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  • Re-Centering JQuery Tooltips when resizing the window

    - by leeand00
    I have written a function that positions a tooltip just above a textbox. The function takes two arguments: textBoxId - The ID of the textbox above which the tooltip will appear. Example: "#textBoxA" toolTipId - The ID of the tooltip which will appear above the textbox. Example: "#toolTipA" function positionTooltip(textBoxId, toolTipId){ var hoverElementOffsetLeft = $(textBoxId).offset().left; var hoverElementOffsetWidth = $(textBoxId)[0].offsetWidth; var toolTipElementOffsetLeft = $(toolTipId).offset().left; var toolTipElementOffsetWidth = $(toolTipId)[0].offsetWidth; // calcluate the x coordinate of the center of the hover element. var hoverElementCenterX = hoverElementOffsetLeft + (hoverElementOffsetWidth / 2); // calculate half the width of the toolTipElement var toolTipElementHalfWidth = toolTipElementOffsetWidth / 2; var toolTipElementLeft = hoverElementCenterX - toolTipElementHalfWidth; $(toolTipId)[0].style.left = toolTipElementLeft + "px"; var toolTipElementHeight = $(toolTipId)[0].offsetHeight; var hoverElementOffsetTop = $(textBoxId).offset().top; var toolTipYCoord = hoverElementOffsetTop - toolTipElementHeight; toolTipYCoord = toolTipYCoord - 10; $(toolTipId)[0].style.top = toolTipYCoord + "px"; $(toolTipId).hide(); $(textBoxId).hover( function(){ $(toolTipId + ':hidden').fadeIn(); }, function(){ $(toolTipId + ':visible').fadeOut(); } ); $(textBoxId).focus ( function(){ $(toolTipId + ':hidden').fadeIn(); } ); $(textBoxId).blur ( function(){ $(toolTipId+ ':visible').fadeOut(); } ); } The function works fine upon initial page load: However, after the user resizes the window the tooltips move to locations that no longer display above their associated textbox. I've tried writing some code to fix the problem by calling the positionTooltip() function when the window is resized but for some reason the tooltips do not get repositioned as they did when the page loaded: var _resize_timer = null; $(window).resize(function() { if (_resize_timer) {clearTimeout(_resize_timer);} _resize_timer = setTimeout(function(){ positionTooltip('#textBoxA', ('#toolTipA')); }, 1000); }); I'm really at a loss here as to why it doesn't reposition the tooltip correctly as it did when the page was initially loaded after a resize.

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Javascript resizing with window.open and WebBrowser control

    - by Raj
    I'm using WPF WebBrowser control and handling NewWindow3 events using following code: IServiceProvider serviceProvider = (IServiceProvider)webBrowser.Document; Guid serviceGuid = SID_SWebBrowserApp; Guid iid = typeof(SHDocVw.WebBrowser).GUID; SHDocVw.WebBrowser wb = (SHDocVw.WebBrowser)serviceProvider.QueryService(ref serviceGuid, ref iid); wb.NewWindow3 += new SHDocVw.DWebBrowserEvents2_NewWindow3EventHandler(wb_NewWindow3); How to handle javascript resizing when navigating using window.open, something like this: window.open('Sample.htm',null,'height=200,width=400,status=yes,toolbar=no,menubar=no,location=no'); Is there anyway to get height and width requested by caller in NewWindow3 event handler?

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  • Javascript back button for iframe parent window

    - by DisgruntledGoat
    I have some pages with iframes in them. I want to add a link/button inside the iframe, to make the browser go back one page in history. But I want the PARENT to go back, not the iframe itself. I originally had this, which makes the iframe page go back (if it exists): <a href="javascript:history.back()">&laquo; Go back</a> I've tried window.parent.history.back() and window.parent.document.history.back() but neither one works. There are no cross-domain issues accessing the iframe from the parent and vice-versa.

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  • How to close a window (unload a NIB)?

    - by Paperflyer
    I have a custom NSWindowController subclass that loads a NIB file during initialization like this: self = [super initWithNibNamed:@"myNib"]; if (self != nil) { [self window]; } The nib contains some custom views and some other controls. The NSWindowController is the file's owner and at least one of the views even binds to it. Simply, what do I have to do to close and release that window? I spend the whole day trying to figure that out and I am still clueless. Please help me.

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  • Link to open in a new window, with 2 frames

    - by Kartik Rao
    I will be displaying news feeds from external websites on my website. So i need to open external links in those feeds in a new window, but give the user an option to return to my website. Basically I'm trying to replicate Google Images' technique of opening a link in a window with 2 frames - with the top frame having an option to "Remove Frame" and the bottom frame displaying the content of the link. Also, since the news feed will be dynamic, I don't want to hard-code anything. The code should be used automatically by any link appearing in the news feeds. Any ideas on how to do it?

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  • Problems with CloseMainWindow() to close a Windows Explorer window

    - by MorgoZ
    Hello! I´m facing a problem when trying to close a Windows Explorer (not Internet Explorer) window through another application, using the "Process.CloseMainWindow()" method; because it doesn´t close the Explorer window, it tries to close the full Windows (Operative System), by the way, Windows XP. The code is as follows: [DllImport("user32.dll")] static extern int GetForegroundWindow(); [DllImport("user32.dll")] private static extern UInt32 GetWindowThreadProcessId(Int32 hWnd, out Int32 lpdwProcessId); public String[] exeCommand() { try { //Get App Int32 hwnd = 0; hwnd = GetForegroundWindow(); Process actualProcess = Process.GetProcessById(GetWindowProcessID(hwnd)); //Close App if (!actualProcess.CloseMainWindow()) actualProcess.Kill(); } catch { throw; } return null; } Suppose that the "actualProcess" is "explorer.exe" Any help will be appreciated!! Salutes!

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  • Window title for a console application

    - by Timbo
    In Visual Studio's Attach to Process dialog, one of the columns in the Available Processes list is "Title", which lists the title of the topmost window owned by each process. We spawn multiple instances of several server processes in order to compartmentalize the work. For these console processes, the Title field is blank, so currently we have to look up the process id in our management tool in order to find the correct process. In order to streamline the debugging process, I would love to be able to use the Title field to directly determine which process I want. SetConsoleTitle does not do the trick, nor SetWindowText with a NULL hWnd. To the best of my knowledge, a console application does not intrinsically own any window handles that we could pass to SetWindowText. We don't want to create any visible windows for these server processes. Any suggestions for a reasonable way to trick Visual Studio into displaying some useful information here?

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  • How to use correctly the Query Window in SQL Server 2008

    - by Richard77
    Hello, What should I do to avoid that commands be executed each time I hit 'Execute !. icon' I mean this USE master; GO CREATE DATABASE Sales GO USE Sales; GO CREATE TABLE Customers( CustomerID int NOT NULL, LName varchar (50) NOT NULL, FName varchar (50) NULL, Status varchar (10), ModifiedBy varchar (30) NULL ) GO When I click Execute!, Sql Server tries to redo the same thing. What I do for now is to delete the Query Window completely then write what I need before clicking the Execute icon. But, I doubt that I should be doing that. What can I do to keep writing the commands without having each time to clear the Query Window? Thanks for helping

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  • What is the difference between Window.load and document.readyState

    - by prakash
    Hi All, I have one question , In my ASP.NET MVC web application i have to do certain validation once page and all controls got loaded. In javascript i was using belwow line of code for calling a method. window.load = JavascriptFunctionName ; Some one from my team asked me not used above line of code Instead use JQuery to do the same document.attachEvent("onreadystatechange", function() { if (document.readyState === "complete") { CheckThis(); } }); Please help me in understanding what is the difference between two. When i tested by keeping alert in both Jquery check is executing first and calling the CheckThis function where as window.load is taking some time and executing after it. Please suggest

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  • Hiding the console window in a system() call

    - by Justen
    Continuing from this question With each system call, the function constructs a set of parameters and sends them off to another program that is just console-based. Is there a way I can make it so that no console window pops up for each call? I've done a search but the ones that aren't a linker issue just aren't working for me. For instance, I tried the _execl call and System::Diagnostics::Process^ myProcess = gcnew System::Diagnostics::Process; but they aren't working. The _execl will bring a console window up, scroll a bunch of stuff (from the program I called I guess), then close the my app and not even do what it was supposed to do. The System::Diagnostics::Process^ myProcess = gcnew System::Diagnostics::Process; doesn't seem to execute what I want either because the output folder that should contain files, contains nothing. So I'm open for ideas.

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  • C# - Sending keyboard events to (last) selected window

    - by Mil
    Hi guys, I want to use virtual keyboard assembly found here http://www.codeproject.com/KB/miscctrl/touchscreenkeyboard.aspx like on screen keyboard (OSK.exe) in Windows. Can someone please tell me how can I use it so that it always stays on top and yet for user to be able to select other windows on dekstop for keyboard input, just like "on screen keyboard" in Windows, specifically I don't know how to select last selected window (can't use GetForegroundWindow or GetFocus only, because when user clicks on virtual keyboard it gets focused and I get handle of keyboard window itself)? This is very urgent to me so any advice would be greatly appreciated. Thanks in advance.

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  • SendMessage (F4) fails when sending it to window

    - by Olli
    Working with Visual Studio 6 (VC++ 6.0) I'm using an ActiveX datepicker control which I fail to show expanded by default (3006216). Alternatively I'm trying to send a keyboard message (F4) to my window to open up the control, but nothing happens when I do so... // try 1: use the standard window handle LRESULT result = ::SendMessage(m_hWnd,VK_F4, 0, 0); // try 2: use just use the SendMessage result = SendMessage(VK_F4); result is always 0 - what can I do to test/verify the message sending? Thanks in acvance a lot... Olli

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  • Printdialog in multithreaded wpf window thrown TargetInvocationException

    - by Nils
    I have designed a multithreaded app, which is starting most windows in an dedicated thread like this: Thread newWindowThread = new Thread(new ThreadStart(ThreadStartingPoint)); newWindowThread.SetApartmentState(ApartmentState.STA); newWindowThread.IsBackground = true; newWindowThread.Start(); However, if in one of those window-in-own-thread I try to print something by simply calling PrintDialog pDialog = new PrintDialog(); bool? doPrint = pDialog.ShowDialog(); I get a TargetInvocationException - it does look like the PrintDialog does not reside in the same thread as my window. Is there any way to create a thread-agnostic (or "thread-save") PrinterDialog ?

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  • Can't send key to window with SendMessage

    - by user297313
    I'm writing a C program under Windows that should send an ENTER key to a dialog box to close it automatically. I retrieve the handle to the top level window I'm interested in (by means of EnumDesktopWindows()) and then try to send an ENTER key using SendMessage (note also that closing the window by sending WM_CLOSE works fine). None of the following works: SendMessage( hTargetWindow, WM_CHAR, VK_RETURN, 0 ); SendMessage( hTargetWindow, WM_CHAR, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYDOWN, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYUP, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYDOWN, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_CHAR, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYUP, VK_RETURN, 1 ); and so on... As a possibly simpler scenario, I also tried to send an ascii key to, say, notepad. How is this supposed to work? Thanks in advance

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  • preventing window blur/focusOut when selecting copy/paste menu

    - by jedierikb
    I am trying to determine when the user has moved focus out of the browser to: select copy/paste (but not to the google search box). Ffox handles this nicely. selecting another window/tab/external widget (e.g., the google search box). focusOut and blur listeners on window and document cannot seem to disambiguate between these two types of focus changes. Can IE do this? I want this distinction so that I can better support usability in my web app without losing focus.

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  • Navigation bar(s) disappear when the window gets too small

    - by Leron
    The title maybe is a little misleading but I'm not 100% sure how this effect is called. I'm pretty sure what I meant is that my navigation bar is disappearing instead of collapsing. However my set up is this - I am working on the Layout view of ASP.NET MVC 4 project. I'm using bootstrap 3x but also have included jQuery libs so my <head> part is like this: @Scripts.Render("~/Scripts/bootstrap.min.js") @Styles.Render("~/Content/bootstrap.css") @Styles.Render("~/Content/themes/base/jquery.ui.smoothness.css") @Scripts.Render("~/Scripts/jquery-2.0.3.min.js") @Scripts.Render("~/Scripts/jquery-ui-1.10.3.min.js") //just skipped the standard stuff In the body I want to have two navbars and one side menu which will be the same for all my pages but I've noticed that when I start to narrow the window at some point instead of getting an effect similar to this example (noticed how the elements get repositioned) I just got both my navbars gone, I can't see them. The markup for my first navbar is this : <div class="navbar navbar-static-top navbar-inverse navbar-collapse collapse" role="navigation"> <ul class="nav navbar-nav "> <li><a href="#">Info</a></li> <li><a href="#">Info</a></li> </ul> </div> and the second one is : <div class="navbar navbar-collapse collapse" role="navigation" id="main-navigation-bar"> <ul class="nav nav-pills nav-justified"> <li style="border: 1px solid grey"><a href="#">Link</a></li> <li><a href="#">Link</a></li> <li><a href="#">Link</a></li> </ul> In fact the only thing left in my _Layout body is this: <div class="container-fluid"> @RenderBody() </div> which is just for compiling purposes and renders this view : <p>1</p> <p>2</p> <p>3</p> <p>4</p> <p>5</p> So when I make the window small enough so that my navbars disappear the only thing left is 1..5 numbers from the rendered view. I tested with only one navbar (commented the other) - no matter which one is commented, when I narrow the window I loose the navbar. How can I keep them using bootstrap 3x?

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  • Python Game using pyGame with Window Menu elements

    - by Zoja
    Here's the deal. I'm trying to write an arkanoid clone game and the thing is that I need a window menu like you get in pyGTK. For example File-(Open/Save/Exit) .. something like that and opening an "about" context where the author should be written. I'm already using pyGame for writting the game logic. I've tried pgu to write the GUI but that doesn't help me, altough it has those menu elements I'm taking about, you can't include the screen of the game in it's container. Does anybody know how to include such window menus with the usage of pyGame ?

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  • Re-Add tabBarController's view into window and the device is in landscape mode

    - by user285553
    Hello, I have an app that is a tabBarController based app. I have 4 tabs on it and one of these is for logging in/out in my app. The main ideea is that when I logout, I release the tabBarController (this will release the all 4 view controllers too - I have done this becuse I want to refersh all the views after logging out to look just like the first time).After this, I alloc it again and add the view controllers aagin,set the tabBarItem's titles,etc.This work ok. The problem is when I am in landscape mode;my logout view is painted to fit the landscape area,but after disconnect(now I releasse and alloc again the tabbarController) the view is painted in portrait mode but my device is in lanscape. After disconnected, I call the releaseOldTabView and the createNewTabView.After this tabBarController is in portrait insead of landscape. -(void)releaseOldTabView:(BOOL)tabViewEnabled{ if(tabViewEnabled){ [tabBarController.view removeFromSuperview]; [tabBarController release]; } } -(void)createNewTabView{ tabBarController = [[UITabBarController alloc] init]; NSMutableArray *oneArray = [[NSMutableArray alloc] init]; tabBarController.delegate = self; LoginViewController *login= [[LoginViewController2 alloc] initWithNibName:@"LoginViewController" bundle:nil]; SecondViewController *secondController = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; ThirdViewController *thirdController = [[ThirdViewController alloc] init]; FourthViewController *fourthController = [[FourthViewController alloc] init]; login.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"Login" image:[UIImage imageNamed:@"connect.png"] tag:0]; secondController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar2" image:[UIImage imageNamed:@"tabBar2.png"] tag:1]; thirdController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar3" image:[UIImage imageNamed:@"tabBar3.png"] tag:2]; fourthController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar4" image:[UIImage imageNamed:@"tabBar4.png"] tag:3]; [oneArray addObject:login]; [oneArray addObject:secondController]; [oneArray addObject:thirdController]; [oneArray addObject:fourthController]; [tabBarController setViewControllers:oneArray]; //[tabBarController.view convertRect:tabBarController.view.frame toView:window]; [window addSubview:tabBarController.view]; [oneArray release]; [login release]; [secondController release]; [thirdController release]; [fourthController release]; } After calling this method, the tabbar view is in portrait,but statusBar(the top bar which says the carrier name) is painted normally(landscape). I also tried the [tabBarController.view convertRect:tabBarController.view.frame toView:window]; but without any succes. Can anyone give a hand of help? Thanks in advance, Alex.

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  • algorithm to find Best 8 minute window in a 1 hour run

    - by Arun
    I have a requirement like, an activity runs for about more than an hour. I need to get the best 8 minute window where some parameters are maximum. say a value x, which is dynamic for every second. if my activity runs for one hr,i get 3600 values for x. I need to find the best continuous 8 minute time interval where x value was the highest among all the others. if i capture say from 0th minute to 8th minute, there may be another time frame like 0.4 to 8.4 where it was maximum. the granularity is one second. every second we need to consider. basically the peak 8 minute window where x was maximum. please help me with the design

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