Search Results

Search found 15755 results on 631 pages for 'iphone uiwebview'.

Page 528/631 | < Previous Page | 524 525 526 527 528 529 530 531 532 533 534 535  | Next Page >

  • word after the space NSlog

    - by DD007
    I am new bie to xcode may be question is silly but I am lagging with my home work. In a file I want to read a specific character after the string. I want to read all the character after the space. ex: asasasasasas wewewewewewe qwqwqwqwqwqw xyz_ 22 aaaaaaaaaaa bbbbbbbbbbb ccccccccccccccc ddddddddddddd fgfgfgfgfgfgfg ererererererer abc_ 12 bbbbbbbbbb dddddddd jkjkjkjkjkjkjk lalallalalalal everything is fine .. but i want to print after "xyz_ 22" as aaaaaaa then bbbb ccc

    Read the article

  • Class properties vs NSArray / NSDictionary

    - by Frank Martin
    I want a custom class object to hold data and have somehow the feeling that creating about 80 properties is not the best way of doing it. Most of the properties would be bool values, so i'm thinking about creating Arrays (keys / values) or (probably better) a NSDictionary attached to the object for holding the data. Does that make sense or should i stay with the properties? Extra: Are there general pros and cons for the different approaches? And what keywords / concepts do i have to search for to find discussions about that somehow general question? Thanks in advance

    Read the article

  • Int property in class definition

    - by Daniel I-S
    I have the following class structure for custom UITableViewCells: NumericEntryCell - Contains method for controlling max value that can be entered into a textbox. SliderCell - inherits from NEC and contains methods for handling slider-control of textbox value TextOnlyCell - just contains a textbox CellA - inherits from SliderCell and has a max value of 28 CellB - inherits from TextOnlyCell and has a max value of 150. I want NumericEntryCell to contain a definition for a property that contains the maxValue. I want to be able to set a value for this in the initialize method of a child class (CellA or CellB). Currently I have an int maxValue declared in the interface of NEC. I declare a property for this with @property int maxValue and @synthesize it within the .m file. However, attempting to modify this property's value from CellA or CellB's initialize method has no effect - when I hit a breakpoint in the NEC method that uses this value, its value is always zero. How can I get this to work?

    Read the article

  • Manage more Images to move in View

    - by David Pollak
    hi everyone, I'm creating an app which has more UIImageView on a View, they should move normally from a side to the other. I have an issue: after entering the second image, the two UIImageView start to behave crazy (!) because they don' move freely, but they are like restricted in two different areas not touching each other even if I said different things the first thing that I want to do, is to let them move normally; this is the code I am using: `- (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; }` - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the other image that has to enter after: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } what should I change ? and if I'd like the images to move only in one way (y) ? how do I do this ? I know, I'm a newbie thanks in advance

    Read the article

  • How to implement action in didSelectRowAtIndexPath of UITableview?

    - by Sumana Mehta
    On my view, I used to have few buttons and each button had an action associated with it. UIButton *testButton = [[UIButton alloc] initWithFrame:CGRectMake(120,300,90,90)]; [testButton setBackgroundImage:[UIImage imageNamed:@"test.jpg"] forState:UIControlStateNormal]; [testButton addTarget:self.view action:@selector(gotoProd:) forControlEvents:UIControlEventTouchUpInside]; [testButton addt [scrollView testButton]; But now I am trying to replace all those buttons with the tableview with rows. I was able to populate the rows and I know one needs to use didSelectRowAtIndexPath for handling on select event of the cell. But how can I implement action:@selector(gotoProd:) in tableviews ?? Any help will be greatly appreciated.

    Read the article

  • Do we need to release an UIImage object even not allocated memory?

    - by Madan Mohan
    Hi Guys, I added an image to button UIImage* deleteImage = [UIImage imageNamed:@"Delete.png"]; CGRect imageFrame=CGRectMake(-4,-4, 310, 55); [btn setFrame:imageFrame]; btn.backgroundColor=[UIColor clearColor]; [btn setBackgroundImage:deleteImage forState:UIControlStateNormal]; [btn setTitle:@"Delete" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(editDeleteAction) forControlEvents:UIControlEventTouchUpInside]; [elementView addSubview:btn]; [deleteImage release];// do we need to release the image here If I release here its working fine but in object allocations no.of image count is increasing.

    Read the article

  • UITableView populating EVERY OTHER launch

    - by Joshmattvander
    I am having a problem that I cant seem to get to the bottom of. In my view did load code, I am creating an array and attempting to populate the table. For some reason it only populates the data on EVERY OTHER time the app is run. I put logs in viewDidLoad which runs as does viewWillAppear and outputs the correct count for the array. Also, the UITableView specicic methods get called when it works and they just don't get called when it doesnt work. I cant figure out the root of this problem. Again this occurrence happens exactly 50% of the time. Theres no dynamic data that could be tripping up or anything. #import "InfoViewController.h" @implementation InfoViewController - (void)viewDidLoad { NSLog(@"Info View Loaded"); // This runs infoList = [[NSMutableArray alloc] init]; //Set The Data //Theres 8 similar lines [infoList addObject :[[NSMutableDictionary alloc] initWithObjectsAndKeys: @"Scrubbed", @"name", @"scrubbed", @"url", nil]]; NSLog(@"%d", [infoList count]); // This shows the count correctly every time [super viewDidLoad]; } -(void) viewWillAppear:(BOOL)animated { NSLog(@"Info Will Appear"); // This Runs } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // This WILL NOT RUN when it doesnt work, and DOES show the count when it does run NSLog(@"Counted in numberOfRowsInSection %d", [infoList count]); return [infoList count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ROW"); static NSString *CellIdentifier = @"infoCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.text = [[infoList objectAtIndex:indexPath.row] objectForKey:@"name"]; return cell; } @end

    Read the article

  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

    Read the article

  • need advise about NSClassFromString

    - by RAGOpoR
    according to this code i dont understand about NSClassFromString how did i know "viewControllerName" can i use it from another source ? could you please tell me more information how to use NSClassFromString? UIViewController *viewController = [[NSClassFromString(viewControllerName) alloc] init];

    Read the article

  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

    Read the article

  • how to hide some properties using ABPeoplePicker

    - by user321130
    greetings! when using peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person, a view with all of the contact's information is shown. I've seen apps which only display selected info only (e.g. phone numbers) how can I do this? I only want to display the contact's name and phone numbers. thank you very much

    Read the article

  • How to animate the change of image in an UIImageView?

    - by mystify
    I have an UIImageView with an image. Now I have a completely new image (graphic file), and want to display that in this UIImageView. If I just set myImageView.image = newImage; the new image is visible immediately. Not animatable. I want it to nicely fade into the new image. I thought maybe there's a better solution than just creating a new UIImageView on top of that and blending with animation?

    Read the article

  • Do properties need to be deallocated?

    - by Sheehan Alam
    I subclassed NSObject: #import <Foundation/Foundation.h> @interface STObject : NSObject { NSString *message_type; NSString *twitter_in_reply_to_screen_name; } @property(nonatomic, copy) NSString *message_type; @property(nonatomic, copy) NSString *twitter_in_reply_to_screen_name; @end My implementation looks like: #import "STObject.h" @implementation STObject @synthesize message_type, twitter_in_reply_to_screen_name; @end Do I need to create a dealloc method for my two properties where I release the strings?

    Read the article

  • What exactly is a memory page fault?

    - by dontWatchMyProfile
    From the docs: Note: Core Data avoids the term unfaulting because it is confusing. There's no “unfaulting” a virtual memory page fault. Page faults are triggered, caused, fired, or encountered. Of course, you can release memory back to the kernel in a variety of ways (using the functions vm_deallocate, munmap, or sbrk). Core Data describes this as “turning an object into a fault”. Is a Fault in Core Data essentially a memory page fault? I have only a slight idea about what a memory page is. I believe it's a kind of "piece of code in memory" which is needed to execute procedures and stuff like that, and as the app is runing, pieces of code are sucked into memory as "pages" and thrown away as they're not needed anymore. Probably 99% wrong ;) Anyone?

    Read the article

  • UITableView headings shown on top of MBProgressHUD

    - by Chris Ballinger
    So I have a subclass of UITableViewController that loads some data from the internet and uses MBProgressHUD during the loading process. I use the standard MBProgressHUD initialization. HUD = [[MBProgressHUD alloc] initWithView:self.view]; [self.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Loading"; [HUD show:YES]; This is the result: . Is there any way to resolve this issue, or should I just abandon MBProgressHUD? Thanks!

    Read the article

< Previous Page | 524 525 526 527 528 529 530 531 532 533 534 535  | Next Page >