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  • Hibernate cascade delete on a bag

    - by littlecharva
    Howdy, Having built most of my DAL using NHibernate, I've now discovered that the SQL Server's Cascade On Delete rules also need to be taken into account in my HBM files too. I've been using bags for all my collections, but there doesn't seem to be a way to add a cascade="delete" attribute to a bag. I can change all my bags to sets, but that appears to mean I have changing all my IList<s on my models to PersistentGenericSet<s, which I don't really fancy doing. Any advice? Anthony

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  • How to pass multiple different records (not class due to delphi limitations) to a function?

    - by mingo
    Hi to all. I have a number of records I cannot convert to classes due to Delphi limitation (all of them uses class operators to implement comparisons). But I have to pass to store them in a class not knowing which record type I'm using. Something like this: type R1 = record begin x :Mytype; class operator Equal(a,b:R1) end; type R2 = record begin y :Mytype; class operator Equal(a,b:R2) end; type Rn = record begin z :Mytype; class operator Equal(a,b:Rn) end; type TC = class begin x : TObject; y : Mytype; function payload (n:TObject) end; function TC.payload(n:TObject) begin x := n; end; program: c : TC; x : R1; y : R2; ... c := TC.Create(): n:=TOBject(x); c.payload(n); Now, Delphi do not accept typecast from record to TObject, and I cannot make them classes due to Delphi limitation. Anyone knows a way to pass different records to a function and recognize their type when needed, as we do with class: if x is TMyClass then TMyClass(x) ... ???

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  • SQL, MVC, Entity Framework

    - by Anthony
    Hi Im using the above technologies and have ran into what I presume is a design issue I have made. I have an Artwork table in my DB and have been able to add art (I now think of these as Digital Products) to a shopping cart + CartLine table fine. The system I have that adds art to galleries and user accounts etc works fine. Now the client wants to sell T-shirts, Mugs and Pens etc, 'HardwareProducts' so I have created a 'HardwareProducts' table. Now I have two different product types in two tables. I use GUID's as the PK's in both the HardwareProducts table and Artwork table. When a customer adds an item to their cart I store the GUID in the ProductID column in the CartItems table. The issue is the database will not know which table to reference when I bring the LineItem object up through my ORM to the front end. In OOP I can see how you would have a base class of Product, and then a DigitalProduct class and HardwareProduct class drived from it, but how do you model this in SQL Server and the Entity Framework please, or is there another way?

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  • Operator== in derived class never gets called.

    - by Robin Welch
    Can someone please put me out of my misery with this? I'm trying to figure out why a derived operator== never gets called in a loop. To simplify the example, here's my Base and Derived class: class Base { // ... snipped bool operator==( const Base& other ) const { return name_ == other.name_; } }; class Derived : public Base { // ... snipped bool operator==( const Derived& other ) const { return ( static_cast<const Base&>( *this ) == static_cast<const Base&>( other ) ? age_ == other.age_ : false ); }; Now when I instantiate and compare like this ... Derived p1("Sarah", 42); Derived p2("Sarah", 42); bool z = ( p1 == p2 ); ... all is fine. Here the operator== from Derived gets called, but when I loop over a list, comparing items in a list of pointers to Base objects ... list<Base*> coll; coll.push_back( new Base("fred") ); coll.push_back( new Derived("sarah", 42) ); // ... snipped // Get two items from the list. Base& obj1 = **itr; Base& obj2 = **itr2; cout << obj1.asString() << " " << ( ( obj1 == obj2 ) ? "==" : "!=" ) << " " << obj2.asString() << endl; Here asString() (which is virtual and not shown here for brevity) works fine, but obj1 == obj2 always calls the Base operator== even if the two objects are Derived. I know I'm going to kick myself when I find out what's wrong, but if someone could let me down gently it would be much appreciated.

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  • Is extending a base class with non-virtual destructor dangerous in C++

    - by Akusete
    Take the following code class A { }; class B : public A { }; class C : public A { int x; }; int main (int argc, char** argv) { A* b = new B(); A* c = new C(); //in both cases, only ~A() is called, not ~B() or ~C() delete b; //is this ok? delete c; //does this line leak memory? return 0; } when calling delete on a class with a non-virtual destructor with member functions (like class C), can the memory allocator tell what the proper size of the object is? If not, is memory leaked? Secondly, if the class has no member functions, and no explicit destructor behaviour (like class B), is everything ok? I ask this because I wanted to create a class to extend std::string, (which I know is not recommended, but for the sake of the discussion just bear with it), and overload the +=,+ operator. -Weffc++ gives me a warning because std::string has a non virtual destructor, but does it matter if the sub-class has no members and does not need to do anything in its destructor? -- FYI the += overload was to do proper file path formatting, so the path class could be used like class path : public std::string { //... overload, +=, + //... add last_path_component, remove_path_component, ext, etc... }; path foo = "/some/file/path"; foo = foo + "filename.txt"; //and so on... I just wanted to make sure someone doing this path* foo = new path(); std::string* bar = foo; delete bar; would not cause any problems with memory allocation

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  • Calling Subclass Method in Java

    - by destructo_gold
    Given the following situation (UML below), If Y has the method: public void PrintWs(); and X has: ArrayList <P> myPs = new ArrayList(); Y y = new Y(); Z z = new Z(); myPs.add(y); myPs.add(z); How do I loop through each myPs object and call all Ys PrintWs (without using instanceof)? http://starbucks.mirror.waffleimages.com/files/68/68c26b815e913acd00307bf27bde534c0f1f8bfb.jpg

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  • Is my method for avoiding dynamic_cast<> faster than dynamic_cast<> itself ?

    - by ereOn
    Hi, I was answering a question a few minutes ago and it raised to me another one: In one of my projects, I do some network message parsing. The messages are in the form of: [1 byte message type][2 bytes payload length][x bytes payload] The format and content of the payload are determined by the message type. I have a class hierarchy, based on a common class Message. To instanciate my messages, i have a static parsing method which gives back a Message* depending on the message type byte. Something like: Message* parse(const char* frame) { // This is sample code, in real life I obviously check that the buffer // is not NULL, and the size, and so on. switch(frame[0]) { case 0x01: return new FooMessage(); case 0x02: return new BarMessage(); } // Throw an exception here because the mesage type is unknown. } I sometimes need to access the methods of the subclasses. Since my network message handling must be fast, I decived to avoid dynamic_cast<> and I added a method to the base Message class that gives back the message type. Depending on this return value, I use a static_cast<> to the right child type instead. I did this mainly because I was told once that dynamic_cast<> was slow. However, I don't know exactly what it really does and how slow it is, thus, my method might be as just as slow (or slower) but far more complicated. What do you guys think of this design ? Is it common ? Is it really faster than using dynamic_cast<> ? Any detailed explanation of what happen under the hood when one use dynamic_cast<> is welcome !

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  • Is there a way to automaticly call all versions of an inherited method?

    - by Eric
    I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry. In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping. I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors. public abstract class AbsCurveBased { internal Curve baseShape; double Area{get;set;} public AbsCurveBased(Curve baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public virtual void RefreshFromBaseShape() { //sets the Area property from the baseShape } } public class Extrusion : AbsCurveBased { double Volume{get;set;} double Height{get;set;} public Extrusion(Curve baseShape):base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public override void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets the Volume property based on the area and the height } } public class Shell : Extrusion { double ShellVolume{get;set;} double ShellThickness{get;set;} public Shell(Curve baseShape): base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets this Shell Volume from the Extrusion properties and ShellThickness property } }

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  • How to have abstract and overriding constants in C# ?

    - by Chris
    Hi all, My code below won't compile. What am i doing wrong? I'm basically trying to have a public constant that is overridden in the base class. public abstract class MyBaseClass { public abstract const string bank = "???"; } public class SomeBankClass : MyBaseClass { public override const string bank = "Some Bank"; } Thanks as always for being so helpful!

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  • [N]Hibernate Sessions

    - by Jaimal Chohan
    A silly question, perhaps, but at this time of night, StackOverFlow is my only friend. I'm playing with NHibernate and wanted to factualize these 2 statements regarding Sessions in web applications. 1) You should only ever have 1 ISessionFactory per database for the lifecycle of an application. 2) You should only have 1 ISession per HttpRequest or batch of HttpRequests (i.e. conversation) [I don't want tool or framework recommendation, just want to confirm the above]

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  • Are monads Writer m and Either e categorically dual?

    - by sdcvvc
    I noticed there is a dual relation between Writer m and Either e monads. If m is a monoid, then unit :: () -> m join :: (m,m) -> m can be used to form a monad: return is composition: a -> ((),a) -> (m,a) join is composition: (m,(m,a)) -> ((m,m),a) -> (m,a) The dual of () is Void (empty type), the dual of product is coproduct. Every type e can be given "comonoid" structure: unit :: Void -> e join :: Either e e -> e in the obvious way. Now, return is composition: a -> Either Void a -> Either e a join is composition: Either e (Either e a) -> Either (Either e e) a -> Either e a and this is the Either e monad. The arrows follow exactly the same pattern. Question: Is it possible to write a single generic code that will be able to perform both as Either e and as Writer m depending on the monoid given?

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  • Safe and polymorphic toEnum

    - by jetxee
    I'd like to write a safe version of toEnum: safeToEnum :: (Enum t, Bounded t) => Int -> Maybe t A naive implementation: safeToEnum :: (Enum t, Bounded t) => Int -> Maybe t safeToEnum i = if (i >= fromEnum (minBound :: t)) && (i <= fromEnum (maxBound :: t)) then Just . toEnum $ i else Nothing main = do print $ (safeToEnum 1 :: Maybe Bool) print $ (safeToEnum 2 :: Maybe Bool) And it doesn't work: safeToEnum.hs:3:21: Could not deduce (Bounded t1) from the context () arising from a use of `minBound' at safeToEnum.hs:3:21-28 Possible fix: add (Bounded t1) to the context of an expression type signature In the first argument of `fromEnum', namely `(minBound :: t)' In the second argument of `(>=)', namely `fromEnum (minBound :: t)' In the first argument of `(&&)', namely `(i >= fromEnum (minBound :: t))' safeToEnum.hs:3:56: Could not deduce (Bounded t1) from the context () arising from a use of `maxBound' at safeToEnum.hs:3:56-63 Possible fix: add (Bounded t1) to the context of an expression type signature In the first argument of `fromEnum', namely `(maxBound :: t)' In the second argument of `(<=)', namely `fromEnum (maxBound :: t)' In the second argument of `(&&)', namely `(i <= fromEnum (maxBound :: t))' As well as I understand the message, the compiler does not recognize that minBound and maxBound should produce exactly the same type as in the result type of safeToEnum inspite of the explicit type declaration (:: t). Any idea how to fix it?

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  • compile time if && return string reference optimization

    - by Truncheon
    Hi. I'm writing a series classes that inherit from a base class using virtual. They are INT, FLOAT and STRING objects that I want to use in a scripting language. I'm trying to implement weak typing, but I don't want STRING objects to return copies of themselves when used in the following way (instead I would prefer to have a reference returned which can be used in copying): a = "hello "; b = "world"; c = a + b; I have written the following code as a mock example: #include <iostream> #include <string> #include <cstdio> #include <cstdlib> std::string dummy("<int object cannot return string reference>"); struct BaseImpl { virtual bool is_string() = 0; virtual int get_int() = 0; virtual std::string get_string_copy() = 0; virtual std::string const& get_string_ref() = 0; }; struct INT : BaseImpl { int value; INT(int i = 0) : value(i) { std::cout << "constructor called\n"; } INT(BaseImpl& that) : value(that.get_int()) { std::cout << "copy constructor called\n"; } bool is_string() { return false; } int get_int() { return value; } std::string get_string_copy() { char buf[33]; sprintf(buf, "%i", value); return buf; } std::string const& get_string_ref() { return dummy; } }; struct STRING : BaseImpl { std::string value; STRING(std::string s = "") : value(s) { std::cout << "constructor called\n"; } STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } bool is_string() { return true; } int get_int() { return atoi(value.c_str()); } std::string get_string_copy() { return value; } std::string const& get_string_ref() { return value; } }; struct Base { BaseImpl* impl; Base(BaseImpl* p = 0) : impl(p) {} ~Base() { delete impl; } }; int main() { Base b1(new INT(1)); Base b2(new STRING("Hello world")); Base b3(new INT(*b1.impl)); Base b4(new STRING(*b2.impl)); std::cout << "\n"; std::cout << b1.impl->get_int() << "\n"; std::cout << b2.impl->get_int() << "\n"; std::cout << b3.impl->get_int() << "\n"; std::cout << b4.impl->get_int() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_ref() << "\n"; std::cout << b2.impl->get_string_ref() << "\n"; std::cout << b3.impl->get_string_ref() << "\n"; std::cout << b4.impl->get_string_ref() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_copy() << "\n"; std::cout << b2.impl->get_string_copy() << "\n"; std::cout << b3.impl->get_string_copy() << "\n"; std::cout << b4.impl->get_string_copy() << "\n"; return 0; } It was necessary to add an if check in the STRING class to determine whether its safe to request a reference instead of a copy: Script code: a = "test"; b = a; c = 1; d = "" + c; /* not safe to request reference by standard */ C++ code: STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } If was hoping there's a way of moving that if check into compile time, rather than run time.

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  • Few Basic Questions in Overriding

    - by Dahlia
    I have few problems with my basic and would be thankful if someone can clear this. What does it mean when I say base *b = new derived; Why would one go for this? We very well separately can create objects for class base and class derived and then call the functions accordingly. I know that this base *b = new derived; is called as Object Slicing but why and when would one go for this? I know why it is not advisable to convert the base class object to derived class object (because base class is not aware of the derived class members and methods). I even read in other StackOverflow threads that if this is gonna be the case then we have to change/re-visit our design. I understand all that, however, I am just curious, Is there any way to do this? class base { public: void f(){cout << "In Base";} }; class derived:public base { public: void f(){cout << "In Derived";} }; int _tmain(int argc, _TCHAR* argv[]) { base b1, b2; derived d1, d2; b2 = d1; d2 = reinterpret_cast<derived*>(b1); //gives error C2440 b1.f(); // Prints In Base d1.f(); // Prints In Derived b2.f(); // Prints In Base d1.base::f(); //Prints In Base d2.f(); getch(); return 0; } In case of my above example, is there any way I could call the base class f() using derived class object? I used d1.base()::f() I just want to know if there any way without using scope resolution operator? Thanks a lot for your time in helping me out!

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  • ASP.NET MVC + fluent nNibernate, what IoC tool?

    - by bondehagen
    I'm working on a ASP.NET MVC project where we have decided to use Fluent nHibernate for dataccess. To enable loose coupling we go for a IoC/DI pattern. My questions is what IoC tool to go for. I've tried to find the differences between windsor, ninject, spring, structuremap and unity, but it's difficult to see the benefits each one has to offer. Whats your experience?

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  • Sequential GUID in Linq-to-Sql?

    - by JacobE
    I just read a blog post about NHibernate's ability to create a GUID from the system time (Guid.Comb), thus avoiding a good amount of database fragmentation. You could call it the client-side equivalent to the SQL Server Sequential ID. Is there a way I could use a similar strategy in my Linq-to-Sql project (by generating the Guid in code)?

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  • How to verify StructureMap is disposing of objects properly

    - by Kevin Pang
    I'm currently using StructureMap to inject instances of NHibernate ISessions using the following code: ObjectFactory.Initialize(x => { x.ForRequestedType<ISession>() .CacheBy(InstanceScope.PerRequest) .TheDefault.Is.ConstructedBy(y => NHibernateSessionManager.Instance.GetSession()); }); I'm assuming that the CacheBy(InstanceScope.PerRequest) will properly dispose of the ISession it creates, but I'd like to make sure. What's the easiest way to test this?

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  • Check if Database raises a particular exception

    - by mcabral
    using Nhibernate; I'm trying to insert several values a on table which has an unique index on some columns. I'd like to know if a particular insert raises an exception for having violated the unique constraint. So, which particular exception type should i catch? I only want to catch this particular one and let all others go up. Thanks a lot!

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  • Using Ruby on Rails, can a polymorphic database be created in a few steps (with polymorphic associat

    - by Jian Lin
    I thought it could be created in a few steps but it can't yet: rails poly cd poly ruby script/generate scaffold animal name:string obj_type:string obj_id:integer rake:migrate ruby script/generate scaffold human name:string passportNumber:string rake:migrate ruby script/generate scaffold dog name:string registrationNumber:string rake:migrate and now change app/models/animal.rb to: class Animal < ActiveRecord::Base belongs_to :obj, :polymorphic => true end and run ruby script/server and go to http://localhost:3000 I thought on the server then if I create an Michael, Human, J123456 and then Woofie, Dog, L23456 then the database will have entries in the Dogs table and "Humen" or "Humans" table as well as in the Animals table? But only the Animals table has records, Dogs and "Humen" do not for some reason. Is there some steps missing?

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  • base destructor called twice after derived object?

    - by sil3nt
    hey there, why is the base destructor called twice at the end of this program? #include <iostream> using namespace std; class B{ public: B(){ cout << "BC" << endl; x = 0; } virtual ~B(){ cout << "BD" << endl; } void f(){ cout << "BF" << endl; } virtual void g(){ cout << "BG" << endl; } private: int x; }; class D: public B{ public: D(){ cout << "dc" << endl; y = 0; } virtual ~D(){ cout << "dd" << endl; } void f(){ cout << "df" << endl; } virtual void g(){ cout << "dg" << endl; } private: int y; }; int main(){ B b, * bp = &b; D d, * dp = &d; bp->f(); bp->g(); bp = dp; bp->f(); bp->g(); }

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  • Different return value of an overridden class

    - by Samer Afach
    I have a simple but confusing question here. Is it legal to have a different return value type for overridden methods than the abstact ones defined in the base class?? I did that and the compiler didn't complain... could someone please explain? class MyBaseClass { int value; public: virtual int getValue() = 0; }; class MyClass : public MyBaseClass { double value; public: virtual double getValue(); // here!!! return is double, not int }; double MyClass::getValue() { return this->value; } The compiler totally accepted something similar (MSVC und MinGW)... could anyone please exaplain to what extent this is legal?

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