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  • What are the implications of multi-tasking in iOS 4.0 for developers?

    - by MrDatabase
    I just watched this video from Apple that shows multi-tasking on the new iPhone (running iOS 4.0). What are the implications of multi-tasking to developers? Include both positives and negatives. For example what happens if the user decides to launch two resource-intensives apps at the same time, one of the apps crashes and progress in a game (for example) is lost. Should developers be considering this when writing apps for the new OS and phone?

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  • What to do if one library is not multi-threaded ?

    - by LB
    Hi, I would like to multi-thread an application, however one library i'm using is not multi-thread capable (i don't know what's the right word ? synchronized ?). What are my options ? As far as i know there's nothing in between threads and processes (Runtime.exec) in java (no abstraction in the jvm to have something like an isolated "java process"). How would you deal with that ?

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  • MySQL-Cluster or Multi-Master for production? Performance issues?

    - by Phillip Oldham
    We are expanding our network of webservers on EC2 to a number of different regions and currently use master/slave replication. We've found that over the past couple of months our slave has stopped replicating a number of times which required us to clear the db and initialise the replication again. As we're now looking to have servers in 3 different regions we're a little concerned about these MySQL replication errors. We believe they're due to auto_increment values, so we're considering a number of approaches to quell these errors and stabilise replication: Multi-Master replication; 3 masters (one in each region), with the relevant auto_increment offsets, regularly backing up to S3. Or, MySQL-Cluster; 3 nodes (one in each region) with a separate management node which will also aggregate logs and statistics. After investigating it seems they both have down-sides (replication errors for the former, performance issues for the latter). We believe the cluster approach would allow us to manage and add new nodes more easily than the Multi-Master route, and would reduce/eliminate the replication issues we're currently seeing. But performance is a priority. Are the performance issues of MySQL-Cluster as bad as people say?

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  • Activating active PuTTY window in MTPuTTY with AutoHotkey script doesn't work

    - by Piotr Dobrogost
    I'm using Multi-Tabbed PuTTY and I wrote AutoHotKey script to rerun the command which was run as the last one. However the active PuTTY window (inside MTPuTTY) does not get activated thus sending keys has no effect. CTRL+` is a hotkey to Switch between the application and active PuTTY window. How to fix this? WinWait, MTPuTTY (Multi-Tabbed PuTTY), IfWinNotActive, MTPuTTY (Multi-Tabbed PuTTY), , WinActivate, MTPuTTY (Multi-Tabbed PuTTY), WinWaitActive, MTPuTTY (Multi-Tabbed PuTTY), Send, {CTRLDOWN}`{CTRLUP} Send, {UP}{ENTER}

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  • Was Visual Studio 2008 or 2010 written to use multi cores?

    - by Erx_VB.NExT.Coder
    basically i want to know if the visual studio IDE and/or compiler in 2010 was written to make use of a multi core environment (i understand we can target multi core environments in 08 and 10, but that is not my question). i am trying to decide on if i should get a higher clock dual core or a lower clock quad core, as i want to try and figure out which processor will give me the absolute best possible experience with Visual Studio 2010 (ide and background compiler). if they are running the most important section (background compiler and other ide tasks) in one core, then the core will get cut off quicker if running a quad core, esp if background compiler is the heaviest task, i would imagine this would b e difficult to seperate in more then one process, so even if it uses multi cores you might still be better off with going for a higher clock cpu if the majority of the processing is still bound to occur in one core (ie the most significant part of the VS environment). i am a vb programmer, they've made great performance improvements in beta 2, congrats, but i would love to be able to use VS seamlessly... anyone have any ideas? thanks, erx

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  • How do I make my blu-ray/hd-dvd/dvd drive multi-region?

    - by jammus
    I have a combined dvd/hd-dvd/bd drive on my machine (yeah, I'm very much the big man) which is all great and everything. However, I've got quite a few region 1 DVDs (on import, yeah?) that it won't play. I know I can switch my drive's region but this is limited to 5 times only. Is there a way I can make the drive permanently multi-region or lift this limit, the same way you can with most DVD players?

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  • Multi-site email relay based on email address (in AD?)

    - by MarkRobinson
    We have a multi site setup currently based around Exchange 2003, but we are getting a lot of traffic over the vpn as only one server has an internet facing IP. Is there such a product that could sit on a hosted rack somewhere that would look at an incoming email and from information in AD determine which mail server to relay the message to?

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  • should I put my multi-device btrfs filesystem on disk partitions or raw devices?

    - by Glyph
    If I'm going to create a multi-device btrfs filesystem. The official recommendation from the documentation apppears to be to create it on raw devices; i.e. /dev/sdb, /dev/sdc, etc, but this is not explained. Are there any advantages to creating a partition table on these devices first, either GPT or MBR, and then creating the filesystem on /dev/sdb1, /dev/sdc1 et cetera? Does feeding btrfs whole devices have some particular advantage, or are these basically equivalent?

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  • What's a good scheme for multi-user database synchronization?

    - by Mason Wheeler
    I'm working on a system to allow multiple users to collaborate on an online project. Everything is fairly straightforward, except for keeping the users in sync. Each user has their own local copy of the project database, which allows them to make changes and test things out, and then send the updates to the central server. But this runs into the classic synchronization question: how do you keep two users from editing the same thing and stomping each other's work? I've got an idea that should work, but I wonder if there's a simpler way to do it. Here's the basic concept: All project data is stored in a relational database. Each row in the database has an owner. If the current user is not the owner, he can read but not write that row. (This is enforced client-side.) The user can send a request to the server to take ownership of a row, which will be granted if the server's copy says that the current owner is NULL, or to release ownership when they're done with it. It is not possible to release ownership without committing changes to the server. It is not possible to commit changes to the server without having first downloaded all outstanding changes to the server. When any changes are made to rows you own, a trigger marks that row as Dirty. When you commit changes, the database is scanned for all Dirty rows in all tables, and the data is serialized into an update file, which is posted to the server, and all rows are marked Clean. The server applies the updates on its end, and keeps the file around. When other users download changes, the server sends them the update files that they haven't already received. So, essentially this is a reinvention of version control on a relational database. (Sort of.) As long as taking ownership and applying updates to the server are guaranteed atomic changes, and the server verifies that some smart-aleck user didn't edit their local database so they could send an update for a row they don't have ownership of, it should be guaranteed to be correct, and with no need to worry about merges and merge conflicts. (I think.) Can anyone think of any problems with this scheme, or ways to do it better? (And no, "build [insert VCS here] into your project" is not what I'm looking for. I've thought of that already. VCSs work well with text, and not so well with other file formats, such as relational databases.)

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  • International multi-OS keyboard layout for both coding and surfing?

    - by rassie
    So yes, the problem has been raised in parts multiple times already. Still I'm looking for a keyboard layout that has the following features: Easy on fingers (Dvorak-like layouts welcome) Easy for coding Includes german characters (typing ä with AltGr-p is not ok). Works well with web-browsing (Ctrl-t and Ctrl-w on one hand, left one very much preferred, since that's where my ex-CapsLock, now Ctrl lies) Works well with default Emacs bindings Works on both Windows and Linux (at least easily installable) I've looked at Dvorak and Neo, they both have a "shortcut problem", i.e. web-browsing and most frequent Emacs combinations use both parts of the keyboard. Using right Ctrl is usually not an option, since it'll give me RSI much faster than keeping QWERTY/Z. Funnily enough, mirroring the default Neo layout would probably be enough for me. So, any ideas?

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  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

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  • Force www. on multi domain site and retain http or https

    - by John Isaacks
    I am using CakePHP which already contains an .htaccess file that looks like: <IfModule mod_rewrite.c> RewriteEngine on RewriteRule ^$ app/webroot/ [L] RewriteRule (.*) app/webroot/$1 [L] </IfModule> I want to force www. (unless it is a subdomain) to avoid duplicate content penalties. It needs to retain http or https Also This application will have multiple domains pointing to it. So the code needs to be able to work with any domain.

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  • MPD to play music to single channel of my multi-channel card?

    - by hany tawfik
    I installed an Ubuntu 12-04 LTS server for a special background music application of mine, where I am using the server with an Asus Xonar DS sound card. The installation is successful, the MPD is working, the sound card is working with Alsa and its libraries installed accept for Alsa-oss. Alsamixer is working fine with left/right sides of each channel volume control through Q/Z letters shortcut when alsamixer is open in terminal . using the command " speaker-test -Dplug:surround71 -c8 -l1 -twav " I can hear every voice message coming out from the card at the right connector, so "front right/ front left" voice message are coming from first output in the card back, while the other outputs are silent..so on. The problem is that MPD is playing on all outputs simultaneously the same audio. I have been trying various configurations for the last 12 days with out any success, including trying to put mappings in the /etc/asound.conf Can any body help me achieve the above, or direct me to the right configuration of MPD or asound.conf

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  • How do I disable mouse magnet on middle edge with multi monitors?

    - by piquadrat
    I use Ubuntu 12.04 on a two screen setup. Multiscreen on 12.04 has generally become much better, but there is one thing that really gets on my nerves: there's a mouse magnet of sorts on the middle edge (between the two screens). It's undoubtedly there to make it easier to interact with the launcher on the right screen. But I have enough trust in my mousing skills, the magnet is more annoying than helpful in my case. Can I disable it somehow?

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  • How are trajectories calculated and transmitted to other players in Multi-Player ?

    - by giulio
    I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc. There is alot of activity. I am curious to know the algorithm (at a high level) that manages all this action when you have 20 people on a map shooting each other to death ? This question touches on the subject but doesn't ask for a more in-depth answer as to how you the developers go about calculating and transmitting movement and collision detection for projectiles, be it missles/bullets or any other object that is flying through the air in real-time.

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  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

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  • Best multi-platform mobile development tool, or use iPhone tools?

    - by Jesse Millikan
    I may be building a mobile app for a client soon. Their primary focus is the iPhone, but my boss would like to be able to target multiple platforms if it's feasible. The app will probably be a large but technically simple business application backed by a web service. So, here's the question as I see it: What is currently the strongest cross-platform mobile development tool that supports iOS? Would you choose it over native development tools? If you choose native, contrast it with a cross-platform tool you've used. In addition, For a project of the type we're expecting, what's the level of effort for your chosen tool versus other tools? What's the actual level of support of the tool for other platforms and their unique look and feel, capabilities, etc.? How thorough is the documentation of the product? How well do you like the development experience itself, e.g. the language, tools, documentation? Is it something you would choose to do long-term? I'll put a bounty out unless I get fantastic answers.

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  • Best way to go for simple online multi-player games?

    - by Mr_CryptoPrime
    I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be able to play for real money. It also needs to run fast so users don't spend their time frustrated with game freezing. Compatibility, as with almost all online products, is key because of the large target market. I am most acquainted with Java programming, but I don't want to do it in Java if there is something much better. I am assuming I will have to utilize a variety of different languages in order for everything to come together. If someone could point out the main structure of everything so I could get a good start that would be great! 1) Language choice for simple secure online multiplayer games? 2) Perhaps use a database like MySQL, stored on a secure server for the trivia questions? 3) Free educational resources and even simpler projects to practice? Any ideas or suggestions would be helpful...Thanks!

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  • International multi-OS keyboard layout for both coding and surfing?

    - by Nikolai Prokoschenko
    So yes, the problem has been raised in parts multiple times already. Still I'm looking for a keyboard layout that has the following features: Easy on fingers (Dvorak-like layouts welcome) Easy for coding Includes German characters (typing ä with AltGr-p is not ok). Works well with web-browsing (Ctrl-t and Ctrl-w on one hand, left one very much preferred, since that's where my ex-CapsLock, now Ctrl lies) Works well with default Emacs bindings Works on both Windows and Linux (at least easily installable) I've looked at Dvorak and Neo, they both have a "shortcut problem", i.e. web-browsing and most frequent Emacs combinations use both parts of the keyboard. Using right Ctrl is usually not an option, since it'll give me RSI much faster than keeping QWERTY/Z. Funnily enough, mirroring the default Neo layout would probably be enough for me. So, any ideas?

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  • Converting to a mac-book pro for multi disciplined development.

    - by DeanMc
    Hi all, I am in a bit of a bind. I have been contracted to create a small suite of applications for Android, iOS and WP7. Currently I am also on the market for a new notebook for development. Now the issue I have is I can either buy a consumer grade macbook and a laptop or I could just buy an 8gb Ram, SSD, i7 mackbook and virtualise windows 7. I have never used a mac or macbook before so before I go purchase anything I would like to know what your thoughts are on this. Has anyone any experience with this?

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  • Mozilla interrompt le projet Electrolysis d'un Firefox multi-processus, une première version de Fennec à UI native sans XUL est disponible

    Mozilla interrompt le projet Electrolysis d'un Firefox multiprocessus Une première version de Firefox Mobile à UI native sans XUL est disponible Pour de meilleures performances et compétitivité, Mozilla avait annoncé l'abandon de la technologie d'interface XUL sur Firefox Mobile. Une décision concrétisée aujourd'hui par la sortie d'une version à interface native sur le canal Nightly. Des widgets constituent les différents composants de la nouvelle interface (barre d'adresse, contenu, futures exten...

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