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  • openssl client authentication error: tlsv1 alert unknown ca: ... SSL alert number 48

    - by JoJoeDad
    I've generated a certificate using openssl and place it on the client's machine, but when I try to connect to my server using that certificate, I error mentioned in the subject line back from my server. Here's what I've done. 1) I do a test connect using openssl to see what the acceptable client certificate CA names are for my server, I issue this command from my client machine to my server: openssl s_client -connect myupload.mysite.net:443/cgi-bin/posupload.cgi -prexit and part of what I get back is as follow: Acceptable client certificate CA names /C=US/ST=Colorado/L=England/O=Inteliware/OU=Denver Office/CN=Tim Drake/[email protected] /C=US/ST=Colorado/O=Inteliware/OU=Denver Office/CN=myupload.mysite.net/[email protected] 2) Here is what is in the apache configuration file on the server regarding SSL client authentication: SSLCACertificatePath /etc/apache2/certs SSLVerifyClient require SSLVerifyDepth 10 3) I generated a self-signed client certificate called "client.pem" using mypos.pem and mypos.key, so when I run this command: openssl x509 -in client.pem -noout -issuer -subject -serial here is what is returned: issuer= /C=US/ST=Colorado/O=Inteliware/OU=Denver Office/CN=myupload.mysite.net/[email protected] subject= /C=US/ST=Colorado/O=Inteliware/OU=Denver Office/CN=mlR::mlR/[email protected] serial=0E (please note that mypos.pem is in /etc/apache2/certs/ and mypos.key is saved in /etc/apache2/certs/private/) 4) I put client.pem on the client machine, and on the client machine, I run the following command: openssl s_client -connect myupload.mysite.net:443/cgi-bin/posupload.cgi -status -cert client.pem and I get this error: CONNECTED(00000003) OCSP response: no response sent depth=1 /C=US/ST=Colorado/L=England/O=Inteliware/OU=Denver Office/CN=Tim Drake/[email protected] verify error:num=19:self signed certificate in certificate chain verify return:0 574:error:14094418:SSL routines:SSL3_READ_BYTES:tlsv1 alert unknown ca:/SourceCache/OpenSSL098/OpenSSL098-47/src/ssl/s3_pkt.c:1102:SSL alert number 48 574:error:140790E5:SSL routines:SSL23_WRITE:ssl handshake failure:/SourceCache/OpenSSL098/OpenSSL098-47/src/ssl/s23_lib.c:182: I'm really stumped as to what I've done wrong. I've searched quite a bit on this error and what I found is that people are saying the issuing CA of the client's certificate is not trusted by the server, yet when I look at the issuer of my client certificate, it matches to one of the accepted CA returned by my server. Can anyone help, please? Thank you in advance.

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  • ISA 2006 SP1 - SSL Client Certificate Authentication in Workgroup Environment

    - by JoshODBrown
    We have an IIS6 website that was previously published using an ISA 2006 SP1 standard server publishing rule. In IIS we had required a client certificate be provided before the website could be accessed... this all worked fine and dandy. Now we wish to use a web publishing rule on ISA 2006 SP1 for this same website. However, it seems the client certificate doesn't get processed now, so of course the user can't access the website. I've read a few articles stating the CA for the certificate needs to be installed in the trusted root certificate authorities store on the ISA Server (i have done this), as well as installing the client certificate on the ISA Server (done as well). I have also verified that the ISA Server is able to access the CRL for our CA no problem... In the listener properties for the web publishing rule, under Authentication, and Client Authentication Method, there is an option for SSL Client Certificate Authentication... i select this, but it appears the only Authentication Validation Method selectable is Windows (Active Directory).... there is no Active Directory in this environment. When i configure the rule with the defaults, I then try to hit my website and it prompts for my certificate, i choose it and hit ok... then I'm given the following error Error Code: 500 Internal Server Error. The server denied the specified Uniform Resource Locator (URL). Contact the server administrator. (12202) I check the event logs on the ISA Server and in Security Logs, i see Event ID 536, Failure Aud. The reason: The NetLogon component is not active. I think this is pretty obvious since there is no active directory available. Is there a way to make this web publishing rule work using client certificates in this workgroup environment? Any suggestions or links to helpful documents would be greatly appreciated!

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  • OpenVPN connected but not internet access on the client

    - by Stefan
    I've setup OpenVPN following this tutorial, and everything works fine except that I don't have an internet connection on the client while connected to VPN. http://www.howtoforge.com/internet-and-lan-over-vpn-using-openvpn-linux-server-windows-linux-clients-works-for-gaming-and-through-firewalls My VPS server config is as follows (Ubuntu): dev tun proto udp port 1194 ca /etc/openvpn/easy-rsa/keys/ca.crt cert /etc/openvpn/easy-rsa/keys/server.crt key /etc/openvpn/easy-rsa/keys/server.key dh /etc/openvpn/easy-rsa/keys/dh1024.pem user nobody group nogroup server 10.8.0.0 255.255.255.0 persist-key persist-tun status /var/log/openvpn-status.log verb 3 client-to-client push "redirect-gateway local def1" #set the dns servers push "dhcp-option DNS 8.8.8.8" push "dhcp-option DNS 8.8.4.4" log-append /var/log/openvpn comp-lzo plugin /usr/lib/openvpn/openvpn-auth-pam.so common-auth My client config is as follows (Windows 7): dev tun client proto udp remote XXX.XXX.XXX.XXX 1194 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert stefan.crt key stefan.key comp-lzo verb 3 auth-user-pass redirect-gateway local def1 I've turned off the firewall on the server for testing purposes (it doesn't help), and tried both wired and wireless connecting on the client. I've tried many Google results... but nothing seems to help. Can you help me? Thanks so far...

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  • Router to WIFI Client to Router (New solution for distance when repeater doesnt help)

    - by Kangarooo
    Ethernet to TL-WR340G with WIFI enabled Using TL-WA500 tried repeater mode which was not good enough and had password problems (could not connect if using either ASCII or Normal password in one way then in repeater worked other way) and also could not forward (repeat) WPA/WPA2 security. So since this repeater can also be as client, I made it as client and used another router (TL-WR740N) to get from wire connection from that client and all was working for a little bit. Every machine is set up to be auto DHCP. 1st when setting up client mode I found it working after doing reset. Then after some tens of minutes internet stopped working. When I removed WiFi client then all went back to normal. Where is the problem and how to make this work? Ethernet- TL-WR340G(AutoDHCP) ==> wifi ==> TL-WA500 TL-WA500 wifi client mode(AutoDHCP) ==> wire ==> TL-WR740N TL-WR740N router mode (AutoDHCP) ==> My Computer In other words: TL-WR340G ) ) ) ) TL-WA500 ===== TL-WR740N ==== PC1 ) ) WiFi === Wire

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  • vmware - ACE, Workstation - how to manage remoe clients??

    - by tom smith
    Hi. Exploring Vmware products/services and have a few questions. As I understand VM, you can use VMWare Workstation to create a VM of a target machine/box/OS. Let's call this VM, "foo". If I have 100 client PCs in my dept, and I want to install the VM (foo) on each client, and also manage the remote VM instances of (foo). How can I accompish this? Let's assume that the client machines are running Windows7, and have the vmplayer app installed on the box. I'm looking to do the following kinds of actions regarding the remote client machines: -Update the foo VM/image with new updated copies -Make sure that every VM "foo" has the same user, but a unique passwd -Monitor the traffic/status of each client VM "foo" oin each client -Start/Stop each client VN "foo" from the master console -Etc... Can this be accomplished? How would I do it, what services/products would I need? I've tried toalking to a few of the pre-sales guys in VMWare, and got nowhere, other than telling me to email my questions!! Looking at google shed more insight, but I still have questions. So, if you have detailed VMWare understanding, pointers to consultants, or resellers who can help, all pointers are greatly appreciated. Thanks -tom

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  • DL380 G7: Not able to access ILO on DL380 via ssh from a client

    - by user117140
    I have problem where I can't access my ILO(ssh to ILO IP) thru client which is in different network.I am able to ping ILO IP thru this clinet but ssh access is not possible. Is it possible to have ssh to ILO IP from a client which is in different network? FYI, from the same client I can do ssh to server application IP but ssh to this server ILO IP is not possible. Kindly help? Some more info added: ILO IP address is 10.247.172.70 and its VLAN is different than Client VLAN. Client IP address is 10.247.167.80. ping to ILO IP from this client is possible but not ssh. I can do ssh to ILO IP if I try to do it from the server(hostname:node1) having ILO port or from the other node of this cluster itself,So ssh login is enabled. [root@node1 ~]$ssh -v 10.247.173.70 OpenSSH_4.3p2, OpenSSL 0.9.8e-fips-rhel5 01 Jul 2008 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug1: Connecting to 10.247.173.70 [10.247.173.70] port 22. [root@node1 ~]$ping 10.247.173.70 PING 10.247.173.70 (10.247.173.70) 56(84) bytes of data. 64 bytes from 10.247.173.70: icmp_seq=1 ttl=254 time=0.283 ms 64 bytes from 10.247.173.70: icmp_seq=2 ttl=254 time=0.344 ms 64 bytes from 10.247.173.70: icmp_seq=3 ttl=254 time=0.324 ms 64 bytes from 10.247.173.70: icmp_seq=4 ttl=254 time=0.367 ms

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  • openVPN as a way to connect to a LAN by another client, different from server

    - by Einar
    Setup: one LAN handled by a router without a publicly available IP address but without any outbound connection restrictions ("target LAN"); a separate server publicly reachable from the Internet ("gateway"). I am trying to set up openVPN so that a third client can connect to the "gateway" and access the "target LAN". As the router of "target LAN" is not reachable from the Internet directly, it connects to the gateway itself via openVPN as well. The problem is how to handle routing. The LAN router has two network interfaces (for the outside network and the LAN itself). In openVPN (the server on the gateway) I set client-to-client and push "route 192.168.10.0 255.255.255.0" but I assume this would be horribly wrong (it actually messed up the routing on the LAN router until I killed openVPN). openVPN is not using bridging, is configured via tun. Other config details from the server server 10.8.0.0 255.255.255.0 client-config-dir ccd route 192.168.10.0 255.255.255.0 And the client file in ccd is iroute 192.168.10.0 255.255.255.0 What can be adjusted to ensure that a third client can connect through openVPN and access the LAN mentioned earlier?

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  • Redirecting or routing all traffic to OpenVPN on a Mac OS X client

    - by sdr56p
    I have configured an OpenVPN (2.2.1) server on an Ubuntu virtual machine in the Amazon elastic compute cloud. The server is up and running. I have installed OpenVPN (2.2.1) on a Mac OS X (10.8.2) client and I am using the openvpn2 binary to connect (in opposition to other clients like Tunnelblick or Viscosity). I can connect with the client and successfully ping or ssh the server through the tunnel. However, I can't redirect all internet traffic through the VPN even if I use the push "redirect-gateway def1 bypass-dhcp" option in the server.conf configurations. When I connect to the server with these configurations, I get a successful connection, but then an infinite series of error messages: "write UDPv4: No route to host (code=65)". Traffic routing seems to be compromised because I am not able to access anything anymore, not even the OpenVPN server (by pinging 10.8.0.1 for instance). This is beyond me. I am finding little help on the web and don't know what to try next. I don't think it is a problem of forwarding the traffic on the server since, first, I have also took care of that and, second, I can't even ping the VPN server locally through the tunnel (or ping anything at all for that matter). Thank you for your help. Here is the server.conf. file: port 1194 proto udp dev tun ca ca.crt cert ec2-server.crt key ec2-server.key # This file should be kept secret dh dh1024.pem server 10.8.0.0 255.255.255.0 ifconfig-pool-persist ipp.txt push "redirect-gateway def1 bypass-dhcp" client-to-client keepalive 10 120 comp-lzo persist-key persist-tun status openvpn-status.log verb 3 And the client.conf file: client dev tun proto udp remote servername.com 1194 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert Toto5.crt key Toto5.key ns-cert-type server comp-lzo verb 3 Here is the connection log with the error messages: $ sudo openvpn2 --config client.conf Wed Mar 13 22:58:22 2013 OpenVPN 2.2.1 x86_64-apple-darwin12.2.0 [SSL] [LZO2] [eurephia] built on Mar 4 2013 Wed Mar 13 22:58:22 2013 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Wed Mar 13 22:58:22 2013 LZO compression initialized Wed Mar 13 22:58:22 2013 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Wed Mar 13 22:58:22 2013 Socket Buffers: R=[196724->65536] S=[9216->65536] Wed Mar 13 22:58:22 2013 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Wed Mar 13 22:58:22 2013 Local Options hash (VER=V4): '41690919' Wed Mar 13 22:58:22 2013 Expected Remote Options hash (VER=V4): '530fdded' Wed Mar 13 22:58:22 2013 UDPv4 link local: [undef] Wed Mar 13 22:58:22 2013 UDPv4 link remote: 54.234.43.171:1194 Wed Mar 13 22:58:22 2013 TLS: Initial packet from 54.234.43.171:1194, sid=ffbaf343 d0c1a266 Wed Mar 13 22:58:22 2013 VERIFY OK: depth=1, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:22 2013 VERIFY OK: nsCertType=SERVER Wed Mar 13 22:58:22 2013 VERIFY OK: depth=0, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:23 2013 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:23 2013 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:23 2013 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:23 2013 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:23 2013 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Wed Mar 13 22:58:23 2013 [ec2-server] Peer Connection Initiated with 54.234.43.171:1194 Wed Mar 13 22:58:25 2013 SENT CONTROL [ec2-server]: 'PUSH_REQUEST' (status=1) Wed Mar 13 22:58:25 2013 PUSH: Received control message: 'PUSH_REPLY,route 10.8.0.0 255.255.255.0,topology net30,ping 10,ping-restart 120,ifconfig 10.8.0.6 10.8.0.5' Wed Mar 13 22:58:25 2013 OPTIONS IMPORT: timers and/or timeouts modified Wed Mar 13 22:58:25 2013 OPTIONS IMPORT: --ifconfig/up options modified Wed Mar 13 22:58:25 2013 OPTIONS IMPORT: route options modified Wed Mar 13 22:58:25 2013 ROUTE default_gateway=0.0.0.0 Wed Mar 13 22:58:25 2013 TUN/TAP device /dev/tun0 opened Wed Mar 13 22:58:25 2013 /sbin/ifconfig tun0 delete ifconfig: ioctl (SIOCDIFADDR): Can't assign requested address Wed Mar 13 22:58:25 2013 NOTE: Tried to delete pre-existing tun/tap instance -- No Problem if failure Wed Mar 13 22:58:25 2013 /sbin/ifconfig tun0 10.8.0.6 10.8.0.5 mtu 1500 netmask 255.255.255.255 up Wed Mar 13 22:58:25 2013 /sbin/route add -net 10.8.0.0 10.8.0.5 255.255.255.0 add net 10.8.0.0: gateway 10.8.0.5 Wed Mar 13 22:58:25 2013 Initialization Sequence Completed ^CWed Mar 13 22:58:30 2013 event_wait : Interrupted system call (code=4) Wed Mar 13 22:58:30 2013 TCP/UDP: Closing socket Wed Mar 13 22:58:30 2013 /sbin/route delete -net 10.8.0.0 10.8.0.5 255.255.255.0 delete net 10.8.0.0: gateway 10.8.0.5 Wed Mar 13 22:58:30 2013 Closing TUN/TAP interface Wed Mar 13 22:58:30 2013 SIGINT[hard,] received, process exiting toto5:ttntec2 Dominic$ sudo openvpn2 --config client.conf --remote ec2-54-234-43-171.compute-1.amazonaws.com Wed Mar 13 22:58:57 2013 OpenVPN 2.2.1 x86_64-apple-darwin12.2.0 [SSL] [LZO2] [eurephia] built on Mar 4 2013 Wed Mar 13 22:58:57 2013 NOTE: OpenVPN 2.1 requires '--script-security 2' or higher to call user-defined scripts or executables Wed Mar 13 22:58:57 2013 LZO compression initialized Wed Mar 13 22:58:57 2013 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Wed Mar 13 22:58:57 2013 Socket Buffers: R=[196724->65536] S=[9216->65536] Wed Mar 13 22:58:57 2013 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Wed Mar 13 22:58:57 2013 Local Options hash (VER=V4): '41690919' Wed Mar 13 22:58:57 2013 Expected Remote Options hash (VER=V4): '530fdded' Wed Mar 13 22:58:57 2013 UDPv4 link local: [undef] Wed Mar 13 22:58:57 2013 UDPv4 link remote: 54.234.43.171:1194 Wed Mar 13 22:58:57 2013 TLS: Initial packet from 54.234.43.171:1194, sid=a0d75468 ec26de14 Wed Mar 13 22:58:58 2013 VERIFY OK: depth=1, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:58 2013 VERIFY OK: nsCertType=SERVER Wed Mar 13 22:58:58 2013 VERIFY OK: depth=0, /C=US/ST=CA/L=SanFrancisco/O=Fort-Funst ... ost.domain Wed Mar 13 22:58:58 2013 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:58 2013 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:58 2013 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Wed Mar 13 22:58:58 2013 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Wed Mar 13 22:58:58 2013 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Wed Mar 13 22:58:58 2013 [ec2-server] Peer Connection Initiated with 54.234.43.171:1194 Wed Mar 13 22:59:00 2013 SENT CONTROL [ec2-server]: 'PUSH_REQUEST' (status=1) Wed Mar 13 22:59:00 2013 PUSH: Received control message: 'PUSH_REPLY,redirect-gateway def1 bypass-dhcp,route 10.8.0.0 255.255.255.0,topology net30,ping 10,ping-restart 120,ifconfig 10.8.0.6 10.8.0.5' Wed Mar 13 22:59:00 2013 OPTIONS IMPORT: timers and/or timeouts modified Wed Mar 13 22:59:00 2013 OPTIONS IMPORT: --ifconfig/up options modified Wed Mar 13 22:59:00 2013 OPTIONS IMPORT: route options modified Wed Mar 13 22:59:00 2013 ROUTE default_gateway=0.0.0.0 Wed Mar 13 22:59:00 2013 TUN/TAP device /dev/tun0 opened Wed Mar 13 22:59:00 2013 /sbin/ifconfig tun0 delete ifconfig: ioctl (SIOCDIFADDR): Can't assign requested address Wed Mar 13 22:59:00 2013 NOTE: Tried to delete pre-existing tun/tap instance -- No Problem if failure Wed Mar 13 22:59:00 2013 /sbin/ifconfig tun0 10.8.0.6 10.8.0.5 mtu 1500 netmask 255.255.255.255 up Wed Mar 13 22:59:00 2013 /sbin/route add -net 54.234.43.171 0.0.0.0 255.255.255.255 add net 54.234.43.171: gateway 0.0.0.0 Wed Mar 13 22:59:00 2013 /sbin/route add -net 0.0.0.0 10.8.0.5 128.0.0.0 add net 0.0.0.0: gateway 10.8.0.5 Wed Mar 13 22:59:00 2013 /sbin/route add -net 128.0.0.0 10.8.0.5 128.0.0.0 add net 128.0.0.0: gateway 10.8.0.5 Wed Mar 13 22:59:00 2013 /sbin/route add -net 10.8.0.0 10.8.0.5 255.255.255.0 add net 10.8.0.0: gateway 10.8.0.5 Wed Mar 13 22:59:00 2013 Initialization Sequence Completed Wed Mar 13 22:59:00 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:00 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:01 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:01 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:01 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) Wed Mar 13 22:59:02 2013 write UDPv4: No route to host (code=65) ... The routing table after a connection WITHOUT the push redirect-gateway (all traffic is not redirected to the VPN and everything is working fine, I can ping or ssh the OpenVPN server and access all other Internet resources through my default gateway): Destination Gateway Flags Refs Use Netif Expire default user148-1.wireless UGSc 50 0 en1 10.8/24 10.8.0.5 UGSc 2 7 tun0 10.8.0.5 10.8.0.6 UH 3 2 tun0 127 localhost UCS 0 0 lo0 localhost localhost UH 6 6692 lo0 client.openvpn.net client.openvpn.net UH 3 18 lo0 142.1.148/22 link#5 UCS 2 0 en1 user148-1.wireless 0:90:b:27:10:71 UHLWIir 50 0 en1 76 user150-173.wirele localhost UHS 0 0 lo0 142.1.151.255 ff:ff:ff:ff:ff:ff UHLWbI 0 2 en1 169.254 link#5 UCS 1 0 en1 169.254.255.255 0:90:b:27:10:71 UHLSWi 0 0 en1 71 The routing table after a connection with the push redirect-gateway option enable as in the server.conf file above (all internet traffic should be redirected to the VPN tunnel, but nothing is working, I can't access any Internet ressources at all): Destination Gateway Flags Refs Use Netif Expire 0/1 10.8.0.5 UGSc 1 0 tun0 default user148-1.wireless UGSc 7 0 en1 10.8/24 10.8.0.5 UGSc 0 0 tun0 10.8.0.5 10.8.0.6 UHr 6 0 tun0 54.234.43.171/32 0.0.0.0 UGSc 1 0 en1 127 localhost UCS 0 0 lo0 localhost localhost UH 3 6698 lo0 client.openvpn.net client.openvpn.net UH 0 27 lo0 128.0/1 10.8.0.5 UGSc 2 0 tun0 142.1.148/22 link#5 UCS 1 0 en1 user148-1.wireless 0:90:b:27:10:71 UHLWIir 1 0 en1 833 user150-173.wirele localhost UHS 0 0 lo0 169.254 link#5 UCS 1 0 en1 169.254.255.255 0:90:b:27:10:71 UHLSW 0 0 en1

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  • perl Client-SSL-Warning: Peer certificate not verified

    - by Jeremey
    I am having trouble with a perl screenscraper to an HTTPS site. In debugging, I ran the following: print $res->headers_as_string; and in the output, I have the following line: Client-SSL-Warning: Peer certificate not verified Is there a way I can auto-accept this certificate, or is that not the problem? #!/usr/bin/perl use LWP::UserAgent; use Crypt::SSLeay::CTX; use Crypt::SSLeay::Conn; use Crypt::SSLeay::X509; use LWP::Simple qw(get); my $ua = LWP::UserAgent->new; my $req = HTTP::Request->new(GET => 'https://vzw-cat.sun4.lightsurf.net/vzwcampaignadmin/'); my $res = $ua->request($req); print $res->headers_as_string; output: Cache-Control: no-cache Connection: close Date: Tue, 01 Jun 2010 19:28:08 GMT Pragma: No-cache Server: Apache Content-Type: text/html Expires: Wed, 31 Dec 1969 16:00:00 PST Client-Date: Tue, 01 Jun 2010 19:28:09 GMT Client-Peer: 64.152.68.114:443 Client-Response-Num: 1 Client-SSL-Cert-Issuer: /O=VeriSign Trust Network/OU=VeriSign, Inc./OU=VeriSign International Server CA - Class 3/OU=www.verisign.com/CPS Incorp.by Ref. LIABILITY LTD.(c)97 VeriSign Client-SSL-Cert-Subject: /C=US/ST=Massachusetts/L=Boston/O=verizon wireless/OU=TERMS OF USE AT WWW.VERISIGN.COM/RPA (C)00/CN=PSMSADMIN.VZW.COM Client-SSL-Cipher: DHE-RSA-AES256-SHA Client-SSL-Warning: Peer certificate not verified Client-Transfer-Encoding: chunked Link: <css/vtext_style.css>; rel="stylesheet"; type="text/css" Set-Cookie: JSESSIONID=DE6C99EA2F3DD1D4DF31456B94F16C90.vz3; Path=/vzwcampaignadmin; Secure Title: Verizon Wireless - Campaign Administrator

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  • GWT Javascript Exception in Hosted Mode: Result of expression 'doc.getBoxObjectFor' [undefined] is

    - by holmes
    Anyone ever seen this exception? I'm running in hosted mode on GWT 1.6.4 on a mac. I'm using the AutoSuggest and it's throwing this exception trying to show the popup. It works fine in compiled mode, but obviously hosted mode is rather important. [ERROR] Uncaught exception escaped com.google.gwt.core.client.JavaScriptException: (TypeError): Result of expression 'doc.getBoxObjectFor' [undefined] is not a function. line: 71 sourceId: 1152617088 sourceURL: jar:file:/Users/holmes/.m2/repository/com/google/gwt/gwt-user/1.6.4/gwt-user-1.6.4.jar!/com/google/gwt/dom/client/DOMImplMozillaOld.java expressionBeginOffset: 288 expressionCaretOffset: 307 expressionEndOffset: 313 at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeftImpl(Native Method) at com.google.gwt.dom.client.DOMImplMozillaOld.getAbsoluteLeft(DOMImplMozillaOld.java:29) at com.google.gwt.dom.client.Element$.getAbsoluteLeft$(Element.java:86) at com.google.gwt.user.client.DOM.getAbsoluteLeft(DOM.java:646) at com.google.gwt.user.client.ui.UIObject.getAbsoluteLeft(UIObject.java:487) at com.google.gwt.user.client.ui.PopupPanel.position(PopupPanel.java:1015) at com.google.gwt.user.client.ui.PopupPanel.access$5(PopupPanel.java:958) at com.google.gwt.user.client.ui.PopupPanel$1.setPosition(PopupPanel.java:811) at com.google.gwt.user.client.ui.PopupPanel.setPopupPositionAndShow(PopupPanel.java:700) at com.google.gwt.user.client.ui.PopupPanel.showRelativeTo(PopupPanel.java:809) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:768) at com.google.gwt.user.client.ui.SuggestBox.access$3(SuggestBox.java:738) at com.google.gwt.user.client.ui.SuggestBox$1.onSuggestionsReady(SuggestBox.java:281) at com.google.gwt.user.client.ui.MultiWordSuggestOracle.requestSuggestions(MultiWordSuggestOracle.java:225) at com.google.gwt.user.client.ui.SuggestBox.showSuggestions(SuggestBox.java:640) at com.google.gwt.user.client.ui.SuggestBox.refreshSuggestions(SuggestBox.java:713) at com.google.gwt.user.client.ui.SuggestBox.access$6(SuggestBox.java:705) at com.google.gwt.user.client.ui.SuggestBox$1TextBoxEvents.onKeyUp(SuggestBox.java:678) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:54) at com.google.gwt.event.dom.client.KeyUpEvent.dispatch(KeyUpEvent.java:1) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.fireEvent(HandlerManager.java:65) at com.google.gwt.event.shared.HandlerManager$HandlerRegistry.access$1(HandlerManager.java:53) at com.google.gwt.event.shared.HandlerManager.fireEvent(HandlerManager.java:178) at com.google.gwt.user.client.ui.Widget.fireEvent(Widget.java:52) at com.google.gwt.event.dom.client.DomEvent.fireNativeEvent(DomEvent.java:116) at com.google.gwt.user.client.ui.Widget.onBrowserEvent(Widget.java:90) at com.google.gwt.user.client.ui.TextBoxBase.onBrowserEvent(TextBoxBase.java:193) at com.google.gwt.user.client.ui.Composite.onBrowserEvent(Composite.java:54) at com.google.gwt.user.client.DOM.dispatchEventImpl(DOM.java:1320) at com.google.gwt.user.client.DOM.dispatchEventAndCatch(DOM.java:1299) at com.google.gwt.user.client.DOM.dispatchEvent(DOM.java:1262)

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  • An Introduction to Meteor

    - by Stephen.Walther
    The goal of this blog post is to give you a brief introduction to Meteor which is a framework for building Single Page Apps. In this blog entry, I provide a walkthrough of building a simple Movie database app. What is special about Meteor? Meteor has two jaw-dropping features: Live HTML – If you make any changes to the HTML, CSS, JavaScript, or data on the server then every client shows the changes automatically without a browser refresh. For example, if you change the background color of a page to yellow then every open browser will show the new yellow background color without a refresh. Or, if you add a new movie to a collection of movies, then every open browser will display the new movie automatically. With Live HTML, users no longer need a refresh button. Changes to an application happen everywhere automatically without any effort. The Meteor framework handles all of the messy details of keeping all of the clients in sync with the server for you. Latency Compensation – When you modify data on the client, these modifications appear as if they happened on the server without any delay. For example, if you create a new movie then the movie appears instantly. However, that is all an illusion. In the background, Meteor updates the database with the new movie. If, for whatever reason, the movie cannot be added to the database then Meteor removes the movie from the client automatically. Latency compensation is extremely important for creating a responsive web application. You want the user to be able to make instant modifications in the browser and the framework to handle the details of updating the database without slowing down the user. Installing Meteor Meteor is licensed under the open-source MIT license and you can start building production apps with the framework right now. Be warned that Meteor is still in the “early preview” stage. It has not reached a 1.0 release. According to the Meteor FAQ, Meteor will reach version 1.0 in “More than a month, less than a year.” Don’t be scared away by that. You should be aware that, unlike most open source projects, Meteor has financial backing. The Meteor project received an $11.2 million round of financing from Andreessen Horowitz. So, it would be a good bet that this project will reach the 1.0 mark. And, if it doesn’t, the framework as it exists right now is still very powerful. Meteor runs on top of Node.js. You write Meteor apps by writing JavaScript which runs both on the client and on the server. You can build Meteor apps on Windows, Mac, or Linux (Although the support for Windows is still officially unofficial). If you want to install Meteor on Windows then download the MSI from the following URL: http://win.meteor.com/ If you want to install Meteor on Mac/Linux then run the following CURL command from your terminal: curl https://install.meteor.com | /bin/sh Meteor will install all of its dependencies automatically including Node.js. However, I recommend that you install Node.js before installing Meteor by installing Node.js from the following address: http://nodejs.org/ If you let Meteor install Node.js then Meteor won’t install NPM which is the standard package manager for Node.js. If you install Node.js and then you install Meteor then you get NPM automatically. Creating a New Meteor App To get a sense of how Meteor works, I am going to walk through the steps required to create a simple Movie database app. Our app will display a list of movies and contain a form for creating a new movie. The first thing that we need to do is create our new Meteor app. Open a command prompt/terminal window and execute the following command: Meteor create MovieApp After you execute this command, you should see something like the following: Follow the instructions: execute cd MovieApp to change to your MovieApp directory, and run the meteor command. Executing the meteor command starts Meteor on port 3000. Open up your favorite web browser and navigate to http://localhost:3000 and you should see the default Meteor Hello World page: Open up your favorite development environment to see what the Meteor app looks like. Open the MovieApp folder which we just created. Here’s what the MovieApp looks like in Visual Studio 2012: Notice that our MovieApp contains three files named MovieApp.css, MovieApp.html, and MovieApp.js. In other words, it contains a Cascading Style Sheet file, an HTML file, and a JavaScript file. Just for fun, let’s see how the Live HTML feature works. Open up multiple browsers and point each browser at http://localhost:3000. Now, open the MovieApp.html page and modify the text “Hello World!” to “Hello Cruel World!” and save the change. The text in all of the browsers should update automatically without a browser refresh. Pretty amazing, right? Controlling Where JavaScript Executes You write a Meteor app using JavaScript. Some of the JavaScript executes on the client (the browser) and some of the JavaScript executes on the server and some of the JavaScript executes in both places. For a super simple app, you can use the Meteor.isServer and Meteor.isClient properties to control where your JavaScript code executes. For example, the following JavaScript contains a section of code which executes on the server and a section of code which executes in the browser: if (Meteor.isClient) { console.log("Hello Browser!"); } if (Meteor.isServer) { console.log("Hello Server!"); } console.log("Hello Browser and Server!"); When you run the app, the message “Hello Browser!” is written to the browser JavaScript console. The message “Hello Server!” is written to the command/terminal window where you ran Meteor. Finally, the message “Hello Browser and Server!” is execute on both the browser and server and the message appears in both places. For simple apps, using Meteor.isClient and Meteor.isServer to control where JavaScript executes is fine. For more complex apps, you should create separate folders for your server and client code. Here are the folders which you can use in a Meteor app: · client – This folder contains any JavaScript which executes only on the client. · server – This folder contains any JavaScript which executes only on the server. · common – This folder contains any JavaScript code which executes on both the client and server. · lib – This folder contains any JavaScript files which you want to execute before any other JavaScript files. · public – This folder contains static application assets such as images. For the Movie App, we need the client, server, and common folders. Delete the existing MovieApp.js, MovieApp.html, and MovieApp.css files. We will create new files in the right locations later in this walkthrough. Combining HTML, CSS, and JavaScript Files Meteor combines all of your JavaScript files, and all of your Cascading Style Sheet files, and all of your HTML files automatically. If you want to create one humongous JavaScript file which contains all of the code for your app then that is your business. However, if you want to build a more maintainable application, then you should break your JavaScript files into many separate JavaScript files and let Meteor combine them for you. Meteor also combines all of your HTML files into a single file. HTML files are allowed to have the following top-level elements: <head> — All <head> files are combined into a single <head> and served with the initial page load. <body> — All <body> files are combined into a single <body> and served with the initial page load. <template> — All <template> files are compiled into JavaScript templates. Because you are creating a single page app, a Meteor app typically will contain a single HTML file for the <head> and <body> content. However, a Meteor app typically will contain several template files. In other words, all of the interesting stuff happens within the <template> files. Displaying a List of Movies Let me start building the Movie App by displaying a list of movies. In order to display a list of movies, we need to create the following four files: · client\movies.html – Contains the HTML for the <head> and <body> of the page for the Movie app. · client\moviesTemplate.html – Contains the HTML template for displaying the list of movies. · client\movies.js – Contains the JavaScript for supplying data to the moviesTemplate. · server\movies.js – Contains the JavaScript for seeding the database with movies. After you create these files, your folder structure should looks like this: Here’s what the client\movies.html file looks like: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} </body>   Notice that it contains <head> and <body> top-level elements. The <body> element includes the moviesTemplate with the syntax {{> moviesTemplate }}. The moviesTemplate is defined in the client/moviesTemplate.html file: <template name="moviesTemplate"> <ul> {{#each movies}} <li> {{title}} </li> {{/each}} </ul> </template> By default, Meteor uses the Handlebars templating library. In the moviesTemplate above, Handlebars is used to loop through each of the movies using {{#each}}…{{/each}} and display the title for each movie using {{title}}. The client\movies.js JavaScript file is used to bind the moviesTemplate to the Movies collection on the client. Here’s what this JavaScript file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; The Movies collection is a client-side proxy for the server-side Movies database collection. Whenever you want to interact with the collection of Movies stored in the database, you use the Movies collection instead of communicating back to the server. The moviesTemplate is bound to the Movies collection by assigning a function to the Template.moviesTemplate.movies property. The function simply returns all of the movies from the Movies collection. The final file which we need is the server-side server\movies.js file: // Declare server Movies collection Movies = new Meteor.Collection("movies"); // Seed the movie database with a few movies Meteor.startup(function () { if (Movies.find().count() == 0) { Movies.insert({ title: "Star Wars", director: "Lucas" }); Movies.insert({ title: "Memento", director: "Nolan" }); Movies.insert({ title: "King Kong", director: "Jackson" }); } }); The server\movies.js file does two things. First, it declares the server-side Meteor Movies collection. When you declare a server-side Meteor collection, a collection is created in the MongoDB database associated with your Meteor app automatically (Meteor uses MongoDB as its database automatically). Second, the server\movies.js file seeds the Movies collection (MongoDB collection) with three movies. Seeding the database gives us some movies to look at when we open the Movies app in a browser. Creating New Movies Let me modify the Movies Database App so that we can add new movies to the database of movies. First, I need to create a new template file – named client\movieForm.html – which contains an HTML form for creating a new movie: <template name="movieForm"> <fieldset> <legend>Add New Movie</legend> <form> <div> <label> Title: <input id="title" /> </label> </div> <div> <label> Director: <input id="director" /> </label> </div> <div> <input type="submit" value="Add Movie" /> </div> </form> </fieldset> </template> In order for the new form to show up, I need to modify the client\movies.html file to include the movieForm.html template. Notice that I added {{> movieForm }} to the client\movies.html file: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} {{> movieForm }} </body> After I make these modifications, our Movie app will display the form: The next step is to handle the submit event for the movie form. Below, I’ve modified the client\movies.js file so that it contains a handler for the submit event raised when you submit the form contained in the movieForm.html template: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Movies.insert(newMovie); } }; The Template.movieForm.events property contains an event map which maps event names to handlers. In this case, I am mapping the form submit event to an anonymous function which handles the event. In the event handler, I am first preventing a postback by calling e.preventDefault(). This is a single page app, no postbacks are allowed! Next, I am grabbing the new movie from the HTML form. I’m taking advantage of the template find() method to retrieve the form field values. Finally, I am calling Movies.insert() to insert the new movie into the Movies collection. Here, I am explicitly inserting the new movie into the client-side Movies collection. Meteor inserts the new movie into the server-side Movies collection behind the scenes. When Meteor inserts the movie into the server-side collection, the new movie is added to the MongoDB database associated with the Movies app automatically. If server-side insertion fails for whatever reasons – for example, your internet connection is lost – then Meteor will remove the movie from the client-side Movies collection automatically. In other words, Meteor takes care of keeping the client Movies collection and the server Movies collection in sync. If you open multiple browsers, and add movies, then you should notice that all of the movies appear on all of the open browser automatically. You don’t need to refresh individual browsers to update the client-side Movies collection. Meteor keeps everything synchronized between the browsers and server for you. Removing the Insecure Module To make it easier to develop and debug a new Meteor app, by default, you can modify the database directly from the client. For example, you can delete all of the data in the database by opening up your browser console window and executing multiple Movies.remove() commands. Obviously, enabling anyone to modify your database from the browser is not a good idea in a production application. Before you make a Meteor app public, you should first run the meteor remove insecure command from a command/terminal window: Running meteor remove insecure removes the insecure package from the Movie app. Unfortunately, it also breaks our Movie app. We’ll get an “Access denied” error in our browser console whenever we try to insert a new movie. No worries. I’ll fix this issue in the next section. Creating Meteor Methods By taking advantage of Meteor Methods, you can create methods which can be invoked on both the client and the server. By taking advantage of Meteor Methods you can: 1. Perform form validation on both the client and the server. For example, even if an evil hacker bypasses your client code, you can still prevent the hacker from submitting an invalid value for a form field by enforcing validation on the server. 2. Simulate database operations on the client but actually perform the operations on the server. Let me show you how we can modify our Movie app so it uses Meteor Methods to insert a new movie. First, we need to create a new file named common\methods.js which contains the definition of our Meteor Methods: Meteor.methods({ addMovie: function (newMovie) { // Perform form validation if (newMovie.title == "") { throw new Meteor.Error(413, "Missing title!"); } if (newMovie.director == "") { throw new Meteor.Error(413, "Missing director!"); } // Insert movie (simulate on client, do it on server) return Movies.insert(newMovie); } }); The addMovie() method is called from both the client and the server. This method does two things. First, it performs some basic validation. If you don’t enter a title or you don’t enter a director then an error is thrown. Second, the addMovie() method inserts the new movie into the Movies collection. When called on the client, inserting the new movie into the Movies collection just updates the collection. When called on the server, inserting the new movie into the Movies collection causes the database (MongoDB) to be updated with the new movie. You must add the common\methods.js file to the common folder so it will get executed on both the client and the server. Our folder structure now looks like this: We actually call the addMovie() method within our client code in the client\movies.js file. Here’s what the updated file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Meteor.call( "addMovie", newMovie, function (err, result) { if (err) { alert("Could not add movie " + err.reason); } } ); } }; The addMovie() method is called – on both the client and the server – by calling the Meteor.call() method. This method accepts the following parameters: · The string name of the method to call. · The data to pass to the method (You can actually pass multiple params for the data if you like). · A callback function to invoke after the method completes. In the JavaScript code above, the addMovie() method is called with the new movie retrieved from the HTML form. The callback checks for an error. If there is an error then the error reason is displayed in an alert (please don’t use alerts for validation errors in a production app because they are ugly!). Summary The goal of this blog post was to provide you with a brief walk through of a simple Meteor app. I showed you how you can create a simple Movie Database app which enables you to display a list of movies and create new movies. I also explained why it is important to remove the Meteor insecure package from a production app. I showed you how to use Meteor Methods to insert data into the database instead of doing it directly from the client. I’m very impressed with the Meteor framework. The support for Live HTML and Latency Compensation are required features for many real world Single Page Apps but implementing these features by hand is not easy. Meteor makes it easy.

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  • Send and Receive JSON using RestClient and Sinatra

    - by lakshmanan
    Hi, I am trying to send a JSON data to a Sinatra app by RestClient ruby API. At client(client.rb) (using RestClient API) response = RestClient.post 'http://localhost:4567/solve', jdata, :content_type => :json, :accept => :json At server (Sinatra) require "rubygems" require "sinatra" post '/solve/:data' do jdata = params[:data] for_json = JSON.parse(jdata) end I get the following error /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/abstract_response.rb:53:in `return!': Resource Not Found (RestClient::ResourceNotFound) from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:193:in `process_result' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:142:in `transmit' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:543:in `start' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:139:in `transmit' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:56:in `execute' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient/request.rb:31:in `execute' from /Library/Ruby/Gems/1.8/gems/rest-client-1.5.1/lib/restclient.rb:72:in `post' from client.rb:52 All I want is to send JSON data and receive a JSON data back using RestClient and Sinatra..but whatever I try, I get the above error. I m stuck with this for 3 hours. Please help

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  • Human vs human android chess game design

    - by Plejo
    First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to server, find opponent and send moves to server using socket, so match is running on a server side. I think this is not good idea because move should be validated on client side - or do I have to validate moves on client side? I do not think this is good solution because game is seperated. scenario 2: Using hole punching technique so server is needed only for connection between players, so game is running on android devices. which approach do you suggest? Or is there any better solution? Which server is best to use?

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  • La réponse d’Oracle aux nouveaux enjeux de la Grande Distribution Catégorie Apps

    - by Valérie De Montvallon
    Retrouvez l'interview de Franck Westrelin, Directeur Associé Oracle Retail, lors du Retail Business Technologie Forum du 20 novembre 2012 à Paris. Résumé de l'interview : Franck Westerlin discute des grandes tendances de la distribution : les changements du comportement client, l'étendu des outils d’achat et d’interactions clients, l'environnement concurrentiel et saturé… Il présente aussi les attentes des consommateurs actuels : une expérience d’achat de qualité, l'homogénéité et la cohérence par rapport aux points d’interactions avec les distributeurs. Enfin, il démontre comment Oracle répond à ces enjeux grâce à l'innovation : optimisation des interactions client et des processus métier (Gestion commerciale, eCommerce, planifications, CRM, back office magasin, supply chain…) Retrouvez l'interview sur notre Chaine Youtube Oracle Applications France ! 

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  • Terminal / Panel PC - Single Server Solution: Client/Server or RDP?

    - by StillLearning
    Hi, Our current setup involves a touch screen panel pc with embedded windows, that is connected via network to a server / dedicated pc, within the same physical location. Each of our 'units' has this hardware setup. For a quick resolution we deploy our application to the dedicated pc, and have the panel pc remote desktop to an account which then activates the application. This works but seems a little clunky / rough approach. We did this because the panel pc is rather limited. Now that we have more time, I was wondering if I should separate the application into a gui / application. Deploy the gui logic on the panel pc, and the business/database logic on the dedicated pc. The app is in Java so I was wondering what technology would be best? I was thinking of using RMI, but its not really a client/server app, as there is only one client. Should I stick with RMI, or use Sockets or something else? It will be easy to implement as the application is old, and manually wraps and unwraps data which passes through one class / method call to remote services. All I would have to do is 'RMI' this one method call, and the app will do its own stuff. Cheers.

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • Tomorrow's web development: What's the bearing?

    - by pex
    I just read a wonderful article about headaches web developers have to live with nowadays. Several questions from that article busied me for some time as well. Now I am wondering whether I missed something, whether there are approaches other than Sproutcore or Cappucino to combine the eternal detached worlds of backend and frontend. How to only write validations once? How to collect business logic in only one model? Are we heading toward a combination of CouchDB Views, NodeJS and minimalistic client-side scripts including plenty of XHR requests? Or shall we follow the direction of handling everything except the database on client side? Is everything about JavaScript? I simply ask for approaches of setting up the next web application, for best practices and promising new technologies and frameworks.

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  • Map Library: Client-side or Server-side?

    - by Mahdi
    As I have already asked here, I have to implement a Multi-Platform Map application. Now I have Mapstraction as an option which uses Javascript to implement the desired functionality. My question is, "Is there any reason/benefit to implement such a library (let say, Adapters) in Server-side (in my case, PHP)?" As these maps are all based on Javascript, there is a big reason to use Javascript again to make the adapter also, so it would not be dependent to PHP, Java, or .NET for example. But is that all? I wish to hear your ideas and comments also. :)

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  • Solutions for software using many calls to a server

    - by Val
    I am developing software that uses many calls to a server. On a client side it's a Silverlight application. Almost every time a user clicks on a button in it, it sends 1-5 WCF calls to a server. There can be up to dozen or so users at a time. The server is a database server that serves data to a client. I am an intermediate level developer and am thinking about caching some data and syncing my changes from time to time. Are there any official solutions or technologies for it, like, patterns and such?

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  • How to parse json data from https client in android

    - by Madhan Shanmugam
    I try to fetch data from https client. Same code i used to fetch from http client. but its working fine. when i try to use Https client its not working. i am getting the following error. java.net.UnknownHostException: Host is unresolved: https client address:443 Error Log: 10-27 10:01:08.280: W/System.err(21826): java.net.UnknownHostException: Host is unresolved: https client address.com 443 10-27 10:01:08.290: W/System.err(21826): at java.net.Socket.connect(Socket.java:1037) 10-27 10:01:08.290: W/System.err(21826): at org.apache.http.conn.ssl.SSLSocketFactory.connectSocket(SSLSocketFactory.java:317) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:129) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:348) 10-27 10:01:08.310: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 10-27 10:01:08.320: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 10-27 10:01:08.320: W/System.err(21826): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 10-27 10:01:08.320: W/System.err(21826): at com.myfile.JSONParser.getJSONFromUrl(JSONParser.java:38) 10-27 10:01:08.320: W/System.err(21826): at com.myfile.myfile.processThread(myfile.java:159) 10-27 10:01:08.330: W/System.err(21826): at com.peripay.PERIPay$1$1.run(myfile.java:65) 10-27 10:01:08.330: E/Buffer Error(21826): Error converting result java.lang.NullPointerException 10-27 10:01:08.330: E/JSON Parser(21826): Error parsing data org.json.JSONException: A JSONObject text must begin with '{' at character 0 of

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  • How does a client find the port number of a server?

    - by Jonathan
    Hello all, I am currently learning about basic networking in java. I have been playing around with the server and client relationship between two of my computers. However, I cannot figure out how distributed programs (say, a videogame), can not only find the 'host' computer, but also the port number on which the server is running in order to create a Socket between the two computers. The only way I really see to create a Socket is with an already known IP Address, and with a known port number. How do you search a LAN network for another computer (host) searching for clients? How do you determine what port the server is located on without 'pinging' all available ports for a response (which, I understand, is bad form... Something about 'server attack'...)? In such a situation as a video game, there can be any number of computers on the same network, and any number of them might be attempting to host, or otherwise running the application. Any other important information, or perhaps reference to a more detailed tutorial than the one I am using, regarding making connections on so very little information on the client side would be appreciated. Many thanks, Jonathan

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  • Simple continuously running XMPP client in python

    - by tom
    I'm using python-xmpp to send jabber messages. Everything works fine except that every time I want to send messages (every 15 minutes) I need to reconnect to the jabber server, and in the meantime the sending client is offline and cannot receive messages. So I want to write a really simple, indefinitely running xmpp client, that is online the whole time and can send (and receive) messages when required. My trivial (non-working) approach: import time import xmpp class Jabber(object): def __init__(self): server = 'example.com' username = 'bot' passwd = 'password' self.client = xmpp.Client(server) self.client.connect(server=(server, 5222)) self.client.auth(username, passwd, 'bot') self.client.sendInitPresence() self.sleep() def sleep(self): self.awake = False delay = 1 while not self.awake: time.sleep(delay) def wake(self): self.awake = True def auth(self, jid): self.client.getRoster().Authorize(jid) self.sleep() def send(self, jid, msg): message = xmpp.Message(jid, msg) message.setAttr('type', 'chat') self.client.send(message) self.sleep() if __name__ == '__main__': j = Jabber() time.sleep(3) j.wake() j.send('[email protected]', 'hello world') time.sleep(30) The problem here seems to be that I cannot wake it up. My best guess is that I need some kind of concurrency. Is that true, and if so how would I best go about that? EDIT: After looking into all the options concerning concurrency, I decided to go with twisted and wokkel. If I could, I would delete this post.

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