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  • How do you create a Google Maps-esque drop down dialog?

    - by Daniel Lew
    In the Google Maps application, when you open the menu and click on "Directions", it pops up a dialog that is unique to Google Maps. It keeps the MapView in the background, but displays the search dialog from the top (or bottom, if you're on an old version of Android). I was curious if anyone knew how they achieved this effect. I'm willing to create a custom Dialog, but it seems that Dialogs are designed to pop into the middle of the screen (any other types of dialogs are denied permission as system dialogs). What trick is Google Maps using?

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  • Cookies Audit help

    - by Gino
    Someone can explain to me what is the purpose of these cookies? I'm doing a cookies audit and I didn't find anything on the web Domain: google.com(google maps), Name: NID Domain: google.com(google maps), Name: SNID Domain: google.com(google maps), Name: khcookie Domain: google.com(google maps), Name: PREF and Domain: tripadvisor.com, Name: ServerPool Domain: tripadvisor.com, Name: TAReturnTo Domain: tripadvisor.com, Name: TAUnique Domain: tripadvisor.com, Name: v1st Thank you very much, Gino

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  • How to do "map chunks", like terraria or minecraft maps?

    - by O'poil
    Due to performance issues, I have to cut my maps into chunks. I manage the maps in this way: listMap[x][y] = new Tile (x,y); I tried in vain to cut this list for several "chunk" to avoid loading all the map because the fps are not very high with large map. And yet, when I update or Draw I do it with a little tile range. Here is how I proceed: foreach (List<Tile> list in listMap) { foreach (Tile leTile in list) { if ((leTile.Position.X < screenWidth + hero.Pos.X) && (leTile.Position.X > hero.Pos.X - tileSize) && (leTile.Position.Y < screenHeight + hero.Pos.Y) && (leTile.Position.Y > hero.Pos.Y - tileSize) ) { leTile.Draw(spriteBatch, gameTime); } } } (and the same thing, for the update method). So I try to learn with games like minecraft or terraria, and any two manages maps much larger than mine, without the slightest drop of fps. And apparently, they load "chunks". What I would like to understand is how to cut my list in Chunk, and how to display depending on the position of my character. I try many things without success. Thank you in advance for putting me on the right track! Ps : Again, sorry for my English :'( Pps : I'm not an experimented developer ;)

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  • How to render a terrain using height maps and getting basic collision detection on top of the terrain and camera (moving on the terrain)

    - by M1kstur
    I have loaded a .RAW file into a 2x2 array in my class. The way I am rendering it works fine but I am struggling to get the camera to move on top of the terrain. The terrain renders from 0,0,0 (x,y,z) as that is where I put my camera. My camera class allows to the "camera" to move through the scene. I want to be able to "walk" on top of the terrain with some basic collision detection (if possible). Any tips on where to go for this or any tips?

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  • Are there any preexisting maps for a Minecraft-like level I could use in my engine?

    - by Rishav Sharan
    I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine? I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain. Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?

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  • How do I mashup Google Maps with geolocated photos from one or more social networks?

    - by PureCognition
    I'm working on a proof of concept for a project, and I need to pin random photos to a Google Map. These photos can come from another social network, but need to be non-porn. I've done some research so far, Google's Image Search API is deprecated. So, one has to use the Custom Search API. A lot of the images aren't photos, and I'm not sure how well it handles geolocation yet. Twitter seems a little more well suited, except for the fact that people can post pictures of pretty much anything. I was also going to look into the API's for other networks such as Flickr, Picasa, Pinterest and Instagram. I know there are some aggregate services out there that might have done some of this mash-up work for me as well. If there is anyone out there that has a handle on social APIs and where I should look for this type of solution, I would really appreciate the help. Also, in cases where server-side implementation matters, I'm a .NET developer by experience.

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  • Where Was That Session Again??? - PartnerNetwork Exchange Room Maps

    - by Get_Specialized!
    So as I was preparing my session schedule I was trying to visually picture where the Partner Exchange sessions at at Oracle OpenWorld 2012 were. So I've placed them in my blog as a handy resource once I was onsite. Possibly a few partners will also find them handy. Sunday the PartnerExchange keynote is in Moscone North  Hall D.  Afterwards you will find PartnerExchange tracks in Moscone South Hall. And then on Monday through Thursday there are PartnerExchange session tracks at the Marriott Marquis.

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  • Windows Phone 8, l'essentiel des nouveautés de la preview : IE 10, Nokia Maps, NFC, UI personnalisable et usages professionnels

    Windows Phone 8 : l'essentiel des nouveautés Du prochain OS mobile de Microsoft Windows Phone 8 a été dévoilé pour la première fois hier soir sur la scène du Windows Phone Summit de San Francisco. Son rapprochement avec Windows 8 ? à demi-attendu ? a de nombreuses conséquences pour les développeurs. Il en a aussi pour les utilisateurs et les professionnels. Tout d'abord, Windows Phone 8 prendra en charge trois résolutions d'écran (sans aucun travail supplémentaire pour les développeurs ayant déjà créé une application, précise Microsoft). « Deux nouvelles résolutions ? 1280x768 et 1280x720, ouvrant l...

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  • Possible: Set Operations on Disparate Maps with Same Key Type?

    - by Catskul
    Let's say I have two maps: typedef int Id; std::map<Id, std::string> idToStringMap; std::map<Id, double> idToDoubleMap; And let's say I would like to do a set operation on the keys of the two maps. Is there an easier way to do this than to create a custom "inserter" iterator? such that I could do something like: std::set<Id> resultSet; set_difference( idToStringMap.begin(), idToStringMap.end(), idToDoubleMap.begin(), idToDoubleMap.end(), resultSet.begin() ); My experimentation results imply that it will be necessary to create a custom inserter and perhaps a custom key comparer to do this, but I want for some insight/shortcut before doing so.

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  • How use the google maps hand cursor in Python?

    - by aF
    Hello, I want to use the google maps hand cursor in Python but I don't know how to do it. I've downloaded the cursor but I only get to use the hand open, I also have a event that "closes" the hand when clicked but I don't know how can I change the style cursor on it. I say this because the google maps hand cursor has two style (the open and the closed hand). If you don't know how to use the other style you can also tell me how can I create another cursor where the close hand is the default style. If I have that, I only change the cursor and it's done. Thanks in advance :)

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  • What NIS maps are needed for OSX 10.6 to authenticate?

    - by Kyle__
    What NIS maps are necessary for OSX 10.6 to authenticate? I have an ubuntu-sever sharing NIS, and from the OSX client, ypcat passwd, ypcat group and (as root) ypcat shadow.byname all work, and return the correct info. If I type groups kyle (a user in NIS, but not on the local machine), I get all the correct group information. The only thing that doesn't work, is logging in. (And yes, if I point an ubuntu box to that NIS server, everything authenticates off of it just fine).

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  • getting maps to accept a dynamically generated KML file?

    - by arc
    Hi. I have a button that launches the google maps app on my device via an intent. I want to be able to pass it a php page that generates a KML file. I have done this on a website before using the googlemaps api in JS - but it doesn't seem to work on Android. My php file is as follows; <?php echo '<kml xmlns="http://www.google.com/earth/kml/2">'; echo '<Placemark>'; echo '<name>Google Inc.</name>'; echo '<description>1600 Amphitheatre Parkway, Mountain View, CA 94043</description>'; echo '<Point>'; echo '<coordinates>-122.0841430, 37.4219720, 0</coordinates>'; echo '</Point>'; echo '</Placemark>'; echo '</kml>'; ?> Launching with: final Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW, Uri.parse("geo:0,0?q=http://website.com/kml_gen.php")); startActivity(myIntent); It launches maps, finds the file - but won't display it 'because it contains errors'. Is this just not possible, or are there other ways to construct the intent that might work?

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  • How does the hash part in hash maps work?

    - by sub
    So there is this nice picture in the hash maps article on Wikipedia: Everything clear so far, except for the hash function in the middle. How can a function generate the right index from any string? Are the indexes integers in reality too? If yes, how can the function output 1 for John Smith, 2 for Lisa Smith, etc.?

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  • Google Maps API v3: Can I setZoom after fitBounds?

    - by chris
    I have a set of points I want to plot on an embedded Google Map (API v3). I'd like the bounds to accommodate all points unless the zoom level is too low (i.e., zoomed out too much). My approach has been like this: var bounds = new google.maps.LatLngBounds(); // extend bounds with each point gmap.fitBounds(bounds); gmap.setZoom( Math.max(6, gmap.getZoom()) ); This doesn't work. The last line "gmap.setZoom()" doesn't change the zoom level of the map if called directly after fitBounds. Is there a way to get the zoom level of a bounds without applying it to the map? Other ideas to solve this?

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  • PHP String Encoding Error

    - by Brian
    I'm trying to get the following code to output an IMG tag with the URL for Google Static Maps API http://code.google.com/apis/maps/documentation/staticmaps/#Imagesizes embedded in there... the result is that everything except the $address is being output successfully... what am I doing wrong? function event_map_img($echo = true){ global $post; $address = get_post_meta($post->ID, 'date_address', true); if($echo): echo '<img src="'.'http://maps.google.com/maps/api/staticmap?center='.$address.'&zoom=14&size=700x512&maptype=roadmap&markers=color:blue|label:X|'.$address.'&sensor=false" />'; else: return '<img src="'.'http://maps.google.com/maps/api/staticmap?center='.$address.'&zoom=14&size=700x512&maptype=roadmap&markers=color:blue|label:X|'.$address.'&sensor=false" />'; endif; }

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  • Are there any Simple and Clean Methods to implement Maps (Google or otherwise) in RoR 3?

    - by Port3M5
    I'm looking into building a group work app for my final year project next year. One of the core parts is organising group meetings. I plan to make this as powerful as possible and adding a map can help get rid of excuses such as "I didn't know where it was". I have been unable to find any simple solutions to embed maps into my Rails apps so far. An important issue is I need Rails 3 Compatibility. What are your suggestions? Gems, plugins or even something totally different?

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  • Java: multi-threaded maps: how do the implementations compare?

    - by user346629
    I'm looking for a good hash map implementation. Specifically, one that's good for creating a large number of maps, most of them small. So memory is an issue. It should be thread-safe (though losing the odd put might be an OK compromise in return for better performance), and fast for both get and put. And I'd also like the moon on a stick, please, with a side-order of justice. The options I know are: HashMap. Disastrously un-thread safe. ConcurrentHashMap. My first choice, but this has a hefty memory footprint - about 2k per instance. Collections.sychronizedMap(HashMap). That's working OK for me, but I'm sure there must be faster alternatives. Trove or Colt - I think neither of these are thread-safe, but perhaps the code could be adapted to be thread safe. Any others? Any advice on what beats what when? Any really good new hash map algorithms that Java could use an implementation of? Thanks in advance for your input!

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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  • Where can I find free or buy "next-gen" 3D Assets?

    - by Valmond
    Usually I buy 3D Assets from sites like turbosquid.com or similar. My problem is that I have lately implemented glow, normal maps, specular (and specular power) maps and reflection maps and I can't find any models that use those techniques. So where can I find / buy "next gen" assets (at least models/items with a normal map)? I have checked for similar posts but those I found are about either free only or 2D or 'ordinary' 3D so I hope this is not a duplicate.

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