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  • Scrum with Team Foundation Server 2010 Done

    - by Martin Hinshelwood
    Since I have joined SSW as a Solution Architect its Chief Architect, Adam Cogan, has been mentoring me and pushing me to do better. One of the things that I have been wanting to do since the first DDD Scotland was to present a session. For DDD Scotland 2010 Adam suggested that I submit he double session on “Better project Management with Team Foundation Server 2010”. So, with some apprehension I submitted two session as Part A and Part B. Download DDD Scotland -  Scrum with Team Foundation Server 2010 How surprised was I that after the attendees had finished casting their votes that both sessions would be in the top 20 one in the top 5. I an effort to promote diversity in sessions the DDD committee try to make sure that each presenter only have one session. I would have to compress SSW’s presentation into 1 hour. Around this time SSW embarked on it continuing adventures with scrum an Microsoft started heavily investing in Scrum for its internal use. I decided to do a slightly different session, but one that would still meet the agenda and goal of the billed session to provide “Better project management with Team Foundation Server 2010”. And so Scrum with Team Foundation Server 2010 was born. At this stage I really have to thank Aaron Bjork who provided me with many of the slides and animations as I really can’t work Power Point. On the 27th of April I presented the session for the Aberdeen Partner Group and then on 8th May I presented at DDD Scotland. Figure: Some of the presenters and organisers of DDD Scotland I mentioned quite a few of SSW’s Rules to better Scrum Using TFS and I have uploaded my presentation to Skydrive.   Download DDD Scotland -  Scrum with Team Foundation Server 2010 Technorati Tags: DDD Scot,Scrum,TFS 2010,SSW

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  • Job title inflation and fluffing

    - by Amir Rezaei
    When you work on the same project for a relative long time you get more experienced. You may also master many new technologies. Besides the coding you may also do what would classify other roles. There is however one part of your career that may not get updated. That is your job title. It seems beside all technological hypes there is also job title hype. It all depends on which company you work for. Many companies give employer better job titles because they want to keep them. The employee doesn’t change their job because the current title is much better, even if they would get better working condition and benefits if they changed their job. When you consider changing you job you notice that your job title is kind of “outdated”. People with less skill have a much better title for their job than you. You may very well explain what you did on your project but the fact is that many employers go by the title. So here are the questions: Do you change your current title in your CV? What are other options? Here are some good readings regarding these phenomena: Job title inflation Job title fluffing

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  • Where is a good place to start to learn about custom caching in .Net

    - by John
    I'm looking to make some performance enhancements to our site, but I'm not sure exactly where to begin. We have some custom object caching, but I think that we can do better. Our Business We aggregate news stories on a news type of web site. We get approximately 500-1000 new stories per week. We have index pages that show various lists of the items and details pages that show the individual stories. Our Current Use case: Getting an Individual Story User makes a request The Data Access Layer(DAL) checks to see if the item is in cache and if item is fresh (15 minutes). If the item is not in cache or is not fresh, retrieve the item from SQL Server, save to cache and return to user. Problems with this approach The pull nature of caching means that users have to pay the waiting cost every time that the cache is refreshed. Once a story is published, it changes infrequently and I think that we should replace the pull model with something better. My initial thoughts My initial thought is that stories should ALL be stored locally in some type of dictionary. (Cache or is there another, better way?). If the story is not found, then make a trip to the database, update the local dictionary and send the item back. Since there may be occasional updates to stories, this should be an entirely process from the user. I watched a video by Brent Ozar, How StackOverflow Scales SQL Server, in which Brent states "the fastest database query is the one that you don't make". Where do I start? At this point, I don't know exactly what the solution is. Is it caching? Is there a better way of using local storage? Do I use a Dictionary, OrderedDictionary, List ? It seems daunting and I'm just looking for some good starting points to learn more about how to do this type of optimization.

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  • Jump handling and gravity

    - by sprawl
    I'm new to game development and am looking for some help on improving my jump handling for a simple side scrolling game I've made. I would like to make the jump last longer if the key is held down for the full length of the jump, otherwise if the key is tapped, make the jump not as long. Currently, how I'm handling the jumping is the following: Player.prototype.jump = function () { // Player pressed jump key if (this.isJumping === true) { // Set sprite to jump state this.settings.slice = 250; if (this.isFalling === true) { // Player let go of jump key, increase rate of fall this.settings.y -= this.velocity; this.velocity -= this.settings.gravity * 2; } else { // Player is holding down jump key this.settings.y -= this.velocity; this.velocity -= this.settings.gravity; } } if (this.settings.y >= 240) { // Player is on the ground this.isJumping = false; this.isFalling = false; this.velocity = this.settings.maxVelocity; this.settings.y = 240; } } I'm setting isJumping on keydown and isFalling on keyup. While it works okay for simple use, I'm looking for a better way handle jumping and gravity. It's a bit buggy if the gravity is increased (which is why I had to put the last y setting in the last if condition in there) on keyup, so I'd like to know a better way to do it. Where are some resources I could look at that would help me better understand how to handle jumping and gravity? What's a better approach to handling this? Like I said, I'm new to game development so I could be doing it completely wrong. Any help would be appreciated.

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  • What is the best way to connect a 3 switches with a router?

    - by Carlos Morales
    Hello everyone, I'm trying to rebuild the network from my work and I was thinking what is the best way to connect three switches and a router. The router has 4 ports so I thought to connect 2 switches to the router (each switch connected with 2 cables to the router) and then connect the third switch to one of the others with two cables. So is like this, two cables from switch one to the router, two cables from switch two to the router and two cables from switch 3 to switch 1 or 2. So my questions are: Is it better to connect the router to each switch with a cable or the more cables you have the better? If I connect the switch 3 to switch 1 or 2 is it better to connect it with a cable or you get better performance with more cables. If I'm wrong and there is a better or more efficient way to connect them please let me know. The router is a Netgear RP114 (I'll upgrade it to a Sonicwall NSA 240), switch 1 is a Netgear GS748T, switch 2 is a Cisco Catalyst 2924-XL and switch 3 is a D-link DGS-1024D Thank you very much

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  • What is the best way to connect 3 switches with a router?

    - by Carlos Morales
    Hello everyone, I'm trying to rebuild the network from my work and I was thinking what is the best way to connect three switches and a router. The router has 4 ports so I thought to connect 2 switches to the router (each switch connected with 2 cables to the router) and then connect the third switch to one of the others with two cables. So is like this, two cables from switch one to the router, two cables from switch two to the router and two cables from switch 3 to switch 1 or 2. So my questions are: Is it better to connect the router to each switch with a cable or the more cables you have the better? If I connect the switch 3 to switch 1 or 2 is it better to connect it with a cable or you get better performance with more cables. If I'm wrong and there is a better or more efficient way to connect them please let me know. The router is a Netgear RP114 (I'll upgrade it to a Sonicwall NSA 240), switch 1 is a Netgear GS748T, switch 2 is a Cisco Catalyst 2924-XL and switch 3 is a D-link DGS-1024D Thank you very much

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  • Intel Pentium 4 vs. Faster Celeron

    - by Synetech inc.
    A few months ago my motherboard died, so I bought a used computer that had a 2.4GHz Celeron. My old system had a 1.7GHz Pentium 4, so now I’m trying to decide which CPU to use. Obviously a P4 is preferable over a Celeron, but the Celeron is (significantly?) faster than the P4. I’m wondering if the faster Celeron might be better for certain tasks (ie, stronger but dumber is better at some things than smarter but weaker). I tried Googling for some reviews and comparisons for graphs to get a clear depiction of which is better overall, but found nothing that helped. (I did manage to find one page that indicates (apparently by poll, not benchmark) that the Celeron is better.) So which CPU should I use? Does anyone know of some graphs that I can use to compare the two?

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  • The clock problem - to if or not to if?

    - by trejder
    Let's say, we have a simple digital clock. To "power" it, we use a routine executed every second. We update seconds part in it. But, what about minutes and hours part? What is better / more professional / offers better performance: Ignore all checking and update hour, minute and seconds part each time, every second. Use if + a variable for checking, if 60 (or 3600) seconds passed and update minute / hour part only at that precise moments. This leads us to a question, what is better -- unnecessary drawings (first approach) or extra ifs? I've just spotted a Javascript digital clock, one of millions similar on one of billions pages. And I noticed that all three parts (hours, minutes and seconds) are updated every second, though first changes its value only once per 3600 seconds and second once per 60 seconds. I'm not to experienced developer, so I might me wrong. But everything, what I've learnt up until now, tells me, that if are far better then executing drawing / refreshing sequences only to draw the same content.

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  • eVGA GTX 550 Ti 1GB Super OC or eVGA GTX460 SE 1GB SuperClocked OC [closed]

    - by Tusk
    I'm stuck between ´eVGA GTX 550 Ti 1GB Super OC´ and ´eVGA GTX460 SE 1GB SuperClocked OC´. I know that 460 is better in performance, but does the 550 Ti has any newer feature, which makes it better? I'll mostly use it for HD movies and HD gaming (skyrim, la noire). Would appreciate opinions about which card is better, and if you have one of these, please provide something useful information. Thanks.

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  • Amazon - install a complete server on EBS

    - by user1169575
    is it possible to install a full working OS with a webserver, db, and all needed stuff on an EBS storage? If so, would I immediatly gain benefits by mounting this EBS on a better instance? Otherwise (if I cannot install a complete image, or if you don't think it's reasonable) can I install the software so that I only need to mount the EBS on a new instance to have it working? I purchased a Medium Reserved Instance, but when there will be the need to get a better instance I'd like to move the whole db/website, I'd simply buy a better instance and then attach the EBS. Is it possibile? I'm imaging about it like an hard drive that would be mounted on a better server. Of course, more RAM would allow me to increase caching limits, and that's ok, but I don't want to reinstall anything (the main website is a magentocommerce and it's pretty painful to move it). P.S. is the Standard EBS (100 IOPS) valid or do I need to choose a Provisioned IOPS (up to 1000 IOPS)?

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  • Adobe Photoshop Vs Lightroom Vs Aperture

    - by Aditi
    Adobe Photoshop is the standard choice for photographers, graphic artists and Web designers. Adobe Photoshop Lightroom  & Apple’s Aperture are also in the same league but the usage is vastly different. Although Photoshop is most popular & widely used by photographers, but in many ways it’s less relevant to photographers than ever before. As Lightroom & Aperture is aimed squarely at photographers for photo-processing. With this write up we are going to help you choose what is right for you and why. Adobe Photoshop Adobe Photoshop is the most liked tool for the detailed photo editing & designing work. Photoshop provides great features for rollover and Image slicing. Adobe Photoshop includes comprehensive optimization features for producing the highest quality Web graphics with the smallest possible file sizes. You can also create startling animations with it. Designers & Editors know how important precise masking is, PhotoShop lets you do that with various detailing tools. Art history brush, contact sheets, and history palette are some of the smart features, which add to its viability. Download Whether you’re producing printed pages or moving images, you can work more efficiently and produce better results because of its smooth integration across other adobe applications. Buy supporting layer effects, it allows you to quickly add drop shadows, inner and outer glows, bevels, and embossing to layers. It also provides Seamless Web Graphics Workflow. Photoshop is hands-down the BEST for editing. Photoshop Cons: • Slower, less precise editing features in Bridge • Processing lots of images requires actions and can be slower than exporting images from Lightroom • Much slower with editing and processing a large number of images Aperture Apple Aperture is aimed at the professional photographer who shoots predominantly raw files. It helps them to manage their workflow and perform their initial Raw conversion in a better way. Aperture provides adjustment tools such as Histogram to modify color and white balance, but most of the editing of photos is left for Photoshop. It gives users the option of seeing their photographs laid out like slides or negatives on a light table. It boasts of – stars, color-coding and easy techniques for filtering and picking images. Aperture has moved forward few steps than Photoshop, but most of the editing work has been left for Photoshop as it features seamless Photoshop integration. Aperture Pros: Aperture is a step up from the iPhoto software that comes with every Mac, and fairly easy to learn. Adjustments are made in a logical order from top to bottom of the menu. You can store the images in a library or any folder you choose. Aperture also works really well with direct Canon files. It is just $79 if you buy it through Apple’s App Store Moving forward, it will run on the iPad, and possibly the iPhone – Adobe products like Lightroom and Photoshop may never offer these options It is much nicer and simpler user interface. Lightroom Lightroom does a smashing job of basic fixing and editing. It is more advanced tool for photographers. They can use it to have a startling photography effect. Light room has many advanced features, which makes it one of the best tools for photographers and far ahead of the other two. They are Nondestructive editing. Nothing is actually changed in an image until the photo is exported. Better controls over organizing your photos. Lightroom helps to gather a group of photos to use in a slideshow. Lightroom has larger Compare and Survey views of images. Quickly customizable interface. Simple keystrokes allow you to perform different All Lightroom controls are kept available in panels right next to the photos. Always-available History palette, it doesn’t go when you close lightroom. You gain more colors to work with compared to Photoshop and with more precise control. Local control, or adjusting small parts of a photo without affecting anything else, has long been an important part of photography. In Lightroom 2, you can darken, lighten, and affect color and change sharpness and other aspects of specific areas in the photo simply by brushing your cursor across the areas. Photoshop has far more power in its Cloning and Healing Brush tools than Lightroom, but Lightroom offers simple cloning and healing that’s nondestructive. Lightroom supports the RAW formats of more cameras than Aperture. Lightroom provides the option of storing images outside the application in the file system. It costs less than photoshop. Download Why PhotoShop is advanced than Lightroom? There are countless image processing plug-ins on the market for doing specialized processing in Photoshop. For example, if your image needs sophisticated noise reduction, you can use the Noiseware plug-in with Photoshop to do a much better job or noise removal than Lightroom can do. Lightroom’s advantages over Aperture 3 Will always have better integration with Photoshop. Lightroom is backed by bigger and more active user community (So abundant availability for tutorials, etc.) Better noise reduction tool. Especially for photographers the Lens-distortion correction tool  is perfect Lightroom Cons: • Have to Import images to work on them • Slows down with over 10,000 images in the catalog • For processing just one or two images this is a slower workflow Photoshop Pros: • ACR has the same RAW processing controls as Lightroom • ACR Histogram is specialized to the chosen color space (Lightroom is locked into ProPhoto RGB color space with an sRGB tone curve) • Don’t have to Import images to open in Bridge or ACR • Ability to customize processing of RAW images with Photoshop Actions Pricing and Availability Get LightRoomGet PhotoShop Latest version Of Photoshop can be purchased from Adobe store and Adobe authorized reseller and it costs US$999. Latest version of Aperture can be bought for US$199 from Apple Online store or Mac App Store. You can buy latest version of LightRoom from Adobe Store or Adobe Authorized reseller for US$299. Related posts:Adobe Photoshop CS5 vs Photoshop CS5 extended Web based Alternatives to Photoshop 10 Free Alternatives for Adobe Photoshop Software

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  • Need advice on design in Ruby On Rails

    - by Elad
    For personal educational purposes I am making a site for a conference. One of the object that exist in a conference is a session, which has different states and in each state it has slightly different attributes: When submitted it has a speaker (User in the system), Title and abstract. When under review it has reviews and comments (in addition to the basic data) When accepted it has a defined time-slot but no reviewers anymore. I feel that it is not the best thing to add a "status" attributes and start adding many if statements... So I thought it would be better to have different classes for each state each with it's own validations and behaviors. What do you think about this design? Do you have a better idea? *I must add this out of frustration: I had several edits of the question, including one major change but no one actually gave any hint or clue on which direction should i take or where is a better place to ask this... Hardly helpful.

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  • What is the etiquette in negotiating payment for a software development job

    - by EpsilonVector
    The reason I'm taking a general business question and localize it to software development is that I'm curious as to whether there are certain trends/etiquette/nuances that are typical to our industry. For example, I can imagine two different attitudes employers may generally have to payment negotiations: 1) we'll give you the best offer so we can't really be flexible about it because we already pretty much gave you everything we can give you, or 2) we'll give him an average offer and give in to a better one if forced to. If you try to play hard ball in the first attitude it'll probably cost you the job because you ask for more than they can give you, however if you don't insist on better payment in the second one you'll get a worse offer. In short, when applying to a typical job in our industry what are the typical attitudes from employers on the offers they give, what is the correct way to ask for a better payment, do these things differ between different types of companies (for example startups vs well entrenched companies), and how do these things differ between different kinds of applicants (graduate vs student)?

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  • Is it ok to replace optimized code with readable code?

    - by Coder
    Sometimes you run into a situation where you have to extend/improve an existing code. You see that the old code is very lean, but it's also difficult to extend, and takes time to read. Is it a good idea to replace it with modern code? Some time ago I liked the lean approach, but now, it seems to me that it's better to sacrifice a lot of optimizations in favor of higher abstractions, better interfaces and more readable, extendable code. The compilers seem to be getting better as well, so things like struct abc = {} are silently turned into memsets, shared_ptrs are pretty much producing the same code as raw pointer twiddling, templates are working super good because they produce super lean code, and so on. But still, sometimes you see stack based arrays and old C functions with some obscure logic, and usually they are not on the critical path. Is it good idea to change such code if you have to touch a small piece of it either way?

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  • Should a programmer take writing lessons to enhance code expressiveness?

    - by Jose Faeti
    Given that programmers are authors and write code to express abstract thoughts and concepts, and good code should be read by other programmers without difficulties and misunderstandings, should a programmer take writing lessons to write better code? Abstracting concepts and real world problems/entities is an important part of writing good code, and a good mastery of the language used for coding should allow the programmer to express his thoughts more easily, or in a better way. Besides, when trying to write or rewrite some code to make it better, much time can be spent in deciding the names for functions, variables or data structures. I think this could also help to avoid writing code with more than one meaning, often cause of misunderstanding between different programmers. Code should always express clearly its function unambiguously.

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  • Do certain corporations hold more weight on a resume?

    - by Ryan
    Would a developer/tester position at Google, Apple, Microsoft, etc. (any large tech. company of which most people have heard) be more valuable on a resume than working as a developer/tester somewhere where tech. isn't the main objective (shipping company, restaurant chain, insurance company, etc.)? Let's say you have two offers, and you only plan to stay with whichever company for 5 years, before trying to get a better position at a different company. One at Google that has a starting salary of $60,000, and one at some insurance company that has a starting salary of $80,000. I guess what I'm trying to say is... with university's, if someone graduates from MIT or Carnegie Mellon, they can pretty much get a job anywhere. Does someone seem more valuable after having worked at a company like Google, Apple, Microsoft, etc.? In other words, would taking the lower paying job be better in the long run since it's at Google, or would it be better to take the higher paying job at the insurance company?

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  • Examples of interesting implementations of character stats?

    - by Tchalvak
    I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially). I've come up with: (strength (unchanged), speed, stamina, and some others that are somewhat interesting wildcard stats). However, I'm not satisfied with how boring the effects of some of these stats are, because they're very linear. Better stat, better effects of the stat, but the stats don't interact with each-other, there's no Rock-Paper-Scissors interaction, having more is always better all the time. So what I'd really like is to see examples of interesting character stats or effects of stats? Examples that I can think of off hand: Call of Cthulu's Insanity stat (things get really weird/chaotic if you start losing sanity) White Wolf stats, to a certain extent (the stats themselves have some basic effects, and all skills effectiveness base themselves off of stats as well) What are some other ways people have used stats to check out?

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  • Are nullable types preferable to magic numbers?

    - by Matt H
    I have been having a little bit of a debate with a coworker lately. We are specifically using C#, but this could apply to any language with nullable types. Say for example you have a value that represents a maximum. However, this maximum value is optional. I argue that a nullable number would be preferable. My coworker favors the use of zero, citing precedent. Granted, things like network sockets have often used zero to represent an unlimited timeout. If I were to write code dealing with sockets today, I would personally use a nullable value, since I feel it would better represent the fact that there is NO timeout. Which representation is better? Both require a condition checking for the value meaning "none", but I believe that a nullable type conveys the intent a little bit better.

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  • Agile Executives

    - by Robert May
    Over the years, I have experienced many different styles of software development. In the early days, most of the development was Waterfall development. In the last few years, I’ve become an advocate of Scrum. As I talked about last month, many people have misconceptions about what Scrum really is. The reason why we do Scrum at Veracity is because of the difference it makes in the life of the team doing Scrum. Software is for people, and happy motivated people will build better software. However, not all executives understand Scrum and how to get the information from development teams that use Scrum. I think that these executives need a support system for managing Agile teams. Historical Software Management When Henry Ford pioneered the assembly line, I doubt he realized the impact he’d have on Management through the ages. Historically, management was about managing the process of building things. The people were just cogs in that process. Like all cogs, they were replaceable. Unfortunately, most of the software industry followed this same style of management. Many of today’s senior managers learned how to manage companies before software was a significant influence on how the company did business. Software development is a very creative process, but too many managers have treated it like an assembly line. Idea’s go in, working software comes out, and we just have to figure out how to make sure that the ideas going in are perfect, then the software will be perfect. Lean Manufacturing In the manufacturing industry, Lean manufacturing has revolutionized Henry Ford’s assembly line. Derived from the Toyota process, Lean places emphasis on always providing value for the customer. Anything the customer wouldn’t be willing to pay for is wasteful. Agile is based on similar principles. We’re building software for people, and anything that isn’t useful to them doesn’t add value. Waterfall development would have teams build reams and reams of documentation about how the software should work. Agile development dispenses with this work because excessive documentation doesn’t add value. Instead, teams focus on building documentation only when it truly adds value to the customer. Many other Agile principals are similar. Playing Catch-up Just like in the manufacturing industry, many managers in the software industry have yet to understand the value of the principles of Lean and Agile. They think they can wrap the uncertainties of software development up in a nice little package and then just execute, usually followed by failure. They spend a great deal of time and money trying to exactly predict the future. That expenditure of time and money doesn’t add value to the customer. Managers that understand that Agile know that there is a better way. They will instead focus on the priorities of the near term in detail, and leave the future to take care of itself. They have very detailed two week plans with less detailed quarterly plans. These plans are guided by a general corporate strategy that doesn’t focus on the exact implementation details. These managers also think in smaller features rather than large functionality. This adds a great deal of value to customers, since the features that matter most are the ones that the team focuses on in the near term and then are able to deliver to the customers that are paying for them. Agile managers also realize that stale software is very costly. They know that keeping the technology in their software current is much less expensive and risky than large rewrites that occur infrequently and schedule time in each release for refactoring of the existing software. Agile Executives Even though Agile is a better way, I’ve still seen failures using the Agile process. While some of these failures can be attributed to the team, most of them are caused by managers, not the team. Managers fail to understand what Agile is, how it works, and how to get the information that they need to make good business decisions. I think this is a shame. I’m very pleased that Veracity understands this problem and is trying to do something about it. Veracity is a key sponsor of Agile Executives. In fact, Galen is this year’s acting president for Agile Executives. The purpose of Agile Executives is to help managers better manage Agile teams and see better success. Agile Executives is trying to build a community of executives that range from managers interested in Agile to managers that have successfully adopted Agile. Together, these managers can form a community of support and ideas that will help make Agile teams more successful. Helping Your Team You can help too! Talk with your manager and get them involved in Agile Executives. Help Veracity build the community. If your manager understands Agile better, he’ll understand how to help his teams, which will result in software that adds more value for customers. If you have any questions about how you can be involved, please let me know. Technorati Tags: Agile,Agile Executives

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  • Why are people using C instead of C++? [closed]

    - by Darth
    Possible Duplicate: When to use C over C++, and C++ over C? Many times I've stumbled upon people saying that C++ is not always better than C. Great example here would be the Linux kernel, where they simply decided to use C instead of C++ because it had better compilers at the time. But that's many years ago and a lot has changed. So the question is, why are people still using C over C++? I gues there are probably some cases (like embedded devices), where there simply isn't a good C++ compiler, or am I wrong here? What are the other cases when it is better to go with C instead of C++?

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  • Best way to track multiple sites with Google Analytics

    - by stevether
    I currently have 63 websites (and counting) that I'm tracking on one Google Analytics account, and I'm starting to realize... this is becoming a bit cumbersome. What's the best way to collect traffic data in bulk? Are there other resources out there that are better suited for this task? Does Google offer a bulk option for this kind of thing? Would it be better to make separate analytics accounts? I'm just wondering if anyone else has had found a better solution that manually setting up all these accounts/setting up the tracking codes etc, when it comes to large scale management.

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  • Shortest Common Superstring: find shortest string that contains all given string fragments

    - by occulus
    Given some string fragments, I would like to find the shortest possible single string ("output string") that contains all the fragments. Fragments can overlap each other in the output string. Example: For the string fragments: BCDA AGF ABC The following output string contains all fragments, and was made by naive appending: BCDAAGFABC However this output string is better (shorter), as it employs overlaps: ABCDAGF ^ ABC ^ BCDA ^ AGF I'm looking for algorithms for this problem. It's not absolutely important to find the strictly shortest output string, but the shorter the better. I'm looking for an algorithm better than the obvious naive one that would try appending all permutations of the input fragments and removing overlaps (which would appear to be NP-Complete). I've started work on a solution and it's proving quite interesting; I'd like to see what other people might come up with. I'll add my work-in-progress to this question in a while.

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  • Intentional misspellings to avoid reserved words

    - by Renesis
    I often see code that include intentional misspellings of common words that for better or worse have become reserved words: klass or clazz for class: Class clazz = ThisClass.class kount for count in SQL: count(*) AS kount Personally I find this decreases readability. In my own practice I haven't found too many cases where a better name couldn't have been used — itemClass or recordTotal. However, it's so common that I can't help but wonder if I'm the only one? Anyone have any advice or even better, quoted recommendations from well-respected programmers on this practice?

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  • Know a little of a lot or a lot of a little? [closed]

    - by Jeff V
    Possible Duplicate: Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons? My buddy and I who have been programming for 13 years or so were talking this morning and a question that came up was is it better to know a little of a lot (i.e. web, desktop, VB.Net, C#, jQuery, PHP, Java etc.) or is it better to know a lot of a little (meaning expert in something). The context of this question is what makes someone a senior programmer? Is it someone that has been around the block a few times and has been in many different situations or one that is locked in to a specific technology that is super knowledgeable in that one technology? I see pro's and con's of both scenarios.. Just wondering what others thought.

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  • SSL certificates - best bang for your buck [closed]

    - by Dunnie
    I am in the process of setting up an online store. This is the first project I have attempted which will require a good level of security, so I recognise that an decent SSL certificate is a must. My current (albeit admittedly basic) understanding of the options are: DV SSL - more or less pointless, as provides no verification. OV SSL - better, as provides a basic level of organisational verification. EV SSL - 'better, full' verification, but much more expensive. As this is a new business venture, and budgets are tight, which option provides the best bang for my buck? I have read questions such as EV SSL Certificates - does anyone care? which suggest that EV certificates are a bit of a con. Does this mean that OV certificates offer better value for money, especially for new businesses with shallow pockets?

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