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  • Focus process window, ShowWindow vs System Tray

    - by ais
    I try open process window, this code work if window state is minimize, but if program in system tray window isn't opened. [DllImport("User32")] private static extern int SetForegroundWindow(IntPtr hwnd); [DllImport("User32")] private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow); private static void ShowWindow(Process process) { ShowWindow(process.MainWindowHandle, SW_RESTORE); SetForegroundWindow(process.MainWindowHandle); }

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  • get iphone window background color

    - by Jonathan
    I've been looking at the Stanford University iphone videos on iTunes U. And saw the teacher trying to do something similar to this code but he realised and said it didn't work though I didn't get why: - (IBAction)flashPressed{ if (window.backgroundColor == [UIColor magentaColor]){ window.backgroundColor = [UIColor redColor]; }else { window.backgroundColor = [UIColor magentaColor]; } } Objective-C, windows based application. Not sure what else you need to know.

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  • How to reparent a Cocoa window?

    - by iUm
    I need to host my window upon a window of another application. How to enumerate windows of another Cocoa application? Is it possible to control them? If no: how can I draw upon a window of another application? Thanks!

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  • Can I delay window.open()?

    - by Jisaak
    So here is my basic problem. The user clicks the save button. Use Ajax to save the content via code-behind. THEN open a new window that loads the content from the DB. I just need a way to not open the window until the content has been saved. Right now it immediately opens a new window and the content isn't all saved yet. Any ideas?

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  • Disabling a window after SendInput()

    - by DD
    From my application I want to do two 'very basic' actions: 1. send a bunch of input (movemouse on window 'W', click, movemouse back) using SendInput() 2. disable window 'W' either by setting its layered alpha property to zero or using EnableWindow(W, FALSE). No matter what the delay between 1 and 2 is, it doesn't work. If I don't ever disable the window, if I don't do step 2, then it works great all the time. I tried putting a Sleep(10000) and it still didn't work. Window gets disabled but it doesn't receive the input. What could I be missing here?

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  • Controls on main window using Visual C++ designer?

    - by PatrickBateman
    Is is possible to draw controls using Visual C++ designer on the main window, in the same way you can design dialogs? I'd preferably like to be able to design the main window controls this way without using MFC, rather than creating them on WM_CREATE. EDIT: I don't want a dialog-based app, just to be able to design the main window graphically similar to what can be done using Windows Forms Designer in .NET?

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  • Window opened from DataGrid is placed in background

    - by 0xddr
    One column in DataGrid looks like that: <DataTemplate> <StackPanel> <Image MouseDown="OpenWindow" /> <Image MouseDown="func2"/> </StackPanel> </DataTemplate> In OpenWindow window is opened: it starts opening in foreground (in front of the window with DataGrid), but when creating UI ends it is placed behind window with DataGrid, which is not expected behavior. When I changed Image to Button and MouseDown to Click everything works as it should (opened window is placed in front of the one with DataGrid).

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  • Programmatically refresh Windows Explorer (not IE) window

    - by awj
    I'm using a Windows Service to do some directory cleaning (implementing a FileSystemWatcher). The problem I'm having is that sometimes, when several files in a directory are deleted, one of the files still shows in the Explorer window. If you refresh the window the file disappears. Similarly, if you right-click on it or try to copy it, a pop-up informs that it no longer exists. So what I'd like to know is: is there any way I can programmatically refresh the view of the Explorer window?

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  • Keeping a window always on top -- including menus (win32)

    - by Steven Lu
    I would like to have a layered window that is always-on-top, which I can accomplish, but there are certain screen elements that still get drawn over it, such as menus (including the start menu). Is there any way to make a window or child window of my application have a high enough top-ness property that it will draw over another application's menus? Or is there something built in to windows that ensures that menus in the currently active application are always drawn on top? In fact, I don't really understand all that well how menus work. So it might not even make any sense for me to try to make my window "act like a menu" in hopes of making it cover more things.

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  • Maximized MFC window has dead region at the top

    - by John Calsbeek
    I'm trying to make a MFC window fullscreen whenever it is maximized. This window is being used to draw OpenGL content. So far it works fine—it fills the entire screen with the exception of the taskbar—but there's a dead black region at the top of the screen, 62 pixels in height. It's pretty darn close to the height of the Windows 7 taskbar, but it pretty much stays the same regardless of if the taskbar is on autohide or on a different side of the screen. When I get a CWind::OnSize callback, the height that is given is 988, which is 62 pixels short of the actual screen height (1050). I've tried to manually set the window height to 1050 with SetWindowPos, I've tried to give Windows the screen dimensions in CWnd::OnGetMinMaxInfo, and I've tried to give the screen dimensions to glViewport instead of the 988 pixels that I'm being given. None of these seem to work. I'm accomplishing the fullscreening with a call to… ModifyStyle(0, WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SYSMENU | WS_CAPTION | WS_POPUP, 0); …in the SIZE_MAXIMIZED CWnd::OnSize callback, which works fine, except for this dead region. I don't know if it's an OpenGL thing or a Win32 thing or a MFC thing. The GetClientRect function for my window reports the false 988 height. The same OpenGL rendering code works fine in my Mac OS X build. Curiously enough, I have gotten the dead region to move around a bit when I play with the taskbar (autohiding it, moving it around the screen, etc.). I've gotten the dead area to shrink to about half—not sure if the other half went to the bottom of the window or not.

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  • jQuery: Scroll the window then addClass() - how to callback

    - by carillonator
    Inside a jQuery event handler, I would like to scroll the window and then add a class to something. This is my code: $('#foo').click(function() { window.scrollTo(y); $('#bar').addClass('active'); }); $(window).scroll(function() { $('#bar').removeClass('active'); }); Notice I have another handler to remove that same class whenever the window is scrolled. The scrolling part works fine, but seems to run asynchronously, so removeClass() happens after addClass() but before the scrolling is finished. I don't know how to do this in plain javascript. I know there is a jQuery scrollTop() function that does the same thing (but seems to have cross-browser issues), but it doesn't accept a callback. What I really need is a callback to add the class after the scrolling is finished. thanks!

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  • Change jQuery slider option dynamically based on window width

    - by Nathan
    I would like to change a jQuery option based on window width (on load as well as on resize). I've found solutions close to what I need, but I don't understand jQuery or javascript enough to customize them for my needs. Here's my jQuery code: <script type="text/javascript"> var tpj = jQuery; tpj.noConflict(); tpj(document).ready(function () { if (tpj.fn.cssOriginal != undefined) tpj.fn.css = tpj.fn.cssOriginal; tpj('#rev_slider_1_1').show().revolution({ delay: 5000, startwidth: 1920, startheight: 515, hideThumbs: 200, thumbWidth: 100, thumbHeight: 50, thumbAmount: 4, navigationType: "bullet", navigationArrows: "verticalcentered", navigationStyle: "navbar", touchenabled: "on", onHoverStop: "off", navOffsetHorizontal: 0, navOffsetVertical: 20, shadow: 0, fullWidth: "on" }); }); //ready </script> I want to change the startheight based on window width. If the window width is above 1280 I would like the value for the height to be 515, and if it is below 1280 I would like the height to be 615 and if the width is less than 480 make the height 715. With help from another post I am able to change the css I need using this script: $(window).on('load resize', function () { var w = $(window).width(); $("#rev_slider_1_1 #rev_slider_1_1_wrapper") .css('max-height', w > 1280 ? 515 : w > 480 ? 615 : 715); }); But I need to also change the jQuery startheight value on the fly. Can someone help? Thanks!

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  • Pin WPF window on the desktop in Windows 7

    - by Dennis1001
    I want to pin a WPF window on the desktop (it should be a desktop gadget). I know you can do this by setting the parent handle of the WPF window to the handle of the "progman" window. But this does not prevent the hiding of the WPF window when "Windows + D" is pressed. There must be another way do to this. The new desktop gadgets in Windows 7 are not hidden when "Windows + D" is pressed. How did the MS developers achieve this?

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  • Get Absolute Position of element within the window in wpf

    - by BrandonS
    I would like to get the absolute position of an element in relation to the window/root element when it is double clicked. The element's relative position within it's parent is all I can seem to get to, and what I'm trying to get to is the point relative to the window. I've seen solutions of how to get a the point of an element on the screen, but not in the window.

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  • Jquery on new Window objects?

    - by Poku
    Hey, Is it possible to use jQuery on a new Window javascript object? Example: win = new Window(); jQuery(win).ready(function(){ do jQuery stuff on the new window here?? }); Is something like this possible?

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  • How to prevent windows from being resized?

    - by endolith
    Adobe Audition is really stupid in that when you change the size of the window, and then change it back to the original size, all the frame positions are lost and you have to tediously reposition them by hand. I'd like to make it completely impossible to ever resize the window, just keep it maximized at all times. If I accidentally click "Restore" or drag the title bar, it should either ignore it, or move around the screen while staying the same size. Is there any way to do this?

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  • How to move windows that open up offscreen?

    - by Matthew Scharley
    I have a dual monitor setup, and I recently played around with the positioning settings, and some of my single window applications do the favour of preserving where they were last closed, and opening in the same position later. Unfortuanately, that now places them out of the viewable area of my screens! Is there some way to force a particular window into the viewable area? If it matters at all, this is on Windows XP 32b.

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  • Is it possible to prevent windows in Mac OS from opening below the bottom edge of the screen?

    - by user31262
    When opening a new window in finder, the new window will go below the screen. This is not a big deal, but when using macvim or terminal it can be annoying since your command prompt is now hidden. Firefox seems to be smarter, it never overlaps below the screen. Same deal for the right hand side of the screen, windows often open with their right edge cut off. Is there any way to prevent this?

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  • Moving a game in windowed mode that can't be dragged by the title bar.

    - by ccat
    I have Fallout Collection and I am trying to run it windowed because of the low resolution. When I change the mode to windowed via the .ini file, however, it boots the game window shoved into the upper left corner of my screen. I can't click the title bar of the window because it just clicks back into the game program. So how can I move it to the center of my screen? I am using Windows 7 professional 64-bit.

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  • How do I theme the maximized window buttons with Unity?

    - by Dylan McCall
    I use a custom Gtk theme along with the default Ambiance window controls. Using my theme, the Unity panel shows its very ugly default buttons when my window is maximized. Since I have the same window theme, I am assuming this comes from the Gtk theme. I tried copying and pasting a few things from Ambiance's gtkrc, but nothing has stuck so far. What must a theme author do to gain pretty looking window buttons in Unity's panel?

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  • Can I invoke a graphical program to run with a hidden window?

    - by Willi Ballenthin
    I have a program that interprets the input from my mouse and provides multitouch gestures. I wrote it using a game engine, which always creates a window when it runs. I'd like to run this program without seeing the window, so this is the point of the questions: Can invoke a graphical program but have the window hidden? By hidden I mean anything that keeps me from encountering the window on my desktop. So I would accept something like, "open on a different, previously non-existant screen."

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  • JPanels, JFrames, and Windows, Oh my!

    - by Jonathan
    Simply stated, I am trying to make a game I am working on full-screen. I have the following code I am trying to use: GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); if(!gs.isFullScreenSupported()) { System.out.println("full-screen not supported"); } Frame frame = new Frame(gs.getDefaultConfiguration()); Window win = new Window(frame); try { // Enter full-screen mode gs.setFullScreenWindow(win); win.validate(); } Problem with this is that I am working within a class that extends JPanel, and while I have a variable of type Frame, I have none of type Window within the class. My understanding of JPanel is that it is a Window of sorts, but I cannot pass 'this' into gs.setFullScreenWindow(Window win)... How should I go about doing this? Is there any easy way of calling that, or a similar method, using a JPanel? Is there a way I can get something of type Window from my JPanel? - EDIT: The following method changes the state of JFrame and is called every 10ms: public void paintScreen() { Graphics g; try{ g = this.getGraphics(); //get Panel's graphic context if(g == null) { frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setExtendedState(frame.getExtendedState()|JFrame.MAXIMIZED_BOTH); frame.add(this); frame.pack(); frame.setResizable(false); frame.setTitle("Game Window"); frame.setVisible(true); } if((g != null) && (dbImage != null)) { g.drawImage(dbImage, 0, 0, null); } Toolkit.getDefaultToolkit().sync(); //sync the display on some systems g.dispose(); } catch (Exception e) { if(blockError) { blockError = false; } else { System.out.println("Graphics context error: " + e); } } } I anticipate that there may be a few redundancies or unnecessary calls after the if(g==null) statement (all the frame.somethingOrOther()s), any cleanup advice would be appreciated... Also, the block error is what it seems. I am ignoring an error. The error only occurs once, and this works fine when setup to ignore the first instance of the error... For anyone interested I can post additional info there if anyone wants to see if that block can be removed, but i'm not concerned... I might look into it later.

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