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  • IE browser caching and the jQuery Form Plugin

    - by Harfleur
    Like so many lost souls before me, I'm floundering in the snake pit that is Ajax form submission and IE browser caching. I'm trying to write a simple script using the jQuery Form Plugin to Ajaxify Wordpress comments. It's working fine in Firefox, Chrome, Safari, et. al., but in IE, the response text is cached with the result that Ajax is pulling in the wrong comment. jQuery(this).ajaxSubmit({ success: function(data) { var response = $("<ol>"+data+"</ol>"); response.find('.commentlist li:last').hide().appendTo(jQuery('.commentlist')).slideDown('slow'); } }); ajaxSubmit sends the comment to wp-comments-post.php, which inelegantly spits back the entire page as a response. So, despite the fact that it's ugly as toads, I'm sticking the response text in a variable, using :last to isolate the most recent comment, and sliding it down in its place. IE, however, is returning the cached version of the page, which doesn't include the new comment. So ".commentlist li:last" selects the previous comment, a duplicate of which then uselessly slides down beneath the original. I've tried setting "cache: false" in the ajaxSubmit options, but it has no effect. I've tried setting a url option and tacking on a random number or timestamp, but it winds up being attached to the POST that submits the comment to the server rather than the GET that returns the response, and so has no effect. I'm not sure what else to try. Everything works fine in IE if I turn off browser caching, but that's obviously not something I can expect anyone viewing the page to do. Any help will be hugely appreciated. Thanks in advance! EDIT WITH A PROGRESS REPORT: A couple of people have suggested using PHP headers to prevent caching, and this does indeed work. The trouble is that wp-comments-post is spitting back the entire page when a new comment is submitted, and the only way I can see to add headers is to put them in the Wordpress post template, which disables caching on all posts at all times--not quite the behavior I'm looking for. Is there a way to set a php conditional--"if is_ajax" or something like that--that would keep the headers from being applied during regular pageloads, but plug them in if the page was called by an Ajax GET?

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  • Making a Login Work After Cache, Cookies, etc. Have Been Cleared

    - by John
    Hello, I am using the code below for a user login. The first I try to login after cache / cookies, etc. have been cleared, the browser refreshes and the user name is not logged in. After that, logging in works fine. Any idea how I can make it work the first time? Thanks in advance, John index.php: <?php if($_SERVER['REQUEST_METHOD'] == "POST"){header('Location: http://www...com/.../index.php?username='.$username.'&password='.$password.'');} require_once "header.php"; include "login.php"; require_once "footer.php"; ?> login.php: <?php if (!isLoggedIn()) { if (isset($_POST['cmdlogin'])) { if (checkLogin($_POST['username'], $_POST['password'])) { show_userbox(); } else { echo "Incorrect Login information !"; show_loginform(); } } else { show_loginform(); } } else { show_userbox(); } ?> show_loginform function: function show_loginform($disabled = false) { echo '<form name="login-form" id="login-form" method="post" action="./index.php?'.$_SERVER['QUERY_STRING'].'"> <div class="usernameformtext"><label title="Username">Username: </label></div> <div class="usernameformfield"><input tabindex="1" accesskey="u" name="username" type="text" maxlength="30" id="username" /></div> <div class="passwordformtext"><label title="Password">Password: </label></div> <div class="passwordformfield"><input tabindex="2" accesskey="p" name="password" type="password" maxlength="15" id="password" /></div> <div class="registertext"><a href="http://www...com/.../register.php" title="Register">Register</a></div> <div class="lostpasswordtext"><a href="http://www...com/.../lostpassword.php" title="Lost Password">Lost password?</a></div> <p class="loginbutton"><input tabindex="3" accesskey="l" type="submit" name="cmdlogin" value="Login" '; if ($disabled == true) { echo 'disabled="disabled"'; } echo ' /></p></form>'; }

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  • How to calculate the maximum block length in C of a binary number

    - by user1664272
    I want to reiterate the fact that I am not asking for direct code to my problem rather than wanting information on how to reach that solution. I asked a problem earlier about counting specific integers in binary code. Now I would like to ask how one comes about counting the maximum block length within binary code. I honestly just want to know where to get started and what exactly the question means by writing code to figure out the "Maximum block length" of an inputted integers binary representation. Ex: Input 456 Output: 111001000 Number of 1's: 4 Maximum Block Length: ? Here is my code so far for reference if you need to see where I'm coming from. #include <stdio.h> int main(void) { int integer; // number to be entered by user int i, b, n; unsigned int ones; printf("Please type in a decimal integer\n"); // prompt fflush(stdout); scanf("%d", &integer); // read an integer if(integer < 0) { printf("Input value is negative!"); // if integer is less than fflush(stdout); return; // zero, print statement } else{ printf("Binary Representation:\n", integer); fflush(stdout);} //if integer is greater than zero, print statement for(i = 31; i >= 0; --i) //code to convert inputted integer to binary form { b = integer >> i; if(b&1){ printf("1"); fflush(stdout); } else{ printf("0"); fflush(stdout); } } printf("\n"); fflush(stdout); ones = 0; //empty value to store how many 1's are in binary code while(integer) //while loop to count number of 1's within binary code { ++ones; integer &= integer - 1; } printf("Number of 1's in Binary Representation: %d\n", ones); // prints number fflush(stdout); //of ones in binary code printf("Maximum Block Length: \n"); fflush(stdout); printf("\n"); fflush(stdout); return 0; }//end function main

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  • NSSortDescriptor for NSFetchRequestController causes crash when value of sorted attribute is changed

    - by AJ
    I have an Core Data Entity with a number of attributes, which include amount(float), categoryTotal(float) and category(string) The initial ViewController uses a FethchedResultsController to retrieve the entities, and sorts them based on the category and then the categoryTotal. No problems so far. NSManagedObjectContext *moc = [self managedObjectContext]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Transaction" inManagedObjectContext:moc]; NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; [request setEntity:entityDescription]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(dateStamp >= %@) AND (dateStamp =< %@)", startDate, endDate]; [request setPredicate:predicate]; NSSortDescriptor *sortByCategory = [[NSSortDescriptor alloc] initWithKey:@"category" ascending:sortOrder]; NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortByTotals, sortByCategory, nil]; [request setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:managedObjectContext sectionNameKeyPath:@"category" cacheName:nil]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; On selecting a row (tableView:didSelectRowAtIndexPath), another view controller is loaded that allows editing of the amount field for the selected entity. Before returning to the first view, categoryTotal is updated by the new ‘amount’. The problem comes when returning to the first view controller, the app bombs with *Serious application error. Exception was caught during Core Data change processing: Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (1) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted). with userInfo (null) Program received signal: “EXC_BAD_ACCESS”.* This seems to be courtesy of NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; If I remove this everything works as expected, but obviously without the sorting I want. I'm guessing this is to do with the sorting order changing due to categoryTotal changing (deletion / insertion) but can't find away fix this. I've verified that values are being modified correctly in the second view, so it appears down to the fetchedResultsController being confused. If the categoryAmount is changed to one that does not change the sort order, then no error is generated I'm not physically changing (ie deleting) the number of items the fetchedResultsController is returning ... the only other issue I can find that seem to generate this error Any ideas would be most welcome Thanks, AJ

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  • How can I send multiple types of objects across Protobuf?

    - by cyclotis04
    I'm implementing a client-server application, and am looking into various ways to serialize and transmit data. I began working with Xml Serializers, which worked rather well, but generate data slowly, and make large objects, especially when they need to be sent over the net. So I started looking into Protobuf, and protobuf-net. My problem lies in the fact that protobuf doesn't sent type information with it. With Xml Serializers, I was able to build a wrapper which would send and receive any various (serializable) object over the same stream, since object serialized into Xml contain the type name of the object. ObjectSocket socket = new ObjectSocket(); socket.AddTypeHandler(typeof(string)); // Tells the socket the types socket.AddTypeHandler(typeof(int)); // of objects we will want socket.AddTypeHandler(typeof(bool)); // to send and receive. socket.AddTypeHandler(typeof(Person)); // When it gets data, it looks for socket.AddTypeHandler(typeof(Address)); // these types in the Xml, then uses // the appropriate serializer. socket.Connect(_host, _port); socket.Send(new Person() { ... }); socket.Send(new Address() { ... }); ... Object o = socket.Read(); Type oType = o.GetType(); if (oType == typeof(Person)) HandlePerson(o as Person); else if (oType == typeof(Address)) HandleAddress(o as Address); ... I've considered a few solutions to this, including creating a master "state" type class, which is the only type of object sent over my socket. This moves away from the functionality I've worked out with Xml Serializers, though, so I'd like to avoid that direction. The second option would be to wrap protobuf objects in some type of wrapper, which defines the type of object. (This wrapper would also include information such as packet ID, and destination.) It seems silly to use protobuf-net to serialize an object, then stick that stream between Xml tags, but I've considered it. Is there an easy way to get this functionality out of protobuf or protobuf-net? I've come up with a third solution, and posted it below, but if you have a better one, please post it too!

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  • Which network protocol to use for lightweight notification of remote apps?

    - by Chris Thornton
    I have this situation.... Client-initiated SOAP 1.1 communication between one server and let's say, tens of thousands of clients. Clients are external, coming in through our firewall, authenticated by certificate, https, etc.. They can be anywhere, and usually have their own firewalls, NAT routers, etc... They're truely external, not just remote corporate offices. They could be in a corporate/campus network, DSL/Cable, even Dialup. Client uses Delphi (2005 + SOAP fixes from 2007), and the server is C#, but from an architecture/design standpoint, that shouldn't matter. Currently, clients push new data to the server and pull new data from the server on 15-minute polling loop. The server currently does not push data - the client hits the "messagecount" method, to see if there is new data to pull. If 0, it sleeps for another 15 min and checks again. We're trying to get that down to 7 seconds. If this were an internal app, with one or just a few dozen clients, we'd write a cilent "listener" soap service, and would push data to it. But since they're external, sit behind their own firewalls, and sometimes private networks behind NAT routers, this is not practical. So we're left with polling on a much quicker loop. 10K clients, each checking their messagecount every 10 seconds, is going to be 1000/sec messages that will mostly just waste bandwidth, server, firewall, and authenticator resources. So I'm trying to design something better than what would amount to a self-inflicted DoS attack. I don't think it's practical to have the server send soap messages to the client (push) as this would require too much configuration at the client end. But I think there are alternatives that I don't know about. Such as: 1) Is there a way for the client to make a request for GetMessageCount() via Soap 1.1, and get the response, and then perhaps, "stay on the line" for perhaps 5-10 minutes to get additional responses in case new data arrives? i.e the server says "0", then a minute later in response to some SQL trigger (the server is C# on Sql Server, btw), knows that this client is still "on the line" and sends the updated message count of "5"? 2) Is there some other protocol that we could use to "ping" the client, using information gathered from their last GetMessageCount() request? 3) I don't even know. I guess I'm looking for some magic protocol where the client can send a GetMessageCount() request, which would include info for "oh by the way, in case the answer changes in the next hour, ping me at this address...". Also, I'm assuming that any of these "keep the line open" schemes would seriously impact the server sizing, as it would need to keep many thousands of connections open, simultaneously. That would likely impact the firewalls too, I think. Is there anything out there like that? Or am I pretty much stuck with polling? TIA, Chris

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  • polymorphism, inheritance in c# - base class calling overridden method?

    - by Andrew Johns
    This code doesn't work, but hopefully you'll get what I'm trying to achieve here. I've got a Money class, which I've taken from http://www.noticeablydifferent.com/CodeSamples/Money.aspx, and extended it a little to include currency conversion. The implementation for the actual conversion rate could be different in each project, so I decided to move the actual method for retrieving a conversion rate (GetCurrencyConversionRate) into a derived class, but the ConvertTo method contains code that would work for any implementation assuming the derived class has overriden GetCurrencyConversionRate so it made sense to me to keep it in the parent class? So what I'm trying to do is get an instance of SubMoney, and be able to call the .ConvertTo() method, which would in turn use the overriden GetCurrencyConversionRate, and return a new instance of SubMoney. The problem is, I'm not really understanding some concepts of polymorphism and inheritance yet, so not quite sure what I'm trying to do is even possible in the way I think it is, as what is currently happening is that I end up with an Exception where it has used the base GetCurrencyConversionRate method instead of the derived one. Something tells me I need to move the ConvertTo method down to the derived class, but this seems like I'll be duplicating code in multiple implementations, so surely there's a better way? public class Money { public CurrencyConversionRate { get { return GetCurrencyConversionRate(_regionInfo.ISOCurrencySymbol); } } public static decimal GetCurrencyConversionRate(string isoCurrencySymbol) { throw new Exception("Must override this method if you wish to use it."); } public Money ConvertTo(string cultureName) { // convert to base USD first by dividing current amount by it's exchange rate. Money someMoney = this; decimal conversionRate = this.CurrencyConversionRate; decimal convertedUSDAmount = Money.Divide(someMoney, conversionRate).Amount; // now convert to new currency CultureInfo cultureInfo = new CultureInfo(cultureName); RegionInfo regionInfo = new RegionInfo(cultureInfo.LCID); conversionRate = GetCurrencyConversionRate(regionInfo.ISOCurrencySymbol); decimal convertedAmount = convertedUSDAmount * conversionRate; Money convertedMoney = new Money(convertedAmount, cultureName); return convertedMoney; } } public class SubMoney { public SubMoney(decimal amount, string cultureName) : base(amount, cultureName) {} public static new decimal GetCurrencyConversionRate(string isoCurrencySymbol) { // This would get the conversion rate from some web or database source decimal result = new Decimal(2); return result; } }

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  • java multipart POST library

    - by tom
    Is there a multipart POST library out there that achieve the same effect of doing a POST from a html form? for example - upload a file programmingly in Java versus upload the file using a html form. And on the server side, it just blindly expect the request from client side to be a multipart POST request and parse out the data as appropriate. Has anyone tried this? specifically, I am trying to see if I can simulate the following with Java The user creates a blob by submitting an HTML form that includes one or more file input fields. Your app sets blobstoreService.createUploadUrl() as the destination (action) of this form, passing the function a URL path of a handler in your app. When the user submits the form, the user's browser uploads the specified files directly to the Blobstore. The Blobstore rewrites the user's request and stores the uploaded file data, replacing the uploaded file data with one or more corresponding blob keys, then passes the rewritten request to the handler at the URL path you provided to blobstoreService.createUploadUrl(). This handler can do additional processing based on the blob key. Finally, the handler must return a headers-only, redirect response (301, 302, or 303), typically a browser redirect to another page indicating the status of the blob upload. Set blobstoreService.createUploadUrl as the form action, passing the application path to load when the POST of the form is completed. <body> <form action="<%= blobstoreService.createUploadUrl("/upload") %>" method="post" enctype="multipart/form-data"> <input type="file" name="myFile"> <input type="submit" value="Submit"> </form> </body> Note that this is how the upload form would look if it were created as a JSP. The form must include a file upload field, and the form's enctype must be set to multipart/form-data. When the user submits the form, the POST is handled by the Blobstore API, which creates the blob. The API also creates an info record for the blob and stores the record in the datastore, and passes the rewritten request to your app on the given path as a blob key.

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  • GCC problem with raw double type comparisons

    - by Monomer
    I have the following bit of code, however when compiling it with GCC 4.4 with various optimization flags I get some unexpected results when its run. #include <iostream> int main() { const unsigned int cnt = 10; double lst[cnt] = { 0.0 }; const double v[4] = { 131.313, 737.373, 979.797, 731.137 }; for(unsigned int i = 0; i < cnt; ++i) { lst[i] = v[i % 4] * i; } for(unsigned int i = 0; i < cnt; ++i) { double d = v[i % 4] * i; if(lst[i] != d) { std::cout << "error @ : " << i << std::endl; return 1; } } return 0; } when compiled with: "g++ -pedantic -Wall -Werror -O1 -o test test.cpp" I get the following output: "error @ : 3" when compiled with: "g++ -pedantic -Wall -Werror -O2 -o test test.cpp" I get the following output: "error @ : 3" when compiled with: "g++ -pedantic -Wall -Werror -O3 -o test test.cpp" I get no errors when compiled with: "g++ -pedantic -Wall -Werror -o test test.cpp" I get no errors I do not believe this to be an issue related to rounding, or epsilon difference in the comparison. I've tried this with Intel v10 and MSVC 9.0 and they all seem to work as expected. I believe this should be nothing more than a bitwise compare. If I replace the if-statement with the following: if (static_cast<long long int>(lst[i]) != static_cast<long long int>(d)), and add "-Wno-long-long" I get no errors in any of the optimization modes when run. If I add std::cout << d << std::endl; before the "return 1", I get no errors in any of the optimization modes when run. Is this a bug in my code, or is there something wrong with GCC and the way it handles the double type?

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  • Basic Custom String Class for C++

    - by wdow88
    Hey all, I'm working on building my own string class with very basic functionality. I am having difficulty understand what is going on with the basic class that I have define, and believe there is some sort of error dealing with the scope occurring. When I try to view the objects I created, all the fields are described as (obviously bad pointer). Also, if I make the data fields public or build an accessor method, the program crashes. For some reason the pointer for the object is 0xccccccccc which points to no where. How can a I fix this? Any help/comments are much appreciated. //This is a custom string class, so far the only functions are //constructing and appending #include<iostream> using namespace std; class MyString1 { public: MyString1() { //no arg constructor char *string; string = new char[0]; string[0] ='\0'; std::cout << string; size = 1; } //constructor receives pointer to character array MyString1(char* chars) { int index = 0; //Determine the length of the array while (chars[index] != NULL) index++; //Allocate dynamic memory on the heap char *string; string = new char[index+1]; //Copy the contents of the array pointed by chars into string, the char array of the object for (int ii = 0; ii < index; ii++) string[ii] = chars[ii]; string[index+1] = '\0'; size = index+1; } MyString1 append(MyString1 s) { //determine new size of the appended array and allocate memory int newsize = s.size + size; MyString1 MyString2; char *newstring; newstring = new char[newsize+1]; int index = 0; //load the first string into the array while (string[index] != NULL) { newstring[index] = string[index]; index++; } //load the second string while (s.string[index] != NULL) { newstring[index] = s.string[index]; index++; } //null terminate newstring[newsize+1] = '\0'; delete string; //generate the object for return MyString2.string=newstring; MyString2.size=newsize; return MyString2; } private: char *string; int size; }; int main() { MyString1 string1; MyString1 string2("Hello There"); MyString1 string3("Buddy"); string2.append(string3); return 0; }

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  • php pdo connection scope

    - by Scarface
    Hey guys I have a connection class I found for pdo. I am calling the connection method on the page that the file is included on. The problem is that within functions the $conn variable is not defined even though I stated the method was public (bare with me I am very new to OOP), and I was wondering if anyone had an elegant solution other then using global in every function. Any suggestions are greatly appreciated. CONNECTION class PDOConnectionFactory{ // receives the connection public $con = null; // swich database? public $dbType = "mysql"; // connection parameters // when it will not be necessary leaves blank only with the double quotations marks "" public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; // arrow the persistence of the connection public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ // it carries through the connection $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } } PAGE USED ON include("includes/connection.php"); $db = new PDOConnectionFactory(); $conn = $db->getConnection(); function test(){ try{ $sql = 'SELECT * FROM topic'; $stmt = $conn->prepare($sql); $result=$stmt->execute(); } catch(PDOException $e){ echo $e->getMessage(); } } test();

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  • Need to know how to properly create a new object in another cpp file

    - by karikari
    I have a class. The problem now is, after a few attempt, I'm still in huge error. My problem is I don't know how to properly declare a new object for this class, inside another cpp file. I wanted to call/trigger the functions from this RebarHandler class from my other cpp file. I keep on getting problems like, 'used without being initialized', 'debug assertion failed' and so on. In the other cpp file, I include the RebarHandler.h and did like this: CRebarHandler *test=NULL; test->setButtonMenu2(); When compile, I does not give any error. But, when run time, it gives error and my IE crash. I need help. Below is the class I meant: #pragma once class CIEWindow; class CRebarHandler : public CWindowImpl<CRebarHandler>{ public: CRebarHandler(HWND hWndToolbar, CIEWindow *ieWindow); CRebarHandler(){}; ~CRebarHandler(); BEGIN_MSG_MAP(CRebarHandler) NOTIFY_CODE_HANDLER(TBN_DROPDOWN, onNotifyDropDown) NOTIFY_CODE_HANDLER(TBN_TOOLBARCHANGE, onNotifyToolbarChange) NOTIFY_CODE_HANDLER(NM_CUSTOMDRAW, onNotifyCustomDraw) NOTIFY_CODE_HANDLER(TBN_ENDADJUST, onNotifyEndAdjust) MESSAGE_HANDLER(WM_SETREDRAW, onSetRedraw) END_MSG_MAP() // message handlers LRESULT onNotifyDropDown(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyToolbarChange(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyCustomDraw(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onNotifyEndAdjust(WPARAM wParam, LPNMHDR pNMHDR, BOOL& bHandled); LRESULT onSetRedraw(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); // manage the subclassing of the IE rebar void subclass(); void unsubclass(); void handleSettings(); void setButtonMenu2(); bool findButton(HWND hWndToolbar); private: // handles to the various things HWND m_hWnd; HWND m_hWndToolbar, m_hWndRebar, m_hWndTooltip; HMENU m_hMenu; int m_buttonID; int m_ieVer; CIEWindow *m_ieWindow; // toolbar finding functions void scanForToolbarSlow(); void getRebarHWND(); void setButtonMenu(); };

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  • gcc optimization? bug? and its practial implication to project

    - by kumar_m_kiran
    Hi All, My questions are divided into three parts Question 1 Consider the below code, #include <iostream> using namespace std; int main( int argc, char *argv[]) { const int v = 50; int i = 0X7FFFFFFF; cout<<(i + v)<<endl; if ( i + v < i ) { cout<<"Number is negative"<<endl; } else { cout<<"Number is positive"<<endl; } return 0; } No specific compiler optimisation options are used or the O's flag is used. It is basic compilation command g++ -o test main.cpp is used to form the executable. The seemingly very simple code, has odd behaviour in SUSE 64 bit OS, gcc version 4.1.2. The expected output is "Number is negative", instead only in SUSE 64 bit OS, the output would be "Number is positive". After some amount of analysis and doing a 'disass' of the code, I find that the compiler optimises in the below format - Since i is same on both sides of comparison, it cannot be changed in the same expression, remove 'i' from the equation. Now, the comparison leads to if ( v < 0 ), where v is a constant positive, So during compilation itself, the else part cout function address is added to the register. No cmp/jmp instructions can be found. I see that the behaviour is only in gcc 4.1.2 SUSE 10. When tried in AIX 5.1/5.3 and HP IA64, the result is as expected. Is the above optimisation valid? Or, is using the overflow mechanism for int not a valid use case? Question 2 Now when I change the conditional statement from if (i + v < i) to if ( (i + v) < i ) even then, the behaviour is same, this atleast I would personally disagree, since additional braces are provided, I expect the compiler to create a temporary built-in type variable and them compare, thus nullify the optimisation. Question 3 Suppose I have a huge code base, an I migrate my compiler version, such bug/optimisation can cause havoc in my system behaviour. Ofcourse from business perspective, it is very ineffective to test all lines of code again just because of compiler upgradation. I think for all practical purpose, these kinds of error are very difficult to catch (during upgradation) and invariably will be leaked to production site. Can anyone suggest any possible way to ensure to ensure that these kind of bug/optimization does not have any impact on my existing system/code base? PS : When the const for v is removed from the code, then optimization is not done by the compiler. I believe, it is perfectly fine to use overflow mechanism to find if the variable is from MAX - 50 value (in my case).

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  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • C++: Templates for static functions?

    - by Rosarch
    I have a static Utils class. I want certain methods to be templated, but not the entire class. How do I do this? This fails: #pragma once #include <string> using std::string; class Utils { private: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); public: static void PrintLine(const string& line, int tabLevel = 0); static string getTabs(int tabLevel); template<class InputIterator, class Predicate> static set<char> Utils::findAll_if(InputIterator begin, InputIterator end, Predicate pred); }; Error: utils.h(10): error C2143: syntax error : missing ';' before '<' utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int utils.h(10): error C2238: unexpected token(s) preceding ';' utils.h(10): error C2988: unrecognizable template declaration/definition utils.h(10): error C2059: syntax error : '<' What am I doing wrong? What is the correct syntax for this? Incidentally, I'd like to templatize the return value, too. So instead of: template<class InputIterator, class Predicate> static set<char> findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); I'd have: template<class return_t, class InputIterator, class Predicate> static return_t findAll_if_rec(InputIterator begin, InputIterator end, Predicate pred, set<char> result); How would I specify that: 1) return_t must be a set of some sort 2) InputIterator must be an iterator 3) InputIterator's type must work with return_t's type. Thanks.

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  • Makefile issue with compiling a C++ program

    - by Steve
    I recently got MySQL compiled and working on Cygwin, and got a simple test example from online to verify that it worked. The test example compiled and ran successfully. However, when incorporating MySQL in a hobby project of mine it isn't compiling which I believe is due to how the Makefile is setup, I have no experience with Makefiles and after reading tutorials about them, I have a better grasp but still can't get it working correctly. When I try and compile my hobby project I recieve errors such as: Obj/Database.o:Database.cpp:(.text+0x492): undefined reference to `_mysql_insert_id' Obj/Database.o:Database.cpp:(.text+0x4c1): undefined reference to `_mysql_affected_rows' collect2: ld returned 1 exit status make[1]: *** [build] Error 1 make: *** [all] Error 2 Here is my Makefile, it worked with compiling and building the source before I attempted to put in MySQL support into the project. The LIBMYSQL paths are correct, verified by 'mysql_config'. COMPILER = g++ WARNING1 = -Wall -Werror -Wformat-security -Winline -Wshadow -Wpointer-arith WARNING2 = -Wcast-align -Wcast-qual -Wredundant-decls LIBMYSQL = -I/usr/local/include/mysql -L/usr/local/lib/mysql -lmysqlclient DEBUGGER = -g3 OPTIMISE = -O C_FLAGS = $(OPTIMISE) $(DEBUGGER) $(WARNING1) $(WARNING2) -export-dynamic $(LIBMYSQL) L_FLAGS = -lz -lm -lpthread -lcrypt $(LIBMYSQL) OBJ_DIR = Obj/ SRC_DIR = Source/ MUD_EXE = project MUD_DIR = TestP/ LOG_DIR = $(MUD_DIR)Files/Logs/ ECHOCMD = echo -e L_GREEN = \e[1;32m L_WHITE = \e[1;37m L_BLUE = \e[1;34m L_RED = \e[1;31m L_NRM = \e[0;00m DATE = `date +%d-%m-%Y` FILES = $(wildcard $(SRC_DIR)*.cpp) C_FILES = $(sort $(FILES)) O_FILES = $(patsubst $(SRC_DIR)%.cpp, $(OBJ_DIR)%.o, $(C_FILES)) all: @$(ECHOCMD) " Compiling $(L_RED)$(MUD_EXE)$(L_NRM)."; @$(MAKE) -s build build: $(O_FILES) @rm -f $(MUD_EXE) $(COMPILER) -o $(MUD_EXE) $(L_FLAGS) $(O_FILES) @echo " Finished Compiling $(MUD_EXE)."; @chmod g+w $(MUD_EXE) @chmod a+x $(MUD_EXE) @chmod g+w $(O_FILES) $(OBJ_DIR)%.o: $(SRC_DIR)%.cpp @echo " Compiling $@"; $(COMPILER) -c $(C_FLAGS) $< -o $@ .cpp.o: $(COMPILER) -c $(C_FLAGS) $< clean: @echo " Complete compile on $(MUD_EXE)."; @rm -f $(OBJ_DIR)*.o $(MUD_EXE) @$(MAKE) -s build I like the functionality of the Makefile, instead of spitting out all the arguments etc, it just spits out the "Compiling [Filename]" etc. If I add -c to the L_FLAGS then it compiles (I think) but instead spits out stuff like: g++: Obj/Database.o: linker input file unused because linking not done After a full day of trying and research on google, I'm no closer to solving my problem, so I come to you guys to see if you can explain to me why all this is happening and if possible, steps to solve. Regards, Steve

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • Alter highchart output to display start - end date

    - by php_d
    I currently have the following highchart which display a start date and outputs the values for the next 31 days of data. Does anyone know how I may improve on this to include and end date so that I can filter the data by smaller specific amounts? On the x-axis I am also trying to only display labels that have data attached to them and hide any others. Any help is appreciated. My code is as follows: <script type="text/javascript"> var chart; $(document).ready(function() { chart = new Highcharts.Chart({ chart: { renderTo: 'container', type: 'line', marginRight: 130, marginBottom: 25 }, title: { text: '<?php echo $type ?>', x: -20 //center }, xAxis: { categories: [ <?php $start = $_POST["dateStart"]; $dates = array(); for ($i = 0, $days = date('t', strtotime($start)); $i < $days; ++$i) { $dates[] = date('Y-m-d', strtotime($start . ' + ' . $i . ' day')); } echo "'" . implode("', '", $dates) . "'"; ?> ] }, yAxis: { title: { text: 'Total Amount' }, plotLines: [{ value: 0, width: 1, color: '#808080' }] }, tooltip: { formatter: function() { return '<b>'+ this.series.name +'</b><br/>'+ this.x +': '+ this.y; } }, legend: { layout: 'vertical', align: 'right', verticalAlign: 'top', x: -10, y: 100, borderWidth: 0 }, series: [ <?php foreach ($array as $legend => $data) { echo '{'; echo "name: '" . $legend . "',"; $values = array(); for ($i = 0; $i < $days; ++$i) { $date = date('Y-m-d', strtotime($start . ' + ' . $i . ' day')); $values[] = isset($data[$date]) ? $data[$date] : 0; } echo 'data: [' . implode(', ', $values) . '],'; echo '},'; } ?> ] }); }); Thanks

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  • How do you return a pointer to a base class with a virtual function?

    - by Nick Sweet
    I have a base class called Element, a derived class called Vector, and I'm trying to redefine two virtual functions from Element in Vector. //element.h template <class T> class Element { public: Element(); virtual Element& plus(const Element&); virtual Element& minus(const Element&); }; and in another file //Vector.h #include "Element.h" template <class T> class Vector: public Element<T> { T x, y, z; public: //constructors Vector(); Vector(const T& x, const T& y = 0, const T& z =0); Vector(const Vector& u); ... //operations Element<T>& plus(const Element<T>& v) const; Element<T>& minus(const Element<T>& v) const; ... }; //sum template <class T> Element<T>& Vector<T>::plus(const Element<T>& v) const { Element<T>* ret = new Vector((x + v.x), (y + v.y), (z + v.z)); return *ret; } //difference template <class T> Element<T>& Vector<T>::minus(const Element<T>& v) const { Vector<T>* ret = new Vector((x - v.x), (y - v.y), (z - v.z)); return *ret; } but I always get error: 'const class Element' has no member named 'getx' So, can I define my virtual functions to take Vector& as an argument instead, or is there a way for me to access the data members of Vector through a pointer to Element? I'm still fairly new to inheritance polymorphism, fyi.

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  • dynamic module creation

    - by intuited
    I'd like to dynamically create a module from a dictionary, and I'm wondering if adding an element to sys.modules is really the best way to do this. EG context = { a: 1, b: 2 } import types test_context_module = types.ModuleType('TestContext', 'Module created to provide a context for tests') test_context_module.__dict__.update(context) import sys sys.modules['TestContext'] = test_context_module My immediate goal in this regard is to be able to provide a context for timing test execution: import timeit timeit.Timer('a + b', 'from TestContext import *') It seems that there are other ways to do this, since the Timer constructor takes objects as well as strings. I'm still interested in learning how to do this though, since a) it has other potential applications; and b) I'm not sure exactly how to use objects with the Timer constructor; doing so may prove to be less appropriate than this approach in some circumstances. EDITS/REVELATIONS/PHOOEYS/EUREKAE: I've realized that the example code relating to running timing tests won't actually work, because import * only works at the module level, and the context in which that statement is executed is that of a function in the testit module. In other words, the globals dictionary used when executing that code is that of main, since that's where I was when I wrote the code in the interactive shell. So that rationale for figuring this out is a bit botched, but it's still a valid question. I've discovered that the code run in the first set of examples has the undesirable effect that the namespace in which the newly created module's code executes is that of the module in which it was declared, not its own module. This is like way weird, and could lead to all sorts of unexpected rattlesnakeic sketchiness. So I'm pretty sure that this is not how this sort of thing is meant to be done, if it is in fact something that the Guido doth shine upon. The similar-but-subtly-different case of dynamically loading a module from a file that is not in python's include path is quite easily accomplished using imp.load_source('NewModuleName', 'path/to/module/module_to_load.py'). This does load the module into sys.modules. However this doesn't really answer my question, because really, what if you're running python on an embedded platform with no filesystem? I'm battling a considerable case of information overload at the moment, so I could be mistaken, but there doesn't seem to be anything in the imp module that's capable of this. But the question, essentially, at this point is how to set the global (ie module) context for an object. Maybe I should ask that more specifically? And at a larger scope, how to get Python to do this while shoehorning objects into a given module?

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  • What's the C strategy to "imitate" a C++ template ?

    - by Andrei Ciobanu
    After reading some examples on stackoverflow, and following some of the answers for my previous questions (1), I've eventually come with a "strategy" for this. I've come to this: 1) Have a declare section in the .h file. Here I will define the data-structure, and the accesing interface. Eg.: /** * LIST DECLARATION. (DOUBLE LINKED LIST) */ #define NM_TEMPLATE_DECLARE_LIST(type) \ typedef struct nm_list_elem_##type##_s { \ type data; \ struct nm_list_elem_##type##_s *next; \ struct nm_list_elem_##type##_s *prev; \ } nm_list_elem_##type ; \ typedef struct nm_list_##type##_s { \ unsigned int size; \ nm_list_elem_##type *head; \ nm_list_elem_##type *tail; \ int (*cmp)(const type e1, const type e2); \ } nm_list_##type ; \ \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)); \ \ (...other functions ...) 2) Wrap the functions in the interface inside MACROS: /** * LIST INTERFACE */ #define nm_list(type) \ nm_list_##type #define nm_list_elem(type) \ nm_list_elem_##type #define nm_list_new(type,cmp) \ nm_list_new_##type##_(cmp) #define nm_list_delete(type, list, dst) \ nm_list_delete_##type##_(list, dst) #define nm_list_ins_next(type,list, elem, data) \ nm_list_ins_next_##type##_(list, elem, data) (...others...) 3) Implement the functions: /** * LIST FUNCTION DEFINITIONS */ #define NM_TEMPLATE_DEFINE_LIST(type) \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)) \ {\ nm_list_##type *list = NULL; \ list = nm_alloc(sizeof(*list)); \ list->size = 0; \ list->head = NULL; \ list->tail = NULL; \ list->cmp = cmp; \ }\ void nm_list_delete_##type##_(nm_list_##type *list, \ void (*destructor)(nm_list_elem_##type elem)) \ { \ type data; \ while(nm_list_size(list)){ \ data = nm_list_rem_##type(list, tail); \ if(destructor){ \ destructor(data); \ } \ } \ nm_free(list); \ } \ (...others...) In order to use those constructs, I have to create two files (let's call them templates.c and templates.h) . In templates.h I will have to NM_TEMPLATE_DECLARE_LIST(int), NM_TEMPLATE_DECLARE_LIST(double) , while in templates.c I will need to NM_TEMPLATE_DEFINE_LIST(int) , NM_TEMPLATE_DEFINE_LIST(double) , in order to have the code behind a list of ints, doubles and so on, generated. By following this strategy I will have to keep all my "template" declarations in two files, and in the same time, I will need to include templates.h whenever I need the data structures. It's a very "centralized" solution. Do you know other strategy in order to "imitate" (at some point) templates in C++ ? Do you know a way to improve this strategy, in order to keep things in more decentralized manner, so that I won't need the two files: templates.c and templates.h ?

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  • What is an overloaded operator in c++?

    - by Jeff
    I realize this is a basic question but I have searched online, been to cplusplus.com, read through my book, and I can't seem to grasp the concept of overloaded operators. A specific example from cplusplus.com is: // vectors: overloading operators example #include <iostream> using namespace std; class CVector { public: int x,y; CVector () {}; CVector (int,int); CVector operator + (CVector); }; CVector::CVector (int a, int b) { x = a; y = b; } CVector CVector::operator+ (CVector param) { CVector temp; temp.x = x + param.x; temp.y = y + param.y; return (temp); } int main () { CVector a (3,1); CVector b (1,2); CVector c; c = a + b; cout << c.x << "," << c.y; return 0; } from http://www.cplusplus.com/doc/tutorial/classes2/ but reading through it I'm still not understanding them at all. I just need a basic example of the point of the overloaded operator (which I assume is the "CVector CVector::operator+ (CVector param)"). There's also this example from wikipedia: Time operator+(const Time& lhs, const Time& rhs) { Time temp = lhs; temp.seconds += rhs.seconds; if (temp.seconds >= 60) { temp.seconds -= 60; temp.minutes++; } temp.minutes += rhs.minutes; if (temp.minutes >= 60) { temp.minutes -= 60; temp.hours++; } temp.hours += rhs.hours; return temp; } from "http://en.wikipedia.org/wiki/Operator_overloading" The current assignment I'm working on I need to overload a ++ and a -- operator. Thanks in advance for the information and sorry about the somewhat vague question, unfortunately I'm just not sure on it at all.

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  • Resize AIR app window while dragging

    - by matt lohkamp
    So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.' One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this? dragHitArea.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void{ stage.nativeWindow.height += 50; stage.nativeWindow.startMove(); stage.nativeWindow.height -= 50; }); see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right? Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs. Why? update - If you're curious, I'm programming an air widget with fly-out menus which expand rightwards and upwards - and since those element can only be displayed within the boundaries of the application window itself (even though the window is set to be chromeless and transparent) I have to expand the application's borders to include the area that the menu 'pops up' into. In the extreme case, with the widget positioned bottom left, and the menus expanded completely across to the right side and top edge of the screen, the application area could very well cover the entire desktop. The problem is, when it's expanded like this, if the user drags it up and to the right, it causes the 'title bar' area of the application window to move above the top edge of the desktop area, where it would normally be unreachable; and Windows automatically re-positions the window back below that edge once the .startMove() operation is completed. So what I want to do is continually resize the height of the application so that the visual effect will be the same for the user, but for the benefit of the operating system the window's title bar will never be above that top boundary of the desktop area.

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  • Primary language - C++/Qt, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • Loading the last related record instantly for multiple parent records using Entity framework

    - by Guillaume Schuermans
    Does anyone know a good approach using Entity Framework for the problem described below? I am trying for our next release to come up with a performant way to show the placed orders for the logged on customer. Of course paging is always a good technique to use when a lot of data is available I would like to see an answer without any paging techniques. Here's the story: a customer places an order which gets an orderstatus = PENDING. Depending on some strategy we move that order up the chain in order to get it APPROVED. Every change of status is logged so we can see a trace for statusses and maybe even an extra line of comment per status which can provide some extra valuable information to whoever sees this order in an interface. So an Order is linked to a Customer. One order can have multiple orderstatusses stored in OrderStatusHistory. In my testscenario I am using a customer which has 100+ Orders each with about 5 records in the OrderStatusHistory-table. I would for now like to see all orders in one page not using paging where for each Order I show the last relevant Status and the extra comment (if there is any for this last status; both fields coming from OrderStatusHistory; the record with the highest Id for the given OrderId). There are multiple scenarios I have tried, but I would like to see any potential other solutions or comments on the things I have already tried. Trying to do Include() when getting Orders but this still results in multiple queries launched on the database. Each order triggers an extra query to the database to get all orderstatusses in the history table. So all statusses are queried here instead of just returning the last relevant one, plus 100 extra queries are launched for 100 orders. You can imagine the problem when there are 100000+ orders in the database. Having 2 computed columns on the database: LastStatus, LastStatusInformation and a regular Linq-Query which gets those columns which are available through the Entity-model. The problem with this approach is the fact that those computed columns are determined using a scalar function which can not be changed without removing the formula from the computed column, etc... In the end I am very familiar with SQL and Stored procedures, but since the rest of the data-layer uses Entity Framework I would like to stick to it as long as possible, even though I have my doubts about performance. Using the SQL approach I would write something like this: WITH cte (RN, OrderId, [Status], Information) AS ( SELECT ROW_NUMBER() OVER (PARTITION BY OrderId ORDER BY Id DESC), OrderId, [Status], Information FROM OrderStatus ) SELECT o.Id, cte.[Status], cte.Information AS StatusInformation, o.* FROM [Order] o INNER JOIN cte ON o.Id = cte.OrderId AND cte.RN = 1 WHERE CustomerId = @CustomerId ORDER BY 1 DESC; which returns all orders for the customer with the statusinformation provided by the Common Table Expression. Does anyone know a good approach using Entity Framework?

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