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  • Animation in a table view cell

    - by theomen
    I'm not sure if it is possible to achieve, but my costumer wants that when user taps a table view cell, an animation of a UIView sliding from left to right is committed, leaving the content under the UIView visible. My concern is about how to trigger gesture recognizer added to the upper UIVIew for the animation and do not enter in conflict with didSelectRowatIndex: table view delegate method. Is it possible to achieve? Mant thanks!

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  • F# Powerpack's Metadata doesn't recognize FSharp.Core as an F# library

    - by Nathan Sanders
    Here's my test code to isolate the problem: open Microsoft.FSharp.Metadata [<EntryPoint>] let main args = let core = FSharpAssembly.FromFile @"C:\Program Files\FSharp-2.0.0.0\\bin\FSharp.Core.dll" let core2 = FSharpAssembly.FSharpLibrary let core3 = System.AppDomain.CurrentDomain.GetAssemblies() |> Seq.find (fun a -> a.FullName.Contains "Core") |> FSharpAssembly.FromAssembly core.Entities |> Seq.iter (printfn "%A") 0 All three lets should give me the same FSharpAssembly. Instead, all 3 throw an exception that FSharp.Core is not an F# assembly (details below, re-formatted for readability). Two more clues: Using the core3 method, I get the same error for the test F# assembly itself I don't get the error at FSI after doing #r "@C:\Program Files...\FSharp.Powerpack.Metadata.dll". Any ideas? I'm using Visual Studio 2008, F# 2.0 and F# Powerpack 2.0.0.0 (May 20, 2010) release on an oldish XP VM, I think it's updated to SP3 though. (I got the error this morning with Powerpack 1.9.9.9, so I upgraded to 2.0.0.0. I thought that if 1.9.9.9 doesn't recognise F#'s 2.0.0.0's assemblies, then maybe bugfixes in Powerpack 2.0.0.0 would help.) Unhandled Exception: System.TypeInitializationException: The type initializer for 'Microsoft.FSharp.Metadata.AssemblyLoader' threw an exception. ---> System.TypeInitializationException: The type initializer for '<StartupCode$FSharp-PowerPack-Metadata>.$Metadata' threw an exception. ---> System.ArgumentException: could not produce an FSharpAssembly object for the assembly 'FSharp.Core' because this is not an F# assembly Parameter name: name at Microsoft.FSharp.Metadata.AssemblyLoader.Add(String name,Assembly assembly) at <StartupCode$FSharp-PowerPack-Metadata>.$Metadata..cctor() --- End of inner exception stack trace --- at Microsoft.FSharp.Metadata.AssemblyLoader..cctor() --- End of inner exception stack trace --- at Microsoft.FSharp.Metadata.AssemblyLoader.Get(Assembly assembly) at Microsoft.FSharp.Metadata.FSharpAssembly.FromAssembly(Assembly assembly) at Program.main(String[] args) in C:\Documents an...\FSMetadataTest\Program.fs:line 11 Press any key to continue . . .

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  • Intel i7 vs Xeon quad core processor?

    - by jasondavis
    I know the Xeon processors have been around for a long time and are mostly used in servers but I am curious, why do people not use the xeon's in a high performance desktop? As far as I know about the best desktop processor out there now is the i7 line. The i7's and xeons are both quad-core processors, what is the main difference in these? I just saw that the mac pro's are using the quad core xeons instead of the i7's

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  • Looking for temporal upsampling / motion interpolation software

    - by timday
    I'm looking for something (prereably FOSS software) which can take an animation with N images as input, and which will output an animation with M frames, where M is in the range 2N to 5N or so. I believe the general technique is called "temporal upsampling" or possibly "inbetweening" (or "'tweening" for short). Note that it does need to make some effort to do motion tracking of things in the scene ("optical flow"); just fading ("dissolve") between keyframes isn't going to cut it. Googling "temporal upsampling" turns up any number of papers on the subject, but I've yet to discover any code/software (a gstreamer plugin would be perfect) I can just use to try the technique out. Any suggestions ? Additional information: "Motion interpolation" seems to be the more widely used name in the TV world for what I'm looking for. See this and the video here too. Interestingly, some cinephiles seem to hate what these technologies do to 24FPS film: e.g a comment "makes Gone With The Wind look like a soap opera shot on video".

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  • Looking for temporal upsampling software

    - by timday
    I'm looking for something (prereably FOSS software) which can take an animation with N images as input, and which will output an animation with M frames, where M is in the range 2N to 5N or so. I believe the general technique is called "temporal upsampling" or possibly "inbetweening" (or "'tweening" for short). Note that it does need to make some effort to do motion tracking of things in the scene ("optical flow"); just fading ("dissolve") between keyframes isn't going to cut it. Googling "temporal upsampling" turns up any number of papers on the subject, but I've yet to discover any code/software I can just use to try the technique out. Any suggestions ?

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  • Testifying rasing net.core.somaxconn can make a difference

    - by petermolnar
    I got into an argument on the net.core.somaxconn parameter: I was told that it will not make any difference if we change the default 128. I believed this might be enough proof: "If the backlog argument is greater than the value in /proc/sys/net/core/somaxconn, then it is silently truncated to that value" http://linux.die.net/man/2/listen but it's not. Does anyone know a method to testify this with two machines, sitting on a Gbit network? The best would be against MySQL, LVS, apache2 ( 2.2 ), memcached.

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  • How can I roll back xserver-xorg-core and xserver-common?

    - by Ville Sundberg
    A recent update to Xorg broke my desktop, which now looks like this: http://i.imgur.com/PbBxh.jpg In short, the desktop background is not updating on the secondary display. (And if there is no secondary display, the primary display background stops updating.) Looking into the history, I found that this happened right after upgrading two packages: xserver-xorg-core xserver-common These were upgraded to 1.9.0-0ubuntu7.3. I'd like to downgrade these packages. How do I do that? I've checked that both have another version in the maverick repo: xserver-xorg-core: Installed: 2:1.9.0-0ubuntu7.3 Candidate: 2:1.9.0-0ubuntu7.3 Version table: *** 2:1.9.0-0ubuntu7.3 0 500 http://fi.archive.ubuntu.com/ubuntu/ maverick-updates/main amd64 Packages 100 /var/lib/dpkg/status 2:1.9.0-0ubuntu7 0 500 http://fi.archive.ubuntu.com/ubuntu/ maverick/main amd64 Packages However, apt won't let me downgrade them: ville@fluxx ~ % sudo apt-get install xserver-common=2:1.9.0-0ubuntu7 xserver-xorg-core=2:1.9.0-0ubuntu7 The following packages have unmet dependencies: xserver-xorg-core : Depends: xserver-xorg but it is not going to be installed E: Broken packages And this is the reason: ville@fluxx ~ % sudo apt-get install xserver-common=2:1.9.0-0ubuntu7 xserver-xorg-core=2:1.9.0-0ubuntu7 xserver-xorg-core The following packages have unmet dependencies: xserver-xorg-core : Depends: xserver-common (>= 2:1.9.0-0ubuntu7.3) but 2:1.9.0-0ubuntu7 is to be installed E: Broken packages Am I out of options here?

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  • WPF animation/UI features performance and benchmarking

    - by Rich
    I'm working on a relatively small proof-of-concept for some line of business stuff with some fancy WPF UI work. Without even going too crazy, I'm already seeing some really poor performance when using a lot of the features that I thought were the main reason to consider WPF for UI building in the first place. I asked a question on here about why my animation was being stalled the first time it was run, and at the end what I found was that a very simple UserControl was taking almost half a second just to build its visual tree. I was able to get a work around to the symptom, but the fact that it takes that long to initialize a simple control really bothers me. Now, I'm testing my animation with and without the DropShadowEffect, and the result is night and day. A subtle drop shadow makes my control look so much nicer, but it completely ruins the smoothness of the animation. Let me not even start with the font rendering either. The calculation of my animations when the control has a bunch of gradient brushes and a drop shadow make the text blurry for about a full second and then slowly come into focus. So, I guess my question is if there are known studies, blog posts, or articles detailing which features are a hazard in the current version of WPF for business critical applications. Are things like Effects (ie. DropShadowEffect), gradient brushes, key frame animations, etc going to have too much of a negative effect on render quality (or maybe the combinations of these things)? Is the final version of WPF 4.0 going to correct some of these issues? I've read that VS2010 beta has some of these same issues and that they are supposed to be resolved by final release. Is that because of improvements to WPF itself or because half of the application will be rebuilt with the previous technology?

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  • onComplete for Ajax.Request sometimes does not hide the load animation in Prototype

    - by TenJack
    I have a Ajax.Request in which I use onLoading and onComplete to show and hide a load animation gif. The problem is that every 10 clicks or so, the load animation fails to hide and just stays there animating even though the ajax request has returned successfully. I have a number of div elements that each has its own respective load animation and an onclick with the Ajax.Request that looks like this: <div id="word_block_<%= word_obj.word %>" class="word_block" > <%= image_tag("ajax-loader_word_block.gif", :id => "load_animation_#{word_obj.word}", :style => 'display:none') %> <a href="#" onclick="new Ajax.Request('/test/ajax_load', {asynchronous:true, evalScripts:true, onLoading:function() { Element.show('load_animation_<%= word_obj.word %>')}, onComplete:function(){ Element.hide('load_animation_<%= word_obj.word %>')}}); return false;">Click Here</a> </div> Does it look like anything could be wrong with this? Maybe I should try removing the inline onclick and add an onclick programmatically with javascript? I really have no idea why this keeps happening. I am using the prototype library with ruby on rails.

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  • iOS OpenGL ES 1.1 jerky animation using CADisplayLink (reboot fixes for a while)

    - by timthecoder
    I'm using OpenGL ES 1.1 and CADisplayLink to animate a 3d scene. If the iOS device has been rebooted fairly recently, the animation is smooth and the time delta between two displayLink.timestamp calls is fairly even. But after a few hours or days of the iOS device being used and my app is sometimes run a few times, the animation becomes jerky and the time deltas ramp up and then reset to a lower value only to ramp up again. Like this: 2012-09-01 23:42:58.770 [2678:707] dt= 0.021139 2012-09-01 23:42:58.787 [2678:707] dt= 0.022183 2012-09-01 23:42:58.804 [2678:707] dt= 0.023223 2012-09-01 23:42:58.820 [2678:707] dt= 0.024270 2012-09-01 23:42:58.837 [2678:707] dt= 0.009679 2012-09-01 23:42:58.853 [2678:707] dt= 0.010750 2012-09-01 23:42:58.870 [2678:707] dt= 0.011766 2012-09-01 23:42:58.887 [2678:707] dt= 0.012806 2012-09-01 23:42:58.903 [2678:707] dt= 0.013847 2012-09-01 23:42:58.920 [2678:707] dt= 0.014890 2012-09-01 23:42:58.937 [2678:707] dt= 0.015933 2012-09-01 23:42:58.953 [2678:707] dt= 0.016976 2012-09-01 23:42:58.970 [2678:707] dt= 0.018011 2012-09-01 23:42:58.987 [2678:707] dt= 0.019055 2012-09-01 23:42:59.003 [2678:707] dt= 0.020097 2012-09-01 23:42:59.020 [2678:707] dt= 0.021143 2012-09-01 23:42:59.037 [2678:707] dt= 0.022181 2012-09-01 23:42:59.054 [2678:707] dt= 0.023222 2012-09-01 23:42:59.071 [2678:707] dt= 0.024288 2012-09-01 23:42:59.087 [2678:707] dt= 0.009624 2012-09-01 23:42:59.103 [2678:707] dt= 0.010728 2012-09-01 23:42:59.121 [2678:707] dt= 0.011763 2012-09-01 23:42:59.137 [2678:707] dt= 0.012808 2012-09-01 23:42:59.153 [2678:707] dt= 0.013847 2012-09-01 23:42:59.170 [2678:707] dt= 0.014891 2012-09-01 23:42:59.187 [2678:707] dt= 0.016002 2012-09-01 23:42:59.203 [2678:707] dt= 0.016979 2012-09-01 23:42:59.220 [2678:707] dt= 0.018016 2012-09-01 23:42:59.237 [2678:707] dt= 0.019042 2012-09-01 23:42:59.253 [2678:707] dt= 0.020099 2012-09-01 23:42:59.270 [2678:707] dt= 0.021138 2012-09-01 23:42:59.287 [2678:707] dt= 0.022185 2012-09-01 23:42:59.304 [2678:707] dt= 0.023222 2012-09-01 23:42:59.320 [2678:707] dt= 0.024265 2012-09-01 23:42:59.337 [2678:707] dt= 0.009681 2012-09-01 23:42:59.354 [2678:707] dt= 0.010736 And then if the iOS device is rebooted the animation is smooth again. The problem even occurs on my menu screen when almost no game related calculations are going on in the UpdateAnimation() function. I don't understand what is going on and why a fresh reboot will always fix this problem for a while.

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  • Tridion 2011 SP1 Core Service - expose to live server within PROD env

    - by Neil
    We have a requirement to allow our users to submit information about their "projects" - a small piece of text and single image they upload. Ultimately we'll have a listing page of user contributed projects that others can comment on and rate. We've decided to user Tridion's UGC for rating & comments site-wide for this first phase which has got me thinking - UGC is tied to Tridion published pages & components, if we want UGC on our user-submitted projects, they'll have to be created within Tridion as components themselves, not be sat in some custom db table? Is this where the Core Service could come in? My understanding is that the CD Web Service is for retrieval, not for interacting with the Content Manager. Is it OK (!) architecturally to expose the Core Service only to our live application servers so our backend .NET code can create "project components" that can be then be published by editors allowing them to be commented on? Everything sounds pretty neat and tidy apart from the "exposing Core Service to live servers" bit. Without this though I'd have to write a custom way to "transfer" it back over to the Content Manager - maybe like Audience Manager Sync works? Anyone done this before?

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  • i7 Windows 7 laptop or Macbook Pro 15" (For making 3D model and Animation)

    - by sppdhs
    Hi everyone, I'm thinking of buying a new laptop as my current one will be 5 years old next year and it currently gives me a blue screen everytime I run a heavy software to make 3D models and animation. Question is: Should I buy Macbook Pro or a Windows 7 laptop? I tried to research and some say that Windows would be better, especially because you can buy a very high spec laptop with cheaper price. While some other say Macbook Pro is the better choice as it can run bootcamp with windows 7 100% performance on every software even though it's a mac. Is this true? Which one is actually better? Btw, the software that I usually use is 3Ds Max, Maya, and ZBrush. To note as well, I have never used a Mac before. I've checked around some stores and budget wise, I'll need around AU$3000+ to buy a Macbook pro, and AU$2000+ to buy a windows laptop. Quite a big difference in price range. Thanks in advance for your help.

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  • Three server processes consume no more than 50% of Dual Core CPU

    - by thor
    I have three processes running on Intel Core 2 Duo CPU. From watching output of 'top' and graphs of CPU load (drawn by MRTG, data collection via SNMP) I can see that CPU load is never more than 50%, and, most of the day, when those processes are busy CPU load has a ceiling at 50 %. I mean, CPU load grows up to 50% in the morning and stays there until late evening. My first thought was that only one core was used at 100% thus giving 50% of both CPUs. But, as there are three processes running and from 'top' I see that both cores are being loaded, so this is not the case. schedtool shows that CPU affinity for those three processes is at default, 0x03, allowing them to use both cores. If I force one process to one core (schedtool -a 0x01), and two others to second (schedtool -a 0x02), cumulative usage grows beyond 50%. Why three processes seem to consume only 50% of two cores? Why forcing them to different CPUs allows usage to grow higher? Any hints? P.S. Processes in question are Counter-Strike servers.

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  • Second CPU missing of Dual Core

    - by Zardoz
    My Lenovo T61 has a dual core CPU. I just noticed that under Ubuntu 10.10 only one CPU is recognized. I know that once both CPUs worked. Not sure since when the second CPU is missing. Maybe since the last kernel update. Currently I am using linux-image-2.6.35-23-generic (for x86_64). What can I do to enable the second CPU again? Here the ouput of /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 23 model name : Intel(R) Core(TM)2 Duo CPU T8100 @ 2.10GHz stepping : 6 cpu MHz : 800.000 cache size : 3072 KB physical id : 0 siblings : 1 core id : 0 cpu cores : 1 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx lm constant_tsc arch_perfmon pebs bts rep_good aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm sse4_1 lahf_lm ida dts tpr_shadow vnmi flexpriority bogomips : 4189.99 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: Any help is welcome. I really need that CPU power for my work here.

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • xaml : Retrigger opacity animation on multiple conditions

    - by Sdry
    I have a problem figuring out how datatriggers and multidatatriggers work. I am trying to display a message, and depending on the type of message keep it displayed( + having a background), or having it fade out by a double animation on the opacity property (+ having a transparent background). My xaml view has a game object as datacontext, which has a dependency property of type GameMessage, of which the constructor looks like this: public GameMessage(bool containsMessage, string message, bool canFadeAway) { ContainsMessage = containsMessage; Message = message; CanFadeAway = canFadeAway; } pretty straight forward, I want to display the message when ContainsMessage =equals true, and trigger a fade out animation if canFadeAway equals true. But also set the background based on canFadeAway. <Canvas Name="messageCanvas" Width="300" Height="100" Style="{StaticResource fadeInOut}"> <TextBlock Name="txtMessage" Text="{Binding Path=GameMessage.Message}" Canvas.Top="25" Canvas.Left="0" Foreground="{StaticResource MessageForegroundBrush}"> </TextBlock> </Canvas> Now, the Style and triggers is where I get into trouble: <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="False"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="{StaticResource MessageBackgroundBrush}" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="Transparent" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <DataTrigger Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard > <Storyboard BeginTime="0:0:0" > <DoubleAnimation Storyboard.TargetProperty="Opacity" From="8" To="0" Duration="0:0:1" BeginTime="0:0:0" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" To="8" Duration="0:0:0.1" /> </Storyboard> </BeginStoryboard> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> The problem is in resetting the opacity when the GameMessage Property ( of type GameMessage) is of type true,msg",true, and gets replaced by a GameMessage object of the same kind. The opcacity remains 0, and messages only get restored again when I have a message of kind true,"msg,false. After the animation, the opacity is 0, and where I would expect the second multidatatrigger to set it back to 8, and then have the animation performed by the Datatrigger, it doesnt. What would be the best way to get this working ?

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  • apache+mod_wsgi configuration for django project(s) on a quad core

    - by Stefano
    I've been experiment quite some time with a "typical" django setting upon nginx+apache2+mod_wsgi+memcached(+postgresql) (reading the doc and some questions on SO and SF, see comments) Since I'm still unsatisfied with the behavior (definitely because of some bad misconfiguration on my part) I would like to know what a good configuration would look like with these hypotesis: Quad-Core Xeon 2.8GHz 8 gigs memory several django projects (anything special related to this?) These are excerpts form my current confs: apache2 SetEnv VHOST null #WSGIPythonOptimize 2 <VirtualHost *:8082> ServerName subdomain.domain.com ServerAlias www.domain.com SetEnv VHOST subdomain.domain AddDefaultCharset UTF-8 ServerSignature Off LogFormat "%{X-Real-IP}i %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-agent}i\"" custom ErrorLog /home/project1/var/logs/apache_error.log CustomLog /home/project1/var/logs/apache_access.log custom AllowEncodedSlashes On WSGIDaemonProcess subdomain.domain user=www-data group=www-data threads=25 WSGIScriptAlias / /home/project1/project/wsgi.py WSGIProcessGroup %{ENV:VHOST} </VirtualHost> wsgi.py import os import sys # setting all the right paths.... _realpath = os.path.realpath(os.path.dirname(__file__)) _public_html = os.path.normpath(os.path.join(_realpath, '../')) sys.path.append(_realpath) sys.path.append(os.path.normpath(os.path.join(_realpath, 'apps'))) sys.path.append(os.path.normpath(_public_html)) sys.path.append(os.path.normpath(os.path.join(_public_html, 'libs'))) sys.path.append(os.path.normpath(os.path.join(_public_html, 'django'))) os.environ['DJANGO_SETTINGS_MODULE'] = 'settings' import django.core.handlers.wsgi _application = django.core.handlers.wsgi.WSGIHandler() def application(environ, start_response): """ Launches django passing over some environment (domain name) settings """ application_group = environ['mod_wsgi.application_group'] """ wsgi application group is required. It's also used to generate the HOST.DOMAIN.TLD:PORT parameters to pass over """ assert application_group fields = application_group.replace('|', '').split(':') server_name = fields[0] os.environ['WSGI_APPLICATION_GROUP'] = application_group os.environ['WSGI_SERVER_NAME'] = server_name if len(fields) > 1 : os.environ['WSGI_PORT'] = fields[1] splitted = server_name.rsplit('.', 2) assert splitted >= 2 splited.reverse() if len(splitted) > 0 : os.environ['WSGI_TLD'] = splitted[0] if len(splitted) > 1 : os.environ['WSGI_DOMAIN'] = splitted[1] if len(splitted) > 2 : os.environ['WSGI_HOST'] = splitted[2] return _application(environ, start_response)` folder structure in case it matters (slightly shortened actually) /home/www-data/projectN/var/logs /project (contains manage.py, wsgi.py, settings.py) /project/apps (all the project ups are here) /django /libs Please forgive me in advance if I overlooked something obvious. My main question is about the apache2 wsgi settings. Are those fine? Is 25 threads an /ok/ number with a quad core for one only django project? Is it still ok with several django projects on different virtual hosts? Should I specify 'process'? Any other directive which I should add? Is there anything really bad in the wsgi.py file? I've been reading about potential issues with the standard wsgi.py file, should I switch to that? Or.. should this conf just be running fine, and I should look for issues somewhere else? So, what do I mean by "unsatisfied": well, I often get quite high CPU WAIT; but what is worse, is that relatively often apache2 gets stuck. It just does not answer anymore, and has to be restarted. I have setup a monit to take care of that, but it ain't a real solution. I have been wondering if it's an issue with the database access (postgresql) under heavy load, but even if it was, why would the apache2 processes get stuck? Beside these two issues, performance is overall great. I even tried New Relic and got very good average results.

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  • How to specify selector when CAKeyframeAnimation is finished?

    - by darenchow
    I'm using a CAKeyframeAnimation to animate a view along a CGPath. When the animation is done, I'd like to be able to call some other method to perform another action. Is there a good way to do this? I've looked at using UIView's setAnimationDidStopSelector:, however from the docs this looks like it only applies when used within a UIView animation block (beginAnimations and commitAnimations). I also gave it a try just in case, but it doesn't seem to work. Here's some sample code (this is within a custom UIView sub-class method): // These have no effect since they're not in a UIView Animation Block [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = 1.0f; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, self.center.x, self.center.y); // add all points to the path for (NSValue* value in myPoints) { CGPoint nextPoint = [value CGPointValue]; CGPathAddLineToPoint(path, NULL, nextPoint.x, nextPoint.y); } pathAnimation.path = path; CGPathRelease(path); [self.layer addAnimation:pathAnimation forKey:@"pathAnimation"]; A workaround I was considering that should work, but doesn't seem like the best way, is to use NSObject's performSelector:withObject:afterDelay:. As long as I set the delay equal to the duration of the animation, then it should be fine. Is there a better way? Thanks!

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  • CCAnimate/CCAnimation cause inconsistent setTexture behavior in cocos2d on iPhone

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • javascript accordion - tracking time question

    - by JohnMerlino
    Hey all, I was reading up on this javascript tutorial: http://www.switchonthecode.com/tutor...ccordion-menus Basically, it shows you how to create an accordion using pure javascript, not jquery. All made sense to me until the actual part of tracking the animation. He says "Because of all that, the first thing we do in the animation function is figure out how much time has passed since the last animation iteration." And then uses this code: Code: var elapsedTicks = curTick - lastTick; lastTick is equal to the value of when the function was called (Date().getTime()) and curTick is equal to the value when the function was received. I don't understand why we are subtracting one from the other right here. I can't imagine that there's any noticeable time difference between these two values. Or maybe I'm missing something. Is that animate() function only called once every time a menu title is clicked or is it called several times to create the incremental animation effect? setTimeout("animate(" + new Date().getTime() + "," + TimeToSlide + ",'" + openAccordion + "','" + nID + "')", 33); Thanks for any response.

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  • Random Windows application crashes on Windows Server Hyper-V Core 2012

    - by Marlamin
    We're having some issues with our Hyper-V Core 2012 R2 installation on a HP DL360G8. We have an identical server with Hyper-V Core 2012 (not R2) that does not have these issues. When logging off from the physical server/via remote desktop, we sometimes get this error: Configure-SMRemoting.exe - Application Error : The application was unable to start correctly (0xc0000142). Click OK to close the application. We've also once or twice seen a "memory could not be read" error mentioning LoginUI.exe (another Windows app in System32) but have been unable to get an exact description. It's rather worrying to get such errors on a fresh install of Hyper-V 2012 R2. Is this even anything to worry about? Things we've done: Memtest86+, no memory errors Checksummed the file that is crashing with the one in the verified correct ISO, files match Server firmware upgrade to latest firmware of all present hardware, no visible changes Remade the RAID5 array , no change Reinstalled a few times, no change Reinstall without applying Windows updates after, no change

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  • How to fix Solr - Server is shutting down issue?

    - by Krunal
    I was having a running Solr 4.1 on Windows Server 2008 R2. The Solr is deployed on Tomcat. However, today it stops suddenly, and while accessing Solr it gives following error. HTTP Status 503 - Server is shutting down type Status report message Server is shutting down description The requested service is not currently available. On further looking into Logs, we got following: Log File: tomcat7-stderr.2013-05-09.txt May 09, 2013 8:00:40 PM org.apache.solr.core.CoreContainer finalize SEVERE: CoreContainer was not shutdown prior to finalize(), indicates a bug -- POSSIBLE RESOURCE LEAK!!! instance=2221663 Log File: catalina.2013-05-09.txt May 09, 2013 7:59:25 PM org.apache.solr.core.SolrResourceLoader <init> INFO: new SolrResourceLoader for directory: 'c:\solrdir\' May 09, 2013 7:59:29 PM org.apache.solr.common.SolrException log SEVERE: Exception during parsing file: null:org.xml.sax.SAXParseException; systemId: file:/c:/solr/solr.xml; lineNumber: 2; columnNumber: 6; The processing instruction target matching "[xX][mM][lL]" is not allowed. at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.createSAXParseException(Unknown Source) at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.fatalError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLScanner.reportFatalError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLScanner.scanPIData(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanPIData(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLScanner.scanPI(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source) at org.apache.solr.core.Config.<init>(Config.java:121) at org.apache.solr.core.CoreContainer.load(CoreContainer.java:428) at org.apache.solr.core.CoreContainer.load(CoreContainer.java:404) at org.apache.solr.core.CoreContainer$Initializer.initialize(CoreContainer.java:336) at org.apache.solr.servlet.SolrDispatchFilter.init(SolrDispatchFilter.java:98) at org.apache.catalina.core.ApplicationFilterConfig.initFilter(ApplicationFilterConfig.java:281) at org.apache.catalina.core.ApplicationFilterConfig.getFilter(ApplicationFilterConfig.java:262) at org.apache.catalina.core.ApplicationFilterConfig.<init>(ApplicationFilterConfig.java:107) at org.apache.catalina.core.StandardContext.filterStart(StandardContext.java:4656) at org.apache.catalina.core.StandardContext.startInternal(StandardContext.java:5309) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) at org.apache.catalina.core.ContainerBase.addChildInternal(ContainerBase.java:901) at org.apache.catalina.core.ContainerBase.addChild(ContainerBase.java:877) at org.apache.catalina.core.StandardHost.addChild(StandardHost.java:633) at org.apache.catalina.startup.HostConfig.deployWAR(HostConfig.java:977) at org.apache.catalina.startup.HostConfig$DeployWar.run(HostConfig.java:1655) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) May 09, 2013 7:59:29 PM org.apache.solr.servlet.SolrDispatchFilter init SEVERE: Could not start Solr. Check solr/home property and the logs May 09, 2013 7:59:29 PM org.apache.solr.common.SolrException log SEVERE: null:org.apache.solr.common.SolrException: at org.apache.solr.core.CoreContainer.load(CoreContainer.java:431) at org.apache.solr.core.CoreContainer.load(CoreContainer.java:404) at org.apache.solr.core.CoreContainer$Initializer.initialize(CoreContainer.java:336) at org.apache.solr.servlet.SolrDispatchFilter.init(SolrDispatchFilter.java:98) at org.apache.catalina.core.ApplicationFilterConfig.initFilter(ApplicationFilterConfig.java:281) at org.apache.catalina.core.ApplicationFilterConfig.getFilter(ApplicationFilterConfig.java:262) at org.apache.catalina.core.ApplicationFilterConfig.<init>(ApplicationFilterConfig.java:107) at org.apache.catalina.core.StandardContext.filterStart(StandardContext.java:4656) at org.apache.catalina.core.StandardContext.startInternal(StandardContext.java:5309) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) at org.apache.catalina.core.ContainerBase.addChildInternal(ContainerBase.java:901) at org.apache.catalina.core.ContainerBase.addChild(ContainerBase.java:877) at org.apache.catalina.core.StandardHost.addChild(StandardHost.java:633) at org.apache.catalina.startup.HostConfig.deployWAR(HostConfig.java:977) at org.apache.catalina.startup.HostConfig$DeployWar.run(HostConfig.java:1655) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: org.xml.sax.SAXParseException; systemId: file:/c:/solrdir/solr.xml; lineNumber: 2; columnNumber: 6; The processing instruction target matching "[xX][mM][lL]" is not allowed. at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.createSAXParseException(Unknown Source) at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.fatalError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLScanner.reportFatalError(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLScanner.scanPIData(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanPIData(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLScanner.scanPI(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source) at org.apache.solr.core.Config.<init>(Config.java:121) at org.apache.solr.core.CoreContainer.load(CoreContainer.java:428) ... 20 more May 09, 2013 7:59:29 PM org.apache.solr.servlet.SolrDispatchFilter init INFO: SolrDispatchFilter.init() done May 09, 2013 7:59:29 PM org.apache.catalina.startup.HostConfig deployDirectory INFO: Deploying web application directory C:\Program Files (x86)\Apache Software Foundation\Tomcat 7.0\webapps\docs May 09, 2013 7:59:30 PM org.apache.catalina.startup.HostConfig deployDirectory INFO: Deploying web application directory C:\Program Files (x86)\Apache Software Foundation\Tomcat 7.0\webapps\manager May 09, 2013 7:59:30 PM org.apache.catalina.startup.HostConfig deployDirectory INFO: Deploying web application directory C:\Program Files (x86)\Apache Software Foundation\Tomcat 7.0\webapps\ROOT May 09, 2013 7:59:30 PM org.apache.coyote.AbstractProtocol start INFO: Starting ProtocolHandler ["http-bio-8983"] May 09, 2013 7:59:30 PM org.apache.coyote.AbstractProtocol start INFO: Starting ProtocolHandler ["ajp-bio-8009"] May 09, 2013 7:59:30 PM org.apache.catalina.startup.Catalina start INFO: Server startup in 9578 ms May 09, 2013 8:00:40 PM org.apache.solr.core.CoreContainer finalize SEVERE: CoreContainer was not shutdown prior to finalize(), indicates a bug -- POSSIBLE RESOURCE LEAK!!! instance=2221663 Any idea what could be wrong and how to fix?

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  • Setting the Classpath and Accessing code from book: Programming Clojure

    - by user130153
    (I posted this same question on the Clojure list but haven't got an answer yet. Is anyone here ready to help?) I am going through Programming Clojure and I recently downloaded the code from the books official website. For other utils I can do, for example, (require 'clojure.contrib.str-utils) and it works. But how do I load code from the book? (require 'examples.introduction) throws the following exception: java.io.FileNotFoundException: Could not locate examples/ introduction__init.class or examples/introduction.clj on classpath: (NO_SOURCE_FILE:0) [Thrown class clojure.lang.Compiler$CompilerException] Here is the full backtrace: Backtrace: 0: clojure.lang.Compiler.eval(Compiler.java:4543) 1: clojure.core$eval__3990.invoke(core.clj:1728) 2: swank.commands.basic$eval_region__686.invoke(basic.clj:36) 3: swank.commands.basic$listener_eval__695.invoke(basic.clj:50) 4: clojure.lang.Var.invoke(Var.java:346) 5: user$eval__1200.invoke(NO_SOURCE_FILE) 6: clojure.lang.Compiler.eval(Compiler.java:4532) 7: clojure.core$eval__3990.invoke(core.clj:1728) 8: swank.core$eval_in_emacs_package__307.invoke(core.clj:55) 9: swank.core$eval_for_emacs__384.invoke(core.clj:123) 10: clojure.lang.Var.invoke(Var.java:354) 11: clojure.lang.AFn.applyToHelper(AFn.java:179) 12: clojure.lang.Var.applyTo(Var.java:463) 13: clojure.core$apply__3243.doInvoke(core.clj:390) 14: clojure.lang.RestFn.invoke(RestFn.java:428) 15: swank.core$eval_from_control__310.invoke(core.clj:62) 16: swank.core$eval_loop__313.invoke(core.clj:67) 17: swank.core$spawn_repl_thread__445$fn__476$fn__478.invoke(core.clj: 173) 18: clojure.lang.AFn.applyToHelper(AFn.java:171) 19: clojure.lang.AFn.applyTo(AFn.java:164) 20: clojure.core$apply__3243.doInvoke(core.clj:390) 21: clojure.lang.RestFn.invoke(RestFn.java:428) 22: swank.core$spawn_repl_thread__445$fn__476.doInvoke(core.clj:170) 23: clojure.lang.RestFn.invoke(RestFn.java:402) 24: clojure.lang.AFn.run(AFn.java:37) 25: java.lang.Thread.run(Unknown Source) I am trying both Clojure Box and Enclojure in NetBeans on Windows XP. Is it a classpath issue? Where should I place the folder that contains code from the book? Please help me out with my variable enviroment settings as well.

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