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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Why does my UIButton.titleLabel.text disappear when I place an image in the button?

    - by nickthedude
    I've had this problem before but was able to work around it until now, Basically I'm creating a custom UIbutton setting its image as a uiimage and then the button that has had a label until I implimented the below code now loses its label. I need that label because it is set programatically in code that follows. NSString *imageName = [NSString stringWithFormat:kNameOfButtonimage ]; UIImage *image = [UIImage imageNamed:imageName]; [button setImage:image forState:UIControlStateNormal ]; Any help you could lend would be mucho appreciated. -nick

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  • Move delete control in custom UITableViewCell

    - by Macatomy
    I have a UITableViewCell with a custom backgroundView (for custom cell drawing). To make it look proper with my cell, I need to move both the delete disclosure indicator (the red circle with a white line through it) and the Delete button itself over a few pixels. How do I change the position? Thanks

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  • drawRect context Error

    - by user361228
    Hi, I heard that a lot of people get a context error by not using drawRect Now I have this: - (void)drawRect:(CGRect)rect { NSLog(@"drawRect: Starts"); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); CGContextSetLineWidth(context, 3.0); CGContextMoveToPoint(context, lineStart.x, lineStart.y); CGContextAddLineToPoint(context, lineEnd.x, lineEnd.y); CGContextStrokePath(context); } Error: <Error>: CGContextSetRGBStrokeColor: invalid context Which had work on previous programs, but not on this one. Whats different: I have a view controller, which calls this UIView: -(void)createLine:(CGPoint)start:(CGPoint)end { NSLog(@"createLine: Starts"); lineEnd = start; lineStart = end; self = [super initWithFrame:drawRect:CGRectMake(fmin(lineStart.x, lineEnd.x), fmin(lineStart.y, lineEnd.y), fabs(lineStart.x - lineEnd.x), fabs(lineStart.y - lineEnd.y))]; } This is my first question, and I am not sure how much info code I should be putting here so be easy on me :D Thanks

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  • Is there a way to read what NSLog is writing from within the app?

    - by Jared P
    I have already tried stderr = stdout = fopen("/Users/Jared/Desktop/Untitled.txt", "w"); just as a test (obvi not production code) and this works fine for printf and some errors, but fails to redirect NSLog. I would like to be able to read what is being sent to NSLog as a string, and preferably prevent it from actually going into the system logs, although I don't particularly care if it has to. I need it to redirect logging from both my own code and apple's frameworks, which is why I can't just write a function that would append logs to a string. Thanks

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  • UITouches not detecting.

    - by Tony
    Hi, My UItouches is not detecting in my Slideshow nib file. What is the problem? Can anyone help? @class Slideshow; @interface RootViewController : UIViewController{ PreferencesController *preferencesController; Slideshow *slideshow;} Slideshow Implementation @implementation Slideshow - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touches begin"); } - (void)viewDidLoad { UIImageView *frontView = [[UIImageView alloc] initWithFrame:self.view.bounds]; frontView.backgroundColor = [UIColor blackColor]; frontView.image = [UIImage imageNamed:@"apple.png"]; frontView.userInteractionEnabled = YES; [self.view addSubview:frontView]; [frontView release]; }@end

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  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

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  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

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  • Error Playing video from server with MPMoviePlayerController

    - by skiria
    I try to play a video on the server with this code. I have a error. //Play the video from server - (IBAction)playVideo:(id)sender; { NSLog(@"URLVIDEO %@", aVideo.urlVideo); MPMoviePlayerController *VideoPlayer = [[MPMoviePlayerController alloc]initWithContentURL:[NSURL URLWithString:aVideo.urlVideo]]; [VideoPlayer play]; } //Error on con console Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Content URL must not be nil.' aVideo.urlVideo is a NSString and it's correct when I copy the result on the NSLog on the browser.

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  • UIScrollview calling superviews layoutSubviews when scrolling?

    - by marchinram
    Hello, I added a UITableView as a subview to a custom UIView class I'm working on. However I noticed that whenever I scroll the table it calls my classes layoutSubviews. I'm pretty sure its the UIScrollview that the table is inheriting from which is actually doing this but wanted to know if there is a way to disable this functionality and if not why is it happening? I don't understand why when you scroll a scrollview it needs its superview to layout its subviews. Code: @implementation CustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.clipsToBounds = YES; UITableView *tableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0, 15.0, 436.0, 132.0) style:UITableViewStylePlain]; tableView.dataSource = self; tableView.delegate = self; tableView.separatorStyle = UITableViewCellSeparatorStyleNone; tableView.backgroundColor = [UIColor clearColor]; tableView.showsVerticalScrollIndicator = NO; tableView.contentInset = UIEdgeInsetsMake(kRowHeight, 0.0, kRowHeight, 0.0); tableView.tag = componentIndex; [self addSubview:tableView]; [tableView release]; } return self; } - (void)layoutSubviews { // This is called everytime I scroll the tableview } @end

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  • Objective C: Initalizing static variable with static method call

    - by adranale
    The Compiler claims an error saying: "initializer element is not constant", when I try to initialize a static variable inside a method with a call to a static method (with + in its definition). Anyway I can tell him that this method always returns the same value. I know this is not the same as static method, but there seems to be no constant methods in Objective-C (other than macros which won't work here because I am calling UI_USER_INTERFACE_IDIOM() from inside the method).

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  • Scrolling png with text & alpha on top of a static UIImageView

    - by heymon
    I have a view controller that has a view structure as follows: FilesOwner FirstResponder View ImageView (.jpg) ScrollView ImageView (.png) The text in the innermost imageview has white text and clear (alpha) all around. I want to scroll the innermost imageview, and see the background image (the .jpg) behind it. Its not working. Its acting like the scrollview background obscures the underneath .jpg. I say this because if I change the background color of the scrollview, that's what I see i.e. if I set it black, I see black behind my .png, if I set it white, I see white. If I change the alpha of the scrollview that doesn't seem to work either. The one other thing I tried was unchecking drawing: Opaque, but that doesn't get it either.

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  • query about xml parsing

    - by shishir.bobby
    hi all ,i just want to knw,is there any boundations in xml parsing with characters like can we parse a word containing some characters like "frühe" containing "ü" "böser" containing "ö" while i am parsing my xml,which is few different languages, some characters are like the above. and wen i saw in console, it get interpted,exaactly wen it reacher "ü" becoz at console it prints "fr" so can someone provide me some ideas about this thing regards shishir

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  • NSXMLParser error code 65

    - by Zhongcai
    Hi guys, NSXMLParser is giving me the following error: "Error 65, Description: (null), Line: 1, Column: 47" I've checked the documentation, and it says that a space is required at column47??. Was hoping someone can help out on this? The raw xml file is as follows. Strangely, the parser works intermittently at times, and for the same xml file. <?xml version="1.0"?> <contacts> <known> <pid>116</pid> <abid>188</abid> <latitude>1.417320695</latitude> <longitude>103.7597807</longitude> <status>Available</status> </known> </contacts>

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  • Memory leak using (void) alloc

    - by Rudiger
    I have seen a similar line of code floating about in Apples code: (void)[[URLRequest alloc] initializeRequestWithValues:postBody url:verifySession httpHeader:nil delegate:self]; URLRequest is my own custom class. I didn't write this and I think the guy that did just grabbed it from Apple's example. To me this should leak and when I test it I'm pretty sure it leaks 16 bytes. Would it? I know how to fix it if it does but wasn't sure as it was taken from Apple's code.

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  • UITableViewCellStyleDefault image size

    - by Rob Bonner
    Hello all, I am getting some odd behavior from stock table cells, or maybe not odd, maybe I am making some assumptions. I create the cells as follows: cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; Then I assign an image to the default imageView property. My image usually comes in from a user, so it might be larger than the default size. To take care of this I: [cell.imageView setContentMode:UIViewContentModeScaleAspectFit]; which I expected to scale the image for me within the control, but in reality, the images are all over the map. So, is there a proper way to constrain the image in stock cell types? Thanks in advance!

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  • UISlider increments

    - by Stan Note
    Hi all, I have a UISlider that slides with a range from 0.0 to 1.0. Out of the box, the slider lets users slide with a really high number of fraction digits, but I only want my users to be able to increment/decrement by .001 for each "tick" up or down of the slider. Is this possible to set up? Thank you!

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  • Detecting double tap in UIScrollView

    - by william-hu
    Hi, i searched much, the main way is subclass, override -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } but i use NSL(@"") in this method to display the times ,but can't work ,who can give me a way to detect double click in detail.thank you so much!

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  • NSString copy not copying?

    - by Scotty Allen
    NSString *myString = @"sample string"; NSString *newString = [NSString stringWithString: myString]; If I set a breakpoint after these two lines, the pointer for myString is the same as the pointer for newString. WTF? Isn't NSString copy supposed to return a pointer to a new object? Or am I missing something fundamental about how copy is supposed to work?

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  • Get directory contents in date modified order

    - by nevan
    Is there an method to get the contents of a folder in a particular order? I'd like an array of file attribute dictionaries (or just file names) ordered by date modified. Right now, I'm doing it this way: get an array with the file names get the attributes of each file store the file's path and modified date in a dictionary with the date as a key Next I have to output the dictionary in date order, but I wondered if there's an easier way? If not, is there a code snippet somewhere which will do this for me? Thanks.

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  • table viwe set from textfeilds.?

    - by shishir.bobby
    i hv three textfeilds to,from and message. and a button when user fills these three and hits button,the values in these three textfield should be set in tableview. everytime user hits the button,the value should be set at the top of thetableview,pushing other entries 1 row down, how can i do this? its kind of urjent suggestions are always appreciated hopeing for a quick reply regards shishir

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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • __spin_lock while writing the bytes in NSOutputStream

    - by Mohammed Sadiq
    HI all, I have a issue that when I try to write some bytes in the outputstream, I am getting the bad access. The code is as follows : int writtenBytes = [_os write:[packetInBytes bytes] maxLength:lengthOfPacket]; where the "packetInBytes" points to NSData and "lengthOfPacket" corresponds to the data length, and _os represents the NSOutputStream. The call stack from the debugger is as follows : 0 0xffff0269 in __spin_lock 1 0x302a6098 in CFSocketDisableCallBacks 2 0x003b46d0 in SocketStream::write 3 0x302402c3 in CFWriteStreamWrite 4 0x0001b423 in -[Writer write:] at Writer.m:96 5 0x0001b5ef in -[Writer run] at Writer.m:111 6 0x3050a79d in -[NSThread main] 7 0x3050a338 in NSThread__main 8 0x91a27fe1 in _pthread_start 9 0x91a27e66 in thread_start** I am not getting this issue always. I get this issue execute my code for some 5 or more times ... I have checked all the params that i pass to the write function have its values and not nil. Any help would be greatly appreciated Best Regards, MOhammed Sadiq.

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