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  • How do i translate this to "simpler" JavaScript?

    - by Julian Weimer
    Since i'm working with Titanium i realzed that its current JavaScript Interpreter doesn't accept specific coding-styles. So for for-loops and if-statements i have to have braces, even though i only want to span one line. Furthermore there is more i have to change if i want to use a Javascript Library like underscore.js. This is what Titanium doesn't want to see: if (!(result = result && iterator.call(context, value, index, list))) {_.breakLoop();} if (nativeSome && obj.some === nativeSome) {return obj.some(iterator, context);} var computed = iterator ? iterator.call(context, value, index, list) : value; computed >= result.computed && (result = {value : value, computed : computed}); Can i use a simpler syntax to describe the logic behind those lines of code?

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  • Quartz 2D animating text?

    - by coure06
    i have to animate text around a circle. The text will also scale up/down. Whats the best approach to accomplish this? (i am using Quartz 2D) My approach is: -- Calculate point using sin and cos methods. -- Move Pen there and draw text with alpha and size. -- Clear the screen -- Calculate next point using sin and cos methods. -- Move pen there and draw text with alpha and size. -- clear the screen so on... any better way?

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  • NSXMLParser 's delegate and memory leak

    - by dizzy_fingers
    Hello, I am using a NSXMLParser class in my program and I assign a delegate to it. This delegate, though, gets retained by the setDelegate: method resulting to a minor, yet annoying :-), memory leak. I cannot release the delegate class after the setDelegate: because the program will crash. Here is my code: self.parserDelegate = [[ParserDelegate alloc] init]; //retainCount:1 self.xmlParser = [[NSXMLParser alloc] initWithData:self.xmlData]; [self.xmlParser setDelegate:self.parserDelegate]; //retainCount:2 [self.xmlParser parse]; [self.xmlParser release]; ParserDelegate is the delegate class. Of course if I set 'self' as the delegate, I will have no problem but I would like to know if there is a way to use a different class as delegate with no leaks. Thank you in advance.

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  • CALayer Border is appearing above subview (Z-order related, I think)

    - by kurisukun
    I have searched but could not find the reason for this behavior. I have a UIButton whose image I am setting. Here is how the button should appear. Note that this is just a photoshop of the intended button design: Essentially, it is a square custom UIButton with a white border and a little surrounding shadow. In the upper right corner, there is a "X" mark, that will be added programmatically as a subview. Here is the screenshot of the button within the actual app. At this point, I have only added a shadow and the X mark as a subview: How, when I try to add the white border, here is what it looks like: It seems that the white border is appearing above the X mark sublayer. I don't know why. Here is the code that I am using: // selectedPhotoButton is the UIButton with UIImage set earlier // At this point, I am adding in the shadow [selectedPhotoButton layer] setShadowColor:[[UIColor lightGrayColor] CGColor]]; [[selectedPhotoButton layer] setShadowOffset: CGSizeMake(1.0f, 1.0f)]; [[selectedPhotoButton layer] setShadowRadius:0.5f]; [[selectedPhotoButton layer] setShadowOpacity:1.0f]; // Now add the white border [[selectedPhotoButton layer] setBorderColor:[[UIColor whiteColor] CGColor]]; [[selectedPhotoButton layer] setBorderWidth:2.0]; // Now add the X mark subview UIImage *deleteImage = [UIImage imageNamed:@"nocheck_photo.png"]; UIImageView *deleteMark = [[UIImageView alloc] initWithFrame:CGRectMake(53, -5, 27, 27)]; deleteMark.contentMode = UIViewContentModeScaleAspectFit; [deleteMark setImage:deleteImage]; [selectedPhotoButton addSubview:deleteMark]; [deleteMark release]; I don't understand why the border is appearing above the deleteMark subview. Is there any way to get the intended effect? Thank you!

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  • Landscape-only orientation + view controllers: What am I still missing?

    - by mahboudz
    Hi. I can't believe I am still having problems with screen orientation, now on the iPad. This is an app that only supports one of the two landscape orientation. In my info.plist, I include: <string>UIInterfaceOrientationLandscapeRight</string> <string>UIInterfaceOrientationLandscapeLeft</string> In Interface Builder, all my views are created in landscape orientation. Only the main Window is not, but I don't see a way to change that. When launched, I get the following coordinates for my main window and the main viewcontroller view: Window frame {{0, 0}, {768, 1024}} mainView frame {{0, 0}, {748, 1024}} (Changing the frame at runtime to be what I expect, does not change the odd behavior.) All other views after that show these coordinates when summoned (when loaded but before being presented): frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} frame of settings {{0, 0}, {467, 300}} In all my viewControllers, i respond to shouldAutorotateToInterfaceOrientation with: return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight)); In my app, everything (almost) functions as expected. The app launches into one of the two landscape modes. The views (and viewcontrollers) display everything where it belongs, taps work all across the screen, as expected. However, there are two clues that something is still wrong. Clue #1: I have two viewcontrollers that are UITabeViewControllers. When summoned, they are supposed to open up their views and scroll to the selected row of the table. However it is evident that they scroll, but they don't scroll down far enough. It seems that they think that the screen extends further down and they scroll just enough to move the row to a place near the bottom of the screen, but that location is not visible. When the views are loaded, the coordinates are: frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} When I present them using a popover, the frames get resized to: frame of keysig {{0, 0}, {320, 655}} frame of instrumentSelect {{0, 0}, {320, 655}} The frame of the viewController that does the presentation, same mainView frame mentioned above is: frame of self {{20, 0}, {748, 1024}} I have also tried to accomplish the same thing with presentModalViewController instead of presentPopover, and have the same results. This is what the popovers look like: In both cases, the selected row is below the horizon, even though the tableView did visibly scroll in order to make the row visible. I am not sure what to try next. I checked each UITable's scrollView content coordinates and they seemed reasonable. It almost seems like a UITable internal rect gets created with the wrong number and stays that way. Clue #2: All my actionsheets come up with a width of 320. I can only assume that the iPad allows actionSheets in only 320 or 480 widths and since it somehow thinks that the screen is oriented in portrait mode, and then uses the narrower width. There you have it. I can't believe I am still getting hung up on orientation issues. I swear Apple doesn't make it easy to have a landscape app. Any ideas?

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  • Keeping User-Input UITextVIew Content Constrained to Its Own Frame

    - by siglesias
    Trying to create a large textbox of fixed size. This problem is very similar to the 140 character constraint problem, but instead of stopping typing at 140 characters, I want to stop typing when the edge of the textView's frame is reached, instead of extending below into the abyss. Here is what I've got for the delegate method. Seems to always be off by a little bit. Any thoughts? - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { BOOL edgeBump = NO; CGSize constraint = textView.frame.size; CGSize size = [[textView.text stringByAppendingString:text] sizeWithFont:textView.font constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap]; CGFloat height = size.height; if (height > textView.frame.size.height) { edgeBump = YES; } if([text isEqualToString:@"\b"]){ return YES; } else if(edgeBump){ NSLog(@"EDGEBUMP!"); return NO; } return YES; } EDIT: As per Max's suggestion below, here is the code that works: - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { CGSize constraint = textView.frame.size; NSString *whatWasThereBefore = textView.text; textView.text = [textView.text stringByReplacingCharactersInRange:range withString:text]; if (textView.contentSize.height >= constraint.height) { textView.text = whatWasThereBefore; } return NO; }

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  • Performing multiple fetches in Core Data within the same view

    - by yesimarobot
    I have my CD store setup and everything is working. Once my initial fetch is performed, I need to perform several fetches based on calculations using the data from my first fetch. The examples provided from Apple are great, and helped me get everything going but I'm struggling with executing successive fetches. Any suggestions, or tutorial links are appreciated. Table View loads data from CD store. When a user taps a row it pushes a detail view The detail view loads details from CD. [THE ABOVE STEPS ARE ALL WORKING] I perform several calculations on the data fetched in the detail view. I need to then perform several other fetches based on the results of my calculations.

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  • Adding custom UITableViewCell crashes the simulator.

    - by nevva
    Im trying to build my application using a custom UITableViewCell. This is the code in my UIViewController that adds the viewCell to the table: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"------- Tableview --------"); static NSString *MyIdentifier = @"MyIdentifier"; MyIdentifier = @"aCellIdentifier"; MyTableCell *cell = (MyTableCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if(cell == nil) { NSArray *[[NSBundle mainBundle] loadNibNamed:@"tblCellView" owner:self options:nil]; cell = tblCell; } [cell setLabelText:[NSString stringWithFormat:@"indexpath.row: %d", indexPath.row]]; //cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:MyIdentifier] autorelease]; return cell; } if i uncomment the line above "return cell" it returns a regular UITableViewCell without any errors, but as soon as i try to implement my custom cell it crashes with this error: ------- Tableview -------- 2010-04-23 11:17:33.163 SogetGolf[26935:40b] * Assertion failure in -[UITableView _createPreparedCellForGlobalRow:withIndexPath:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:4709 2010-04-23 11:17:33.164 SogetGolf[26935:40b] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' 2010-04-23 11:17:33.165 SogetGolf[26935:40b] Stack: ( ... I have configured the .xib file as one should with the proper outlets. And the identifier of the UITableViewCell corresponds with name im trying to load from NSBundle

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  • release viewcontroller after presenting modally

    - by Jonathan
    I was watching CS193P Stanford course on Itunes, and in one of the lectures a demo was given and There it was said you could present the viewcontroller modally and then release it. Roughly like this (I know this isn't perfect but I'm on my PC atm) [self.view presentcontentmodally:myVC] [myVC release]; However this seems to produce problems. If I put a NSLog(@"%d", [myVC retainCount]) between those two lines then it returns 2 implying it is ok to release. However when I dismiss the myVC the app crashes. Nothing in the NSlog and the debugger won't show where it stopped. But I used malloc-history or something that some blog said would help. And found that it was the myVC. So should I be releasing myVC? (also when the modalVC has been dissmissed should the app's memory usuage go back to before the modalVC was presented?)

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  • How to draw an CGImage with some alpha transparency?

    - by mystify
    Want to draw an UIImageView which has an CGImage, and the UIImageView has alpha 0.5f. But this CGContextDrawImage function doesnt take an transparency value. So how could I draw an image slightly transparent? To be clear: The image itself is not transparent, but I want it to be "dimmed" a little bit. Just like you would do with an UIImageView and some alpha like 0.5f :-)

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  • Need help with UISearchBar and NSString

    - by guydor
    Hi, I would like to make an if command that checks the value of my UISearchBar in that way if the value of the UISearchBar is equals to " " or multiple spaces without words and chars, an alert will popup. Well, I don't need help with the creation of the alert but I do need help with the if command and the spaces. I know how to do it with multiple "if" command but I want with only 1. Thanks!

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  • iPad device orientation is null?

    - by Brodie4598
    ([UIDevice currentDevice].orientation); using the above code in my app, all i get is 0 (unknown) is there something thats going wrong here? Seems pretty straightforward edit: more research led me to the problem with using device orientation early in the app, which I am doing. However when I instead use interfaceOrientation, it always returns 1 (portrait)

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  • CoreGraphics taking a while to show on a large view - can i get it to repeat pixels?

    - by Andrew
    This is my coregraphics code: void drawTopPaperBackground(CGContextRef context, CGRect rect) { CGRect paper3 = CGRectMake(10, 14, 300, rect.size.height - 14); CGRect paper2 = CGRectMake(13, 12, 294, rect.size.height - 12); CGRect paper1 = CGRectMake(16, 10, 288, rect.size.height - 10); //Shadow CGContextSetShadowWithColor(context, CGSizeMake(0,0), 10, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(paper3, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //Layers of paper //CGContextSaveGState(context); drawPaper(context, paper3); drawPaper(context, paper2); drawPaper(context, paper1); //CGContextRestoreGState(context); } void drawPaper(CGContextRef context, CGRect rect) { //Shadow CGContextSaveGState(context); CGContextSetShadowWithColor(context, CGSizeMake(0,0), 1, [[UIColor colorWithWhite:0 alpha:0.5]CGColor]); CGPathRef path = createRoundedRectForRect(rect, 0); CGContextSetFillColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextFillPath(context); //CGContextRestoreGState(context); //Gradient //CGContextSaveGState(context); CGColorRef startColor = [UIColor colorWithWhite:0.92 alpha:1.0].CGColor; CGColorRef endColor = [UIColor colorWithWhite:0.94 alpha:1.0].CGColor; CGRect firstHalf = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width / 2, rect.size.height); CGRect secondHalf = CGRectMake(rect.origin.x + (rect.size.width / 2), rect.origin.y, rect.size.width / 2, rect.size.height); drawVerticalGradient(context, firstHalf, startColor, endColor); drawVerticalGradient(context, secondHalf, endColor, startColor); //CGContextRestoreGState(context); //CGContextSaveGState(context); CGRect redRect = rectForRectWithInset(rect, -1); CGMutablePathRef redPath = createRoundedRectForRect(redRect, 0); //CGContextSaveGState(context); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextAddPath(context, path); CGContextClip(context); CGContextAddPath(context, redPath); CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 15.0, [[UIColor colorWithWhite:0 alpha:0.1] CGColor]); CGContextStrokePath(context); CGContextRestoreGState(context); } The view is a UIScrollView, which contains a textview. Every time the user types something and goes onto a new line, I call [self setNeedsDisplay]; and it redraws the code. But when the view starts to get long - around 1000 height, it has very noticeable lag. How can i make this code more efficient? Can i take a line of pixels and make it just repeat that, or stretch it, all the way down?

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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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  • Why are controls (null) in awakeFromNib?

    - by fuzzygoat
    This is a follow on from another question regarding why I could not set UIControls in awakeFromNib. The answer to that is that as you can see below the controls are nil in the awakeFromNib, although they are initialised to the correct objects by the time we get to viewDidLoad. I setup the view the same as I always do, should I be doing something different to access them here, the xib(nib) was designed and saved with the current version of Image Builder. CODE: @interface iPhone_TEST_AwakeFromNibViewController : UIViewController { UILabel *myLabel; UIImageView *myView; } @property(nonatomic, retain)IBOutlet UILabel *myLabel; @property(nonatomic, retain)IBOutlet UIImageView *myView; @end . @synthesize myLabel; @synthesize myView; -(void)awakeFromNib { NSLog(@"awakeFromNib ..."); NSLog(@"myLabel: %@", [myLabel class]); NSLog(@"myView : %@", [myView class]); //[myLabel setText:@"AWAKE"]; [super awakeFromNib]; } -(void)viewDidLoad { NSLog(@"viewDidLoad ..."); NSLog(@"myLabel: %@", [myLabel class]); NSLog(@"myView : %@", [myView class]); //[myLabel setText:@"VIEW"]; [super viewDidLoad]; } OUTPUT: awakeFromNib ... myLabel: (null) myView : (null) viewDidLoad ... myLabel: UILabel myLabel: UIImageView Much appreciated ... gary

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  • UInavigationcontroller and UItableviews

    - by sudhakarilla
    I have one issue with UInavigationcontroller In my firstview i have button.If i click that button it should open tableview. if i click that tableviewcell is select the nextview willbe open.In my nextview i have backbutton click return to the tableview.if doesnot navigationcontroller. Please help in this issue.

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  • How can I link in both remote and local assets into a webview?

    - by Greg
    I'm loading HTML-formatted content into my app from a web service, then plugging that into a local HTML template that lives within the app. Now, I need to set the UIWebView's BaseURL to point at the remote server so that all relative image links will load. However, I'm also trying to link in some local assets (CSS, JavaScript). Thus far, I have not found any documentation on how to link in local assets without relying on the UIWebView's baseURL. I've tried injecting the absolute file path of my CSS and JS into my HTML template, but it hasn't worked... I don't know if that means that it doesn't work, or if I'm just doing it wrong. Has anyone ever run into this scenario, and if so, how did you address it? Thanks in advance, I really appreciate any tips!

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  • Flexible Data source for Multi-Section Table View Controller

    - by TuanCM
    I have a TableViewController which display a list of NewsItem objects: @interface NewsItem : NSObject { NSString *feedID; NSString *title; NSDate *published; } I'm trying to implement a Table View Controller (multiple sections) that can display the list in two ways: One divide News Items into sections which based on Published Date The other would be based on FeedID (News source). And I don't know how to structure the data source so that the code is easy to maintain. I tried to put the list of News Items into a 2 dimension Array in this case is a NSMutableArray of NSArray objects. However I got some objc_exception_throw and I don't think this is flexible enough. Could you guys give me some ideas?

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  • nsmutabledictionary is showing memory leak

    - by Narasimhaiah Kolli
    Why doing assigning nil to nsmutabledictioanry and allocating is crashing ans showing memory release at this point of place?? self.delegate.replenishAddedmaterials = nil; self.delegate.replenishAddedmaterials = [[NSMutableDictionary alloc] init]; MATERIAL_ITEM *materialItem = [[MATERIAL_ITEM alloc] init]; VENDOR_HEADER *vendor = [[VENDOR_HEADER alloc] init]; PURCHASING_ORG_HEADER *purOrg = [[PURCHASING_ORG_HEADER alloc] init]; [self.delegate.replenishAddedmaterials setObject:[NSMutableArray arrayWithObject:materialItem] forKey:materialItem]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:vendor]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:purOrg]; After executing allocation of nsmutabledictionary i am getting following message * -[MATERIAL_ITEM release]: message sent to deallocated instance 0x11e62810I have implemented my project in ARC

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