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  • 0 not a valid FILE* when provided as a template argument

    - by Seva Alekseyev
    The following code #include <stdio.h> template <typename T, T v> class Tem { T t; Tem() { t = v; } }; typedef Tem<FILE*,NULL> TemFile; when compiled in a .mm file (Objective C++) by Xcode on MacOS X, throws the following error: error: could not convert template argument '0' to 'FILE*'. What's going on, please? The code in question compiled fine under MSVC. Since when is the 0 constant not a valid pointer to anything? Is this an artifact of Objective C++ (as opposed to vanilla C++)?

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  • sproutcore or cappucino for web app development?

    - by swami
    I recently found out about the sproutcore and capuccino frameworks for web app development as proper MVC approach to creating Desktop-like applications. As far as I could understand, the main difference between the two frameworks is that Cappucino abstracts away the HTML+CSS+Javascript to Objective-J - a new programming language developed be the creators of Capuccino that adds OO capabilities to Javascript, whereas Sproutcore uses HTML5,CSS,Javascript. After lots of pondering, I thought it's probably best to go with technologies we know, so I downloaded the Sproutcore tools and did the tutorials, and I have to say I was very impressed. Just the kind of thing I was looking for, for organizing a complex web app. However, I just stumbled across the following link: http://charlesjolley.sys-con.com/node/1341228 in which Charles Jolley (the creator of Sproutcore) syas that he's tired of waiting for the HTML5 and ECMAScript5 specs to get finalized, and announces that from version 1.1 onwards they will be switching to Objective-J ! So now the question is - what will actually differentiate Sproutcore and Capuccino - and which one should I choose now? Kind Regards Swami

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  • Best compiled language for Mac OS X and Linux compatibility

    - by corydoras
    We need to write some software that will compile and run on both an Mac OS X server and Ubuntu. We would love to use Objective-C with all of its Cocoa goodness, however the GNUstep implementations of the parts we are using are broken (in the latest Ubuntu package anyway.) In light of this should we use C++ (I would really rather not), C or something else that we have not thought of? It is a server/back-end process that is very resource intensive, Java and other interpreted versions of this software perform much worse than the Objective-C proof of concept we have written, hence we now wish to re-write in a "compiled[1]" language. (NB: Some people might consider this subjective, however at the end of the day we do need to get a job done, there has to be a reasonably appropriate correct answer here). [1] Compiled to native CPU instructions, not compiled into "byte codes" that then have to be run by an interpreter.

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  • Interoperability between two AES algorithms

    - by lpfavreau
    Hello, I'm new to cryptography and I'm building some test applications to try and understand the basics of it. I'm not trying to build the algorithms from scratch but I'm trying to make two different AES-256 implementation talk to each other. I've got a database that was populated with this Javascript implementation stored in Base64. Now, I'm trying to get an Objective-C method to decrypt its content but I'm a little lost as to where the differences in the implementations are. I'm able to encrypt/decrypt in Javascript and I'm able to encrypt/decrypt in Cocoa but cannot make a string encrypted in Javascript decrypted in Cocoa or vice-versa. I'm guessing it's related to the initialization vector, nonce, counter mode of operation or all of these, which quite frankly, doesn't speak to me at the moment. Here's what I'm using in Objective-C, adapted mainly from this and this: @implementation NSString (Crypto) - (NSString *)encryptAES256:(NSString *)key { NSData *input = [self dataUsingEncoding: NSUTF8StringEncoding]; NSData *output = [NSString cryptoAES256:input key:key doEncrypt:TRUE]; return [Base64 encode:output]; } - (NSString *)decryptAES256:(NSString *)key { NSData *input = [Base64 decode:self]; NSData *output = [NSString cryptoAES256:input key:key doEncrypt:FALSE]; return [[[NSString alloc] initWithData:output encoding:NSUTF8StringEncoding] autorelease]; } + (NSData *)cryptoAES256:(NSData *)input key:(NSString *)key doEncrypt:(BOOL)doEncrypt { // 'key' should be 32 bytes for AES256, will be null-padded otherwise char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [input length]; // See the doc: For block ciphers, the output size will always be less than or // equal to the input size plus the size of one block. // That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void* buffer = malloc(bufferSize); size_t numBytesCrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(doEncrypt ? kCCEncrypt : kCCDecrypt, kCCAlgorithmAES128, kCCOptionECBMode | kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, nil, // initialization vector (optional) [input bytes], dataLength, // input buffer, bufferSize, // output &numBytesCrypted ); if (cryptStatus == kCCSuccess) { // the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesCrypted]; } free(buffer); // free the buffer; return nil; } @end Of course, the input is Base64 decoded beforehand. I see that each encryption with the same key and same content in Javascript gives a different encrypted string, which is not the case with the Objective-C implementation that always give the same encrypted string. I've read the answers of this post and it makes me believe I'm right about something along the lines of vector initialization but I'd need your help to pinpoint what's going on exactly. Thank you!

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  • Why "cannot use an object as a parameter to a method"?

    - by Martin
    I have the following ViewController class #import <UIKit/UIKit.h> @interface SampleViewController : UIViewController { IBOutlet UITextField *field1; } @property (nonatomic, retain) UITextField *field1; - (IBAction) method1:(id)sender; @end When I change the method1:(id)sender to method1:(UITextField)sender, I get the error "Cannot use an object as a parameter to a method". I searched and found this post which says "it [using an object as a method parameter] is not a good idea in Objective-C because Objective-C does not allow statically allocated object". Can anyone point out where I can find a more detailed explanation for this? Thank you.

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  • How can an animator do animation targeted for the iPhone

    - by teepusink
    Hi, I'm working with an animator for the iPhone. The animator I'm working with isn't a programmer and has a background in Flash. (right now she's doing the animation in Flash and I need to convert to Objective C). For some it's ok because I can just use image frames, but there are more complex animation that would take longer for me to convert to Objective C. Is there any tools out there that can help the work flow easier? Just trying to find a way so I can just take the animation and stick it into the project. Thanks, Tee

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  • Autorelease for CGMutablePathRef?

    - by huggie
    Hi, I am developing for iphone. I want to creating a mutable path via CGPathCreateMutable(), and I want to return it out of the function which creates it. I'm suppose to call a CGPathRelease() when I'm done with it. But since I'm returning it I wish to autorelease it. Since Quartz path is a C code (and doesn't look like an objective C object), is it correct that I cannot call autorelease on it? Edit: For others who stumble upon this question, the below advise is for C functions returning Core foundation objects only. For objective C methods returning Core foundation objects, see http://stackoverflow.com/questions/2901942/ownership-regarding-to-returned-quartz-objects

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  • How to set up a has-many relationship in Cocoa?

    - by SphereCat1
    I'm building a (very) simple FTP app in Cocoa, and I need to store information on the different types of servers that are supported. So, I've created a ServerType class, which stores all of the relevant information about a single type of server. I then have a ServerTypes class which is designed to manage all of the ServerType classes that are created. My question is how to set up the relationship between the two objects. Is there a preferred method to do so? Also, since Objective-C doesn't support non-instance classes, where should I create an instance of ServerTypes that will have to be used throughout the entire program? Or is there a better way to do that? I need it to be KVC compliant so That I can bind one of the ServerType properties to an NSPopupBox. Sorry about the large volume of questions, I'm fairly new to Cocoa and Objective-C. If you need to see code, just ask and I'll be happy to add some. :) SphereCat1

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  • Ownership regarding to returned Quartz objects

    - by huggie
    I have recently asked about autoreleasing a returned quartz object: http://stackoverflow.com/questions/2819548/autorelease-for-cgmutablepathref Dave DeLong answered my question that there is no autorelease for quartz (or any NS foundation objects) and I should use the Create Rule. However the naming convention on the document says, The Core Foundation naming conventions, in particular use of the word “create”, only apply to C functions that return Core Foundation objects. Naming conventions for Objective-C methods are governed by the Cocoa conventions, irrespective of whether the method returns a Core Foundation or Cocoa object. By this account since my function is a message in an objective C object it doesn't seem proper to name it createSomething. I still want to return this object. What's the best way to approach this? Should I use the Get Rule and then have the caller explicitly retain it? But this is not within Cocoa convention. What's the proper way to handle this?

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  • iPhone c++ development / compiler on a non-Mac PC? (Windows? Linux?)

    - by Ehrann Mehdan
    According to the (in)famous iPhone Developer Program License Agreement change 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). So it is allowed to develop iPhone apps using C++ My questions Is there a compiler / IDE for developing iPhone apps using C++? Is that compiler / IDE available on non Mac environments? (Windows? Linux?) If not, why? I mean an eclipse C++ plugin for iPhone development will be quite popular, or is there already any serious attempt to do that?

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  • iPhone memory management (with specific examples/questions)

    - by donkim
    Hey all. I know this question's been asked but I still don't have a clear picture of memory management in Objective-C. I feel like I have a pretty good grasp of it, but I'd still like some correct answers for the following code. I have a series of examples that I'd love for someone(s) to clarify. Setting a value for an instance variable. Say I have an NSMutableArray variable. In my class, when I initialize it, do I need to call a retain on it? Do I do fooArray = [[[NSMutableArray alloc] init] retain]; or fooArray = [[NSMutableArray alloc] init]; Does doing [[NSMutableArray alloc] init] already set the retain count to 1, so I wouldn't need to call retain on it? On the other hand, if I called a method that I know returns an autoreleased object, I would for sure have to call retain on it, right? Like so: fooString = [[NSString stringWithFormat:@"%d items", someInt] retain]; Properties. I ask about the retain because I'm a bit confused about how @property's automatic setter works. If I had set fooArray to be a @property with retain set, Objective-C will automatically create the following setter, right? - (void)setFooArray:(NSMutableArray *)anArray { [fooArray release]; fooArray = [anArray retain]; } So, if I had code like this: self.fooArray = [[NSMutableArray alloc] init]; (which I believe is valid code), Objective-C creates a setter method that calls retain on the value assigned to fooArray. In this case, will the retain count actually be 2? Correct way of setting a value of a property. I know there are questions on this and (possibly) debates, but which is the right way to set a @property? This? self.fooArray = [[NSMutableArray alloc] init]; Or this? NSMutableArray *anArray = [[NSMutableArray alloc] init]; self.fooArray = anArray; [anArray release]; I'd love to get some clarification on these examples. Thanks!

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  • Getting unique items from NSMutableArray

    - by Gidogeek
    Hi Guys, I have a question about Objective-C today involving NSMutableArray. Coming from a .net/c# background I'm having some trouble working with these things. Let's say I have an object called "Song" My song has 3 properties: Title Artist Genre I have a NSMutableArray or NSArray wich holds all my Song objects. How would I go about trying to 'query' my array to get a new array with only (Unique) Artists or Genre's. Where as in .net you would write a simple LINQ query with a DISTINCT clause, how would one solve this in Objective-C ? I'm guessing with predicates but am struggling to find a solution. Thanks in advance.

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  • simple obj-c naming question

    - by Highstead
    This question is more to figure out how to look up classes and objects in objective-c but i lack the knowledge to figure out how to look this up so i pose the question here. In .Net if i had a MyObject.MyValue the MyValue would be called a property, and I could look this up in MSDN. In java i would check the javadocs online (and that property would have to be a value). With objective-c that is called a ? and if i wanted to look it up i would look where? Example: //Object.??? UIImage.backgroundColor = [UIColor blueColor];

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  • Released object crashes app

    - by John Smith
    I am using objective-C++ (+Boost) for iPhone development. I am in a rather tight loop and need to allocate and release a certain object. The code is something like this. for (int i=0;i<100;i++) { opt = [[FObj alloc] init]; //do stuff with opt [opt release]; } The FObj object is something like @interface FObj MyCPPObj * cppobj; @end In the implementation of FObj there is a dealloc method: -(void) dealloc { delete cppobj; //previously allocated with 'new' [super dealloc]; } I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong? Or perhaps should I make cppobj and boost::shared_ptr? (do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

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  • Why does gcc warn about incompatible struct assignment with a `self = [super initDesignatedInit];' c

    - by gavinbeatty
    I have the following base/derived class setup in Objective-C: @interface ASCIICodeBase : NSObject { @protected char code_[4]; } - (Base *)initWithASCIICode:(const char *)code; @end @implementation ASCIICodeBase - (ASCIICodeBase *)initWithCode:(const char *)code len:(size_t)len { if (len == 0 || len > 3) { return nil; } if (self = [super init]) { memset(code_, 0, 4); strncpy(code_, code, 3); } return self; } @end @interface CountryCode : ASCIICodeBase - (CountryCode *)initWithCode:(const char *)code; @end @implementation CountryCode - (CountryCode *)initWithCode:(const char *)code { size_t len = strlen(code); if (len != 2) { return nil; } self = [super initWithCode:code len:len]; // here return self; } @end On the line marked "here", I get the following gcc warning: warning: incompatible Objective-C types assigning 'struct ASCIICodeBase *', expected 'struct CurrencyCode *' Is there something wrong with this code or should I have the ASCIICodeBase return id? Or maybe use a cast on the "here" line?

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  • Objective-measures of the power of programming languages

    - by Casebash
    Are there any objective measures for measuring the power of programming languages? Turing-completeness is one, but it is not particularly discriminating. I also remember there being a few others measures of power which are more limited versions (like finite-state-autonoma), but is there any objective measure that is more powerful?

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  • Few doubts regarding Bitmaps , Images & `using` blocks

    - by imageWorker
    I caught up in this problem. http://stackoverflow.com/questions/2559826/garbage-collector-not-doing-its-job-memory-consumption-1-5gb-outofmemory-exc I feel that there is something wrong in my understanding. Please clarify these things. Destructor & IDisposable.Dispose are two methods for freeing resources that are not not under the control of .NET. Which means, everything except memory. right? using blocks are just better way of calling IDisposable.Dispose() method of an object. This is the main code I'm referring to. class someclass { static someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //statement1 // some code here and return } } here is class I'm using for testing: class someotherClass { public static voide Main() { foreach (string imagePath in imagePathsArray) { using (Bitmap img1 = new Bitmap(imagePath)) { someclass.someMethod(img1); // does some more processing on `img1` } } } } Is there any memory leak with statement1? Question1: If each image size is say 10MB. Then does this bmp object occupy atleast 10MB? What I mean is, will it make completely new copy of entire image? or just refer to it? Question2:should I or should I not put the statement1 in using block? My Argument: We should not. Because using is not for freeing memory but for freeing the resources (file handle in this case). If I use it in using block. It closes file handle here encapsulated by this bmp object. It means we are also closing filehandle for the caller's img1 object. Which is not correct? As of the memory leak. No there is no scope of memory leak here. Because reference bmp is destroyed when this method is returned. Which leaves memory it refered without any pointer. So, its garbage collected. Am I right? Edit: class someclass { static Bitmap someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //can I use `using` block on this enclosing `return bmp`; ??? // do some processing on bmp here return bmp; } }

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  • XmlSerializer.Deserialize blocks over NetworkStream

    - by Luca
    I'm trying to sends XML serializable objects over a network stream. I've already used this on an UDP broadcast server, where it receive UDP messages from the local network. Here a snippet of the server side: while (mServiceStopFlag == false) { if (mSocket.Available > 0) { IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, DiscoveryPort); byte[] bData; // Receive discovery message bData = mSocket.Receive(ref ipEndPoint); // Handle discovery message HandleDiscoveryMessage(ipEndPoint.Address, bData); ... Instead this is the client side: IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Broadcast, DiscoveryPort); MemoryStream mStream = new MemoryStream(); byte[] bData; // Create broadcast UDP server mSocket = new UdpClient(); mSocket.EnableBroadcast = true; // Create datagram data foreach (NetService s in ctx.Services) XmlHelper.SerializeClass<NetService>(mStream, s); bData = mStream.GetBuffer(); // Notify the services while (mServiceStopFlag == false) { mSocket.Send(bData, (int)mStream.Length, ipEndPoint); Thread.Sleep(DefaultServiceLatency); } It works very fine. But now i'me trying to get the same result, but on a TcpClient socket, but the using directly an XMLSerializer instance: On server side: TcpClient sSocket = k.Key; ServiceContext sContext = k.Value; Message msg = new Message(); while (sSocket.Connected == true) { if (sSocket.Available > 0) { StreamReader tr = new StreamReader(sSocket.GetStream()); msg = (Message)mXmlSerialize.Deserialize(tr); // Handle message msg = sContext.Handler(msg); // Reply with another message if (msg != null) mXmlSerialize.Serialize(sSocket.GetStream(), msg); } else Thread.Sleep(40); } And on client side: NetworkStream mSocketStream; Message rMessage; // Network stream mSocketStream = mSocket.GetStream(); // Send the message mXmlSerialize.Serialize(mSocketStream, msg); // Receive the answer rMessage = (Message)mXmlSerialize.Deserialize(mSocketStream); return (rMessage); The data is sent (Available property is greater then 0), but the method XmlSerialize.Deserialize (which should deserialize the Message class) blocks. What am I missing?

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  • Writing a mini-language with haskell, trouble with "while" statements and blocks { }

    - by Nibirue
    EDIT: problem partially solved, skip to the bottom for update. I'm writing a small language using haskell, and I've made a lot of progress, but I am having trouble implementing statements that use blocks, like "{ ... }". I've implemented support for If statements like so in my parser file: stmt = skip +++ ifstmt +++ assignment +++ whilestmt ifstmt = symbol "if" >> parens expr >>= \c -> stmt >>= \t -> symbol "else" >> stmt >>= \e -> return $ If c t e whilestmt = symbol "while" >> parens expr >>= \c -> symbol "\n" >> symbol "{" >> stmt >>= \t -> symbol "}" >> return $ While c t expr = composite +++ atomic And in the Syntax file: class PP a where pp :: Int -> a -> String instance PP Stmt where pp ind (If c t e) = indent ind ++ "if (" ++ show c ++ ") \n" ++ pp (ind + 2) t ++ indent ind ++ "else\n" ++ pp (ind + 2) e pp ind (While c t) = indent ind ++ "while (" ++ show c ++") \n" ++ "{" ++ pp (ind + 2) t ++ "}" ++ indent ind Something is wrong with the while statement, and I don't understand what. The logic seems correct, but when I run the code I get the following error: EDIT: Fixed the first problem based on the first reply, now it is not recognizing my while statment which I assume comes from this: exec :: Env -> Stmt -> Env exec env (If c t e) = exec env ( if eval env c == BoolLit True then t else e ) exec env (While c t) = exec env ( if eval env c == BoolLit True then t ) The file being read from looks like this: x = 1; c = 0; if (x < 2) c = c + 1; else ; -- SEPARATE FILES FOR EACH x = 1; c = 1; while (x < 10) { c = c * x; x = x + 1; } c I've tried to understand the error report but nothing I've tried solves the problem.

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  • Alternatives to Ctags/Cscope with Objective-c?

    - by esiegel
    Are there any alternatives to ctags and cscope with Objective-c support. This does pertain to cocoa development, so inevitably it seems I will be using Xcode (and probably should). I was just wondering what are my Vim options. Maybe there is some type of plugin system like eclim, but for xcode? EDIT So it seems that other than updating ctags to support objective-c, I'm out of luck. Does anyone know if cscope is the same?

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  • Google Map only showing Grey Blocks on load - Debug Cert has been obtained

    - by Tom
    I am attempting to follow the Google Map View under the views tutorial for the Android. I have followed step by step but still only see grey blocks when viewed. First: I created a Virtual Device using "Google API's(Google Inc.) Platform 2.2 API Level 8" Second: When creating my project I selected "Google API's Google Inc. Platform 2.2 API Level 8". Third: I obtained the SDK Debug Certificate Fouth: Began Coding. Main.xml <?xml version="1.0" encoding="utf-8"?> <com.google.android.maps.MapView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:clickable="true" android:apiKey="0l4sCTTyRmXTNo7k8DREHvEaLar2UmHGwnhZVHQ" / HelloGoogleMaps.java package com.example.googlemap; import android.app.Activity; import android.os.Bundle; import com.google.android.maps.MapView; import com.google.android.maps.MapActivity; public class HelloGoogleMaps extends MapActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } @Override protected boolean isRouteDisplayed() { return false; } } HelloGoogleMaps Manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.googlemap" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".HelloGoogleMaps" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> </manifest> Any thoughts?? Thanks!

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