Search Results

Search found 5873 results on 235 pages for 'raster graphics'.

Page 52/235 | < Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >

  • I can't set the resolution to that recommended by my monitor

    - by F4r-20
    Firstly, I have looked here but didn't find what I needed. I have a Dell Optiplex 380 only using the on-board graphics (believe its the Intel G41 Express Chipset) but I can't seem to get the resolution right. The monitor I'm using (HP LE1901w) wants me to use 1440x900 but the only options I get are: 1600 x 1200 1366 x 768 1360 x 768 1280 x 1024 1280 x 960 1152 x 864 1024 x 768 800 x 600 So it will allow me to go higher or lower but not 1440x900. I've tried getting the driver from various different sources (Dell, Intel, Windows 7 Update) but still can't get that option. Does anybody know what else I can try?

    Read the article

  • Upgraded to a GTX 580 - no video signal on boot

    - by MGOwen
    I have: New Corsair 550w PSU (should be more than enough) AsRock H61M u3s3 mobo (with latest updated BIOS) Just replaced my faithful HD 7790 GPU with a refurbished EVGA GTX 580 1.5GB. When I boot, it sounds like the PC boots to windows, and the 580's fan is spinning, but I can't get any video signal from the card. Old card and integrated graphics still work fine (when I replace and use those instead). I am using the DVI ports on the card with a DVI-VGA adapter until I can get my hands on a mini HDMI adapter tomorrow. Anyone ever heard of a GPU needed something special to make the VGA signal work? Hold down a key on startup or something? I can't even find a manual for this card.

    Read the article

  • Does the size of the monitor Matter?

    - by Arsheep
    I have a old computer, and I want to buy a big LCD. The best I've found so far is Viewsonic's 24" LCD TFT monitor. So will it run without any problems, or do I need to upgrade the video cards or something as well? The computer is not too old: it has P4 board and celeron processor, with 128 graphics memory. And in display properties, it says that the maxium that I can use is 1280 x 1024 resolution. I am noob hardware-wise, so need help on this stuff. Thanks

    Read the article

  • Does the size of the monitor Matter?

    - by Arsheep
    I have a old computer, and I want to buy a big LCD. The best I've found so far is Viewsonic's 24" LCD TFT monitor. So will it run without any problems, or do I need to upgrade the video cards or something as well? The computer is not too old: it has P4 board and celeron processor, with 128 graphics memory. And in display properties, it says that the maxium that I can use is 1280 x 1024 resolution. I am noob hardware-wise, so need help on this stuff. Thanks

    Read the article

  • Does the size of the monitor Matter?

    - by Arsheep
    I have a old computer, and I want to buy a big LCD. The best I've found so far is Viewsonic's 24" LCD TFT monitor. So will it run without any problems, or do I need to upgrade the video cards or something as well? The computer is not too old: it has P4 board and celeron processor, with 128 graphics memory. And in display properties, it says that the maxium that I can use is 1280 x 1024 resolution. I am noob hardware-wise, so need help on this stuff. Thanks

    Read the article

  • How to make my display Grayscale?

    - by Oldarney
    I want to reduce the saturation of my laptop monitor to the point that it is almost grayscale. That's the goal. Intel and Asus don't have an answer. Asus Splendid and the intel graphics control panel can increase the saturation, but not lower it. I would prefer a software solution, although I DIY'ed a vga grayscale adapter for my desktop. I have an Asus UL30A with an Intel GMA 4500MHD. I know that the latest ATI cards, windotosh's and high end nvidia cards all support control panel desaturation. Why? black and white makes me 3 times more productive.

    Read the article

  • Windows 7 ATI 6470M

    - by p_piorkowski
    I have some problems with my Dell Vostro 3350. I have to graphic card - Intel and ATI radeon 6470M. I have installed this driver. It's fresh installation of Windows 7. And my problem is that in device menager I can see in section graphic cards AMD Radeon HD 6490M and Intel(R) Graphics Family. Another thing is that I'm using two screens. And I want to use ATI readeon as default. At this moment I'm event not sure if ATI is working. Another strange thing is that when I run Catalyst Control Center in section Destkop Menagement i don't see nothing.

    Read the article

  • A GFX card with two DVI and one HDMI with audio?

    - by TomaszRykala
    I haven't upgraded my PC for a while nor kept up to date with pc hardware since 2007, but have recently come up with a requirement and I am wondering if I can solve it! Are there any graphics cards out there that have two DVIs and one HDMI output, with the HDMI supporting sound over it? Basically, I've got a two PC monitor setup, and both monitors are connected to the two DVI's of my GTX9800+. I want to upgrade my card to say, GTX 460, but can't find if there is such with two DVIs (for my monitors) and one HDMI with audio (for my TV). So I am wondering, if such solution possible at all? I noticed that there are some cards out there with two DVI's and one mini-HDMI, but they all say 'HDMI Output Yes x 1 (via DVI to HDMI adaptor x 1 )', which probably means that because of the DVI element, the audio won't work. Is this true? Such card is an exmaple: http://uk.asus.com/Graphics_Cards/NVIDIA_Series/ENGTX460_DirectCU2DI1GD5/#specifications Many thanks for your help!

    Read the article

  • Virtualizing Windows with VT-d to play within it

    - by Bahaïka
    I would like to know if what I want to is possible. First, here is my hardware configuration : MB : Gigabyte H77-DS3H Intel Core i5 3330 (3.00GHz) MSI Nvidia GTX 760 8 Gb RAM 1333 MHz What I want to do is to have a linux (probably ArchLinux) as a main and unique OS on my computer (I don't want a dualboot). And virtualizing Windows under Linux. I've read about VT-d (supported by my CPU) and PCIBackHide. I'd like to know if I can initialize Linux with the Integrated Graphics and Virtualize Windows to use the GTX 760. If I can do it, where do I have to plug my two screens ? On the MainBoard or the GTX 760 ? How do I achive that idea ?

    Read the article

  • A "quick" vector editor (SVG) for Linux (for annotating images?)

    - by sdaau
    I often need to take a bitmap (.png) image, and draw some lines or text on top of it, and possibly export a new, thusly "annotated" image. I know I can basically do all this in inkscape - but inkscape is a complex program, and it needs almost a minute to start up properly on my PCs. So I was thinking - is there something like a "mini" vector editor for Linux, which would start up fast, and allow me to: Right-click, open an image in this editor program The program scales the active "document"/"window size" to the size of the image I can zoom in/zoom out (and possibly crop) the image I can add at least lines, boxes and text in different colors? A bonus for me would be to have the overlay graphics saved as SVG format, say with the same filename as the image - as in, "image.png.svg" being saved in the same directory where the original "image.png" is located (thus allowing opening and editing these "annotations" further, either in this editor, or possibly in inkscape). And another bonus would be the export of the annotated image to a bitmap. Anyone know about anything like this?

    Read the article

  • Like to Upgrade My PC (7 year old) - for animation and hardcore gaming ! - help me [closed]

    - by sri
    I like to buy a new computer for my studies and as well as gaming. My old pc has 1.5 GB RAM with 512MB Graphics card. And it is very old to run Adobe CS5 version and other high end animation software. My budget will be INR 20k-25k. I have 500GB hard disk, keyboard and mouse new. So apart from this, I like to buy : Intel or AMD is good ? My idea is : Corei5 or Corei7 = which is best and economy ? Which mother board. 4 GB RAM with upto 8 GB RAM slot for future upgrade. 1 GB or 2 GB Graphic card - which one ? If I am wrong - please suggest me

    Read the article

  • App using MonoTouch Core Graphics mysteriously crashes

    - by Stephen Ashley
    My app launches with a view controller and a simple view consisting of a button and a subview. When the user touches the button, the subview is populated with scrollviews that display the column headers, row headers, and cells of a spreadsheet. To draw the cells, I use CGBitmapContext to draw the cells, generate an image, and then put the image into the imageview contained in the scrollview that displays the cells. When I run the app on the iPad, it displays the cells just fine, and the scrollview lets the user scroll around in the spreadsheet without any problems. If the user touches the button a second time, the spreadsheet redraws and continues to work perfectly, If, however, the user touches the button a third time, the app crashes. There is no exception information display in the Application Output window. My first thought was that the successive button pushes were using up all the available memory, so I overrode the DidReceiveMemoryWarning method in the view controller and used a breakpoint to confirm that this method was not getting called. My next thought was that the CGBitmapContext was not getting released and looked for a Monotouch equivalent of Objective C's CGContextRelease() function. The closest I could find was the CGBitmapContext instance method Dispose(), which I called, without solving the problem. In order to free up as much memory as possible (in case I was somehow running out of memory without tripping a warning), I tried forcing garbage collection each time I finished using a CGBitmapContext. This made the problem worse. Now the program would crash moments after displaying the spreadsheet the first time. This caused me to wonder whether the Garbage Collector was somehow collecting something necessary to the continued display of graphics on the screen. I would be grateful for any suggestions on further avenues to investigate for the cause of these crashes. I have included the source code for the SpreadsheetView class. The relevant method is DrawSpreadsheet(), which is called when the button is touched. Thank you for your assistance on this matter. Stephen Ashley public class SpreadsheetView : UIView { public ISpreadsheetMessenger spreadsheetMessenger = null; public UIScrollView cellsScrollView = null; public UIImageView cellsImageView = null; public SpreadsheetView(RectangleF frame) : base() { Frame = frame; BackgroundColor = Constants.backgroundBlack; AutosizesSubviews = true; } public void DrawSpreadsheet() { UInt16 RowHeaderWidth = spreadsheetMessenger.RowHeaderWidth; UInt16 RowHeaderHeight = spreadsheetMessenger.RowHeaderHeight; UInt16 RowCount = spreadsheetMessenger.RowCount; UInt16 ColumnHeaderWidth = spreadsheetMessenger.ColumnHeaderWidth; UInt16 ColumnHeaderHeight = spreadsheetMessenger.ColumnHeaderHeight; UInt16 ColumnCount = spreadsheetMessenger.ColumnCount; // Add the corner UIImageView cornerView = new UIImageView(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.BackgroundColor = Constants.headingColor; CGColorSpace cornerColorSpace = null; CGBitmapContext cornerContext = null; IntPtr buffer = Marshal.AllocHGlobal(RowHeaderWidth * ColumnHeaderHeight * 4); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { cornerColorSpace = CGColorSpace.CreateDeviceRGB(); cornerContext = new CGBitmapContext (buffer, RowHeaderWidth, ColumnHeaderHeight, 8, 4 * RowHeaderWidth, cornerColorSpace, CGImageAlphaInfo.PremultipliedFirst); cornerContext.SetFillColorWithColor(Constants.headingColor.CGColor); cornerContext.FillRect(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.Image = UIImage.FromImage(cornerContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cornerContext != null) { cornerContext.Dispose(); cornerContext = null; } if (cornerColorSpace != null) { cornerColorSpace.Dispose(); cornerColorSpace = null; } } cornerView.Image = DrawBottomRightCorner(cornerView.Image); AddSubview(cornerView); // Add the cellsScrollView cellsScrollView = new UIScrollView (new RectangleF(RowHeaderWidth, ColumnHeaderHeight, Frame.Width - RowHeaderWidth, Frame.Height - ColumnHeaderHeight)); cellsScrollView.ContentSize = new SizeF (ColumnCount * ColumnHeaderWidth, RowCount * RowHeaderHeight); Size iContentSize = new Size((int)cellsScrollView.ContentSize.Width, (int)cellsScrollView.ContentSize.Height); cellsScrollView.BackgroundColor = UIColor.Black; AddSubview(cellsScrollView); CGColorSpace colorSpace = null; CGBitmapContext context = null; CGGradient gradient = null; UIImage image = null; int bytesPerRow = 4 * iContentSize.Width; int byteCount = bytesPerRow * iContentSize.Height; buffer = Marshal.AllocHGlobal(byteCount); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); float[] components = new float[] {.75f, .75f, .75f, 1f, .25f, .25f, .25f, 1f}; float[] locations = new float[]{0f, 1f}; gradient = new CGGradient(colorSpace, components, locations); PointF startPoint = new PointF(0f, (float)iContentSize.Height); PointF endPoint = new PointF((float)iContentSize.Width, 0f); context.DrawLinearGradient(gradient, startPoint, endPoint, 0); context.SetLineWidth(Constants.lineWidth); context.BeginPath(); for (UInt16 i = 1; i <= RowCount; i++) { context.MoveTo (0f, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); context.AddLineToPoint((float)iContentSize.Width, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); } for (UInt16 j = 1; j <= ColumnCount; j++) { context.MoveTo((float)j * ColumnHeaderWidth - Constants.lineWidth/2, (float)iContentSize.Height); context.AddLineToPoint((float)j * ColumnHeaderWidth - Constants.lineWidth/2, 0f); } context.StrokePath(); image = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (gradient != null) { gradient.Dispose(); gradient = null; } if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } UIImage finalImage = ActivateCell(1, 1, image); finalImage = ActivateCell(0, 0, finalImage); cellsImageView = new UIImageView(finalImage); cellsImageView.Frame = new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height); cellsScrollView.AddSubview(cellsImageView); } private UIImage ActivateCell(UInt16 column, UInt16 row, UIImage backgroundImage) { UInt16 ColumnHeaderWidth = (UInt16)spreadsheetMessenger.ColumnHeaderWidth; UInt16 RowHeaderHeight = (UInt16)spreadsheetMessenger.RowHeaderHeight; CGColorSpace cellColorSpace = null; CGBitmapContext cellContext = null; UIImage cellImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * ColumnHeaderWidth * RowHeaderHeight); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()"); try { cellColorSpace = CGColorSpace.CreateDeviceRGB(); // Create a bitmap the size of a cell cellContext = new CGBitmapContext (buffer, ColumnHeaderWidth, RowHeaderHeight, 8, 4 * ColumnHeaderWidth, cellColorSpace, CGImageAlphaInfo.PremultipliedFirst); // Paint it white cellContext.SetFillColorWithColor(UIColor.White.CGColor); cellContext.FillRect(new RectangleF(0f, 0f, ColumnHeaderWidth, RowHeaderHeight)); // Convert it to an image cellImage = UIImage.FromImage(cellContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cellContext != null) { cellContext.Dispose(); cellContext = null; } if (cellColorSpace != null) { cellColorSpace.Dispose(); cellColorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } // Draw the border on the cell image cellImage = DrawBottomRightCorner(cellImage); CGColorSpace colorSpace = null; CGBitmapContext context = null; Size iContentSize = new Size((int)backgroundImage.Size.Width, (int)backgroundImage.Size.Height); buffer = Marshal.AllocHGlobal(4 * iContentSize.Width * iContentSize.Height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); // Set up a bitmap context the size of the whole grid context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); // Draw the original grid into the bitmap context.DrawImage(new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height), backgroundImage.CGImage); // Draw the cell image into the bitmap context.DrawImage(new RectangleF(column * ColumnHeaderWidth, iContentSize.Height - (row + 1) * RowHeaderHeight, ColumnHeaderWidth, RowHeaderHeight), cellImage.CGImage); // Convert the bitmap back to an image backgroundImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } return backgroundImage; } private UIImage DrawBottomRightCorner(UIImage image) { int width = (int)image.Size.Width; int height = (int)image.Size.Height; float lineWidth = Constants.lineWidth; CGColorSpace colorSpace = null; CGBitmapContext context = null; UIImage returnImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * width * height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: DrawBottomRightCorner()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, width, height, 8, 4 * width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); context.DrawImage(new RectangleF(0f, 0f, width, height), image.CGImage); context.BeginPath(); context.MoveTo(0f, (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), height); context.SetLineWidth(Constants.lineWidth); context.SetStrokeColorWithColor(UIColor.Black.CGColor); context.StrokePath(); returnImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null){ context.Dispose(); context = null;} if (colorSpace != null){ colorSpace.Dispose(); colorSpace = null;} // GC.Collect(); //GC.WaitForPendingFinalizers(); } return returnImage; } }

    Read the article

  • Right way to dispose Image/Bitmap and PictureBox

    - by kornelijepetak
    I am trying to develop a Windows Mobile 6 (in WF/C#) application. There is only one form and on the form there is only a PictureBox object. On it I draw all desired controls or whatever I want. There are two things I am doing. Drawing custom shapes and loading bitmaps from .png files. The next line locks the file when loading (which is an undesired scenario): Bitmap bmp = new Bitmap("file.png"); So I am using another way to load bitmap. public static Bitmap LoadBitmap(string path) { using (Bitmap original = new Bitmap(path)) { return new Bitmap(original); } } This is I guess much slower, but I don't know any better way to load an image, while quickly releasing the file lock. Now, when drawing an image there is method that I use: public void Draw() { Bitmap bmp = new Bitmap(240,320); Graphics g = Graphics.FromImage(bmp); // draw something with Graphics here. g.Clear(Color.Black); g.DrawImage(Images.CloseIcon, 16, 48); g.DrawImage(Images.RefreshIcon, 46, 48); g.FillRectangle(new SolidBrush(Color.Black), 0, 100, 240, 103); pictureBox.Image = bmp; } This however seems to be some kind of a memory leak. And if I keep doing it for too long, the application eventually crashes. Therefor, I have X questions: 1.) What is the better way for loading bitmaps from files without locking the file? 2.) What objects needs to be manually disposed in the Draw() function (and in which order) so there's no memory leak and no ObjectDisposedException throwing? 3.) If pictureBox.Image is set to bmp, like in the last line of the code, would pictureBox.Image.Dispose() dispose only resources related to maintaining the pictureBox.Image or the underlying Bitmap set to it?

    Read the article

  • Getting a gestureoverlayview

    - by Codejoy
    I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this)); as is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here. THe: R.id.gestures is defined right int he main.xml as: (just like the tutorial) Thanks, Shane p.s. im new here be gentle.

    Read the article

  • Getting a gestureoverlayview

    - by Codejoy
    I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense, everything makes sense but I found out by using: setContentView(new Panel(this)); as is required by the Playing With Graphics tutorials, then the findViewById seems to no longer be valid and returns null. At first I was about to post a stupider question as to why this is happening, a quick test of playing with the setContentView made me realize the cause of findViewById returning null, I just do not know how to remedy this issue. Whats the key I am missing here? I realize that the new Panel is doinking some reference up but I am not sure how to make the connection here. The: R.id.gestures is defined right int he main.xml as: (just like the tutorial) <android.gesture.GestureOverlayView android:id="@+id/gestures" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1.0" /> So I did confirm the setContentView(new Panel(this)) is causing the issue. So I know the issue is that I have to figure out how to add the android.gesture.GestureOverlayView to the panel class somehow, I am just not sure how to go about this. After fighting with this I generally know what I need to do just now how to do it. I think I need either the equivalent of creating a panel in that main.xml OR figuring out how to build whats in main.xml for the gestures in code. I am close because I did this: GestureOverlayView gestures = new GestureOverlayView(this); which gets me a non null gestures now, unfortunately since I am not telling it to fill Parent anywhere I don't think its really showing up, so I am trying hard to figure out layout pa rams. Am I even on the right track?

    Read the article

  • Wacom consumer tablet driver service may crash while opening Bamboo Preferences, often after resuming computer from sleep

    - by DragonLord
    One of the ExpressKeys on my Wacom Bamboo Capture graphics tablet is mapped to Bamboo Preferences, so that I can quickly access the tablet settings and view the battery level (I have the Wireless Accessory Kit installed). However, when I connect the tablet to the computer, in wired or wireless mode, and attempt to open Bamboo Preferences, the Wacom consumer tablet driver service may crash, most often when I try to do so after resuming the computer from sleep. There is usually no direct indication of the crash (although I once did get Tablet Service for consumer driver stopped working and was closed), only that the cursor shows that the system is busy for a split second. When this happens, the pen no longer tracks on the screen when in proximity of the tablet (even though it is detected by the tablet itself); however, touch continues to function correctly. To recover from this condition, I need to restart the tablet driver services. I got tired of having to go through Task Manager to restart the service every time this happens, so I ended up writing the following command script, with a shortcut on the desktop for running it with elevated privileges: net stop TabletServicePen net start TabletServicePen net stop TouchServicePen net start TouchServicePen Is there something I can do to prevent these crashes from happening in the first place, or do I have have to deal with this issue until the driver is updated? Windows 7 Home Premium 64-bit. Tablet drivers are up to date. Technical details Action Center gives the following details about the crash in Reliability Monitor: Source Tablet Service for consumer driver Summary Stopped working Date ?10/?15/?2012 2:48 PM Status Report sent Description Faulting Application Path: C:\Program Files\Tablet\Pen\Pen_Tablet.exe Problem signature Problem Event Name: APPCRASH Application Name: Pen_Tablet.exe Application Version: 5.2.5.5 Application Timestamp: 4e694ecd Fault Module Name: Pen_Tablet.exe Fault Module Version: 5.2.5.5 Fault Module Timestamp: 4e694ecd Exception Code: c0000005 Exception Offset: 00000000002f6cde OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 9d4f Additional Information 2: 9d4f1c8d2c16a5d47e28521ff719cfba Additional Information 3: 375e Additional Information 4: 375ebb9963823eb7e450696f2abb66cc Extra information about the problem Bucket ID: 45598085 Exception code 0xC0000005 means STATUS_ACCESS_VIOLATION. The event log contains essentially the same information.

    Read the article

  • Dual Monitor Setup with Ati Radeon Hd 5700 results in unusabledesktop win7

    - by NorthPole
    I have an ATI Radeon HD 5700 card which i've been using under fully updated windows 7 with its latest drivers. My monitor is a 2004 NEC LCD1703M which despite being pretty old runs fine. A friend gave me an IIYAMA ProLite E1900WS monitor (2009 or 20010 ). Both monitors are vga only. I've been using a DLDVI to VGA adapter to connect my old monitor and tested the same adapter to the new monitor and it worked fine. So I bought an HDMI to vga adapter with the purpose of having a dual monitor setup. But when both screens are connected to the card the following problem occurs: The monitor connected to the hdmi port cycles between sleep and a black screen while the other shows the operating system for about two seconds before getting black for another two seconds. I can "use" the computer (move the mouse,click,type e.t.c.) while this happens but its not something pleasant. I tried reinstalling the driver, booting with both screens connected (in which case the powerup messages and the bios are mirrored in both screens until I get to the login screen where everything falls apart) Funny thing is, everything works if I disconnect the ATI graphics card and use the onboard intel one. So, any suggestions as to what might be the problem and how I can fix it?

    Read the article

  • Why doesn't the monitor output anything in Linux console mode?

    - by flypen
    I install Linux without graphics support. Previously I used a monitor with 720p support. And it can display normally. Now I change to a monitor with 1080p support. I can see BIOS and GRUB info on monitor, and kernel messages in early stages. However, the monitor says that there is no input immediately, and then I can't see anything again. It seems that it happens after something initializes. Is it related to vesafb? vesafb: mode is 1280x1024x32, linelength=5120, pages=0 vesafb: scrolling: redraw vesafb: Truecolor: size=8:8:8:8, shift=24:16:8:0 mtrr: type mismatch for 7f800000,800000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,400000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,200000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,100000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,80000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,40000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,20000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,10000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,8000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,4000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,2000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,1000 old: write-back new: write-combining vesafb: framebuffer at 0x7f800000, mapped to 0xffffc90011380000, using 5120k, total 5120k Console: switching to colour frame buffer device 160x64 fb0: VESA VGA frame buffer device

    Read the article

  • Eee PC Seashell series netbook screen is cut off at bottom no matter the resolution

    - by Yzmir Ramirez
    I have an Eee PC 1015PE Seashell netbook running Windows 7 Home Premium with an Intel Graphics Media Accelerator 3150 (8.14.10.2230) with a "Generic Non-PnP Monitor" detected. I tried: Changing the resolution (Control Panel = Appearance and Personalization = Display = Screen Resolution) to 1024x768 Updating the video driver (to 8.14.10.2230) Uninstalling the driver and rebooting Pressing the Windows Key + "-" (magnifier) Pressing Ctrl + Mouse Scroll only resizes the desktop items Pressing Fn + F4 shows 1024x600 (which I think is what I should be using, but nothing happens) EDIT: Changed from Landscape to Portrait and it works Attached an External Monitor and when I extend or set as desktop it works only on the External Monitor (shows up as "Generic PnP Monitor in Device Manager) Basically the bottom inch of my desktop is off-screen hiding my start bar, but my wigets are in their proper position (the start bar is not hidden). Pressing Ctrl + Esc shows the start menu but its cut-off. I'm pretty sure I should be using 1024x600 resolution, any advice? What's odd is that this only started happening recently. EDIT2: Here are some screenshots showing the problem: Resized Window to fit: Opened Start Menu - notice it cut off: Maximized window and then scrolled down - notice no Start Menu: I downgraded my graphic driver I downloaded from the Intel Download Center for the Graphic Media Accelerator 3150 (now: 8.14.10.1972) and now my "Generic non-PnP Montior" detects as "Digital Flat Panel (1024x768 60Hz)".

    Read the article

  • Recommend a free temperature-monitoring utility for cores + video card, on Vista?

    - by smci
    Looking for your recommendations for a free temperature-monitoring utility, for my PC (Core 2) and graphics card for Vista. (Question reposted with the hyperlinks now I have 10 reputation). I don't want all the geeky details, I don't overclock, I don't see the need to mess with my fan speeds or motherboard settings, I just want something fairly basic to help with basic troubleshooting of intermittent overheats on video card and/or mobo: must run on Windows Vista (yes, don't laugh). ideally displays temperature when minimized to toolbar, and/or: automatically alerts me when temperature on either core or the video card exceeds a threshold ideally measures temperature of video card and system as well, not just the cores. HDD temperature is not necessary I think. logging is nice, graphs are also nice portability to Linux and Mac is nice Apparently Everest is the best paid option, but I'm not prepared to spend $40. I found the following free options, but no head-to-head at-a-glance comparison: CoreTemp (only does cores, not video card?) Open Hardware Monitor (nice graphs, displays when minimized to toolbar, no alerts) RealTemp (has alerts, works minimized, lightweight install) HWMonitor (no alerts, CNET: "[free version is] simple but effective") from CPUID CPUCool (not free: 21-day trialware, then $18) SpeedFan from Almico (too geeky, detail overload; CNET: "most users won't be able to make head or tail of the data this utility provides") Motherboard Monitor (CNET: not recommended, requires expert knowledge of your mobo, dangerous) Intel Thermal Analysis Tool (only does cores, not video card? has logging) Useful discussions I found: hardwarecanucks.com , superuser.com 1, 2 , forums.techarena.in (Update: I downloaded Real Temp 3.60 and it meets all my needs, the customizable alert temperature is great. Open Hardware Monitor seems to be the other one that mostly meets my needs, except no alerts; but it is portable. I tried SpeedFan but the interface is very cluttered, too much unnecessary detail (needs a Basic/Advanced mode and a revamp of the interface.) The answer to my underlying issue is nVidia Geforce LE 7500 video card which runs very hot.)

    Read the article

  • Adjust output Brightness/Gamma/Colors in Gnome

    - by Mikee
    We have a desktop system running Ubuntu 8.04.4, and it is connected to a standard desktop LCD monitor. Unfortunately, in 8.04.4, the brightness of the image is cranked way up. It appears to be a graphics driver issue. Unfortunately, installing a newer GPU driver for this Intel GPU is very difficult to do. So, I am looking for a software (or config file?) solution to achieve this. Note: Ubuntu 9.10 and higher do not exhibit this issue, so this is not a hardware problem. Note: VNC-ing to this machine from another does not exhibit this issue either. Also, I installed "DisplayCalibrator.app", and it does not work very well (the app comes up, but the contents of the window are blank). Is there anything that I can add to the xorg.conf file to correct this issue? Also, this solution: http://superuser.com/questions/96539/adjust-contrast-and-brightness-in-ubuntu did not resove my issue. Thank you all for the help!

    Read the article

  • Two VGA monitors on Lenovo IdeaCentre H520 Desktop

    - by Sebastian-Laurentiu Plesciuc
    I recently bought a Lenovo IdeaCentre H520 computer and two VGA LED monitors. This particular PC has a dedicated NVIDIA Geforce GT630 video card and an integrated Intel HD Graphics 2500 video card. Both cards have VGA out. The Geforce card also has a HDMI out. I have installed Windows 8 and I can't seem to use both cards. I have connected both monitors, one to the VGA out of the Geforce card and one to the VGA out of the integrated card. I looked through the BIOS options for Video and I can only select the dedicated one, the integrate one or the Auto option. This kinda sucks. I was wondering what kind of options I have available. I have a VGA female to DVI A male adaptor, I was wondering if it could work if I can hook it to a DVI A female to HDMI male adaptor and plug one monitor into the VGA out of the Geforce video card and the other through both adapters to the HDMI out. Any chance this could work? I was looking online for a VGA to HDMI live cable but it's kind of expensive.

    Read the article

  • ATI Firepro v4800 3 monitor support

    - by Jared275
    I have an interesting, yet very frustrating problem. I have two computers, both running win7 32 bit, and both with ATI Firepro V4800 graphics cards. Both are using the DVI port and two DP to DVI adapters to connect 3 monitors. One of them is able to display three desktops, while the other fails at enabling the third, displaying "cannot save changes" in display properties while requiring that one monitor must be disabled when making the change in CCC. I've verified that both computers have the same driver version and that both are using the same DP-DVI adapters. This articles suggests a few things to try, but none of its suggestions seem to work either. I'm kind of at my wits end, hence my posting here. If this is not an appropriate question for SU, I apologize. I admit that I am not very familiar with the differences between dual link and single link DVI, and that is something I have not verified is standardized between the two computers. Is that a possible reason one is working and the other isn't? How do I check if the DVI cable is a single link, or dual link?

    Read the article

  • Weird glitches on Intel iGPU

    - by FrederikVds
    I have a weird problem that I can't manage to describe in one word, so I'm having trouble searching for a solution. My monitors sometimes go black for a tenth of a second. Other times, they show the image shifted a few centimeters to the left or to the right. This happens on both of my monitors, but not necessarily at the same time. I would say it happens about once a minute, unless under heavy load, in which case it can happen every second or so. Interestingly, heavy CPU/memory usage can also cause this, not just heavy GPU usage. This only happens when they are both at 1920x1080, not when one of them, or both, are at a lower resolution. It also happens when they are in mirrored mode instead of extended desktop mode. My GPU is obviously not at full clock speed most of the time: this happens at 350 MHz as well as at 1200 MHz. So it doesn't seem like a matter of too little performance. I'm not seeing any traditional artefacts, even when I use MSI Kombustor, only this kind of full-screen glitches. CPU stressing software isn't reporting any issues either. I'm thinking maybe the connection between my CPU and my PCH isn't fast enough, but I can't find anyone with the same problem to confirm that. I'd rather not invest in a discrete GPU without being certain it will fix something. Does anyone know how to search for this, or even better, does anyone have a solution? My full specs are below. Thanks in advance! Specs: ASUS P8Z77-M Intel Core i5-3570K (with Intel HD 4000 Graphics) 2x4 GB AMD Performance Edition memory Corsair Force 3 Series Rev. B 120GB SSD Maxtor 200GB HD Lite-On DVD-RW Antec 350 Watt PSU 64-bit Windows 7 Professional 2x Iiyama ProLite E2208HDS display

    Read the article

  • Rendering a frame is producing noise from speakers in Windows and Linux

    - by Robber
    When any hardware accelerated application is rendering a frame (or many of them) a very short noise is coming from my speakers. This can be a game, a WebGL application or XBMC. When the application/game is rendering many frames per second (like most of them do) the noise is a continuous buzzing that gets higher pitched with higher framerates. This applies to Linux and Windows, so I'd assume it's a hardware problem. The current hardware in the PC is: CPU: Core2Quad Q9550 GPU: Radeon HD 5770 RAM: 2x2GB DDR2 Motherboard: Asus P5QLD PRO PSU: be quiet! Pure Power 530W Screen and speakers: Old 720p LCD TV connected via VGA and aux cable Muting the TV stops the noise, muting Windows doesn't. I tried replacing the PSU first (used a Tagan 700W PSU before) because I thought it was a power problem. It wasn't. I tried replacing the motherboard (used a ASUS P5B SE before) next because I thought it was a sound card problem. It wasn't. I tried the GPU in a different PC because I thought it was a broken graphics card. It worked perfectly fine in the other PC. I thought it might be interference, but moving the audio cable around changes absolutely nothing. I tried using an HDMI cable instead and that did work, but is not an option since my TV has only one HDMI input and I need that for my PS3.

    Read the article

< Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >