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  • how to make sub-muens line up below their parents in horizontal navbars?

    - by Joel
    Hi folks. I'm just putting together a simple nav bar using something similar to this tutorial: http://www.cssnewbie.com/horizontal-dropdown-menus/ The thing is, that I'd like to have the children lists first item to line up directly below the parent. Right now, they just go wherever I float them. Is there a way to do this without absolute positioning? I'd like to achieve something similar to what these guys have in their top nav bar: http://michaelfranti.com/

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  • Set Controls with arbitrary positions on CTabItem

    - by Daziplqa
    Hi Guyz, I am new to GWT, and I need to set the controls positions arbitrary on CTabItem. I've used the following code, but it seems that it had no positioning effect, it just add the component to (0, 0) Label userName = new Label(folder, SWT.NONE); userName.setText("username"); userName.setBounds(10, 200, 200, 50); item.setControl(userName);

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  • Using two threads and controlling one from the other in java?

    - by sidra
    Can someone please help me out. I need to use two threads in a way that one thread will run permanently while(true) and will keep track of a positioning pointer (some random value coming in form a method). This thread has a logic, if the value equals something, it should start the new thread. And if the value does not equal it should stop the other thread. Can someone give me some code snippet (block level) about how to realize this?

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  • Add a Hovering Image Toolbar to Firefox

    - by Asian Angel
    When you work with webpage images in Firefox you normally have to use the Context Menu to do anything with them. The Image Toolbar extension provides an extra toolbar to use when you hover your mouse over webpage images. Note: This extension will not function if you have the NoScript extension installed/enabled unless JavaScript has permission to be active on that page. Before You can see the available “Context Menu” options for working with images here. Not bad but it would be nice if some other convenient options were available as well. Image Toolbar in Action Once you have installed the extension you will be able to view the toolbar whenever you hover your mouse over an image. All of the commands are active by default but you can choose what is available in the options. The toolbar will also appear in the upper left region of the image but can be set to appear relative to the cursor. Note: The default minimum image size for the toolbar to appear over is “260 x 260 pixels” so you will probably want to change it to a much smaller size (see options below). Here is what is available in the Image Toolbar: Save – Choose between being prompted when saving or automatically saving to a specified location Copy – Copies image and image URL so that you can paste the image or URL depending on the app pasted into Print – Provides print preview and printing capabilities Info – Opens a window with “properties information” about the image Folder – Opens browser’s download folder in Windows Explorer The “Save, Copy, Print, & Folder Commands” are all pretty clear in what you can expect from them but what about the “Info Command”? This is what you will see if you use the “Info Command” and expand the window out all the way. Very nice… Options There are quite a few options available for what appears to be such a small toolbar. The first “Tab Area” lets you set up the “Save Scheme” that best suits your personal needs. You can choose which commands are available in the toolbar, decide if you would like text labels visible, and enable small icons if desired. As mentioned above the default image size for the toolbar to appear is “260 x 260 pixels”…we set ours for “10 x 10 pixels”. If you would like the toolbar to appear relative to your mouse cursor as opposed to the upper left corner of the image then you can select for that here. Conclusion If you have been wanting more options for working with webpage images in Firefox then this will make a very useful and convenient addition to your browser. Links Download the Image Toolbar extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Conserve Space in Firefox by Combining ToolbarsShow Alexa Ranking in FirefoxLightweight Extension to Show PageRank in FirefoxSwitch Windows by Hovering the Mouse Over a Window in Windows 7 or VistaQuick Tip: Show PageRank in Firefox while Google Toolbar is Hidden TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Roadkill’s Scan Port scans for open ports Out of 100 Tweeters Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • MVC Portable Areas &ndash; Deploying Static Files

    - by Steve Michelotti
    This is the second post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources As I’ve been digging more into portable areas, one of the things I’ve liked best is the deployment story which enables my *.aspx, *.ascx pages to be compiled into the assembly as embedded resources rather than having to maintain all those files separately. In traditional web forms, that was always the thing to prevented developers from utilizing *.ascx user controls across projects (see this post for using portable areas in web forms).  However, though the aspx pages are embedded, the supporting static files (e.g., images, css, javascript) are *not*. Most of the demos available online today tend to brush over this issue and focus solely on the aspx side of things. But to create truly robust portable areas, it’s important to have a good story for these supporting files as well.  I’ve been working with two different approaches so far (of course I’d really like to hear if other people are using alternatives). Scenario For the approaches below, the scenario really isn’t that important. It could be something as trivial as this partial view: 1: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> 2: <img src="<%: Url.Content("~/images/arrow.gif") %>" /> Hello World! The point is that there needs to be careful consideration for *any* scenario that links to an external file such as an image, *.css, *.js, etc. In the example shown above, it uses the Url.Content() method to convert to a relative path. But this method won’t necessary work depending on how you deploy your portable area. One approach to address this issue is to build your portable area project with MSDeploy/WebDeploy so that it is packaged properly before incorporating into the host application. All of the *.cs files are removed and the project is ready for xcopy deployment – however, I do *not* need the “Views” folder since all of the mark up has been compiled into the assembly as embedded resources. Now in the host application we create a folder called “Modules” and deploy any portable areas as sub-folders under that: At this point we can add a simple assembly reference to the Widget1.dll sitting in the Modules\Widget1\bin folder. I can now render the portable image in my view like any other portable area. However, the problem with that is that the view results in this:   It couldn’t find arrow.gif because it looked for /images/arrow.gif and it was *actually* located at /images/Modules/Widget1/images/arrow.gif. One solution is to make the physical location of the portable configurable from the perspective of the host like this: 1: <appSettings> 2: <add key="Widget1" value="Modules\Widget1"/> 3: </appSettings> Using the <appSettings> section is a little cheesy but it could be better formalized into its own section. In fact, if were you willing to rely on conventions (e.g., “Modules\{areaName}”) then then config could be eliminated completely. With this config in place, we could create our own Html helper method called Url.AreaContent() that “wraps” the OOTB Url.Content() method while simply pre-pending the area location path: 1: public static string AreaContent(this UrlHelper urlHelper, string contentPath) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: var areaPath = (string)ConfigurationManager.AppSettings[areaName]; 5:   6: return urlHelper.Content("~/" + areaPath + "/" + contentPath); With these two items in place, we just change our Url.Content() call to Url.AreaContent() like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! and the arrow.gif now renders correctly:     Since we’re just using our own Url.AreaContent() rather than the built-in Url.Content(), this solution works for images, *.css, *.js, or any externally referenced files.  Additionally, any images referenced inside a css file will work provided it’s a relative reference and not an absolute reference. An alternative to this approach is to build the static file into the assembly as embedded resources themselves. I’ll explore this in another post (linked at the top).

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  • Simple Navigation In Windows Phone 7

    - by PeterTweed
    Take the Slalom Challenge at www.slalomchallenge.com! When moving to the mobile platform all applications need to be able to provide different views.  Navigating around views in Windows Phone 7 is a very easy thing to do.  This post will introduce you to the simplest technique for navigation in Windows Phone 7 apps. Steps: 1.     Create a new Windows Phone Application project. 2.     In the MainPage.xaml file copy the following xaml into the ContentGrid Grid:             <StackPanel Orientation="Vertical" VerticalAlignment="Center"  >                 <TextBox Name="ValueTextBox" Width="200" ></TextBox>                 <Button Width="200" Height="30" Content="Next Page" Click="Button_Click"></Button>             </StackPanel> This gives a text box for the user to enter text and a button to navigate to the next page. 3.     Copy the following event handler code to the MainPage.xaml.cs file:         private void Button_Click(object sender, RoutedEventArgs e)         {             NavigationService.Navigate(new Uri( string.Format("/SecondPage.xaml?val={0}", ValueTextBox.Text), UriKind.Relative));         }   The event handler uses the NavigationService.Navigate() function.  This is what makes the navigation to another page happen.  The function takes a Uri parameter with the name of the page to navigate to and the indication that it is a relative Uri to the current page.  Note also the querystring is formatted with the value entered in the ValueTextBox control – in a similar manner to a standard web querystring. 4.     Add a new Windows Phone Portrait Page to the project named SecondPage.xaml. 5.     Paste the following XAML in the ContentGrid Grid in SecondPage.xaml:             <Button Name="GoBackButton" Width="200" Height="30" Content="Go Back" Click="Button_Click"></Button>   This provides a button to navigate back to the first page. 6.     Copy the following event handler code to the SecondPage.xaml.cs file:         private void Button_Click(object sender, RoutedEventArgs e)         {             NavigationService.GoBack();         } This tells the application to go back to the previously displayed page. 7.     Add the following code to the constructor in SecondPage.xaml.cs:             this.Loaded += new RoutedEventHandler(SecondPage_Loaded); 8.     Add the following loaded event handler to the SecondPage.xaml.cs file:         void SecondPage_Loaded(object sender, RoutedEventArgs e)         {             if (NavigationContext.QueryString["val"].Length > 0)                 MessageBox.Show(NavigationContext.QueryString["val"], "Data Passed", MessageBoxButton.OK);             else                 MessageBox.Show("{Empty}!", "Data Passed", MessageBoxButton.OK);         }   This code pops up a message box displaying either the text entered on the first page or the message “{Empty}!” if no text was entered. 9.     Run the application, enter some text in the text box and click on the next page button to see the application in action:   Congratulations!  You have created a new Windows Phone 7 application with page navigation.

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  • External JS usage in FBML - Cannot access external script

    - by santhakr
    Hi, I am trying to create a small facebook app and associate it to a fan page in a tab. I am trying to include an external javascript file in my page and call a method on a button click event. Below is a part of the code <script language="Javascript" src="http://mysite.com/fb.js"></script> <input type="button" value="Click....." onClick="javascript:showDialog();" /> content of fb.js is as below function showDialog() { new Dialog().showMessage('Dialog', 'Button clickeed'); } When I load the tab in my fan page, it shows an error "Cannot allow external script", whereas when I load the canvas url [http://apps.facebook.com/...] directly and click on the button, it works [shows the dialog]. Does script include works only on the canvas and not on the profile page? I have another question though Initially I had the script src as a relative path but it errored out with the same error - "Cannot allow external script". Can't I use relative path for the external scripts?

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  • How to change StartupUri of WPF Application?

    - by Akash Kava
    I am trying to modify App.cs and load the WPF XAML files from code behind but its not working as it should. No matter whatever I try to set as StartupUri it doesnt start, the program quits after this. public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); LoginDialog dlg = new LoginDialog(); if (dlg.ShowDialog() != true) return; switch (dlg.ChoiceApp) { case ChoiceApp.CustomerEntry: StartupUri = new Uri("/MyApp;component/Forms/CustomerEntry.xaml", UriKind.Relative); break; case ChoiceApp.VendorEntry: StartupUri = new Uri("/MyApp;component/Forms/VendorEntry.xaml", UriKind.Relative); break; } } } Now I even did trace and found out that LoginDialog is working correctly and is returning values correctly but setting "StartupUri" does not work. I checked in reverse assembly that DoStartup method of App gets called after OnStartup, so technically my StartupUri must load, but it doesnt, in App.xaml startup uri is not at all defined. Note: Bug Confirmed I noticed that ShowDialog sets Application.MainWindow and when dialog ends, it sets it back to null, and because of this setting StartupUri does not work after calling Modal Dialog in OnStartup or Startup event. There is no error or exception about invalid uri or anything like that. This method works without DialogBox being called in Startup event or OnStartup, i think calling showdialog on this method causes something like its mainwindow being set to expired window and it shuts down after this.

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  • How do I configure CI hudson with PHPunit and how do I run phpunit using hudson?

    - by Vinesh
    Hi, I am getting following error mentioned below. Help is much needed for this... kindly go through the errors. Started by an SCM change Updating https://suppliesguys.unfuddle.com/svn/suppliesguys_frontend2/Frontend-Texity/src U sites\all\modules\print\print_pdf\print_pdf.pages.inc At revision 1134 [workspace] $ sh -xe C:\WINDOWS\TEMP\hudson6292587174545072503.sh The system cannot find the file specified FATAL: command execution failed java.io.IOException: Cannot run program "sh" (in directory "E:\Projects\Hudson.hudson\jobs\TSG\workspace"): CreateProcess error=2, The system cannot find the file specified at java.lang.ProcessBuilder.start(Unknown Source) at hudson.Proc$LocalProc.(Proc.java:149) at hudson.Proc$LocalProc.(Proc.java:121) at hudson.Launcher$LocalLauncher.launch(Launcher.java:636) at hudson.Launcher$ProcStarter.start(Launcher.java:271) at hudson.Launcher$ProcStarter.join(Launcher.java:278) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:83) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:58) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:584) at hudson.model.Build$RunnerImpl.build(Build.java:174) at hudson.model.Build$RunnerImpl.doRun(Build.java:138) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:416) at hudson.model.Run.run(Run.java:1244) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:122) Caused by: java.io.IOException: CreateProcess error=2, The system cannot find the file specified at java.lang.ProcessImpl.create(Native Method) at java.lang.ProcessImpl.(Unknown Source) at java.lang.ProcessImpl.start(Unknown Source) ... 17 more Publishing Javadoc Publishing Clover coverage report... No Clover report will be published due to a Build Failure [xUnit] Starting to record. [xUnit] [PHPUnit] - Use the embedded style sheet. [xUnit] [ERROR] - No test report file(s) were found with the pattern 'build/logs/phpunit.xml' relative to 'E:\Projects\Hudson.hudson\jobs\TSG\workspace' for the testing framework 'PHPUnit'. Did you enter a pattern relative to the correct directory? Did you generate the result report(s) for 'PHPUnit'? [xUnit] Stopping recording. Finished: FAILURE

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  • Configuring xUnit test output in Hudson

    - by graham.reeds
    I have a simple PoC project in Hudson. The PoC has unit tests written via UnitTest++ and outputs the results as XML for consumption by xUnit to munge into jUnit format. Here are the salient relevant I have my project configured to use MSBuild to build the 2008 solution. The project contains both the dll it is to build and the unit tests which are run as a post-build step. My workspace in Hudson is set to c:\develop\money (Money is the name of the project) and in the Hudson console I can see the workspace folders, the solution file and output folders (/bin, /doc, etc). The test console app outputs its file 'money_unit_tests.xml' to the folder 'reports' (making c:\develop\money\reports). I've restarted Hudson since installing xUnit and setting the workspace. However when I start Hudson building I am given the following message: [xUnit] Starting to record. [xUnit] [UnitTest] - Use the embedded style sheet. [xUnit] [ERROR] - No test report file(s) were found with the pattern 'reports/money_unit_tests.xml' relative to 'C:\.hudson\jobs\Money\workspace' for the testing framework 'UnitTest'. Did you enter a pattern relative to the correct directory? Did you generate the result report(s) for 'UnitTest'? [xUnit] Stopping recording. Finished: FAILURE Why does Hudson seem to think the workspace is in C:.hudson... and not C:\Develop...? What can I do change it? If I can't change it, what can I do to mitigate these changes? (I don't exactly want to hardcode the output for the xml to C:.hudson...)

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  • How to control the download url for dotNetFx35setup.exe without using the Visual Studio bootstrapper

    - by tronda
    Previously I've used to Visual Studio 2008 setup.bin to generate a bootstrapper. I had some issues with it which were difficult to resolve and turned to dotNetInstaller. One great thing with the VS 2008 generated bootstrapper, was that I was able to control the download location for the .NET framework. By using the MSBuild task I could specify the componentsLocation: <GenerateBootstrapper ApplicationFile="$(TargetFileName)" ApplicationName="MyApp" ApplicationUrl="http://$(InstallerHost)$(DownloadUrl)" BootstrapperItems="@(BootstrapperFile)" CopyComponents="True" ComponentsLocation="Relative" OutputPath="$(OutputPath)" Path="C:\Program Files\Microsoft SDKs\Windows\v6.0A\Bootstrapper\" /> Here I'm able to use the ComponentsLocation="Relative" and the bootstrapper would download from our own web server - which is what I want. When I no longer have the VS 2008 bootstrapper, I would like to have the same feature. The new boostrapper downloads the dotNetFx35setup.exe from a defined server, but the problem is that this ".NET bootstrapper" connects to Microsoft's servers for downloading the needed packages. Trying to run the following command: dotNetFx35setup.exe /? did not show any options to control the download location. The web server will contain the package structure which the Windows SDK (v6.0A) has within the Bootstrapper\Packages directory. The structure looks like this: Packages DotNetFX DotNetFX30 DotNetFX35 DotNetFx35Client DotNetFx35SP1 ..... When I state a dependency to the .NET Framework 3.5, the DotNetFX35 directory structure gets copied into the bin/Debug directory. I've copied this directory onto the web server and it looks like this: DotNetFX35 dotNetFX20 dotNetFX30 dotNetFX35 x64 netfx35_x64.exe x86 netfx35_x86.exe dotNetMSP dotNetFx35setup.exe The other directories contains mainly MSI, MSP and MSU files. So any pointers on how to control downloading of the .NET framework. Shouldn't I use the dotNetFx35setup.exe file? If not - which should I use?

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  • Add inset box-shadow on Google Maps element

    - by linkyndy
    I am willing to add some inset box-shadow to a tag that is containing a Google Maps element. However, it seems nothing happens, probably because Google loads some other div's in the original element, hence covering the generated box-shadow. How can I achieve this effect? Here's the code I have: <section id="map-container"> <figure id="map"></figure> </section> #map-container { position: relative; float: right; width: 700px; background-color: #F9FAFC; border-top-right-radius: 5px; border-bottom-right-radius: 5px; } #map { position: relative; height: 400px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; box-shadow: 0 1px 0 0 #F6F7FB inset, 0 -1px 0 0 #E0E5E1 inset, 0 -2px 0 0 #EBEBED inset, 0 -3px 0 0 #F4F4F6 inset; } Thank you!

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  • Silverlight: Download local files with WebClient

    - by David
    The directory structure of my Silverlight project is like the following: \Bin - MainModule.xap - \Images --- Image1.png --- Image2.png - \Modules --- SubModule.xap I want to be able to run it through either a web server or through Visual Studio directly (for debugging purposes I want to bypass content downloading). In my media loading code I do something like the following: if (runningLocally) { var bitmapImage = new BitmapImage(); bitmapImage.UriSource = new Uri("Images/Image1.png", UriKind.Relative); var image = new Image(); image.Source = bitmapImage; } else { WebClient wc = new WebClient(); wc.OpenReadCompleted += (s, e) => { var bitmapImage = new BitmapImage(); bitmapImage.SetSource(e.Result); var image = new Image(); image.Source = bitmapImage; }; wc.OpenReadAsync(new Uri("Images/Image1.png", UriKind.Relative)); } This works for images but I also have sub-modules which are just assemblies housing UserControls. Since Silverlight has no ability to read disk I've resigned myself to the fact that I'm going to have to "download" the XAPs I need whether I'm running locally or not. Problem is if I run the project locally and try to use a WebClient to download a XAP I get an exception: System.Net.WebException: An exception occurred during a WebClient request. ---> System.NotSupportedException: The URI prefix is not recognized. Is there any way (WebClient or otherwise) I can get to my sub-module XAPs when running the Silverlight project directly rather than hitting a web server?

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  • Differing paths for lua script and app

    - by Person
    My problem is that I'm having trouble specifying paths for Lua to look in. For example, in my script I have a require("someScript") line that works perfectly (it is able to use functions from someScript when the script is run standalone. However, when I run my app, the script fails. I believe this is because Lua is looking in a location relative to the application rather than relative to the script. Hardcoding the entire path down to the drive isn't an option since people can download the game wherever they like so the highest I can go is the root folder for the game. We have XML files to load in information on objects. In them, when we specify the script the object uses, we only have to do something like Content\Core\Scripts\someScript.lua where Content is in the same directory as Debug and the app is located inside Debug. If I try putting that (the Content\Core...) in Lua's package.path I get errors when I try to run the script standalone. I'm really stuck, and am not sure how to solve this. Any help is appreciated. Thanks. P.S. When I print out the default package.path in the app I see syntax like ;.\?.lua in a sequence like... ;.\?.lua;c:...(long file path)\Debug\?.lua; I assume the ; means the end of the path, but I have no idea what the .\?.lua means. Any Lua file in the directory?

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  • Loading xap file on demand

    - by synergetic
    I have Silverlight application called MyApp. During startup MyApp loads MyApp.Main.xap module using the following code: WebClient wc = new WebClient(); wc.OpenReadCompleted += new OpenReadCompletedEventHandler(onMainModuleLoaded); Uri uri = new Uri("MyApp.Main.xap", UriKind.Relative); wc.OpenReadAsync(uri); It works. Within MyApp.Main I would like to load another xap file MyApp.Billing.xap, so I wrote like the same as above WebClient wc = new WebClient(); wc.OpenReadCompleted += new OpenReadCompletedEventHandler(onBillingModuleLoaded); Uri uri = new Uri("MyApp.Billing.xap", UriKind.Relative); wc.OpenReadAsync(uri); but it throws an error saying the file not found. MyApp.Billing.xap file is inside ClientBin folder and I can download it directly via absolute path in a browser. If I try to download MyApp.Billing.xap not from inside MyApp.Main, but from inside MyApp (instead of MyAPp.Main.xap) it also works fine. What might be the problem?

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  • Maintaining ISAPI Rewrite Path with the ASP.NET tilde (~)

    - by Adam
    My team is upgrading from ASP.NET 3.5 to ASP.NET 4.0. We are currently using Helicon ISAPI Rewrite to map http://localhost/<account-name>/default.aspx to http://localhost/<virtual-directory>/default.aspx?AccountName=<account-name> where <account-name> is a query string variable and <virtual-directory> is a virtual directory (naturally). Before the upgrade the tilde (~) resolved to http://localhost/<account-name>/... (which I want it to do) and after the upgrade the tilde resolves to http://localhost/<virtual-directory>/... which results in an error because the <account-name> query string is required. I'd like to avoid going down the road of replacing everything with relative paths because there are several features in our system that use the entire URL instead of just the relative path. For what it's worth I'm using IIS7 in Windows 7, Visual Studio 2010 with ASP.NET 4.0 and the 64 bit Helicon ISAPI Rewrite. If I switch back to the ASP.NET 3.5 version then it still works fine (leading me to believe nothing changed in IIS unless it's within the 4.0 app pool - when I switch back and forth between 3.5 and 4.0 I have to change the app pool in IIS). Any ideas? Thanks in advance!

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  • jQuery draggable + droppable: how to snap dropped element to dropped-on element

    - by 10goto10
    I have my screen divided into two DIVs. In the left DIV I have a few 50x50 pixel DIVs, in the right DIV I have an empty grid made of 80x80 LIs. The DIVs on the left are draggable, and once dropped on a LI, they should snap to center of that LI. Sounds simple, right? I just don't know how to get this done. I tried by manipulating the dropped DIV's top and left CSS properties to match those of the LI they're dropped into, but the left and top properties are relative to the left DIV. How can I best have the dropped element snap to the center of the element it's dropped into? That's gotta be simple, right? Edit: I'm using jQuery UI 1.7.2 with jQuery 1.3.2. Edit 2: For whoever else has this problem, this is how I fixed it: I used Keith's solution of removing the dragged element and placing it inside the dropped-on element in the drop callback of the droppable plugin: function gallerySnap(droppedOn, droppedElement) { $(droppedOn).html('<div class="drop_styles">'+$(droppedElement).html()+'</div>' ); $(droppedElement).remove(); } I don't the dropped element to be draggable again, but if you do, just bind draggable to it again. For me this method also solved the problem I had when positioning the dropped elements (which would be relative to the left DIV) and scrolling inside the second DIV. (Elements would remain fixed on page, now they scroll along). I did play with the snap options to make it look good while dragging, so thanks to karim79 for that suggestion. I probably won't win any Awesome Code prizes with this, so if you see room for improvement, please share!

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  • Bing maps silverlight control pushpin scaling problems.

    - by Rares Musina
    Baiscally my problem is that i've adapted a piece of code found here http://social.msdn.microsoft.com/Forums/en-US/vemapcontroldev/thread/62e70670-f306-4bb7-8684-549979af91c1 which does exactly what I want it to do, that is scale some pushpin images according to the map's zoom level. The only problem is that I've adapted this code to run with the bing maps silverlight control (not virtual earth like in the original example) and now the images scale correclty, but they are repositioned and only reach the desired position when my zoom level is maximum. Any idea why? Help will be greatly appreciated :) Modified code below: var layer = new MapLayer(); map.AddChild(layer); //Sydney layer.AddChild(new Pin { ImageSource = new BitmapImage(new Uri("pin.png", UriKind.Relative)), MapInstance = map }, new Location(-33.86643, 151.2062), PositionMethod.Center); becomes something like layer.AddChild(new Pin { ImageSource = new BitmapImage(new Uri("pin.png", UriKind.Relative)), MapInstance = map }, new Location(-33.92485, 18.43883), PositionOrigin.BottomCenter); I am assuming it has something to do with a different way in which bing maps anchors its UIelements. Details on that are also very userful. Thank you!

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  • Playing online video on iphone web, the iphone seems to cache the reference movie

    - by Mad Oxyn
    We are working on an online mobile video app, and are trying to play a reference movie on an iphone from the iphone browser. The problem is, the movie plays the first time, but when we try to play a different movie the second time, it doesnt. Quicktime gives a general error message sayin "Cannot Play Movie". More precisely this is what we are trying to do: Connect with an iPhone to a webserver that serves a reference movie (generated with quicktime pro). The ref movie automatically gets downloaded to the iphone by quicktime. Quicktime then chooses one of the 3 references in the reference movie, based on the connection speed, and tries to download the designated movie via a relative path. A servlet gets called and forwards the relative path to the right movie. This all works the first time. However the second time when we want download different movies, we get the quicktime error. Test case: Open reference movie 1 Movie plays in Quicktime Open reference movie 2 ERROR: Quicktime gives an error - Cannot Play Movie Shut down Iphone Turn Iphone on again Open reference movie 2 Iphone plays movie Open movie ERROR: Quicktime gives an error - Cannot Play Movie Did anyone encounter similar issues with quicktime and the use of reference movies and is there something we can do to work around that?

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