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  • Rewrite C++ code into Objective C

    - by Phil_M
    Hello I got some C++ Sourcecode that I would like to rewrite into Objective C. It would help me alot if someone could write me a header file for this Code. When I get the Headerfile I would be able to rewrite the rest of the Sourcecode. It would be very nice if someone could help me please. Thanks I will poste the sourcecode here: #include <stdlib.h> #include <iostream.h> #define STATES 5 int transitionTable[STATES][STATES]; // function declarations: double randfloat (void); int chooseNextEventFromTable (int current, int table[STATES][STATES]); int chooseNextEventFromTransitionTablee (int currentState); void setTable (int value, int table[STATES][STATES]); ////////////////////////////////////////////////////////////////////////// int main(void) { int i; // for demo purposes: transitionTable[0][0] = 0; transitionTable[0][1] = 20; transitionTable[0][2] = 30; transitionTable[0][3] = 50; transitionTable[0][4] = 0; transitionTable[1][0] = 35; transitionTable[1][1] = 25; transitionTable[1][2] = 20; transitionTable[1][3] = 30; transitionTable[1][4] = 0; transitionTable[2][0] = 70; transitionTable[2][1] = 0; transitionTable[2][2] = 15; transitionTable[2][3] = 0; transitionTable[2][4] = 15; transitionTable[3][0] = 0; transitionTable[3][1] = 25; transitionTable[3][2] = 25; transitionTable[3][3] = 0; transitionTable[3][4] = 50; transitionTable[4][0] = 13; transitionTable[4][1] = 17; transitionTable[4][2] = 22; transitionTable[4][3] = 48; transitionTable[4][4] = 0; int currentState = 0; for (i=0; i<10; i++) { std::cout << currentState << " "; currentState = chooseNextEventFromTransitionTablee(currentState); } return 0; }; ////////////////////////////////////////////////////////////////////////// ////////////////////////////// // // chooseNextEventFromTransitionTable -- choose the next note. // int chooseNextEventFromTransitionTablee(int currentState) { int targetSum = 0; int sum = 0; int targetNote = 0; int totalevents = 0; int i; currentState = currentState % STATES; // remove any octave value for (i=0; i<STATES; i++) { totalevents += transitionTable[currentState][i]; } targetSum = (int)(randfloat() * totalevents + 0.5); while (targetNote < STATES && sum+transitionTable[currentState][targetNote] < targetSum) { sum += transitionTable[currentState][targetNote]; targetNote++; } return targetNote; } ////////////////////////////// // // randfloat -- returns a random number between 0.0 and 1.0. // double randfloat(void) { return (double)rand()/RAND_MAX; } ////////////////////////////// // // setTable -- set all values in the transition table to the given value. // void setTable(int value, int table[STATES][STATES]) { int i, j; for (i=0; i<STATES; i++) { for (j=0; j<STATES; j++) { table[i][j] = value; } } }

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  • How to temporarily change all default user settings without destroying the original?

    - by mystify
    My app is based strongly on a lot of NSUserDefault keys and values. I want to implement a temporary defaults profile which the user can activate to get a special task done easily. For this, some of the user defaults must be changed temporarily so the app adjusts it's interface appropriately. I started to just manually change those NSUserDefaults settings, but this also destroys the user's original settings. Is it possible to keep a backup of the user's NSUserDefault settings and restore them after the user quits the temporary mode or the app? Like I see it, NSUserDefaults actually is just an NSMutableDictionary which is generated out of a plist file. So I would just make a deep copy of that and later assign that copy somehow back to NSUserDefaults?

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  • How do I call a variable from another class?

    - by squeezemylime
    I have a class called 'Constants' that I am storing a String variable in. This class contains a few global variables used in my app. I want to be able to reference this class and call the variable (called profileId) in other Views of my app. I looked around and found a few examples, but am not sure how to do this. Currently my setup is: Constants.h @interface Constants : UIViewController { NSString *profileId; } @property (nonatomic, retain) NSString *profileId; @end Constants.m #import "Constants.h" @implementation Constants @synthesize profileId; - (void)dealloc { [profileId release]; [super dealloc]; } And I am trying to call the variable profileId in a new View via this way: NewView.h file @class Constants; NewView.m file NSLog(@"ProfileId is:", [myConstants profileId]); Is there something I'm missing? It is coming up null, even though I am properly storing a value in it in another function via this way: Constants *Constant; Constant = [[Constants alloc] init]; Constant.profileId = userId;

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  • UITableView populating EVERY OTHER launch

    - by Joshmattvander
    I am having a problem that I cant seem to get to the bottom of. In my view did load code, I am creating an array and attempting to populate the table. For some reason it only populates the data on EVERY OTHER time the app is run. I put logs in viewDidLoad which runs as does viewWillAppear and outputs the correct count for the array. Also, the UITableView specicic methods get called when it works and they just don't get called when it doesnt work. I cant figure out the root of this problem. Again this occurrence happens exactly 50% of the time. Theres no dynamic data that could be tripping up or anything. #import "InfoViewController.h" @implementation InfoViewController - (void)viewDidLoad { NSLog(@"Info View Loaded"); // This runs infoList = [[NSMutableArray alloc] init]; //Set The Data //Theres 8 similar lines [infoList addObject :[[NSMutableDictionary alloc] initWithObjectsAndKeys: @"Scrubbed", @"name", @"scrubbed", @"url", nil]]; NSLog(@"%d", [infoList count]); // This shows the count correctly every time [super viewDidLoad]; } -(void) viewWillAppear:(BOOL)animated { NSLog(@"Info Will Appear"); // This Runs } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // This WILL NOT RUN when it doesnt work, and DOES show the count when it does run NSLog(@"Counted in numberOfRowsInSection %d", [infoList count]); return [infoList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ROW"); static NSString *CellIdentifier = @"infoCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.text = [[infoList objectAtIndex:indexPath.row] objectForKey:@"name"]; return cell; } @end

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  • need advise about NSClassFromString

    - by RAGOpoR
    according to this code i dont understand about NSClassFromString how did i know "viewControllerName" can i use it from another source ? could you please tell me more information how to use NSClassFromString? UIViewController *viewController = [[NSClassFromString(viewControllerName) alloc] init];

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  • Sending alert message if user not logged in ?

    - by suchita
    IN my application i use MFMailComposeViewController class to send mail and i know in the case of sending mail through ipod is sucessfully when one account is already open in that but in my application I want to a message which alert the application to open ur account.......

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  • NSManagedObject How To Reload

    - by crissag
    I have a view that consists of a table of existing objects and an Add button, which allows the user to create a new object. When the user presses Add, the object is created in the list view controller, so that the object will be part of that managed object context (via the NSEntityDescription insertNewObjectForEntityForName: method). The Add view has a property for the managed object. In the list view controller, I create an Add view controller, set the property to the managed object I created, and then push the Add view on to the navigation stack. In the Add view, I have two buttons for save and cancel. In the save, I save the managed object and pass the managed object back to the list view controller via a delegate method. If the user cancels, then I delete the object and pass nil back to the list view controller. The complication I am having in the add view is related to a UIImagePickerController. In the Add view, I have a button which allows the user to take a photo of the object (or use an existing photo from the photo library). However, the process of transferring to the UIImagePickerController and having the user use the camera, is resulting in a didReceiveMemoryWarning in the add view controller. Further, the view was unloaded, which also caused my NSManagedObject to get clobbered. My question is, how to you go about reloading the NSManagedObject in the case where it was released because of the low memory situation?

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  • NSURLSession has NSoperationqueue internally?

    - by JeffWood
    A)If NSURLSession runs task in background in iOS7,Has Apple integrated internally Queue in NSURLSession?How it works in secondary thread and also in App suspended Mode? B)What is the difference between NSURLSession and NSoperationqueue? C)If NSURLSession is the replacement of NSURLCOnnection, Can we integrate NSURLSession into NSOPerationqueue? D)Are both same? E)Can we do the same thing in NSURLSession as in NSoperationQueue? If NSURLSession is the relplacement of NSUrlconnection ,Which one is the best in all situations?What is the future of NSUrlconnection?

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  • What does that +0100 value mean in NSDate?

    - by mystify
    When I look at an NSDate value in the debugger, I get something like this: 1.4.2010 22:01:47 +0100 I don't get it what this +0100 is good for. Sometimes it is +0200. Is that supposed to be the time zone or something like that? What's it exactly? How does it affect the "since reference date" value?

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  • UIImageWriteToSavedPhotosAlbum working... sometimes.

    - by MegaEduX
    Hello, UIImageWriteToSavedPhotosAlbum is only working sometimes. Sometimes it works, sometimes it doesn't, exact same function. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Saving image to camera roll..."); UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil); NSLog(@"Done!"); } I am using a UIImagePicker controller to get the image that then calls that function. Sometimes it saves it to the camera roll, other times it simply doesn't. Anyone has any idea? Thanks in advance.

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  • So where is this calling super?

    - by dontWatchMyProfile
    From the Core Data docs: Inheritance If you have two subclasses of NSManagedObject where the parent class implements a dynamic property and its subclass (the grandchild of NSManagedObject) overrides the methods for the property, those overrides cannot call super. @interface Parent : NSManagedObject @property(nonatomic, retain) NSString* parentString; @end @implementation Parent @dynamic parentString; @end @interface Child : Parent @end @implementation Child - (NSString *)parentString { // this throws a "selector not found" exception return parentString.foo; } @end very, very funny, because: I see nobody calling super. Or are they? Wait... parentString.foo results in ... a crash ??? it's a string. How can that thing have a .foo suffixed to it? Just another documentation bug?

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  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

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  • Struggling to "clear" a CGLayer -- can it even be done?

    - by Joe Blow
    So I'm doing this repetitively - making a CGLayer, doing some processing, and then releasing it. This happens a lot in real time -- so surely there is a lot of overhead in making a whole new CGLayer each time? Surely it would be better to just keep lair around, and start fresh each time? However, I do not know any way, at all, to "erase" or "start from blank" a CGLayer?? Can anyone help on this? There is a function CGContextBeginPath(cc) but it's confusing: it seems to only clear out "that" path, it does not erase all of the CGLayer back to a blank canvas. how to return a CGLayer to a blank canvas????? Does anyone know? CGLayerRef lair = CGLayerCreateWithContext( UIGraphicsGetCurrentContext(), CGSizeMake(1024,768), NULL); CGContextRef cc = CGLayerGetContext(ether); // various processing here CGContextAddPath(cc, somePath); // various processing here CGLayerRelease(lair); Any ideas?!

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  • Passing a column name instead of index in sqlite3

    - by user271753
    The problem code: NSString *query = @"SELECT Name FROM Category"; sqlite3_stmt *statement; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *row =(char *)sqlite3_column_text(statement,0); char *rowData = (char *)sqlite3_column_text(statement,1); NSString *fieldName = [[NSString alloc] initWithUTF8String:row]; NSString *fieldValue = [[NSString alloc] initWithUTF8String:rowData]; NSLog(@"%@",fieldName); NSLog(@"%@",fieldValue); [fieldName release]; [fieldValue release]; } sqlite3_finalize(statement); } char *row =(char *)sqlite3_column_text(statement,0); In the above code instead of 0 can't I just pass a column name? How can I do that ?

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  • Building an array of arrays

    - by iFloh
    I am trying to get the following loop working to fill an array of arrays: while (condition) { [itemsArray fillFromDB]; if (! [checkArray containsObject:checkFlag]) { // Add existing itemsArray to myArray if (itemsArray.count) { // add the itemsArray to myArray and create a new instance of itemsArray [myArray addObject:itemsArray]; [itemsArray release]; NSMutableArray *itemsArray = [[NSMutableArray alloc] init]; } [itemsArray addObject:myObject]; [checkArray addObject:checkFlag]; } else { [itemsArray addObject:tmpEvent]; } } However I try to shape this loop it falls over the release of itemsArray when I use release (as above), the array does not re-initialise as a new instance with alloc. Whilst expecting emptyness, the next Object is added to the old array. when I use removeAllObjects, my Array is emptied and so is the array attached to myArray. Where am I going in the wrong direction?

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  • UIViewController: setToolbarItems vs navigationItem

    - by Paul Sanwald
    my application has a UIViewController subclass which is being managed by a UINavigationController. In the viewDidLoad of my UIViewController subclass, I was attempting to add a UIBarButtonItem to the toolbar like this: settingsButton = [[UIBarButtonItem alloc] initWithTitle:@"Settings" style:UIBarButtonItemStylePlain target:self action:@selector(viewSettings:)]; [self setToolbarItems:[NSArray arrayWithObject:settingsButton]]; this wasn't working out for me, so after some googling around, I tried this: [[self navigationItem] setRightBarButtonItem:settingsButton]; which worked out fine. from reading the UIViewController documentation, I'm still confused about why setToolbarItems wasn't working. I verified in the debugger that the button was in the toolbarItems array in the viewDidAppear method. the button itself just wasn't appearing on my toolbar. so, my question is, why didn't setToolbarItems work for me in the first code snippet? I don't have the toolbar configured in my xib for this view controller at all, if that makes a difference.

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  • Sorting an NSArray of NSString

    - by Robert Eisinger
    Can someone please show me the code for sorting an NSMutableArray? I have the following NSMutableArray: NSMutableArray *arr = [[NSMutableArray alloc] init]; with elements such as "2", "4", "5", "1", "9", etc which are all NSString. I'd like to sort the list in descending order so that the largest valued integer is highest in the list (index 0). I tried the following: [arr sortUsingSelector:@selector(compare:)]; but it did not seem to sort my values properly. Can someone show me code for properly doing what I am trying to accomplish? Thanks!

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  • TableView on Tab Bar Application ? Application is crashing.

    - by Andrei
    Steps to reproduce: 1. Create a Tab Bar Application called "TestApp" 2. Add new file, a UIViewController subclass with a XIB user interface called "Table" 3. Open up MainWindows.xib, click on the Second tab bar item and in Inspector change the NIB Name from "SecondView" to "Table". Save and close. 4. Open up Table.xib and drag a TableView on top of the view. Now link the dataSource and delegate outlets of the TableView to the Table.xib File's Owner. 5. Add the following code to Table.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } 6.Run the application and select the Second tab bar item. If I start with a View-based application, add a TableView to it, link the outlets to the File's owner and add that piece of code it all works just fine. What am I doing wrong ? Why is the application crashing ?

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