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  • Error using CreateFileMapping - C

    - by Jamie Keeling
    Hello, I am using the tutorial on this MSDN link to implement a way of transferring data from one process to another. Although I was advised in an earlier question to use the Pipe methods, due to certain constraints I have no choice but to use the CreateFileMapping method. Now, i've succesfully managed to make two seperate window form projects within the same solution and by editing some properties both of the forms load at the same time. Furthermore I have managed to implement the code given in the MSDN sample into the first (Producer) and second (Consumer) program without any compilation errors. The problem I am having now is when I run the first program and try to create the handle to the mapped file, I am given an error saying it was unsuccesful and I do not understand why this is happening. I have added both the Producer and Consumer code files to demonstrate what I am trying to do. Producer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_ROLLDICE 1 #define IDM_FILE_QUIT 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); TCHAR szMsg[]=TEXT("Message from first process!"); void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); ////Standard windows stuff - omitted to save space. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { WCHAR buffer[256]; LPCTSTR pBuf; struct DiceData storage; HANDLE hMapFile; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); } break; case WM_COMMAND: // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_ROLLDICE: { //Roll dice and store results in variable //storage = RollDice(); ////Copy results to buffer //swprintf(buffer,255,L"Dice 1: %d, Dice 2: %d",storage.dice1,storage.dice2); ////Show via message box //MessageBox(hMainWindow,buffer,L"Dice Result",MB_OK); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not create file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, szMsg, (_tcslen(szMsg) * sizeof(TCHAR))); _getch(); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); } break; case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // Consumer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_QUIT 1 #define IDM_FILE_POLL 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); //Prototypes void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); //More standard windows creation, again omitted. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { HANDLE hMapFile; LPCTSTR pBuf; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); break; } case WM_COMMAND: { // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_POLL: { hMapFile = OpenFileMapping( FILE_MAP_ALL_ACCESS, // read/write access FALSE, // do not inherit the name szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not open file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } MessageBox(NULL, pBuf, TEXT("Process2"), MB_OK); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); break; } case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; } case WM_DESTROY: { PostQuitMessage(0); break; } } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // It's by no means tidy and final but it's just a start, thanks for any help.

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  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

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  • Embedding mercurial revision information in Visual Studio c# projects automatically

    - by Mark Booth
    Original Problem In building our projects, I want the mercurial id of each repository to be embedded within the product(s) of that repository (the library, application or test application). I find it makes it so much easier to debug an application ebing run by custiomers 8 timezones away if you know precisely what went into building the particular version of the application they are using. As such, every project (application or library) in our systems implement a way of getting at the associated revision information. I also find it very useful to be able to see if an application has been compiled with clean (un-modified) changesets from the repository. 'Hg id' usefully appends a + to the changeset id when there are uncommitted changes in a repository, so this allows is to easily see if people are running a clean or a modified version of the code. My current solution is detailed below, and fulfills the basic requirements, but there are a number of problems with it. Current Solution At the moment, to each and every Visual Studio solution, I add the following "Pre-build event command line" commands: cd $(ProjectDir) HgID I also add an HgID.bat file to the Project directory: @echo off type HgId.pre > HgId.cs For /F "delims=" %%a in ('hg id') Do <nul >>HgID.cs set /p = @"%%a" echo ; >> HgId.cs echo } >> HgId.cs echo } >> HgId.cs along with an HgId.pre file, which is defined as: namespace My.Namespace { /// <summary> Auto generated Mercurial ID class. </summary> internal class HgID { /// <summary> Mercurial version ID [+ is modified] [Named branch]</summary> public const string Version = When I build my application, the pre-build event is triggered on all libraries, creating a new HgId.cs file (which is not kept under revision control) and causing the library to be re-compiled with with the new 'hg id' string in 'Version'. Problems with the current solution The main problem is that since the HgId.cs is re-created at each pre-build, every time we need to compile anything, all projects in the current solution are re-compiled. Since we want to be able to easily debug into our libraries, we usually keep many libraries referenced in our main application solution. This can result in build times which are significantly longer than I would like. Ideally I would like the libraries to compile only if the contents of the HgId.cs file has actually changed, as opposed to having been re-created with exactly the same contents. The second problem with this method is it's dependence on specific behaviour of the windows shell. I've already had to modify the batch file several times, since the original worked under XP but not Vista, the next version worked under Vista but not XP and finally I managed to make it work with both. Whether it will work with Windows 7 however is anyones guess and as time goes on, I see it more likely that contractors will expect to be able to build our apps on their Windows 7 boxen. Finally, I have an aesthetic problem with this solution, batch files and bodged together template files feel like the wrong way to do this. My actual questions How would you solve/how are you solving the problem I'm trying to solve? What better options are out there than what I'm currently doing? Rejected Solutions to these problems Before I implemented the current solution, I looked at Mercurials Keyword extension, since it seemed like the obvious solution. However the more I looked at it and read peoples opinions, the more that I came to the conclusion that it wasn't the right thing to do. I also remember the problems that keyword substitution has caused me in projects at previous companies (just the thought of ever having to use Source Safe again fills me with a feeling of dread *8'). Also, I don't particularly want to have to enable Mercurial extensions to get the build to complete. I want the solution to be self contained, so that it isn't easy for the application to be accidentally compiled without the embedded version information just because an extension isn't enabled or the right helper software hasn't been installed. I also thought of writing this in a better scripting language, one where I would only write HgId.cs file if the content had actually changed, but all of the options I could think of would require my co-workers, contractors and possibly customers to have to install software they might not otherwise want (for example cygwin). Any other options people can think of would be appreciated. Update Partial solution Having played around with it for a while, I've managed to get the HgId.bat file to only overwrite the HgId.cs file if it changes: @echo off type HgId.pre > HgId.cst For /F "delims=" %%a in ('hg id') Do <nul >>HgId.cst set /p = @"%%a" echo ; >> HgId.cst echo } >> HgId.cst echo } >> HgId.cst fc HgId.cs HgId.cst >NUL if %errorlevel%==0 goto :ok copy HgId.cst HgId.cs :ok del HgId.cst Problems with this solution Even though HgId.cs is no longer being re-created every time, Visual Studio still insists on compiling everything every time. I've tried looking for solutions and tried checking "Only build startup projects and dependencies on Run" in Tools|Options|Projects and Solutions|Build and Run but it makes no difference. The second problem also remains, and now I have no way to test if it will work with Vista, since that contractor is no longer with us. If anyone can test this batch file on a Windows 7 and/or Vista box, I would appreciate hearing how it went. Finally, my aesthetic problem with this solution, is even strnger than it was before, since the batch file is more complex and this there is now more to go wrong. If you can think of any better solution, I would love to hear about them.

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • How to compare a memory bits in C++?

    - by Trunet
    Hi, I need help with a memory bit comparison function. I bought a LED Matrix here with 4 x HT1632C chips and I'm using it on my arduino mega2560. There're no code available for this chipset(it's not the same as HT1632) and I'm writing on my own. I have a plot function that get x,y coordinates and a color and that pixel turn on. Only this is working perfectly. But I need more performance on my display so I tried to make a shadowRam variable that is a "copy" of my device memory. Before I plot anything on display it checks on shadowRam to see if it's really necessary to change that pixel. When I enabled this(getShadowRam) on plot function my display has some, just SOME(like 3 or 4 on entire display) ghost pixels(pixels that is not supposed to be turned on). If I just comment the prev_color if's on my plot function it works perfectly. Also, I'm cleaning my shadowRam array setting all matrix to zero. variables: #define BLACK 0 #define GREEN 1 #define RED 2 #define ORANGE 3 #define CHIP_MAX 8 byte shadowRam[63][CHIP_MAX-1] = {0}; getShadowRam function: byte HT1632C::getShadowRam(byte x, byte y) { byte addr, bitval, nChip; if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } bitval = 8>>(y&3); x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); if ((shadowRam[addr][nChip-1] & bitval) && (shadowRam[addr+32][nChip-1] & bitval)) { return ORANGE; } else if (shadowRam[addr][nChip-1] & bitval) { return GREEN; } else if (shadowRam[addr+32][nChip-1] & bitval) { return RED; } else { return BLACK; } } plot function: void HT1632C::plot (int x, int y, int color) { if (x<0 || x>X_MAX || y<0 || y>Y_MAX) return; if (color != BLACK && color != GREEN && color != RED && color != ORANGE) return; char addr, bitval; byte nChip; byte prev_color = HT1632C::getShadowRam(x,y); bitval = 8>>(y&3); if (x>=32) { nChip = 3 + x/16 + (y>7?2:0); } else { nChip = 1 + x/16 + (y>7?2:0); } x = x % 16; y = y % 8; addr = (x<<1) + (y>>2); switch(color) { case BLACK: if (prev_color != BLACK) { // compare with memory to only set if pixel is other color // clear the bit in both planes; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case GREEN: if (prev_color != GREEN) { // compare with memory to only set if pixel is other color // set the bit in the green plane and clear the bit in the red plane; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case RED: if (prev_color != RED) { // compare with memory to only set if pixel is other color // clear the bit in green plane and set the bit in the red plane; shadowRam[addr][nChip-1] &= ~bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; case ORANGE: if (prev_color != ORANGE) { // compare with memory to only set if pixel is other color // set the bit in both the green and red planes; shadowRam[addr][nChip-1] |= bitval; HT1632C::sendData(nChip, addr, shadowRam[addr][nChip-1]); shadowRam[addr+32][nChip-1] |= bitval; HT1632C::sendData(nChip, addr+32, shadowRam[addr+32][nChip-1]); } break; } } If helps: The datasheet of board I'm using. On page 7 has the memory mapping I'm using. Also, I have a video of display working.

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  • Need some resoultion. Javascript function not being called in click event in jquery.

    - by Shantanu Gupta
    I am trying to call my function named isUrgencyTypeValid from my javascript code but it is not working. Please check what is the problem in my code. Alert should get displayed which is not being displayed My javascript function is not being called. HTML Code <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> jQuery Call function $("#btnSubmit").bind("click",function(){ alert(); // this is running isUrgencyTypeValid(); }); javascript implemented function function isUrgencyTypeValid() { alert("asd"); var i=0; for(i=0;i<$("radio[name='urgencyType']").length;i++) { if($("radio[name='urgencyType']")[i].checked) { alert($("radio[name='urgencyType']")[i].value); return true; } return false; } More description about my form is here <form runat="server" name="myPage"> <table style="width: 100%;" cellpadding="5" cellspacing="5"> <caption> Computer Support / Service Request </caption> <tr><td>First Name</td> <td><input id="txtFirstName" type="text" value="First Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Last Name</td> <td><input id="txtLastName" type="text" value="Last Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Email Address</td> <td><input id="txtEmailAddress" type="text" value="Email Address" runat="server"/><span class="error"></span></td></tr> <tr> <td>Phone No</td> <td><input id="txtPhoneNo" type="text" value="Phone No" runat="server" /><span class="error"></span></td></tr> <tr> <td>Do you have text messaging</td> <td> <span>Yes</span><input id="rdoYes" value="Yes" type="radio" runat="server"/> <span>No</span><input id="rdoNo" value="No" type="radio" runat="server"/><span class="error"></span> </td></tr> <tr> <td>Description of request*: </td> <td><textarea id="txtDescription" cols="50" rows="10" runat="server"></textarea><span class="error"></span><span id="lengthCount"></span></td></tr> <tr> <td>Urgency of this support request:</td> <td> <input id="rdoAnyTime" name="urgencyType" value="Anytime" type="radio" runat="server"/><span>Anytime</span><br /> <input id="rdoCplDays" name="urgencyType" value="In the next couple of days" type="radio" runat="server"/><span>In the next couple of days</span><br /> <input id="rdoToday" name="urgencyType" value="Today" type="radio" runat="server"/><span>Today</span><br /> <input id="rdoUrgent" name="urgencyType" value="This is extremely urgent...I cannot wait!" type="radio" runat="server"/><span>This is extremely urgent...I cannot wait!</span><br /> <input id="rdoTalkSometime" name="urgencyType" value="Please contact me and we'll talk about it" type="radio" runat="server"/><span>Please contact me and we'll talk about it</span><br /><span class="error"></span> </td></tr> <tr> <td colspan="2" align="center">Captcha To Be implemented.</td></tr> <tr> <td></td> <td><input id="chkRequestCopy" type="checkbox" runat="server"/>Please send me a copy of this service request</td></tr> <tr> <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> </table> </form>

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  • XML over HTTP with JMS and Spring

    - by Will Sumekar
    I have a legacy HTTP server where I need to send an XML file over HTTP request (POST) using Java (not browser) and the server will respond with another XML in its HTTP response. It is similar to Web Service but there's no WSDL and I have to follow the existing XML structure to construct my XML to be sent. I have done a research and found an example that matches my requirement here. The example uses HttpClient from Apache Commons. (There are also other examples I found but they use java.net networking package (like URLConnection) which is tedious so I don't want to use them). But it's also my requirement to use Spring and JMS. I know from Spring's reference that it's possible to combine HttpClient, JMS and Spring. My question is, how? Note that it's NOT in my requirement to use HttpClient. If you have a better suggestion, I'm welcome. Appreciate it. For your reference, here's the XML-over-HTTP example I've been talking about: /* * $Header: * $Revision$ * $Date$ * ==================================================================== * * Copyright 2002-2004 The Apache Software Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. * * [Additional notices, if required by prior licensing conditions] * */ import java.io.File; import java.io.FileInputStream; import org.apache.commons.httpclient.HttpClient; import org.apache.commons.httpclient.methods.InputStreamRequestEntity; import org.apache.commons.httpclient.methods.PostMethod; /** * * This is a sample application that demonstrates * how to use the Jakarta HttpClient API. * * This application sends an XML document * to a remote web server using HTTP POST * * @author Sean C. Sullivan * @author Ortwin Glück * @author Oleg Kalnichevski */ public class PostXML { /** * * Usage: * java PostXML http://mywebserver:80/ c:\foo.xml * * @param args command line arguments * Argument 0 is a URL to a web server * Argument 1 is a local filename * */ public static void main(String[] args) throws Exception { if (args.length != 2) { System.out.println( "Usage: java -classpath <classpath> [-Dorg.apache.commons."+ "logging.simplelog.defaultlog=<loglevel>]" + " PostXML <url> <filename>]"); System.out.println("<classpath> - must contain the "+ "commons-httpclient.jar and commons-logging.jar"); System.out.println("<loglevel> - one of error, "+ "warn, info, debug, trace"); System.out.println("<url> - the URL to post the file to"); System.out.println("<filename> - file to post to the URL"); System.out.println(); System.exit(1); } // Get target URL String strURL = args[0]; // Get file to be posted String strXMLFilename = args[1]; File input = new File(strXMLFilename); // Prepare HTTP post PostMethod post = new PostMethod(strURL); // Request content will be retrieved directly // from the input stream // Per default, the request content needs to be buffered // in order to determine its length. // Request body buffering can be avoided when // content length is explicitly specified post.setRequestEntity(new InputStreamRequestEntity( new FileInputStream(input), input.length())); // Specify content type and encoding // If content encoding is not explicitly specified // ISO-8859-1 is assumed post.setRequestHeader( "Content-type", "text/xml; charset=ISO-8859-1"); // Get HTTP client HttpClient httpclient = new HttpClient(); // Execute request try { int result = httpclient.executeMethod(post); // Display status code System.out.println("Response status code: " + result); // Display response System.out.println("Response body: "); System.out.println(post.getResponseBodyAsString()); } finally { // Release current connection to the connection pool // once you are done post.releaseConnection(); } } }

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  • Is there a way to tell Drupal not to cache a specific page?

    - by TechplexEngineer
    I have a custom php page that processes a feed of images and makes albums out of it. However whenever i add pictures to my feed, the Drupal page doesn't change until I clear the caches. Is there a way to tell Drupal not to cache that specific page? Thanks, Blake Edit: Drupal v6.15 Not exactly sure what you mean oswald, team2648.com/media is hte page. I used the php interpreter module. Here is the php code: <?php //////// CODE by Pikori Web Designs - pikori.org /////////// //////// Please do not remove this title, /////////// //////// feel free to modify or copy this software /////////// $feedURL = 'http://picasaweb.google.com/data/feed/base/user/Techplex.Engineer?alt=rss&kind=album&hl=en_US'; $photoNodeNum = 4; $galleryTitle = 'Breakaway Pictures'; $year = '2011'; ?> <?php /////////////// DO NOT EDIT ANYTHING BELOW THIS LINE ////////////////// $album = $_GET['album']; if($album != ""){ //GENERATE PICTURES $feedURL= "http://".$album."&kind=photo&hl=en_US"; $feedURL = str_replace("entry","feed",$feedURL); $sxml = simplexml_load_file($feedURL); $column = 0; $pix_count = count($sxml->channel->item); //print '<h2>'.$sxml->channel->title.'</h2>'; print '<table cellspacing="0" cellpadding="0" style="font-size:10pt" width="100%"><tr>'; for($i = 0; $i < $pix_count; $i++) { print '<td align="center">'; $entry = $sxml->channel->item[$i]; $picture_url = $entry->enclosure['url']; $time = $entry->pubDate; $time_ln = strlen($time)-14; $time = substr($time,0,$time_ln); $description = $entry->description; $tn_beg = strpos($description, "src="); $tn_end = strpos($description, "alt="); $tn_length = $tn_end - $tn_beg; $tn = substr($description, $tn_beg, $tn_length); $tn_small = str_replace("s288","s128",$tn); $picture_url = $tn; $picture_beg = strpos($picture_url,"http:"); $picture_len = strlen($picture_url)-7; $picture_url = substr($tn, $picture_beg, $picture_len); $picture_url = str_replace("s288","s640",$picture_url); print '<a rel="lightbox[group]" href="'.$picture_url.'">'; print '<img '.$tn_small.' style="border:1px solid #02293a"><br>'; print '</a></td> '; if($column == 4){ print '</tr><tr>'; $column = 0;} else $column++; } print '</table>'; print '<br><center><a href="media">Return to album</a></center>'; } else { //GENERATE ALBUMS $sxml = simplexml_load_file($feedURL); $column = 0; $album_count = count($sxml->channel->item); //print '<h2>'.$galleryTitle.'</h2>'; print '<table cellspacing="0" cellpadding="0" style="font-size:10pt" width="100%"><tr>'; for($i = 0; $i < $album_count; $i++) { $entry = $sxml->channel->item[$i]; $time = $entry->pubDate; $time_ln = strlen($time)-14; $time = substr($time,0,$time_ln); $description = $entry->description; $tn_beg = strpos($description, "src="); $tn_end = strpos($description, "alt="); $tn_length = $tn_end - $tn_beg; $tn = substr($description, $tn_beg, $tn_length); $albumrss = $entry->guid; $albumrsscount = strlen($albumrss) - 7; $albumrss = substr($albumrss, 7, $albumrsscount); $search = strstr($time, $year); if($search != FALSE || $year == ''){ print '<td valign="top">'; print '<a href="/node/'.$photoNodeNum.'?album='.$albumrss.'">'; print '<center><img '.$tn.' style="border:3px double #cccccc"><br>'; print $entry->title.'<br>'.$time.'</center>'; print '</a><br></td> '; if($column == 3){ print '</tr><tr>'; $column = 0; } else { $column++; } } } print '</table>'; } ?>

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  • creating a color coded time chart using colorbar and colormaps in python

    - by Rusty
    I'm trying to make a time tracking chart based on a daily time tracking file that I used. I wrote code that crawls through my files and generates a few lists. endTimes is a list of times that a particular activity ends in minutes going from 0 at midnight the first day of the month to however many minutes are in a month. labels is a list of labels for the times listed in endTimes. It is one shorter than endtimes since the trackers don't have any data about before 0 minute. Most labels are repeats. categories contains every unique value of labels in order of how well I regard that time. I want to create a colorbar or a stack of colorbars (1 for eachday) that will depict how I spend my time for a month and put a color associated with each label. Each value in categories will have a color associated. More blue for more good. More red for more bad. It is already in order for the jet colormap to be right, but I need to get desecrate color values evenly spaced out for each value in categories. Then I figure the next step would be to convert that to a listed colormap to use for the colorbar based on how the labels associated with the categories. I think this is the right way to do it, but I am not sure. I am not sure how to associate the labels with color values. Here is the last part of my code so far. I found one function to make a discrete colormaps. It does, but it isn't what I am looking for and I am not sure what is happening. Thanks for the help! # now I need to develop the graph import numpy as np from matplotlib import pyplot,mpl import matplotlib from scipy import interpolate from scipy import * def contains(thelist,name): # checks if the current list of categories contains the one just read for val in thelist: if val == name: return True return False def getCategories(lastFile): ''' must determine the colors to use I would like to make a gradient so that the better the task, the closer to blue bad labels will recieve colors closer to blue read the last file given for the information on how I feel the order should be then just keep them in the order of how good they are in the tracker use a color range and develop discrete values for each category by evenly spacing them out any time not found should assume to be sleep sleep should be white ''' tracker = open(lastFile+'.txt') # open the last file # find all the categories categories = [] for line in tracker: pos = line.find(':') # does it have a : or a ? if pos==-1: pos=line.find('?') if pos != -1: # ignore if no : or ? name = line[0:pos].strip() # split at the : or ? if contains(categories,name)==False: # if the category is new categories.append(name) # make a new one return categories # find good values in order of last day newlabels=[] for val in getCategories(lastDay): if contains(labels,val): newlabels.append(val) categories=newlabels # convert discrete colormap to listed colormap python for ii,val in enumerate(labels): if contains(categories,val)==False: labels[ii]='sleep' # create a figure fig = pyplot.figure() axes = [] for x in range(endTimes[-1]%(24*60)): ax = fig.add_axes([0.05, 0.65, 0.9, 0.15]) axes.append(ax) # figure out the colors to use # stole this function to make a discrete colormap # http://www.scipy.org/Cookbook/Matplotlib/ColormapTransformations def cmap_discretize(cmap, N): """Return a discrete colormap from the continuous colormap cmap. cmap: colormap instance, eg. cm.jet. N: Number of colors. Example x = resize(arange(100), (5,100)) djet = cmap_discretize(cm.jet, 5) imshow(x, cmap=djet) """ cdict = cmap._segmentdata.copy() # N colors colors_i = np.linspace(0,1.,N) # N+1 indices indices = np.linspace(0,1.,N+1) for key in ('red','green','blue'): # Find the N colors D = np.array(cdict[key]) I = interpolate.interp1d(D[:,0], D[:,1]) colors = I(colors_i) # Place these colors at the correct indices. A = zeros((N+1,3), float) A[:,0] = indices A[1:,1] = colors A[:-1,2] = colors # Create a tuple for the dictionary. L = [] for l in A: L.append(tuple(l)) cdict[key] = tuple(L) # Return colormap object. return matplotlib.colors.LinearSegmentedColormap('colormap',cdict,1024) # jet colormap goes from blue to red (good to bad) cmap = cmap_discretize(mpl.cm.jet, len(categories)) cmap.set_over('0.25') cmap.set_under('0.75') #norm = mpl.colors.Normalize(endTimes,cmap.N) print endTimes print labels # make a color list by matching labels to a picture #norm = mpl.colors.ListedColormap(colorList) cb1 = mpl.colorbar.ColorbarBase(axes[0],cmap=cmap ,orientation='horizontal' ,boundaries=endTimes ,ticks=endTimes ,spacing='proportional') pyplot.show()

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  • Condition Variable in Shared Memory - is this code POSIX-conformant?

    - by GrahamS
    We've been trying to use a mutex and condition variable to synchronise access to named shared memory on a LynuxWorks LynxOS-SE system (POSIX-conformant). One shared memory block is called "/sync" and contains the mutex and condition variable, the other is "/data" and contains the actual data we are syncing access to. We're seeing failures from pthread_cond_signal() if both processes don't perform the mmap() calls in exactly the same order, or if one process mmaps in some other piece of shared memory before it mmaps the sync memory. This example code is about as short as I can make it: #include <sys/types.h> #include <sys/stat.h> #include <sys/mman.h> #include <sys/file.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <iostream> #include <string> using namespace std; static const string shm_name_sync("/sync"); static const string shm_name_data("/data"); struct shared_memory_sync { pthread_mutex_t mutex; pthread_cond_t condition; }; struct shared_memory_data { int a; int b; }; //Create 2 shared memory objects // - sync contains 2 shared synchronisation objects (mutex and condition) // - data not important void create() { // Create and map 'sync' shared memory int fd_sync = shm_open(shm_name_sync.c_str(), O_CREAT|O_RDWR, S_IRUSR|S_IWUSR); ftruncate(fd_sync, sizeof(shared_memory_sync)); void* addr_sync = mmap(0, sizeof(shared_memory_sync), PROT_READ|PROT_WRITE, MAP_SHARED, fd_sync, 0); shared_memory_sync* p_sync = static_cast<shared_memory_sync*> (addr_sync); // init the cond and mutex pthread_condattr_t cond_attr; pthread_condattr_init(&cond_attr); pthread_condattr_setpshared(&cond_attr, PTHREAD_PROCESS_SHARED); pthread_cond_init(&(p_sync->condition), &cond_attr); pthread_condattr_destroy(&cond_attr); pthread_mutexattr_t m_attr; pthread_mutexattr_init(&m_attr); pthread_mutexattr_setpshared(&m_attr, PTHREAD_PROCESS_SHARED); pthread_mutex_init(&(p_sync->mutex), &m_attr); pthread_mutexattr_destroy(&m_attr); // Create the 'data' shared memory int fd_data = shm_open(shm_name_data.c_str(), O_CREAT|O_RDWR, S_IRUSR|S_IWUSR); ftruncate(fd_data, sizeof(shared_memory_data)); void* addr_data = mmap(0, sizeof(shared_memory_data), PROT_READ|PROT_WRITE, MAP_SHARED, fd_data, 0); shared_memory_data* p_data = static_cast<shared_memory_data*> (addr_data); // Run the second process while it sleeps here. sleep(10); int res = pthread_cond_signal(&(p_sync->condition)); assert(res==0); // <--- !!!THIS ASSERT WILL FAIL ON LYNXOS!!! munmap(addr_sync, sizeof(shared_memory_sync)); shm_unlink(shm_name_sync.c_str()); munmap(addr_data, sizeof(shared_memory_data)); shm_unlink(shm_name_data.c_str()); } //Open the same 2 shared memory objects but in reverse order // - data // - sync void open() { sleep(2); int fd_data = shm_open(shm_name_data.c_str(), O_RDWR, S_IRUSR|S_IWUSR); void* addr_data = mmap(0, sizeof(shared_memory_data), PROT_READ|PROT_WRITE, MAP_SHARED, fd_data, 0); shared_memory_data* p_data = static_cast<shared_memory_data*> (addr_data); int fd_sync = shm_open(shm_name_sync.c_str(), O_RDWR, S_IRUSR|S_IWUSR); void* addr_sync = mmap(0, sizeof(shared_memory_sync), PROT_READ|PROT_WRITE, MAP_SHARED, fd_sync, 0); shared_memory_sync* p_sync = static_cast<shared_memory_sync*> (addr_sync); // Wait on the condvar pthread_mutex_lock(&(p_sync->mutex)); pthread_cond_wait(&(p_sync->condition), &(p_sync->mutex)); pthread_mutex_unlock(&(p_sync->mutex)); munmap(addr_sync, sizeof(shared_memory_sync)); munmap(addr_data, sizeof(shared_memory_data)); } int main(int argc, char** argv) { if(argc>1) { open(); } else { create(); } return (0); } Run this program with no args, then another copy with args, and the first one will fail at the assert checking the pthread_cond_signal(). But change the open() function to mmap() the "/sync" memory first and it will all work fine. This seems like a major bug in LynxOS but LynuxWorks claim that using mutex and condition variable in this way is not covered by the POSIX standard, so they are not interested. Can anyone determine if this code does violate POSIX? Or does anyone have any convincing documentation that it is POSIX compliant?

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  • Lua metatable Objects cannot be purge from memory?

    - by Prometheus3k
    Hi there, I'm using a proprietary platform that reported memory usage in realtime on screen. I decided to use a Class.lua I found on http://lua-users.org/wiki/SimpleLuaClasses However, I noticed memory issues when purging object created by this using a simple Account class. Specifically, I would start with say 146k of memory used, create 1000 objects of a class that just holds an integer instance variable and store each object into a table. The memory used is now 300k I would then exit, iterating through the table and setting each element in the table to nil. But would never get back the 146k, usually after this I am left using 210k or something similar. If I run the load sequence again during the same session, it does not exceed 300k so it is not a memory leak. I have tried creating 1000 integers in a table and setting these to nil, which does give me back 146k. In addition I've tried a simpler class file (Account2.lua) that doesn't rely on a class.lua. This still incurs memory fragmentation but not as much as the one that uses Class.lua Can anybody explain what is going on here? How can I purge these objects and get back the memory? here is the code --------Class.lua------ -- class.lua -- Compatible with Lua 5.1 (not 5.0). --http://lua-users.org/wiki/SimpleLuaClasses function class(base,ctor) local c = {} -- a new class instance if not ctor and type(base) == 'function' then ctor = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a ctor which can be called by () local mt = {} mt.__call = function(class_tbl,...) local obj = {} setmetatable(obj,c) if ctor then ctor(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj,...) end end return obj end c.init = ctor c.instanceOf = function(self,klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c,mt) return c end --------Account.lua------ --Import Class template require 'class' local classname = "Account" --Declare class Constructor Account = class(function(acc,balance) --Instance variables declared here. if(balance ~= nil)then acc.balance = balance else --default value acc.balance = 2097 end acc.classname = classname end) --------Account2.lua------ local account2 = {} account2.classname = "unnamed" account2.balance = 2097 -----------Constructor 1 do local metatable = { __index = account2; } function Account2() return setmetatable({}, metatable); end end --------Main.lua------ require 'Account' require 'Account2' MAX_OBJ = 5000; test_value = 1000; Obj_Table = {}; MODE_ACC0 = 0 --integers MODE_ACC1 = 1 --Account MODE_ACC2 = 2 --Account2 TEST_MODE = MODE_ACC0; Lua_mem = ""; print("##1) collectgarbage('count'): " .. collectgarbage('count')); function Load() for i=1, MAX_OBJ do if(TEST_MODE == MODE_ACC0 )then table.insert(Obj_Table, test_value); elseif(TEST_MODE == MODE_ACC1 )then table.insert(Obj_Table, Account(test_value)); --Account.lua elseif(TEST_MODE == MODE_ACC2 )then table.insert(Obj_Table, Account2()); --Account2.lua Obj_Table[i].balance = test_value; end end print("##2) collectgarbage('count'): " .. collectgarbage('count')); end function Purge() --metatable purge if(TEST_MODE ~= MODE_ACC0)then --purge stage 0: print("set each elements metatable to nil") for i=1, MAX_OBJ do setmetatable(Obj_Table[i], nil); end end --purge stage 1: print("set table element to nil") for i=1, MAX_OBJ do Obj_Table[i] = nil; end --purge stage 2: print("start table.remove..."); for i=1, MAX_OBJ do table.remove(Obj_Table, i); end print("...end table.remove"); --purge stage 3: print("create new object_table {}"); Obj_Table= {}; --purge stage 4: print("collectgarbage('collect')"); collectgarbage('collect'); print("##3) collectgarbage('count'): " .. collectgarbage('count')); end --Loop callback function OnUpdate() collectgarbage('collect'); Lua_mem = collectgarbage('count'); end ------------------- --NOTE: --On start of game runs Load(), another runs Purge() --Update I've updated the code with suggestions from comments below, and will post my findings later today.

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • libcurl - unable to download a file

    - by marmistrz
    I'm working on a program which will download lyrics from sites like AZLyrics. I'm using libcurl. It's my code lyricsDownloader.cpp #include "lyricsDownloader.h" #include <curl/curl.h> #include <cstring> #include <iostream> #define DEBUG 1 ///////////////////////////////////////////////////////////////////////////// size_t lyricsDownloader::write_data_to_var(char *ptr, size_t size, size_t nmemb, void *userdata) // this function is a static member function { ostringstream * stream = (ostringstream*) userdata; size_t count = size * nmemb; stream->write(ptr, count); return count; } string AZLyricsDownloader::toProviderCode() const { /*this creates an url*/ } CURLcode AZLyricsDownloader::download() { CURL * handle; CURLcode err; ostringstream buff; handle = curl_easy_init(); if (! handle) return static_cast<CURLcode>(-1); // set verbose if debug on curl_easy_setopt( handle, CURLOPT_VERBOSE, DEBUG ); curl_easy_setopt( handle, CURLOPT_URL, toProviderCode().c_str() ); // set the download url to the generated one curl_easy_setopt(handle, CURLOPT_WRITEDATA, &buff); curl_easy_setopt(handle, CURLOPT_WRITEFUNCTION, &AZLyricsDownloader::write_data_to_var); err = curl_easy_perform(handle); // The segfault should be somewhere here - after calling the function but before it ends cerr << "cleanup\n"; curl_easy_cleanup(handle); // copy the contents to text variable lyrics = buff.str(); return err; } main.cpp #include <QString> #include <QTextEdit> #include <iostream> #include "lyricsDownloader.h" int main(int argc, char *argv[]) { AZLyricsDownloader dl(argv[1], argv[2]); dl.perform(); QTextEdit qtexted(QString::fromStdString(dl.lyrics)); cout << qPrintable(qtexted.toPlainText()); return 0; } When running ./maelyrica Anthrax Madhouse I'm getting this logged from curl * About to connect() to azlyrics.com port 80 (#0) * Trying 174.142.163.250... * connected * Connected to azlyrics.com (174.142.163.250) port 80 (#0) > GET /lyrics/anthrax/madhouse.html HTTP/1.1 Host: azlyrics.com Accept: */* < HTTP/1.1 301 Moved Permanently < Server: nginx/1.0.12 < Date: Thu, 05 Jul 2012 16:59:21 GMT < Content-Type: text/html < Content-Length: 185 < Connection: keep-alive < Location: http://www.azlyrics.com/lyrics/anthrax/madhouse.html < Segmentation fault Strangely, the file is there. The same error is displayed when there's no such page (redirect to azlyrics.com mainpage) What am I doing wrong? Thanks in advance EDIT: I made the function for writing data static, but this changes nothing. Even wget seems to have problems $ wget http://www.azlyrics.com/lyrics/anthrax/madhouse.html --2012-07-06 10:36:05-- http://www.azlyrics.com/lyrics/anthrax/madhouse.html Resolving www.azlyrics.com... 174.142.163.250 Connecting to www.azlyrics.com|174.142.163.250|:80... connected. HTTP request sent, awaiting response... No data received. Retrying. Why does opening the page in a browser work and wget/curl not? EDIT2: After adding this: curl_easy_setopt(handle, CURLOPT_FOLLOWLOCATION, 1); The log is: * About to connect() to azlyrics.com port 80 (#0) * Trying 174.142.163.250... * connected * Connected to azlyrics.com (174.142.163.250) port 80 (#0) > GET /lyrics/anthrax/madhouse.html HTTP/1.1 Host: azlyrics.com Accept: */* < HTTP/1.1 301 Moved Permanently < Server: nginx/1.0.12 < Date: Fri, 06 Jul 2012 09:09:47 GMT < Content-Type: text/html < Content-Length: 185 < Connection: keep-alive < Location: http://www.azlyrics.com/lyrics/anthrax/madhouse.html < * Ignoring the response-body * Connection #0 to host azlyrics.com left intact * Issue another request to this URL: 'http://www.azlyrics.com/lyrics/anthrax/madhouse.html' * About to connect() to www.azlyrics.com port 80 (#1) * Trying 174.142.163.250... * connected * Connected to www.azlyrics.com (174.142.163.250) port 80 (#1) > GET /lyrics/anthrax/madhouse.html HTTP/1.1 Host: www.azlyrics.com Accept: */* < HTTP/1.1 200 OK < Server: nginx/1.0.12 < Date: Fri, 06 Jul 2012 09:09:47 GMT < Content-Type: text/html < Transfer-Encoding: chunked < Connection: keep-alive < Segmentation fault

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  • Button in Update Panel doing full postback?

    - by sah302
    No this isn't a copy of this question: http://stackoverflow.com/questions/654423/button-in-update-panel-is-doing-a-full-postback I've got a drop down inside an update panel, and I am trying to get it to allow the person using the page to add users to a list that is bound to a gridview. The list is a global variable, and on page_load I set that to the gridview's datasource and databind it. However, anytime I click the 'add a user' button, or the button to remove the user from the list. It appears like it is doing a full post back even though all these elements are inside the update Panel. Code Behind: Public accomplishmentTypeDao As New AccomplishmentTypeDao() Public accomplishmentDao As New AccomplishmentDao() Public userDao As New UserDao() Public facultyDictionary As New Dictionary(Of Guid, String) Public facultyList As New List(Of User) Public associatedFaculty As New List(Of User) Public facultyId As New Guid Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Page.Title = "Add a New Faculty Accomplishment" ddlAccomplishmentType.DataSource = accomplishmentTypeDao.getEntireTable() ddlAccomplishmentType.DataTextField = "Name" ddlAccomplishmentType.DataValueField = "Id" ddlAccomplishmentType.DataBind() facultyList = userDao.getListOfUsersByUserGroupName("Faculty") For Each faculty As User In facultyList facultyDictionary.Add(faculty.Id, faculty.LastName & ", " & faculty.FirstName) Next If Not Page.IsPostBack Then ddlFacultyList.DataSource = facultyDictionary ddlFacultyList.DataTextField = "Value" ddlFacultyList.DataValueField = "Key" ddlFacultyList.DataBind() End If gvAssociatedUsers.DataSource = associatedFaculty gvAssociatedUsers.DataBind() End Sub Protected Sub deleteUser(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.CommandEventArgs) facultyId = New Guid(e.CommandArgument.ToString()) associatedFaculty.Remove(associatedFaculty.Find(Function(user) user.Id = facultyId)) gvAssociatedUsers.DataBind() upAssociatedFaculty.Update() End Sub Protected Sub btnAddUser_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnAddUser.Click facultyId = New Guid(ddlFacultyList.SelectedValue) associatedFaculty.Add(facultyList.Find(Function(user) user.Id = facultyId)) gvAssociatedUsers.DataBind() upAssociatedFaculty.Update() End Sub Markup: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:UpdatePanel ID="upAssociatedFaculty" runat="server" UpdateMode="Conditional"> <ContentTemplate> <p><b>Created By:</b> <asp:Label ID="lblCreatedBy" runat="server"></asp:Label></p> <p><b>Accomplishment Type: </b><asp:DropDownList ID="ddlAccomplishmentType" runat="server"></asp:DropDownList></p> <p><b>Accomplishment Applies To: </b><asp:DropDownList ID="ddlFacultyList" runat="server"></asp:DropDownList> &nbsp;<asp:Button ID="btnAddUser" runat="server" Text="Add Faculty" /></p> <p> <asp:GridView ID="gvAssociatedUsers" runat="server" AutoGenerateColumns="false" GridLines="None" ShowHeader="false"> <Columns> <asp:BoundField DataField="Id" HeaderText="Id" Visible="False" /> <asp:TemplateField ShowHeader="False"> <ItemTemplate> <span style="margin-left: 15px;"> <p><%#Eval("LastName")%>, <%#Eval("FirstName")%> <asp:Button ID="btnUnassignUser" runat="server" CausesValidation="false" CommandArgument='<%# Eval("Id") %>' CommandName="Delete" OnCommand="deleteUser" Text='Remove' /></p> </span> </ItemTemplate> </asp:TemplateField> </Columns> <EmptyDataTemplate> <em>There are currently no faculty associated with this accomplishment.</em> </EmptyDataTemplate> </asp:GridView> </p> </ContentTemplate> </asp:UpdatePanel> Now I thought the point of an update panel was to be able to update things inside of it without doing a full post_back and reloading the page. So if that's the case, why is it calling page_load everytime I click the buttons? I ran this code and debug and I see that even before any of the code associated with button press fires, page_load runs again. I tried putting the gvAssociatedUser.Datasource = associatedFaculty and the line below inside the Page.IsPostBack check, that prevented the page from working. I tried every combination of settings of the update panel for ChildrenAsTriggers and UpdateMode, and none of them worked. I know this is something simple, but all the combinations I've tried won't get it to work. How can I make this thing work?

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  • What xsd will let an element have itself as a sub element infinitely?

    - by David Basarab
    How can I create an xsd to give me this type of xml structure that can go on infinitely? <?xml version="1.0" encoding="utf-8" ?> <SampleXml> <Items> <Item name="SomeName" type="string"> This would be the value </Item> <Item name="SecondName" type="string"> This is the next string </Item> <Item name="AnotherName" type="list"> <Items> <Item name="SubName" type="string"> A string in a sub list </Item> <Item name="SubSubName" type="list"> <Items> <Item name="HowDoI" type="string"> How do I keep this going infinately? </Item> </Items> </Item> </Items> </Item> </Items> </SampleXml> The only solution I have found has been to just repeat in the xsd as many times as I am willing to copy. Like below. <?xml version="1.0" encoding="utf-8"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="SampleXml"> <xs:complexType> <xs:sequence> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element name="Item"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema>

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  • Cnoverting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • More elegant way to make a C++ member function change different member variables based on template p

    - by Eric Moyer
    Today, I wrote some code that needed to add elements to different container variables depending on the type of a template parameter. I solved it by writing a friend helper class specialized on its own template parameter which had a member variable of the original class. It saved me a few hundred lines of repeating myself without adding much complexity. However, it seemed kludgey. I would like to know if there is a better, more elegant way. The code below is a greatly simplified example illustrating the problem and my solution. It compiles in g++. #include <vector> #include <algorithm> #include <iostream> namespace myNS{ template<class Elt> struct Container{ std::vector<Elt> contents; template<class Iter> void set(Iter begin, Iter end){ contents.erase(contents.begin(), contents.end()); std::copy(begin, end, back_inserter(contents)); } }; struct User; namespace WkNS{ template<class Elt> struct Worker{ User& u; Worker(User& u):u(u){} template<class Iter> void set(Iter begin, Iter end); }; }; struct F{ int x; explicit F(int x):x(x){} }; struct G{ double x; explicit G(double x):x(x){} }; struct User{ Container<F> a; Container<G> b; template<class Elt> void doIt(Elt x, Elt y){ std::vector<Elt> v; v.push_back(x); v.push_back(y); Worker<Elt>(*this).set(v.begin(), v.end()); } }; namespace WkNS{ template<class Elt> template<class Iter> void Worker<Elt>::set(Iter begin, Iter end){ std::cout << "Set a." << std::endl; u.a.set(begin, end); } template<> template<class Iter> void Worker<G>::set(Iter begin, Iter end){ std::cout << "Set b." << std::endl; u.b.set(begin, end); } }; }; int main(){ using myNS::F; using myNS::G; myNS::User u; u.doIt(F(1),F(2)); u.doIt(G(3),G(4)); } User is the class I was writing. Worker is my helper class. I have it in its own namespace because I don't want it causing trouble outside myNS. Container is a container class whose definition I don't want to modify, but is used by User in its instance variables. doIt<F> should modify a. doIt<G> should modify b. F and G are open to limited modification if that would produce a more elegant solution. (As an example of one such modification, in the real application F's constructor takes a dummy parameter to make it look like G's constructor and save me from repeating myself.) In the real code, Worker is a friend of User and member variables are private. To make the example simpler to write, I made everything public. However, a solution that requires things to be public really doesn't answer my question. Given all these caveats, is there a better way to write User::doIt?

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  • Improving HTML scrapper efficiency with pcntl_fork()

    - by Michael Pasqualone
    With the help from two previous questions, I now have a working HTML scrapper that feeds product information into a database. What I am now trying to do is improve efficiently by wrapping my brain around with getting my scrapper working with pcntl_fork. If I split my php5-cli script into 10 separate chunks, I improve total runtime by a large factor so I know I am not i/o or cpu bound but just limited by the linear nature of my scraping functions. Using code I've cobbled together from multiple sources, I have this working test: <?php libxml_use_internal_errors(true); ini_set('max_execution_time', 0); ini_set('max_input_time', 0); set_time_limit(0); $hrefArray = array("http://slashdot.org", "http://slashdot.org", "http://slashdot.org", "http://slashdot.org"); function doDomStuff($singleHref,$childPid) { $html = new DOMDocument(); $html->loadHtmlFile($singleHref); $xPath = new DOMXPath($html); $domQuery = '//div[@id="slogan"]/h2'; $domReturn = $xPath->query($domQuery); foreach($domReturn as $return) { $slogan = $return->nodeValue; echo "Child PID #" . $childPid . " says: " . $slogan . "\n"; } } $pids = array(); foreach ($hrefArray as $singleHref) { $pid = pcntl_fork(); if ($pid == -1) { die("Couldn't fork, error!"); } elseif ($pid > 0) { // We are the parent $pids[] = $pid; } else { // We are the child $childPid = posix_getpid(); doDomStuff($singleHref,$childPid); exit(0); } } foreach ($pids as $pid) { pcntl_waitpid($pid, $status); } // Clear the libxml buffer so it doesn't fill up libxml_clear_errors(); Which raises the following questions: 1) Given my hrefArray contains 4 urls - if the array was to contain say 1,000 product urls this code would spawn 1,000 child processes? If so, what is the best way to limit the amount of processes to say 10, and again 1,000 urls as an example split the child work load to 100 products per child (10 x 100). 2) I've learn that pcntl_fork creates a copy of the process and all variables, classes, etc. What I would like to do is replace my hrefArray variable with a DOMDocument query that builds the list of products to scrape, and then feeds them off to child processes to do the processing - so spreading the load across 10 child workers. My brain is telling I need to do something like the following (obviously this doesn't work, so don't run it): <?php libxml_use_internal_errors(true); ini_set('max_execution_time', 0); ini_set('max_input_time', 0); set_time_limit(0); $maxChildWorkers = 10; $html = new DOMDocument(); $html->loadHtmlFile('http://xxxx'); $xPath = new DOMXPath($html); $domQuery = '//div[@id=productDetail]/a'; $domReturn = $xPath->query($domQuery); $hrefsArray[] = $domReturn->getAttribute('href'); function doDomStuff($singleHref) { // Do stuff here with each product } // To figure out: Split href array into $maxChilderWorks # of workArray1, workArray2 ... workArray10. $pids = array(); foreach ($workArray(1,2,3 ... 10) as $singleHref) { $pid = pcntl_fork(); if ($pid == -1) { die("Couldn't fork, error!"); } elseif ($pid > 0) { // We are the parent $pids[] = $pid; } else { // We are the child $childPid = posix_getpid(); doDomStuff($singleHref); exit(0); } } foreach ($pids as $pid) { pcntl_waitpid($pid, $status); } // Clear the libxml buffer so it doesn't fill up libxml_clear_errors(); But what I can't figure out is how to build my hrefsArray[] in the master/parent process only and feed it off to the child process. Currently everything I've tried causes loops in the child processes. I.e. my hrefsArray gets built in the master, and in each subsequent child process. I am sure I am going about this all totally wrong, so would greatly appreciate just general nudge in the right direction.

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  • template class: ctor against function -> new C++ standard

    - by Oops
    Hi in this question: http://stackoverflow.com/questions/2779155/template-point2-double-point3-double Dennis and Michael noticed the unreasonable foolishly implemented constructor. They were right, I didn't consider this at that moment. But I found out that a constructor does not help very much for a template class like this one, instead a function is here much more convenient and safe namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; std::string str() { std::stringstream s; s << "{"; for ( int i = 0; i < dims; ++i ) { s << " X" << i << ": " << X[ i ] << (( i < dims -1 )? " |": " "); } s << "}"; return s.str(); } Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X+dims, ret.X ); return ret; } }; template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } template < typename T > Point< 3, T > Create( T X0, T X1, T X2 ) { Point< 3, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; return ret; } template < typename T > Point< 4, T > Create( T X0, T X1, T X2, T X3 ) { Point< 4, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; ret.X[ 3 ] = X3; return ret; } }; int main( void ) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 3, double > p3d = point::Create( 12.3, 34.5, 56.7 ); Point< 4, double > p4d = point::Create( 12.3, 34.5, 56.7, 78.9 ); //Point< 3, double > p1d = point::Create( 12.3, 34.5 ); //no suitable user defined conversion exists //Point< 3, int > p1i = p4d.toint(); //no suitable user defined conversion exists Point< 2, int > p2i = p2d.toint(); Point< 3, int > p3i = p3d.toint(); Point< 4, int > p4i = p4d.toint(); std::cout << p2d.str() << std::endl; std::cout << p3d.str() << std::endl; std::cout << p4d.str() << std::endl; std::cout << p2i.str() << std::endl; std::cout << p3i.str() << std::endl; std::cout << p4i.str() << std::endl; char c; std::cin >> c; } has the new C++ standard any new improvements, language features or simplifications regarding this aspect of ctor of a template class? what do you think about the implementation of the combination of namespace, stuct and Create function? many thanks in advance Oops

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  • Vector of Object Pointers, general help and confusion

    - by Staypuft
    Have a homework assignment in which I'm supposed to create a vector of pointers to objects Later on down the load, I'll be using inheritance/polymorphism to extend the class to include fees for two-day delivery, next day air, etc. However, that is not my concern right now. The final goal of the current program is to just print out every object's content in the vector (name & address) and find it's shipping cost (weight*cost). My Trouble is not with the logic, I'm just confused on few points related to objects/pointers/vectors in general. But first my code. I basically cut out everything that does not mater right now, int main, will have user input, but right now I hard-coded two examples. #include <iostream> #include <string> #include <vector> using namespace std; class Package { public: Package(); //default constructor Package(string d_name, string d_add, string d_zip, string d_city, string d_state, double c, double w); double calculateCost(double, double); void Print(); ~Package(); private: string dest_name; string dest_address; string dest_zip; string dest_city; string dest_state; double weight; double cost; }; Package::Package() { cout<<"Constucting Package Object with default values: "<<endl; string dest_name=""; string dest_address=""; string dest_zip=""; string dest_city=""; string dest_state=""; double weight=0; double cost=0; } Package::Package(string d_name, string d_add, string d_zip, string d_city, string d_state, string r_name, string r_add, string r_zip, string r_city, string r_state, double w, double c){ cout<<"Constucting Package Object with user defined values: "<<endl; string dest_name=d_name; string dest_address=d_add; string dest_zip=d_zip; string dest_city=d_city; string dest_state=d_state; double weight=w; double cost=c; } Package::~Package() { cout<<"Deconstructing Package Object!"<<endl; delete Package; } double Package::calculateCost(double x, double y){ return x+y; } int main(){ double cost=0; vector<Package*> shipment; cout<<"Enter Shipping Cost: "<<endl; cin>>cost; shipment.push_back(new Package("tom r","123 thunder road", "90210", "Red Bank", "NJ", cost, 10.5)); shipment.push_back(new Package ("Harry Potter","10 Madison Avenue", "55555", "New York", "NY", cost, 32.3)); return 0; } So my questions are: I'm told I have to use a vector of Object Pointers, not Objects. Why? My assignment calls for it specifically, but I'm also told it won't work otherwise. Where should I be creating this vector? Should it be part of my Package Class? How do I go about adding objects into it then? Do I need a copy constructor? Why? What's the proper way to deconstruct my vector of object pointers? Any help would be appreciated. I've searched for a lot of related articles on here and I realize that my program will have memory leaks. Using one of the specialized ptrs from boost:: will not be available for me to use. Right now, I'm more concerned with getting the foundation of my program built. That way I can actually get down to the functionality I need to create. Thanks.

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  • javascript code not working with jquery, I will be using php as my server side language.

    - by Shantanu Gupta
    I am trying to call my function named isUrgencyTypeValid from my javascript code but it is not working. Please check what is the problem in my code. My javascript function is not being called. HTML Code <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> jQuery Call function $("#btnSubmit").bind("click",function(){ isUrgencyTypeValid(); }); javascript implemented function function isUrgencyTypeValid() { alert("asd"); var i=0; for(i=0;i<$("radio[name='urgencyType']").length;i++) { if($("radio[name='urgencyType']")[i].checked) { alert($("radio[name='urgencyType']")[i].value); return true; } return false; } More description about my form is here <form runat="server" name="myPage"> <table style="width: 100%;" cellpadding="5" cellspacing="5"> <caption> Computer Support / Service Request </caption> <tr><td>First Name</td> <td><input id="txtFirstName" type="text" value="First Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Last Name</td> <td><input id="txtLastName" type="text" value="Last Name" runat="server"/><span class="error"></span></td></tr> <tr> <td>Email Address</td> <td><input id="txtEmailAddress" type="text" value="Email Address" runat="server"/><span class="error"></span></td></tr> <tr> <td>Phone No</td> <td><input id="txtPhoneNo" type="text" value="Phone No" runat="server" /><span class="error"></span></td></tr> <tr> <td>Do you have text messaging</td> <td> <span>Yes</span><input id="rdoYes" value="Yes" type="radio" runat="server"/> <span>No</span><input id="rdoNo" value="No" type="radio" runat="server"/><span class="error"></span> </td></tr> <tr> <td>Description of request*: </td> <td><textarea id="txtDescription" cols="50" rows="10" runat="server"></textarea><span class="error"></span><span id="lengthCount"></span></td></tr> <tr> <td>Urgency of this support request:</td> <td> <input id="rdoAnyTime" name="urgencyType" value="Anytime" type="radio" runat="server"/><span>Anytime</span><br /> <input id="rdoCplDays" name="urgencyType" value="In the next couple of days" type="radio" runat="server"/><span>In the next couple of days</span><br /> <input id="rdoToday" name="urgencyType" value="Today" type="radio" runat="server"/><span>Today</span><br /> <input id="rdoUrgent" name="urgencyType" value="This is extremely urgent...I cannot wait!" type="radio" runat="server"/><span>This is extremely urgent...I cannot wait!</span><br /> <input id="rdoTalkSometime" name="urgencyType" value="Please contact me and we'll talk about it" type="radio" runat="server"/><span>Please contact me and we'll talk about it</span><br /><span class="error"></span> </td></tr> <tr> <td colspan="2" align="center">Captcha To Be implemented.</td></tr> <tr> <td></td> <td><input id="chkRequestCopy" type="checkbox" runat="server"/>Please send me a copy of this service request</td></tr> <tr> <td colspan="2" align="center"><input id="btnSubmit" type="submit" value="submit" runat="server"/></td></tr> </table> </form>

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  • Splitting data from MySQL using PHP & Javascript works in IE but not in FF

    - by MTSzabo
    I have the following JavaScript function on a page: function setFields(){ var menu = document.getElementById('EditLocation'); var itemDataArray = menu[menu.selectedIndex].value.split('|'); form.LocationShortName.value = itemDataArray[0]; form.LocationLongName.value = itemDataArray[1]; form.Phone.value = itemDataArray[2]; form.Address1.value = itemDataArray[3]; form.CityStateZip.value = itemDataArray[4]; form.MapLink.value = itemDataArray[5]; } Down on the Form, I have the following: <select class="input2" name="EditLocation" id="EditLocation" onchange = "setFields();"> <option value="-Add New-"<?php if($editlocation=='-Add New-'){echo(' selected="selected"');} ?>>-Add New-</option> <?php require_once('connection.php'); $connection = mysql_connect($hostname,$username,$password) or die (mysql_errno().": ".mysql_error()."<BR />"); mysql_select_db($database); $sql = "SELECT * FROM directions ORDER BY dirshortname"; $query = mysql_query($sql); while ($row = mysql_fetch_array($query)) { echo('<option value="'.stripslashes($row['dirshortname']).'|'.stripslashes($row['dirlongname']).'|'.stripslashes($row['dirphone']).'|'.stripslashes($row['dirstreet']).'|'.stripslashes($row['dircsz']).'|'.stripslashes($row['dirmaplink']).'"'); if ($editlocation==stripslashes($row['dirshortname'])) { echo(' selected="selected"'); } echo('>'.stripslashes($row['dirshortname']).'</option>'); } ?> In essence, the PHP is supposed to pack the data elements pulled from MySQL into the OPTION VALUE portion of the SELECT box. Once the user selects a record, the JavaScript pulls the packed data apart and populates the other data elements on the FORM. It all works wonderfully in IE, but in FF the fields do not populate with data. The form is somewhat long, but I'll include it anyway for the sake of completeness. <form action="admin-dirs.php" method="post" enctype="multipart/form-data" style="margin:0px; padding:0px " id="form"> <table width="587" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="60">&nbsp;</td> <td width="185">Select Location to Edit: </td> <td width="342"><select class="input2" name="EditLocation" id="EditLocation" onchange = "setFields();"> <option value="-Add New-"<?php if($editlocation=='-Add New-'){echo(' selected="selected"');} ?>>-Add New-</option> <?php require_once('connection.php'); $connection = mysql_connect($hostname,$username,$password) or die (mysql_errno().": ".mysql_error()."<BR />"); mysql_select_db($database); $sql = "SELECT * FROM directions ORDER BY dirshortname"; $query = mysql_query($sql); while ($row = mysql_fetch_array($query)) { echo('<option value="'.stripslashes($row['dirshortname']).'|'.stripslashes($row['dirlongname']).'|'.stripslashes($row['dirphone']).'|'.stripslashes($row['dirstreet']).'|'.stripslashes($row['dircsz']).'|'.stripslashes($row['dirmaplink']).'"'); if ($editlocation==stripslashes($row['dirshortname'])) { echo(' selected="selected"'); } echo('>'.stripslashes($row['dirshortname']).'</option>'); } ?> </select></td> </tr> <tr> <td width="60">&nbsp;</td> <td colspan="2"><span class="main" style=" padding-left:12px; padding-right:12px; padding-top:6px"><br /> (Note: Leaving the Long Name blank will duplicate the Short Name.)</span></td> </tr> <?php if(!$errlocationshortname=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errlocationshortname.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Location Short Name: <span class="red_star">*</span> </td> <td><input name="LocationShortName" id="LocationShortName" type="text" class="input2<?php if(!$errlocationshortname==''){echo('r');} ?>" value="<?php echo($locationshortname); ?>" maxlength="50"></td> </tr> <?php if(!$errlocationlongname=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errlocationlongname.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Location Long Name: <span class="red_star">*</span> </td> <td><input name="LocationLongName" id="LocationLongName" type="text" class="input2<?php if(!$errlocationlongname==''){echo('r');} ?>" value="<?php echo($locationlongname); ?>" maxlength="50"></td> </tr> <?php if(!$erraddress=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$erraddress.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Street Address: <span class="red_star">*</span> </td> <td><input name="Address1" id="Address1" type="text" class="input2<?php if(!$erraddress==''){echo('r');} ?>" value="<?php echo($address); ?>"></td> </tr> <?php if(!$errcsz=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errcsz.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>City, State, Zip: <span class="red_star">*</span> </td> <td><input name="CityStateZip" id="CityStateZip" type="text" class="input2<?php if(!$errcsz==''){echo('r');} ?>" value="<?php echo($csz); ?>"></td> </tr> <?php if(!$errphone=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errphone.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Location Phone Number: <span class="red_star">*</span> </td> <td><input name="Phone" id="Phone" type="text" class="input2<?php if(!$errphone==''){echo('r');} ?>" value="<?php echo($phone); ?>" maxlength="20"></td> </tr> <?php if(!$errmaplink=='' ){echo(' <tr> <td width="60">&nbsp;</td> <td width="185">&nbsp;</td> <td width="342"><span class="redtxterror">'.$errmaplink.'</span></td> </tr>');} ?> <tr> <td>&nbsp;</td> <td>Paste Link to Map: <span class="red_star">*</span> </td> <td><input name="MapLink" id="MapLink" type="text" class="input2<?php if(!$errmaplink==''){echo('r');} ?>" value="<?php echo($maplink); ?>" maxlength="125"></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><div align="right" style="padding-right:25px"> <input type="hidden" id="action" name="action" value="submitform" /> <input type="submit" id="savenew" name="savenew" value="Save & New" /> <input type="submit" id="submit" name="submit" value="Save & Close" /> <?php if(!isset($_POST['action'])) {?> <input type="reset" id="reset" name="reset" value="Reset" /> <?php } ?> </div></td> </tr><tr> <td>&nbsp;</td> <td>&nbsp;</td> <td class="main_d"><div align="right" style="padding-right:25px">Your IP Address is Logged as: <?php echo($ip); ?></div></td> </tr> </table> </form>

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  • How to make negate_unary work with any type?

    - by Chan
    Hi, Following this question: How to negate a predicate function using operator ! in C++? I want to create an operator ! can work with any functor that inherited from unary_function. I tried: template<typename T> inline std::unary_negate<T> operator !( const T& pred ) { return std::not1( pred ); } The compiler complained: Error 5 error C2955: 'std::unary_function' : use of class template requires template argument list c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 223 1 Graphic Error 7 error C2451: conditional expression of type 'std::unary_negate<_Fn1>' is illegal c:\program files\microsoft visual studio 10.0\vc\include\ostream 529 1 Graphic Error 3 error C2146: syntax error : missing ',' before identifier 'argument_type' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 4 error C2065: 'argument_type' : undeclared identifier c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 2 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 6 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 230 1 Graphic Any idea? Update Follow "templatetypedef" solution, I got new error: Error 3 error C2831: 'operator !' cannot have default parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 2 error C2808: unary 'operator !' has too many formal parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 4 error C2675: unary '!' : 'is_prime' does not define this operator or a conversion to a type acceptable to the predefined operator c:\visual studio 2010 projects\graphic\graphic\main.cpp 52 1 Graphic Update 1 Complete code: #include <iostream> #include <functional> #include <utility> #include <cmath> #include <algorithm> #include <iterator> #include <string> #include <boost/assign.hpp> #include <boost/assign/std/vector.hpp> #include <boost/assign/std/map.hpp> #include <boost/assign/std/set.hpp> #include <boost/assign/std/list.hpp> #include <boost/assign/std/stack.hpp> #include <boost/assign/std/deque.hpp> struct is_prime : std::unary_function<int, bool> { bool operator()( int n ) const { if( n < 2 ) return 0; if( n == 2 || n == 3 ) return 1; if( n % 2 == 0 || n % 3 == 0 ) return 0; int upper_bound = std::sqrt( static_cast<double>( n ) ); for( int pf = 5, step = 2; pf <= upper_bound; ) { if( n % pf == 0 ) return 0; pf += step; step = 6 - step; } return 1; } }; /* template<typename T> inline std::unary_negate<T> operator !( const T& pred, typename T::argument_type* dummy = 0 ) { return std::not1<T>( pred ); } */ inline std::unary_negate<is_prime> operator !( const is_prime& pred ) { return std::not1( pred ); } template<typename T> inline void print_con( const T& con, const std::string& ms = "", const std::string& sep = ", " ) { std::cout << ms << '\n'; std::copy( con.begin(), con.end(), std::ostream_iterator<typename T::value_type>( std::cout, sep.c_str() ) ); std::cout << "\n\n"; } int main() { using namespace boost::assign; std::vector<int> nums; nums += 1, 3, 5, 7, 9; nums.erase( remove_if( nums.begin(), nums.end(), !is_prime() ), nums.end() ); print_con( nums, "After remove all primes" ); } Thanks, Chan Nguyen

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  • Multiset of shared_ptrs as a dynamic priority queue: Concept and practice

    - by Sarah
    I was using a vector-based priority queue typedef std::priority_queue< Event, vector< Event >, std::greater< Event > > EventPQ; to manage my Event objects. Now my simulation has to be able to find and delete certain Event objects not at the top of the queue. I'd like to know if my planned work-around can do what I need it to, and if I have the syntax right. I'd also like to know if dramatically better solutions exist. My plan is to make EventPQ a multiset of smart pointers to Event objects: typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; I'm borrowing functions of the Event class from a related post on a multimap priority queue. // Event.h #include <cstdlib> using namespace std; #include <set> #include <boost/shared_ptr.hpp> class Event; typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; class Event { public: Event( double t, int eid, int hid ); ~Event(); void add( EventPQ& q ); void remove(); bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } double time; int eventID; int hostID; EventPQ* mq; EventPQ::iterator mIt; }; // Event.cpp Event::Event( double t, int eid, int hid ) { time = t; eventID = eid; hostID = hid; } Event::~Event() {} void Event::add( EventPQ& q ) { mq = &q; mIt = q.insert( boost::shared_ptr<Event>(this) ); } void Event::remove() { mq.erase( mIt ); mq = 0; mIt = EventPQ::iterator(); } I was hoping that by making EventPQ a container of pointers, I could avoid wasting time copying Events into the container and avoid accidentally editing the wrong copy. Would it be dramatically easier to store the Events themselves in EventPQ instead? Does it make more sense to remove the time keys from Event objects and use them instead as keys in a multimap? Assuming the current implementation seems okay, my questions are: Do I need to specify how to sort on the pointers, rather than the objects, or does the multiset automatically know to sort on the objects pointed to? If I have a shared_ptr ptr1 to an Event that also has a pointer in the EventPQ container, how do I find and delete the corresponding pointer in EventPQ? Is it enough to .find( ptr1 ), or do I instead have to find by the key (time)? Is the Event::remove() sufficient for removing the pointer in the EventPQ container? There's a small chance multiple events could be created with the same time (obviously implied in the use of multiset). If the find() works on event times, to avoid accidentally deleting the wrong event, I was planning to throw in a further check on eventID and hostID. Does this seem reasonable? (Dumb syntax question) In Event.h, is the declaration of dummy class Event;, then the EventPQ typedef, and then the real class Event declaration appropriate? I'm obviously an inexperienced programmer with very spotty background--this isn't for homework. Would love suggestions and explanations. Please let me know if any part of this is confusing. Thanks.

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