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  • How to abort applying group policy when it is stuck for too long?

    - by Jake
    I had a problem with a Win2k8 Domain Controller and had to restart it. It restarted with no issues and reached the "PRESS CTRL + DEL TO LOGON" screen. And so I did a usual logon with an administrative domain account and it started to apply group policy. It processed mapped drive and some other stuff before it reach printer policy and then it got stuck for more than an hour. What is the proper way to troubleshoot or abort applying group policy?

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  • What can cause the system to freeze in a way where even the reset button takes a long time to react?

    - by ThiefMaster
    What can be the reason for system freezes that are so "hard" that even the hardware reset button takes about 3 seconds until it actually resets the system (and then it actually powers down and up again instead of doing a "clean" hard reset like when pressing it during a normally running system). Since it initially happened mainly while playing videos from YouTube I suspected the graphics card - however, I replaced it recently and it did not change it. It still happens from time to time (and sometimes more often, like a few times times in the last few hours). The system is running Windows 7 - but I don't think this matters since I don't think any software, not even the OS, can actually affect the reset button's behaviour. The PC is not overheated and the freezes happen randomly. There is also no malware on the system. The CPU is an Intel Core i7-920 on a Gigabyte EX58-UD5 mainboard. What could be the cause for this problem? Faulty RAM? I did not run a full memtest86 check yet, but I wonder if there is a more likely issue than faulty RAM - checking 12G of ram does take some time after all! There are no entries in the event log - but that's what I expected since the system freezes so hard that I doubt it has time to write anything to any log.

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  • How long does it take in practice to warm up large in-memory databases?

    - by Sim
    Companies such as Peak Hosting are offering 64 core machines with 512Gb RAM for $2K/month. This is a very interesting choice for in-memory databases such as Memcached/Redis as well as databases whose performance degrades rapidly when the data & indexes don't fit in RAM, such as MongoDB. My main concern with monster machines such as these is the time it takes to warm up an in-memory database. In my experience, theoretical metrics, e.g., that SATA can load 100Mb/sec, fall short of what happens in practice. Even at that rate, 100Mb/sec means that loading up 512Gb RAM machine from SATA disks can take over 1 1/2 hours (!). I am looking for real-world reports of warm-up times for machines with very large memory. Please, share details of the software on the machine, data size, storage configuration, e.g., SATA or SSD, network, hosting/cloud provider, if relevant, etc.

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  • Why does changing a truecrypt password take such a long time?

    - by Alex
    I am changing the password of a truecrypt file container. This takes around 1 minute. Why? time truecrypt --text --change /tmp/user1.tc --keyfiles= --new-keyfiles= --password=known --new-password=known --random-source=/dev/null" If I use strace I see that it basically does not do anything: it simply reads lots of random data from /dev/urandom (even if i specified /dev/null as random source) and finally changes the password: open("/dev/urandom", O_RDONLY) = 6 read(6, "\36&{\351\212\212\343\202\34\313\242\312I\326\235\245\224\300\354O)\270Q\200 \201J\227\224\311_\212\367"..., 640) = 640 close(6) = 0

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  • How to gain accurate results with Painter's algorithm?

    - by pimvdb
    A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the Painter's algorithm. I have no good clue as to when a surface is behind or in front of another, though. I've tried numerous methods but they all fail in edge cases, or they fail even in general cases. This is a list of sorting methods I've tried so far: Distance to midpoint of each face Average distance to each vertex of each face Average z value of each vertex Higest z value of vertices of each face and draw those first Lowest z value of vertices of each face and draw those last The problem is that a face might have a closer distance but is still further away. All these methods seem unreliable. Edit: For example, in the following image the surface with the blue point as midpoint is painted over the surface with the red point as midpoint, because the blue point is closer. However, this is because the surface of the red point is larger and the midpoint is further away. The surface with the red point should be painted over the blue one, because it is closer, whilst the midpoint distance says the opposite. What exactly is used in the Painter's algorithm to determine the order in which objects should be drawn?

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  • Cocos2d: Tongue effect like in Munch Time

    - by Joey Green
    I'm wanting to do a tongue effect for my character like the one in Munch Time( shown in pic ). The player does some action and his tongue attaches to the nearest platform. I'm thinking this is simply a get distance to platform and keep player at that distance as he moves back and forth giving him the swinging effect. For the drawing, I'm wanting the same effect where the tongue sprite is the skinniest in the middle of the distance between the character and platform. I know how to do this in a shader( I'm using cocos2d v2 btw ), but I'm wondering if there is some built-in functionality to allow me to do this. First, is this the right approach using distance? Second, is their an easy way to do the tongue sprite effect without a shader? Third, I'm wanting to have the player spring up at will in the direction of the platform. I'm using Box2D. Would there be a way to do this using force's or would it be easier to write my own code?

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  • Finding direction of travel in a world with wrapped edges

    - by crazy
    I need to find the shortest distance direction from one point in my 2D world to another point where the edges are wrapped (like asteroids etc). I know how to find the shortest distance but am struggling to find which direction it's in. The shortest distance is given by: int rows = MapY; int cols = MapX; int d1 = abs(S.Y - T.Y); int d2 = abs(S.X - T.X); int dr = min(d1, rows-d1); int dc = min(d2, cols-d2); double dist = sqrt((double)(dr*dr + dc*dc)); Example of the world : : T : :--------------:--------- : : : S : : : : : : T : : : :--------------: In the diagram the edges are shown with : and -. I've shown a wrapped repeat of the world at the top right too. I want to find the direction in degrees from S to T. So the shortest distance is to the top right repeat of T. but how do I calculate the direction in degreed from S to the repeated T in the top right? I know the positions of both S and T but I suppose I need to find the position of the repeated T however there more than 1. The worlds coordinates system starts at 0,0 at the top left and 0 degrees for the direction could start at West. It seems like this shouldn’t be too hard but I haven’t been able to work out a solution. I hope somone can help? Any websites would be appreciated.

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  • 3D Vector "End Point" Calculation for procedural Vector Graphics

    - by FrostFlame64
    Alright, So I need some help with some Vector Math. I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees and Plants. L-Systems, are drawn by using Turtle Graphics, which is a form of Vector graphics. I first created a system to draw in 2D Graphics, which works perfectly fine. But now I want to make a 3D equivalent, and I’ve run into an issue. For my 2D Version, I created a Method for quickly determining the “End Point” of a Vector-like movement. Given a starting point (X, Y), a direction (between 0 and 360 degrees), and a distance, the end point is calculated by these formulas: newX = startX + distance * Sin((PI * direction) / 180) newY = startY + distance * Cos((PI * direction) / 180) Now I need something Similarly Equivalent for performing this Calculation in 3D, But I haven’t been able to Google anything that could show me how to do this. I'm flexible enough to get whatever required information is needed for this method calculation, in any reasonable form (Vector3, Quaternion, ect). To summarize: Given a starting point/vector position in 3D space (X, Y, Z), a Direction in 3D space (Vector3, Quaternion, ect), and a Distance, I need to find the “End Point” in 3D Space. Thank you for your time and help.

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  • Circle to Circle collision, checking each circle against all others

    - by user14861
    I'm currently coding a little circle to circle collision demo but I've got a little stuck. I think I currently have the code to detect collision but I'm not sure how to loop through my list of circles and check them off against one another. Collision check code: public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } Loop through code: Vector2 depth = Vector2.Zero; for (int i = 0; i < bounds.Count; i++) for (int j = i+1; j < bounds.Count; j++) { depth = CircleToCircleIntersection.GetIntersectionDepth(bounds[i], bounds[j]); } Clearly I'm a complete newbie, wondering if anyone can give any suggestions or point out my errors, thanks in advance. :)

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  • Circle collision detection and Vector math: HELP?

    - by Griffin
    Hey so i'm currently going through the wildbunny blog to learn about collision detection, but i'm a bit confused on how the vectors he's talking about come into play QUOTED BLOG: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. Ok so i understand that p is the distance each circle is penetrating each other, but i don't get what exactly N and P is. it seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||) Whats the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • Safe zone implementation in Asteroids

    - by Moaz
    I would like to implement a safe zone for asteroids so that when the ship gets destroyed, it shouldn't be there unless it is safe from other asteroids. I tried to check the distance between each asteroid and the ship, and if it is above threshold, it sets a flag to the ship that's a safe zone, but sometimes it work and sometimes it doesn't. What am I doing wrong? Here's my code: for (list<Asteroid>::iterator itr_astroid = asteroids.begin(); itr_astroid!=asteroids.end(); ) { if(currentShip.m_state == Ship::Ship_Dead) { float distance = itr_astroid->getCenter().distance(Vec2f(getWindowWidth()/2,getWindowHeight()/2)); if( distance>200) { currentShip.m_saveField = true; break; } else { currentShip.m_saveField = false; itr_astroid++; } } else { itr_astroid++; } } At ship's death: if(m_state == Ship_Dead && m_saveField==true) { --m_lifeSpan; } if(m_lifeSpan<=0 && m_saveField == true) { m_state = Ship_Alive; m_Vel = Vec2f(0,0); m_Pos.x = app::getWindowWidth()/2; m_Pos.y = app::getWindowHeight()/2; m_lifeSpan = 100; }

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  • How does this circle collision detection math work?

    - by Griffin
    I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. I understand that p is the distance by which the circles penetrate, but I don't get what exactly N and P are. It seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||). What's the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • How to handle circle penetration

    - by Kaertserif
    I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one another. This is the method which calculates the depth of the circle collision public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } This is where I'm trying to apply the values to actually seperate the circles. Vector2 depth = Vector2.Zero; for (int i = 0; i < circlePositions.Count; i++) { for (int j = 0; j < circlePositions.Count; j++) { Circle bounds1 = new Circle(circlePositions[i], circle.Width / 2); Circle bounds2 = new Circle(circlePositions[j], circle.Width / 2); if(i != j) depth = CircleToCircleIntersection.GetIntersectionDepth(bounds1, bounds2); if (depth != Vector2.Zero) { circlePositions[i] = new Vector2(circlePositions[i].X + depth.X, circlePositions[i].Y + depth.Y); } } } If you can offer any help in this I would really appreciate it.

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  • Why doesn't my implementation of El Gamal work for long text strings?

    - by angstrom91
    I'm playing with the El Gamal cryptosystem, and my goal is to be able to encipher and decipher long sequences of text. I have come up with a method that works for short sequences, but does not work for long sequences, and I cannot figure out why. El Gamal requires the plaintext to be an integer. I have turned my string into a byte[] using the .getBytes() method for Strings, and then created a BigInteger out of the byte[]. After encryption/decryption, I turn the BigInteger into a byte[] using the .toByteArray() method for BigIntegers, and then create a new String object from the byte[]. This works perfectly when i call ElGamalEncipher with strings up to 129 characters. With 130 or more characters, the output produced is garbled. Can someone suggest how to solve this issue? Is this an issue with my method of turning the string into a BigInteger? If so, is there a better way to turn my string of text into a BigInteger and back? Below is my encipher/decipher code with a program to demonstrate the problem. import java.math.BigInteger; public class Main { static BigInteger P = new BigInteger("15893293927989454301918026303382412" + "2586402937727056707057089173871237566896685250125642378268385842" + "6917261652781627945428519810052550093673226849059197769795219973" + "9423619267147615314847625134014485225178547696778149706043781174" + "2873134844164791938367765407368476144402513720666965545242487520" + "288928241768306844169"); static BigInteger G = new BigInteger("33234037774370419907086775226926852" + "1714093595439329931523707339920987838600777935381196897157489391" + "8360683761941170467795379762509619438720072694104701372808513985" + "2267495266642743136795903226571831274837537691982486936010899433" + "1742996138863988537349011363534657200181054004755211807985189183" + "22832092343085067869"); static BigInteger R = new BigInteger("72294619754760174015019300613282868" + "7219874058383991405961870844510501809885568825032608592198728334" + "7842806755320938980653857292210955880919036195738252708294945320" + "3969657021169134916999794791553544054426668823852291733234236693" + "4178738081619274342922698767296233937873073756955509269717272907" + "8566607940937442517"); static BigInteger A = new BigInteger("32189274574111378750865973746687106" + "3695160924347574569923113893643975328118502246784387874381928804" + "6865920942258286938666201264395694101012858796521485171319748255" + "4630425677084511454641229993833255506759834486100188932905136959" + "7287419551379203001848457730376230681693887924162381650252270090" + "28296990388507680954"); public static void main(String[] args) { FewChars(); System.out.println(); ManyChars(); } public static void FewChars() { //ElGamalEncipher(String plaintext, BigInteger p, BigInteger g, BigInteger r) BigInteger[] cipherText = ElGamal.ElGamalEncipher("This is a string " + "of 129 characters which works just fine . This is a string " + "of 129 characters which works just fine . This is a s", P, G, R); System.out.println("This is a string of 129 characters which works " + "just fine . This is a string of 129 characters which works " + "just fine . This is a s"); //ElGamalDecipher(BigInteger c, BigInteger d, BigInteger a, BigInteger p) String output = ElGamal.ElGamalDecipher(cipherText[0], cipherText[1], A, P); System.out.println("The decrypted text is: " + output); } public static void ManyChars() { //ElGamalEncipher(String plaintext, BigInteger p, BigInteger g, BigInteger r) BigInteger[] cipherText = ElGamal.ElGamalEncipher("This is a string " + "of 130 characters which doesn’t work! This is a string of " + "130 characters which doesn’t work! This is a string of ", P, G, R); System.out.println("This is a string of 130 characters which doesn’t " + "work! This is a string of 130 characters which doesn’t work!" + " This is a string of "); //ElGamalDecipher(BigInteger c, BigInteger d, BigInteger a, BigInteger p) String output = ElGamal.ElGamalDecipher(cipherText[0], cipherText[1], A, P); System.out.println("The decrypted text is: " + output); } } import java.math.BigInteger; import java.security.SecureRandom; public class ElGamal { public static BigInteger[] ElGamalEncipher(String plaintext, BigInteger p, BigInteger g, BigInteger r) { // returns a BigInteger[] cipherText // cipherText[0] is c // cipherText[1] is d SecureRandom sr = new SecureRandom(); BigInteger[] cipherText = new BigInteger[2]; BigInteger pText = new BigInteger(plaintext.getBytes()); // 1: select a random integer k such that 1 <= k <= p-2 BigInteger k = new BigInteger(p.bitLength() - 2, sr); // 2: Compute c = g^k(mod p) BigInteger c = g.modPow(k, p); // 3: Compute d= P*r^k = P(g^a)^k(mod p) BigInteger d = pText.multiply(r.modPow(k, p)).mod(p); // C =(c,d) is the ciphertext cipherText[0] = c; cipherText[1] = d; return cipherText; } public static String ElGamalDecipher(BigInteger c, BigInteger d, BigInteger a, BigInteger p) { //returns the plaintext enciphered as (c,d) // 1: use the private key a to compute the least non-negative residue // of an inverse of (c^a)' (mod p) BigInteger z = c.modPow(a, p).modInverse(p); BigInteger P = z.multiply(d).mod(p); byte[] plainTextArray = P.toByteArray(); return new String(plainTextArray); } }

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  • Is there a Perl module or technique that makes using long namespaces easier?

    - by Robert P
    Some namespaces are long and annoying. Lets say that i downloaded hypothetical package called FooFoo-BarBar-BazBaz.tar.gz, and it has the following modules: FooFoo::BarBar::BazBaz::Bill FooFoo::BarBar::BazBaz::Bob FooFoo::BarBar::BazBaz::Ben FooFoo::BarBar::BazBaz::Bozo FooFoo::BarBar::BazBaz::Brown FooFoo::BarBar::BazBaz::Berkly FooFoo::BarBar::BazBaz::Berkly::First FooFoo::BarBar::BazBaz::Berkly::Second Is there a module or technique I can use that's similar to the C++ 'using' statement, i.e., is there a way I can do using FooFoo::BarBar::BazBaz; which would then let me do my $obj = Brown->new(); ok $obj->isa('FooFoo::BarBar::BazBaz::Brown') ; # true # or... ok $obj->isa('Brown'); # also true

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  • How long should it take a senior developer to solve FizzBuzz during an interview?

    - by Jim McKeeth
    Assuming: Typical interview stress levels (I am watching) Using familiar IDE and program language (their choice on their PC!) Given adequate explanation and immediate answers to questions Able to compile code and check answers / progress Claims to be a senior level programmer How long should it take an interviewee to answer FizzBuzz correctly? Edit: FizzBuzz: Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". Edit: It isn't so much that if they take more then X minutes they are disqualified, but I am curious if I should just cut them loose after they work on it for half hour.

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  • How is schoolbook long division an O(n^2) algorithm?

    - by eSKay
    Premise: This Wikipedia page suggests that the computational complexity of Schoolbook long division is O(n^2). Deduction: Instead of taking "Two n-digit numbers", if I take one n-digit number and one m-digit number, then the complexity would be O(n*m). Contradiction: Suppose you divide 100000000 (n digits) by 1000 (m digits), you get 100000, which takes six steps to arrive at. Now, if you divide 100000000 (n digits) by 10000 (m digits), you get 10000 . Now this takes only five steps. Conclusion: So, it seems that the order of computation should be something like O(n/m). Question: Who is wrong, me or Wikipedia, and where?

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  • Throw a long list of exceptions vs throw an Exception vs throw custom exception?

    - by athena
    I have an application which uses two methods of an API. Both these methods throw more than five exceptions each. So, if I just add a throws declaration then it becomes a list of more than ten. (My method cannot handle any of the ten exceptions) I have read that throwing a long list of exceptions is a bad practice. Also throwing (the umbrella) Exception is a bad practice. So, what should I do? Add a try catch block, and log and exit in the catch block? (Current approach) Create a custom exception class, wrap every exception and throw the custom exception? Add a throws declaration for all exceptions? Throw Exception?

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  • NoSQL: How to retrieve a 'house' based on lat & long?

    - by Tedk
    I have a NoSQL system for storing real estate houses. One piece of information I have in my key-value store for each house is the longitude and latitude. If I wanted to retrieve all houses within a geo-lat/long box, like the SQL below: SELECT * from houses WHERE latitude IS BETWEEN xxx AND yyy AND longitude IS BETWEEN www AND zzz Question: How would I do this type of retrival with NoSQL ... using just a key-value store system? Even if I could do this with NoSQL, would it even be efficient or would simply going back to using a tradition database retrieve this type of information faster?

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  • How to easily pass a very long string to a worker process under Windows?

    - by sharptooth
    My native C++ Win32 program spawns a worker process and needs to pass a huge configuration string to it. Currently it just passes the string as a command line to CreateProcess(). The problem is the string is getting longer and now it doesn't fit into the 32K characters limitation imposed by Windows. Of course I could do something like complicating the worker process start - I use the RPC server in it anyway and I could introduce an RPC request for passing the configuration string, but this will require a lot of changes and make the solution not so reliable. Saving the data into a file for passing is also not very elegant - the file could be left on the filesystem and become garbage. What other simple ways are there for passing long strings to a worker process started by my program on Windows?

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  • Why do open source projects cling on 0.x versions for too long?

    - by ssg
    I see many open source projects insist on staying in 0.xxx version for a very long time despite that the product has been proven useful and very stable. Trac is one example. They even risked switching from 0.9 to 0.10 which might confuse a lot of users about which is more recent. I wonder if this is a cultural paradigm, an honor code in open source community or simply a strict interpretation of release cycle management? Would a person who releases first version as "1.0 beta" be banished from open source world, or more realistically appeal less number of contributors? For some projects it even looks like they will never switch to 1.0 ever but only approximating only half way each time, like Zeno's paradox.

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  • What's the best way to format long strings of HTML in PHP?

    - by dclowd9901
    I know it's really a subjective question, but for best-practices (and readability), I can't seem to get a fix on the best way to format long strings of HTML. I typically do it like this: echo ' <div> <p>Content Inside</p> <div class="subbox"> <ul> <li>etc.</li> <li>etc.</li> <li>etc.</li> <li>etc.</li> </ul> </div> </div> '; But I still don't like the outcome, especially if this appears in the middle of a large block of code. It just feels messy.

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  • mailto fails in IE with long body. any resolution?

    - by MedicineMan
    I am having a problem using Internet Explorer 8 (IE8) to open mailto links with long messages. After the user clicks on the link, IE changes to an about:blank page and never completes the call to outlook to create an email Here's an example: <a href="mailto:[email protected]?subject=123456789&amp;body=111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111">mailto fails in IE8</a> If I shorten the list of 1's, the email is generated and can be sent. Is this a known IE issue? What are the limitations?

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  • Result of Long Positive Integers & Search and element in array..

    - by AGeek
    Hi, I have two Questions for which I cannot find answers by googling, but I find these questions very important for preparation.. Kindly explain only the logic, I will be able to code. In Search of Efficient Logic..... in terms of Memory and Time. WAP to add two long positive integers. What Data structure / data type we can use to store the numbers and result. What is the best way to search an element from an array in shortest time. Size of the array could be large enough, and any elements could be stored in the array(i.e. no range). Thanks.

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