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  • Webdevelopment with Jetty & Maven

    - by Phuong Nguyen de ManCity fan
    I find it very frustrating doing web development with Maven & Jetty using Eclipse, compare with what I did using Visual Studio. Everytime I make a change, even a minor change in my view file, (*.jsp, for example), then I have to re-package the whole web - waiting for jetty to reload everything before I can see the change. Is there any better way to do that, some thing like an automatically plugin that will picked that changed files and deploy the changed files to web server?

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  • [C++ / NCURSES] Can't convert from 'int' to 'int *'

    - by flarn2006
    So I have these lines of code: int maxY, maxX; getmaxyx(stdscr, &maxY, &maxX); It gives me the following error: error C2440: '=' : cannot convert from 'int' to 'int *' Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast twice for each time I use it. I'm not even using the = operator! The curses.h file is included. What am I doing wrong?

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  • How to add a method to an existing class in PHP?

    - by sombe
    I'm using WordPress as a CMS, and I want to extend one of its classes without having to inherit from another class; i.e. I simply want to "add" more methods to that class: class A { function do_a() { echo 'a'; } } then: function insert_this_function_into_class_A() { echo 'b'; } (some way of inserting the latter into A class) and: A::insert_this_function_into_class_A(); # b Is this even possible in tenacious PHP?

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  • Mercurial API and Extensions resources

    - by Sly
    I want to write extensions for Mercurial. What are good resources such as tutorials, guides, API reference or maybe even a existing extension that is well commented and easy to lean from the source. So far, I have only found the short MercurialApi and WritingExtensions wiki pages.

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  • CVS: Modules vs Subdirectories

    - by Glaxalg
    Does anyone know what is the best approach to define structure of modules/directories in CVS? Specifically what if I have big project that could possibly has many sub-projects (even not related). Is it better to define module for each sub-project or use subdirectories: Approach #1 Modules CVSROOT Main Project Platform A Sub-project1 Platform A Sub-project2 Platform B Sub-project3 ... Approach #2 subdirectories CVSROOT Project Main Platform A Sub-Project 1 Sub-Project 2 Platform B Sub-Project 3 ...

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  • Play an AudioBufferSourceNode twice?

    - by alltom
    Should I be able to use the same AudioBufferSourceNode to play a sound multiple times? For some reason, calling noteGrainOn a second time doesn't play audio, even with an intervening noteOff. This code only plays the sound once: var node = audioContext.createBufferSource() node.buffer = audioBuffer node.connect(audioContext.destination) var now = audioContext.currentTime node.noteGrainOn(now, 0, 2) node.noteOff(now + 2) node.noteGrainOn(now + 3, 0, 2) node.noteOff(now + 5)

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  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

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  • How to create a tags box like mixx & delicious?

    - by David
    i tried to search in google but no one talked about this. i want a css solution to create a liquid tag box like the orange ones in this : http://www.mixx.com/stories/10402914/haiti_us_gov_t_grants_matching_3_to_1_donations_to_worldvision_for_haiti so, even if the word is long the tag box will fit it. i want the same shape Thanks

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  • What Design Pattern is this?

    - by 01
    I know that everything we do in programming can be described as design pattern(even abstract method has design pattern called template method) public class Guicer extends AbstractModule { private static Injector injector = Guice.createInjector(new Guicer()); public static void setInjector(Injector injector) { Guicer.injector = injector; } public static T getInstance(Class c) { return injector.getInstance(c); } @Override protected void configure() { } } What design patterns are used in this code?

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  • Is it possible to use JSF+Facelets with HTML 4/5?

    - by Bytecode Ninja
    Facelets relies on XML namespaces to work with XHTML. How are HTML 4, and as far as I know, HTML 5 do not support namespaces. Also HTML 5 has some new elements that are not available in XHTML. Even HTML 4 and XHTML have some differences regarding elements and attributes they support. The question is: Is it possible to render HTML 4/5 documents using Facelets? If so, how?

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  • firebug and _moz_dirty

    - by shivesh
    I am developing Javascript app that will wrap every line of text entered inside iframe (designmode) with P (or div) like it happens by default in IE. For now I am not pasting my code because I just started, the first problem is when i type some text in firefox and even before I click enter or calling any function firebug inserts <br _moz_dirty=""> under the entered text. Why? How can I prevent it? If you still need my code please tell.

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  • please suggest good variable names that represent theirself ( php)

    - by I Like PHP
    Hi all, it may be wrong place to ask this question, but i hope u all programmer must have the interesting naming convention of variables. i have seen many places that some variable names are very good n effective like common variable names $link $db $connect $query $stmt $sql $qry $output $result $list so please suggest me some good names for variable , bcoz all time i have to write $x, $y etc.. if i want to save something instantly on page...that are even not relevant, so please suggest me good variable names

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • CodeContracts: How to fullfill Require in Ctor using this() call?

    - by mafutrct
    I'm playing around with Microsoft's CodeContracts and encountered a problem I was unable to solve. I've got a class with two constructors: public Foo (public float f) { Contracts.Require(f > 0); } public Foo (int i) : this ((float)i) {} The example is simplified. I don't know how to check the second constructor's f for being 0. Is this even possible with Contracts?

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  • What is the 'accumulator in HQ9+?

    - by Koning Baard XIV
    I was just reading a bit about the HQ9+ programming language ( http://esolangs.org/wiki/HQ9 , http://en.wikipedia.org/wiki/HQ9%2B and http://www.cliff.biffle.org/esoterica/hq9plus.html ), and it tells me something about a so called 'accumulator' which can be incremented, but not be accessed. Also, using the + doesn't manipulate the result: code H+H result Hello World Hello World Can anyone explain me how this works, what this does and if it even makes any sense? Thanks

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  • Looking for WebAii Framework free edition online - before the Telerik merge

    - by jdk
    Art of Test produced a nice UI testing tool for free -- WebAii Framework-- that I've been using to add client-side DOM unit tests to my projects. Recently they merged with Telerik and it's now a commercial product. From free to $1500 is suddenly very expensive. Does anybody know if the community edition is still available, or even the last free version is available for download? At least I can finish off with that.

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  • buttons in a datagrid in flex

    - by markblue777
    Hi All, i am using a data grid in flex and i am generating data from a mysql server. However, my problem is with adding a button within the datagrid so each row has one. i have set the columns itemRenderer to mx.controls.Button although with the buttons shown in the grid there is no label on them (even though one has been set) and the assigned click event does not trigger when hitting the button. anyone have any ideas or guidance on what i am doing wrong. Thanks Mark

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  • Finding which element is clicked in the DOM

    - by Bhupi
    The question was asked to me in an interview. How to find which element is clicked by the user in the DOM using JQuery or Javascript or Both? NOTE: User can click on any element in the DOM whether it is an img, div or even span. If you can suggest some example then it will be very much helpful. Thanks in advance

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  • Android Mock Location locks GPS on status bar

    - by Mark Manickaraj
    I created an app that uses mock locations to insert GPS coordinates. After removing the test provider via: mLocationManager.clearTestProviderLocation(mocLocationProvider); mLocationManager.removeTestProvider(mocLocationProvider); mLocationManager.removeUpdates(mLocationListener); When I launch google maps for example after exiting the app the GPS location is found and then never goes away. "Location Set By GPS" always remains on the notification bar even though my app is ended. Any ideas?

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