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  • Tkinter Packing Strangeness: Buttons packed above others

    - by Parand
    I'm sure I'm doing something obvious wrong here, but I can't see it. I end up with the "Should be on top" label packed at the bottom instead of at the top. What am I doing wrong? from Tkinter import * class SelectAction(Frame): buttons = {} def callback(self): print "Callback" def createWidgets(self): logo_label = Label(text="Should be on top").pack(fill=X) for name, text, callback in ( ('setup_account', 'Account Settings', self.callback), ('do_action', 'Do Something', self.callback), ): self.buttons[name] = Button(self, text=text, command=callback).pack(fill=X) def __init__(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() if __name__ == "__main__": root = Tk() app = SelectAction(master=root) app.mainloop() root.destroy()

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  • Problem adding UIBarButtonItems to a ToolBar

    - by Olivier de Jonge
    I have a UINavigationController with a UITableViewController in it. I want to show a ToolBar on the bottom with UIBarButtonItem's. The ToolBar is showing up, but the buttons won't appear. Anyone knows why? - (void)viewDidLoad { [super viewDidLoad]; [[self navigationItem] setTitle:@"Selections List"]; [[self navigationItem] setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addProjectSearch:)] autorelease]]; [[self navigationItem] setLeftBarButtonItem:[self editButtonItem]]; [[super tableView] setDataSource: self]; [[super tableView] setDelegate: self]; //Toolbar UIBarButtonItem * logoutButton = [[[UIBarButtonItem alloc] initWithTitle:@"Log out" style:UIBarButtonItemStylePlain target:self action:@selector(logOut:)]autorelease]; NSMutableArray * arr = [NSMutableArray arrayWithObjects:logoutButton, nil]; [[self navigationController] setToolbarHidden: NO animated:YES]; [[self navigationController] setToolbarItems:arr animated:YES]; }

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  • Cannot figure out how to get rid of memory leak

    - by Mark S.
    I'm trying to test for memory leaks in my iphone and I'm not having much luck getting rid of this one. Here is the code that is leaking. - (id)initWithManagedObjectContext:(NSManagedObjectContext *)aMoc delegate:(id)aDelegate runSync:(BOOL)aRunSync { if (self = [super init]) { self.moc = aMoc; self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; self.delegate = aDelegate; calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; self.runSync = aRunSync; } return self; } It is leaking on the self.settingsManager = [[VacaCalcSettingsManager alloc] initWithManagedObjectContext:self.moc]; line. The self.settingManager instance variable is released in the dealloc method of the class. I'm not sure what other information would be pertinent. Please let me know and I can provide it. Thanks for any assistance. -Mark

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • Removing a node from a linked list

    - by lost_with_coding
    I would like to create a delete_node function that deletes the node at the location in the list as a count from the first node. So far this is the code I have: class node: def __init__(self): self.data = None # contains the data self.next = None # contains the reference to the next node class linked_list: def __init__(self): self.cur_node = None def add_node(self, data): new_node = node() # create a new node new_node.data = data new_node.next = self.cur_node # link the new node to the 'previous' node. self.cur_node = new_node # set the current node to the new one. def list_print(self): node = ll.cur_node while node: print node.data node = node.next def delete_node(self,location): node = ll.cur_node count = 0 while count != location: node = node.next count+=1 delete node ll = linked_list() ll.add_node(1) ll.add_node(2) ll.add_node(3) ll.list_print()

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  • How to print with PYGTK on quickly

    - by user88476
    I am trying to make a program that can open save and print texts with Quickly, but I can't get the printing part to work. In my code when you press the "printbutton" it opens a print dialog: def on_printbutton_clicked(self,widget): self.printdialog.show() and that works fine. And when you click "ok" it will gather the settings from the dialog and try to print: def on_printdialog_response(self,widget,ok): printjob = gtkunixprint.PrintJob(self.filename,self.printdialog.get_selected_printer,self.printdialog.get_setting,self.printdialog.get_page_setup) but when I run it doesn't work and just gives me this: NameError: global name 'gtkunixprint' is not defined Is "gtkunixprint" wrong? Or is it something else in my code? Or should I first import something? I hope you can help me.

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  • Python: How To copy function parameters into object's fields effortlessly ?

    - by bandana
    Many times I have member functions that copy parameters into object's fields. For Example: class NouveauRiches(object): def __init__(self, car, mansion, jet, bling): self.car = car self.mansion = mansion self.jet = jet self.bling = bling Is there a python language construct that would make the above code less tedious? One could use *args: def __init__(self, *args): self.car, self.mansion, self.jet, self.bling = args +: less tedious -: function signature not revealing enough. need to dive into function code to know how to use function -: does not raise a TypeError on call with wrong # of parameters (but does raise a ValueError) Any other ideas? (Whatever your suggestion, make sure the code calling the function does stays simple)

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  • QComboBox returns None Type . How to get Current Data ?

    - by vettipayyan
    I've implemented 2 QComboBoxes with one having items manually inserted every time and another one having items inserted with a list (I'm using Python ) But when i attempt to get the current value of Combobox , it returns None . I proceeded as specified in this question : I referred this i have provided wat i've coded ."command" and "option" are QComboBoxes ( Pardon me for bad style) Is there any mistake in Indexes ? self.command.insertItem(1,'Convert') self.command.insertItem(2,'Compose') self.command.insertItem(3,'Animate') self.option.insertItems(268,list) and retrieval : self.selected_com=self.command.itemData(self.command.currentIndex()) self.selected_opt=self.option.itemData(self.option.currentIndex())

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  • Tips on self-learning boot-time fundamentals (grub, disks, partitions, LVMs, etc)?

    - by Harry
    Is there any good resource which I can use to self-learn all the low-level system administration details on Grub, Grub2, disks, partitioning, LVM, etc? I'm comfortable with system admin tasks post-boot but I lack knowledge about both the fundamentals and actuals of all that happens during boot on a Linux system such as Fedora. Any recommendations on how to setup a testbed on my desktop for learning the above? I may not be able to get another machine / harddisk, so may have to rely on something like VirtualBox. But don't know if there are other (better) options... so asking for tips from those who have self-learned / mastered this track themselves.

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  • Django's self.client.login(...) does not work in unit tests

    - by thebossman
    I have created users for my unit tests in two ways: 1) Create a fixture for "auth.user" that looks roughly like this: { "pk": 1, "model": "auth.user", "fields": { "username": "homer", "is_active": 1, "password": "sha1$72cd3$4935449e2cd7efb8b3723fb9958fe3bb100a30f2", ... } } I've left out the seemingly unimportant parts. 2) Use 'create_user' in the setUp function (although I'd rather keep everything in my fixtures class): def setUp(self): User.objects.create_user('homer', '[email protected]', 'simpson') Note that the password is simpson in both cases. I've verified that this info is correctly being loaded into the test database time and time again. I can grab the User object using User.objects.get. I can verify the password is correct using 'check_password.' The user is active. Yet, invariably, self.client.login(username='homer', password='simpson') FAILS. I'm baffled as to why. I think I've read every single Internet discussion pertaining to this. Can anybody help? The login code in my unit test looks like this: login = self.client.login(username='homer', password='simpson') self.assertTrue(login) Thanks.

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  • How to install pip/easy_install on debian 6 for python3.2

    - by atomAltera
    I'm trying to install pip or setup tools form python 3.2 in debian 6. First case: apt-get install python3-pip...OK python3 easy_install.py webob Searching for webob Reading http://pypi.python.org/simple/webob/ Reading http://webob.org/ Reading http://pythonpaste.org/webob/ Best match: WebOb 1.2.2 Downloading http://pypi.python.org/packages/source/W/WebOb/WebOb-1.2.2.zip#md5=de0f371b46554709ce5b93c088a11cae Processing WebOb-1.2.2.zip Traceback (most recent call last): File "easy_install.py", line 5, in <module> main() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1931, in main with_ei_usage(lambda: File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1912, in with_ei_usage return f() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 1935, in <lambda> distclass=DistributionWithoutHelpCommands, **kw File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 368, in run self.easy_install(spec, not self.no_deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 608, in easy_install return self.install_item(spec, dist.location, tmpdir, deps) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 638, in install_item dists = self.install_eggs(spec, download, tmpdir) File "/usr/lib/python3/dist-packages/setuptools/command/easy_install.py", line 799, in install_eggs unpack_archive(dist_filename, tmpdir, self.unpack_progress) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 67, in unpack_archive driver(filename, extract_dir, progress_filter) File "/usr/lib/python3/dist-packages/setuptools/archive_util.py", line 154, in unpack_zipfile data = z.read(info.filename) File "/usr/local/lib/python3.2/zipfile.py", line 891, in read with self.open(name, "r", pwd) as fp: File "/usr/local/lib/python3.2/zipfile.py", line 980, in open close_fileobj=not self._filePassed) File "/usr/local/lib/python3.2/zipfile.py", line 489, in __init__ self._decompressor = zlib.decompressobj(-15) AttributeError: 'NoneType' object has no attribute 'decompressobj' Second case: from http://pypi.python.org/pypi/distribute#installation-instructions python3 distribute_setup.py Downloading http://pypi.python.org/packages/source/d/distribute/distribute-0.6.28.tar.gz Extracting in /tmp/tmpv6iei2 Traceback (most recent call last): File "distribute_setup.py", line 515, in <module> main(sys.argv[1:]) File "distribute_setup.py", line 511, in main _install(tarball, _build_install_args(argv)) File "distribute_setup.py", line 73, in _install tar = tarfile.open(tarball) File "/usr/local/lib/python3.2/tarfile.py", line 1746, in open raise ReadError("file could not be opened successfully") tarfile.ReadError: file could not be opened successfully Third case: from http://pypi.python.org/pypi/distribute#installation-instructions tar -xzvf distribute-0.6.28.tar.gz cd distribute-0.6.28 python3 setup.py install Before install bootstrap. Scanning installed packages No setuptools distribution found running install running bdist_egg running egg_info writing distribute.egg-info/PKG-INFO writing top-level names to distribute.egg-info/top_level.txt writing dependency_links to distribute.egg-info/dependency_links.txt writing entry points to distribute.egg-info/entry_points.txt reading manifest file 'distribute.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'distribute.egg-info/SOURCES.txt' installing library code to build/bdist.linux-x86_64/egg running install_lib running build_py copying distribute.egg-info/PKG-INFO -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/SOURCES.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/dependency_links.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/entry_points.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying distribute.egg-info/top_level.txt -> build/bdist.linux-x86_64/egg/EGG-INFO creating 'dist/distribute-0.6.28-py3.2.egg' and adding 'build/bdist.linux-x86_64/egg' to it Traceback (most recent call last): File "setup.py", line 220, in <module> scripts = scripts, File "/usr/local/lib/python3.2/distutils/core.py", line 148, in setup dist.run_commands() File "/usr/local/lib/python3.2/distutils/dist.py", line 917, in run_commands self.run_command(cmd) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/install.py", line 73, in run self.do_egg_install() File "build/src/setuptools/command/install.py", line 93, in do_egg_install self.run_command('bdist_egg') File "/usr/local/lib/python3.2/distutils/cmd.py", line 313, in run_command self.distribution.run_command(command) File "/usr/local/lib/python3.2/distutils/dist.py", line 936, in run_command cmd_obj.run() File "build/src/setuptools/command/bdist_egg.py", line 241, in run dry_run=self.dry_run, mode=self.gen_header()) File "build/src/setuptools/command/bdist_egg.py", line 542, in make_zipfile z = zipfile.ZipFile(zip_filename, mode, compression=compression) File "/usr/local/lib/python3.2/zipfile.py", line 689, in __init__ "Compression requires the (missing) zlib module") RuntimeError: Compression requires the (missing) zlib module zlib1g-dev installed Help me please

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  • UIPageControl bug: showing one bullet first and then showing everything

    - by user313551
    I have some strange behavior using a UIPageControl: First it appears showing only one bullet, then when I move the scroll view all the bullets appear correctly. Is there something I'm missing before I add it as a subview? Here is my code imageScrollView.h : @interface ImageScrollView : UIView <UIScrollViewDelegate> { NSMutableDictionary *photos; BOOL *pageControlIsChangingPage; UIPageControl *pageControl; } @property (nonatomic, copy) NSMutableDictionary *photos; @property (nonatomic, copy) UIPageControl *pageControl; @end Here is the code for imageScrollView.m: #import "ImageScrollView.h" @implementation ImageScrollView @synthesize photos, pageControl; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code NSLog(@"%@",pageControl); } return self; } - (void) drawRect:(CGRect)rect { [self removeAllSubviews]; UIScrollView *scroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,self.frame.size.width,self.frame.size.height)]; [scroller setDelegate:self]; [scroller setBackgroundColor:[UIColor grayColor]]; [scroller setShowsHorizontalScrollIndicator:NO]; [scroller setPagingEnabled:YES]; NSUInteger nimages = 0; CGFloat cx= 0; for (NSDictionary *myDictionaryObject in photos) { if (![myDictionaryObject isKindOfClass:[NSNull class]]) { NSString *photo =[NSString stringWithFormat:@"http://www.techbase.com.mx/blog/%@", [myDictionaryObject objectForKey:@"filepath"]]; NSDictionary *data = [myDictionaryObject objectForKey:@"data"]; UIView *imageContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; TTImageView *imageView = [[TTImageView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; imageView.urlPath=photo; [imageContainer addSubview:imageView]; UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(0,imageView.frame.size.height,imageView.frame.size.width,10)]; [caption setText:[NSString stringWithFormat:@"%@",[data objectForKey:@"description"]]]; [caption setBackgroundColor:[UIColor grayColor]]; [caption setTextColor:[UIColor whiteColor]]; [caption setLineBreakMode:UILineBreakModeWordWrap]; [caption setNumberOfLines:0]; [caption sizeToFit]; [caption setFont:[UIFont fontWithName:@"Georgia" size:10.0]]; [imageContainer addSubview:caption]; CGRect rect = imageContainer.frame; rect.size.height = imageContainer.size.height; rect.size.width = imageContainer.size.width; rect.origin.x = ((scroller.frame.size.width - scroller.size.width) / 2) + cx; rect.origin.y = ((scroller.frame.size.height - scroller.size.height) / 2); imageContainer.frame=rect; [scroller addSubview:imageContainer]; [imageView release]; [imageContainer release]; [caption release]; nimages++; cx +=scroller.frame.size.width; } } [scroller setContentSize:CGSizeMake(nimages * self.frame.size.width, self.frame.size.height)]; [self addSubview:scroller]; pageControl = [[UIPageControl alloc] initWithFrame:CGRectMake(self.frame.size.width/2, self.frame.size.height -20, (self.frame.size.width/nimages)/2, 20)]; pageControl.numberOfPages=nimages; [self addSubview:pageControl]; [scroller release]; } -(void)dealloc { [pageControl release]; [super dealloc]; } -(void)scrollViewDidScroll:(UIScrollView *)_scrollView{ if(pageControlIsChangingPage){ return; } CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth /2) / pageWidth) + 1; pageControl.currentPage = page; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView{ pageControlIsChangingPage = NO; } @end

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ?

    - by snowflake
    I consider a self-described / auto-descriptive service as a good thing in a SOA architecture, since (almost) everything you know to call the service is present in the service contract (such a WSDL). Sample of a non self-described service for me is Facebook Query Language (FQL http://wiki.developers.facebook.com/index.php/FQL), or any web service exchanging XML flow in a one String parameter for then parsing XML and performing treatments. Last ones seem further more technically decoupled, since technically you can switch implementations without technical impact on the caller, handling compatibility between implementations/versions at a business level. On the other side, having no strong interface (diluted into the service and its version), make the service tightly coupled to the existing implementation (more difficulty to interchange the service and to ensure perfect compatibility). This question is related to http://stackoverflow.com/questions/2503071/how-to-implement-loose-coupling-with-a-soa-architecture So, are self-described / auto-descriptive services loosely or tightly coupled in a SOA architecture ? What are the impacts regarding ESBs ? Any pointer will be appreciated.

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  • Detect user logout / shutdown in Python / GTK under Linux

    - by Ivo Wetzel
    OK this is presumably a hard one, I've got an pyGTK application that has random crashes due to X Window errors that I can't catch/control. So I created a wrapper that restarts the app as soon as it detects a crash, now comes the problem, when the user logs out or shuts down the system, the app exits with status 1. But on some X errors it does so too. So I tried literally anything to catch the shutdown/logout, with no success, here's what I've tried: import pygtk import gtk import sys class Test(gtk.Window): def delete_event(self, widget, event, data=None): open("delete_event", "wb") def destroy_event(self, widget, data=None): open("destroy_event", "wb") def destroy_event2(self, widget, event, data=None): open("destroy_event2", "wb") def __init__(self): gtk.Window.__init__(self, gtk.WINDOW_TOPLEVEL) self.show() self.connect("delete_event", self.delete_event) self.connect("destroy", self.destroy_event) self.connect("destroy-event", self.destroy_event2) def foo(): open("add_event", "wb") def ex(): open("sys_event", "wb") from signal import * def clean(sig): f = open("sig_event", "wb") f.write(str(sig)) f.close() exit(0) for sig in (SIGABRT, SIGILL, SIGINT, SIGSEGV, SIGTERM): signal(sig, lambda *args: clean(sig)) def at(): open("at_event", "wb") import atexit atexit.register(at) f = Test() sys.exitfunc = ex gtk.quit_add(gtk.main_level(), foo) gtk.main() open("exit_event", "wb") Not one of these succeeds, is there any low level way to detect the system shutdown? Google didn't find anything related to that. I guess there must be a way, am I right? :/

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  • Django: Validation error in Admin

    - by tomwolber
    NEWBIE ALERT! background: For the first time, I am writing a model that needs to be validated. I cannot have two Items that have overlapping "date ranges". I have everything working, except when I raise forms.ValidationError, I get the yellow screen of death (debug=true) or a 500 page (debug=false). My question: How can I have an error message show up in the Admin (like when you leave a required filed blank)? Sorry for my inexperience, please let me know if I can clarify the question better. Models.py from django.db import models from django import forms from django.forms import ModelForm from django.db.models import Q class Item(models.Model): name = models.CharField(max_length=500) slug = models.SlugField(unique=True) startDate = models.DateField("Start Date", unique="true") endDate = models.DateField("End Date") def save(self, *args, **kwargs): try: Item.objects.get(Q(startDate__range=(self.startDate,self.endDate))|Q(endDate__range=(self.startDate,self.endDate))|Q(startDate__lt=self.startDate,endDate__gt=self.endDate)) #check for validation, which may raise an Item.DoesNotExist error, excepted below #if the validation fails, raise this error: raise forms.ValidationError('Someone has already got that date, or somesuch error message') except Item.DoesNotExist: super(Item,self).save(*args,**kwargs) def __unicode__(self): return self.name def get_absolute_url(self): return "/adtest/%s/" % self.slug

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  • Class Decorators, Inheritence, super(), and maximum recursion

    - by jamstooks
    I'm trying to figure out how to use decorators on subclasses that use super(). Since my class decorator creates another subclass a decorated class seems to prevent the use of super() when it changes the className passed to super(className, self). Below is an example: def class_decorator(cls): class _DecoratedClass(cls): def __init__(self): return super(_DecoratedClass, self).__init__() return _DecoratedClass class BaseClass(object): def __init__(self): print "class: %s" % self.__class__.__name__ def print_class(self): print "class: %s" % self.__class__.__name__ bc = BaseClass().print_class() class SubClass(BaseClass): def print_class(self): super(SubClass, self).print_class() sc = SubClass().print_class() @class_decorator class SubClassAgain(BaseClass): def print_class(self): super(SubClassAgain, self).print_class() sca = SubClassAgain() # sca.print_class() # Uncomment for maximum recursion The output should be: class: BaseClass class: BaseClass class: SubClass class: SubClass class: _DecoratedClass Traceback (most recent call last): File "class_decorator_super.py", line 34, in <module> sca.print_class() File "class_decorator_super.py", line 31, in print_class super(SubClassAgain, self).print_class() ... ... RuntimeError: maximum recursion depth exceeded while calling a Python object Does anyone know of a way to not break a subclass that uses super() when using a decorator? Ideally I'd like to reuse a class from time to time and simply decorate it w/out breaking it.

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  • django customizing form labels

    - by Henri
    I have a problem in customizing labels in a Django form This is the form code in file contact_form.py: from django import forms class ContactForm(forms.Form): def __init__(self, subject_label="Subject", message_label="Message", email_label="Your email", cc_myself_label="Cc myself", *args, **kwargs): super(ContactForm, self).__init__(*args, **kwargs) self.fields['subject'].label = subject_label self.fields['message'].label = message_label self.fields['email'].label = email_label self.fields['cc_myself'].label = cc_myself_label subject = forms.CharField(widget=forms.TextInput(attrs={'size':'60'})) message = forms.CharField(widget=forms.Textarea(attrs={'rows':15, 'cols':80})) email = forms.EmailField(widget=forms.TextInput(attrs={'size':'60'})) cc_myself = forms.BooleanField(required=False) The view I am using this in looks like: def contact(request, product_id=None): . . . if request.method == 'POST': form = contact_form.ContactForm(request.POST) if form.is_valid(): . . else: form = contact_form.ContactForm( subject_label = "Subject", message_label = "Your Message", email_label = "Your email", cc_myself_label = "Cc myself") The strings used for initializing the labels will eventually be strings dependent on the language, i.e. English, Dutch, French etc. When I test the form the email is not sent and instead of the redirect-page the form returns with: <QueryDict: {u'cc_myself': [u'on'], u'message': [u'message body'], u'email':[u'[email protected]'], u'subject': [u'test message']}>: where the subject label was before. This is obviously a dictionary representing the form fields and their contents. When I change the file contact_form.py into: from django import forms class ContactForm(forms.Form): """ def __init__(self, subject_label="Subject", message_label="Message", email_label="Your email", cc_myself_label="Cc myself", *args, **kwargs): super(ContactForm, self).__init__(*args, **kwargs) self.fields['subject'].label = subject_label self.fields['message'].label = message_label self.fields['email'].label = email_label self.fields['cc_myself'].label = cc_myself_label """ subject = forms.CharField(widget=forms.TextInput(attrs={'size':'60'})) message = forms.CharField(widget=forms.Textarea(attrs={'rows':15, 'cols':80})) email = forms.EmailField(widget=forms.TextInput(attrs={'size':'60'})) cc_myself = forms.BooleanField(required=False) i.e. disabling the initialization then everything works. The form data is sent by email and the redirect page shows up. So obviously something the the init code isn't right. But what? I would really appreciate some help.

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I'm modifying the QuartzDemo sample app from Apple. In QuartzViewController.m I have modifications (by DyingCactus) which replac the back button and add a method to handle the back button press as follows: -(void)viewDidLoad { // Add the QuartzView [scrollView addSubview:self.quartzView]; //add custom back button if this is the PDF view... if ([self.quartzView isKindOfClass:[QuartzPDFView class]]) { self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"QuartzDemo" style:UIBarButtonItemStyleBordered target:self action:@selector(myBackButtonHandler:)]; } } - (void)myBackButtonHandler:(id)sender { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [self.navigationController popViewControllerAnimated:YES]; } I have a PNG image in resources folder called "bookmark.png" and would like to have that image animate as in animation in the example above. The image can be loaded in an UImageview or something and lets say that I have one called bookmark. How do I call that instead of self.quartzview in this part of code: [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations];

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  • wxPython, Threads, and PostEvent between modules

    - by Sam Starling
    I'm relatively new to wxPython (but not Python itself), so forgive me if I've missed something here. I'm writing a GUI application, which at a very basic level consists of "Start" and "Stop" buttons that start and stop a thread. This thread is an infinite loop, which only ends when the thread is stopped. The loop generates messages, which at the moment are just output using print. The GUI class and the infinite loop (using threading.Thread as a subclass) are held in separate files. What is the best way to get the thread to push an update to something like a TextCtrl in the GUI? I've been playing around with PostEvent and Queue, but without much luck. Here's some bare bones code, with portions removed to keep it concise: main_frame.py import wx from loop import Loop class MainFrame(wx.Frame): def __init__(self, parent, title): # Initialise and show GUI # Add two buttons, btnStart and btnStop # Bind the two buttons to the following two methods self.threads = [] def onStart(self): x = Loop() x.start() self.threads.append(x) def onStop(self): for t in self.threads: t.stop() loop.py class Loop(threading.Thread): def __init__(self): self._stop = threading.Event() def run(self): while not self._stop.isSet(): print datetime.date.today() def stop(self): self._stop.set() I did, at one point, have it working by having the classes in the same file by using wx.lib.newevent.NewEvent() along these lines. If anyone could point me in the right direction, that'd be much appreciated.

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  • Memory Leak question

    - by franz
    I am having a memory leak issue with the following code. As much as I can tell I don't see why the problem persists but it still does not release when called. I am detecting the problem in instruments and the following code is keeping its "cards" classes alive even when it should had released them. Any help welcome. ... ... -(id)initDeckWithCardsPicked: (NSMutableArray*)cardsPicked andColors:(NSMutableArray*)cardColors { self = [self init]; if (self != nil) { int count = [cardsPicked count]; for (int i=0; i<count; i++) { int cardNum = [[cardsPicked objectAtIndex:i] integerValue]; Card * card = [[MemoryCard alloc] initWithSerialNumber:cardNum position: CGPointZero color:[cardColors objectAtIndex:i]]; [_cards addObject: card]; [card release]; } } return self; } - (id) init { self = [super init]; if (self != nil) { self.bounds = (CGRect){{0,0},[Card cardSize]}; self.cornerRadius = 8; self.backgroundColor = kAlmostInvisibleWhiteColor; self.borderColor = kHighlightColor; self.cards = [NSMutableArray array]; } return self; } ... ...

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  • How can i attached iphone image through MFMailComposerView in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created a button in the view. On clicking the button it loads the photolibrary from the Iphone. Now i want to attached the those selected image through mail. I donno how can i attached the image in MFMailComposerView. How can i achieve this, Here my code is, -(IBAction) Pictures:(id)sender { self.imgpicker = [[UIImagePickerController alloc] init]; self.imgpicker.delegate = self; self.imgpicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:self.imgpicker animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:NO]; UIView *view = [[UIView alloc] init]; (This view for displaying the images) **imageview** = [[UIImageView alloc] initWithImage:img1]; [imageview setFrame:CGRectMake(0, 0, 320, 420)]; [self.view addSubview:imageview]; [view release]; UIBarButtonItem *rightbutton = [[UIBarButtonItem alloc] initWithTitle:@"Email" style:UIBarButtonItemStyleBordered target:self action:@selector(rightbutton)]; self.navigationItem.rightBarButtonItem = rightbutton; [rightbutton release]; } -(void) rightbutton { ***[self emailImage:(UIImage *)image]***;(I donno how to pass the image instance to mail view) } - (void)emailImage:(UIImage *)image { picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; NSData *data = UIImagePNGRepresentation(image); [picker addAttachmentData:data mimeType:@"image/png" fileName:@"iPod Library Image"]; [self presentModalViewController:picker animated:YES]; [picker release]; } Plese help me out. Thanks.

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  • How to get a UIScrollView embedded within a UITableCellView to scroll?

    - by Zan
    I have a scroll view containing several images embedded within a custom cell view, it sometimes scrolls horizontally if I keep holding the cell for a while. I tried a lot of things and it doesn't seem to work, please help? Here's part of the CustomCell : UITableViewCell code: -(void) layoutSubviews { CGRect scrollViewFrame = CGRectMake(0, 0, 320, 200); self.scrollView.frame = scrollViewFrame; self.scrollView.backgroundColor = [UIColor whiteColor]; self.scrollView.contentSize = CGSizeMake((320*3), 200); self.scrollView.scrollEnabled = YES; self.scrollView.clipsToBounds = YES; self.scrollView.pagingEnabled = YES; self.scrollView.showsHorizontalScrollIndicator = NO; self.scrollView.showsVerticalScrollIndicator = NO; self.scrollView.scrollsToTop = NO; self.scrollView.delegate = self; self.scrollView.userInteractionEnabled = YES; // add 3 images to subview here pageControl.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.7]; pageControl.frame = CGRectMake(0, 170, 320, 30); pageControl.numberOfPages = 8;} I tested the code on a UIViewController and it works just fine, I'm guessing that this is caused by cell selection and I tried returning nil when the cell gets selected and that didn't work. I also tried passing touches to the scrollview and that didn't work either, please help?

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  • How can i attached iphone image through mail in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created a button in the view. On clicking the button it loads the photolibrary from the Iphone. Now i want to attached the those selected image through mail. I donno how to attach the image in MFMailComposerView. How can i achieve this, Here my code is, -(IBAction) Pictures:(id)sender { self.imgpicker = [[UIImagePickerController alloc] init]; self.imgpicker.delegate = self; self.imgpicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:self.imgpicker animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:NO]; UIView *view = [[UIView alloc] init]; (This view for displaying the images) imageview = [[UIImageView alloc] initWithImage:img1]; [imageview setFrame:CGRectMake(0, 0, 320, 420)]; [self.view addSubview:imageview]; [view release]; UIBarButtonItem *rightbutton = [[UIBarButtonItem alloc] initWithTitle:@"Email" style:UIBarButtonItemStyleBordered target:self action:@selector(rightbutton)]; self.navigationItem.rightBarButtonItem = rightbutton; [rightbutton release]; } -(void) rightbutton { [self emailImage:(UIImage *)image];( how to pass the image to mail view) } - (void)emailImage:(UIImage *)image { picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; NSData *data = UIImagePNGRepresentation(image); [picker addAttachmentData:data mimeType:@"image/png" fileName:@"iPod Library Image"]; [self presentModalViewController:picker animated:YES]; [picker release]; } Please help me out. Thanks.

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  • Adding a UIPickerView over a UITabBarController

    - by Kai
    I'm trying to have a UIPickerView slide from the bottom of the screen (over the top of a tab bar) but can't seem to get it to show up. The actual code for the animation is coming from one of Apple's example code projects (DateCell). I'm calling this code from the first view controller (FirstViewController.m) under the tab bar controller. - (IBAction)showModePicker:(id)sender { if (self.modePicker.superview == nil) { [self.view.window addSubview:self.modePicker]; // size up the picker view to our screen and compute the start/end frame origin for our slide up animation // // compute the start frame CGRect screenRect = [[UIScreen mainScreen] applicationFrame]; CGSize pickerSize = [self.modePicker sizeThatFits:CGSizeZero]; CGRect startRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height, pickerSize.width, pickerSize.height); self.modePicker.frame = startRect; // compute the end frame CGRect pickerRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height - pickerSize.height, pickerSize.width, pickerSize.height); // start the slide up animation [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // we need to perform some post operations after the animation is complete [UIView setAnimationDelegate:self]; self.modePicker.frame = pickerRect; // shrink the vertical size to make room for the picker CGRect newFrame = self.view.frame; newFrame.size.height -= self.modePicker.frame.size.height; self.view.frame = newFrame; [UIView commitAnimations]; // add the "Done" button to the nav bar self.navigationItem.rightBarButtonItem = self.doneButton; }} Whenever this action fires via a UIBarButtonItem that lives in a UINavigationBar (which is all under the FirstViewController) nothing happens. Can anyone please offer some advice?

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