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  • Messaging with KnockoutJs

    - by Aligned
    MVVM Light has Messaging that helps keep View Models decoupled, isolated, and keep the separation of concerns, while allowing them to communicate with each other. This is a very helpful feature. One View Model can send off a message and if anyone is listening for it, they will react, otherwise nothing will happen. I now want to do the same with KnockoutJs View Models. Here are some links on how to do this: http://stackoverflow.com/questions/9892124/whats-the-best-way-of-linking-synchronising-view-models-in-knockout http://www.knockmeout.net/2012/05/using-ko-native-pubsub.html ~ this is a great article describing the ko.subscribable type. http://jsfiddle.net/rniemeyer/z7KgM/ ~ shows how to do the subscription https://github.com/rniemeyer/knockout-postbox will be used to help with the PubSub (described in the blog post above) through the Nuget package. http://jsfiddle.net/rniemeyer/mg3hj/ of knockout-postbox   Implementation: Use syncWith for two-way synchronization. MainVM: self.selectedElement= ko.observable().syncWith (“selectedElement”); ElementListComponentVM example: self.selectedElement= ko.observable().syncWith(“selectedElement”); ko.selectedElement.subscribe(function(){ // do something with the seletion change }); ElementVMTwo: self.selectedElement= ko.observable().syncWith (“selectedElement”); // subscribe example ko.postbox.subscribe(“changeMessage”, function(newValue){ }); // or use subscribeTo this.visible = ko.observable().subscribeTo("section", function(newValue) { // do something here }); · Use ko.toJS to avoid both sides having the same reference (see the blog post). · unsubscribeFrom should be called when the dialog is hidden or closed · Use publishOn to automatically send out messages when an observable changes o ko.observable().publishOn(“section”);

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  • How to start a Software Company

    - by MeshMan
    I've always been interested in wondering how software companies happen. I find it extremely difficult once you're tied down with car, house, life etc. Funding is always the biggest concern. To make this a bit more specific, I see two types. Those offering a product/service or those offering a consultancy company. One things that bugs me about the product/service kind is that we all know how burning the candle at both ends is extremely exhausting. Coding for 8-10 hours in the day and then code in the evenings on your own stuff, doesn't last long. No matter how passionate you are about your idea, simply put, coding day and night is a recipe for burn out. Is this a defeatist attitude though? Can it be balanced? A consultancy kind isn't as tricky in my honest opinion. I think once you have spent years and years in the industry building up relationships, contacts from contracting or moving around, and of course, being involved in the community, then landing your first project as a consultant I'm sure is easier than the product/service kind. I'd imagine friends then could join you as you take on bigger company projects, like an Agile implementation or TDD training, then off you go gaining bigger things. Could you please specify which company type you're answering if you can't contribute to both. I'd like to hear everyone's experiences or ideas on any level for software company start-ups.

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  • Consultations with ATG Development at OpenWorld 2014

    - by Steven Chan (Oracle Development)
    Our OpenWorld 2014 San Francisco conference is about six weeks away.  We have a great lineup of sessions this year.  Our EBS Applications Technology track sessions are listed here, and we'll have a more-detailed article about those soon. One of the advantages of attending OpenWorld is that you can meet face-to-face with senior staff in ATG Development.  You can use these meetings to discusss your questions, requirements, plans, and deployment architectures with us. There are several options for doing this: At general sessions: collar the speaker of your choice after his or her presentation. At the Meet The Experts sessions:  these are first-come first-served round-table discussions Setting up private meetings via your Oracle account manager The last option is best if you have lots of in-depth questions or confidential details about your implementation that cannot be discussed in front of other customers.  Many of this blog's experts, including me, will be attending OpenWorld this year.  If you'd like to meet with us privately, please contact your Oracle account manager to arrange that as soon as possible.  My calendar, in particular, is already starting to fill up.  It is often completely full by the time OpenWorld starts. See you there!

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  • Share text message on selected media

    - by Siddharth
    I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for sharing on Twitter, Facebook, Messaging, Gmail etc. Above link give proper guidance for my question. Here is code that work on android Intent sendIntent = new Intent(); sendIntent.setAction(Intent.ACTION_SEND); sendIntent.putExtra(Intent.EXTRA_TEXT, "This is my text to send."); sendIntent.setType("text/plain"); startActivity(sendIntent);Intent sendIntent = new Intent(); sendIntent.setAction(Intent.ACTION_SEND); sendIntent.putExtra(Intent.EXTRA_TEXT, "This is my text to send."); sendIntent.setType("text/plain"); startActivity(sendIntent); I don't know same functionality implementation in Unity. Basically at present I am targeting two platform for my game Android iOS I found answer for Android platform but I can't able to get answer of iOS platform. Share text message on selected media - Unity Forum Now I think my question is clear to all of you. So please help me to solve it.

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • How-To: Run CMSDK against a RAC cluster

    - by frank.closheim
    Using CMSDK in a production environment often requires a robust, reliable and failover enabled repository. When using Oracle Real Application Cluster (RAC) with your CMSDK repository you need to have a specific configuration in place to support such a setup. This post will explain the configuration steps required when running CMSDK 9.0.4.6 with Oracle WebLogic Server (WLS).In the previous CMSDK 9.0.4.2 version a RAC enabled connect string looked like this: (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST = rac1)(PORT = 1521))(ADDRESS = (PROTOCOL = TCP)(HOST = rac2)(PORT = 1521))(LOAD_BALANCE = NO)(FAILOVER = ON)(CONNECT_DATA =(SERVICE_NAME = rac)(failover_mode = (type=select)(method=basic)))CMSDK 9.0.4.6 makes use of data sources to connect to the underlying database. These data sources are configured inside your Application Server, such as Oracle WebLogic Server.In Oracle WebLogic Server 10.3.4, a single data source implementation has been introduced to support an RAC cluster. It responds to Fast Application Notification (FAN) events to provide Fast Connection Failover (FCF), Runtime Connection Load-Balancing (RCLB), and RAC instance graceful shutdown. XA affinity is supported at the global transaction Id level. The new feature is called WebLogic Active GridLink for RAC; which is implemented as the GridLink data source within WebLogic Server.This GridLink data source also works with Oracle Single Client Access Name (SCAN). SCAN is a feature used in RAC environments that provides a single name for clients to access any Oracle Database running in a cluster. You can think of SCAN as a cluster alias for databases in the cluster. The benefit is that the client’s connect information does not need to change if you add or remove nodes or databases in the cluster.The CMSDK 9.0.4.6 documentation describes how to create a regular JDBC data source named jdbc/OracleDS. Please refer to the following document which describes in detail how to create a GridLink data source in WLS.

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  • OSB, Service Callouts and OQL

    - by Sabha
    Oracle Fusion Middleware customers use Oracle Service Bus (OSB) for virtualizing Service endpoints and implementing stateless service orchestrations. Behind the performance and speed of OSB, there are a couple of key design implementations that can affect application performance and behavior under heavy load. One of the heavily used feature in OSB is the Service Callout pipeline action for message enrichment and invoking multiple services as part of one single orchestration. Overuse of this feature, without understanding its internal implementation, can lead to serious problems. This series will delve into OSB internals, the problem associated with usage of Service Callout under high loads, diagnosing it via thread dump and heap dump analysis using tools like ThreadLogic and OQL (Object Query Language) and resolving it. The first section in the series will mainly cover the threading model used internally by OSB for implementing Route Vs. Service Callouts. The second section of the "OSB, Service Callouts and OQL" blog posting will delve into thread dump analysis of OSB server and detecting threading issues relating to Service Callout and using Heap Dump and OQL to identify the related Proxies and Business services involved. The final section of the series will focus on the corrective action to avoid Service Callout related OSB serer hangs. Before we dive into the solution, we need to briefly discus about Work Managers in WLS. Please refer to the blog posting for more details.

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  • Effective and simple matching for 2 unequal small-scale point sets

    - by Pavlo Dyban
    I need to match two sets of 3D points, however the number of points in each set can be different. It seems that most algorithms are designed to align images and trimmed to work with hundreds of thousands of points. My case are 50 to 150 points in each of the two sets. So far I have acquainted myself with Iterative Closest Point and Procrustes Matching algorithms. Implementing Procrustes algorithms seems like a total overkill for this small quantity. ICP has many implementations, but I haven't found any readily implemented version accounting for the so-called "outliers" - points without a matching pair. Besides the implementation expense, algorithms like Fractional and Sparse ICP use some statistics information to cancel points that are considered outliers. For series with 50 to 150 points statistic measures are often biased or statistic significance criteria are not met. I know of Assignment Problem in linear optimization, but it is not suitable for cases with unequal sets of points. Are there other, small-scale algorithms that solve the problem of matching 2 point sets? I am looking for algorithm names, scientific papers or C++ implementations. I need some hints to know where to start my search.

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  • What's so great about Clojure?

    - by marco-fiset
    I've been taking a look at Clojure lately and I stumbled upon this post on Stackoverflow that indicates some projects following best practices, and overall good Clojure code. I wanted to get my head around the language after reading some basic tutorials so I took a look at some "real-world" projects. After looking at ClojureScript and Compojure (two the the aforementioned "good" projects), I just feel like Clojure is a joke. I don't understand why someone would pick Clojure over say, Ruby or Python, two languages that I love and have such a clean syntax and are very easy to pick up whereas Clojure uses so much parenthesis and symbols everywhere that it ruins the readability for me. I think that Ruby and Python are beautiful, readable and elegant. They are easy to read even for someone who does not know the language inside out. However, Clojure is opaque to me and I feel like I must know every tiny detail about the language implementation in order to be able to understand any code. So please, enlighten me! What is so good about Clojure? What is the absolute minimum that I should know about the language in order to appreciate it?

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • Example: Cross Cutting Concerns of an Application

    A little while ago I was given an opportunity to design and implement a new system that sent data via an HTTP Post method and then processed the results that were returned so that they could be inserted in to a database. My system had eight core concerns that it needed to fulfill. Eight Core Concerns Database Access Data Entities Worker Result Processing Process Flow Manager Email/Notification Error Handling Logging Of these eight, five were actually cross cutting concerns. 5 Cross Cutting Concerns Database Access Data Entities Email/Notification Error Handling Logging These five cross cutting concerns were determined after I created an aspect oriented model to help identity the system components that could be factored out into separate components.  These separated components would then be included in the system so that they could be used by various other components.  These five components allow all of the other components to access the database, store data, send notifications, handle errors, and log all system events.  Thus, these components are used to share unique aspects to the system via their implementation. The use of Aspect oriented architecture greatly helped me define what components I needed to create and what each of those components could do.  It also showed how all of the other aspects depended on each other so that each component did not have to re-implement code that was already created in the existing system.

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  • SDL: Clipping a Sprite Sheet from Left to Right

    - by 0X1A
    I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation. Frames = (TempSurface-h / ClipHeight) * (TempSurface-w / ClipWidth); SDL_Rect Clips[Frames]; for (i = 0; i < Frames; i++) { if (i != 0 && i % (TempSurface-h / ClipHeight) == 0) ColumnIndex++; Clips[i].x = ColumnIndex * ClipWidth; Clips[i].y = i % (TempSurface-h / ClipHeight) * ClipHeight; Clips[i].w = ClipWidth; Clips[i].h = ClipHeight; Where TempSurface is the entire sheet loaded to a SDL_Surface and Clips[] is an array of SDL_Rects. What results from this is a sprite sheet set to SDL_Rects in the wrong order. For example a sheet of dimensions 4x4 would load desirably as this: | 0 | 1 | 2 | 3 | | 4 | 5 | 6 | 7 | | 8 | 9 | 10| 11| | 12| 13| 14| 15| But would be set as this order: | 0 | 4 | 8 | 12| | 1 | 5 | 9 | 13| | 2 | 6 | 10| 14| | 3 | 7 | 11| 15| What should I be doing for these to be set correctly?

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  • 'Buy the app' landing page implementations

    - by benwad
    My site (using Django) has an app that I'm trying to push - I currently have a piece of middleware that redirects the user to a page advertising the app if they're accessing the page on the iPhone, then setting a cookie so that the user isn't bugged by the message every time they visit the site. This works fine, however checking the page with the mobile Googlebot checker shows that the Googlebot gets stuck in the redirect (since it doesn't store cookies) and therefore won't index the proper content. So, I'm trying to think of an alternative implementation that won't hurt the site's Google ranking and won't have any other adverse effects. I've considered a couple of options: Redirect (the current solution), but don't redirect if the user agent matches the Googlebot's UA string. This would be ideal, however I'm not sure if Google like their bot being treated differently from other users, and I'm afraid the site's ranking may be somehow penalised if I go ahead with this. Use a Javascript popup instead of a redirect. This would make sure the Googlebot finds the content it needs, however I envision this approach causing compatibility issues with the myriad mobile devices/browsers out there, and may affect the page load time. How valid are these options? And is there a better option for implementing this feature out there? I've tried researching this topic but surprisingly can't find any reputable-looking blog posts that explore this topic. EDIT: I posted this on SF because it seemed unsuitable for SO, but if there's another site that would be better for this issue then I'd be happy to move the question elsewhere.

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  • Fosfor EPUB Reader

    - by Geertjan
    Instead of creating a fullblown NetBeans Platform application for doing WYSIWYG editing for EPUB, similar to Sigil, I decided to focus purely on the very narrow scope of EPUB reading. The scope is narrower and, since the application will be a lot less ambitious and smaller, a pure JavaFX implementation makes sense. When you somehow get, e.g., buy, an EPUB file, you typically read it on a tablet or mobile device. However, some people in the world, e.g., me, still have laptops. Therefore, I'm creating a small JavaFX application that unzips EPUB files, into a temp directory, and then loads them into a JavaFX WebView. Arabic support: For an application like this, simplicity is the most important thing. Very few buttons, very few options, preferably no configuration of anything. Just let the user open the EPUB file and read it, that's it, nothing fancy. CSS stylesheets and images are correctly read. It's exactly what it looks like, a reader for EPUB files. The back and forward buttons are working and you can also switch to the table of contents. When it is complete, which it pretty much is right now, publishers of EPUB files can make this small app available from their site, to simplify life for their readers, since it will run easily and well on all operating systems.

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  • HTML Tidy in NetBeans IDE (Part 2)

    - by Geertjan
    This is what I was aiming for in the previous blog entry: What you can see above (especially if you click to enlarge it) is that I have HTML Tidy integrated into the NetBeans analyzer functionality, which is pluggable from 7.2 onwards. Well, if you set an implementation dependency on "Static Analysis Core", since it's not an official API yet. Also, the scopes of the analyzer functionality are not pluggable. That means you can 'only' set the analyzer's scope to one or more projects, one or more packages, or one or more files. Not one or more folders, which means you can't have a bunch off HTML files in a folder that you access via the Favorites window and then run the analyzer on that folder (or on multiple folders). Thus, to try out my new code, I had to put some HTML files into a package inside a Java application. Then I chose that package as the scope of the analyzer. Then I ran all the analyzers (i.e., standard NetBeans Java hints, FindBugs, as well as my HTML Tidy extension) on that package. The screenshot above is the result. Here's all the code for the above, which is a port of the Action code from the previous blog entry into a new Analyzer implementation: import java.io.IOException; import java.io.PrintWriter; import java.io.StringWriter; import java.util.ArrayList; import java.util.Collections; import java.util.List; import javax.swing.JComponent; import javax.swing.text.Document; import org.netbeans.api.fileinfo.NonRecursiveFolder; import org.netbeans.modules.analysis.spi.Analyzer; import org.netbeans.modules.analysis.spi.Analyzer.AnalyzerFactory; import org.netbeans.modules.analysis.spi.Analyzer.Context; import org.netbeans.modules.analysis.spi.Analyzer.CustomizerProvider; import org.netbeans.modules.analysis.spi.Analyzer.WarningDescription; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.ErrorDescriptionFactory; import org.netbeans.spi.editor.hints.Severity; import org.openide.cookies.EditorCookie; import org.openide.filesystems.FileObject; import org.openide.loaders.DataObject; import org.openide.util.Exceptions; import org.openide.util.lookup.ServiceProvider; import org.w3c.tidy.Tidy; public class TidyAnalyzer implements Analyzer {     private final Context ctx;     private TidyAnalyzer(Context cntxt) {         this.ctx = cntxt;     }     @Override     public Iterable<? extends ErrorDescription> analyze() {         List<ErrorDescription> result = new ArrayList<ErrorDescription>();         for (NonRecursiveFolder sr : ctx.getScope().getFolders()) {             FileObject folder = sr.getFolder();             for (FileObject fo : folder.getChildren()) {                 for (ErrorDescription ed : doRunHTMLTidy(fo)) {                     if (fo.getMIMEType().equals("text/html")) {                         result.add(ed);                     }                 }             }         }         return result;     }     private List<ErrorDescription> doRunHTMLTidy(FileObject sr) {         final List<ErrorDescription> result = new ArrayList<ErrorDescription>();         Tidy tidy = new Tidy();         StringWriter stringWriter = new StringWriter();         PrintWriter errorWriter = new PrintWriter(stringWriter);         tidy.setErrout(errorWriter);         try {             Document doc = DataObject.find(sr).getLookup().lookup(EditorCookie.class).openDocument();             tidy.parse(sr.getInputStream(), System.out);             String[] split = stringWriter.toString().split("\n");             for (String string : split) {                 //Bit of ugly string parsing coming up:                 if (string.startsWith("line")) {                     final int end = string.indexOf(" c");                     int lineNumber = Integer.parseInt(string.substring(0, end).replace("line ", ""));                     string = string.substring(string.indexOf(": ")).replace(":", "");                     result.add(ErrorDescriptionFactory.createErrorDescription(                             Severity.WARNING,                             string,                             doc,                             lineNumber));                 }             }         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }         return result;     }     @Override     public boolean cancel() {         return true;     }     @ServiceProvider(service = AnalyzerFactory.class)     public static final class MyAnalyzerFactory extends AnalyzerFactory {         public MyAnalyzerFactory() {             super("htmltidy", "HTML Tidy", "org/jtidy/format_misc.gif");         }         public Iterable<? extends WarningDescription> getWarnings() {             return Collections.EMPTY_LIST;         }         @Override         public <D, C extends JComponent> CustomizerProvider<D, C> getCustomizerProvider() {             return null;         }         @Override         public Analyzer createAnalyzer(Context cntxt) {             return new TidyAnalyzer(cntxt);         }     } } The above only works on packages, not on projects and not on individual files.

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Best practice to collect information from child objects

    - by Markus
    I'm regularly seeing the following pattern: public abstract class BaseItem { BaseItem[] children; // ... public void DoSomethingWithStuff() { StuffCollection collection = new StuffCollection(); foreach(child c : children) c.AddRequiredStuff(collection); // do something with the collection ... } public abstract void AddRequiredStuff(StuffCollection collection); } public class ConcreteItem : BaseItem { // ... public override void AddRequiredStuff(StuffCollection collection) { Stuff stuff; // ... collection.Add(stuff); } } Where I would use something like this, for better information hiding: public abstract class BaseItem { BaseItem[] children; // ... public void DoSomethingWithStuff() { StuffCollection collection = new StuffCollection(); foreach(child c : children) collection.AddRange(c.RequiredStuff()); // do something with the collection ... } public abstract StuffCollection RequiredStuff(); } public class ConcreteItem : BaseItem { // ... public override StuffCollection RequiredStuff() { StuffCollection stuffCollection; Stuff stuff; // ... stuffCollection.Add(stuff); return stuffCollection; } } What are pros and cons of each solution? For me, giving the implementation access to parent's information is some how disconcerting. On the other hand, initializing a new list, just to collect the items is a useless overhead ... What is the better design? How would it change, if DoSomethingWithStuff wouldn't be part of BaseItem but a third class? PS: there might be missing semicolons, or typos; sorry for that! The above code is not meant to be executed, but just for illustration.

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  • WebLogic Partner Community Newsletter March 2012

    - by JuergenKress
    Dear WebLogic partner community member, With the launch of WebLogic 12c and Fusion Middleware, PS5 training has become an important key. Thus we are offering a WLS 12c hands-on bootcamp road-show together with the PTS team and help you to get trained! We will add and confirm more dates in next few weeks. Please let us know if you would like to suggest some more locations. We recommend all bootcamp attendees to become a certified Application Grid Certified Implementation Specialist (free of charge) and in addition to this we are also offering Advanced ADF ecourse. See you at one of the training! Jürgen Kress Oracle WebLogic Partner Adoption EMEA To read the newsletter please visit http://tinyurl.com/weblogicnewsMarch2012   ( OPN Account required) To become a member of the WebLogic Partner Community please register at http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic,Oracle,OPN,WebLogic Community,WebLogic Community Newsletter,Jürgen Kress,WebLogic 12c,WebLogic knowledge zone,WebLogic Specilization,WebLogic boothcamp,WebLogic training,WebLogic education

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  • Should developers be involved in testing phases?

    - by LudoMC
    Hi, we are using a classical V-shaped development process. We then have requirements, architecture, design, implementation, integration tests, system tests and acceptance. Testers are preparing test cases during the first phases of the project. The issue is that, due to resources issues (*), test phases are too long and are often shortened due to time constraints (you know project managers... ;)). So my question is simple: should developers be involved in the tests phases and isn't it too 'dangerous'. I'm afraid it will give the project managers a false feeling of better quality as the work has been done but would the added man.days be of any value? I'm not really confident of developers doing tests (no offense here but we all know it's quite hard to break in a few clicks what you have made in severals days). Thanks for sharing your thoughts. (*) For obscure reasons, increasing the number of testers is not an option as of today. (Just upfront, it's not a duplicate of Should programmers help testers in designing tests? which talks about test preparation and not test execution, where we avoid the implication of developers)

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  • How to swap row/column major order?

    - by 0X1A
    I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation. Frames = (TempSurface->h / ClipHeight) * (TempSurface->w / ClipWidth); SDL_Rect Clips[Frames]; for (i = 0; i < Frames; i++) { if (i != 0 && i % (TempSurface->h / ClipHeight) == 0) ColumnIndex++; Clips[i].x = ColumnIndex * ClipWidth; Clips[i].y = i % (TempSurface->h / ClipHeight) * ClipHeight; Clips[i].w = ClipWidth; Clips[i].h = ClipHeight; } Where TempSurface is the entire sheet loaded to a SDL_Surface and Clips[] is an array of SDL_Rects. What results from this is a sprite sheet set to SDL_Rects in the wrong order. For example I need a sheet of dimensions 4x4 to look like this: | 0 | 1 | 2 | 3 | | 4 | 5 | 6 | 7 | | 8 | 9 | 10| 11| | 12| 13| 14| 15| But instead I get this order: | 0 | 4 | 8 | 12| | 1 | 5 | 9 | 13| | 2 | 6 | 10| 14| | 3 | 7 | 11| 15| Columns and rows order does not match. What should I do to fix the order?

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  • How should I compress a file with multiple bytes that are the same with Huffman coding?

    - by Omega
    On my great quest for compressing/decompressing files with a Java implementation of Huffman coding (http://en.wikipedia.org/wiki/Huffman_coding) for a school assignment, I am now at the point of building a list of prefix codes. Such codes are used when decompressing a file. Basically, the code is made of zeroes and ones, that are used to follow a path in a Huffman tree (left or right) for, ultimately, finding a byte. In this Wikipedia image, to reach the character m the prefix code would be 0111 The idea is that when you compress the file, you will basically convert all the bytes of the file into prefix codes instead (they tend to be smaller than 8 bits, so there's some gain). So every time the character m appears in a file (which in binary is actually 1101101), it will be replaced by 0111 (if we used the tree above). Therefore, 1101101110110111011011101101 becomes 0111011101110111 in the compressed file. I'm okay with that. But what if the following happens: In the file to be compressed there exists only one unique byte, say 1101101. There are 1000 of such byte. Technically, the prefix code of such byte would be... none, because there is no path to follow, right? I mean, there is only one unique byte anyway, so the tree has just one node. Therefore, if the prefix code is none, I would not be able to write the prefix code in the compressed file, because, well, there is nothing to write. Which brings this problem: how would I compress/decompress such file if it is impossible to write a prefix code when compressing? (using Huffman coding, due to the school assignment's rules) This tutorial seems to explain a bit better about prefix codes: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html but doesn't seem to address this issue either.

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  • Change the Log Level of Node Manager.

    - by adejuanc
    This is useful to troubleshoot issues related to Node Manager, such as problems starting a Managed Server or reasons a server could be (re)started. To change the Log Level of Node Manager, you need to edit the nodemanager.properties file. This is usually located at: <MIDDLEWARE_HOME>/wlserver_10.3/common/nodemanager What you need to modify is property: ...LogLevel=INFO... Information about the appropriate values for this property is available in the Node Manager Documentation at 10.3 WebLogic Documentation (and in further releases) which states: LogLevel: Severity level of logging used for the Node Manager log. Node Manager uses the same logging levels as WebLogic Server. Default value: INFO However, this is incorrect. WLS has its own implementation of LogLevel, but Node Manager uses the standard Log Level from the java.util.logging.Level class. Therefore, the possible values for Node Manager LogLevel, in descending order are: SEVERE (highest value) WARNING INFO CONFIG FINE FINER FINEST (lowest value) The highest value provides only messages at the severe level. The warning level provides warning messages and severe messages, and so on. Besides those levels, ALL and OFF are also accepted. For example, if you only want Severe messages to be logged, select SEVERE. If you need the most detailed tracing available, select FINEST. For more information on what it will log at each level, please read the Java SE API for LoggingLevel.

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  • UDK - How to make sure a PhysicalMaterial mask actually works?

    - by tomacmuni
    Hello, I have been reading the documentation for UDK about physical materials and masks. I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels. I have applied my material to both a rigid body and to a skeletal mesh and neither apparently uses the mask. If I assign a regular physical material (one that doesn't use a mask) then it will work fine, but this defeats the point because it gives only one hit reaction. In the documentation it states that it is possible to extend a class on which we want to use a physical material based on the KActor class's usage. How to do that? Here is the quote: "The following properties [ie, ImpactEffect - Particle system to spawn at the point of impact + ImpactSound - Sound to play when an impact occurs] allow you to attach sounds and effects to physical collisions. These only work on classes which support them, which at the moment is only KActor. By looking at the implementation in KActor though, you can add this functionality to other classes (or you can subclass KActor)." Essentially, how to make sure a PhysicalMaterial mask actually works? What code could be added to a skeletal mesh class perhaps, to get it going? Any help appreciated.

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  • So what is Active GridLink for RAC?

    - by Ruma Sanyal
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 I had referred to Active GridLink for RAC in my blog yesterday and since then got several questions on this topic. So I decided to re-visit Active GridLink. With the release of version 11g, Oracle WebLogic Server started to provide strong support for the Real Application Clusters (RAC) features in Oracle Database 11g, minimizing database access time while allowing transparent access to rich pooling management functions that maximizes both connection performance and availability. WebLogic is the only application server in the marketplace which has been fully integrated and certified with Oracle Database RAC 11g without losing any rich functionality. Active GridLink provides Fast Connection Failover (FCF), Runtime Connection Load-Balancing (RCLB), and RAC instance graceful shutdown. With the key foundation for providing deeper integration with Oracle RAC, this single data source implementation in Oracle WebLogic Server supports the full and unrestricted use of database services as the connection target for a data source. For more details and to understand how our customer NEC leverages this capability, read the whitepapers on this topic. Get in depth ‘how-to’ details from this youtube video from our resident expert, Frances Zhao.

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  • Proper library for enums

    - by Bobson
    I'm trying to refactor some code such that the display is separate from the implementation, and I'm not sure where to put the existing enums. My project is currently structured as follows: Utilities RemoteData (Depends on: Utilities) LocalData (Depends on: RemoteData, Utilities) RemoteWeb (Depends on: RemoteData, Utilities) LocalWeb (Depends on: RemoteData, LocalData, Utilities) I'm now trying to add "ViewLibrary (Depends on: Utilities)" to this list, and then adding it as a new dependency to both RemoteWeb and LocalWeb. It will contain a set of interfaces which the other two projects will implement, use to populate the view, and then consume the result. There's an enum which is currently used in all the projects except Utilities. It thus lives in the RemoteData project, because everything else depends on it. But this new ViewLibrary won't depend on either data project. So how will it know about this enum? Some options I see: Create a new project just for shared enum values. Add it to Utilities, even though it is related to data. Define it a second time in ViewLibrary, and require both RemoteWeb and LocalWeb to convert the one type into the other when they access the shared views. Add a dependency on RemoteData to the ViewLibrary, even though it's supposed to be independent of data-source. Are there any better options? Is this structure flawed to begin with?

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