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  • animation: make water wave

    - by amok
    Hello there - I would like to build a simple animation for a school project. I want to make water wave within a box in such a way that tilting the device causes the water to wave in a direction rather the other. Is there a sample from where I can start to create such effect? Any help is super appreciated. Thx, mE

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  • device rotation without animation?

    - by dot
    I'm trying to have standard interface orientation, but without the animation. I would like to be able to turn the iPhone and have have the view adjusted instantly. I've seen people recommend this function, but it doesn't seem to work. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return NO; } Any help is greatly appreciated! Thanks!

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  • Null Exception RelativeLayout

    - by theblixguy
    I am trying to remove objects from my relative layout and replace the background with another image but I get a java.lang.NullPointerException on this line: RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); Below is my code: package com.ssrij.qrmag; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.view.animation.Animation; import android.view.animation.TranslateAnimation; import android.view.animation.Animation.AnimationListener; import android.widget.Button; import android.widget.RelativeLayout; import android.widget.TextView; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Initialize animations Animation a = new TranslateAnimation(1000,0,0,0); Animation a1 = new TranslateAnimation(1000,0,0,0); Animation a2 = new TranslateAnimation(1000,0,0,0); Animation a3 = new TranslateAnimation(1000,0,0,0); // Set animation durations (ms) a.setDuration(1200); a1.setDuration(1400); a2.setDuration(1600); a3.setDuration(1800); // Get a reference to the objects we want to apply the animation to final TextView v = (TextView)findViewById(R.id.textView1); final TextView v1 = (TextView)findViewById(R.id.textView2); final TextView v2 = (TextView)findViewById(R.id.TextView3); final Button v3 = (Button)findViewById(R.id.tap_scan); // Clear existing animations, just in case... v.clearAnimation(); v1.clearAnimation(); v2.clearAnimation(); v3.clearAnimation(); // Start animating v.startAnimation(a); v1.startAnimation(a1); v2.startAnimation(a2); v3.startAnimation(a3); a1.setAnimationListener(new AnimationListener() { @Override public void onAnimationStart(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationEnd(Animation animation) { v.setVisibility(View.INVISIBLE); v1.setVisibility(View.INVISIBLE); v2.setVisibility(View.INVISIBLE); v3.setVisibility(View.INVISIBLE); RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); ths.setBackgroundResource(R.drawable.blurbg); } }); } public void ScanQr(View v) { // Open the QR Scan page Intent a = new Intent(MainActivity.this, ScanActivity.class); startActivity(a); } } Is there anything that I am doing wrong?

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • Implement animation in UIButton

    - by sasayins
    I'm new to cocoa and iphone programming and I want to implement an animation in UIButton. For example, I create a custom UIButton with a square image. Then when I press that UIButton, the square image will flip. Note that the square image is the image of the UIButton. [UIButton setImage:[UIImage imageNamed:@"square.png"]];

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  • jquery drag and drop animation

    - by Cameron
    I have some UI functionality for drag and drop, but when an element is dropped, the animation makes it flit about all over the place for a split second before it appears in the newly dropped location. Can anyone advise how to tackle this, so that the draggable element moves more cleanly into place on success? ... success : function() { $(ui.draggable) .parent().droppable("option", "disabled", false) .end() .appendTo(droppable) .droppable("option", "disabled", true); }, ...

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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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  • Storyboard apply to all labels

    - by ThitoO
    Hi everyone ! I whant to apply a little storyboard to a collection of labels in my window. My storyboard is like that : <Storyboard x:Key="Storyboard1" AutoReverse="True" RepeatBehavior="Forever"> <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="label" Storyboard.TargetProperty="(Label.Foreground).(SolidColorBrush.Color)"> <SplineColorKeyFrame KeyTime="00:00:00.1000000" Value="#FFFFFF"/> </ColorAnimationUsingKeyFrames> </Storyboard> I have a window composed of that : <Grid Background="#FF000000"> <Viewbox HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="Uniform"> <UniformGrid x:Name="grid" Background="#FF000000" /> </Viewbox> </Grid> When I want to start my storyboard I do that : Storyboard.SetTarget( _stb, myLabel ); _stb.Begin(); where _std is my storyboard loaded by the window's resources. The animation works fine, but on all labels (not only the one I want). I tried to switch SetTarget by SetTargetName but labels are created into my window by the constructor and names can not be founded when I try "SetTargetName". Do you have any ideas ? Thanks :) ------------ Edit : We asked me to be more descriptive -------------------------------------------------------------------- Label are not created directly in the xaml, they are created by the constructor of the window : public SpellerWindow(IKeyboard keyboard, int colomnNumber, SolidColorBrush background, SolidColorBrush foreground ) { InitializeComponent(); grid.Columns = colomnNumber; int i = 0; foreach( IKey key in keyboard.Zones.Default.Keys ) { Label lb = new Label(); lb.Foreground = foreground; lb.Name = "label"+(i++).ToString(); lb.Content = key.ActualKeys[keyboard.CurrentMode].UpLabel; lb.HorizontalAlignment = HorizontalAlignment.Center; lb.VerticalAlignment = VerticalAlignment.Center; Viewbox box = new Viewbox(); box.Stretch = Stretch.Fill; box.Child = lb; box.Tag = key; grid.Children.Add( box ); } } Animations are started by an event handler : void Highlighter_StartAnimation( object sender, HiEventArgs e ) { Storyboard stb; if( !_anims.TryGetValue( e.Step.Animation.Name, out stb ) ) { stb = (Storyboard)_window.FindResource( e.Step.Animation.Name ); _anims.Add( e.Step.Animation.Name, stb ); } DoAnimations( _zones[e.Step.Zone], stb ); } Finally, animations are started by DoAnimations : void DoAnimations( List<Label> labels, Storyboard stb ) { foreach( Label lb in labels ) { Storyboard.SetTarget( stb, lb ); stb.Begin(); } } I want to highlight a collection of labels, but all labels are flashing. I don't know why, but I try to create a label into the Xaml directly, and set a Storyboard.TargetName (bound to the name of the label) in the Xaml of the storyboard. And it's working ... Now you know everything. Thanks for you help :)

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  • Python Core Library and PEP8

    - by Szymon Guz
    I was trying to understand why Python is said to be a beautiful language. I was directed to the beauty of PEP 8... and it was strange. In fact it says that you can use any convention you want, just be consistent... and suddenly I found some strange things in the core library: request() getresponse() set_debuglevel() endheaders() http://docs.python.org/py3k/library/http.client.html The below functions are new in the Python 3.1. What part of PEP 8 convention is used here? popitem() move_to_end() http://docs.python.org/py3k/library/collections.html So my question is: is PEP 8 used in the core library, or not? Why is it like that? Is there the same situation as in PHP where I cannot just remember the name of the function because there are possible all ways of writing the name? Why PEP 8 is not used in the core library even for the new functions?

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  • How to add data manually in core data entity

    - by pankaj
    Hi I am working on core data for the first time. I have just created an entity and attributes for that entity. I want to add some data inside the entity(u can say i want to add data in a table), earlier i when i was using sqlite, i would add data using terminal. But here in core data i am not able to find a place where i can manually add data. I just want to add data in entity and display it in a UITableView. I have gone through the the documentation of core data but it does not explain how to add data manually although it explains how i can add it programmiticaly but i dont need to do it programically. I want to do it manually. Thanks in advance

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  • How do I create a solr core with the data from an existing one?

    - by steve_d
    Solr 1.4 Enterprise Search Server recommends doing large updates on a copy of the core, and then swapping it in for the main core. I am following these steps: Create prep core: http://localhost:8983/solr/admin/cores?action=CREATE&name=prep&instanceDir=main Perform index update, then commit/optimize on prep core. Swap main and prep core: http://localhost:8983/solr/admin/cores?action=SWAP&core=main&other=prep Unload prep core: http://localhost:8983/solr/admin/cores?action=UNLOAD&core=prep The problem I am having is, the core created in step 1 doesn't have any data in it. If I am going to do a full index of everything and the kitchen sink, that would be fine, but if I just want to update a (large) subset of the documents - that's obviously not going to work. (I could merge the cores, but part of what I'm trying to do is get rid of any deleted documents without trying to make a list of them.) Is there some flag to the CREATE action that I'm missing? The Solr Wiki page for CoreAdmin is a little sparse on details.

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  • Syncing with Address Book: Last modified property in ABPerson/ABRecord

    - by Oliver
    I'm syncing data from the Address Book into a Core Data database and I've nearly got it working perfectly. The only issue remaining is checking for changes and modifications on startup and reflecting the changes inside Core Data. Currently, I simply check the ID of each ABRecord and see if it is already in Core Data. Of course, this only works in the case of new contacts and not changed information inside an existing contact. One solution would be to go through each contact already in the database and check each property against the Address Book. The down side of this is that it's really slow. One method that would work is if the ABRecord had a last modified date. I could then store the date inside the Core Data database and check on startup to see if I need to update the contact. However, I can't find anything like this in the documentation. Any ideas?

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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