Search Results

Search found 9215 results on 369 pages for 'double pointers'.

Page 52/369 | < Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >

  • NULL pointer dereference in C

    - by user554125
    hey ive got this piece of code. It dereferences a null pointer here. But then there is an and with unsigned int. I really dont understand the whole part. Can someone explain the output.?? struct hi { long a; int b; long c; }; int main() { struct hi ob={3,4,5}; struct hi *ptr=&ob; int num= (unsigned int) & (((struct hi *)0)->b); printf("%d",num); printf("%d",*(int *)((char *)ptr + (unsigned int) & (((struct hi *)0)->b))); } The o/p i get is 44 .But how does it work?

    Read the article

  • Typcast a null pointer to char*

    - by user326253
    Suppose I have a char* elem that is supposed to hold a char*, s.t. elem[0] = char*, elem[1...m]= more chars. Is there a way I can put a null ptr within char* elem? When I try to set elem = NULL, it gives me a type error because NULL is an int. Any help would be greatly appreciated!

    Read the article

  • Determining if Memory Pointer is Valid - C++

    - by Jim Fell
    It has been my observation that if free( ptr ) is called where ptr is not a valid pointer to system-allocated memory, an access violation occurs. Let's say that I call free like this: LPVOID ptr = (LPVOID)0x12345678; free( ptr ); This will most definitely cause an access violation. Is there a way to test that the memory location pointed to by ptr is valid system-allocated memory? It seems to me that the the memory management part of the Windows OS kernel must know what memory has been allocated and what memory remains for allocation. Otherwise, how could it know if enough memory remains to satisfy a given request? (rhetorical) That said, it seems reasonable to conclude that there must be a function (or set of functions) that would allow a user to determine if a pointer is valid system-allocated memory. Perhaps Microsoft has not made these functions public. If Microsoft has not provided such an API, I can only presume that it was for an intentional and specific reason. Would providing such a hook into the system prose a significant threat to system security? Situation Report Although knowing whether a memory pointer is valid could be useful in many scenarios, this is my particular situation: I am writing a driver for a new piece of hardware that is to replace an existing piece of hardware that connects to the PC via USB. My mandate is to write the new driver such that calls to the existing API for the current driver will continue to work in the PC applications in which it is used. Thus the only required changes to existing applications is to load the appropriate driver DLL(s) at startup. The problem here is that the existing driver uses a callback to send received serial messages to the application; a pointer to allocated memory containing the message is passed from the driver to the application via the callback. It is then the responsibility of the application to call another driver API to free the memory by passing back the same pointer from the application to the driver. In this scenario the second API has no way to determine if the application has actually passed back a pointer to valid memory.

    Read the article

  • C++: why a self pointer of a struct automatically changes to void*

    - by Stone
    struct ptr{ int node; ptr *next; ptr(){} ptr(int _node, ptr *_next){ node=_node; next=_next; } }; struct list_t{ ptr *sht; int size; void push(int node){ size++; sht=new ptr(node,sht); } }shthead[100001], comp[200001], tree[200001]; The struct ptr is a smart pointer, be used as a linked list. But when I debug the code in gdb, I found that the ptr*'s were all converted to void*. GDB output: (gdb) pt ptr type = struct ptr { int node; void *next; public: ptr(void); ptr(int, void *); } However, I can still see the data of the struct if I covert them back to ptr* in gdb. What's the reason for this please?

    Read the article

  • List<MyClass*> & array question

    - by Nano HE
    Hi, Assuming a definition like this, list<MyCommand*> subList ... MyCommand* pCmd = (MyCommand*)(m_treeSM.GetItemData(node)); I tried these statements below, but failed. pCmd->subList[2] (pCmd->subList)[2] How can I get the array member values(such as subList[2]). I want to replace the value of subList[2] with other same type value. Thank you.

    Read the article

  • C++, using one byte to store two variables

    - by 2di
    Hi All I am working on representation of the chess board, and I am planning to store it in 32 bytes array, where each byte will be used to store two pieces. (That way only 4 bits are needed per piece) Doing it in that way, results in a overhead for accessing particular index of the board. Do you think that, this code can be optimised or completely different method of accessing indexes can be used? c++ char getPosition(unsigned char* c, int index){ //moving pointer c+=(index>>1); //odd number if (index & 1){ //taking right part return *c & 0xF; }else { //taking left part return *c>>4; } } void setValue(unsigned char* board, char value, int index){ //moving pointer board+=(index>>1); //odd number if (index & 1){ //replace right part //save left value only 4 bits *board = (*board & 0xF0) + value; }else { //replacing left part *board = (*board & 0xF) + (value<<4); } } int main() { char* c = (char*)malloc(32); for (int i = 0; i < 64 ; i++){ setValue((unsigned char*)c, i % 8,i); } for (int i = 0; i < 64 ; i++){ cout<<(int)getPosition((unsigned char*)c, i)<<" "; if (((i+1) % 8 == 0) && (i > 0)){ cout<<endl; } } return 0; } I am equally interested in your opinions regarding chess representations, and optimisation of the method above, as a stand alone problem. Thanks a lot

    Read the article

  • pointer to a pointer in a linked list

    - by user1596497
    I'm trying to set a linked list head through pointer to a pointer. I can see inside the function that the address of the head pointer is changing but as i return to the main progran it becomes NULL again. can someone tell me what I'm doing wrong ?? #include <stdio.h> #include <stdlib.h> typedef void(*fun_t)(int); typedef struct timer_t { int time; fun_t func; struct timer_t *next; }TIMER_T; void add_timer(int sec, fun_t func, TIMER_T *head); void run_timers(TIMER_T **head); void timer_func(int); int main(void) { TIMER_T *head = NULL; int time = 1; fun_t func = timer_func; while (time < 1000) { printf("\nCalling add_timer(time=%d, func=0x%x, head=0x%x)\n", time, func, &head); add_timer(time, func, head); time *= 2; } run_timers(&head); return 0; } void add_timer(int sec, fun_t func, TIMER_T *head) { TIMER_T ** ppScan=&head; TIMER_T *new_timer = NULL; new_timer = (TIMER_T*)malloc(sizeof(TIMER_T)); new_timer->time = sec; new_timer->func = func; new_timer->next = NULL; while((*ppScan != NULL) && (((**ppScan).time)<sec)) ppScan = &(*ppScan)->next; new_timer->next = *ppScan; *ppScan = new_timer; }

    Read the article

  • c# Wrapper to native c++ code, wrapping a parameter which is a pointer to an array

    - by mb300dturbo
    Hi, I have the following simple DLL in c++ un-managed code; extern "C" __declspec(dllexport) void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length); void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length) { for (int i = 0 ; i < length ; length++) { for (int j = 0; j < 3; j++) { pointerArray[i][j] = pointerArray[i][j] * scalar; } } } I have tried writing the following wrapper function for the above in c#: [DllImport("sample.dll")] public static extern void ArrayMultiplier(ref float elements, int scalar, int length); where elements is a 2 dimentional 3x3 array: public float[][] elements = { new float[] {2,5,3}, new float [] {4,8,6}, new float [] {5,28,3} }; The code given above compiles, but the program crashes when the wrapper function is called: Wrapper.ArrayMultiplier(ref elements, scalar, length); Please help me here, and tell me whats wrong with the code above, or how a wrapper can be written for a simple c++ function: void SimpleFunction(float (*pointerToArray)[3]); Thank you all in advance

    Read the article

  • Pointer to another classs as a property

    - by arjacsoh
    Why I receive an error when I try to create a property to another class through a pointer like that: #ifndef SQUARE_H #define SQUARE_H #include <string> //using namespace std; #include "Player.h" class Square { public: Square(int); void process(); protected: int ID; Player* PlayerOn; <--- }; #endif and the Player class is : #ifndef PLAYER_H #define PLAYER_H #include <string> //using namespace std; #include "Square.h" class Player { public: Player(int,int); // ~Player(void); int playDice(); private: int ID; int money; }; #endif I receive: syntax error missing ; before * (on the declaration of Player* PlayerOn;) and missing type specifier (on the same line...)

    Read the article

  • I can't get that `bus error` to stop sucking.

    - by Koning Baard XIV
    I have this a class called PPString: PPString.h #ifndef __CPP_PPString #define __CPP_PPString #include "PPObject.h" class PPString : public PPObject { char *stringValue[]; public: char *pointerToCharString(); void setCharString(char *charString[]); void setCharString(const char charString[]); }; #endif PPString.cpp #include "PPString.h" char *PPString::pointerToCharString() { return *stringValue; } void PPString::setCharString(char *charString[]) { *stringValue = *charString; } void PPString::setCharString(const char charString[]) { *stringValue = (char *)charString; } I'm trying to set the stringValue using std::cin: main.cpp PPString myString; myString.setCharString("LOLZ"); std::cout << myString.pointerToCharString() << std::endl; char *aa[1000]; std::cin >> *aa; myString.setCharString(aa); std::cout << myString.pointerToCharString() << std::endl; The first one, which uses a const char works, but the second one, with a char doesn't, and I get this output: copy and paste from STDOUT LOLZ im entering a string now... Bus error where the second line is what I entered, followed by pressing the return key. Can anyone help me fixing this? Thanks...

    Read the article

  • The unary increment operator in pointer arithmetic

    - by RhymesWithDuck
    Hello, this is my first post. I have this function for reversing a string in C that I found. void reverse(char* c) { if (*c != 0) { reverse(c + 1); } printf("%c",*c); } It works fine but if I replace: reverse(c + 1); with: reverse(++c); the first character of the original string is truncated. My question is why would are the statements not equivalent in this instance? Thanks

    Read the article

  • Accessing any structs members at run-time.

    - by jmgunn
    Is it possible to get access to an individual member of a struct or class without knowing the names of its member variables? I would like to do an "offsetof(struct, tyname)" without having the struct name or member variable name hard coded amoungst other things. thanks.

    Read the article

  • glibc detected ./.a.out: free(): invalid pointer

    - by ExtremeBlue
    typedef struct _PERSON { size_t age; unsigned char* name; }PERSON; int init(PERSON** person) { (* person) = (PERSON *) malloc(sizeof(struct _PERSON)); (* person)->age = 1; (* person)->name = (unsigned char *) malloc(sizeof(4)); (* person)->name = "NAME"; return 0; } void close(PERSON** person) { (* person)->age = 0; if((* person)->name != NULL) { free((* person)->name); } if((* person) != NULL) { free((* person)); } } int main(int argc, char* argv[]) { PERSON* p; init(&p); printf("%d\t%s\n", (int) p->age, p->name); close(&p); return 0; } 1 NAME *** glibc detected *** ./a.out: free(): invalid pointer: 0x000000000040079c *** ======= Backtrace: ========= /lib/libc.so.6(+0x774b6)[0x7fa9027054b6] /lib/libc.so.6(cfree+0x73)[0x7fa90270bc83] ./a.out(close+0x3d)[0x400651] ./a.out[0x40069f] /lib/libc.so.6(__libc_start_main+0xfe)[0x7fa9026acd8e] ./a.out[0x4004f9] ... 7fa8fc000000-7fa8fc021000 rw-p 00000000 00:00 0 7fa8fc021000-7fa900000000 ---p 00000000 00:00 0 7fa902478000-7fa90248d000 r-xp 00000000 08:12 23068732 /lib/libgcc_s.so.1 7fa90248d000-7fa90268c000 ---p 00015000 08:12 23068732 /lib/libgcc_s.so.1 7fa90268c000-7fa90268d000 r--p 00014000 08:12 23068732 /lib/libgcc_s.so.1 7fa90268d000-7fa90268e000 rw-p 00015000 08:12 23068732 /lib/libgcc_s.so.1 7fa90268e000-7fa902808000 r-xp 00000000 08:12 23068970 /lib/libc-2.12.1.so 7fa902808000-7fa902a07000 ---p 0017a000 08:12 23068970 /lib/libc-2.12.1.so 7fa902a07000-7fa902a0b000 r--p 00179000 08:12 23068970 /lib/libc-2.12.1.so 7fa902a0b000-7fa902a0c000 rw-p 0017d000 08:12 23068970 /lib/libc-2.12.1.so 7fa902a0c000-7fa902a11000 rw-p 00000000 00:00 0 7fa902a11000-7fa902a31000 r-xp 00000000 08:12 23068966 /lib/ld-2.12.1.so 7fa902c25000-7fa902c28000 rw-p 00000000 00:00 0 7fa902c2e000-7fa902c31000 rw-p 00000000 00:00 0 7fa902c31000-7fa902c32000 r--p 00020000 08:12 23068966 /lib/ld-2.12.1.so 7fa902c32000-7fa902c33000 rw-p 00021000 08:12 23068966 /lib/ld-2.12.1.so 7fa902c33000-7fa902c34000 rw-p 00000000 00:00 0 7fff442d5000-7fff442f6000 rw-p 00000000 00:00 0 [stack] 7fff44308000-7fff44309000 r-xp 00000000 00:00 0 [vdso] ffffffffff600000-ffffffffff601000 r-xp 00000000 00:00 0 [vsyscall] Aborted

    Read the article

  • pointer, malloc and char in C

    - by user2534078
    im trying to copy a const char array to some place in the memory and point to it . lets say im defining this var under the main prog : char *p = NULL; and sending it to a function with a string : myFunc(&p, "Hello"); now i want that at the end of this function the pointer will point to the letter H but if i puts() it, it will print Hello . here is what i tried to do : void myFunc(char** ptr , const char strng[] ) { *ptr=(char *) malloc(sizeof(strng)); char * tmp=*ptr; int i=0; while (1) { *ptr[i]=strng[i]; if (strng[i]=='\0') break; i++; } *ptr=tmp; } i know its a rubbish now, but i would like to understand how to do it right, my idea was to allocate the needed memory, copy a char and move forward with the pointer, etc.. also i tried to make the ptr argument byreferenec (like &ptr) but with no success due to a problem with the lvalue and rvalue . the only thing is changeable for me is the function, and i would like not to use strings, but chars as this is and exercise . thanks for any help in advance.

    Read the article

  • Fortran pointer as an argument to interface procedure

    - by icarusthecow
    Im trying to use interfaces to call different subroutines with different types, however, it doesnt seem to work when i use the pointer attribute. for example, take this sample code MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE INTERFACE ptr_interface MODULE PROCEDURE do_something END INTERFACE CONTAINS SUBROUTINE do_something(atype) CLASS(parent), POINTER :: atype ! code determines that this allocation is correct from input ALLOCATE(child::atype) WRITE (*,*) atype%q END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype CALL ptr_interface(ctype) END PROGRAM This gives error Error: There is no specific subroutine for the generic 'ptr_interface' at (1) however if i remove the pointer attribute in the subroutine it compiles fine. Now, normally this wouldnt be a problem, but for my use case i need to be able to treat that argument as a pointer, mainly so i can allocate it if necessary. Any suggestions? Mind you I'm new to fortran so I may have missed something edit: forgot to put the allocation in the parents subroutine, the initial input is unallocated EDIT 2 this is my second attempt, with caller side casting MODULE ptr_types TYPE, abstract :: parent INTEGER :: q END TYPE TYPE, extends(parent) :: child INTEGER :: m END TYPE TYPE, extends(parent) :: second INTEGER :: meow END TYPE CONTAINS SUBROUTINE do_something(this, type_num) CLASS(parent), POINTER :: this INTEGER type_num IF (type_num == 0) THEN ALLOCATE (child::this) ELSE IF (type_num == 1) THEN ALLOCATE (second::this) ENDIF END SUBROUTINE END MODULE PROGRAM testpass USE ptr_types CLASS(child), POINTER :: ctype SELECT TYPE(ctype) CLASS is (parent) CALL do_something(ctype, 0) END SELECT WRITE (*,*) ctype%q END PROGRAM however this still fails. in the select statement it complains that parent must extend child. Im sure this is due to restrictions when dealing with the pointer attribute, for type safety, however, im looking for a way to convert a pointer into its parent type for generic allocation. Rather than have to write separate allocation functions for every type and hope they dont collide in an interface or something. hopefully this example will illustrate a little more clearly what im trying to achieve, if you know a better way let me know

    Read the article

  • C String input confusion

    - by ahref
    C really isn't my strong point and after reading 3 chapters of a book on the subject and spending ages trying to get stuff working it just doesn't: #include <stdio.h> char *a,*b; int main( ) { char input[10]; fgets(input,sizeof input, stdin); a = input; fgets(input,sizeof input, stdin); b = input; printf("%s : %s",a,b); } I've isolated the problem from my main project. This code is meant to read in two strings and then print them however it seems to be setting a and b to point to input. Sample output from this code when A and B are entered is(don't worry about the \n's i can remove them): A B B : B How do i store the value of input in another variable eg. a or b so that in the above case A B A : B Is output? Thanks

    Read the article

  • add space to every word's end in a string in C

    - by hlx98007
    Here I have a string: *line = "123 567 890 "; with 2 spaces at the end. I wish to add those 2 spaces to 3's end and 7's end to make it like this: "123 567 890" I was trying to achieve the following steps: parse the string into words by words list (array of strings). From upstream function I will get values of variables word_count, *line and remain. concatenate them with a space at the end. add space distributively, with left to right priority, so when a fair division cannot be done, the second to last word's end will have (no. of spaces) spaces, the previous ones will get (spaces + 1) spaces. concatenate everything together to make it a new *line. Here is a part of my faulty code: int add_space(char *line, int remain, int word_count) { if (remain == 0.0) return 0; // Don't need to operate. int ret; char arr[word_count][line_width]; memset(arr, 0, word_count * line_width * sizeof(char)); char *blank = calloc(line_width, sizeof(char)); if (blank == NULL) { fprintf(stderr, "calloc for arr error!\n"); return -1; } for (int i = 0; i < word_count; i++) { ret = sscanf(line, "%s", arr[i]); // gdb shows somehow it won't read in. if (ret != 1) { fprintf(stderr, "Error occured!\n"); return -1; } arr[i] = strcat(arr[i], " "); // won't compile. } size_t spaces = remain / (word_count * 1.0); memset(blank, ' ', spaces + 1); for (int i = 0; i < word_count - 1; i++) { arr[0] = strcat(arr[i], blank); // won't compile. } memset(blank, ' ', spaces); arr[word_count-1] = strcat(arr[word_count-1], blank); for (int i = 1; i < word_count; i++) { arr[0] = strcat(arr[0], arr[i]); } free(blank); return 0; } It is not working, could you help me find the parts that do not work and fix them please? Thank you guys.

    Read the article

  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

    Read the article

  • Freeing a character pointer returns error

    - by Kraffs
    I'm trying to free a character pointer after having used it but it returns a strange error. The error says: "_CrtDbgREport: String too long or IO Error" The debugger itself returns no errors while compiling. The code currently looks like this: void RespondToUser(SOCKET client, SOCKET server) { char buffer[80]; char *temp = malloc(_scprintf("HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME)); sprintf(temp, "HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME); send(client, temp, strlen(temp), 0); closesocket(client); free(temp); ListenToUsers(server); } The problem only occurs when I try to free the temp pointer from the memory and not otherwise. What might be causing this?

    Read the article

  • C++ deleting a pointer

    - by eSKay
    On this page, its written that One reason is that the operand of delete need not be an lvalue. Consider: delete p+1; delete f(x); Here, the implementation of delete does not have a pointer to which it can assign zero. Adding a number to a pointer shifts it forward in memory by those many number of sizeof(*p) units. So, what is the difference between delete p and delete p+1, and why would making the pointer 0 only be a problem with delete p+1?

    Read the article

  • casting char[][] to char** causes segfault?

    - by Earlz
    Ok my C is a bit rusty but I figured I'd make my next(small) project in C so I could polish back up on it and less than 20 lines in I already have a seg fault. This is my complete code: #define ROWS 4 #define COLS 4 char main_map[ROWS][COLS+1]={ "a.bb", "a.c.", "adc.", ".dc."}; void print_map(char** map){ int i; for(i=0;i<ROWS;i++){ puts(map[i]); //segfault here } } int main(){ print_map(main_map); //if I comment out this line it will work. puts(main_map[3]); return 0; } I am completely confused as to how this is causing a segfault. What is happening when casting from [][] to **!? That is the only warning I get. rushhour.c:23:3: warning: passing argument 1 of ‘print_map’ from incompatible pointer type rushhour.c:13:7: note: expected ‘char **’ but argument is of type ‘char (*)[5]’ Are [][] and ** really not compatible pointer types? They seem like they are just syntax to me.

    Read the article

  • Passing an array of an array of char to a function

    - by L.A. Rabida
    In my program, I may need to load a large file, but not always. So I have defined: char** largefilecontents; string fileName="large.txt"; When I need to load the file, the program calles this function: bool isitok=LoadLargeFile(fileName,largefilecontents); And the function is: bool LoadLargeFile(string &filename, char ** &lines) { if (lines) delete [] lines; ifstream largeFile; #ifdef LINUX largeFile.open(filename.c_str()); #endif #ifdef WINDOWS largeFile.open(filename.c_str(),ios::binary); #endif if (!largeFile.is_open()) return false; lines=new char *[10000]; if (!lines) return false; largeFile.clear(); largeFile.seekg(ios::beg); for (int i=0; i>-1; i++) { string line=""; getline(largeFile,line); if (largeFile.tellg()==-1) break; //when end of file is reached, tellg returns -1 lines[i]=new char[line.length()]; lines[i]=const_cast<char*>(line.c_str()); cout << lines[i] << endl; //debug output } return true; } When I view the debug output of this function, "cout << lines[i] << endl;", it is fine. But when I then check this in the main program like this, it is all messed up: for (i=0; i<10000; i++) cout << largefilecontents[i] << endl; So within the function LoadLargeFile(), the results are fine, but without LoadLargeFile(), the results are all messed up. My guess is that the char ** &lines part of the function isn't right, but I do not know what this should be. Could someone help me? Thank you in advance!

    Read the article

  • Could I ever want to access the address zero?

    - by Joel
    The constant 0 is used as the null pointer in C and C++. But as in http://stackoverflow.com/questions/2389251/pointer-to-a-specific-fixed-address there seems to be some possible use of assigning fixed addresses. Is there ever any conceivable need, in any system, for whatever low level task, for accessing the address 0? If there is, how is that solved with 0 being the null pointer and all? If not, what makes it certain that there is not such a need?

    Read the article

< Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >