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  • Flash alternative for iBook Mac?

    - by Hunter Dolan
    I have a old Apple iBook G4 that I decided to hook up to my main TV. I like the setup because I can surf the internet on my TV now. The only thing that I can't seem to do is watch Flash videos. Apparently Flash Player 10 doesn't play nice with the iBook's graphics card's GPU, leaving all the graphics processing to the CPU which is a disaster. Others suggested downgrading to Flash Player 9, I did that, and youtube worked fine, but Hulu (The main reason I wanted to hook it up to the TV in the first place) did not. Anyone know of a Flash alternative or a Flash 10 fix for the iBook? Or even a Hulu client that doesn't require Flash. Here are my iBook's Specs Model Name: iBook G4 <br> Model Identifier: PowerBook6,5 <br> Processor Name: PowerPC G4 (1.2) <br> Processor Speed: 1.2 GHz <br> Number Of CPUs: 1 <br> L2 Cache (per CPU): 512 KB <br> Memory: 512 MB <br> Bus Speed: 133 MHz <br> Boot ROM Version: 4.8.7f1 <br> Mac OS X Version: 10.5.8 <br> PS: Don't tell me that I need to buy a new computer. I know that I would have better results with a new computer but I don't want to buy a new computer just for Hulu.

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  • How to play sound in Python WITHOUT interrupting music/other sounds from playing

    - by Morlock
    I'm working on a timer in python which sounds a chime when the waiting time is over. I use the following code: from wave import open as wave_open from ossaudiodev import open as oss_open def _play_chime(): """ Play a sound file once. """ sound_file = wave_open('chime.wav','rb') (nc,sw,fr,nf,comptype, compname) = sound_file.getparams( ) dsp = oss_open('/dev/dsp','w') try: from ossaudiodev import AFMT_S16_NE except ImportError: if byteorder == "little": AFMT_S16_NE = ossaudiodev.AFMT_S16_LE else: AFMT_S16_NE = ossaudiodev.AFMT_S16_BE dsp.setparameters(AFMT_S16_NE, nc, fr) data = sound_file.readframes(nf) sound_file.close() dsp.write(data) dsp.close() It works pretty good, unless any other device is already outputing sound. How could I do basically the same (under linux) without having the prerequisite that no sound is being played? If you think the process would require an API to ensure software mixing, please suggest a method :) Thx for the support

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  • displaying music current time & duration from AVFoundation

    - by msb
    I have a view-based iphone application that has a single play-pause button that plays an mp3 file. At the time of invoking my doPlayPauseButton() method, I 'd like to show the current time and total duration of this mp3 through the AVAudioPlayer instance I've created, called myAudioPlayer. I have placed two labels at the UI and i'm trying to assign the currentTime and duration properties to these label when the playing begins but my attempts have failed. Here's my play/pause loop, any help would be appreciated: -(IBAction) doPlayPauseButton:(UIButton *)theButton { if(myAudioPlayer.playing) { [myActivityIndicatorView stopAnimating]; myActivityIndicatorView.hidden = YES; //I think I need a myAudioPlayer.currentTime call of some sort for my labels. [myAudioPlayer pause]; [theButton setTitle:@"Play" forState:UIControlStateNormal]; [myTimer invalidate]; } else { [myActivityIndicatorView startAnimating]; myActivityIndicatorView.hidden = NO; myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doTimer) userInfo:nil repeats:YES]; [myAudioPlayer play]; [theButton setTitle:@"Pause" forState:UIControlStateNormal];

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  • Streaming music and videos from url

    - by Rahul Varma
    Hi, I have been searching for a way to stream audio and video for a while. I could find some explanations but not a full tutorial on how to do it. Can anyone please provide a way to do it. Tutorials or sample codes will be very helpful...

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  • Myspace Music Layout Question

    - by EE
    How do I push my content to the top of the page to not cover up the ad, but to cover the menu and myspace links. I want to do something similar to: http://www.myspace.com/sensesfail and http://www.myspace.com/attackx2. Thanks.

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  • Fedora 12 on Vmware network disabled on restore

    - by Chaitanya
    I have a fedora 12 guest running on VMWare on windows 7. I use it mainly for the occasional linux dev. Whenever I restart the guest, networking works fine. But if I close the VMware player and save state, the next time I start the image, networking is disabled (red x on the network icon. message saying networking disabled). I can't seem to find a way to restore networking. I have to reboot the guest to get my network access back again. My Ubuntu image doesn't have this problem. I can close the player and when I re run the image, I can pick up where I left off, with all the open firefox windows and application windows as I left them. Fedora saves state, but doesn't seem to enable networking. There is a relevant warning I have seen "SELinux is preventing /sbin/ifconfig "read" access to/var/run/vmware-active-nics." But I am not sure how to solve it. I know fedora isn't officially supported by VMware, but it seems to be working fine for the most part and meeting my needs, except for this one little issue. Any help would be much appreciated.

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  • How can I allow the Xbox 360 to browse movies on a network drive?

    - by Roger
    I've always been able to stream movies stored on my Windows 7 computer's local hard drive to the Xbox 360 with no problems. A few weeks ago, though, I got a Seagate Dockstar NAS device and moved my movies to it. Ever since then, I can't seem them in the Xbox. I've tried several different things. When I try to add the mapped drive to the Media Player library, it says that it can't share the files. (I don't have any security on the NAS drive). I've tried creating a symlink to a local drive, but that doesn't help. Neither does adding the UNC path directly. The Dockstar seems to have its own Xbox share capability, but it doesn't respect my folder structure - it brings over every video file on the drive in a single list, including several hundred home videos that aren't playable on the Xbox. Is there any way to use Media Player (or the Zune software) to share files stored on a NAS drive? Barring this, is there a lightweight, free server that will allow me to share these files while maintaining my folder structure?

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  • How to play 24 fps video smoothly on a 60Hz display?

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • How to implement navigation drawer selector similar to Google Play Music

    - by Shivam Bhalla
    I am looking to implement a navigation drawer selector which shows the currently selected item at all times when the drawer is opened and that is retained even when the drawer is closed. Something like this: I have used something like this but it only shows the selector when I click on the list item. This is in my res folder: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/list_activated_holo" /> </selector> How do i attain the above shown implementation?Which state do i need to implement? Thanks

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  • monotouch play music when device is locked

    - by Ali Shafai
    I'm trying to make my monotouch app continue playing when the device is locked, I found this snippet in ObjC, was wondering if mt already has bindings for it or not. AudioSessionInitialize (NULL,NULL,interruptionListenerCallback,self); UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);

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  • Accessing clearcase view drive from virtual machine is slow

    - by PermanentGuest
    I have a windows XP virtual machine running under a Windows XP host. On the host : On the host clearcase 7.1.1.2 is installed. I have a dynamic view mapped onto some drive. The view has certain VOB/directory structure where my application DLLs from the nightly build and config files are stored. I run my application on the host machine which uses the DLLs and config files from the VOB and everything runs smooth. Now I want to move this set-up to a virtual machine. On the guest : I'm running the guest with a vm-player. I don't want to install clear-case on this as I don't want to expose this machine onto the network. The network setting in the guest is 'host-only'. I have mapped the host's clearcase view drive as a shared folder and I'm able to access this drive from the virtual machine. Also, the application is running. However, the problem is that the access of the clearcase drive from the virtual machine is very slow. I can experience this from the windows explorer. Due to this, the starting of my application takes several seconds in the virtual machine while on the guest it comes up pretty fast. My question is : Is there any way to speed up the performance? I have managed to copy some of the DLLs which don't change frequently to the virtual machine to improve the performance. However, there are still lot of DLLs which have to be taken from the clearcase drive as they change frequently. VMplayer version is : VM Player 3.0.1 build-227600 Both guest and host is : Windows XP service pack 3 Host clearcase is : clearcase 7.1.1.2

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  • sound loop breaks after some time in background music in iphone app

    - by amy
    I am playing sounds in loop in my app. So it should continue playing through out the app. but sometimes it stops after playing sound for 3/4 times.I don't understand whats happening. I am using audio-toolbox framework for playing sound. creating audio queue and then playing sounds in loop. I am also playing sound from ipod library using mediaplayer. Same thing happening with song from ipod. I have set [musicPlayer setRepeatMode: MPMusicRepeatModeOne]; but still it stops after 3/4 times.

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  • Mixing two wav music files of different size

    - by iphoneDev
    Hi, I want to mix audio files of different size into a one single .wav file. There is a sample through which we can mix files of same size [(http://www.modejong.com/iOS/#ex4 )(Example 4)]. I modified the code to get the mixed file as a .wav file. But I am not able to understand that how to modify this code for unequal sized files. If someone can help me out with some code snippet,i'll be really thankful.

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  • php regex guitar tab (tabs or tablature, a type of music notation)

    - by John
    I am in the process of creating a guitar tab to rtttl (Ring Tone Text Transfer Language) converter in PHP. In order to prepare a guitar tab for rtttl conversion I first strip out all comments (comments noted by #- and ended with -#), I then have a few lines that set tempo, note the tunning and define multiple instruments (Tempo 120\nDefine Guitar 1\nDefine Bass 1, etc etc) which are stripped out of the tab and set aside for later use. Now I essentially have nothing left except the guitar tabs. Each tab is prefixed with it's instrument name in conjunction with the instrument name noted prior. Some times we have tabs for 2 separate instruments that are linked because they are to be played together, ie a Guitar and a Bass Guitar playing together. Example 1, Standard Guitar Tab: |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| Example 2, Conjunction Tab: |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| | | |Bass 1 G|----------0-------0-----------0-------0--------| D|--------2-----------2-------2-----------2------| A|------3---------------3---3---------------3----| E|----3-------------------3-------------------3--| I have considered other methods of identifying the tabs with no solid results. I am hoping that someone who does regular expressions could help me find a way to identify a single guitar tab and if possible also be able to match a tab with multiple instruments linked together. Once the tabs are in an array I will go through them one line at a time and convert them into rtttl lines (exploded at each new line "\n"). I do not want to separate the guitar tabs in the document via explode "\n\n" or something similar because it does not identify the guitar tab, rather, it is identifying the space between the tabs - not on the tabs themselves. I have been messing with this for about a week now and this is the only major hold up I have. Everything else is fairly simple. As of current, I have tried many variations of the regex pattern. Here is one of the most recent test samples: <?php $t = " |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| | | |Bass 1 G|----------0-------0-----------0-------0--------| D|--------2-----------2-------2-----------2------| A|------3---------------3---3---------------3----| E|----3-------------------3-------------------3--| "; preg_match_all("/^.*?(\\|).*?(\\|)/is",$t,$p); print_r($p); ?> It is also worth noting that inside the tabs, where the dashes and #'s are, you may also have any variation of letters, numbers and punctuation. The beginning of each line marks the tuning of each string with one of the following case insensitive: a,a#,b,c,c#,d,d#,e,f,f#,g or g. Thanks in advance for help with this most difficult problem.

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  • how to play the 30 seconds sample itunes music

    - by sai
    I'm trying to figure out if its possible for programmers to build an itunes client app for iphone or android where the user has the option to browse and listen to the song preview, something similar to this page: itunes link maker I greatly appreciate any pointers or links in this direction thanks

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  • background music stops after 3/4 runs in iphone app

    - by amy
    I am playing sounds in loop in my app. So it should continue playing through out the app. but sometimes it stops after playing sound for 3/4 times.I don't understand whats happening. I am using audio-toolbox framework for playing sound. creating audio queue and then playing sounds in loop. I am also playing sound from ipod library using mediaplayer. Same thing happening with song from ipod. I have set [musicPlayer setRepeatMode: MPMusicRepeatModeOne]; but still it stops after 3/4 times.

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  • How can I get system user documents, pictures, music folders indipendent on os using java

    - by user348889
    Hi, While I was working on my project, I got a requirement that, I need to get the system user documents folder( like "My documents for windows and Documents for Linux). I need to get it for all the operating system. How can I do this. I can get the user root directory by using System.getProperty(user.home). I need solution for this requirement using Java. Any one please help me.

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  • Music and Lyrics

    - by Samuh
    I have a song and its lyrics. The song can be played using MusicPlayer class. But how do I show the lyrics of the song and also highlight them in sync with the audio. Words appear and fade with the playback. Does Android have anything in-built for such a thing? How can this be achieved? Thanks.

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

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  • I can't shut down nor reboot without console

    - by jgomo3
    After update from 11.04 to 11.10 an wired conduct appears in my machine: Shutdown GUI methods (including reboot) cause only a log off, and in the login screen, shutdown nor reboot options do anything (if you wonder, reboot appears in the shutdown dialog). The only way i can reboot or shutdown is trough console sudo shutdown -h now or sudo reboot. This is OK for me, but not for the rest of the users. How to fix this? Update The syslog output when select shutdown from my desktop is: AptDaemon: INFO: Quitting due to inactivity AptDaemon: INFO: Quitting was requested CRON[5095]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) CRON[5094]: (root) MAIL (mailed 1 byte of output; but got status 0x00ff, #012) kernel: [17027.614974] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.616510] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.618037] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.619557] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.621046] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.621051] psmouse.c: issuing reconnect request acpid: client 1032[0:0] has disconnected acpid: client connected from 1032[0:0] acpid: 1 client rule loaded gnome-session[1836]: WARNING: Unable to stop system: Authorization is required acpid: client 1032[0:0] has disconnected acpid: client connected from 6055[0:0] acpid: 1 client rule loaded rtkit-daemon[1313]: Successfully made thread 6134 of process 6134 (n/a) owned by '119' high priority at nice level -11. rtkit-daemon[1313]: Supervising 4 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6139 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 5 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6140 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 6 threads of 2 processes of 2 users. I suspect that the line gnome-session[1836]: WARNING: Unable to stop system: Authorization is required is related to the issue. When selecting shutdown from the login screen, the output is the same from the line pointed. This is the output: gnome-session[1836]: WARNING: Unable to stop system: Authorization is required acpid: client 1032[0:0] has disconnected acpid: client connected from 6055[0:0] acpid: 1 client rule loaded rtkit-daemon[1313]: Successfully made thread 6134 of process 6134 (n/a) owned by '119' high priority at nice level -11. rtkit-daemon[1313]: Supervising 4 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6139 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 5 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6140 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 6 threads of 2 processes of 2 users. acpid: client 6055[0:0] has disconnected acpid: client connected from 6055[0:0] acpid: 1 client rule loaded

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  • How can I perform 2D side-scroller collision checks in a tile-based map?

    - by bill
    I am trying to create a game where you have a player that can move horizontally and jump. It's kind of like Mario but it isn't a side scroller. I'm using a 2D array to implement a tile map. My problem is that I don't understand how to check for collisions using this implementation. After spending about two weeks thinking about it, I've got two possible solutions, but both of them have some problems. Let's say that my map is defined by the following tiles: 0 = sky 1 = player 2 = ground The data for the map itself might look like: 00000 10002 22022 For solution 1, I'd move the player (the 1) a complete tile and update the map directly. This make the collision easy because you can check if the player is touching the ground simply by looking at the tile directly below the player: // x and y are the tile coordinates of the player. The tile origin is the upper-left. if (grid[x][y+1] == 2){ // The player is standing on top of a ground tile. } The problem with this approach is that the player moves in discrete tile steps, so the animation isn't smooth. For solution 2, I thought about moving the player via pixel coordinates and not updating the tile map. This will make the animation much smoother because I have a smaller movement unit per frame. However, this means I can't really accurately store the player in the tile map because sometimes he would logically be between two tiles. But the bigger problem here is that I think the only way to check for collision is to use Java's intersection method, which means the player would need to be at least a single pixel "into" the ground to register collision, and that won't look good. How can I solve this problem?

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  • Boolean checks with a single quadtree, or multiple quadtrees?

    - by Djentleman
    I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA. I'm utilising quadtrees for my spatial partitioning system. All objects will be encompassed by standard bounding geometry (box or sphere) with possible pixel-perfect collision detection implemented after geometry collision (depends on how optimised I can get it). These are my collision scenarios, with < representing object overlap (multiplayer co-op is the reason for the player<player scenario): Collision scenarios (true = collision occurs): Player <> Player = false Enemy <> Enemy = false Player <> Enemy = true PlayerBullet <> Enemy = true PlayerBullet <> Player = false PlayerBullet <> EnemyBullet = true PlayerBullet <> PlayerBullet = false EnemyBullet <> Player = true EnemyBullet <> Enemy = false EnemyBullet <> EnemyBullet = false Player <> Environment = true Enemy <> Environment = true PlayerBullet <> Environment = true EnemyBullet <> Environment = true Going off this information and the fact that were will likely be several hundred objects rendering on-screen at any given time, my question is as follows: Which method is likely to be the most efficient/optimised and why: Using a single quadtree with boolean checks for collision between the different types of objects. Using three quadtrees at once (player, enemy, environment), only testing the player and enemy trees against each other while testing both the player and enemy trees against the environment tree.

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