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  • How to limit click'n'drag movement to an area?

    - by Vexille
    I apologize for the somewhat generic title. I'm really don't have much clue about how to accomplish what I'm trying to do, which is making it harder even to research a possible solution. I'm trying to implement a path marker of sorts (maybe there's a most suitable name for it, but this is the best I could come up with). In front of the player there will be a path marker, which will determine how the player will move once he finishes planning his turn. The player may click and drag the marker to the position they choose, but the marker can only be moved within a defined working area (the gray bit). So I'm now stuck with two problems: First of all, how exactly should I define that workable area? I can imagine maybe two vectors that have the player as a starting point to form the workable angle, and maybe those two arcs could come from circles that have their center where the player is, but I definetly don't know how to put this all together. And secondly, after I've defined the area where the marker can be placed, how can I enforce that the marker should only stay within that area? For example, if the player clicks and drags the marker around, it may move freely within the working area, but must not leave the boundaries of the area. So for example, if the player starts dragging the marker upwards, it will move upwards until it hits he end of the working area (first diagram below), but if after that the player starts dragging sideways, the marker must follow the drag while still within the area (second diagram below). I hope this wasn't all too confusing. Thanks, guys.

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  • Is this technique for stat tracking without a database workable?

    - by baptzmoffire
    If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take? To clarify, I want to track not only the moves a player has made in a particular game, but how often that player has made that move in past games. For example I want to be able to track: How many times a given player has opened by moving the king pawn up two squares (e4) as white, on move number one. What is the percentage of time the player responds to white's e4 opening move, with moving his own king pawn to e5? What percentage of time does he respond by moving his queenside bishop pawn to c5? And so on. If it's not clear, the stat tracking system should also be able to report how many times this player, as black, move his queen to h1, on move number 30. I'm using Parse.com for my back-end as a server (BaaS) service. If I were to create a class that writes strings that identify move number, player color, moved piece, algebraic notation of the square (e.g. "d8") to a file, locally in the file system saves the file to Parse, and deletes the temporary file from file system upon opening the same game in my tableview (a la a "With Friends" game), download this file from Parse, parse through it and retrieve all stats/history, assign all relevant values to variables Is this plan viable, or is there an easier way?

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  • Turn Based Event Algorithm

    - by GamersIncoming
    I'm currently working on a small roguelike in XNA, which sees the player in a randomly generated series of dungeons fending off creeps, as you might expect. As with most roguelikes, the player makes a move, and then each of the creeps currently active on screen will make a move in turns, until all creeps have updated, and it return's to the player's go. On paper, the simple algorithm is straightforward: Player takes turn Turn Number increments For each active creep, update Position Once all active creeps have updated, allow player to take next turn However, when it comes to actually writing this in more detail, the concept becomes a bit more tricky for me. So my question comes as this: what is the best way to handle events taking turns to trigger, where the completion of each last event triggers the next, when dealing with a large number of creeps (probably stored as an array of an enemy object), and is there an easier way to create some kind of engine that just takes all objects that need updating and chains them together so their updates follow suit? I'm not asking for code, just algorithms and theory in the direction of objects triggering updates one after the other, in a turn based manner. Thanks in advance. Edited: Here's the code I currently have that is horrible :/ if (player.getTurnOver() && updateWait == 0) { if (creep[creepToUpdate].getActive()) { creep[creepToUpdate].moveObject(player, map1); updateWait = 10; } if (creepToUpdate < creep.Length -1) { creepToUpdate++; } else { creepToUpdate = 0; player.setTurnOver(false); } } if (updateWait > 0) { updateWait--; }

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  • Datamapper has n relationship with multiple keys

    - by jing
    I am working on a simple relationship with DataMapper, a ruby webapp to track games. A game belongs_to 4 players, and each player can have many games. When I call player.games.size, I seem to be getting back a result of 0, for players that I know have games associated with them. I am currently able to pull the player associations off of game, but can't figure out why player.games is empty. Do I need to define a parent_key on the has n association, or is there something else I'm missing? class Game belongs_to :t1_p1, :class_name => 'Player', :child_key => [:player1_id] belongs_to :t1_p2, :class_name => 'Player', :child_key => [:player2_id] belongs_to :t2_p1, :class_name => 'Player', :child_key => [:player3_id] belongs_to :t2_p2, :class_name => 'Player', :child_key => [:player4_id] ... end class Player has n, :games ... end

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  • Microsoft Access - Enter Parameter Value why?

    - by Jane Doe
    I am encountering a problem for my database. Here is the relationships of the database And tried to do the query for how many transactions have movie "Harry_Potter"? so I used SQL query: SELECT COUNT(td.movie) AS number_of_occurrence, td.transaction_number FROM TransactionDetails td, MovieDetails md WHERE md.movie = Harry_Potter But it asks for Harry_Potter enter parameter value why? The relevant SQL statements are CREATE TABLE TransactionDetails ( transaction_number INTEGER PRIMARY KEY, movie VARCHAR(30) NOT NULL, date_of_transaction DATE NOT NULL, member_number INTEGER NOT NULL ) CREATE TABLE MovieDetails ( movie VARCHAR(30) PRIMARY KEY, movie_type VARCHAR(3) NOT NULL, movie_genre VARCHAR(10) NOT NULL ) ALTER TABLE TransactionDetails ADD CONSTRAINT member_number_fk FOREIGN KEY (member_number) REFERENCES LimelightMemberDetails(member_number); ALTER TABLE TransactionDetails ADD CONSTRAINT transaction_number_drink_fk FOREIGN KEY (transaction_number) REFERENCES DrinkTransactionDetails(transaction_number); ALTER TABLE TransactionDetails ADD CONSTRAINT transaction_number_food_fk FOREIGN KEY (transaction_number) REFERENCES FoodTransactionDetails(transaction_number); ALTER TABLE TransactionDetails ADD CONSTRAINT movie_fk FOREIGN KEY (movie) REFERENCES MovieDetails (movie); Thank you for your help! If there is anything wrong with my database design please let me know! thank you!

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  • How to Watch NCAA March Madness Online

    - by DigitalGeekery
    You’ve filled out your brackets and now you are ready for one of America’s most popular sporting events. But what if you are you stuck at work or away from your TV?  Or your local affiliate is showing a different game? Today we show how to catch all the March Madness online. March Madness on Demand You’ll need a broadband connection, 512 MB RAM or higher, with cookies and Javascript enabled in your browser. March Madness on Demand offers two viewing options, a Standard Player and a High Quality player. The High Quality player is not, unfortunately, high definition. Standard Player Requirements Windows XP/Vista/7 or Mac OS X IE 6+ (We also successfully tested it in Firefox, Chrome, & Opera) Adobe Flash Player 9 or higher High Quality Player Requirements 2.4 GHz Pentium 4 or Intel-based Macintosh Mac OS 10.4.8+ (Intel-based) Windows: XP SP2, Vista, Server 2003, Server 2008, Windows 7 Firefox 1.5+ or IE 6/7/8 Silverlight 3 browser plug-in Watching March Madness on Demand Go to the March Madness on Demand website. (Link below) Check the “Watch in High Quality” section to see if your browser is ready and compatible for the High Quality viewer. If not, you’ll see a message indicating either your browser and system are incompatible… Or that you need to install Silverlight. To install Silverlight, click on the “Get HQ” button and follow the prompts to download and install Silverlight. To launch the player, click the large red “Launch Player” button. At the top of the screen, you’ll see the current and upcoming games. Click on “Watch Now” below to begin watching. At the bottom left, is where you click to watch with the High Quality player. If to many people are watching the High Quality player, you’ll see the following message and have to go back to the Standard Player. At the lower right are volume controls, a “Full Screen” button, and a “Share” button which allows you to share the game you are watching on various social networking sites like Facebook and Twitter. Perhaps most importantly for those who want to steal a bit of viewing time while at work is the “Boss Button” at the top right. Clicking on the “Boss Button” will open a fake Office document so it may appear at first glance like you’re actually doing legitimate work. To return to the game, click anywhere on the screen with your mouse. You’ll be able to catch every single game of the tournament from the first round all the way through the championship with March Madness on Demand. If your computer and Internet connection can handle it, you can even watch multiple games at the same time by opening March Madness on Demand in multiple browser windows. Watch March Madness online Similar Articles Productive Geek Tips Weekend Fun: Watch Television on Your PC with AnyTVWatch NFL Sunday Night Football On Your PCWatch TV On Your PC with FreeZ Online TVGeek Fun: Download Favorite NBC Programs for FreeDitch the RealPlayer Bloat with Real Alternative TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

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  • PHP : How to add a clickable logo on below right corner on a flash video player?

    - by kishore
    Hi all, I have a code as shown below var so = new SWFObject('http://montsmile.com/jwplayer/player.swf','mpl','480','380','8'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addVariable('height','310'); so.addVariable('width','470'); so.addVariable('file','http://localhost:81/newtip/'); so.addVariable('logo','http://localhost:81/newtip/ffmpeg/logo2.jpg'); //so.addVariable("logoPosition", "bottom_left"); so.addVariable("ClickURL", "http://www.google.com"); so.addVariable('captions','/upload/corrie.xml'); so.addVariable('link',''); so.addVariable('linkfromdisplay','true'); so.addVariable('linktarget','_blank'); so.addVariable('searchbar','false'); so.addVariable('skin','http://montsmile.com/jwplayer/player.swf'); so.write('player'); It is displaying the logo on the player. but when i click the logo it does not going to the target page. I want to make the logo as clickable. Please help me on this Thanks in advance...

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  • Assigned numbers to movie clip to plug in formula... not working

    - by Matthew MlgPro Harding
    So I am attempting to vertically evenly space these movie clips so I came up with a math formula involving n( the button number) but Its not working. var buttonArray:Array = [ side_banner.btn1, side_banner.btn2, side_banner.btn3, side_banner.btn4]; var buttonCount:uint = buttonArray.length; for (var i:uint=0; i< buttonCount; i++) { buttonArray[i].addEventListener(MouseEvent.CLICK, outputNumber); buttonArray[i].theTrigger = [i + 1]; } function outputNumber(e:MouseEvent):void { trace( e.target.theTrigger); buttonArray[i].y = (((stage.stageHeight - 400)/4)*(e.target.theTrigger)) - ((stage.stageHeight - 400)/4)/2 } But apparently each movie clip doesn't actually have a numerical value just a numeric name... how can I get the "n" btn number to use my formula? Thanks

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  • How to split movie and play parts to look as a whole?

    - by luksow
    I'm writing software which is demonstraiting video on demand service. One of the feature is something similiar to IIS Smooth Streaming - I want to adjust quality to the bandwith of the client. My idea is, to split single movie into many, let's say - 2 seconds parts, in different qualities and then send it to the client and play them. The point is that for example first part can be in very high quality, and second in really poor (if the bandwith seems to be poor). The question is - do you know any software that allows me to cut movies precisly? For example ffmpeg splits movies in a way that join is visible and really annoying (seconds are the measure of precision). I use qt + phonon as a player if it matters. Or maybe you know any better way to provide such feature, without splitting movie into parts?

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  • How can I embed a flash movie in a zend view programmatically?

    - by curro
    I have tried to embed a flash movie in a zend view using the htmlFlash helper. In theory you only have to pass the movie path to the htmlFlash helper in a phtml view: echo $this-htmlFlash('/path/to/myMovie.swf'); And the framework will generate the html code in the html page: <object data="/path/to/flash.swf" type="application/x-shockwave-flash" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab"> </object> However, I have done so and the code doesn't appear on the source code. Has anyone had this problem? Thank you

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  • How to play a set of jpeg files as a movie?

    - by RJ
    I have a set of jpeg images where eacg image has an associated description. e.g. im1.jpg - suspect enters bank im7.jpg - suspect hands teller a note imj41.jpg - teller gives suspect a bag ... ... It's trivial to view these images individually and see the description but how do I play this as a movie? I need to play the images and when I encounter one with a description, display the description in a status pane. Do I need to convert the images into a movie, if so how? How do I get the player to notify me when the description frame is encountered? I'm using Windows. language doesn't matter, I just need the concept right now.

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  • Why is Adobe Flash Player downloaded as a ".dmg.mdlp" file?

    - by dpddt
    When I download the current Adobe flash player installer from the Adobe website using Safari 6.0.1 under OSX 10.8.2, I end up with a file named 'install_flash_player_osx.dmg.mdlp' in my downloads folder. I am curious as to why the .mdlp extension is being added to the disk image containing the flash player installer, which has always terminated with the .dmg extension in the past. The only program which uses the .mdlp extension that I am aware of is matlab; matlab is installed on this machine and it is the program the OS would like to use to open the file. I have not seen OSX, or any component thereof, replace or append file extensions in the past and I am able to download .dmg files from other websites without this phenomenon occurring. Note that I am not interested in suggestions regarding the opening of the file, but rather an explanation as to why the .mdlp extension is being applied in the first place, whether it be by the local machine or Adobe.

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  • While in CMD shell, copying files from host OS to guest VM locks files (VMware Player/Workstation)

    - by Malcolm
    We're running the latest versions of VMWare Player and Workstation for Windows. The following behavior is identical across both products. Problem: We open a CMD prompt in our guest OS (XP, Vista, Windows 7) and copy files from our host OS using the standard CMD shell copy command: copy z:\C$\testfiles The copy completes successfully, but from that point forward, all the files that were copied to our guest OS are now LOCKED on our host OS. This does not happen if we use Windows Explorer to copy files - it only happens when files are copied via the CMD shell. As mentioned at the start of this question, this behavior is reproducible in both VMWare Player and VMWare Workstation across multiple machines and multiple guest OS's. I've googled for a workaround, but without success. Any ideas appreciated. Malcolm

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  • How to reduce Fedora's disk size in VMware player.

    - by user428862
    I'm new to Fedora 14, vmware player. After getting Fedora up and running in VMware player. The disk size was 2.7 GB. After three hours of working with it, the disk size has bloated to 4.3 GB. I havent added software to account for the near doubling in size. How do I reduce the size back to 2.7GB range or lower. Im new to Fedora and superuser controls. Im removing more software than adding software. Is this a VMWARE problem or Fedora problem?

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  • Web form is not updating tables, why?

    - by JPJedi
    I have a web application and on page is an update page to update some profile information. Below is the code I am using to update the table. But I think it is wrong. Does anything stick out? The connection string works cause it is used to read the database to get the profile information, I just removed it due to it containing password/login info for the db. player is the class of properties that contains player information and ds is the dataset, but I would like to update the database itself online... Dim connectionString As String = "" Dim GigsterDBConnection As New System.Data.SqlClient.SqlConnection(connectionString) GigsterDBConnection.Open() Dim updatetoursql As String = "UPDATE PLAYERS SET FIRSTNAME = '" & player.FIRSTNAME & "', LASTNAME = '" & player.LASTNAME & "', ADDRESS = '" & player.ADDRESS & "', CITY = '" & player.CITY & "', ZIP = '" & player.ZIP & "', PHONE = '" & player.PHONE & "', EMAIL = '" & player.EMAIL & "', REFFEREDBY = '" & player.REFEREDBY & "' " updatetoursql = updatetoursql & "PLAYERID = '" & player.PLAYERID & "';" Dim cmd As New System.Data.SqlClient.SqlCommand(updatetoursql, GigsterDBConnection) Dim sqlAdapter As New System.Data.SqlClient.SqlDataAdapter(cmd) sqlAdapter.Update(ds, "PLAYERS") I think the issue is something the 3 last lines of the code. am I doing it right or is their a better way? Thanks

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  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

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  • When my object is no longer referenced why do its events continue to run?

    - by Ryan Peschel
    Say I am making a game and have a base Buff class. I may also have a subclass named ThornsBuff which subscribes to the Player class's Damaged event. The Player may have a list of Buffs and one of them may be the ThornsBuff. For example: Test Class Player player = new Player(); player.ActiveBuffs.Add(new ThornsBuff(player)); ThornsBuff Class public ThornsBuff(Player player) { player.DamageTaken += player_DamageTaken; } private void player_DamageTaken(MessagePlayerDamaged m) { m.Assailant.Stats.Health -= (int)(m.DamageAmount * .25); } This is all to illustrate an example. If I were to remove the buff from the list, the event is not detached. Even though the player no longer has the buff, the event is still executed as if he did. Now, I could have a Dispel method to unregister the event, but that forces the developer to call Dispel in addition to removing the Buff from the list. What if they forget, increased coupling, etc. What I don't understand is why the event doesn't detatch itself automatically when the Buff is removed from the list. The Buff only existed in the list and that is its one reference. After it is removed shouldn't the event be detached? I tried adding the detaching code to the finalizer of the Buff but that didn't fix it either. The event is still running even after it has 0 references. I suppose it is because the garbage collector had not run yet? Is there any way to make it automatic and instant so that when the object has no references all its events are unregisted? Thanks.

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  • YouTube player api - addEventListener() does not work for me?

    - by user246114
    Hi, I'm using the youtube player api. I'm following the doc here: http://code.google.com/apis/youtube/js_api_reference.html having a problem adding an event listener on the player, it seems to just get stuck there. I put an alert statement directly after, which never gets called: ytplayer.addEventListener("onStateChange", "onytplayerStateChange"); alert("I never get called..."); any idea why this would happen? Running it through FF chrome safari, same thing happens on all. Other player features all work fine. I'm using the swfobject version. I'm running this live from a server too. I don't get it. Thanks

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  • Flowplayer: Clicking on the player forces is to reload.

    - by PaulDavis
    Hey everyone, I've got this damn annoying bug (or wrong setting) that makes the player reload whenever it's clicked. It's set to play when you click, so when you click it, it reloads. The circle begins.... The reloading only happens in Firefox. In Safari (and I assume Chrome), the video opens in its own window. Not ideal, but it still plays. Here's the code for the player: (I can't share the link unfortunately, NDAs etc etc.) flashembed("player", "/flowplayer.commercial-3.0.7.swf", { config: { key: '#@xxxxxx', clip: { autoPlay: false, autoBuffering: true, url: "http://myvid.com/url.mp4", wmode: 'opaque' } } }); This site is full of complete geniuses, I hope one of you can help me out!

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