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  • ArchBeat Top 10 for November 11-17, 2012

    - by Bob Rhubart
    The Top 10 most popular items shared on the OTN ArchBeat Facebook page for the week of November 11-17, 2012. Developing and Enforcing a BYOD Policy Darin Pendergraft's post includes links to a recent Mobile Access Policy Survey by SANS as well as registration information for a Nov 15 webcast featuring security expert Tony DeLaGrange from Secure Ideas, SANS instructor, attorney and technology law expert Ben Wright, and Oracle IDM product manager Lee Howarth. This Week on the OTN Architect Community Homepage Make time to check out this week's features on the OTN Solution Architect Homepage, including: SOA Practitioner Guide: Identifying and Discovering Services Technical article by Yuli Vasiliev on Setting Up, Configuring, and Using an Oracle WebLogic Server Cluster The conclusion of the 3-part OTN ArchBeat Podcast on Future-Proofing your career. WLST Starting and Stopping a WebLogic Environment | Rene van Wijk Oracle ACE Rene van Wijk explores how to start a server with as little input as possible. Cloud Integration White Paper | Bruce Tierney Bruce Tierney shares an overview of Cloud Integration - A Comprehensive Solution, a new white paper he co-authored with David Baum, Rajesh Raheja, Bruce Tierney, and Vijay Pawar. X.509 Certificate Revocation Checking Using OCSP protocol with Oracle WebLogic Server 12c | Abhijit Patil Abhijit Patil's article focuses on how to use X.509 Certificate Revocation Checking Functionality with the OCSP protocol to validate in-bound certificates. Although this article focuses on inbound OCSP validation using OCSP, Oracle WebLogic Server 12c also supports outbound OCSP validation. Update on My OBIEE / Exalytics Books | Mark Rittman Oracle ACE Director Mark Rittman shares several resources related to his books Oracle Business Intelligence 11g Developers Guide and Oracle Exalytics Revealed, including a podcast interview with Oracle's Paul Rodwick. E-Business Suite 12.1.3 Data Masking Certified with Enterprise Manager 12c | Elke Phelps "You can use the Oracle Data Masking Pack with Oracle Enterprise Manager Grid Control 12c to scramble sensitive data in cloned E-Business Suite environments," reports Elke Phelps. There's a lot more information about this announcement in Elke's post. WebLogic Application Server: free for developers! | Bruno Borges Java blogger Bruno Borges shares news about important changes in the license agreement for Oracle WebLogic Server. Agile Architecture | David Sprott "There is ample evidence that Agile Architecture is a primary contributor to business agility, yet we do not have a well understood architecture management system that integrates with Agile methods," observes David Sprott in this extensive post. My iPad & This Cloud Thing | Floyd Teter Oracle ACE Director Floyd Teter explains why the Cloud is making it possible for him to use his iPad for tasks previously relegated to his laptop, and why this same scenario is likely to play out for a great many people. Thought for the Day "In programming, the hard part isn't solving problems, but deciding what problems to solve." — Paul Graham Source: SoftwareQuotes.com

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  • ATI Radeon HD 4650 AGP Video card not recognized properly

    - by PastorLarry
    I have an ASUS ATI Radeon HD 4650 AGP in this system (yeah, I know how old it is). I've been on Ubuntu since 10.04, and the system has never properly recognized the card. I have always had the VESA drivers installed. Now that I have the time to address the problem, 12.04 was listing the card as "Unknown" under the System Settings. Meanwhile, Sysinfo recognizes the card as: Advanced Micro Devices [AMD] nee ATI RV730 Pro AGP [Radeon HD 4600 Series] (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 0028 So I know that this card should be using the radeon driver (or even the radeonhd driver). However, when I installed the mesa-utils package, the card is suddenly reported as: Gallium 0.4 on llvmpipe (LLVM 0x300) So now, I'm completely at a loss. It seems that the llvmpipe stuff has to do with OpenGL, but it still appears that I don't have the proper video driver installed. That being said, anyone know what I can do to force the system to recognize the card and use the radeon driver? [EDIT 05.28] I did look at some other information, including glxinfo and a couple of other commands (it was REALLY late, so I don't remember the other commands) and I got these: glxinfo | grep vendor: server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: X.org glxinfo | grep renderer: OpenGL renderer string: Gallium 0.4 on AMD RV730 One of the other commands gave a whole lot of info and near the end stated that the activation string for the radeon driver was "modprobe radeon". I've tried that from sudo and as root, but it doesn't seem to change anything. I'm at a complete loss. I've even added the xorg-edgers ppa to my Software Sources and updated and rebooted the system, but nothing has changed. Most of all, I can't seem to find any documentation on this issue, as it seems that it's assumed that the radeon driver will install automatically, no questions asked. I feel like such a newbie. Does anyone have any ideas on this? [edit 05.28] results of lsmod | grep radeon (in a more readable format than the comment below): radeon 733693 3 ttm 65344 1 radeon drm_kms_helper 45466 1 radeon drm 197692 5 radeon,ttm,drm_kms_helper i2c_algo_bit 13199 1 radeon [edit 05.29] This is my /etc/X11/xorg.conf: Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" So here is my question. Can I simply change the name of the driver in the device section to "radeon" instead of "fglrx" and have the radeon driver work? Or is ther a way to use this as a tmeplate and change the appropriate lines and activate the radeon driver through this file?

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  • Summit Old, Summit New, Summit Borrowed...

    - by Rob Farley
    PASS Summit is coming up, and I thought I’d post a few things. Summit Old... At the PASS Summit, you will get the chance to hear presentations by the SQL Server establishment. Just about every big name in the SQL Server world is a regular at the PASS Summit, so you will get to hear and meet people like Kalen Delaney (@sqlqueen) (who just recently got awarded MVP status for the 20th year running), and from all around the world such as the UK’s Chris Webb (@technitrain) or Pinal Dave (@pinaldave) from India. Almost all the household names in SQL Server will be there, including a large contingent from Microsoft. The PASS Summit is by far the best place to meet the legends of SQL Server. And they’re not all old. Some are, but most of them are younger than you might think. ...Summit New... The hottest topics are often about the newest technologies (such as SQL Server 2012). But you will almost certainly learn new stuff about older versions too. But that’s not what I wanted to pick on for this point. There are many new speakers at every PASS Summit, and content that has not been covered in other places. This year, for example, LobsterPot’s Roger Noble (@roger_noble) is giving a presentation for the first time. He’s a regular around the Australian circuit, but this is his first time presenting to a US audience. New Zealand’s Paul White (@sql_kiwi) is attending his first PASS Summit, and will be giving over four hours of incredibly deep stuff that has never been presented anywhere in the US before (I can’t say the world, because he did present similar material in Adelaide earlier in the year). ...Summit Borrowed... No, I’m not talking about plagiarism – the talks you’ll hear are all their own work. But you will get a lot of stuff you’ll be able to take back and apply at work. The PASS Summit sessions are not full of sales-pitches, telling you about how great things could be if only you’d buy some third-party vendor product. It’s simply not that kind of conference, and PASS doesn’t allow that kind of talk to take place. Instead, you’ll be taught techniques, and be able to download scripts and slides to let you perform that magic back at work when you get home. You will definitely find plenty of ideas to borrow at the PASS Summit. ...Summit Blue Yeah – and there’s karaoke. Blue - Jason - SQL Karaoke - YouTube

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  • Victor Grazi, Java Champion!

    - by Tori Wieldt
    Congratulations to Victor Grazi, who has been made a Java Champion! He was nominated by his peers and selected as a Java Champion for his experience as a developer, and his work in the Java and Open Source communities. Grazi is a Java evangelist and serves on the Executive Committee of the Java Community Process, representing Credit Suisse - the first non-technology vendor on the JCP. He also arranges the NY Java SIG meetings at Credit Suisse's New York campus each month, and he says it has been a valuable networking opportunity. He also is the spec lead for JSR 354, the Java Money and Currency API. Grazi has been building real time financial systems in Java since JDK version 1.02! In 1996, the internet was just starting to happen, Grazi started a dot com called Supermarkets to Go, that provided an on-line shopping presence to supermarkets and grocers. Grazi wrote most of the code, which was a great opportunity for him to learn Java and UI development, as well as database management. Next, he went to work at Bank of NY building a trading system. He studied for Java certification, and he noted that getting his certification was a game changer because it helped him started to learn the nuances of the Java language. He has held other development positions, "You may have noticed that you don't get as much junk mail from Citibank as you used to - that is thanks to one of my projects!" he told us. Grazi joined Credit Suisse in 2005 and is currently Vice President on the central architecture team. Grazi is proud of his open source project, Java Concurrent Animated, a series of animations that visualize the functionality of the components in the java.util.concurrent library. "It has afforded me the opportunity to speak around the globe" and because of it, has discovered that he really enjoys doing public presentations. He is a fine addition to the Java Champions program. The Java Champions are an exclusive group of passionate Java technology and community leaders who are community-nominated and selected under a project sponsored by Oracle. Nominees are named and selected through a peer review process. Java Champions get the opportunity to provide feedback, ideas, and direction that will help Oracle grow the Java Platform. This interchange may be in the form of technical discussions and/or community-building activities with Oracle's Java Development and Developer Program teams.

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  • Too Few Women in IT!

    - by Yolande
    Last year, only 1% of attendees at Devoxx were women . This year, Devoxx addressed the issue in a panel entitled "Why We Should Target Women." On the panel were Kim Ross, Régina ten Bruggencate, Trisha Gee, Antonio Goncalves and Claude Falguiére. The moderator was Martijn Verburg. The discussion focused on how to attract women to programming and how to get current women programmers to be more active in the community. The panelists agreed that the IT field should not just attract more women but also men of different ethnic backgrounds. The lack of women in programming is in part a cultural issue that differs from region to region. In developed countries, very few women work as programmers whereas in Brazil and India a lot of women pursue careers in IT.  Women in developed countries perceive the field as isolating and very few young women graduate in computer science.  This perception of isolation was based in reality decades ago, but that is no longer the case today. Main ideas discussed by the panel: - Parents should encourage their daughters to play with Lego and learn programming - More organizations should target girls in high schools and young women in university to expose them to programming.  Duchess organization is planning on being more involved with young girl events and mentoring. - Women tend to be more self-critical about their skills and are intimidated by high skill requirements in job advertisements. Companies should change job advertisements to get more women to interviews. - Panelists don't recommend affirmative action because women feel favored and lose credibility. They want to be judged for their skills. - Panelists recommend acting the same way when dealing with either female or male co-workers and managers - Women need mentors (men or women) to learn to become speakers at conferences and to promote themselves better - Men should be sensitive to the fact that women are alone at work to respond to men teasing. The balance of power at work is different from a social setting. - Men also experience discrimination on the job. It is more difficult for men to take time off when their children are sick, for example. Equal valuing of parental obligations could result in equal pay for women. See also: Trisha Gee Blog - http://mechanitis.blogspot.com/ Duchess Organization - http://www.jduchess.org/

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  • Advice Needed: Developers blocked by waiting on code to merge from another branch using GitFlow

    - by fogwolf
    Our team just made the switch from FogBugz & Kiln/Mercurial to Jira & Stash/Git. We are using the Git Flow model for branching, adding subtask branches off of feature branches (relating to Jira subtasks of Jira features). We are using Stash to assign a reviewer when we create a pull request to merge back into the parent branch (usually develop but for subtasks back into the feature branch). The problem we're finding is that even with the best planning and breakdown of feature cases, when multiple developers are working together on the same feature, say on the front-end and back-end, if they are working on interdependent code that is in separate branches one developer ends up blocking the other. We've tried pulling between each others' branches as we develop. We've also tried creating local integration branches each developer can pull from multiple branches to test the integration as they develop. Finally, and this seems to work possibly the best for us so far, though with a bit more overhead, we have tried creating an integration branch off of the feature branch right off the bat. When a subtask branch (off of the feature branch) is ready for a pull request and code review, we also manually merge those change sets into this feature integration branch. Then all interested developers are able to pull from that integration branch into other dependent subtask branches. This prevents anyone from waiting for any branch they are dependent upon to pass code review. I know this isn't necessarily a Git issue - it has to do with working on interdependent code in multiple branches, mixed with our own work process and culture. If we didn't have the strict code-review policy for develop (true integration branch) then developer 1 could merge to develop for developer 2 to pull from. Another complication is that we are also required to do some preliminary testing as part of the code review process before handing the feature off to QA.This means that even if front-end developer 1 is pulling directly from back-end developer 2's branch as they go, if back-end developer 2 finishes and his/her pull request is sitting in code review for a week, then front-end developer 2 technically can't create his pull request/code review because his/her code reviewer can't test because back-end developer 2's code hasn't been merged into develop yet. Bottom line is we're finding ourselves in a much more serial rather than parallel approach in these instance, depending on which route we go, and would like to find a process to use to avoid this. Last thing I'll mention is we realize by sharing code across branches that haven't been code reviewed and finalized yet we are in essence using the beta code of others. To a certain extent I don't think we can avoid that and are willing to accept that to a degree. Anyway, any ideas, input, etc... greatly appreciated. Thanks!

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  • Problems with Level Architect, Citrus Engine, Flash

    - by Idan
    I am using the Citrus Engine to make a Flash game, and the Level Architect doesn't work well for me. Firstly, when I first launch it and open my project and my level, nothing is shown, no assets and not anything I have previously done with my level. To fix it, I open another project. The other project works fine, meaning I can see the assets and the level. Then I go back to the actual project I am working on, and the problem is fixed, only it does not fix the second problem: I can't add my own assests. I follow the manual and add tags like this: [Property(value="0")] But it doesn't change a thing in the level architect window (even after I close and reopen it). Any ideas? Thanks! Here's the code of the class I want to be shown in the Level Architect: package { import com.citrusengine.objects.PhysicsObject; import com.citrusengine.objects.platformer.Sensor; import flash.utils.clearTimeout; import flash.utils.setTimeout; /** * @author Aymeric */ public class Teleporter extends Sensor { [Property(value="0")] public var endX:Number=0; [Property(value="0")] public var endY:Number=0; public var object:PhysicsObject; [Property(value="0")] public var time:Number = 0; public var needToTeleport:Boolean = false; protected var _teleporting:Boolean = false; private var _teleportTimeoutID:uint; public function Teleporter(name:String, params:Object = null) { super(name, params); } override public function destroy():void { clearTimeout(_teleportTimeoutID); super.destroy(); } override public function update(timeDelta:Number):void { super.update(timeDelta); if (needToTeleport) { _teleporting = true; _teleportTimeoutID = setTimeout(_teleport, time); needToTeleport = false; } _updateAnimation(); } protected function _teleport():void { _teleporting = false; object.x = endX; object.y = endY; clearTimeout(_teleportTimeoutID); } protected function _updateAnimation():void { if (_teleporting) { _animation = "teleport"; } else { _animation = "normal"; } } } }

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  • The Red Gate Guide to SQL Server Team based Development Free e-book

    - by Mladen Prajdic
    After about 6 months of work, the new book I've coauthored with Grant Fritchey (Blog|Twitter), Phil Factor (Blog|Twitter) and Alex Kuznetsov (Blog|Twitter) is out. They're all smart folks I talk to online and this book is packed with good ideas backed by years of experience. The book contains a good deal of information about things you need to think of when doing any kind of multi person database development. Although it's meant for SQL Server, the principles can be applied to any database platform out there. In the book you will find information on: writing readable code, documenting code, source control and change management, deploying code between environments, unit testing, reusing code, searching and refactoring your code base. I've written chapter 5 about Database testing and chapter 11 about SQL Refactoring. In the database testing chapter (chapter 5) I cover why you should test your database, why it is a good idea to have a database access interface composed of stored procedures, views and user defined functions, what and how to test. I talk about how there are many testing methods like black and white box testing, unit and integration testing, error and stress testing and why and how you should do all those. Sometimes you have to convince management to go for testing in the development lifecycle so I give some pointers and tips how to do that. Testing databases is a bit different from testing object oriented code in a way that to have independent unit tests you need to rollback your code after each test. The chapter shows you ways to do this and also how to avoid it. At the end I show how to test various database objects and how to test access to them. In the SQL Refactoring chapter (chapter 11) I cover why refactor and where to even begin refactoring. I also who you a way to achieve a set based mindset to solve SQL problems which is crucial to good SQL set based programming and a few commonly seen problems to refactor. These problems include: using functions on columns in the where clause, SELECT * problems, long stored procedure with many input parameters, one subquery per condition in the select statement, cursors are good for anything problem, using too large data types everywhere and using your data in code for business logic anti-pattern. You can read more about it and download it here: The Red Gate Guide to SQL Server Team-based Development Hope you like it and send me feedback if you wish too.

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  • How to design a scalable notification system?

    - by Trent
    I need to write a notification system manager. Here is my requirements: I need to be able to send a Notification on different platforms, which may be totally different (for exemple, I need to be able to send either an SMS or an E-mail). Sometimes the notification may be the same for all recipients for a given platform, but sometimes it may be a notification per recipients (or several) per platform. Each notification can contain platform specific payload (for exemple an MMS can contains a sound or an image). The system need to be scalable, I need to be able to send a very large amount of notification without crashing either the application or the server. It is a two step process, first a customer may type a message and choose a platform to send to, and the notification(s) should be created to be processed either real-time either later. Then the system needs to send the notification to the platform provider. For now, I end up with some though but I don't know how scalable it will be or if it is a good design. I've though of the following objects (in a pseudo language): a generic Notification object: class Notification { String $message; Payload $payload; Collection<Recipient> $recipients; } The problem with the following objects is what if I've 1.000.000 recipients ? Even if the Recipient object is very small, it'll take too much memory. I could also create one Notification per recipient, but some platform providers requires me to send it in batch, meaning I need to define one Notification with several Recipients. Each created notification could be stored in a persistent storage like a DB or Redis. Would it be a good it to aggregate this later to make sure it is scalable? On the second step, I need to process this notification. But how could I distinguish the notification to the right platform provider? Should I use an object like MMSNotification extending an abstract Notification? or something like Notification.setType('MMS')? To allow to process a lot of notification at the same time, I think a messaging queue system like RabbitMQ may be the right tool. Is it? It would allow me to queue a lot of notification and have several worker to pop notification and process them. But what if I need to batch the recipients as seen above? Then I imagine a NotificationProcessor object for which I could I add NotificationHandler each NotificationHandler would be in charge to connect the platform provider and perform notification. I can also use an EventManager to allow pluggable behavior. Any feedbacks or ideas? Thanks for giving your time. Note: I'm used to work in PHP and it is likely the language of my choice.

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  • What constitutes a "substantial, good-faith effort to remove the links"

    - by Luke McCallum
    We engaged the services of a 3rd party SEO consultant to assist us in managing our Meta data and to write regular blogs on our site http://cyberdesignworks.com.au Without our authorisation, the SEO also ran a link building campaign which has seen us Penguin slapped and we no longer appear in Google for a number of our core keywords. Since notification by Google that we have "unnatural links" back in March we have undertaken a significant campaign to rid ourselves of these dodgy backlinks by a number of methods. I have just received feedback on my 4th or 5th resubmission which is still advising that we need to make a "substantial, good-faith effort to remove the links" before Google will reconsider us for inclusion. After the effort that I have gone through to get links removed, I am now at a loss as to what else I can do to demonstrate "substantial, good-faith effort to remove the links". Below is a summary of the actions that we have taken to date. According to http://removem.com we had about 5584 back-linking domains. Of those we have successfully contacted and had removed links from 344 domains We ignored links from 625 domains as they were either legitimate press releases, natural backlinks or client websites containing an attribution link in the footer that points back to us. Due to our efforts, or the sites simply becoming defunct, removem.com reports that links from 3262 domains have been removed. We have contacted but are yet to receive feedback from 1666 domains so we can assume that the backlinks remain. We have configured an automatic 301 redirect for each of the links from these 1666 domains to point to http://redirects.sanscode.com/ which we are calling our Bad Link Catcher (a stroke of genius I thought). i.e http://www.mysimplewebdesign.com/create-a-perfect-webpage-with-four-important-tips-from-sydney-web-development-service-companies.php As we are a web design agency, we have a large number of client websites which contain an attribution link in their footer which points back to us. We have gone through the vast majority of these and updated these links to replace anchor text with an image and rel="nofollow" link. i.e <a rel="nofollow" target="_blank" href="http://www.cyberdesignworks.com.au/"><img src="https://sessions.sanscode.com/site/assets/media/badges/Badge_CDW_SANSCODE.png"></a> See http://www.milkatwork.com.au/ An export from http://removem.com detailing the number of times we have contacted each link and whether it is still found or not was also supplied with each resubmission. The total back links reported in Google Web Master Tools has dropped from over 100K to 87K and I expect it to drop significantly lower once Google re-crawls each back-linking page. Based on all of the above, I am not sure what else I can do to to demonstrate a "substantial, good-faith effort to remove the links". I would sincerely appreciate any feedback or suggestions that you may have as I am out of ideas.

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  • Question on design of current pagination implementations

    - by Freshblood
    I have checked pagination implementations on asp.net mvc specifically and i really feel that there is something less efficient in implementations. First of all all implementations use pagination values like below. public ActionResult MostPopulars(int pageIndex,int pageSize) { } The thing that i feel wrong is pageIndex and pageSize totally should be member of Pagination class otherwise this way looks so much functional way. Also it simplify unnecesary paramater pass in tiers of application. Second thing is that they use below interface. public interface IPagedList<T> : IList<T> { int PageCount { get; } int TotalItemCount { get; } int PageIndex { get; } int PageNumber { get; } int PageSize { get; } bool HasPreviousPage { get; } bool HasNextPage { get; } bool IsFirstPage { get; } bool IsLastPage { get; } } If i want to routing my pagination to different action so i have to create new view model for encapsulate action name in it or even controller name. Another solution can be that sending this interfaced model to view then specify action and controller hard coded in pager method as parameter but i am losing totally re-usability of my view because it is strictly depends on just one action. Another thing is that they use below code in view Html.Pager(Model.PageSize, Model.PageNumber, Model.TotalItemCount) If the model is IPagedList why they don't provide an overload method like @Html.Pager(Model) or even better one is @Html.Pager(). You know that we know model type in this way. Before i was doing mistake because i was using Model.PageIndex instead of Model.PageNumber. Another big issue is they strongly rely on IQueryable interface. How they know that i use IQueryable in my data layer ? I would expected that they work simply with collections that is keep pagination implementation persistence ignorant. What is wrong about my improvement ideas over their pagination implementations ? What is their reason to not implement their paginations in this way ?

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  • Set up a TFS Server/Service demo environment in less than 1 minute now!

    - by Tarun Arora
    Release Notes – http://tfsdemosetup.codeplex.com/  | Download | Source Code | Report a Bug | Ideas To Demonstrate the capabilities of TFS 2012 Server/Service Task board you would need to set up TFS with some teams, a few team members, some sample stories, tasks, etc. That’s too many steps if you as me! Hi! My name is Tarun Arora, I am a Microsoft MVP in Visual Studio ALM & a Visual Studio ALM Ranger, as a consultant I have had to demo TFS Preview to potential customers several times a day. I usually create the team project during the demo to show off how quick and efficient it is, but setting up teams, team members, tasks usually takes longer I don’t prefer carrying out these steps during the demo. I have developed a .net based console application which uses the TFS API to create a standard demo environment saving me from all these manual steps. The console application reads the set up information from an XML file, leaving the setup process highly customizable. Figure 1 – Demo Dictionary, change values here for unique setup The console application today sets up, 1. Create a new Team 2. Set the team as the default team 3. Configure team settings      a. Set Backlog Iteration path      b. Set Team Iterations and start & finish dates      c. Set Team Area path 4. Add Team Members 5. Add Product Backlog Items & linked Tasks. Image 2 – The team website before (on the left) and after (on the right) running the console app Image 3 – Team configuration before (on left) and after (on right) with new team Demo and 2 members Image 4 – Iteration configuration before (on left) and after (on right) with new backlog iteration path & sprint dates set Image 5 – Area configuration (on left) and after (on right) with area path configured for the team   Image 6 – A demo ready Task Board and Task Board for Team Members Credits, - Mattias Sköld [Visual Studio ALM Ranger] – I have used TfsTeamTools to perform team creation & add members - Ivan Popek – TFS 2012 API blog posts had some fantastic reusable samples.  - Shai Raiten [Microsoft ALM MVP] – Great collection of posts on TFS API. Enjoy!

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  • Why does Chrome video performance substantially degrade after waking from suspend in 10.10?

    - by Grant Heaslip
    Note: For some more details, some of which may not be true given what I've figured out, see this post. When I first boot my computer, video performance (both native H.264 HTML5 in YouTube and Vimeo, and in Flash) in Chrome is perfectly reasonable. CPU usage stays slow, everything works correctly, and the video is silky-smooth. But for whatever reason, if I suspend my computer then wake it up, video performance plummets. Full screen HTML5 video is choppy at best, and full-screen Flash video basically brings my computer to its knees (I'm talking less than a frame a second, and a 5 second lead time to leave full-screen after hitting Esc). Restarting Chrome doesn't fix this — I need to completely restart my machine before performance goes back to normal. Video performance in other applications, such as Movie Player, doesn't seem to be affected at all by the suspend cycle — it's only Chrome. I'm using a Lenovo X201, with an Intel GMA HD graphics chipset, and Intel compnents all around (I don't need any proprietary drivers). This didn't happen in 10.04, and I haven't anything that I think would have caused this to happen. It's possible that a Chrome release could have caused this, but it seems less likely than a regression between 10.04 and 10.10. Any ideas? EDIT: In response Georg's comment, logging in and out doesn't fix it. Restarting Compiz or switching to Metacity (at least by using "compiz/metacity --replace & disown" — am I doing it right?) doesn't help (actually, it seemed to help somewhat with Flash once, but I haven't been able to reproduce this). I'm not sure about GDM — when I use "sudo restart gdm" I get kicked back to the Linux shell (?), which I have no idea how to get out of. Also, I want to make very clear that this isn't just a case of Flash sucking (it does,but that's beside the point). I"m seeing the same general problem with HTML5 videos, and Flash is performing better on my Nexus One than it does on my Core i5 laptop. There's something screwy going on with Chrome and/or 10.10.

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  • If unexpected database changes cause you problems – we can help!

    - by Chris Smith
    Have you ever been surprised by an unexpected difference between you database environments? Have you ever found that your Staging database is not the same as your Production database, even though it was the week before? Has an emergency hotfix suddenly appeared in Production over the weekend without your knowledge? Has your client secretly added a couple of indices to their local version of the database to aid performance? Worse still, has a developer ever accidently run a SQL script against the wrong database without noticing their mistake? If you’ve answered “Yes” to any of the above questions then you’ve suffered from ‘drift’. Database drift is where the state of a database (schema, particularly) has moved away from its expected or official state over time. The upshot is that the database is in an unknown or poorly-understood state. Even if these unexpected changes are not destructive, drift can be a big problem when it’s time to release a new version of the database. A deployment to a target database in an unexpected state can error and fail, potentially delaying a vital, time-sensitive update. A big issue with drift is that it can be hard to spot and it can be even harder to determine its provenance. So, before you can deal with an issue caused by drift, you’ll need to know exactly what change has been made, who made it, when they made it and why they made it. Those questions can take a lot of effort to answer. Then you actually need to decide what to do. Do you rollback the change because it was bad? Retrospectively apply it to the Staging environment because it is a required change? Or script the change into version control to get it back in line with your process? Red Gate’s Database Delivery Team have been talking to DBAs, database consultants and database developers to explore the problem of drift. We’ve started to get a really good idea of how big a problem it can be and what database professionals need to know and do, in order to deal with it.  It’s fair to say, we’re pretty excited at the prospect of creating a tool that will really help and we’ve got some great feedback on our initial ideas (see image below).   We’re now well underway with the development of our new drift-spotting product – SQL Lighthouse – and we hope to have a beta release out towards the end of July. What we really need is your help to shape the product into a great tool. So, if database drift is a problem that you’d like help solving and are interested in finding out more about our product, join our mailing list to register your interest in trying out the beta release. Subscribe to our mailing list

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  • XNA: Networking gone totally out of sync

    - by MesserChups
    I'm creating a multiplayer interface for a game in 2D some of my friends made, and I'm stuck with a huge latency or sync problem. I started by adapting my game to the msdn xna network tutorial and right now when I join a SystemLink network session (1 host on PC and 1 client on Xbox) I can move two players, everything is ok, but few minutes later the two machines start being totally out of synchronization. When I move one player it takes 10 or 20 seconds (increasing with TIME) to take effect on the second machine. I've tried to : Create a thread which calls NetworkSession.Update() continuously as suggested on this forum, didn't worked. Call the Send() method one frame on 10, and the receive() method at each frame, didn't worked either. I've cleaned my code, flushed all buffers at each call and switched the host and client but the problem still remain... I hope you have a solution because I'm running out of ideas... Thanks SendPackets() code : protected override void SendPackets() { if ((NetworkSessionState)m_networkSession.SessionState == NetworkSessionState.Playing) //Only while playing { //Write in the packet manager m_packetWriter.Write(m_packetManager.PacketToSend.ToArray(), 0, (int)m_packetManager.PacketToSend.Position); m_packetManager.ResetPacket(); //flush //Sends the packets to all remote gamers foreach (NetworkGamer l_netGamer in m_networkSession.RemoteGamers) { if (m_packetWriter.Length != 0) { FirstLocalNetGamer.SendData(m_packetWriter, SendDataOptions.None, l_netGamer); } } m_packetWriter.Flush();//m m_packetWriter.Seek(0, 0); } } ReceivePackets() code : public override void ReceivePackets() { base.ReceivePackets(); if ((NetworkSessionState)m_networkSession.SessionState == NetworkSessionState.Playing) //Only while playing { if (m_networkSession.LocalGamers.Count > 0) //Verify that there's at least one local gamer { foreach (LocalNetworkGamer l_localGamer in m_networkSession.LocalGamers) { //every LocalNetworkGamer must read to flush their stream // Keep reading while packets are available. NetworkGamer l_oldSender = null; while (l_localGamer.IsDataAvailable) { // Read a single packet, even if we are the host, we must read to clear the queue NetworkGamer l_newSender; l_localGamer.ReceiveData(m_packetReader, out l_newSender); if (l_newSender != l_oldSender) { if ((!l_newSender.IsLocal) && (l_localGamer == FirstLocalNetGamer)) { //Parsing PacketReader to MemoryStream m_packetManager.Receive(new MemoryStream(m_packetReader.ReadBytes(m_packetReader.Length))); } } l_oldSender = l_newSender; m_packetReader.BaseStream.Flush(); m_packetReader.BaseStream.Seek(0, SeekOrigin.Begin); } } m_packetManager.ParsePackets(); } } }

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  • Can't start Psychonauts game -- segfault

    - by tremby
    This looks similar to Psychonauts Humble Indie Bundle V error but I don't have the ERROR message (missing GL capability) and its solution does not work for me. When trying to run Psychonauts from the Humble Indie Bundle on my x86_64 laptop running Ubuntu 12.04 I get the following output: <bjn@segnus:/usr/local/games/psychonauts>$ ./Psychonauts STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32) STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120) STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223) STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171) Console created Save path: /home/bjn/.local/share/Psychonauts Write path: WorkResource STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710) STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698) ******** unit test failed ******** STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1220) No joysticks detected Transport started DaveD: NCListenSocket: Listening on port 40001 SDL_SetVideoMode() failed: Failed loading libGL.so.1 Start Up completed in 0.06 seconds [1] 9718 segmentation fault (core dumped) ./Psychonauts <bjn@segnus:/usr/local/games/psychonauts>$ Output of lspci: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:19.0 Ethernet controller: Intel Corporation 82567LM Gigabit Network Connection (rev 03) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M-E LPC Interface Controller (rev 03) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 02:01.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 02:01.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) 0c:00.0 Network controller: Intel Corporation WiFi Link 5100 Any ideas?

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  • What does the `dmesg` error: "composite sync not supported" mean?

    - by M. Tibbits
    Question: I see [ 20.473125] composite sync not supported and several such entries when I run dmesg. What do they mean? Background: I'm trying to debug a problem where my laptop won't suspend. Since acpi seems happy and I can suspend easily from the command line, I've turned to tracking down all boot-up errors/warnings. So I run dmesg | grep not and, amongst other shtuff, I get: 728:[ 17.267120] composite sync not supported 733:[ 18.009061] composite sync not supported 740:[ 18.159289] registered panic notifier 749:[ 18.162500] vga16fb: not registering due to another framebuffer present 757:[ 18.598251] composite sync not supported 776:[ 20.473125] composite sync not supported 777:[ 20.932266] composite sync not supported 778:[ 28.350231] composite sync not supported 779:[ 28.924913] composite sync not supported 780:[ 35.480658] composite sync not supported And the full log for the few lines right around that first appearance (line 728) is listed at the bottom of my post (I'd happily include anything else). Any ideas what could be causing this? I've read several sites: Ubuntuforums #1 IRC Chat #1 One post talks about ??Adobe flash?? causing this error? Some others also suggest that it might be an nvidia related problem, but I've got a Dell Latitude D630 with an integrated Intel graphics -- so nvidia isn't the problem. [ 17.207142] phy0: Selected rate control algorithm 'minstrel' [ 17.207833] Registered led device: b43-phy0::tx [ 17.207849] Registered led device: b43-phy0::rx [ 17.207865] Registered led device: b43-phy0::radio [ 17.207927] Broadcom 43xx driver loaded [ Features: PL, Firmware-ID: FW13 ] [ 17.267120] composite sync not supported [ 17.415795] EXT4-fs (sda2): mounted filesystem with ordered data mode [ 17.602131] [drm] initialized overlay support [ 17.620201] input: DualPoint Stick as /devices/platform/i8042/serio1/input/input7 [ 17.641192] input: AlpsPS/2 ALPS DualPoint TouchPad as /devices/platform/i8042/serio1/input/input8 [ 18.009061] composite sync not supported [ 18.106042] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x100-0x3af: clean. [ 18.108115] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x3e0-0x4ff: clean. [ 18.108941] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x820-0x8ff: clean. [ 18.109676] pcmcia_socket pcmcia_socket0: cs: IO port probe 0xc00-0xcf7: clean. [ 18.110356] pcmcia_socket pcmcia_socket0: cs: IO port probe 0xa00-0xaff: clean. [ 18.159286] fb0: inteldrmfb frame buffer device [ 18.159289] registered panic notifier [ 18.160218] input: Video Bus as /devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A03:00/LNXVIDEO:01/input/input9 [ 18.160286] ACPI: Video Device [VID1] (multi-head: yes rom: no post: no) [ 18.160334] ACPI Warning for \_SB_.PCI0.VID2._DOD: Return Package has no elements (empty) (20090903/nspredef-433) [ 18.160432] input: Video Bus as /devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A03:00/LNXVIDEO:02/input/input10 [ 18.160491] ACPI: Video Device [VID2] (multi-head: yes rom: no post: no) [ 18.160539] [drm] Initialized i915 1.6.0 20080730 for 0000:00:02.0 on minor 0 [ 18.162494] vga16fb: initializing [ 18.162497] vga16fb: mapped to 0xc00a0000 [ 18.162500] vga16fb: not registering due to another framebuffer present [ 18.176091] HDA Intel 0000:00:1b.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 18.176123] HDA Intel 0000:00:1b.0: setting latency timer to 64 [ 18.285752] input: HDA Digital PCBeep as /devices/pci0000:00/0000:00:1b.0/input/input11 [ 18.312497] input: HDA Intel Mic at Ext Left Jack as /devices/pci0000:00/0000:00:1b.0/sound/card0/input12 [ 18.312586] input: HDA Intel HP Out at Ext Left Jack as /devices/pci0000:00/0000:00:1b.0/sound/card0/input13 [ 18.328043] usbcore: registered new interface driver ndiswrapper [ 18.460909] Console: switching to colour frame buffer device 180x56 [ 18.598251] composite sync not supported

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  • Box2D Bicycle Wheels Motor Problem - Flash 2.1a

    - by Craig
    I have made a bicycle with Box2D using several polygons for the frame at different angles connected using weld joints, and I have revolute joints on the wheels with a motor. I have made some basic terrain (straight ground and a small ramp) and added keyboard input to control the bicycle with torque to balance it. All of this is done in with Box2D's Debug Draw. When the bicycle is on its back wheel but diagonally forward (kinda like this position - /) the motors just cause it go spinning backwards over when in reality it should either stay on its back wheel or go down onto both wheels. Here's my code the revolute joints: //Front Wheel Joint var frontWheelJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); frontWheelJointDef.Initialize(frontWheelBody, secondFrameBody, frontWheelBody.GetWorldCenter()); frontWheelJointDef.enableMotor=true; frontWheelJointDef.maxMotorTorque=10000; frontWheelJoint = _world.CreateJoint(frontWheelJointDef) as b2RevoluteJoint; //Rear Wheel Joint var rearWheelJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); rearWheelJointDef.Initialize(rearWheelBody, firstFrameBody, rearWheelBody.GetWorldCenter()); rearWheelJointDef.enableMotor=true; rearWheelJointDef.maxMotorTorque=10000; rearWheelJoint = _world.CreateJoint(rearWheelJointDef) as b2RevoluteJoint; And here's the relevant part of my update function: // up and down control wheels motor if (up) { motorSpeed-=0.5; } if (down) { motorSpeed += 0.5; } // left and right control cart torque if (left) { middleCentreFrameBody.ApplyTorque( -3); gearBody.ApplyTorque( -3); firstFrameBody.ApplyTorque( -3); secondFrameBody.ApplyTorque( -3); rearWheelToChainBody.ApplyTorque( -3); chainToFrontFrameBody.ApplyTorque( -3); topMiddleFrameBody.ApplyTorque( -3); } if (right) { middleCentreFrameBody.ApplyTorque( 3); gearBody.ApplyTorque( 3); firstFrameBody.ApplyTorque( 3); secondFrameBody.ApplyTorque( 3); rearWheelToChainBody.ApplyTorque( 3); chainToFrontFrameBody.ApplyTorque( 3); topMiddleFrameBody.ApplyTorque( 3); } // motor friction motorSpeed*=0.99; // motor max speed if (motorSpeed>100) { motorSpeed=100; } rearWheelJoint.SetMotorSpeed(motorSpeed); frontWheelJoint.SetMotorSpeed(motorSpeed); Any ideas what might be causing this? Thanks

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  • NRF Big Show 2011 -- Part 2

    - by David Dorf
    One of the things I love about attending NRF is visiting the smaller booths to see what new innovative ideas have sprung up. After all, by watching emerging technologies we can get a sense of how the retail experience might change. After NRF I'm hoping to write a post on what I found, if anything, so be sure to check back. At the Oracle Retail booth we'll be demonstrating some of the aspects of the changing retail experience. These demos use a mix of GA and experimental components. Here are some highlights: 1. Checkin We wrote a consumer iPhone app we call Store Gateway that lets consumers access information from the store. They'll start by doing a checkin when they arrive that will alert the store manager via another iPhone app we wrote called Mobile Manager. Additionally, we display a welcome messaging using Starmount's digital sign. 2. Receive Offers There are three interaction points where a store can easily make an offer to a consumer: checkin, product scans, and checkout. For this demo we're calling our Universal Offer Engine at checkin to determine the best offer for this particular consumer. This offer is then displayed on the consumer's phone as well as on the digital sign. 3. Scan Products To thwart consumers from scanning product barcodes, we used Store Inventory Management to print QRCodes on shelf label then provided access to a scanner in the Store Gateway iphone app. When the consumer scans the shelf label they are shown product information provided by the retailer. 4. Checkout While we don't have a NFC-enabled mobile phone, we have a NFC chip that can attach to a phone. We're using this to checkout using a reader provided by ViVOTech. Tap the phone on the reader, and the POS accesses the customer#, coupons, and payment information. This really speeds the checkout process. 5. Digital Receipt After the transaction is complete, a digital copy of the receipt is sent to Intuit's QuickReceipts where consumers to store all their digital receipts. There's even an iPhone app that provides easy access to the receipts. This covers about half of what what we'll be showing, so be sure to stop by. I'll also be talking about how mobile is impacting the retail experience at the Wednesday morning session NRF Mobile Retail Initiative: a Blueprint for Action. See you at the Big Show!

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  • Only draw visible objects to the camera in 2D

    - by Deukalion
    I have Map, each map has an array of Ground, each Ground consists of an array of VertexPositionTexture and a texture name reference so it renders a texture at these points (as a shape through triangulation). Now when I render my map I only want to get a list of all objects that are visible in the camera. (So I won't loop through more than I have to) Structs: public struct Map { public Ground[] Ground { get; set; } } public struct Ground { public int[] Indexes { get; set; } public VertexPositionNormalTexture[] Points { get; set; } public Vector3 TopLeft { get; set; } public Vector3 TopRight { get; set; } public Vector3 BottomLeft { get; set; } public Vector3 BottomRight { get; set; } } public struct RenderBoundaries<T> { public BoundingBox Box; public T Items; } when I load a map: foreach (Ground ground in CurrentMap.Ground) { Boundaries.Add(new RenderBoundaries<Ground>() { Box = BoundingBox.CreateFromPoints(new Vector3[] { ground.TopLeft, ground.TopRight, ground.BottomLeft, ground.BottomRight }), Items = ground }); } TopLeft, TopRight, BottomLeft, BottomRight are simply the locations of each corner that the shape make. A rectangle. When I try to loop through only the objects that are visible I do this in my Draw method: public int Draw(GraphicsDevice device, ICamera camera) { BoundingFrustum frustum = new BoundingFrustum(camera.View * camera.Projection); // Visible count int count = 0; EffectTexture.World = camera.World; EffectTexture.View = camera.View; EffectTexture.Projection = camera.Projection; foreach (EffectPass pass in EffectTexture.CurrentTechnique.Passes) { pass.Apply(); foreach (RenderBoundaries<Ground> render in Boundaries.Where(m => frustum.Contains(m.Box) != ContainmentType.Disjoint)) { // Draw ground count++; } } return count; } When I try adding just one ground, then moving the camera so the ground is out of frame it still returns 1 which means it still gets draw even though it's not within the camera's view. Am I doing something or wrong or can it be because of my Camera? Any ideas why it doesn't work?

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  • What's Old is New Again

    - by David Dorf
    Last night I told my son he could stream music to his tablet "from the cloud" (in this case, the Amazon Cloud).  He paused, then said, "what is the cloud?"  I replied, "a bunch of servers connected to the internet."  Apparently he had visions of something much more magnificent.  Another similar term is "big data."  These marketing terms help to quickly convey topics but are oversimplifications that are open to many interpretations.  At their core, those terms a shiny packages holding recycled ideas. I see many headlines declaring big data changes everything, but it doesn't.  Savvy retailers have been dealing with large volumes of data since the electronic cash register was invented.  But the there have a been a few changes to the landscape that make big data a topic of conversation: 1. Computing power has caught up to storage volumes. Its now possible to more thoroughly analyze the copious volumes of data retailers have been squirreling away.  CPUs are faster, sold state drives more plentiful, and new ways to store and search data are available.  My iPhone is more power than the computer used in the Apollo mission to the moon. 2. Unstructured data is everywhere.  The Web used to be where retailers published product information, but now users are generating the bulk of the content in the form of comments, videos, and "likes."  The variety of information available to retailers is huge, and it meaning difficult to discern. 3. Everything is connected.  Looking at a report from my router, there are no less than 20 active devices on my home network.  We can track the location of mobile phones, tag products with RFID, and set our thermostats (I love my Nest) from a thousand miles away.  Not only is there more data, but its arriving at higher velocity. Careful readers will note the three Vs that help define so-called big data: volume, variety, and velocity. We now have more volume, more variety, and more velocity and different technologies to deal with them.  But at the heart, the objectives are still the same: Informed decisions Accurate forecasts Improved optimizations So don't let the term "big data" throw you off the scent.  Retailers still need to execute on the basics.  But do take a fresh look at the data that's available and the new technologies to process it.  The landscape will continue to change and agile organizations will always be reevaluating their approaches.  You can just add some more weapons to the arsenal.

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  • How to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

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  • TypeScript first impressions

    - by Bertrand Le Roy
    Anders published a video of his new project today, which aims at creating a superset of JavaScript, that compiles down to regular current JavaScript. Anders is a tremendously clever guy, and it always shows in his work. There is much to like in the enterprise (good code completion, refactoring and adoption of the module pattern instead of namespaces to name three), but a few things made me rise an eyebrow. First, there is no mention of CoffeeScript or Dart, but he does talk briefly about Script# and GWT. This is probably because the target audience seems to be the same as the audience for the latter two, i.e. developers who are more comfortable with statically-typed languages such as C# and Java than dynamic languages such as JavaScript. I don’t think he’s aiming at JavaScript developers. Classes and interfaces, although well executed, are not especially appealing. Second, as any code generation tool (and this is true of CoffeeScript as well), you’d better like the generated code. I didn’t, unfortunately. The code that I saw is not the code I would have written. What’s more, I didn’t always find the TypeScript code especially more expressive than what it gets compiled to. I also have a few questions. Is it possible to duck-type interfaces? For example, if I have an IPoint2D interface with x and y coordinates, can I pass any object that has x and y into a function that expects IPoint2D or do I need to necessarily create a class that implements that interface, and new up an instance that explicitly declares its contract? The appeal of dynamic languages is the ability to make objects as you go. This needs to be kept intact. More technical: why are generated variables and functions prefixed with _ rather than the $ that the EcmaScript spec recommends for machine-generated variables? In conclusion, while this is a good contribution to the set of ideas around JavaScript evolution, I don’t expect a lot of adoption outside of the devoted Microsoft developers, but maybe some influence on the language itself. But I’m often wrong. I would certainly not use it because I disagree with the central motivation for doing this: Anders explicitly says he built this because “writing application-scale JavaScript is hard”. I would restate that “writing application-scale JavaScript is hard for people who are used to statically-typed languages”. The community has built a set of good practices over the last few years that do scale quite well, and many people are successfully developing and maintaining impressive applications directly in JavaScript. You can play with TypeScript here: http://www.typescriptlang.org

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  • What if you could work on anything you wanted?

    - by red@work
    This week we've downed our tools and organised ourselves into small project teams or struck out alone. We're working on whatever we like, with whoever we like, wherever we like. We've called it Down Tools week and so far it's a blast. It all started a few months ago with an idea from Neil, our CEO. Neil wanted to capture the excitement, innovation, and productivity of Coding by the Sea and extend this to all Red Gaters working in Product Development. A brainstorm is always a good place to start for an "anything goes" project. Half of Red Gate piled into our largest meeting room (it's pretty big) armed with flip charts, post its and a heightened sense of possibility. An hour or so later our SQL Servery walls were covered in project ideas. So what would you do, if you could work on anything you wanted? Many projects are related to tools we already make, others are for internal product development use and some are, well, just something completely different. Someone suggested we point a web cam at the SQL Servery lunch queue so we can check it before heading to lunch. That one couldn't wait for Down Tools Week. It was up and running within a few days and even better, it captures the table tennis table too. Thursday is the Show and Tell - I am looking forward to seeing what everyone has come up with. Some of the projects will turn into new products or features so this probably isn't the time or place to go into detail of what is being worked on. Rest assured, you'll hear all about it! We're making a video as we go along too which will be up on our website as soon. In the meantime, all meetings are cancelled, we've got plenty of food in and people are being very creative with the £500 expenses budget (Richard, do you really need an iPad?). It's brilliant to see it all coming together from the idea stage to reality. Catch up with our progress by following #downtoolsweek on Twitter. Who knows, maybe a future Red Gate flagship tool is coming to life right now? By the way, it's business as usual for our customer facing and internal operations teams. Hmm, maybe we can all down tools for a week and ask Product Development to hold the fort? Post by: Alice Chapman

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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