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  • Real performance gain from faster IDE or SATA hard drive?

    - by raw_noob
    How much of a real-world performance gain would you expect from: replacing a 5400rpm IDE HD with a 7200rpm IDE HD? replacing a 5400rpm IDE HD with a SATA-150? It's assumed that the drive in question is both the system drive and the only drive. A modest AMD Sempron-based home computer with adequate DDR memory running Windows XP Home SP3. Thanks for looking.

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  • ldirectord ipvsadm not show reals ip and not work wtih pacemaker and corosync

    - by miguer27
    first thanks for your time. I'm having a problem with ldirectord that I can not solve, I comment my situation: I have two nodes with pace maker and corosync and configure somes resources: root@ldap1:/home/mamartin# crm status Last updated: Tue Jun 3 12:58:30 2014 Last change: Tue Jun 3 12:23:47 2014 via cibadmin on ldap1 Stack: openais Current DC: ldap2 - partition with quorum Version: 1.1.7-ee0730e13d124c3d58f00016c3376a1de5323cff 2 Nodes configured, 2 expected votes 7 Resources configured. Online: [ ldap1 ldap2 ] Resource Group: IPV_LVS IPV_4 (ocf::heartbeat:IPaddr2): Started ldap1 IPV_6 (ocf::heartbeat:IPv6addr): Started ldap1 lvs (ocf::heartbeat:ldirectord): Started ldap1 Clone Set: clon_IPV_lo [IPV_lo] Started: [ ldap2 ] Stopped: [ IPV_lo:1 ] root@ldap1:/home/mamartin# crm configure show node ldap2 \ attributes standby="off" node ldap1 \ attributes standby="off" primitive IPV-lo_4 ocf:heartbeat:IPaddr \ params ip="192.168.1.10" cidr_netmask="32" nic="lo" \ op monitor interval="5s" primitive IPV-lo_6 ocf:heartbeat:IPv6addrLO \ params ipv6addr="[fc00:1::3]" cidr_netmask="64" \ op monitor interval="5s" primitive IPV_4 ocf:heartbeat:IPaddr2 \ params ip="192.168.1.10" nic="eth0" cidr_netmask="25" lvs_support="true" \ op monitor interval="5s" primitive IPV_6 ocf:heartbeat:IPv6addr \ params ipv6addr="[fc00:1::3]" nic="eth0" cidr_netmask="64" \ op monitor interval="5s" primitive lvs ocf:heartbeat:ldirectord \ params configfile="/etc/ldirectord.cf" \ op monitor interval="20" timeout="10" \ meta target-role="Started" group IPV_LVS IPV_4 IPV_6 lvs group IPV_lo IPV-lo_6 IPV-lo_4 clone clon_IPV_lo IPV_lo \ meta interleave="true" target-role="Started" location cli-prefer-IPV_LVS IPV_LVS \ rule $id="cli-prefer-rule-IPV_LVS" inf: #uname eq ldap1 colocation LVS_no_IPV_lo -inf: clon_IPV_lo IPV_LVS property $id="cib-bootstrap-options" \ dc-version="1.1.7-ee0730e13d124c3d58f00016c3376a1de5323cff" \ cluster-infrastructure="openais" \ expected-quorum-votes="2" \ no-quorum-policy="ignore" \ stonith-enabled="false" \ last-lrm-refresh="1401264327" rsc_defaults $id="rsc-options" \ resource-stickiness="1000" The problem is in the ipvsadm only show a one real IP, when i configured two now, show the ldirector.cf: root@ldap1:/home/mamartin# ipvsadm IP Virtual Server version 1.2.1 (size=4096) Prot LocalAddress:Port Scheduler Flags - RemoteAddress:Port Forward Weight ActiveConn InActConn TCP ldap-maqueta.cica.es:ldap wrr - ldap2.cica.es:ldap Route 4 0 0 TCP [[fc00:1::3]]:ldap wrr - [[fc00:1::2]]:ldap Route 4 0 0 root@ldap1:/home/mamartin# cat /etc/ldirectord.cf checktimeout=10 checkinterval=2 autoreload=yes logfile="/var/log/ldirectord.log" quiescent=yes #ipv4 virtual=192.168.1.10:389 real=192.168.1.11:389 gate 4 real=192.168.1.12:389 gate 4 scheduler=wrr protocol=tcp checktype=on #ipv6 virtual6=[[fc00:1::3]]:389 real6=[[fc00:1::1]]:389 gate 4 real6=[[fc00:1::2]]:389 gate 4 scheduler=wrr protocol=tcp checkport=389 checktype=on and in the logs I see nothing clear: root@ldap1:/home/mamartin# ldirectord -d /etc/ldirectord.cf start DEBUG2: Running system(/sbin/ipvsadm -a -t 192.168.1.10:389 -r 192.168.1.11:389 -g -w 0) Running system(/sbin/ipvsadm -a -t 192.168.1.10:389 -r 192.168.1.11:389 -g -w 0) DEBUG2: Quiescent real server: 192.168.1.11:389 (192.168.1.10:389) (Weight set to 0) Quiescent real server: 192.168.1.11:389 (192.168.1.10:389) (Weight set to 0) DEBUG2: Disabled real server=on:tcp:192.168.1.11:389:::4:gate:\/: (virtual=tcp:192.168.1.10:389) DEBUG2: Running system(/sbin/ipvsadm -a -t 192.168.1.10:389 -r 192.168.1.12:389 -g -w 0) Running system(/sbin/ipvsadm -a -t 192.168.1.10:389 -r 192.168.1.12:389 -g -w 0) DEBUG2: Quiescent real server: 192.168.1.12:389 (192.168.1.10:389) (Weight set to 0) Quiescent real server: 192.168.1.12:389 (192.168.1.10:389) (Weight set to 0) DEBUG2: Disabled real server=on:tcp:192.168.1.12:389:::4:gate:\/: (virtual=tcp:192.168.1.10:389) DEBUG2: Checking on: Real servers are added without any checks DEBUG2: Resetting soft failure count: 192.168.1.12:389 (tcp:192.168.1.10:389) Resetting soft failure count: 192.168.1.12:389 (tcp:192.168.1.10:389) DEBUG2: Running system(/sbin/ipvsadm -a -t 192.168.1.10:389 -r 192.168.1.12:389 -g -w 4) Running system(/sbin/ipvsadm -a -t 192.168.1.10:389 -r 192.168.1.12:389 -g -w 4) Destination already exists root@ldap1:/home/mamartin# cat /var/log/ldirectord.log [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Quiescent real server: 192.168.1.11:389 (192.168.1.10:389) (Weight set to 0) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Quiescent real server: 192.168.1.12:389 (192.168.1.10:389) (Weight set to 0) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Resetting soft failure count: 192.168.1.12:389 (tcp:192.168.1.10:389) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] system(/sbin/ipvsadm -a -t 192.168.1.10:389 -r 192.168.1.12:389 -g -w 4) failed: [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Added real server: 192.168.1.12:389 (192.168.1.10:389) (Weight set to 4) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Resetting soft failure count: 192.168.1.11:389 (tcp:192.168.1.10:389) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Restored real server: 192.168.1.11:389 (192.168.1.10:389) (Weight set to 4) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Resetting soft failure count: [[fc00:1::2]]:389 (tcp:[[fc00:1::3]]:389) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] system(/sbin/ipvsadm -a -t [[fc00:1::3]]:389 -r [[fc00:1::2]]:389 -g -w 4) failed: [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Added real server: [[fc00:1::2]]:389 ([[fc00:1::3]]:389) (Weight set to 4) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Resetting soft failure count: [[fc00:1::1]]:389 (tcp:[[fc00:1::3]]:389) [Tue Jun 3 09:39:29 2014|ldirectord.cf|19266] Restored real server: [[fc00:1::1]]:389 ([[fc00:1::3]]:389) (Weight set to 4) do not know if this is a bug or a configuration error, can anyone help? Regards.

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  • I want to buy a second hand laptop, how to get the real technical specifications of a used laptop?

    - by Steven
    I want to buy a second hand laptop. I need to examine a laptop's configuration before I make a decision to buy it. I know the information the information about the components of a laptop can be intentionally fabricated.So the information I go through my computer/properties/hardware/device manager to see may not be reliable. So how can I get the real technical specifications of a second hand laptop?

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  • Is there a way to replicate a very large file shares in real-time?

    - by fsckin
    I have an hourly cron job that copies about 40GB of data from a source folder into a new folder with the hour appended on the end. When it's done, the job prunes anything older than 24 hours. This data changes very often during work hours and is on a samba file share. Here's how the folder structure looks: \server\Version.1 \server\Version.2 \server\Version.3 ... \server\Version.24 The contents of each new folder compared to the last one usually doesn't change very much, since this is a hourly job. Now you might be thinking that I'm an idiot for setting dreaming this up. Truth is, I just found out. It's actually been used for years and is so incredibly simple, anyone could delete the ENTIRE 40GB share (imagine that dialog spooling up... deleting thousands and thousands of files) and it would actually be faster to restore by moving the latest copy back to the source than it took to delete. Brilliant! Now to top this off, I need to efficiently replicate this 960GB of "mostly similar" data to a remote server over WAN link, with the replication happening as close to real-time as possible -- think hot spare, disaster recovery, etc. My first thought was rsync. Total failure. Rsync sees it sees a deletion of the folder that is 24 hours old and the addition of a new folder with 30GB of data to sync! I also looked at rdiff-backup and unison, they both appear to use similar algorithms and do not keep enough meta-data to do this intelligently. Best thing that I can find "out of the box" to do this is Windows Server "Distributed Filesystem Replication" which uses "Remote Differential Compression" -- After reading the background information on how this works, it actually looks like exactly what I need. Problem: Both servers are running Linux. D'oh! One approach to this I'm looking at is this, say it's 5AM and the cron job finishes: New Version.5 folder arrives at on local server SSH to remote server and copy Version.4 to Version.5 Run rsync on the local server pushing changes to the remote server. Rsync finally knows to do a differential copy between Version.4 and Version.5 Is there a smarter way to replicate Samba shares as close to real-time as possible? Anything out there that does "Remote Differential Compression" on Linux?

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  • Cutting out smaller rectangles from a larger rectangle

    - by Mauro Destro
    The world is initially a rectangle. The player can move on the world border and then "cut" the world via orthogonal paths (not oblique). When the player reaches the border again I have a list of path segments they just made. I'm trying to calculate and compare the two areas created by the path cut and select the smaller one to remove it from world. After the first iteration, the world is no longer a rectangle and player must move on border of this new shape. How can I do this? Is it possible to have a non rectangular path? How can I move the player character only on path? EDIT Here you see an example of what I'm trying to achieve: Initial screen layout. Character moves inside the world and than reaches the border again. Segment of the border present in the smaller area is deleted and last path becomes part of the world border. Character moves again inside the world. Segments of border present in the smaller area are deleted etc.

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  • How to show AdMob ads in real iPhone device?

    - by iPhoney
    I want to integrate AdMob ads in my iPhone app. I'm using IB way to add the view and follow AdMob's pdf guide: 1. Add AdMob group(AdMobView.h,AdMobDelegateProtocol.h,libAdMob.a) 2. Add required frameworks(AudioToolbox,MediaPlayer,MessageUI,QuartzCore) 3. Add TouchJSON group 4. Add IBSupport group(AdViewController.h,AdViewController.m) 5. Add a 320*48 UIView in IB, add NSObject and change its class to AdViewController, link AdViewController's view to the 320*48 UIView and link AdViewController's viewController to current view controller. Now the iPhone simulator can show ads from AdMob, but when I test it on real device, I get the error "AdMob: Did fail to receive ad". I've tried to add test device's UDID to testDevices array, but still get the same error. - (NSArray *)testDevices { return [NSArray arrayWithObjects: ADMOB_SIMULATOR_ID, DEVICE_UDID, nil]; } Is there any problem in the above steps? Does anybody know why can't I get the ads in real device? By the way, what should be changed to build for real for-sale app, not just for test?

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  • Strange Matlab error: "??? Subscript indices must either be real positive integers or logicals"

    - by Roee Adler
    I have a function func that returns a vector a. I usually plot a and then perform further analysis on it. I have a certain scenario when once I try to plot a, I get a "??? Subscript indices must either be real positive integers or logicals" error. Take a look at the following piece of code to see the vector's behavior: K>> a a = 5.7047 6.3529 6.4826 5.5750 4.1488 5.8343 5.3157 5.4454 K>> plot(a) ??? Subscript indices must either be real positive integers or logicals. K>> for i=1:length(a); b(i) = a(i); end; K>> b b = 5.7047 6.3529 6.4826 5.5750 4.1488 5.8343 5.3157 5.4454 K>> plot(b) ??? Subscript indices must either be real positive integers or logicals. The scenario where this happens is when I call function func from within another function (call it outer_func), and return the result directly as outer_func's result. When debugging inside outer_func, I can plot a properly, but outside the scope of outer_func, its result has the above behavior. What can cause this? Where do I start from?

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  • Real time location tracking - windows program or browser based?

    - by mawg
    I want to track a few hundred, maybe a few thousand people in real time. Let's say that the hardware aspects are sorted out and I can get the data into a database. Now, I want to get it out and show it, in real-time. Weeeell ... "real-enough" time. Let's say that I want to draw a floorplan of a building and plot everyone every 1 to 5 seconds. (I might want to show only certain "kinds" of people at the click of a button; I will need datamining, etc, but let's stick with the worse case scenario). I am comfortable enough with PHP, though not this sort of thing. I personally would be happier with a windows app coded in Delphi, but the trend seems to be to make everything browser based. So, the question, I guess is whether a browser can handle this and whether there are compelling arguments for a windows-based or browser-based solution. If browser-based can handle this (displaying a few thousand data-points a second), and there are no overwhelming arguments for windows then I guess I will go for browser-based and learn a few new tricks. The obvious advantage being that I could also re-use a large part of my code for (vehicle) tracking on Google maps.

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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  • How do I increase moving speed of body?

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? package com.badlogic.box2ddemo; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, 0.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • C++ Eclipse error class mynamespace::mynamespace

    - by user2969329
    I'm new to C++, coming from a Java and web programming background. I specified a header file, with class definition. The class and the namespace have the same name. I do not know if that causes this issue, eclipse is very unspecific. Here is the World.h file: `/* * World.h * * Created on: 5 nov. 2013 * Author: Mo */ #ifndef WORLD_H_ #define WORLD_H_ #include "../../lib/tinyxml/tinyxml.h" #include "Layer.h" namespace World { class World { private: Layer layers[]; public: World(); virtual ~World(); TiXmlElement toXML(); }; } /* namespace World */ #endif /* WORLD_H_ */` The error occurs in the class definition. The only thing eclipse shows is: class World::World I have been googling for the last day and a half, and haven't found anything similar. In other classes, World is not seen as a type: "World" does not name a type. What have I done wrong? Help would be greatly appreciated.

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  • How can I find a laptop if it has a different name all over the world?

    - by Mike
    CONUNDRUM: A laptop review in the UK talks about how brilliant the "ASUS ABCDE 55" is, but in America, France, etc there is no such laptop name. In fact it's called "ASUS 12345 AB" - AAARRGH! QUESTION: Is there a way of finding out all the diverse names for the same laptop all over the world? Example: if Samsung create a R2D2500, then what is that spec laptop called in all the other countries (if they release it of course). Or if it's not released, what is their similar spec laptop called in the other countries? I understand that specs may be different, but if I read a review on my trusted UK website, but live in say Australia, I want to be able to find the name of the same laptop in Australia and then check out local places to buy it. So if anyone knows if there is a technique, specific website, or even how to use a company website to find out these annoying name changes I'd really appreciate it.

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  • How can I find a laptop if it has a different model name all over the world?

    - by Mike
    CONUNDRUM: A laptop review in the UK talks about how brilliant the "ASUS ABCDE 55" is, but in America, France, etc there is no such laptop name. In fact it's called "ASUS 12345 AB" - AAARRGH! QUESTION: Is there a way of finding out all the diverse names for the same laptop all over the world? Example: if Samsung create a R2D2500, then what is that spec laptop called in all the other countries (if they release it of course). Or if it's not released, what is their similar spec laptop called in the other countries? I understand that specs may be different, but if I read a review on my trusted UK website, but live in say Australia, I want to be able to find the name of the same laptop in Australia and then check out local places to buy it. So if anyone knows if there is a technique, specific website, or even how to use a company website to find out these annoying name changes I'd really appreciate it.

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  • What hardware is at physical address 0x80000000 on powerpc New World Macintosh?

    - by tinkerer
    Open Firmware device tree gives no clue what device might decode at physical address 0x80000000 to 0x8008200 on a G4 New World Macintosh. The mmu has three adjacent Virtual=Real translations for that block. They are the only address translations reported between the top or physical dram at 20000000 and the start of the PCI bridges at f0000000. (A possible clue is that frame-buffer-addr is reported as 9c008000 by Open Firmware, and that is not in the reported translation table either). I believe the architecture has been around since about 1999.

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  • Basic networking: Centos Server Router + Ubuntu Client setup.. unable to access outside world from client

    - by ale
    I am trying to set up my Centos Server with two NICs as a router. eth0 is connected to the outside world and eth1 is connected to an Ubuntu client. Here's eth0 on the server: DEVICE=eth0 BOOTPROTO=dhcp ONBOOT=yes TYPE=Ethernet eth1 on the server: DEVICE=eth1 BOOTPROTO=static IPADDR=192.168.0.10 # a free address on my network ONBOOT=yes TYPE=Ethernet My server has IPv4 packet forwarding turned on and my iptables only contains: # iptables --table nat --append POSTROUTING --out-interface eth0 -j MASQUERADE # iptables --append FORWARD --in-interface eth1 -j ACCEPT My Ubuntu client has this in its /etc/network/interfaces auto lo iface lo inet loopback iface eth0 inet dhcp gateway 192.168.0.10 but I can't get an Internet connection from the server for my client. I can't even ping my server from the client: $ ping 192.168.0.10 Destination Host Unreachable

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  • How can I to take an HDMI TV broadcast and overlay text in real time?

    - by ObligatoryMoniker
    Our company wants to be able to have LCD TVs displaying TV with the ability to add an overlay, like a stock ticker at the bottom of the screen, where human resources can add content to be displayed. I have been trying to nail down the correct terminology for this and come across terms like Keying, Compositing, Live Broadcast Graphics Presentation, and Hardware Overlay but I don't know which of these terms is truly the correct way to refer to what I am trying to do. Black Magic offers a product that seems like it can do what I am looking for but their product seems like it is geared for a totally different purpose than what I would be using it for. Compix also seems to have a product that would do what I need but again it seems like killing a fly with a sledge hammer. How can I to take an HDMI TV broadcast and overlay arbitrary content in real time?

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  • Are there any tools for monitoring individual Apache virtual hosts in real-time?

    - by Dave Forgac
    I'm looking for a way to monitor and record Apache traffic, separated by virtual host. I am currently using Munin to capture this and other data for the entire server however I can't seem to find a way to do this by vhost. This link describes using a module called mod_watch which is apparently no longer in development: http://www.freshnet.org/wordpress/2007/03/08/monitoring-apaches-virtualhost-with-munin/ The file that is listed as being compatible with Apache 2.x is reported to have problems with missing vhosts an reporting data correctly. Does anyone know of a reliable way to determine real-time traffic per vhost? If I can find this it should be easy enough to write a new Munin plugin.

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  • Automatically make or update a copy real-time on another hard drive volume whenever files are saved to a particular folder

    - by mrblint
    Whenever I save or update a file to a particular designated folder on my C:\drive I would like to make or update a copy on my network-attached storage device, ideally saving the copy to the NAS as a version rather than overwriting a copy there, if possible. I have Windows 7 x64 Ultimate. Is there any feature built-in that can accomplish this? It has to be a real copy, not merely a pointer. I'm trying to achieve some redundancy for especially critical documents (in a variety of formats) that change frequently throughout the day. P.S. I am looking for folder-level granularity; I wouldn't want this to happen for every file on the C: volume.

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  • Is there an easy to script 2d game world?

    - by Sandro
    For a school project we're developing a game that's a little like Conway's game of life, with different organisms taking up slots in the world and then eating each other. I would like to see this take place in a 2d world. Like being able to take starcraft and have zergling and marines play roles. The problem with starcraft is that the whole algorithm would have to be written inside of the game editor, and starcraft isn't free or open source. So is there another engine that is starcraft/warcraft/AOE-ish that can be scripted from outside of the game and is freely available? (I'm asking a lot here I know)

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  • How to set Android Google Maps API v2 map to show whole world map?

    - by Joao
    I am developing an android application that uses a google map in the background. When I start the application, I want to display a map of the hole word. According to the android google maps API v2: https://developers.google.com/maps/documentation/android/views the way to set a specific zoom value is "CameraUpdateFactory.zoomTo(float)" and the same api https://developers.google.com/maps/documentation/android/reference/com/google/android/gms/maps/CameraUpdateFactory#zoomTo(float) tells that the minimum argument to this function is 2. but when I call the function: mMap.moveCamera(CameraUpdateFactory.zoomTo(2)); The viewport of the world map is just a little bigger than Australia... How can I display the entire world map at once? Thanks in advance, João

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  • What is the point in using a "real" database modeling tool?

    - by cdeszaq
    We currently have a 10 year old nasty, spaghetti-code-style SQL Server database that we are soon looking to pretty much re-write from scratch as part of a re-write to a large web application. (The existing application will serve as the functional requirements for the next incarnation of the app). Some have suggested we use Visio to do all the diagramming and to generate the DDL, but others have suggested we use a dedicated database design tool, rather than a diagramming tool that is able to export DDL. Is there any benefit to using "real" DB design tools, such as ModelRight, over general tools like Visio? If so, what are those specific benefits? Edit: In a nutshell, what can real/dedicated tools do that something like Visio can't, and how much do these capabilities matter (from a best-practices standpoint, for example)

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