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  • Is it a bad practice to register sntsh.com if my name is Santosh?

    - by Santosh
    My name is Santosh but I can't register a santosh.com because it is already taken. Most extensions for Santosh are already taken. I was trying to register a domain with .sh extension but santo.sh would cost me very high and I can't afford ~$100 for just a personal domain and that's only for one year only. Now I am thinking that I should register a sntsh.com. But there is a problem, will sntsh.com over my name Santosh don't create a SEO problem? One more thing, that totally different from above topic. If I register a santosh.name domain which is not registered, won't it create copyright and any legal problems with other santosh domains?

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  • Possible automated Bing Ads fraud?

    - by Gary Joynes
    I run a website that generates life insurance leads. The site is very simple a) there is a form for capturing the user's details, life insurance requirements etc b) A quote comparison feature We drive traffic to our site using conventional Google Adwords and Bing Ads campaigns. Since the 6th January we have received 30-40 dodgy leads which have the following in common: All created between 2 and 8 AM Phone number always in the format "123 1234 1234' Name, Date Of Birth, Policy details, Address all seem valid and are unique across the leads Email addresses from "disposable" email accounts including dodgit.com, mailinator.com, trashymail.com, pookmail.com Some leads come from the customer form, some via the quote comparison feature All come from different IP addresses We get the keyword information passed through from the URLs All look to be coming from Bing Ads All come from Internet Explorer v7 and v8 The consistency of the data and the random IP addresses seem to suggest an automated approach but I'm not sure of the intent. We can handle identifying these leads within our database but is there anyway of stopping this at the Ad level i.e. before the click through.

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  • Selling your iphone games.

    - by Artemix
    Hi. So, long story short, some days ago I pusblished an iPhone game, I think the game wasnt that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and thats all? Somehow I think that even if you have an awesome game if you dont do that "marketing magic" correctly you will not exist in the store. Now Im making a second game, completly different, and I want to know how to do things right. If anyone knows something about this topic, let me know. Thx in advance.

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  • What issues carry the highest risk in a software project?

    - by Mehrdad
    Clearly, software projects are different from other industries in terms of many things like for instance, quality assurance, project progress measurement, and many other things. Unique characteristics of software projects also makes the risk management process unique. Lots of issues in a project might lead it to unacceptable delay or failure to deliver business value. They might even make a complete disaster in the project. What are the deadliest risk factors in a software project? How to analyze, prevent and handle them? Particularly, I'm interested in the issues that you can detect from the beginning and you should keep an eye on (for example, you might be told about a third-party API that the current application uses and lacks documentation). Please share your experiences if they are relevant.

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  • Batching dynamic sprites in OpenGL

    - by Aaron
    I'm trying to wrap my head around how batching is done in a 2D sprite-based game. My understanding is I'd get the vertices that represent each sprite I want to draw and stuff them all into a single mesh. That way I'd only need a single draw call to render everything. Does this apply when the sprites I render are different between frames, or when some sprites are moving? Because it sounds like I'd then have to recreate my batch mesh each frame, using either glDrawArrays/glDrawElements or a streaming VBO I assume. Does this sound correct?

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  • L'état de compatibilité des navigateurs internet avec HTML5 et CSS3 présenté par un graphique intera

    Mise à jour du 14.05.2010 par Katleen L'état de compatibilité des navigateurs internet avec HTML5 et CSS3 présenté par un graphique interactif Tout est dit, ou presque, dans le titre. Un graphique disponible en ligne, et crée avec CSS3, traque les taux de prise en charge pour chaque nouvelle fonctionnalité HTML/CSS sur les navigateurs. Les différents browsers sont regroupés sous des camaïeux de couleurs. Par exemple, les différentes versions de Firefox se déclinent dans des bleus, Safari dans des jaunes, Chrome en orange, Internet Explorer dans des roses. Le graphique, de forme solaire, présente des rayons dont les couleurs d'arrière plan diffèrent en cas de fonctionnalité CSS3....

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  • Unity and games don't work on new Thinkpad T420

    - by Clay Smalley
    Here's my setup: Lenovo ThinkPad T420, brand new NVIDIA Graphics Card 4GB of Ram 128GB Solid State Drive Intel Core i5 Processor Given these specs, there's no reason games and Unity shouldn't be working. The strange thing is that both do work when I run from a live USB, but not when Ubuntu is installed to the hard drive. Is there something different with the 3D capabilities of running from the computer as opposed to running from the live USB? Edit: Some more information: When I log in for the first time when running from the hard drive, Ubuntu says "It seems that you do not have the hardware required to run Unity. Please choose Ubuntu Classic at the login screen and you will be using the traditional environment."

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  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

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  • Zookeeper naming service [closed]

    - by kolchanov
    I need a recommendation for naming service implementation. We are ISV and we have a lot of applications (services) with very different protocols such as http (Rest), low level tcp, amqp, diameter, telco protocols Rx, Ry, Ud and many others. We want to simplify configuration, deployment and service discovery procees and it seems that It's time to create central configuration registry. So I have few questions: - is zookeeper suitable for this purpose? - does exists more suitable and more special solution? - best practice for service naming for discoverin. Any standards? - recommendation for service configuration data structure Also we are keeping in mind future tasks For dynamic application distribution in a private cloud. Could you share your real life experience?

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  • Smart Meter Management on the NetBeans Platform

    - by Geertjan
    Netinium® NCC is the operator console for the Netinium® AMM+ platform, a Head End system for multi-vendor smart meter and smart grid infrastructures. The role based NCC provides a uniform operations environment for grid operators and utilities to securely manage millions of smart meters, in-home displays and other smart devices using different types of communication networks such as IP, PLC, GPRS, CDMA and BPL. Based on the NetBeans Platform, the NCC offers the flexibility to easily extend the GUI with new functionality when new devices are added to the system.  For more information visit http://www.netinium.com.

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  • XUbuntu 12.04 sound becomes distorted on ASUS-computers

    - by Slava Fomin II
    On my XUbuntu 12.04 Desktop from time to time audio becomes distorted, not the audio from some specific applications but every possible sounds are very noisy and barely recognizable. Then i go to: Applications Menu Multimedia PulseAudio Volume Control "Configuration"-tab and change Built-in Audio's Profile from my current profile to something else. After that audio becomes normal, until it breaks again and i have to repeat these steps. It's happening on two different computers: one is an ASUS-based Desktop and other is ASUS notebook. Maybe it's related to some common motherboard audio components. Motherboard is: ASUS P8P67 EVO REV 3.0 Netbook is: ASUS EEPC VX6 Any help will be much appreciated = )

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  • Need multiple sound outputs to multiple speakers

    - by Usman Sajeel Haider
    How do I play 3 different music tracks at the same time on my computer, such that song1 is played in speaker1, song2 in speaker2... Is this possible programatically? What additional hardware will I need? Do I need 3 seperate sound cards? Given that the hardware is in place, how would I "route" the sound output for a particular song to a particular speaker. Alternatively, is there a special hardware that can handle multiple inputs and outputs? Appreciate your expert opinions.

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  • Fold a Papercraft Monster to Decorate Your Desk for Halloween

    - by Jason Fitzpatrick
    If you’re looking for a last minute and subtle way to add a little dash of Halloween to your office, these papercraft monsters are perfect for perching on your monitor stand. Courtesy of the designers at AnimateMe, there are a total of seven different papercraft monsters of all shapes and colors. Each free template includes the monster itself, plus tiny little humans to run in terror from the monster. Hit up the link below to download the templates and folding instructions. Monster Papercraft [via Neatorama] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • dnsmasq not running

    - by Yevgeniy M.
    i installed ubuntu 12.04 on a netbook with 16GB SSD. To keep the installation small i used the mini.iso i got from here. Everything worked fine, but i noticed that dnsmasq does not get started by NetworkManager. On a different machine i installed 12.04 from a regular iso and netstat shows dnsmasq running and listening on port 53. NetworkManager.conf look identically on both systems. The line dns=dnsmasq is present. Although i do not really need dnsmasq - name resolution works fine without - i would like to know the reason why dnsmasq is running on one system, but does not run on the other and how i could adjust this behavior. Thx in advance!

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  • Is YQL still used?

    - by Andrea
    A few years ago, following the explosion of custom web APIs from various services around the world, Yahoo! launched the YQL service, which allows to query data from a variety of different providers with a unified Yahoo Query Language. Having worked with the APIs of Twitter, Instagram, Facebook, Google Maps, YouTube and more, I very much enjoy the idea. However, I do not see it mentioned often, and of course this is one of those efforts that makes sense when enough people follow it and expose their API through this layer. Are there some statitics of usage? Or some declarations from Yahoo about the destiny of YQL? I would also be interested in hearing your experience if you have tried it directly.

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  • XNA: SpriteFont question

    - by Zukki
    Hi everyone, I need some help with the SpriteFont. I want a different font for my game, other than Kootenay. So, I edit the SpriteFont xml, i.e: <FontName>Kootenay</FontName> or <FontName>Arial</FontName> No problem with Windows fonts, or other XNA redistributable fonts pack. However, I want to use other fonts, that I downloaded and installed already, they are TTF or OTF, both supported by XNA. My problem is, I cant use them, I got this error: The font family "all the fonts i tried" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. So, checking at the windows fonts folder, I check the properties and details of the fonts, I try all the names they have, and but never works. Maybe I need some kind of importing or installing in order to use them, I dont know, and I hope you guys can help me, thanks!

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  • Static HTML to Wordpress Migration SEO Implications?

    - by Kayle
    Recently, I migrated a client's site to a new server and a new home within wordpress so they could more easily edit their website and start a blog section. The static site was 10 years old a was showing up at place #3 for it's primary keyword, consistently, according to my client, and has dropped to rank #6-8 following the migration. At launch, we made sure the urls were identical (save the removal of ".htm" which we used 301 redirects to compensate for) and we generated a new XML map and pinged google with the new site. We keep a 404 log to make sure we're not losing any incoming links. We also have Google Webmaster Tools on this site and have zero errors/suggestions, everything seems ok. I was told by numerous sources that Google would not penalize us for the use of 301s, but it's the only thing I can think of right now that is different about the site, other than the platform. Any ideas about what we could be getting docked for?

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  • Resolution Independent 2D Rendering in XNA

    - by AttackingHobo
    I am trying to figure out the best way to render a 2d game at any resolution. I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without changing the way I am rendering, or game logic. What is the best way to scale a game to any arbitrary resolution? Edit: I am trying to achieve this: http://www.david-amador.com/2010/03/xna-2d-independent-resolution-rendering/ but I think the code he has is for a different version of XNA because I cannot find that method overload he uses.

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  • write to depth buffer while using multiple render targets

    - by DocSeuss
    Presently my engine is set up to use deferred shading. My pixel shader output struct is as follows: struct GBuffer { float4 Depth : DEPTH0; //depth render target float4 Normal : COLOR0; //normal render target float4 Diffuse : COLOR1; //diffuse render target float4 Specular : COLOR2; //specular render target }; This works fine for flat surfaces, but I'm trying to implement relief mapping which requires me to manually write to the depth buffer to get correct silhouettes. MSDN suggests doing what I'm already doing to output to my depth render target - however, this has no impact on z culling. I think it might be because XNA uses a different depth buffer for every RenderTarget2D. How can I address these depth buffers from the pixel shader?

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  • Trying to setup a gateway via pppoe

    - by Bob
    I just installed Ubuntu 12.04 on a computer. I want to use this computer as a router for my other computers. The computer only has 1 network card, there is no slot for a second card. I can get the computer to connect to my ISP via pppoe and it can access the web. However the other computers on my local net can only see the router computer. I have tried 2 different pppoe packages, roaring penguin and network-manager-gnome. When I get it to work I will be replacing a 15 year old computer that is running Slackware 7.1. The old computer is currently my router. It is running Roaring Penguin I tried to setup the new computer with the same Roaring Penguin parameters as the old computer. Bob

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  • IOS 6.0.1 - 5W happiness for ALL.

    - by Barry Shulam
    In my first iPad Gen1 and iPad Gen2 I received a 10W charger.  When you plugged in your devices to a lower rated source It would display a msg box telling you the device could not charge from that source.It seem now the latest update for the iPad minis permits the larger brother iPad2 to charge from the 5w charger.I will take longer!  However you are no longer stranded by a limited division of which charger can charge the apple devices -  as they all can, just at different rate now.Try it yourself and let me know if you charge the 3 and 4 with the 5w iphone ipod adapters.Peace,Kosher Koder.

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  • Posting to facebook from unity3d on iOS and android

    - by Guye Incognito
    I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do things like this.. If you and your friend are have both posted a score for our game to facebook and you post a better score then you can send them a notification. I'm reading around about this now, but I'm wondering whats the normal way people do this? Possible ways.. Use the unity facebook SDK Looks like it would work but there are different versions for iOS and android. Call the facebook graph API directly from our server. This would unify the iOS and android versions and also it makes sense as our server holds / deals with all the highscore info. I can just imagine difficulties with logging in / authentication

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  • Cannot access BIOS on a Lenovo U410

    - by Michael
    I recently took a step into Linux on my Lenovo Idea pad U410; after a couple hours I managed to get it installed with the drivers. However now I no longer have the ability to access the BIOS. I tried the usual FN+F2, F2,F1,Del,Tab,F12,F11; all to no avail. I was wondering is there something different to be done running Ubuntu? I know that the BIOS would generally not be affected by the OS. Does anyone have any suggestions?

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  • Lightning whip particle effects

    - by Fibericon
    I'm currently using Mercury Particle Engine for the particle effects in my game, and I'm trying to create a sort of lightning whip - basically a lightning effect bound to a line that curves when the player moves. I know how to use the editor, and I have particle effects working in game. However, I'm completely lost as to where I should start for this specific particle effect. Perhaps if I could find the code for it in a different particle engine, I could convert it, but I can't seem to find that either. What I did find was a lot of tutorials for creating the lines associated with lightning programmatically, which doesn't help in this case because I don't want it to be rigid. Perhaps it would be more like some sort of laser beam with crackling effects around it? I'm running into a wall as far as even beginning to implement this goes.

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  • What is a proper way of building Winform apps with multiple "screens"

    - by CurtisHx
    What's a proper way of building a Winform app that has multiple 'screens'? For example, I'm trying to write a small backup program (mainly for giggles), and I've been dumping controls and containers onto the form. I'm using panels and group boxes to separate out the different screens (eg: I'm using a panel to hold all of the controls for the "Settings" window, and another panel to show all the current backups that have been set up). Well, my form.cs file ballooned into a massive amount of code, and I feel like I'm doing something wrong. I can hardly find anything in the file, and I'm ready to start over. This project was just for me to expand my knowledge of C# and .NET, so starting a new project is not a huge deal.

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