Search Results

Search found 17924 results on 717 pages for 'game center'.

Page 522/717 | < Previous Page | 518 519 520 521 522 523 524 525 526 527 528 529  | Next Page >

  • unable to calculate textfield values

    - by user1726508
    i am trying to change the input field when users changes the quantity of items in a text field. Here i am iterating my list from my database. Now i have to make invoice for customer. In my code , if i am changing quantity of a single item, then it is effecting all the other items in the list. I want to change only to the specific items,where its quantity has been change. Below code is giving me error. It is changing all the items value on single change of item quantity. my code; <script type="text/javascript"> $(document).ready(function(){ $(function() { $('input[name="quantity"]').change(function() { var unitprice = $('input[name^="unitprice"]').val(); $(this).parents('tr').find('input[name^="price"]').val($(this).val() * unitprice); }); }); }); </script> <tr> <td height="65%" valign="top" width="100%"> <table width="100%" height="100%" border="0" cellpadding="0" cellspacing="0"> <s:iterator value="#session.BOK" status="userStatus"> <tr style="height: 10px;"> <td width="65%" align="left"><s:property value="bookTitile"/></td> <td width="10%" align="left"><s:textfield name="unitprice" value="%{price}" size="4"/></td> <td width="10%" align="center"><s:textfield name="quantity" value="%{quantity}" size="2"/></td> <td width="15%" align="center"><s:textfield name="price" size="6"></s:textfield> </td> </tr> </s:iterator> </table> </td> </tr> output looks like this image...

    Read the article

  • Centering of a div, but the normal CSS does not work

    - by Jean
    Hello, I want to center a div, but the general way is #selector{position:relative;margin:0px auto;} What exactly is wrong below #crp{top:40%; position:absolute; margin:auto;} The Div below is not nested but a standalone. The #crp is going to the extreme right. <div id="crp">...something goes here....</div> Thanks Jean

    Read the article

  • How to create a level with curved lines with cocos2d + Box2d on the iphone?

    - by Steven
    I'd like to create a game that has levels such as this: http://img169.imageshack.us/img169/7294/picdq.png The Player moves "flies" through the level and mustn't collide with the walls. How can I create such levels? I found that piece of software: http://www.sapusmedia.com/levelsvg/ It's not that cheap, so I wonder whether there is another way to create such a level as shown in the picture above...?

    Read the article

  • Phantom horizontal scroll bars on the whole window in IE.

    - by Stephen
    I'm working on a website layout you can find at dev.movingcost.com In most browsers, everything seems fine... but I'm getting a horizontal scroll bar on the window when viewing the page in IE. I'm using a fixed width of 960px with auto margins to center the content. I've even tried using "overflow-x:hidden" on the html and body tags to no avail... any clue where the problem is?

    Read the article

  • WPF c# Context Menu Text Alignment

    - by Grant
    Hi, i am building a context menu for a WPF c# application and just for simplicity's sake, if i have text and then i add an image, the text is always aligned at the top of the menu items cell and i cant figure out how to align it to the center. i have tried the veticalalignment property and veticalcontentalignment property but they dont help.. any ideas?

    Read the article

  • Drawing performance in Java 6 updates 19,20 versus Java 6 update 3 ?

    - by Pesho
    I'm getting twice the frame rate with the earlier Java 6 u 3, than with the new ones. Very weird. Can anyone give some explanation? On Core 2 Duo 1.83ghz, integrated video (only one core is used) - 1500 (older java) vs 700 fps On Athlon 64 3500+, discrete video - 120 (older java) vs 55 fps The app is a simple game with a moving rectangle. I'm using Graphics2D to draw from a loop.

    Read the article

  • Centering fonts in VB6

    - by James Musser
    How do you determine the length of a string of text in Arial Bold font, and then center it in VB6? If not here, can you point me in a direction where I might be able to find this information? We're not using a "label" or "picture box" do print the text to the screen. We are sizing the text on the fly, and allowing the user to scale the size of our application to their liking. We write the text to screen using code.

    Read the article

  • How to call popup window in asp.net mvc?

    - by Renu123
    hello i have js file for the popup window. i have used in asp.net but its not working in asp.net mvc can anyone tell me how to use this code in mvc function openUserSavedListDetailsPopUp(id) { dhtmlmodal.open('UserInfo', 'iframe', 'UserSavedListDetails.aspx?listId=' + id, '', 'width=710px,height=150px,center=1,resize=0,scrolling=0') } on page: <a href="#" onclick='openUserSavedListDetailsPopUp(<%# DataBinder.Eval(Container.DataItem, "OrderId")%>)' > hello </a> thank you in advance

    Read the article

  • Animate and Move ImageButton or ImageView in Andriod

    - by Ramesh
    hi ... i am new to Android, i am creating game app. i have 3 images in screen. if i click the image it should animate ie it should show open and close that particular image. Then i have to shift the images. ie i want to swap first and second and second with third. can u help me with coding.

    Read the article

  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

    Read the article

  • Opengl-es android best way to preload images

    - by lacas
    I have a game app, and i have many screens. The first screen will be the SCREEN.LOADING screen. When the app starting, I want to show a picture "loading please wait" while the images, menus, etc loaded succesfull. I tried asynctask to do this, but its not work in GLThread. What is the way to do this in opengl-es? 03-06 12:46:35.282: ERROR/AndroidRuntime(32736): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Thanks, Leslie

    Read the article

  • Justify Text in sIFR

    - by aliusmankhan
    G'day friends i want to justify my text using sIFR, Whe i researched on that, i found that sIFR just have 3 options, textalign=center/left/right. But i wanna know how to justify the text..? is there any way i can use textalign=justify ? Please help Kind regards

    Read the article

  • Pretty Pixel-level Picture Painting, Programatically

    - by dreeves
    My mac laptop has 1,024,000 pixels. What's the simplest way to turn my display completely black and go nuts with writing little programs to twiddle pixels to my heart's delight? To make it more concrete, say I wanted to implement the Chaos Game to draw a Sierpinski triangle, at the pixel level, with nothing else on the screen. What are ways to do that?

    Read the article

  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

    Read the article

  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

    Read the article

  • Display a flash message for a specific loggedin user upon receiving request.

    - by ShenoudaB
    Dears, how can i trigger a prompt (or flash message with links) display (notifying) for one of the logged in agent (specific agent screen) on my web application when receiving a request from a client. using rails and jquery. as my application is serving a call center, and the my client request ... when a call coming to the system a prompt appears to an agent this call dedicated to with some info from the call.

    Read the article

  • Non class files with Java Web Start

    - by Michael Munsey
    How do you distribute other files needed by your application that aren't in a jar file? For example, the application at http://www.javabeginner.com/java-swing/java-swing-shuffle-game . The download contains Shuffle.jar, Shuffle.bat, Score.dat, and an images folder with 3 images in it. I can see possibly putting the images directly in Shuffle.jar, but you wouldn't want to put Score.dat in the jar file because it changes. Is there somewhere you could identify this type of file in the jnlp?

    Read the article

  • Visual C# Express 2010: how to set language to C# 2.0

    - by luqui
    I am using Visual C# Express 2010 to develop an application for the Unity3D game engine, which only supports C# 2.0. That is, I am only using it to edit code, but the compilation is done by Unity. I'm wondering if there is a way to configure Visual C# to edit C# 2.0, so that, for example, it yells if I (out of habit) try to use a var declaration or foo => bar function. Thanks!

    Read the article

< Previous Page | 518 519 520 521 522 523 524 525 526 527 528 529  | Next Page >