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  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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  • ViewController Navigating

    - by Kobe.o4
    I have 4 ViewControllers, startViewController as the initial View Controller. This contains my intro. After its finish, it will [self presentViewController:vc animated:YES completion:NULL]; into my menuViewController. startViewController ------> menuViewController ------> C1ViewController \ \ ------> ImportantViewController In my menuViewController are buttons for the two ViewController like the above illustration. Also I presented them in the View with this: [self presentViewController:vc animated:YES completion:NULL]; I return tomenuViewController with this [self dismissModalViewControllerAnimated:YES]; What I wanted is to make the ImportantViewController to be the like the parent view or the mainVIew even if I go to other Views. What I need is when ImportantViewController is presented when I go to either C1ViewController or menuViewController it wont be deallocated, or its content there will still be retained. Is it possible? And How? I don't know much about what parent and child view controllers for so I dont know what to implement in my problem. Thank you. BTW, Im using Storyboard.

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  • issue with keychain and updates from app store

    - by xonegirlz
    I am having a very frustrating error. I have tested for an app upgrade by first installing the previous version (1.0.1) and then running version (1.0.2). Everything worked fine. I submitted the app and then I am getting issues people are getting crashes when they upgrade. I tried doing the same thing, which is installing the 1.0.1 and then install the binary on the app store, then it crashed. I looked at the console and crash logs and I get this: Jul 7 08:07:45 unknown MyApp[1429] <Warning>: KeychainUtils keychainValueForKey: - Error finding keychain value for key. Status code = -25300 Jul 7 08:07:45 unknown MyApp[1429] <Warning>: AccountSession readUserDataFromDisk - Error finding keychain value for key /var/mobile/Applications/997B32E7-6FFC-4696-9CAA-129BADE2FE64/Documents/instagram_json Jul 7 08:07:45 unknown MyApp[1429] <Warning>: UISegmentedControlStyleBezeled is deprecated. Please use a different style. Jul 7 08:07:45 unknown MyApp[1429] <Error>: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: username)' *** First throw call stack: (0x33ee688f 0x367e7259 0x33ee6789 0x33ee67ab 0x33e5368b 0x14fd99 0x152319 0x1530bb 0x170299 0x3270ec59 0x32711817 0x354e7dfb 0x354e7cd0) Jul 7 08:07:45 unknown UIKitApplication:com.firesnakelabs.pinstagram[0x14e4][1429] <Notice>: terminate called throwing an exception >

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  • Tab bar in a View instead of Window

    - by kayue
    Is it possible to use tab bar in a view instead of window? Seems everyone add tab bar to their window. My first screen is a login screen, which doesn't need tab bar. After user login, it change to the second screen, which contain a tabbar. Thank you for your time :)

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  • How to notify ViewController on parse end with multiple ViewControllers using a single parser.

    - by objneodude
    Hello, I have created a RSS parser and 3 TableViews and it parses the RSS files fine but I don't know how to notify the TableViewController when parsing has ended so it can update the view. The TableViewController initiates the parser and the parsing of a feed. parser = [[RSSParser alloc] initWithURL:@"http://randomfeed.com"]; I can access the single feed items like [parser feedItems]; In parser.m i have implemented the delegate methods of NSXMLParser: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName - (void)parserDidEndDocument:(NSXMLParser *)parser So how do i get parserDidEndDocument to notify my controllers so i can add the data to the tableview. Cheers from a obj-c beginner.

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  • Using [self method] or @selector(method)?

    - by fuzzygoat
    Can anyone enlighten me as to the differences between the two statements below. [self playButtonSound]; AND: [self performSelector:@selector(playButtonSound)]; I am just asking as I had some old code that used @selector, now with a little more knowledge I can't think why I did not use [self playButtonSound] instead, they both seem to do the same as written here. gary

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  • UIImagePickerController can not select picture

    - by yjcpu
    I have some problem when i work with UIImagePickerController .when I presentModalViewController,and the picker pops up right,but i can not select a picture! when i touch on the picture list, the list can only scroll up and down,but can not select! how about this? thanks.

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  • Save from viewController?

    - by fuzzygoat
    I have a very small bit of data that I would like to archive from my apps view. My question is, its far easier to save this data from the viewController, but should I really be pushing it back into my model and saving it there? BTW: I also need to do a quick load of this data when the app starts up.

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  • UIViewController: setToolbarItems vs navigationItem

    - by Paul Sanwald
    my application has a UIViewController subclass which is being managed by a UINavigationController. In the viewDidLoad of my UIViewController subclass, I was attempting to add a UIBarButtonItem to the toolbar like this: settingsButton = [[UIBarButtonItem alloc] initWithTitle:@"Settings" style:UIBarButtonItemStylePlain target:self action:@selector(viewSettings:)]; [self setToolbarItems:[NSArray arrayWithObject:settingsButton]]; this wasn't working out for me, so after some googling around, I tried this: [[self navigationItem] setRightBarButtonItem:settingsButton]; which worked out fine. from reading the UIViewController documentation, I'm still confused about why setToolbarItems wasn't working. I verified in the debugger that the button was in the toolbarItems array in the viewDidAppear method. the button itself just wasn't appearing on my toolbar. so, my question is, why didn't setToolbarItems work for me in the first code snippet? I don't have the toolbar configured in my xib for this view controller at all, if that makes a difference.

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  • Reload a UITable on the fly when editing a UITextField inside one of the cells

    - by Saze
    I have a UITable containing some customs UITableCells. Those cells contain a few UILabels and a UITextField. The datasource of the table comes from a main controller's property. (This controller is also the delegate and the dataSource for the table). Here's a simplified screenshot of the UI: Now, I need to update "on the fly" the content of all the UILabels when the user edits one of the UITextFields. To do so, at the I am listening to the "Editing Changed" event at the UITextField level. This triggers the following action: - (IBAction) editChangeHandler: (id) sender { MyAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [[delegate.viewController.myDataSourceArray objectAtIndex:self.rowIndex] setANumber: [theTextField.text intValue]]; [delegate.viewController reloadRows]; } The reloadRows method in the viewController is as such: - (void) reloadRows { NSLog(@"called reloadRows"); //perform some calculations on the data source objects here... [theUITable reloadData]; } My problem here is that whenever the user changes the value in the field, the reloadRows method is successfully called, so is apparently the reloadData but it also causes the keyboard to be dismissed. So in the end, the user can only touch one key when editing the TextField before the keyboard is dismissed and the table reloaded. Does anybody knows a solution to this or have experienced the same issue?

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  • nsuserdefault not able to save values.

    - by pankaj
    hi i am trying to use nsuser defaults to save some default values in database. I am able to save the values in the nsuserdefault(even checked it in nslog). Now i need the values in app delegate when the application is restarted. But i am not getting anything in the nsuserdefault. Following is my code from my class where i save the values in nsuserdefault: NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; [prefs setObject:appDel.dictProfile forKey:@"dict"]; NSLog(@"%@",[prefs valueForKey:@"dict"]); Following is my code from App Delegagte: NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; NSLog(@"%@",[prefs valueForKey:@"dict"]); the above code always returns me null. Can some one please help me

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  • Compare filedate before download it

    - by Christian
    Hi, I have an app which is downloading several plist-files when starting the app and storing them in the NSHomeDirectory/Documents/ path. This will take some time and often there is only one file that changed. My questions are: -how can I get the date of the files (the stored one and the file on my webserver)? -how can I compare the date of the stored file with the date of the file on my webserver?

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  • managedObjectContext question...

    - by treasure
    Hello, I have an app which is a UITabBarController, I have defined two subviews Both tabs have their Class attribute in the Identity Inspector set to UINavigationController. Now i have managed to get this far with my coding after VERY LONG trials. - (void)viewDidLoad { [super viewDidLoad]; myAppDelegate *appDelegate = (myAppDelegate *)[[UIApplication sharedApplication] delegate]; self.managedObjectContext = appDelegate.managedObjectContext; { NSError *error = nil; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:[NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]]; NSArray *fetchedItems = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]; // replace the old data with new. this DOESNT WORK if (fetchedItems.count > 0) { Usr *newUsr; for (newUsr in fetchedItems) { if ([newUsr.name isEqualToString:@"Line One"]) { newUsr.uName = @"Line One (new)"; } } } //add a new default data. THIS ADDS DATA TO MY TABLEVIEW BUT IT DOESNT SAVE THEM TO THE SQLITE User *addedDefaultdata = nil; addedDefaultdata = [[User alloc] initWithEntity:entityDesc insertIntoManagedObjectContext:self.managedObjectContext]; addedDefaultdata.name = @"Added new 1"; [addedDefaultdata release]; } NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } and my appdelegate looks like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { [application setStatusBarStyle:UIStatusBarStyleBlackOpaque]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } now I cannot quire the "User" at all! although i get no errors or warnings! Any suggestions would be much appreciated! Thanks

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  • What's wrong with my self-defined init method?

    - by user313439
    In ClassA: - (ClassA *)initWithID:(NSString *) cID andTitle:(NSString *) cTitle { ClassAID = cID; ClassATitle = cTitle; return self; } In ClassB: - (void)cellDidSelected { ClassA *classAController = [[ClassA alloc] init]; //Program received signal: “EXC_BAD_ACCESS” when executing the following line. classAController = [classAController initWithClassAID:ClassAID andClassATitle:ClassATitle]; NSLog(@"I want to get the value of ID:%@ and Title:%@ here.", [classAController ClassATitle], [classAController ClassAID]) } Could anyone point where is wrong? Thanks a lot.

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  • Function in xcode

    - by Joy
    I have a function which have two global variable 1.temp-a nsmutable array 2.j-a int type variable. But i cant access any global variable inside this function. I'm giving the code sample. void print( NSArray *array) { NSEnumerator *enumerator = [array objectEnumerator]; id obj; while ( nil!=(obj = [enumerator nextObject]) ) { NSString *tem=[[obj description] cString]; [temp insertObject:tem atIndex:j]; j=j+1; printf( "%s\n", [[obj description] cString]); } } Looking forward to your response. Thanks in advance..

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  • UITableView: Highlighted cell after switching back views

    - by Matthias
    Hi, I'm using a UINavController together with some UITableViews to display a kind of drill down for some data (e.g. like the Contact App). Works well. The only problem I have is, when I select a cell in the first table view it is highlighted, then the view switches to the next level and then, if I go back to the first level, the cell is still highlighted. So, how can I reset the highlighting when switching back? Thanks for your help. Regards Matthias

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  • How can I use a pre-populated core data DB on my device.

    - by KingAndrew
    Hi all, I have developed my app using core data. It works fine in the simulator. When I deploy it to the device the DB is empty. It is 49k where it should be 484k. Basically it is not populated. Since I don't write to the DB when the app is running I need to provide a populated DB to the App. So I copied the populated DB from the simulator to resources and then deploy. Still no luck. the populated DB is in MyApp.app and the AppDelegate is reading from the Documents directory. How do I either get it in the documents directory or get the app delegate to look in the app? Thanks in advance, Andrew

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  • Is there an autorelease pool in class methods?

    - by mystify
    I have an class method which generates an UIView, like this: + (UIImage*)imageWithFileName:(NSString*)imgFile { UIImage *img = nil; NSBundle *appBundle = [NSBundle mainBundle]; NSString *resourcePath = [appBundle pathForResource:imgFile ofType:nil]; if (resourcePath != nil) { NSURL *imageURL = [NSURL fileURLWithPath:resourcePath]; NSData *data = [[NSData alloc] initWithContentsOfURL:imageURL]; img = [UIImage imageWithData:data]; // should be autoreleased!! [data release]; } return img; } However, when I use this, the image data is NEVER freed. There is definitely a memory bug with this, although I didn't break any memory management rule I am aware of. My guess is that because this is a class method which gets called from instance methods, There is no active autorelease pool in place or it's one that only gets drained when I quit the app. Could that be right?

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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