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  • IdentityServer v1.0.1 On-Premise and Azure Edition

    - by Your DisplayName here!
    I just uploaded the final Azure Edition as well as a combined Azure and on-premise source package to Codeplex. http://identityserver.codeplex.com/releases I am also in the process of building a wiki for documentation – it is not done yet – but can be browsed here: http://wiki.thinktecture.com/IdentityServer.MainPage.ashx Any feedback, bug reports, volunteers (coding, setup, wiki) – please DM me. Have fun!

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  • Does the app need to be run from /opt directory for in the Ubuntu App Showdown?

    - by costales
    I read this question, but I'm more confused yet. In developer.ubuntu.com/showdown I read: "(2) run out of /opt" (I understand "run out" is not in /opt :O Am I wrong?) In https://wiki.ubuntu.com/AppReviewBoard/Review/Guidelines#Packaging I read: "our package should install most files in /opt/extras.ubuntu.com/" It's not clear for me if the app must be in the /opt or out /opt :$ Then, can I use the /usr? Will be the app rejected if it's on /usr? Thanks! :)

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  • MySQL Workbench 6.2.1 BETA has been released

    - by user12602715
    The MySQL Workbench team is announcing availability of the first beta release of its upcoming major product update, MySQL  Workbench 6.2. MySQL Workbench 6.2 focuses on support for innovations released in MySQL 5.6 and MySQL 5.7 DMR (Development Release) as well as MySQL Fabric 1.5, with features such as: A new spatial data viewer, allowing graphical views of result sets containing GEOMETRY data and taking advantage of the new GIS capabilities in MySQL 5.7. Support for new MySQL 5.7.4 SQL syntax and configuration options. Metadata Locks View shows the locks connections are blocked or waiting on. MySQL Fabric cluster connectivity - Browsing, view status, and connect to any MySQL instance in a Fabric Cluster. MS Access migration Wizard - easily move to MySQL Databases. Other significant usability improvements were made, aiming to raise productivity for advanced and new users: Direct shortcut buttons to commonly used features in the schema tree. Improved results handling. Columns have better auto-sizing and their widths are saved. Fonts can also be customized. Results "pinned" to persist viewing data. A convenient Run SQL Script command to directly execute SQL scripts, without loading them first. Database Modeling has been updated to allow changes to the formatting of note objects and attached SQL scripts can now be included in forward engineering and synchronization scripts. Integrated Visual Explain within the result set panel. Visual Explain drill down for large to very large explain plans. Shared SQL snippets in the SQL Editor, allowing multiple users to share SQL code by storing it within a MySQL instance. And much more. The list of provided binaries was updated and MySQL Workbench binaries now available for: Windows 7 or newer Mac OS X Lion or newer Ubuntu 12.04 LTS and Ubuntu 14.04 Fedora 20 Oracle Linux 6.5 Oracle Linux 7 Sources for building in other Linux distributions For the full list of changes in this revision, visit http://dev.mysql.com/doc/relnotes/workbench/en/changes-6-2.html For discussion, join the MySQL Workbench Forums: http://forums.mysql.com/index.php?151 Download MySQL Workbench 6.2.1 now, for Windows, Mac OS X 10.7+, Oracle Linux 6 and 7, Fedora 20, Ubuntu 12.04 and Ubuntu 14.04 or sources, from: http://dev.mysql.com/downloads/tools/workbench/ On behalf of the MySQL Workbench and the MySQL/ORACLE RE Team.

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  • Upgrade from 11.04 to 11.10, getting "W:Failed to fetch gzip..."

    - by Michael Durrant
    Error during update A problem occurred during the update. This is usually some sort of network problem, please check your network connection and retry. W:Failed to fetch gzip:/var/lib/apt/lists/partial/us.archive.ubuntu.com_ubuntu_dists_oneiric_universe_i18n_Translation-en Encountered a section with no Package: header , E:Some index files failed to download. They have been ignored, or old ones used instead. I can browse web sites normally during this time though (my network is ok).

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  • WebMatrix 2 sort en version finale, l'EDI Web gratuit tout-en-un s'ouvre au mobile et supporte mieux C#, VB, PHP, Node.js, HTML5 et CSS3

    WebMatrix 2 passe en Release Candidate : développement mobile support de Node.JS et émulateurs Windows Phone et iPhone pour l'EDI Web gratuit Mise à jour du 18/06/2012 Dans la foulée des sorties de Visual Studio 2012 RC, Windows 8 Preview et le nouveau Windows Azure, Microsoft a également publié la Release Candidate de WebMatrix 2. Pour rappel, WebMatrix est un environnement de développement Web léger « tout-en-un », robuste et surtout gratuit, développé par Microsoft. Cette mouture qui marque une étape importante dans le cycle de développement de l'EDI s'aligne avec la vision de Microsoft depuis la première ver...

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  • Frame rate on one of two machines running same code seems to be capped at 60 for no reason

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated.

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  • Solving the SQL Server Multiple Cascade Path Issue with a Trigger

    This tip will look at how you can use triggers to replace the functionality you get from the ON DELETE CASCADE option of a foreign key constraint. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • Best practice for organizing/storing character/monster data in an RPG?

    - by eclecto
    Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the individual "hero" and "monster" types. My programming experience, particularly in AS3, is embarrassingly small. My ultra-alpha method is to include a "_class" object in the constructor for each instance. The _class, in turn, is a static Object pulled from a class created specifically for that purpose, so things look something like this: // Character.as package { public class Character extends Sprite { public var _strength:int; // etc. public function Character(_class:Object) { _strength = _class._strength; // etc. } } } // MonsterClasses.as package { public final class MonsterClasses extends Object { public static const Monster1:Object={ _strength:50, // etc. } // etc. } } // Some other class in which characters/monsters are created. // Create a new instance of Character var myMonster = new Character(MonsterClasses.Monster1); Another option I've toyed with is the idea of making each character class/monster type its own subclass of Character, but I'm not sure if it would be efficient or even make sense considering that these classes would only be used to store variables and would add no new methods. On the other hand, it would make creating instances as simple as var myMonster = new Monster1; and potentially cut down on the overhead of having to read a class containing the data for, at a conservative preliminary estimate, over 150 monsters just to fish out the one monster I want (assuming, and I really have no idea, that such a thing might cause any kind of slowdown in execution). But long story short, I want a system that's both efficient at compile time and easy to work with during coding. Should I stick with what I've got or try a different method? As a subquestion, I'm also assuming here that the best way to store data that will be bundled with the final game and not read externally is simply to declare everything in AS3. Seems to me that if I used, say, XML or JSON I'd have to use the associated AS3 classes and methods to pull in the data, parse it, and convert it to AS3 object(s) anyway, so it would be inefficient. Right?

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  • Can i place a image as a map and then code a grid over the top of it?

    - by kraze
    what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? afterwards place collision tiles so they can't move to certain spots. btw this is in visual studio 2010 using XNA Anyone able to explain the process of how i would do this and if its even viable? thanks for your help

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  • Achieve Spatial Data Support in SSIS

    Overview SQL Server 2008 introduced a new category of datatypes known as spatial datatypes which stores spatial information. The new spatial datatypes are geography and geometry. SQL Server Management Studio comes with good good support for these spatial data ... [Read Full Article]

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  • I add a PPA but the software does not show up in Ubuntu 11.10 updates nor Software Centre

    - by dunderhead
    Every time I add a PPA I cannot see the package I'm trying to install. I suppose I must be doing something wrong! So here's my latest effort: In a Terminal I typed: sudo add-apt-repository ppa:jeromerobert/misc and that seemed to work correctly Then I typed: sudo apt-get update But when I go to Synaptic or Software Center the application I want to install is not there. Could someone please tell me what I'm doing wrong?

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  • The 2012 SQLServerCentral/Exceptional DBA Awards Party at the PASS Summit

    The 2012 SQLServerCentral party at the PASS Summit is on and will once again include the awards ceremony for the Exceptional DBA of 2012. Get your tickets now. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • How to get a "Maximize" button in every window in GNOME Fallback

    - by RockKeyman
    Just installed Ubuntu 11.10 (AMD64), and immediately switched back to GNOME with GNOME Fallback. I'm searching for a feature which provided a "maximise" button in every window, even ones which should have only the "close" button. In older Ubuntu versions this feature was activated when switching from "None" to "Normal" in "Visual Effects": But now, that window is out, and I can't find that feature. I guess it's somewhere in CompizConfig, but I've searched there with no result. Does anyone know what's the feature I'm searching for?

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  • 4 Great Advantages of Top Website Building Software

    To build a website is one of the most crucial decisions you have to make when you own a business. So if you really want to earn a big profit, you need to have a great website that will pave the way for your business to reach more prospects. But you must understand that when you build your own website, you must not concentrate on its visual appearance alone.

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  • Silverlight 4 will launch at DevConnections in Vegas!

    Scott Guthrie will launch Silverlight 4 at the DevConnections/ASP.NET and Silverlight Conference in Vegas on April 12-14. Get three days’ of deep sessions on both Silverlight 4, ASP.NET 4.0, AJAX and MVC2 – and the global Launch of Visual Studio 2010! All at the same conference!

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  • can't install libcairo2-dev under ubuntu 12.04

    - by Adrian Serafin
    I'm trying to install libcairo2-dev package on ubuntu 12.04. The error message is as follows: requires: libcairo2 (= 1.10.2-6.1ubuntu2) but 1.10.2-6.1ubuntu3 is about to be installed requires: libcairo-gobject2 (= 1.10.2-6.1ubuntu2) but 1.10.2-6.1ubuntu3 is about to be installed requires: libglib2.0-dev but it won't be installed Don't really know what to do next, tried googling but with no luck :(

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  • GUI for editing Menu in Xubuntu

    - by Borsook
    I see that Xubuntu has package Gnome-menus, but I cannot find the command to run the editor it should contain. I found a small editor but it does not allow new entries and alacarte tries to install whole Gnome... So I'm looking for a menu editor that will allow me to: Add new launchers, Edit existing ones Move existing ones to different categories Create new categories Won't install bazillion dependencies :)

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  • Why doesn’t ISNUMERIC work correctly? (SQL Spackle)

    Another in our series of articles to help you fill in the cracks in your knowledge with SQL Spackle. MVP Jeff Moden shows us how IsNumeric works and how you should use it. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • 5 Reasons to Use a Free Website Builder

    If you've done any research at all, you've found that there are tons of options when getting a website. You can hire a web design company to build your website from ground up, consulting you each step of the way. You can purchase a hosting package and domain name, then build a website using HTML or an offline program that creates HTML files.

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  • Running ARM(EL) executables on ARM(HF) system - Missing Symlink to dynamic Loader?

    - by Uhli
    I am using an Ubuntu 12.10 (ARMHF) distribution on a panda board. I want to run applications compiled for ARMEL. It was not possible due to a changed dynamic loader location (https://wiki.linaro.org/OfficeofCTO/HardFloat/LinkerPathCallApr2012) I succeeded by creating the following symbolic link /lib/ld-linux.so.3 - /lib/ld-linuxarmhf.so.3 Is there a way to install a portability package instead? Is there a reason why this is not done by the distribution? Thanks in advance

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  • Completing Basic DotNetNuke Website Development in ASP.NET 3.5

    In the first part of this tutorial you learned how to start editing the DotNetNuke installation in Visual Web Developer Express. We also discussed how to start editing DotNetNuke websites using administrator superuser panel. In this second and last part you will learn how to edit the other important checkpoints for developing DotNetNuke websites.... Reach Millions of Netbook Users Easily create and sell netbook apps with the Intel? Atom? Developer program

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  • Feature: See Savings with Linux

    Simplifying an IT environment involves reducing costs and saving energy but still providing a great solution. Find out how Oracle Enterprise Linux, Oracle Unbreakable Linux support, and Oracle VM provide a superior solution in an easy-to-launch package that helps companies save money—and the planet.

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