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  • Increase Volume of an MKV Video from Linux Terminal

    - by The How-To Geek
    I've got a large amount of .MKV video files which seem to all play at a very low volume - I end up having to turn the TV up all the way to hear them, which is really irritating when I switch to another channel and wake the dead because it's so loud. What I'm looking for is a command-line method to increase the volume (so I can run it on all of them quickly) that would hopefully work regardless of the audio codec in use in the particular file. (I don't mind hard-coding the output audio though). For reference, I'm using Ubuntu 9.04 on my server, and the files are being played back with Boxee on a Mac Mini, but the volume problem is the same on Windows too.

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  • How can I reorder parts of a video file

    - by sandeep
    I have download a mkv movie file which gave me 3 files suffixed .001, .002, and .003. When i join them together with different tools like winrar, 7zip, hjsplit, concatenated file shows only last 40 min/1.22 hrs of the total length of the movie. If I play all the (.001, .002, .003) parts with vlc player, I can see that .003 is the first part of the video and .001 is the last part. Can anyone tell me how can join this parts of movie with correct position or how I can convert .003 file into .001 file.

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  • Increase Volume of an MKV Video from Linux Terminal

    - by The How-To Geek
    I've got a large amount of .MKV video files which seem to all play at a very low volume - I end up having to turn the TV up all the way to hear them, which is really irritating when I switch to another channel and wake the dead because it's so loud. What I'm looking for is a command-line method to increase the volume (so I can run it on all of them quickly) that would hopefully work regardless of the audio codec in use in the particular file. (I don't mind hard-coding the output audio though). For reference, I'm using Ubuntu 9.04 on my server, and the files are being played back with Boxee on a Mac Mini, but the volume problem is the same on Windows too.

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  • Ubuntu 12.04 not showing video after upgrade from 11

    - by user52224
    After upgrading to Ubuntu 12.04 VLC or any other media player that plays .mov, .mp4, .wmv etc. is playing with a blank screen but audio is fine. It was working on 11 before the upgrade. Any suggestions for a fix? Flash based video (e.g. youtube) works fine. After some searching I tried installing Ubuntu restricted extras - suspecting a codecs issue, but this has no effect. Any suggestions? Thanks.

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  • Video Editing Software Recommendation

    - by Lee
    I want to get some recommendations for Video Editing software. I need the software to do the following: Encode to multiple formats, .avi, .wma, DVD format, etc. Most of all we need to encode a file to .flv format. Ability to burn the file to DVD. Ability to perform video editing on the file. Easy-to-use. Specially, for the beginning video editor.

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  • android: How to play YouTube video on emulator

    - by Kaillash
    Could someone help me in 1. is this possible to play video from YouTube on emulator using YouTube video link (like:http://www.youtube.com/watch?v=T1Wgp3mLa_E) ? If not, then why? 2.If yes then how ? I tried to play YouTube video using VideoView but got "Command PLAYER_INIT completed with an error or info PVMFErrCorrupt" message through logcat command.

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  • Youtube video processing on iPhone

    - by Chonch
    Hey In my iPhone app, I want to load a video from youtube, perform some basic image processing on it and display it to the user. I am using openCV to do my image processing, and I know I can use it for grabbing all of the frames from the video as well (cvRetrieveFrame). My only problem is that cvRetrieveFrame expects to get its source of type CvCapture* which can be created either by a camera source or by a file name. How can I set a youtube video file as the source for CvCapture*? Thanks,

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  • How to rip AVI from VOB using ffmpeg

    - by Linux Jedi
    I am trying to convert a VOB to an AVI. I have ripped an AVI from this VOB before using ffmpeg, but for some reason it's not working this time. This is what I tried: ffmpeg -sameq -acodec copy -i VTS_01_2.VOB output.avi This is the output I get: FFmpeg version 0.6.1, Copyright (c) 2000-2010 the FFmpeg developers built on Dec 29 2010 18:02:10 with gcc 4.2.1 (Apple Inc. build 5664) configuration: libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.11. 0 / 0.11. 0 [mpeg2video @ 0x101014200]mpeg_decode_postinit() failure Last message repeated 6 times Input #0, mpeg, from 'VTS_01_2.VOB': Duration: 26:30:29.20, start: 140.171311, bitrate: 90 kb/s Stream #0.0[0x1e0]: Video: mpeg2video, yuv420p, 720x480 [PAR 32:27 DAR 16:9], 9800 kb/s, 31.44 fps, 29.97 tbr, 90k tbn, 59.94 tbc Stream #0.1[0xa0]: Audio: pcm_s16be, 48000 Hz, 2 channels, s16, 1536 kb/s Output #0, avi, to 'output.avi': Metadata: ISFT : Lavf52.64.2 Stream #0.0: Video: mpeg4, yuv420p, 720x480 [PAR 32:27 DAR 16:9], q=2-31, 200 kb/s, 29.97 tbn, 29.97 tbc Stream #0.1: Audio: pcm_s16be, 48000 Hz, 2 channels, 1536 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Could not write header for output file #0 (incorrect codec parameters ?)

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  • Downloading Video on iPhone using SDK

    - by Vivek Navadia
    Hello All I would like to develop such iphone application that provides functionality to download viedo. i am doing some as below 1) Loading HTML content on web view 2) The loaded html content contains the video link (i.e http://test.com/test.mp4") 3) When i click on that it will play the video in native player. 4) but i would like to prevent this thing and start downloading video from that URL for example, if i click on link it should not open native video player, it should start downloading from that url and store somewhere on iphone (i.e document directory) is there any solution for same? Thanks Vivek

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  • Windows-Mobile Directshow: Specifying bitrate/quality of a WMV video capture

    - by Landstander
    Hi- I'm stumped on this, and I'm really hoping someone could point me in the right direction. I'm currently capturing video in Windows Mobile and encoding it using the WMV 9 DMO (CLSID_CWMV9EncMediaObject). That all works well enough, but the output video's bitrate is too high, resulting in a video file that's much too large for my needs. Ultimately, my goal is to mimic the video settings that Microsoft's Camera Capture Dialog outputs in the "messaging" quality mode (64kbps) from my C++ code. Currently, my code's outputting a WMV file with a bitrate of 352kbps. The only example I could find of specifying the capture bitrate with a WMV9 DMO was this. The idea in that code was basically to use a propertybag to write a bitrate to a property of the DMO. Update: In windows mobile, the closest codec property I can find that seems to equate to the bitrate is "g_wszWMVCVBRQuality". Microsoft's documentation of this property is extremely confusing to me: It basically seems to say that a higher number equates to a higher quality, but it gives absolutely no explanation of the specifics for each number. When I attempt to set this property to value like "1" via a propertybag for the WMV9 DMO, I run into a -2147467259 (unknown) error. To summarize: What is the basic strategy to specify the bitrate/quality of a video being captured via directshow (wmv9) on a windows mobile platform? I've heard (or wondered about) the following methods: Use the propertybag to change the encoder DMO's property that corresponds to bitrate/quality (currently failing) Create your own custom transcoder/encoder to specify it. This seems unnecessary since the WMV encoder works well enough- it's just at too high a bitrate. The VIDEOINFOHEADER has a bitrate property, but I suspect that specifying new settings here will do nothing to alter the actual encoding process since I wouldn't think file attributes would come into play until after the encoding. Any suggestions? PS: I would post specific source code, but at this point it may confuse more than it helps since I'm floundering so much on how to do this. At this point, I'm just trying to validate the general strategy. THANKS!

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  • Android Gallery (view) video (also thumbnail issues)

    - by Drew
    Currently we have a Gallery view to which we need to add thumbnails for images/video. How do we get the already generated thumbnails (the ones that the native Gallery app shows) if we already have the image's/video's content:// URI? (We are using Android 1.6, Video.Thumbnails does not exist)

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  • Pick video using PhotoPickerPlus?

    - by Anil Katti
    Is there a way I can pick video using photo-picker-plus instead of a photo? When I check the media type using: NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType]; I always get public.image (even when I pick a video). On a related note, is there any other SDK similar to photo-picker-plus for picking video from different sources? UIImagePickerController could be an option. But, I am looking for something that is as versatile as photo-picker-plus. Anil

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  • Web P2P video confrence solution

    - by dtroy
    I'm looking for the best possible solution which will allow me to incorporate live video/audio conference between 2 users(only 2 at this point) into a flash gaming platform. The video chat is not just an extra feature, it's the main one. I'm mainly looking at open source implementations or something I'll be able to implement myself, but will consider commercial products if they are exactly what I need. Here are a few things I've looked at, but so far, I didn't find any of them good enough: Flash player 10's P2P capabilities sound promising, but I am aware of the fact that Adobe has not release any information on the RTMFP protocol and that there is no commercial server which supports it at this point. Stream all the video/audio live through a flash server (not p2p), but from my personal experience you don't get a smooth conversation. I think TokBox uses this method Java applets are a possible solution too (to perform p2p), but I don't think it will be a nice and elegant solution to combine them in the game at this point (and requires the user to authorize them). BTW, I couldn't find any useful implementations. So, If you know of any, i'll look into them. Google Gmail Video Chat uses a custom (and proprietary) browser plug-in which does the p2p and streams the video/audio into the flash player. This is a possible solution, but I rather not implement the entire p2p protocol stack + browser plug-in at this stage and concentrate on other aspect of the game itself. I think they are using XMPP based protocol similar to Jingle and they've release a Jingle librarby but without the video confrencing implementation. EDIT: In response to Branden: I am aware of Adobe Stratus. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints (RTMFP server). This current release of the Stratus is prerelease and is designed for evaluation purposes only. The service is not final. There is no guarantee that the service will continue to exist in the future or any information about the future cost. That's why I don't think it can be used as a commercial solution. At least not yet. I'd appreciate your suggestions and advice. thanks!

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  • Generating video or images of geometrical objects from data

    - by Jonathan Barbero
    Hello, I'm working in a course's project to predict the velocity and position of the solar system planets (and other objects). It will be really cool if I can visualize the predicted objects data, if it's possible generating 3D images, if in video that's amazing. Do you know any library that lets me to use this data to generate an image or video? (I don't care in which language) Data: - simulation step (time line step for a video) - positions of the objects - radius and/or colours of the objects Thanks in advance, any suggestion is welcome.

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  • Video Recording on iPhone

    - by gn-mithun
    I have this iPhone app, which plays streaming video from a source(Just video, no audio). Is there any mechanism by which i can capture this streaming video or record them, for later playback?

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  • Not playing .mov files in WMP, not loading .mov files in Windows Live Movie Maker. What am I missing?

    - by royatl
    My friend needs to create a video and she has some source files that are .MOV format. I assume they are h.264. She can view the files with QuickTime. She has a laptop running Vista, and a just-downloaded version of Windows Live Movie Maker (which I'll call LMM for short). LMM shows an 'X' icon when she tries to add one of these files to it. My machine runs Windows 7 Pro, and a slightly earlier build of LMM and has no problems editing video with these source files. I assume she's missing a codec but what can I tell her? I've looked at the answer that mentions a QuickTime DirectShow Source Filter Plugin. It mentions only playback through WMP, not editing via LMM, but is that what she needs? I didn't have to load anything like that. That project's now done (she punted and used iMovie on a Mac). But I did gain another clue. She could play a 720p .MOV file, but these were 1920x1080 files.

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  • Making a DVD video with a still image and PCM 16bit audio with ffmpeg

    - by João
    I'm trying to make a small video with a still image and a sound file playing in the background to pass it to dvdauthor and create a DVD. The command I'm using is this: ffmpeg -loop_input -i image.jpg -qscale 2 -i song.flac -aspect 4:3 -target pal-dvd -acodec pcm_s16le -shortest output.mpg However, the resulting video file doesn't have sound at all (testing it on VLC Player). I don't know if I can't combine "-acodec pcm_s16le" with "-target pal-dvd" to override the later, or if there is something else wrong with the command. If I try without the "-acodec pcm_s16le" parameter the video and audio works, I can even create a DVD ISO with it. However, the audio stays as AC3. I wanted to include with the video the lossless audio, not a compressed one. I suppose the DVD standart allows to have PCM audio in it, am I right?

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • video API iphone

    - by Manish
    Hi, I want to play H.264 video streamed from network. To play video iphone provides the media player API. Does anyone one aware of any documented or undocumented API for decoding and playing single video frame?

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  • iPad Video Playback only delivers audio, not visuals.

    - by Dwaine Bailey
    Hi guys, Recently we've developed an iPhone app for an external company, and everything works fine in the app. There is a section where the app pulls video from the client's server, and streams it into the iPhone's MPMoviePlayerController. This works fine on the iPhone and iPodTouch - both the video and the audio show up just great. The problem, however, is that when the app is run on an iPad (using the iPad's iPhone simulator thingo that it does) only the audio plays, and no video can be seen. Does anybody have any suggestions about what may be causing this? I thought perhaps it was the encoding, but then why would this prevent the video from playing on the iPad, and not the iPhone?

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  • How to show a video stored on server on iphone

    - by Amitkumar
    Hi, I have a query regarding showing a video (which is stored on server) on iPhone. I want show a video in an iPhone Application. This is not live streaming. So how the video can be shown? I have read the Apple's documentation for HTTP streaming of video. Do I need to call a Web Service? Is there any tutorial for this? Thanks in advance..

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