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  • How can I disable the css {position:fixed} side-bar on Slashdot?

    - by Tom
    When I look at a story on Slashdot, I see a side-bar that sits constantly in the upper-left corner. Every time I open a story, I have to click on the "slash" sign in its upper-right corner. How can I disable it, so it will always have css position absolute, relative or static? Is there an option for it? Because I find it is slowing my browser down when I am scrolling the page. Thank you, Tom

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  • How do I change the quickix title (status bar) in vim?

    - by romeovs
    I'm have the following makeprg to compile my tex files in vim: setlocal makeprg=pdflatex\ \-file\-line\-error\ \-shell\-escape\ \-interaction=nonstopmode\ $*\\\|\ tee\ \/dev\/tty\ \\\|\ grep\ \-P\ ':\\d{1,5}:\ ' which gives me good results (errors displayed properly, tex compilation shown while busy,...) Yet there is one thing I'm not pleased off: when there are errors and the quickfix window pops up, its status bar is cluttered up with the makeprg string: pdflatex\ \-file\-line\-error\ \-shell\-escape\ \-interaction=nonstopmode\ $*\\\|\ tee\ \/dev\/tty\ \\\|\ grep\ \-P\ ':\\d{1,5}:\ ' Is there a way of changing the quickfix title/statusbar?

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  • How do you re-mount an ext3 fs readwrite after it gets mounted readonly from a disk error?

    - by cagenut
    Its a relatively common problem when something goes wrong in a SAN for ext3 to detect the disk write errors and remount the filesystem read-only. Thats all well and good, only when the SAN is fixed I can't figure out how to re-re-mount the filesystem read-write without rebooting. Behold: [root@localhost ~]# multipath -ll mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=1 queue_if_no_path][hwhandler=0][rw] \_ round-robin 0 [prio=2][active] \_ 1:0:0:1 sdb 8:16 [active][ready] \_ 2:0:0:1 sdc 8:32 [active][ready] [root@localhost ~]# mount /dev/mapper/mpath0 /mnt/foo [root@localhost ~]# touch /mnt/foo/blah All good, now I yank the LUN out from under it. [root@localhost ~]# touch /mnt/foo/blah [root@localhost ~]# touch /mnt/foo/blah touch: cannot touch `/mnt/foo/blah': Read-only file system [root@localhost ~]# tail /var/log/messages Mar 18 13:17:33 localhost multipathd: sdb: tur checker reports path is down Mar 18 13:17:34 localhost multipathd: sdc: tur checker reports path is down Mar 18 13:17:35 localhost kernel: Aborting journal on device dm-2. Mar 18 13:17:35 localhost kernel: Buffer I/O error on device dm-2, logical block 1545 Mar 18 13:17:35 localhost kernel: lost page write due to I/O error on dm-2 Mar 18 13:17:36 localhost kernel: ext3_abort called. Mar 18 13:17:36 localhost kernel: EXT3-fs error (device dm-2): ext3_journal_start_sb: Detected aborted journal Mar 18 13:17:36 localhost kernel: Remounting filesystem read-only It only thinks its read-only, in reality its not even there. [root@localhost ~]# multipath -ll sdb: checker msg is "tur checker reports path is down" sdc: checker msg is "tur checker reports path is down" mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=0][hwhandler=0][rw] \_ round-robin 0 [prio=0][enabled] \_ 1:0:0:1 sdb 8:16 [failed][faulty] \_ 2:0:0:1 sdc 8:32 [failed][faulty] [root@localhost ~]# ll /mnt/foo/ ls: reading directory /mnt/foo/: Input/output error total 20 -rw-r--r-- 1 root root 0 Mar 18 13:11 bar How it still remembers that 'bar' file being there... mystery, but not important right now. Now I re-present the LUN: [root@localhost ~]# tail /var/log/messages Mar 18 13:23:58 localhost multipathd: sdb: tur checker reports path is up Mar 18 13:23:58 localhost multipathd: 8:16: reinstated Mar 18 13:23:58 localhost multipathd: mpath0: queue_if_no_path enabled Mar 18 13:23:58 localhost multipathd: mpath0: Recovered to normal mode Mar 18 13:23:58 localhost multipathd: mpath0: remaining active paths: 1 Mar 18 13:23:58 localhost multipathd: dm-2: add map (uevent) Mar 18 13:23:58 localhost multipathd: dm-2: devmap already registered Mar 18 13:23:59 localhost multipathd: sdc: tur checker reports path is up Mar 18 13:23:59 localhost multipathd: 8:32: reinstated Mar 18 13:23:59 localhost multipathd: mpath0: remaining active paths: 2 Mar 18 13:23:59 localhost multipathd: dm-2: add map (uevent) Mar 18 13:23:59 localhost multipathd: dm-2: devmap already registered [root@localhost ~]# multipath -ll mpath0 (36001f93000a310000299000200000000) dm-2 XIOTECH,ISE1400 [size=1.1T][features=1 queue_if_no_path][hwhandler=0][rw] \_ round-robin 0 [prio=2][enabled] \_ 1:0:0:1 sdb 8:16 [active][ready] \_ 2:0:0:1 sdc 8:32 [active][ready] Great right? It says [rw] right there. Not so fast: [root@localhost ~]# touch /mnt/foo/blah touch: cannot touch `/mnt/foo/blah': Read-only file system OK, doesn't do it automatically, I'll just give it a little push: [root@localhost ~]# mount -o remount /mnt/foo mount: block device /dev/mapper/mpath0 is write-protected, mounting read-only The hell you are: [root@localhost ~]# mount -o remount,rw /mnt/foo mount: block device /dev/mapper/mpath0 is write-protected, mounting read-only Noooooooooo. I have tried all sorts of different mount/tune2fs/dmsetup commands and I cannot figure out how to get it to un-flag the block device as write-protected. Rebooting will fix it, but I'd much rather do it on-line. An hour of googling has gotten me nowhere either. Save me ServerFault.

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  • Moving a window that can't be dragged by the title bar?

    - by ccat
    I have Fallout Collection and I am trying to run it windowed because of the low resolution. When I change the mode to windowed via the .ini file, however, it starts the game with the window shoved into the upper left corner of my screen. Clicking the title bar of the window just clicks back into the game program. So how can I move it to the center of my screen? I am using Windows 7 professional 64-bit.

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  • Can I get my http back in the address bar in Firefox?

    - by Abel
    Since Firefox 7 (or 6?) they silently removed "http" from the address bar. Previously, when you clicked it, "http" showed up again, allowing to easily just change http into https. So far, I found two ways to get it back, but isn't there a setting I can use to have it permanently in vision again, or at least when I click it? Way 1: copy selection and paste it again Way 2: type the whole scheme again in front of the address ...

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  • MS Chart with ASP.NET chart type "column" not showing axis x label if there are more than 9 bar in t

    - by Bayonian
    Hi, I'm having problem with MS Chart chart type column. If there are only 9 bar in the chart like the following picture, then the axis-x label show up properly. However, there are more than 9 bars bar the chart, the axis-x label wont show up properly, some of them just dissappear. Here's my mark-up for the chart: <asp:Chart ID="chtNBAChampionships" runat="server"> <Series> <asp:Series Name="Championships" YValueType="Int32" Palette="Berry" ChartType="Column" ChartArea="MainChartArea" IsValueShownAsLabel="true"> <Points> <asp:DataPoint AxisLabel="Celtics" YValues="17" /> <asp:DataPoint AxisLabel="Lakers" YValues="15" /> <asp:DataPoint AxisLabel="Bulls" YValues="6" /> <asp:DataPoint AxisLabel="Spurs" YValues="4" /> <asp:DataPoint AxisLabel="76ers" YValues="3" /> <asp:DataPoint AxisLabel="Pistons" YValues="3" /> <asp:DataPoint AxisLabel="Warriors" YValues="3" /> <asp:DataPoint AxisLabel="Mara" YValues="4" /> <asp:DataPoint AxisLabel="Saza" YValues="9" /> <asp:DataPoint AxisLabel="Buha" YValues="6" /> </Points> </asp:Series> </Series> <ChartAreas> <asp:ChartArea Name="MainChartArea"> </asp:ChartArea> </ChartAreas> </asp:Chart> I don't know it works with only 9 bars? Is there any way to make the chart work properly? Also, if possible, how to make each bar have different color. Thank you.

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  • Loading cross domain XML with Javascript using a hybrid iframe-proxy/xsl/jsonp concept?

    - by Josef
    On our site www.foo.com we want to download and use http://feeds.foo.com/feed.xml with Javascript. We'll obviously use Access-Control but for browsers that don't support it we are considering the following as a fallback: On www.foo.com, we set document.domain, provide a callback function and load the feed into a (hidden) iframe: document.domain = 'foo.com'; function receive_data(data) { // process data }; var proxy = document.createElement('iframe'); proxy.src = 'http://feeds.foo.com/feed.xml'; document.body.appendChild(proxy); On feeds.foo.com, add an XSL to feed.xml and use it to transform the feed into an html document that also sets document.domain and calls the callback function in its parent with the feed data as json: <?xml version="1.0"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:template match="ROOT"> <html><body> <script type="text/javascript"> document.domain = 'foo.com'; parent.receive_data([<xsl:apply-templates/>]); </script> </body></html> </xsl:template> <!-- templates that transform data into json objects go here --> </xsl:stylesheet> Is there a better way to load XML from feeds.foo.com and what are the ramifications of this iframe-proxy/xslt/jsonp trick? (..and in what cases will it fail?) Remarks This does not work in Safari & Chrome but since both support Access-Control it's fine. We want little or no change to feeds.foo.com We are aware of (but not interested in) server-side proxy solutions update: wrote about it

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  • Why is this code invalid in C#?

    - by mmattax
    The following code will not compile: string foo = "bar"; Object o = foo == null ? DBNull.Value : foo; I get: Error 1 Type of conditional expression cannot be determined because there is no implicit conversion between 'System.DBNull' and 'string' To fix this, I must do something like this: string foo = "bar"; Object o = foo == null ? DBNull.Value : (Object)foo; This cast seems pointless as this is certainly legal: string foo = "bar"; Object o = foo == null ? "gork" : foo; It seems to me that when the ternary branches are of different types, the compiler will not autobox the values to the type object...but when they are of the same type then the autoboxing is automatic. In my mind the first statement should be legal... Can anyone describe why the compiler does not allow this and why the designers of C# chose to do this? I believe this is legal in Java...Though I have not verified this. Thanks. EDIT: I am asking for an understanding of why Java and C# handle this differently, what is going on underneath the scenes in C# that make this invalid. I know how to use ternary, and am not looking for a "better way" to code the examples. I understand the rules of ternary in C#, but I want to know WHY... EDIT (Jon Skeet): Removed "autoboxing" tag as no boxing is involved in this question.

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  • Is it possible to have a SeekBar's thumb image extend outside the bar?

    - by Poko
    I have set negative paddings on my custom seekbar so that the round thumb image can go outside the bar, but the thumb isn't rendered out there, is there anyway to force the thumb to be drawn outside those bounds? Sorry guys, I'm new to Android development, and have been tasked with fixing an existing application. The problem is that we have a custom rounded looking track bar, which consists of two rounded 'end cap' images and a 1 px background that is tiled to create the seekbar. As far as I can tell there was never one image that could be set as the background of a normal SeekBar, which is why a custom one was created. The thumb is a circle and needs to 'fit' into the end caps - the three pieces of the bar are in a relative layout. Right now I'm kind of unclear as to how the 1 px background png gets stretched as the seekbar bg, otherwise I would try to tack on the two endcaps onto that drawable some how ... ? Please let me know if this was unclear and I'll try to post any followup info. Thanks in advance for any advice!! Oh, I'm using Android 2.1 if that's relevant to anyone's interests :)

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  • GCC emits extra code for boost::shared_ptr dereference

    - by Checkers
    I have the following code: #include <boost/shared_ptr.hpp> struct Foo { int a; }; static int A; void func_shared(const boost::shared_ptr<Foo> &foo) { A = foo->a; } void func_raw(Foo * const foo) { A = foo->a; } I thought the compiler would create identical code, but for shared_ptr version an extra seemingly redundant instruction is emitted. Disassembly of section .text: 00000000 <func_raw(Foo*)>: 0: 55 push ebp 1: 89 e5 mov ebp,esp 3: 8b 45 08 mov eax,DWORD PTR [ebp+8] 6: 5d pop ebp 7: 8b 00 mov eax,DWORD PTR [eax] 9: a3 00 00 00 00 mov ds:0x0,eax e: c3 ret f: 90 nop 00000010 <func_shared(boost::shared_ptr<Foo> const&)>: 10: 55 push ebp 11: 89 e5 mov ebp,esp 13: 8b 45 08 mov eax,DWORD PTR [ebp+8] 16: 5d pop ebp 17: 8b 00 mov eax,DWORD PTR [eax] 19: 8b 00 mov eax,DWORD PTR [eax] 1b: a3 00 00 00 00 mov ds:0x0,eax 20: c3 ret I'm just curious, is this necessary, or it is just an optimizer's shortcoming? Compiling with g++ 4.1.2, -O3 -NDEBUG.

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  • Rails: Create method available in all views and all models

    - by smotchkkiss
    I'd like to define a method that is available in both my views and my models Say I have a view helper: def foo(s) "hello #{s}" end A view might use the helper like this: <div class="data"><%= foo(@user.name) %></div> However, this <div> will be updated with a repeating ajax call. I'm using a to_json call in a controller returns data like so: render :text => @item.to_json(:only => [...], :methods => [:foo]) This means, that I have to have foo defined in my Item model as well: class Item def foo "hello #{name}" end end It'd be nice if I could have a DRY method that could be shared in both my views and my models. Usage might look like this: Helper def say_hello(s) "hello #{s}" end User.rb model def foo say_hello(name) end Item.rb model def foo say_hello(label) end View <div class="data"><%= item.foo %></div> Controller def observe @items = item.find(...) render :text => @items.to_json(:only=>[...], :methods=>[:foo]) end IF I'M DUMB, please let me know. I don't know the best way to handle this, but I don't want to completely go against best-practices here. If you can think of a better way, I'm eager to learn!

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  • How to find the first declaring method for a reference method

    - by Oliver Gierke
    Suppose you have a generic interface and an implementation: public interface MyInterface<T> { void foo(T param); } public class MyImplementation<T> implements MyInterface<T> { void foo(T param) { } } These two types are frework types. In the next step I want allow users to extend that interface as well as redeclare foo(T param) to maybe equip it with further annotations. public interface MyExtendedInterface extends MyInterface<Bar> { @Override void foo(Bar param); // Further declared methods } I create an AOP proxy for the extended interface and intercept especially the calls to furtherly declared methods. As foo(…) is no redeclared in MyExtendedInterface I cannot execute it by simply invoking MethodInvocation.proceed() as the instance of MyImplementation only implements MyInterface.foo(…) and not MyExtendedInterface.foo(…). So is there a way to get access to the method that declared a method initially? Regarding this example is there a way to find out that foo(Bar param) was declared in MyInterface originally and get access to the accoriding Method instance? I already tried to scan base class methods to match by name and parameter types but that doesn't work out as generics pop in and MyImplementation.getMethod("foo", Bar.class) obviously throws a NoSuchMethodException. I already know that MyExtendedInterface types MyInterface to Bar. So If I could create some kind of "typed view" on MyImplementation my math algorithm could work out actually.

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  • Swig C++ Lua Pass class by reference

    - by Jeremy
    I don't know why I'm having a hard time with this. All I want to do is this: class foo { public: foo(){} ~foo(){} float a,b; }; class foo2 { public: foo2(){} foo2(const foo &f){*this = f;} ~foo2(){} void operator=(const foo& f){ x = f.a; y = f.b; } float x,y; }; /* Usage(cpp): foo f; foo2 f2(f); //or using the = operator f2 = f; */ The problem I'm having is that, after swigging this code, I can't figure out how to make the lua script play nice. /* Usage(lua) f = example.foo() f2 = example.foo2(f) --error */ The error I get is "Wrong arguments for overloaded function 'new_Foo2'": Possible c/c++ prototypes are: foo2() foo2(foo const &) The same thing happens if I try and use do f2 = f. As I understand it everything is stored as a pointer so I did try adding an additional constructor that took a pointer to foo but to no avail.

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  • Is it possible for a function called from within an object to have access to that object's scope?

    - by Elliot Bonneville
    I can't think of a way to explain what I'm after more than I've done in the title, so I'll repeat it. Is it possible for an anonymous function called from within an object to have access to that object's scope? The following code block should explain what I'm trying to do better than I can: function myObj(testFunc) { this.testFunc = testFunc; this.Foo = function Foo(test) { this.test = test; this.saySomething = function(text) { alert(text); }; }; var Foo = this.Foo; this.testFunc.apply(this); } var test = new myObj(function() { var test = new Foo(); test.saySomething("Hello world"); }); When I run this, I get an error: "Foo is not defined." How do I ensure that Foo will be defined when I call the anonymous function? Here's a jsFiddle for further experimentation. Edit: I am aware of the fact that adding the line var Foo = this.Foo; to the anonymous function I pass in to my instance of myObj will make this work. However, I'd like to avoid having to expose the variable inside the anonymous function--do I have any other options?.

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  • how do call a polymorphic function from an agnostic function?

    - by sds
    I have a method foo void foo (String x) { ... } void foo (Integer x) { ... } and I want to call it from a method which does not care about the argument: void bar (Iterable i) { ... for (Object x : i) foo(x); // this is the only time i is used ... } the code above complains that that foo(Object) is not defined and when I add void foo (Object x) { throw new Exception; } then bar(Iterable<String>) calls that instead of foo(String) and throws the exception. How do I avoid having two textually identical definitions of bar(Iterable<String>) and bar(Iterable<Integer>)? I thought I would be able to get away with something like <T> void bar (Iterable<T> i) { ... for (T x : i) foo(x); // this is the only time i is used ... } but then I get cannot find foo(T) error.

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  • Using Sphinx with a distutils-built C extension

    - by detly
    I have written a Python module including a submodule written in C: the module itself is called foo and the C part is foo._bar. The structure looks like: src/ foo/__init__.py <- contains the public stuff foo/_bar/bar.c <- the C extension doc/ <- Sphinx configuration conf.py ... foo/__init__.py imports _bar to augment it, and the useful stuff is exposed in the foo module. This works fine when it's built, but obviously won't work in uncompiled form, since _bar doesn't exist until it's built. I'd like to use Sphinx to document the project, and use the autodoc extension on the foo module. This means I need to build the project before I can build the documentation. Since I build with distutils, the built module ends up in some variably named dir build/lib.linux-ARCH-PYVERSION — which means I can't just hard-code the directory into a Sphinx' conf.py. So how do I configure my distutils setup.py script to run the Sphinx builder over the built module? For completeness, here's the call to setup (the 'fake' things are custom builders that subclass build and build_ext): setup(cmdclass = { 'fake': fake, 'build_ext_fake' : build_ext_fake }, package_dir = {'': 'src'}, packages = ['foo'], name = 'foo', version = '0.1', description = desc, ext_modules = [module_real])

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  • I tried everyhing, I just can't put my uiview behind my status bar ....

    - by gotye
    Hey guys, I have been trying every tips you already gave to other mates that where having the same issue but I just can't manage to do it ... My app isn't even special, it is a basic app with a tab bar and nav bar ... I currently got something like this in the controller I push (that i want to be fullscreen) : - (void)viewDidLoad { [super viewDidLoad]; self.view.autoresizingMask = 0; self.view.superview.autoresizingMask = 0; [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleBlackTranslucent]; //[[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [self.navigationController.navigationBar setBarStyle:UIBarStyleBlackTranslucent]; CGRect test = CGRectMake(0.0,0.0,320,44); //[self.navigationController.navigationBar setFrame:test]; //[self setWantsFullScreenLayout:YES]; [self.view.superview setBounds:CGRectMake(0,-20.0,320,480)]; //[self.view setBounds:[[UIScreen mainScreen] bounds]]; [self.view setBounds:CGRectMake(0,-20.0,320,480)]; //CGRect rect4 = CGRectMake(0.0,0.0,320.0,500.0); //[self.view setFrame:rect4]; [self.view setBackgroundColor:[UIColor redColor]]; } As you can see I tried a lot of stuff :D but my red background isn't going under my status bar ... I am using the iphone simulator (in case it has to do with it ..) Thank you for any help ;) Gotye.

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  • Generating a canonical path

    - by Joel
    Does any one know of any Java libraries I could use to generate canonical paths (basically remove back-references). I need something that will do the following: Raw Path - Canonical Path /../foo/ -> /foo /foo/ -> /foo /../../../ -> / /./foo/./ -> /foo //foo//bar -> /foo/bar //foo/../bar -> /bar etc... At the moment I lazily rely on using: new File("/", path).getCanonicalPath(); But this resolves the path against the actual file system, and is synchronised. java.lang.Thread.State: BLOCKED (on object monitor) at java.io.ExpiringCache.get(ExpiringCache.java:55) - waiting to lock <0x93a0d180> (a java.io.ExpiringCache) at java.io.UnixFileSystem.canonicalize(UnixFileSystem.java:137) at java.io.File.getCanonicalPath(File.java:559) The paths that I am canonicalising do not exist on my file system, so just the logic of the method will do me fine, thus not requiring any synchronisation. I'm hoping for a well tested library rather than having to write my own.

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  • Ruby: how does constant-lookup work in instance_eval/class_eval?

    - by Alan O'Donnell
    I'm working my way through Pickaxe 1.9, and I'm a bit confused by constant-lookup in instance/class_eval blocks. I'm using 1.9.2. It seems that Ruby handles constant-lookup in *_eval blocks the same way it does method-lookup: look for a definition in receiver.singleton_class (plus mixins); then in receiver.singleton_class.superclass (plus mixins); then continue up the eigenchain until you get to #<Class:BasicObject>; whose superclass is Class; and then up the rest of the ancestor chain (including Object, which stores all the constants you define at the top-level), checking for mixins along the way Is this correct? The Pickaxe discussion is a bit terse. Some examples: class Foo CONST = 'Foo::CONST' class << self CONST = 'EigenFoo::CONST' end end Foo.instance_eval { CONST } # => 'EigenFoo::CONST' Foo.class_eval { CONST } # => 'EigenFoo::CONST', not 'Foo::CONST'! Foo.new.instance_eval { CONST } # => 'Foo::CONST' In the class_eval example, Foo-the-class isn't a stop along Foo-the-object's ancestor chain! And an example with mixins: module M CONST = "M::CONST" end module N CONST = "N::CONST" end class A include M extend N end A.instance_eval { CONST } # => "N::CONST", because N is mixed into A's eigenclass A.class_eval { CONST } # => "N::CONST", ditto A.new.instance_eval { CONST } # => "M::CONST", because A.new.class, A, mixes in M

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  • Should conditional expressions go inside or outside of classes?

    - by Rupert
    It seems that often I will want to execute some methods from a Class when I call it and choosing which function will depend on some condition. This leads me to write classes like in Case 1 because it allows me to rapidly include their functionality. The alternative would be Case 2 which can take a lot of time if there is a lot of code and also means more code being written twice when I drop the Class into different pages. Having said that, Case 1 feels very wrong for some reason that I can't quite put my finger on. I haven't really seen any classes written like this, I suppose. Is there anything wrong with writing classes like in Case 1 or is Case 2 superior? Or is there a better way? What the advantages and disadvantages of each? Case 1 class Foo { public function __construct($bar) { if($bar = 'action1') $this->method1(); else if($bar = 'action2') $this->method2(); else $this->method1(); } public function method1() { } public function method2() { } } $bar = 'action1' $foo = new Foo($bar); Case 2 class Foo { public function __construct() { } public function method1() { } public function method2() { } } $foo = new Foo; $bar = 'action1'; if($bar == 'action1') $foo->method1(); else if($bar == 'action2') $foo->method2(); else $foo->method1();

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