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  • MVC Portable Area Modules *Without* MasterPages

    - by Steve Michelotti
    Portable Areas from MvcContrib provide a great way to build modular and composite applications on top of MVC. In short, portable areas provide a way to distribute MVC binary components as simple .NET assemblies where the aspx/ascx files are actually compiled into the assembly as embedded resources. I’ve blogged about Portable Areas in the past including this post here which talks about embedding resources and you can read more of an intro to Portable Areas here. As great as Portable Areas are, the question that seems to come up the most is: what about MasterPages? MasterPages seems to be the one thing that doesn’t work elegantly with portable areas because you specify the MasterPage in the @Page directive and it won’t use the same mechanism of the view engine so you can’t just embed them as resources. This means that you end up referencing a MasterPage that exists in the host application but not in your portable area. If you name the ContentPlaceHolderId’s correctly, it will work – but it all seems a little fragile. Ultimately, what I want is to be able to build a portable area as a module which has no knowledge of the host application. I want to be able to invoke the module by a full route on the user’s browser and it gets invoked and “automatically appears” inside the application’s visual chrome just like a MasterPage. So how could we accomplish this with portable areas? With this question in mind, I looked around at what other people are doing to address similar problems. Specifically, I immediately looked at how the Orchard team is handling this and I found it very compelling. Basically Orchard has its own custom layout/theme framework (utilizing a custom view engine) that allows you to build your module without any regard to the host. You simply decorate your controller with the [Themed] attribute and it will render with the outer chrome around it: 1: [Themed] 2: public class HomeController : Controller Here is the slide from the Orchard talk at this year MIX conference which shows how it conceptually works:   It’s pretty cool stuff.  So I figure, it must not be too difficult to incorporate this into the portable areas view engine as an optional piece of functionality. In fact, I’ll even simplify it a little – rather than have 1) Document.aspx, 2) Layout.ascx, and 3) <view>.ascx (as shown in the picture above); I’ll just have the outer page be “Chrome.aspx” and then the specific view in question. The Chrome.aspx not only takes the place of the MasterPage, but now since we’re no longer constrained by the MasterPage infrastructure, we have the choice of the Chrome.aspx living in the host or inside the portable areas as another embedded resource! Disclaimer: credit where credit is due – much of the code from this post is me re-purposing the Orchard code to suit my needs. To avoid confusion with Orchard, I’m going to refer to my implementation (which will be based on theirs) as a Chrome rather than a Theme. The first step I’ll take is to create a ChromedAttribute which adds a flag to the current HttpContext to indicate that the controller designated Chromed like this: 1: [Chromed] 2: public class HomeController : Controller The attribute itself is an MVC ActionFilter attribute: 1: public class ChromedAttribute : ActionFilterAttribute 2: { 3: public override void OnActionExecuting(ActionExecutingContext filterContext) 4: { 5: var chromedAttribute = GetChromedAttribute(filterContext.ActionDescriptor); 6: if (chromedAttribute != null) 7: { 8: filterContext.HttpContext.Items[typeof(ChromedAttribute)] = null; 9: } 10: } 11:   12: public static bool IsApplied(RequestContext context) 13: { 14: return context.HttpContext.Items.Contains(typeof(ChromedAttribute)); 15: } 16:   17: private static ChromedAttribute GetChromedAttribute(ActionDescriptor descriptor) 18: { 19: return descriptor.GetCustomAttributes(typeof(ChromedAttribute), true) 20: .Concat(descriptor.ControllerDescriptor.GetCustomAttributes(typeof(ChromedAttribute), true)) 21: .OfType<ChromedAttribute>() 22: .FirstOrDefault(); 23: } 24: } With that in place, we only have to override the FindView() method of the custom view engine with these 6 lines of code: 1: public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) 2: { 3: if (ChromedAttribute.IsApplied(controllerContext.RequestContext)) 4: { 5: var bodyView = ViewEngines.Engines.FindPartialView(controllerContext, viewName); 6: var documentView = ViewEngines.Engines.FindPartialView(controllerContext, "Chrome"); 7: var chromeView = new ChromeView(bodyView, documentView); 8: return new ViewEngineResult(chromeView, this); 9: } 10:   11: // Just execute normally without applying Chromed View Engine 12: return base.FindView(controllerContext, viewName, masterName, useCache); 13: } If the view engine finds the [Chromed] attribute, it will invoke it’s own process – otherwise, it’ll just defer to the normal web forms view engine (with masterpages). The ChromeView’s primary job is to independently set the BodyContent on the view context so that it can be rendered at the appropriate place: 1: public class ChromeView : IView 2: { 3: private ViewEngineResult bodyView; 4: private ViewEngineResult documentView; 5:   6: public ChromeView(ViewEngineResult bodyView, ViewEngineResult documentView) 7: { 8: this.bodyView = bodyView; 9: this.documentView = documentView; 10: } 11:   12: public void Render(ViewContext viewContext, System.IO.TextWriter writer) 13: { 14: ChromeViewContext chromeViewContext = ChromeViewContext.From(viewContext); 15:   16: // First render the Body view to the BodyContent 17: using (var bodyViewWriter = new StringWriter()) 18: { 19: var bodyViewContext = new ViewContext(viewContext, bodyView.View, viewContext.ViewData, viewContext.TempData, bodyViewWriter); 20: this.bodyView.View.Render(bodyViewContext, bodyViewWriter); 21: chromeViewContext.BodyContent = bodyViewWriter.ToString(); 22: } 23: // Now render the Document view 24: this.documentView.View.Render(viewContext, writer); 25: } 26: } The ChromeViewContext (code excluded here) mainly just has a string property for the “BodyContent” – but it also makes sure to put itself in the HttpContext so it’s available. Finally, we created a little extension method so the module’s view can be rendered in the appropriate place: 1: public static void RenderBody(this HtmlHelper htmlHelper) 2: { 3: ChromeViewContext chromeViewContext = ChromeViewContext.From(htmlHelper.ViewContext); 4: htmlHelper.ViewContext.Writer.Write(chromeViewContext.BodyContent); 5: } At this point, the other thing left is to decide how we want to implement the Chrome.aspx page. One approach is the copy/paste the HTML from the typical Site.Master and change the main content placeholder to use the HTML helper above – this way, there are no MasterPages anywhere. Alternatively, we could even have Chrome.aspx utilize the MasterPage if we wanted (e.g., in the case where some pages are Chromed and some pages want to use traditional MasterPage): 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> 2: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 3: <% Html.RenderBody(); %> 4: </asp:Content> At this point, it’s all academic. I can create a controller like this: 1: [Chromed] 2: public class WidgetController : Controller 3: { 4: public ActionResult Index() 5: { 6: return View(); 7: } 8: } Then I’ll just create Index.ascx (a partial view) and put in the text “Inside my widget”. Now when I run the app, I can request the full route (notice the controller name of “widget” in the address bar below) and the HTML from my Index.ascx will just appear where it is supposed to.   This means no more warnings for missing MasterPages and no more need for your module to have knowledge of the host’s MasterPage placeholders. You have the option of using the Chrome.aspx in the host or providing your own while embedding it as an embedded resource itself. I’m curious to know what people think of this approach. The code above was done with my own local copy of MvcContrib so it’s not currently something you can download. At this point, these are just my initial thoughts – just incorporating some ideas for Orchard into non-Orchard apps to enable building modular/composite apps more easily. Additionally, on the flip side, I still believe that Portable Areas have potential as the module packaging story for Orchard itself.   What do you think?

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  • C#/.NET Little Wonders: Comparer&lt;T&gt;.Default

    - by James Michael Hare
    I’ve been working with a wonderful team on a major release where I work, which has had the side-effect of occupying most of my spare time preparing, testing, and monitoring.  However, I do have this Little Wonder tidbit to offer today. Introduction The IComparable<T> interface is great for implementing a natural order for a data type.  It’s a very simple interface with a single method: 1: public interface IComparer<in T> 2: { 3: // Compare two instances of same type. 4: int Compare(T x, T y); 5: }  So what do we expect for the integer return value?  It’s a pseudo-relative measure of the ordering of x and y, which returns an integer value in much the same way C++ returns an integer result from the strcmp() c-style string comparison function: If x == y, returns 0. If x > y, returns > 0 (often +1, but not guaranteed) If x < y, returns < 0 (often –1, but not guaranteed) Notice that the comparison operator used to evaluate against zero should be the same comparison operator you’d use as the comparison operator between x and y.  That is, if you want to see if x > y you’d see if the result > 0. The Problem: Comparing With null Can Be Messy This gets tricky though when you have null arguments.  According to the MSDN, a null value should be considered equal to a null value, and a null value should be less than a non-null value.  So taking this into account we’d expect this instead: If x == y (or both null), return 0. If x > y (or y only is null), return > 0. If x < y (or x only is null), return < 0. But here’s the problem – if x is null, what happens when we attempt to call CompareTo() off of x? 1: // what happens if x is null? 2: x.CompareTo(y); It’s pretty obvious we’ll get a NullReferenceException here.  Now, we could guard against this before calling CompareTo(): 1: int result; 2:  3: // first check to see if lhs is null. 4: if (x == null) 5: { 6: // if lhs null, check rhs to decide on return value. 7: if (y == null) 8: { 9: result = 0; 10: } 11: else 12: { 13: result = -1; 14: } 15: } 16: else 17: { 18: // CompareTo() should handle a null y correctly and return > 0 if so. 19: result = x.CompareTo(y); 20: } Of course, we could shorten this with the ternary operator (?:), but even then it’s ugly repetitive code: 1: int result = (x == null) 2: ? ((y == null) ? 0 : -1) 3: : x.CompareTo(y); Fortunately, the null issues can be cleaned up by drafting in an external Comparer.  The Soltuion: Comparer<T>.Default You can always develop your own instance of IComparer<T> for the job of comparing two items of the same type.  The nice thing about a IComparer is its is independent of the things you are comparing, so this makes it great for comparing in an alternative order to the natural order of items, or when one or both of the items may be null. 1: public class NullableIntComparer : IComparer<int?> 2: { 3: public int Compare(int? x, int? y) 4: { 5: return (x == null) 6: ? ((y == null) ? 0 : -1) 7: : x.Value.CompareTo(y); 8: } 9: }  Now, if you want a custom sort -- especially on large-grained objects with different possible sort fields -- this is the best option you have.  But if you just want to take advantage of the natural ordering of the type, there is an easier way.  If the type you want to compare already implements IComparable<T> or if the type is System.Nullable<T> where T implements IComparable, there is a class in the System.Collections.Generic namespace called Comparer<T> which exposes a property called Default that will create a singleton that represents the default comparer for items of that type.  For example: 1: // compares integers 2: var intComparer = Comparer<int>.Default; 3:  4: // compares DateTime values 5: var dateTimeComparer = Comparer<DateTime>.Default; 6:  7: // compares nullable doubles using the null rules! 8: var nullableDoubleComparer = Comparer<double?>.Default;  This helps you avoid having to remember the messy null logic and makes it to compare objects where you don’t know if one or more of the values is null. This works especially well when creating say an IComparer<T> implementation for a large-grained class that may or may not contain a field.  For example, let’s say you want to create a sorting comparer for a stock open price, but if the market the stock is trading in hasn’t opened yet, the open price will be null.  We could handle this (assuming a reasonable Quote definition) like: 1: public class Quote 2: { 3: // the opening price of the symbol quoted 4: public double? Open { get; set; } 5:  6: // ticker symbol 7: public string Symbol { get; set; } 8:  9: // etc. 10: } 11:  12: public class OpenPriceQuoteComparer : IComparer<Quote> 13: { 14: // Compares two quotes by opening price 15: public int Compare(Quote x, Quote y) 16: { 17: return Comparer<double?>.Default.Compare(x.Open, y.Open); 18: } 19: } Summary Defining a custom comparer is often needed for non-natural ordering or defining alternative orderings, but when you just want to compare two items that are IComparable<T> and account for null behavior, you can use the Comparer<T>.Default comparer generator and you’ll never have to worry about correct null value sorting again.     Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,IComparable,Comparer

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  • PostSharp, Obfuscation, and IL

    - by Simon Cooper
    Aspect-oriented programming (AOP) is a relatively new programming paradigm. Originating at Xerox PARC in 1994, the paradigm was first made available for general-purpose development as an extension to Java in 2001. From there, it has quickly been adapted for use in all the common languages used today. In the .NET world, one of the primary AOP toolkits is PostSharp. Attributes and AOP Normally, attributes in .NET are entirely a metadata construct. Apart from a few special attributes in the .NET framework, they have no effect whatsoever on how a class or method executes within the CLR. Only by using reflection at runtime can you access any attributes declared on a type or type member. PostSharp changes this. By declaring a custom attribute that derives from PostSharp.Aspects.Aspect, applying it to types and type members, and running the resulting assembly through the PostSharp postprocessor, you can essentially declare 'clever' attributes that change the behaviour of whatever the aspect has been applied to at runtime. A simple example of this is logging. By declaring a TraceAttribute that derives from OnMethodBoundaryAspect, you can automatically log when a method has been executed: public class TraceAttribute : PostSharp.Aspects.OnMethodBoundaryAspect { public override void OnEntry(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Entering {0}.{1}.", method.DeclaringType.FullName, method.Name)); } public override void OnExit(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Leaving {0}.{1}.", method.DeclaringType.FullName, method.Name)); } } [Trace] public void MethodToLog() { ... } Now, whenever MethodToLog is executed, the aspect will automatically log entry and exit, without having to add the logging code to MethodToLog itself. PostSharp Performance Now this does introduce a performance overhead - as you can see, the aspect allows access to the MethodBase of the method the aspect has been applied to. If you were limited to C#, you would be forced to retrieve each MethodBase instance using Type.GetMethod(), matching on the method name and signature. This is slow. Fortunately, PostSharp is not limited to C#. It can use any instruction available in IL. And in IL, you can do some very neat things. Ldtoken C# allows you to get the Type object corresponding to a specific type name using the typeof operator: Type t = typeof(Random); The C# compiler compiles this operator to the following IL: ldtoken [mscorlib]System.Random call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle( valuetype [mscorlib]System.RuntimeTypeHandle) The ldtoken instruction obtains a special handle to a type called a RuntimeTypeHandle, and from that, the Type object can be obtained using GetTypeFromHandle. These are both relatively fast operations - no string lookup is required, only direct assembly and CLR constructs are used. However, a little-known feature is that ldtoken is not just limited to types; it can also get information on methods and fields, encapsulated in a RuntimeMethodHandle or RuntimeFieldHandle: // get a MethodBase for String.EndsWith(string) ldtoken method instance bool [mscorlib]System.String::EndsWith(string) call class [mscorlib]System.Reflection.MethodBase [mscorlib]System.Reflection.MethodBase::GetMethodFromHandle( valuetype [mscorlib]System.RuntimeMethodHandle) // get a FieldInfo for the String.Empty field ldtoken field string [mscorlib]System.String::Empty call class [mscorlib]System.Reflection.FieldInfo [mscorlib]System.Reflection.FieldInfo::GetFieldFromHandle( valuetype [mscorlib]System.RuntimeFieldHandle) These usages of ldtoken aren't usable from C# or VB, and aren't likely to be added anytime soon (Eric Lippert's done a blog post on the possibility of adding infoof, methodof or fieldof operators to C#). However, PostSharp deals directly with IL, and so can use ldtoken to get MethodBase objects quickly and cheaply, without having to resort to string lookups. The kicker However, there are problems. Because ldtoken for methods or fields isn't accessible from C# or VB, it hasn't been as well-tested as ldtoken for types. This has resulted in various obscure bugs in most versions of the CLR when dealing with ldtoken and methods, and specifically, generic methods and methods of generic types. This means that PostSharp was behaving incorrectly, or just plain crashing, when aspects were applied to methods that were generic in some way. So, PostSharp has to work around this. Without using the metadata tokens directly, the only way to get the MethodBase of generic methods is to use reflection: Type.GetMethod(), passing in the method name as a string along with information on the signature. Now, this works fine. It's slower than using ldtoken directly, but it works, and this only has to be done for generic methods. Unfortunately, this poses problems when the assembly is obfuscated. PostSharp and Obfuscation When using ldtoken, obfuscators don't affect how PostSharp operates. Because the ldtoken instruction directly references the type, method or field within the assembly, it is unaffected if the name of the object is changed by an obfuscator. However, the indirect loading used for generic methods was breaking, because that uses the name of the method when the assembly is put through the PostSharp postprocessor to lookup the MethodBase at runtime. If the name then changes, PostSharp can't find it anymore, and the assembly breaks. So, PostSharp needs to know about any changes an obfuscator does to an assembly. The way PostSharp does this is by adding another layer of indirection. When PostSharp obfuscation support is enabled, it includes an extra 'name table' resource in the assembly, consisting of a series of method & type names. When PostSharp needs to lookup a method using reflection, instead of encoding the method name directly, it looks up the method name at a fixed offset inside that name table: MethodBase genericMethod = typeof(ContainingClass).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: get_Prop1 21: set_Prop1 22: DoFoo 23: GetWibble When the assembly is later processed by an obfuscator, the obfuscator can replace all the method and type names within the name table with their new name. That way, the reflection lookups performed by PostSharp will now use the new names, and everything will work as expected: MethodBase genericMethod = typeof(#kGy).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: #kkA 21: #zAb 22: #EF5a 23: #2tg As you can see, this requires direct support by an obfuscator in order to perform these rewrites. Dotfuscator supports it, and now, starting with SmartAssembly 6.6.4, SmartAssembly does too. So, a relatively simple solution to a tricky problem, with some CLR bugs thrown in for good measure. You don't see those every day!

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  • PostSharp, Obfuscation, and IL

    - by simonc
    Aspect-oriented programming (AOP) is a relatively new programming paradigm. Originating at Xerox PARC in 1994, the paradigm was first made available for general-purpose development as an extension to Java in 2001. From there, it has quickly been adapted for use in all the common languages used today. In the .NET world, one of the primary AOP toolkits is PostSharp. Attributes and AOP Normally, attributes in .NET are entirely a metadata construct. Apart from a few special attributes in the .NET framework, they have no effect whatsoever on how a class or method executes within the CLR. Only by using reflection at runtime can you access any attributes declared on a type or type member. PostSharp changes this. By declaring a custom attribute that derives from PostSharp.Aspects.Aspect, applying it to types and type members, and running the resulting assembly through the PostSharp postprocessor, you can essentially declare 'clever' attributes that change the behaviour of whatever the aspect has been applied to at runtime. A simple example of this is logging. By declaring a TraceAttribute that derives from OnMethodBoundaryAspect, you can automatically log when a method has been executed: public class TraceAttribute : PostSharp.Aspects.OnMethodBoundaryAspect { public override void OnEntry(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Entering {0}.{1}.", method.DeclaringType.FullName, method.Name)); } public override void OnExit(MethodExecutionArgs args) { MethodBase method = args.Method; System.Diagnostics.Trace.WriteLine( String.Format( "Leaving {0}.{1}.", method.DeclaringType.FullName, method.Name)); } } [Trace] public void MethodToLog() { ... } Now, whenever MethodToLog is executed, the aspect will automatically log entry and exit, without having to add the logging code to MethodToLog itself. PostSharp Performance Now this does introduce a performance overhead - as you can see, the aspect allows access to the MethodBase of the method the aspect has been applied to. If you were limited to C#, you would be forced to retrieve each MethodBase instance using Type.GetMethod(), matching on the method name and signature. This is slow. Fortunately, PostSharp is not limited to C#. It can use any instruction available in IL. And in IL, you can do some very neat things. Ldtoken C# allows you to get the Type object corresponding to a specific type name using the typeof operator: Type t = typeof(Random); The C# compiler compiles this operator to the following IL: ldtoken [mscorlib]System.Random call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle( valuetype [mscorlib]System.RuntimeTypeHandle) The ldtoken instruction obtains a special handle to a type called a RuntimeTypeHandle, and from that, the Type object can be obtained using GetTypeFromHandle. These are both relatively fast operations - no string lookup is required, only direct assembly and CLR constructs are used. However, a little-known feature is that ldtoken is not just limited to types; it can also get information on methods and fields, encapsulated in a RuntimeMethodHandle or RuntimeFieldHandle: // get a MethodBase for String.EndsWith(string) ldtoken method instance bool [mscorlib]System.String::EndsWith(string) call class [mscorlib]System.Reflection.MethodBase [mscorlib]System.Reflection.MethodBase::GetMethodFromHandle( valuetype [mscorlib]System.RuntimeMethodHandle) // get a FieldInfo for the String.Empty field ldtoken field string [mscorlib]System.String::Empty call class [mscorlib]System.Reflection.FieldInfo [mscorlib]System.Reflection.FieldInfo::GetFieldFromHandle( valuetype [mscorlib]System.RuntimeFieldHandle) These usages of ldtoken aren't usable from C# or VB, and aren't likely to be added anytime soon (Eric Lippert's done a blog post on the possibility of adding infoof, methodof or fieldof operators to C#). However, PostSharp deals directly with IL, and so can use ldtoken to get MethodBase objects quickly and cheaply, without having to resort to string lookups. The kicker However, there are problems. Because ldtoken for methods or fields isn't accessible from C# or VB, it hasn't been as well-tested as ldtoken for types. This has resulted in various obscure bugs in most versions of the CLR when dealing with ldtoken and methods, and specifically, generic methods and methods of generic types. This means that PostSharp was behaving incorrectly, or just plain crashing, when aspects were applied to methods that were generic in some way. So, PostSharp has to work around this. Without using the metadata tokens directly, the only way to get the MethodBase of generic methods is to use reflection: Type.GetMethod(), passing in the method name as a string along with information on the signature. Now, this works fine. It's slower than using ldtoken directly, but it works, and this only has to be done for generic methods. Unfortunately, this poses problems when the assembly is obfuscated. PostSharp and Obfuscation When using ldtoken, obfuscators don't affect how PostSharp operates. Because the ldtoken instruction directly references the type, method or field within the assembly, it is unaffected if the name of the object is changed by an obfuscator. However, the indirect loading used for generic methods was breaking, because that uses the name of the method when the assembly is put through the PostSharp postprocessor to lookup the MethodBase at runtime. If the name then changes, PostSharp can't find it anymore, and the assembly breaks. So, PostSharp needs to know about any changes an obfuscator does to an assembly. The way PostSharp does this is by adding another layer of indirection. When PostSharp obfuscation support is enabled, it includes an extra 'name table' resource in the assembly, consisting of a series of method & type names. When PostSharp needs to lookup a method using reflection, instead of encoding the method name directly, it looks up the method name at a fixed offset inside that name table: MethodBase genericMethod = typeof(ContainingClass).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: get_Prop1 21: set_Prop1 22: DoFoo 23: GetWibble When the assembly is later processed by an obfuscator, the obfuscator can replace all the method and type names within the name table with their new name. That way, the reflection lookups performed by PostSharp will now use the new names, and everything will work as expected: MethodBase genericMethod = typeof(#kGy).GetMethod(GetNameAtIndex(22)); PostSharp.NameTable resource: ... 20: #kkA 21: #zAb 22: #EF5a 23: #2tg As you can see, this requires direct support by an obfuscator in order to perform these rewrites. Dotfuscator supports it, and now, starting with SmartAssembly 6.6.4, SmartAssembly does too. So, a relatively simple solution to a tricky problem, with some CLR bugs thrown in for good measure. You don't see those every day! Cross posted from Simple Talk.

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  • Super constructor must be a first statement in Java constructor [closed]

    - by Val
    I know the answer: "we need rules to prevent shooting into your own foot". Ok, I make millions of programming mistakes every day. To be prevented, we need one simple rule: prohibit all JLS and do not use Java. If we explain everything by "not shooting your foot", this is reasonable. But there is not much reason is such reason. When I programmed in Delphy, I always wanted the compiler to check me if I read uninitializable. I have discovered myself that is is stupid to read uncertain variable because it leads unpredictable result and is errorenous obviously. By just looking at the code I could see if there is an error. I wished if compiler could do this job. It is also a reliable signal of programming error if function does not return any value. But I never wanted it do enforce me the super constructor first. Why? You say that constructors just initialize fields. Super fields are derived; extra fields are introduced. From the goal point of view, it does not matter in which order you initialize the variables. I have studied parallel architectures and can say that all the fields can even be assigned in parallel... What? Do you want to use the unitialized fields? Stupid people always want to take away our freedoms and break the JLS rules the God gives to us! Please, policeman, take away that person! Where do I say so? I'm just saying only about initializing/assigning, not using the fields. Java compiler already defends me from the mistake of accessing notinitialized. Some cases sneak but this example shows how this stupid rule does not save us from the read-accessing incompletely initialized in construction: public class BadSuper { String field; public String toString() { return "field = " + field; } public BadSuper(String val) { field = val; // yea, superfirst does not protect from accessing // inconstructed subclass fields. Subclass constr // must be called before super()! System.err.println(this); } } public class BadPost extends BadSuper { Object o; public BadPost(Object o) { super("str"); this. o = o; } public String toString() { // superconstructor will boom here, because o is not initialized! return super.toString() + ", obj = " + o.toString(); } public static void main(String[] args) { new BadSuper("test 1"); new BadPost(new Object()); } } It shows that actually, subfields have to be inilialized before the supreclass! Meantime, java requirement "saves" us from writing specializing the class by specializing what the super constructor argument is, public class MyKryo extends Kryo { class MyClassResolver extends DefaultClassResolver { public Registration register(Registration registration) { System.out.println(MyKryo.this.getDepth()); return super.register(registration); } } MyKryo() { // cannot instantiate MyClassResolver in super super(new MyClassResolver(), new MapReferenceResolver()); } } Try to make it compilable. It is always pain. Especially, when you cannot assign the argument later. Initialization order is not important for initialization in general. I could understand that you should not use super methods before initializing super. But, the requirement for super to be the first statement is different. It only saves you from the code that does useful things simply. I do not see how this adds safety. Actually, safety is degraded because we need to use ugly workarounds. Doing post-initialization, outside the constructors also degrades safety (otherwise, why do we need constructors?) and defeats the java final safety reenforcer. To conclude Reading not initialized is a bug. Initialization order is not important from the computer science point of view. Doing initalization or computations in different order is not a bug. Reenforcing read-access to not initialized is good but compilers fail to detect all such bugs Making super the first does not solve the problem as it "Prevents" shooting into right things but not into the foot It requires to invent workarounds, where, because of complexity of analysis, it is easier to shoot into the foot doing post-initialization outside the constructors degrades safety (otherwise, why do we need constructors?) and that degrade safety by defeating final access modifier When there was java forum alive, java bigots attecked me for these thoughts. Particularly, they dislaked that fields can be initialized in parallel, saying that natural development ensures correctness. When I replied that you could use an advanced engineering to create a human right away, without "developing" any ape first, and it still be an ape, they stopped to listen me. Cos modern technology cannot afford it. Ok, Take something simpler. How do you produce a Renault? Should you construct an Automobile first? No, you start by producing a Renault and, once completed, you'll see that this is an automobile. So, the requirement to produce fields in "natural order" is unnatural. In case of alarmclock or armchair, which are still chair and clock, you may need first develop the base (clock and chair) and then add extra. So, I can have examples where superfields must be initialized first and, oppositely, when they need to be initialized later. The order does not exist in advance. So, the compiler cannot be aware of the proper order. Only programmer/constructor knows is. Compiler should not take more responsibility and enforce the wrong order onto programmer. Saying that I cannot initialize some fields because I did not ininialized the others is like "you cannot initialize the thing because it is not initialized". This is a kind of argument we have. So, to conclude once more, the feature that "protects" me from doing things in simple and right way in order to enforce something that does not add noticeably to the bug elimination at that is a strongly negative thing and it pisses me off, altogether with the all the arguments to support it I've seen so far. It is "a conceptual question about software development" Should there be the requirement to call super() first or not. I do not know. If you do or have an idea, you have place to answer. I think that I have provided enough arguments against this feature. Lets appreciate the ones who benefit form it. Let it just be something more than simple abstract and stupid "write your own language" or "protection" kind of argument. Why do we need it in the language that I am going to develop?

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  • C#/.NET Little Wonders: Interlocked Read() and Exchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Last time we discussed the Interlocked class and its Add(), Increment(), and Decrement() methods which are all useful for updating a value atomically by adding (or subtracting).  However, this begs the question of how do we set and read those values atomically as well? Read() – Read a value atomically Let’s begin by examining the following code: 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value { get { return _value; } } 6:  7: public void Increment() 8: { 9: Interlocked.Increment(ref _value); 10: } 11: } 12:  It uses an interlocked increment, as we discuss in my previous post (here), so we know that the increment will be thread-safe.  But, to realize what’s potentially wrong we have to know a bit about how atomic reads are in 32 bit and 64 bit .NET environments. When you are dealing with an item smaller or equal to the system word size (such as an int on a 32 bit system or a long on a 64 bit system) then the read is generally atomic, because it can grab all of the bits needed at once.  However, when dealing with something larger than the system word size (reading a long on a 32 bit system for example), it cannot grab the whole value at once, which can lead to some problems since this read isn’t atomic. For example, this means that on a 32 bit system we may read one half of the long before another thread increments the value, and the other half of it after the increment.  To protect us from reading an invalid value in this manner, we can do an Interlocked.Read() to force the read to be atomic (of course, you’d want to make sure any writes or increments are atomic also): 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value 6: { 7: get { return Interlocked.Read(ref _value); } 8: } 9:  10: public void Increment() 11: { 12: Interlocked.Increment(ref _value); 13: } 14: } Now we are guaranteed that we will read the 64 bit value atomically on a 32 bit system, thus ensuring our thread safety (assuming all other reads, writes, increments, etc. are likewise protected).  Note that as stated before, and according to the MSDN (here), it isn’t strictly necessary to use Interlocked.Read() for reading 64 bit values on 64 bit systems, but for those still working in 32 bit environments, it comes in handy when dealing with long atomically. Exchange() – Exchanges two values atomically Exchange() lets us store a new value in the given location (the ref parameter) and return the old value as a result. So just as Read() allows us to read atomically, one use of Exchange() is to write values atomically.  For example, if we wanted to add a Reset() method to our Incrementor, we could do something like this: 1: public void Reset() 2: { 3: _value = 0; 4: } But the assignment wouldn’t be atomic on 32 bit systems, since the word size is 32 bits and the variable is a long (64 bits).  Thus our assignment could have only set half the value when a threaded read or increment happens, which would put us in a bad state. So instead, we could write Reset() like this: 1: public void Reset() 2: { 3: Interlocked.Exchange(ref _value, 0); 4: } And we’d be safe again on a 32 bit system. But this isn’t the only reason Exchange() is valuable.  The key comes in realizing that Exchange() doesn’t just set a new value, it returns the old as well in an atomic step.  Hence the name “exchange”: you are swapping the value to set with the stored value. So why would we want to do this?  Well, anytime you want to set a value and take action based on the previous value.  An example of this might be a scheme where you have several tasks, and during every so often, each of the tasks may nominate themselves to do some administrative chore.  Perhaps you don’t want to make this thread dedicated for whatever reason, but want to be robust enough to let any of the threads that isn’t currently occupied nominate itself for the job.  An easy and lightweight way to do this would be to have a long representing whether someone has acquired the “election” or not.  So a 0 would indicate no one has been elected and 1 would indicate someone has been elected. We could then base our nomination strategy as follows: every so often, a thread will attempt an Interlocked.Exchange() on the long and with a value of 1.  The first thread to do so will set it to a 1 and return back the old value of 0.  We can use this to show that they were the first to nominate and be chosen are thus “in charge”.  Anyone who nominates after that will attempt the same Exchange() but will get back a value of 1, which indicates that someone already had set it to a 1 before them, thus they are not elected. Then, the only other step we need take is to remember to release the election flag once the elected thread accomplishes its task, which we’d do by setting the value back to 0.  In this way, the next thread to nominate with Exchange() will get back the 0 letting them know they are the new elected nominee. Such code might look like this: 1: public class Nominator 2: { 3: private long _nomination = 0; 4: public bool Elect() 5: { 6: return Interlocked.Exchange(ref _nomination, 1) == 0; 7: } 8: public bool Release() 9: { 10: return Interlocked.Exchange(ref _nomination, 0) == 1; 11: } 12: } There’s many ways to do this, of course, but you get the idea.  Running 5 threads doing some “sleep” work might look like this: 1: var nominator = new Nominator(); 2: var random = new Random(); 3: Parallel.For(0, 5, i => 4: { 5:  6: for (int j = 0; j < _iterations; ++j) 7: { 8: if (nominator.Elect()) 9: { 10: // elected 11: Console.WriteLine("Elected nominee " + i); 12: Thread.Sleep(random.Next(100, 5000)); 13: nominator.Release(); 14: } 15: else 16: { 17: // not elected 18: Console.WriteLine("Did not elect nominee " + i); 19: } 20: // sleep before check again 21: Thread.Sleep(1000); 22: } 23: }); And would spit out results like: 1: Elected nominee 0 2: Did not elect nominee 2 3: Did not elect nominee 1 4: Did not elect nominee 4 5: Did not elect nominee 3 6: Did not elect nominee 3 7: Did not elect nominee 1 8: Did not elect nominee 2 9: Did not elect nominee 4 10: Elected nominee 3 11: Did not elect nominee 2 12: Did not elect nominee 1 13: Did not elect nominee 4 14: Elected nominee 0 15: Did not elect nominee 2 16: Did not elect nominee 4 17: ... Another nice thing about the Interlocked.Exchange() is it can be used to thread-safely set pretty much anything 64 bits or less in size including references, pointers (in unsafe mode), floats, doubles, etc.  Summary So, now we’ve seen two more things we can do with Interlocked: reading and exchanging a value atomically.  Read() and Exchange() are especially valuable for reading/writing 64 bit values atomically in a 32 bit system.  Exchange() has value even beyond simply atomic writes by using the Exchange() to your advantage, since it reads and set the value atomically, which allows you to do lightweight nomination systems. There’s still a few more goodies in the Interlocked class which we’ll explore next time! Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked

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  • Part 3 of 4 : Tips/Tricks for Silverlight Developers.

    - by mbcrump
    Part 1 | Part 2 | Part 3 | Part 4 I wanted to create a series of blog post that gets right to the point and is aimed specifically at Silverlight Developers. The most important things I want this series to answer is : What is it?  Why do I care? How do I do it? I hope that you enjoy this series. Let’s get started: Tip/Trick #11) What is it? Underline Text in a TextBlock. Why do I care? I’ve seen people do some crazy things to get underlined text in a Silverlight Application. In case you didn’t know there is a property for that. How do I do it: On a TextBlock you have a property called TextDecorations. You can easily set this property in XAML or CodeBehind with the following snippet: <UserControl x:Class="SilverlightApplication19.MainPage" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <TextBlock Name="txtTB" Text="MichaelCrump.NET" TextDecorations="Underline" /> </Grid> </UserControl> or you can do it in CodeBehind… txtTB.TextDecorations = TextDecorations.Underline;   Tip/Trick #12) What is it? Get the browser information from a Silverlight Application. Why do I care? This will allow you to program around certain browser conditions that otherwise may not be aware of. How do I do it: It is very easy to extract Browser Information out a Silverlight Application by using the BrowserInformation class. You can copy/paste this code snippet to have access to all of them. string strBrowserName = HtmlPage.BrowserInformation.Name; string strBrowserMinorVersion = HtmlPage.BrowserInformation.BrowserVersion.Minor.ToString(); string strIsCookiesEnabled = HtmlPage.BrowserInformation.CookiesEnabled.ToString(); string strPlatform = HtmlPage.BrowserInformation.Platform; string strProductName = HtmlPage.BrowserInformation.ProductName; string strProductVersion = HtmlPage.BrowserInformation.ProductVersion; string strUserAgent = HtmlPage.BrowserInformation.UserAgent; string strBrowserVersion = HtmlPage.BrowserInformation.BrowserVersion.ToString(); string strBrowserMajorVersion = HtmlPage.BrowserInformation.BrowserVersion.Major.ToString(); Tip/Trick #13) What is it? Always check the minRuntimeVersion after creating a new Silverlight Application. Why do I care? Whenever you create a new Silverlight Application and host it inside of an ASP.net website you will notice Visual Studio generates some code for you as shown below. The minRuntimeVersion value is set by the SDK installed on your system. Be careful, if you are playing with beta’s like “Lightswitch” because you will have a higher version of the SDK installed. So when you create a new Silverlight 4 project and deploy it your customers they will get a prompt telling them they need to upgrade Silverlight. They also will not be able to upgrade to your version because its not released to the public yet. How do I do it: Open up the .aspx or .html file Visual Studio generated and look for the line below. Make sure it matches whatever version you are actually targeting. Tip/Trick #14) What is it? The VisualTreeHelper class provides useful methods for involving nodes in a visual tree. Why do I care? It’s nice to have the ability to “walk” a visual tree or to get the rendered elements of a ListBox. I have it very useful for debugging my Silverlight application. How do I do it: Many examples exist on the web, but say that you have a huge Silverlight application and want to find the parent object of a control.  In the code snippet below, we would get 3 MessageBoxes with (StackPanel first, Grid second and UserControl Third). This is a tiny application, but imagine how helpful this would be on a large project. <UserControl x:Class="SilverlightApplication18.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <StackPanel> <Button Content="Button" Height="23" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </StackPanel> </Grid> </UserControl> private void button1_Click(object sender, RoutedEventArgs e) { DependencyObject obj = button1; while ((obj = VisualTreeHelper.GetParent(obj)) != null) { MessageBox.Show(obj.GetType().ToString()); } } Tip/Trick #15) What is it? Add ChildWindows to your Silverlight Application. Why do I care? ChildWindows are a great way to direct a user attention to a particular part of your application. This could be used when saving or entering data. How do I do it: Right click your Silverlight Application and click Add then New Item. Select Silverlight Child Window as shown below. Add an event and call the ChildWindow with the following snippet below: private void button1_Click(object sender, RoutedEventArgs e) { ChildWindow1 cw = new ChildWindow1(); cw.Show(); } Your main application can still process information but this screen forces the user to select an action before proceeding. The code behind of the ChildWindow will look like the following: namespace SilverlightApplication18 { public partial class ChildWindow1 : ChildWindow { public ChildWindow1() { InitializeComponent(); } private void OKButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = true; //TODO: Add logic to save what the user entered. } private void CancelButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = false; } } } Thanks for reading and please come back for Part 4.  Subscribe to my feed CodeProject

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  • Reading XML Content

    using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Diagnostics; using System.Threading; using System.Xml; using System.Reflection; namespace XMLReading { class Program     { static void Main(string[] args)         { string fileName = @"C:\temp\t.xml"; List<EmergencyContactXMLDTO> emergencyContacts = new XmlReader<EmergencyContactXMLDTO, EmergencyContactXMLDTOMapper>().Read(fileName); foreach (var item in emergencyContacts)             { Console.WriteLine(item.FileNb);             }          }     } public class XmlReader<TDTO, TMAPPER> where TDTO : BaseDTO, new() where TMAPPER : PCPWXMLDTOMapper, new()     { public List<TDTO> Read(String fileName)         { XmlTextReader reader = new XmlTextReader(fileName); List<TDTO> emergencyContacts = new List<TDTO>(); while (true)             {                 TMAPPER mapper = new TMAPPER(); bool isFound = SeekElement(reader, mapper.GetMainXMLTagName()); if (!isFound) break;                 TDTO dto = new TDTO(); foreach (var propertyKey in mapper.GetPropertyXMLMap())                 { String dtoPropertyName = propertyKey.Key; String xmlPropertyName = propertyKey.Value;                     SeekElement(reader, xmlPropertyName);                     SetValue(dto, dtoPropertyName, reader.ReadElementString());                 }                 emergencyContacts.Add(dto);             } return emergencyContacts;         } private void SetValue(Object dto, String propertyName, String value)         { PropertyInfo prop = dto.GetType().GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance);             prop.SetValue(dto, value, null);         } private bool SeekElement(XmlTextReader reader, String elementName)         { while (reader.Read())             { XmlNodeType nodeType = reader.MoveToContent(); if (nodeType != XmlNodeType.Element)                 { continue;                 } if (reader.Name == elementName)                 { return true;                 }             } return false;         }     } public class BaseDTO     {     } public class EmergencyContactXMLDTO : BaseDTO     { public string FileNb { get; set; } public string ContactName { get; set; } public string ContactPhoneNumber { get; set; } public string Relationship { get; set; } public string DoctorName { get; set; } public string DoctorPhoneNumber { get; set; } public string HospitalName { get; set; }     } public interface PCPWXMLDTOMapper     { Dictionary<string, string> GetPropertyXMLMap(); String GetMainXMLTagName();     } public class EmergencyContactXMLDTOMapper : PCPWXMLDTOMapper     { public Dictionary<string, string> GetPropertyXMLMap()         { return new Dictionary<string, string>             {                 { "FileNb", "XFileNb" },                 { "ContactName", "XContactName"},                 { "ContactPhoneNumber", "XContactPhoneNumber" },                 { "Relationship", "XRelationship" },                 { "DoctorName", "XDoctorName" },                 { "DoctorPhoneNumber", "XDoctorPhoneNumber" },                 { "HospitalName", "XHospitalName" },             };         } public String GetMainXMLTagName()         { return "EmergencyContact";         }     } } span.fullpost {display:none;}

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • how to reload jqgrid in asp.net mvc when i change dropdownlist

    - by sandeep
    what is wrong in this code? when i change drop down list,the grid takes old value of ddl only, not taken newely selected values why? <%--<asp:Content ID="Content2script" ContentPlaceHolderID="HeadScript" runat="server"> <script type="text/javascript"> $(function() { $("#StateId").change(function() { $('#TheForm').submit(); }); }); $(function() { $("#CityId").change(function() { $('#TheForm').submit(); }); }); $(function() { $("#HospitalName").change(function() { $('#TheForm').submit(); }); }); </script > </asp:Content>--%> <asp:Content ID="Content3" ContentPlaceHolderID="HeadContent" runat="server"> <link rel="stylesheet" type="text/css" href="/scripts/themes/coffee/grid.css" title="coffee" media="screen" /> <script src="/Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="/Scripts/jquery.jqGrid.js" type="text/javascript"></script> <script src="/Scripts/js/jqModal.js" type="text/javascript"></script> <script src="/Scripts/js/jqDnR.js" type="text/javascript"></script> <script type="text/javascript"> var gridimgpath = '/scripts/themes/coffee/images'; var gridDataUrl = '/Claim/DynamicGridData/'; jQuery(document).ready(function() { // $("#btnSearch").click(function() { var StateId = document.getElementById('StateId').value; var CityId = document.getElementById('CityId').value; var HName = document.getElementById('HospitalName').value; // alert(CityId); // alert(StateId); // alert(HName); if (StateId > 0 && CityId == '' && HName == '') { CityId = 0; HName = 'Default'.toString(); // alert("elseif0" + HName.toString()); } else if (CityId > 0 && StateId == '') { // alert("elseif1"); alert("Please Select State..") } else if (CityId > 0 && StateId > 0 && HName == '') { // alert("elseif2"); alert(CityId); alert(StateId); HName = "Default"; } else { // alert("else"); StateId = 0; CityId = 0; HName = "Default"; } jQuery("#list").jqGrid({ url: gridDataUrl + '?StateId=' + StateId + '&CityId=' + CityId + '&hospname=' + HName, datatype: 'json', mtype: 'GET', colNames: ['Id', 'HospitalName', 'Address', 'City', 'District', 'FaxNumber', 'PhoneNumber'], colModel: [{ name: 'HospitalId', index: 'HospitalId', width: 40, align: 'left' }, { name: 'HospitalName', index: 'HospitalName', width: 40, align: 'left' }, { name: 'Address1', Address: 'Address1', width: 300 }, { name: 'CityName', index: 'CityName', width: 100 }, { name: 'DistName', index: 'DistName', width: 100 }, { name: 'FaxNo', index: 'FaxNo', width: 100 }, { name: 'ContactNo1', index: 'PhoneNumber', width: 100 } ], pager: jQuery('#pager'), rowNum: 10, rowList: [5, 10, 20, 50], // sortname: 'Id,', sortname: '1', sortorder: "asc", viewrecords: true, //multiselect: true, //multikey: "ctrlKey", // imgpath: '/scripts/themes/coffee/images', imgpath: gridimgpath, caption: 'Hospital Search', width: 700, height: 250 }); $(function() { // $("#btnSearch").click(function() { $('#CityId').change(function() { alert("kjasd"); // Set the vars whenever the date range changes and then filter the results StateId = document.getElementById('StateId').value; CityId = document.getElementById('CityId').value; HName = 'default'; setGridUrl(); }); // Set the date range textbox values $('#StateId').val(StateId.toString()); $('#CityId').val(CityId.toString()); // Set the grid json url to get the data to display setGridUrl(); }); function setGridUrl() { alert(StateId); alert(CityId); alert("hi"); var newGridDataUrl = gridDataUrl + '?StateId=' + StateId + '&CityId=' + CityId + '&hospname=' + HName; jQuery('#list').jqGrid('setGridParam', { url: newGridDataUrl }).trigger("reloadGrid"); } // }); }); </script> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <%--<%using (Html.BeginForm("HospitalSearch", "Claim", FormMethod.Post, new { id = "TheForm" })) --%> <table cellspacing="0" cellpadding="2" width="100%" border="0" > <tr> <td class ="Heading1"> Hospital Search</td> <td class ="Heading1" align="right" width="50%" background="../images/homebg.gif"> &nbsp; </td> </tr> <tr> <td colspan="2" > <% Html.RenderPartial("InsuredDetails"); %> </td> </tr> <tr> <td colspan="2"> <table width="100%"> <tr> <td class="subline" valign="middle"> State : <% =Html.DropDownList("StateId", (SelectList)ViewData["States"], "--Select--", new { @class = "ddownmenu" })%> &nbsp; City : <% =Html.DropDownList("CityId", (SelectList)ViewData["Cities"], "--Select--", new { @class = "ddownmenu" })%> &nbsp; Hospital Name : <% =Html.TextBox("HospitalName")%> &nbsp; &nbsp; <input id="btnSearch" type="submit" value="Search" /> </td> </tr> </table> </td> </tr> <tr> <td align="center" colspan="2"> &nbsp;</td> </tr> </table> <div id="jqGridContainer"> <table id="list" class="scroll" cellpadding="0" cellspacing="0"></table> <div id="pager" class="scroll" style="text-align:center;"></div> </div> </asp:Content>

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  • How to configure a Custom Datacontract Serializer or XMLSerializer

    - by user364445
    Im haveing some xml that have this structure <Person Id="*****" Name="*****"> <AccessControlEntries> <AccessControlEntry Id="*****" Name="****"/> </AccessControlEntries> <AccessControls /> <IdentityGroups> <IdentityGroup Id="****" Name="*****" /> </IdentityGroups></Person> and i also have this entities [DataContract(IsReference = true)] public abstract class EntityBase { protected bool serializing; [DataMember(Order = 1)] [XmlAttribute()] public string Id { get; set; } [DataMember(Order = 2)] [XmlAttribute()] public string Name { get; set; } [OnDeserializing()] public void OnDeserializing(StreamingContext context) { this.Initialize(); } [OnSerializing()] public void OnSerializing(StreamingContext context) { this.serializing = true; } [OnSerialized()] public void OnSerialized(StreamingContext context) { this.serializing = false; } public abstract void Initialize(); public string ToXml() { var settings = new System.Xml.XmlWriterSettings(); settings.Indent = true; settings.OmitXmlDeclaration = true; var sb = new System.Text.StringBuilder(); using (var writer = System.Xml.XmlWriter.Create(sb, settings)) { var serializer = new XmlSerializer(this.GetType()); serializer.Serialize(writer, this); } return sb.ToString(); } } [DataContract()] public abstract class Identity : EntityBase { private EntitySet<AccessControlEntry> accessControlEntries; private EntitySet<IdentityGroup> identityGroups; public Identity() { Initialize(); } [DataMember(Order = 3, EmitDefaultValue = false)] [Association(Name = "AccessControlEntries")] public EntitySet<AccessControlEntry> AccessControlEntries { get { if ((this.serializing && (this.accessControlEntries==null || this.accessControlEntries.HasLoadedOrAssignedValues == false))) { return null; } return accessControlEntries; } set { accessControlEntries.Assign(value); } } [DataMember(Order = 4, EmitDefaultValue = false)] [Association(Name = "IdentityGroups")] public EntitySet<IdentityGroup> IdentityGroups { get { if ((this.serializing && (this.identityGroups == null || this.identityGroups.HasLoadedOrAssignedValues == false))) { return null; } return identityGroups; } set { identityGroups.Assign(value); } } private void attach_accessControlEntry(AccessControlEntry entity) { entity.Identities.Add(this); } private void dettach_accessControlEntry(AccessControlEntry entity) { entity.Identities.Remove(this); } private void attach_IdentityGroup(IdentityGroup entity) { entity.MemberIdentites.Add(this); } private void dettach_IdentityGroup(IdentityGroup entity) { entity.MemberIdentites.Add(this); } public override void Initialize() { this.accessControlEntries = new EntitySet<AccessControlEntry>( new Action<AccessControlEntry>(this.attach_accessControlEntry), new Action<AccessControlEntry>(this.dettach_accessControlEntry)); this.identityGroups = new EntitySet<IdentityGroup>( new Action<IdentityGroup>(this.attach_IdentityGroup), new Action<IdentityGroup>(this.dettach_IdentityGroup)); } } [XmlType(TypeName = "AccessControlEntry")] public class AccessControlEntry : EntityBase, INotifyPropertyChanged { private EntitySet<Service> services; private EntitySet<Identity> identities; private EntitySet<Permission> permissions; public AccessControlEntry() { services = new EntitySet<Service>(new Action<Service>(attach_Service), new Action<Service>(dettach_Service)); identities = new EntitySet<Identity>(new Action<Identity>(attach_Identity), new Action<Identity>(dettach_Identity)); permissions = new EntitySet<Permission>(new Action<Permission>(attach_Permission), new Action<Permission>(dettach_Permission)); } [DataMember(Order = 3, EmitDefaultValue = false)] public EntitySet<Permission> Permissions { get { if ((this.serializing && (this.permissions.HasLoadedOrAssignedValues == false))) { return null; } return permissions; } set { permissions.Assign(value); } } [DataMember(Order = 4, EmitDefaultValue = false)] public EntitySet<Identity> Identities { get { if ((this.serializing && (this.identities.HasLoadedOrAssignedValues == false))) { return null; } return identities; } set { identities.Assign(identities); } } [DataMember(Order = 5, EmitDefaultValue = false)] public EntitySet<Service> Services { get { if ((this.serializing && (this.services.HasLoadedOrAssignedValues == false))) { return null; } return services; } set { services.Assign(value); } } private void attach_Permission(Permission entity) { entity.AccessControlEntires.Add(this); } private void dettach_Permission(Permission entity) { entity.AccessControlEntires.Remove(this); } private void attach_Identity(Identity entity) { entity.AccessControlEntries.Add(this); } private void dettach_Identity(Identity entity) { entity.AccessControlEntries.Remove(this); } private void attach_Service(Service entity) { entity.AccessControlEntries.Add(this); } private void dettach_Service(Service entity) { entity.AccessControlEntries.Remove(this); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string name) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs(name)); } #endregion public override void Initialize() { throw new NotImplementedException(); } } [DataContract()] [XmlType(TypeName = "Person")] public class Person : Identity { private EntityRef<Login> login; [DataMember(Order = 3)] [XmlAttribute()] public string Nombre { get; set; } [DataMember(Order = 4)] [XmlAttribute()] public string Apellidos { get; set; } [DataMember(Order = 5)] public Login Login { get { return login.Entity; } set { var previousValue = this.login.Entity; if (((previousValue != value) || (this.login.HasLoadedOrAssignedValue == false))) { if ((previousValue != null)) { this.login.Entity = null; previousValue.Person = null; } this.login.Entity = value; if ((value != null)) value.Person = this; } } } public override void Initialize() { base.Initialize(); } } [DataContract()] [XmlType(TypeName = "Login")] public class Login : EntityBase { private EntityRef<Person> person; [DataMember(Order = 3)] public string UserID { get; set; } [DataMember(Order = 4)] public string Contrasena { get; set; } [DataMember(Order = 5)] public Domain Dominio { get; set; } public Person Person { get { return person.Entity; } set { var previousValue = this.person.Entity; if (((previousValue != value) || (this.person.HasLoadedOrAssignedValue == false))) { if ((previousValue != null)) { this.person.Entity = null; previousValue.Login = null; } this.person.Entity = value; if ((value != null)) value.Login = this; } } } public override void Initialize() { throw new NotImplementedException(); } } [DataContract()] [XmlType(TypeName = "IdentityGroup")] public class IdentityGroup : Identity { private EntitySet<Identity> memberIdentities; public IdentityGroup() { Initialize(); } public override void Initialize() { this.memberIdentities = new EntitySet<Identity>(new Action<Identity>(this.attach_Identity), new Action<Identity>(this.dettach_Identity)); } [DataMember(Order = 3, EmitDefaultValue = false)] [Association(Name = "MemberIdentities")] public EntitySet<Identity> MemberIdentites { get { if ((this.serializing && (this.memberIdentities.HasLoadedOrAssignedValues == false))) { return null; } return memberIdentities; } set { memberIdentities.Assign(value); } } private void attach_Identity(Identity entity) { entity.IdentityGroups.Add(this); } private void dettach_Identity(Identity entity) { entity.IdentityGroups.Remove(this); } } [DataContract()] [XmlType(TypeName = "Group")] public class Group : Identity { public override void Initialize() { throw new NotImplementedException(); } } but the ToXml() response something like this <Person xmlns:xsi="************" xmlns:xsd="******" ID="******" Name="*****"/><AccessControlEntries/></Person> but what i want is something like this <Person Id="****" Name="***" Nombre="****"> <AccessControlEntries/> <IdentityGroups/> </Person>

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  • Spring @Transactional not creating required transaction

    - by Steve
    Ok, so I've finally bowed to peer pressure and started using Spring in my web app :-)... So I'm trying to get the transaction handling stuff to work, and I just can't seem to get it. My Spring configuration looks like this: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xmlns:tx="http://www.springframework.org/schema/tx" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans.xsd http://www.springframework.org/schema/tx http://www.springframework.org/schema/tx/spring-tx.xsd"> <bean id="groupDao" class="mil.navy.ndms.conops.common.dao.impl.jpa.GroupDao" lazy-init="true"> <property name="entityManagerFactory" ><ref bean="entityManagerFactory"/></property> </bean> <!-- enables interpretation of the @Required annotation to ensure that dependency injection actually occures --> <bean class="org.springframework.beans.factory.annotation.RequiredAnnotationBeanPostProcessor"/> <!-- enables interpretation of the @PersistenceUnit/@PersistenceContext annotations providing convenient access to EntityManagerFactory/EntityManager --> <bean class="org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor"/> <!-- uses the persistence unit defined in the META-INF/persistence.xml JPA configuration file --> <bean id="entityManagerFactory" class="org.springframework.orm.jpa.LocalEntityManagerFactoryBean"> <property name="persistenceUnitName" value="CONOPS_PU" /> </bean> <!-- transaction manager for use with a single JPA EntityManagerFactory for transactional data access to a single datasource --> <bean id="jpaTransactionManager" class="org.springframework.orm.jpa.JpaTransactionManager"> <property name="entityManagerFactory" ref="entityManagerFactory"/> </bean> <!-- enables interpretation of the @Transactional annotation for declerative transaction managment using the specified JpaTransactionManager --> <tx:annotation-driven transaction-manager="jpaTransactionManager" proxy-target-class="true"/> </beans> persistence.xml: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="CONOPS_PU" transaction-type="RESOURCE_LOCAL"> <provider>org.hibernate.ejb.HibernatePersistence</provider> ... Class mappings removed for brevity... <properties> <property name="hibernate.dialect" value="org.hibernate.dialect.Oracle10gDialect"/> <property name="hibernate.connection.autocommit" value="false"/> <property name="hibernate.connection.username" value="****"/> <property name="hibernate.connection.password" value="*****"/> <property name="hibernate.connection.driver_class" value="oracle.jdbc.OracleDriver"/> <property name="hibernate.connection.url" value="jdbc:oracle:thin:@*****:1521:*****"/> <property name="hibernate.cache.provider_class" value="org.hibernate.cache.NoCacheProvider"/> <property name="hibernate.hbm2ddl.auto" value="create"/> <property name="hibernate.show_sql" value="true"/> <property name="hibernate.format_sql" value="true"/> </properties> </persistence-unit> </persistence> The DAO method to save my domain object looks like this: @Transactional(propagation=Propagation.REQUIRES_NEW) protected final T saveOrUpdate (T model) { EntityManager em = emf.createEntityManager ( ); EntityTransaction trans = em.getTransaction ( ); System.err.println ("Transaction isActive () == " + trans.isActive ( )); if (em != null) { try { if (model.getId ( ) != null) { em.persist (model); em.flush (); } else { em.merge (model); em.flush (); } } finally { em.close (); } } return (model); } So I try to save a copy of my Group object using the following code in my test case: context = new ClassPathXmlApplicationContext(configs); dao = (GroupDao)context.getBean("groupDao"); dao.saveOrUpdate (new Group ()); This bombs with the following exception: javax.persistence.TransactionRequiredException: no transaction is in progress at org.hibernate.ejb.AbstractEntityManagerImpl.flush(AbstractEntityManagerImpl.java:301) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:48) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:600) at org.springframework.orm.jpa.ExtendedEntityManagerCreator$ExtendedEntityManagerInvocationHandler.invoke(ExtendedEntityManagerCreator.java:341) at $Proxy26.flush(Unknown Source) at mil.navy.ndms.conops.common.dao.impl.jpa.GenericJPADao.saveOrUpdate(GenericJPADao.java:646) at mil.navy.ndms.conops.common.dao.impl.jpa.GroupDao.save(GroupDao.java:641) at mil.navy.ndms.conops.common.dao.impl.jpa.GroupDao$$FastClassByCGLIB$$50343b9b.invoke() at net.sf.cglib.proxy.MethodProxy.invoke(MethodProxy.java:149) at org.springframework.aop.framework.Cglib2AopProxy$DynamicAdvisedInterceptor.intercept(Cglib2AopProxy.java:622) at mil.navy.ndms.conops.common.dao.impl.jpa.GroupDao$$EnhancerByCGLIB$$7359ba58.save() at mil.navy.ndms.conops.common.dao.impl.jpa.GroupDaoTest.testGroupDaoSave(GroupDaoTest.java:91) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:48) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:600) at junit.framework.TestCase.runTest(TestCase.java:164) at junit.framework.TestCase.runBare(TestCase.java:130) at junit.framework.TestResult$1.protect(TestResult.java:106) at junit.framework.TestResult.runProtected(TestResult.java:124) at junit.framework.TestResult.run(TestResult.java:109) at junit.framework.TestCase.run(TestCase.java:120) at junit.framework.TestSuite.runTest(TestSuite.java:230) at junit.framework.TestSuite.run(TestSuite.java:225) at org.eclipse.jdt.internal.junit.runner.junit3.JUnit3TestReference.run(JUnit3TestReference.java:130) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:460) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:673) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:386) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:196) In addition, I get the following warnings when Spring first starts. Since these reference the entityManagerFactory and the transactionManager, they probably have some bearing on the problem, but I've no been able to decipher them enough to know what: Mar 11, 2010 12:19:27 PM org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean 'entityManagerFactory' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) Mar 11, 2010 12:19:27 PM org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean 'entityManagerFactory' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) Mar 11, 2010 12:19:27 PM org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean 'jpaTransactionManager' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) Mar 11, 2010 12:19:27 PM org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean '(inner bean)' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) Mar 11, 2010 12:19:27 PM org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean '(inner bean)' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) Mar 11, 2010 12:19:27 PM org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean 'org.springframework.transaction.interceptor.TransactionAttributeSourceAdvisor' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) Mar 11, 2010 12:19:27 PM org.springframework.context.support.AbstractApplicationContext$BeanPostProcessorChecker postProcessAfterInitialization INFO: Bean 'org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor' is not eligible for getting processed by all BeanPostProcessors (for example: not eligible for auto-proxying) Mar 11, 2010 12:19:27 PM org.springframework.beans.factory.support.DefaultListableBeanFactory preInstantiateSingletons INFO: Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@37003700: defining beans [groupDao,org.springframework.beans.factory.annotation.RequiredAnnotationBeanPostProcessor,org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor,entityManagerFactory,jpaTransactionManager,org.springframework.aop.config.internalAutoProxyCreator,org.springframework.transaction.interceptor.TransactionAttributeSourceAdvisor]; root of factory hierarchy Does anyone have any idea what I'm missing? I'm totally stumped... Thanks

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  • css: problems with floating a sidebar

    - by user239831
    hey guys, i can't seem to get it working. i have a div.post with #comments and a #respond form underneath it. the div.post contains the #comments and the #respond form. i simply want to float the sidebar to the right of the entire div.post and i cannot seem to get it work. here is an example. any idea how to solve that - its probably quite simple. :) <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>layout</title> <style type="text/css"> body { margin:0; padding:0; } #main { width:100%; background:#cfcfcf; } .inner { margin: 0 auto; padding: 96px 72px 0; width: 1068px; border-color: #000; border-style: solid; border-width: 0 1px; color: #3C3C3C; } .post { width: 705px; background:#999; } #comments, #respond { width: 705px; background:#999; } #sidebar { width:338px; background:#777; margin-left:730px; } </style> </head> <body> <div id="main"> <div class="inner"> <div id="post" class="post"> <h2>Lorem Ipsum Test Page</h2> <div class="entry"> <p>Lorem ipsum sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.</p> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.</p> </div> <!-- entry --> <div id="comments"> <h2>One Response</h2> <ol class="commentlist"> <li id="comment" class="comment"> <div class="comment-body"> <div class="comment-author vcard"> Tom says: </div> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea found. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.</p> </div> </li> </ol> </div> <!-- comments --> <div id="respond"> <h2>Leave a Reply</h2> <form id="commentform" method="post" action=""> <input type="text" aria-required="true" tabindex="1" size="22" value="" id="author" name="author" gtbfieldid="230"> <label for="author">Name (required)</label> <input type="text" aria-required="true" tabindex="2" size="22" value="" id="email" name="email" gtbfieldid="231"> <label for="email">Mail (will not be published) (required)</label> <input type="text" tabindex="3" size="22" value="" id="url" name="url" gtbfieldid="232"> <label for="url">Website</label> </div> <textarea tabindex="4" rows="10" cols="58" id="comment" name="comment"></textarea> <input type="submit" value="Submit Comment" tabindex="5" id="submit" name="submit"> <input type="hidden" id="comment_post_ID" value="36" name="comment_post_ID"> <input type="hidden" value="0" id="comment_parent" name="comment_parent"> </form> </div> <!-- respond --> </div> <!-- post --> <div id="sidebar"> <h2>Meta</h2> <ul> <li>Login</li> <li>Anything</li> </ul> <h2>Subscribe</h2> <ul> <li>Entries (RSS)</li> <li>Comments (RSS)</li> </ul> </div> <!-- sidebar --> </div> <!-- inner --> </div> <!-- main --> </body> </html> edit: can you see any errors in my html. firebug says that the sidebar div is actually outside the .inner div. however if i look at the code it's inside.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • $_GET['page'] loading content incorrectly

    - by s32ialx
    OK so here is my previous post PHP Templated Site w/ file_get_content links now i got that issue resolved BUT the problem is now that the content loads it displays UNDER the div i placed #CONTENT# inside so the styles are being ignored and it's posting #CONTENT# outside the divs at positions 0,0 any suggestions? Found out whats happening by using "View Source" seems that it's putting all of the #CONTENT#, content that's being loaded in front of the tag. Like this <doctype...> <div class="home"> blah blah </div> <head> <script src=""></script> </head> <body> <div class="header"></div> <div class="contents"> #CONTENT# < where content SHOULD load </div> <div class="footer"></div> </body> so anyone got a fix? OK so a better description I'll add relevant screen-shots Whats happening is /* file.class.php */ <?php $file = new file(); class file{ var $path = "templates/clean"; var $ext = "tpl"; function loadfile($filename){ return file_get_contents($this->path . "/" . $filename . "." . $this->ext); } function css($val,$content='',$contentvar='#CSS#') { if(is_array($val)) { $css = 'style="'; foreach($val as $p) { $css .= $p . ";"; } $css .= '"'; } else { $css = 'style="' . $val . '"'; } if($content!='') { return str_replace($contentvar,' ' . $css,$content); } else { return $css; } } function setsize($content,$width='-1',$height='-1',$border='-1'){ $css = ''; if($width!='-1') { $css = $css . "width=\"".$width."\""; } if($height!='-1') { $css = $css . "height=\"".$height."\""; } if($border!='-1') { $css = $css . "border=\"" . $border . "\""; } return str_replace('#SIZE#',' ' . $css,$content); } function setcontent($content,$newcontent,$vartoreplace='#CONTENT#'){ $val = str_replace($vartoreplace,$newcontent,$content); return $val; } function p($content) { $v = $content; $v = str_replace('#CONTENT#','',$v); $v = str_replace('#SIZE#','',$v); print $v; } } if (isset($_GET['page'])) { $content = $_GET['page'].'.php'; } else { $content = 'main.php'; } ?> is calling for a file_get_contents at the bottom which I use in /* index.php */ <?php include('classes/file.class.php'); // load the templates $header = $file->loadfile('header'); $body = $file->loadfile('body'); $footer = $file->loadfile('footer'); // fill body.tpl #CONTENT# slot with $content $body = $file->setcontent($body, $content); // cleanup and output the full page $file->p($header . $body . $footer); ?> and loads into /* body.tpl */ <div id="bodys"> <div id="bodt"></div> <div id="bodm"> <div id="contents"> #CONTENT# </div> </div> <div id="bodb"></div> </div> but the issue is as follows the $content loads properly img tags etc <h2> tags etc but CSS styling is TOTALY ignored for position width z-index etc. and as follows here's the screen-shot JUST incase you require the css for where $content is being loaded #bodys { top:91px; position:absolute; width:100%; } #bodt { margin-left:auto; margin-right:auto; top:3px; position:relative; width:820px; height:42px; background-image:url('images/pagetop.png'); background-repeat:no-repeat; z-index: 0; } #bodm { margin-left:auto; margin-right:auto; top:3px; position:relative; width:820px; background-image:url('images/pagemid.png'); background-repeat:repeat-y; z-index: 0; } #bodb { margin-left:auto; margin-right:auto; bottom:-42px; position:relative; width:820px; height:42px; background-image:url('images/pagebot.png'); background-repeat:no-repeat; z-index:-1; } #menuo { position:absolute; bottom:-2px; z-index:199; } #contents { position:relative; top:5px; left:25px; width:770px; z-index:10; overflow: auto; color: #000000; line-height: 1.3em; font-size: 12px; } #content { position:absolute; top:5px; left:25px; width:760px; z-index:1; color: #000000; line-height: 1.3em; font-size: 12px; } #contents p{ margin-bottom: 0.7em; } #contents a{ font-weight:bold; color: #6fa5fd; border-bottom: 1px dotted #6fa5fd; }

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  • C# Persistent WebClient

    - by Nullstr1ng
    I have a class written in C# (Windows Forms) It's a WebClient class which I intent to use in some website and for Logging In and navigation. Here's the complete class pastebin.com (the class has 197 lines so I just use pastebin. Sorry if I made a little bit harder for you to read the class, also below this post) The problem is, am not sure why it's not persistent .. I was able to log in, but when I navigate to other page (without leaving the domain), I was thrown back to log in page. Can you help me solving this problem? one issue though is, the site I was trying to connect is "HTTPS" protocol. I have not yet tested this on just a regular HTTP. Thank you in advance. /* * Web Client v1.2 * --------------- * Date: 12/17/2010 * author: Jayson Ragasa */ using System; using System.Collections; using System.Collections.Specialized; using System.Collections.Generic; using System.Text; using System.IO; using System.Net; using System.Web; namespace Nullstring.Modules.WebClient { public class WebClientLibrary { #region vars string _method = string.Empty; ArrayList _params; CookieContainer cookieko; HttpWebRequest req = null; HttpWebResponse resp = null; Uri uri = null; #endregion #region properties public string Method { set { _method = value; } } #endregion #region constructor public WebClientLibrary() { _method = "GET"; _params = new ArrayList(); cookieko = new CookieContainer(); } #endregion #region methods public void ClearParameter() { _params.Clear(); } public void AddParameter(string key, string value) { _params.Add(string.Format("{0}={1}", WebTools.URLEncodeString(key), WebTools.URLEncodeString(value))); } public string GetResponse(string URL) { StringBuilder response = new StringBuilder(); #region create web request { uri = new Uri(URL); req = (HttpWebRequest)WebRequest.Create(URL); req.Method = "GET"; req.GetLifetimeService(); } #endregion #region get web response { resp = (HttpWebResponse)req.GetResponse(); Stream resStream = resp.GetResponseStream(); int bytesReceived = 0; string tempString = null; int count = 0; byte[] buf = new byte[8192]; do { count = resStream.Read(buf, 0, buf.Length); if (count != 0) { bytesReceived += count; tempString = Encoding.UTF8.GetString(buf, 0, count); response.Append(tempString); } } while (count > 0); } #endregion return response.ToString(); } public string GetResponse(string URL, bool HasParams) { StringBuilder response = new StringBuilder(); #region create web request { uri = new Uri(URL); req = (HttpWebRequest)WebRequest.Create(URL); req.MaximumAutomaticRedirections = 20; req.AllowAutoRedirect = true; req.Method = this._method; req.Accept = "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8"; req.KeepAlive = true; req.CookieContainer = this.cookieko; req.UserAgent = "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_5_8; en-US) AppleWebKit/534.10 (KHTML, like Gecko) Chrome/8.0.552.224 Safari/534.10"; } #endregion #region build post data { if (HasParams) { if (this._method.ToUpper() == "POST") { string Parameters = String.Join("&", (String[])this._params.ToArray(typeof(string))); UTF8Encoding encoding = new UTF8Encoding(); byte[] loginDataBytes = encoding.GetBytes(Parameters); req.ContentType = "application/x-www-form-urlencoded"; req.ContentLength = loginDataBytes.Length; Stream stream = req.GetRequestStream(); stream.Write(loginDataBytes, 0, loginDataBytes.Length); stream.Close(); } } } #endregion #region get web response { resp = (HttpWebResponse)req.GetResponse(); Stream resStream = resp.GetResponseStream(); int bytesReceived = 0; string tempString = null; int count = 0; byte[] buf = new byte[8192]; do { count = resStream.Read(buf, 0, buf.Length); if (count != 0) { bytesReceived += count; tempString = Encoding.UTF8.GetString(buf, 0, count); response.Append(tempString); } } while (count > 0); } #endregion return response.ToString(); } #endregion } public class WebTools { public static string EncodeString(string str) { return HttpUtility.HtmlEncode(str); } public static string DecodeString(string str) { return HttpUtility.HtmlDecode(str); } public static string URLEncodeString(string str) { return HttpUtility.UrlEncode(str); } public static string URLDecodeString(string str) { return HttpUtility.UrlDecode(str); } } } UPDATE Dec 22GetResponse overload public string GetResponse(string URL) { StringBuilder response = new StringBuilder(); #region create web request { //uri = new Uri(URL); req = (HttpWebRequest)WebRequest.Create(URL); req.Method = "GET"; req.CookieContainer = this.cookieko; } #endregion #region get web response { resp = (HttpWebResponse)req.GetResponse(); Stream resStream = resp.GetResponseStream(); int bytesReceived = 0; string tempString = null; int count = 0; byte[] buf = new byte[8192]; do { count = resStream.Read(buf, 0, buf.Length); if (count != 0) { bytesReceived += count; tempString = Encoding.UTF8.GetString(buf, 0, count); response.Append(tempString); } } while (count 0); } #endregion return response.ToString(); } But still I got thrown back to login page. UPDATE: Dec 23 I tried listing the cookie and here's what I get at first, I have to login to a webform and this I have this Cookie JSESSIONID=368C0AC47305282CBCE7A566567D2942 then I navigated to another page (but on the same domain) I got a different Cooke? JSESSIONID=9FA2D64DA7669155B9120790B40A592C What went wrong? I use the code updated last Dec 22

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  • Grid overlayed on image using javascript, need help getting grid coordinates.

    - by Alos
    Hi I am fairly new to javascript and could use some help, I am trying to overlay a grid on top of an image and then be able to have the user click on the grid and get the grid coordinate from the box that the user clicked. I have been working with the code from the following stackoverflow question: Creating a grid overlay over image. link text Here is the code that I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> </script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size //numcols = el.getSize().x/sz; //numrows = el.getSize().y/sz; numcols = 48; numrows = 32; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); var gridSize = { x: 48, y: 32 }; var img = document.getElementById('imagetomap'); img.onclick = function(e) { if (!e) e = window.event; alert(Math.floor(e.offsetX/ gridSize.x) + ', ' + Math.floor(e.offsetY / gridSize.y)); } </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> In this example the grid box changes color when the image is grid box is clicked, but I would like to be able to have the coordinates of the box. Any help would be great. Thank you

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  • Creating a grid overlay over image.

    - by neteus
    Hi everybody, I made a script (using mootools library) that is supposed to overlay an image with a table grid and when each grid cell is clicked/dragged over its background color changes 'highlighting' the cell. Current code creates a table and positions it over the element (el, image in this case). Table was used since I am planning to add rectangle select tool later on, and it seemed easiest way to do it. <html> <head> <title></title> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size numcols = el.getSize().x/sz; numrows = el.getSize().y/sz; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </head> <body> <div id="imagetomapdiv"> <img id="imagetomap" src="1.png"> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> </body> </html> A 'working' example: http://72.14.186.218/~alex/motion.php There are two problems: while it works just fine in FF, IE and Chrome do not create the table if the page is refreshed. If you go back to directory root and click on the link to the file the grid table is displayed, if you hit 'refresh' button -- the script runs but the table is not injected. Secondly, although the table HTML is injected in IE, it does not display it. I tried adding nbsp's to make sure its not ignored -- to no avail. Any suggestions on improving code or help with the issues is appreciated. Thanks!

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  • 47 memory leaks. STL pointers.

    - by icelated
    I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have... I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class.. In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called.. here is my potential leaks.. library.h #pragma once #include <ostream> #include <map> #include <set> #include <string> #include "Item.h" using namespace std; typedef set<Item*> ItemSet; typedef map<string,Item*> ItemMap; typedef map<string,ItemSet*> ItemSetMap; class Library { public: // general functions void addKeywordForItem(const Item* const item, const string& keyword); const ItemSet* itemsForKeyword(const string& keyword) const; void printItem(ostream& out, const Item* const item) const; // book-related functions const Item* addBook(const string& title, const string& author, int const nPages); const ItemSet* booksByAuthor(const string& author) const; const ItemSet* books() const; // music-related functions const Item* addMusicCD(const string& title, const string& band, const int nSongs); void addBandMember(const Item* const musicCD, const string& member); const ItemSet* musicByBand(const string& band) const; const ItemSet* musicByMusician(const string& musician) const; const ItemSet* musicCDs() const; // movie-related functions const Item* addMovieDVD(const string& title, const string& director, const int nScenes); void addCastMember(const Item* const movie, const string& member); const ItemSet* moviesByDirector(const string& director) const; const ItemSet* moviesByActor(const string& actor) const; const ItemSet* movies() const; ~Library(); void Purge(ItemSet &set); void Purge(ItemSetMap &map); }; here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short. library.cpp #include "Library.h" #include "book.h" #include "cd.h" #include "dvd.h" #include <iostream> // general functions ItemSet allBooks; ItemSet allCDS; ItemSet allDVDs; ItemSetMap allBooksByAuthor; ItemSetMap allmoviesByDirector; ItemSetMap allmoviesByActor; ItemSetMap allMusicByBand; ItemSetMap allMusicByMusician; const ItemSet* Library::itemsForKeyword(const string& keyword) const { const StringSet* kw; ItemSet* obj = new ItemSet(); return obj; const Item* Library::addBook(const string& title, const string& author, const int nPages) { ItemSet* obj = new ItemSet(); Book* item = new Book(title,author,nPages); allBooks.insert(item); // add to set of all books obj->insert(item); return item; const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs) { ItemSet* obj = new ItemSet(); CD* item = new CD(title,band,nSongs); return item; void Library::addBandMember(const Item* musicCD, const string& member) { ItemSet* obj = new ItemSet(); (((CD*) musicCD)->addBandMember(member)); obj->insert((CD*) musicCD); here is the library destructor..... Library::~Library() { Purge(allBooks); Purge(allCDS); Purge(allDVDs); Purge(allBooksByAuthor); Purge(allmoviesByDirector); Purge(allmoviesByActor); Purge(allMusicByBand); Purge(allMusicByMusician); } void Library::Purge(ItemSet &set) { for (ItemSet::iterator it = set.begin(); it != set.end(); ++it) delete *it; set.clear(); } void Library::Purge(ItemSetMap &map) { for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it) delete it->second; map.clear(); } so, basically item, cd, dvd class all have a set like this: typedef set<string> StringSet; class CD : public Item StringSet* music; and i am deleting it like: but those superclasses are not being called.. Item destructor is. CD::~CD() { delete music; } Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called? would the addbandmember function located in the library.cpp cause me to have a copy constructor? Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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  • Problems with sticky footer html css

    - by CJava
    I'm having trouble making a sticky footer, whatever I do the code completely messes up and re-arranged positioning of other elements. I'm using multiple div elements. I have tried pretty much most tutorials on stickying footers online like http://www.cssstickyfooter.com/using-sticky-footer-code.html Help would be much appreciated. Thanks a lot! html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="generator" content="HTML Tidy for Linux (vers 25 March 2009), see www.w3.org"> <title>Southend-on-Sea Independant Tourist Guide</title> <!--Attached CSS to keep constant throughout site--> <link rel="stylesheet" type="text/css" href="style.css"> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <meta name="description" content="An independant tourist guide on Southend-on-Sea"> <meta name="keywords" content="southend, southend-on-sea, tourist guide, tourist, independant"> <meta name="author" content="Callum Stevens"> <link rel="shortcut icon" type="image/x-icon" href="/favicon.ico"><!--[if !IE 7]> <style type="text/css"> #wrap {display:table;height:100%} </style> <![endif]--> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="navigation.css"> </head> <body> <div id="container"> <div id="content"> <div id="header"> <table width="200" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td><img src="southendpiersept2006edit.jpg" width="700" height="389" alt="southend pier site logo"></td> </tr> </table> </div> <div id="navigation"> <ul> <li class="home"><a href="index.htm">Home</a></li> <li class="places"><a href="places.htm">Places to go</a></li> <li class="things"><a href="things.htm">Things to do</a></li> <li class="where"><a href="where.htm">Where to stay</a></li> <li class="getting"><a href="getting.htm">Getting&lt; here/a&gt;</a></li> <li class="about"><a href="getting.htm"></a><a href="getting.htm"></a><a href="about.htm">About the town</a></li> <li class="contact"><a href="contact.htm">Contact us</a></li> </ul> <table width="700" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td></td> </tr> </table> </div> <br> <br> <h1>Southend-On-Sea</h1> <br> <h2>Welcome to Southend-On-Sea Tourist Information Site. You're #1 stop for finding out about Southend!</h2> <br> <h3>This site aims to help you in getting here, finding accomodation, and letting you know whats going on.</h3> <p>paragraph</p> <p id="p2">paragraph2</p> </div> </div> <div id="footer"></div> </body> </html> style.css: html, body { margin: 0px; padding: 0px; text-align:center } body{ background: url(bg.jpg) repeat-x;} #content { text-align:center width:67%; } h2 { text-transform: capitalize;} navigation.css #navigation ul { width: 700px; height: 50px; position: absolute; /** Places image at the top of the page **/ top: 389px; /** Determines the height from the top of the page **/ left: 15.3%; /** Determines the width from the left of the page **/ background: url(menu.jpg) no-repeat 0 0; list-style: none; margin: 0; padding: 0; } #navigation li { display: inline; } #navigation li a:link, #navigation li a:visited { border: none; width: 100px; height: 50px; display: block; position: absolute; top: 0; text-indent: -7000px; outline: none; } #navigation li.home a:link, #navigation li.home a:visited { left: 0; } #navigation li.places a:link, #navigation li.places a:visited { left: 100px } #navigation li.things a:link, #navigation li.things a:visited { left: 200px } #navigation li.where a:link, #navigation li.where a:visited { left: 300px } #navigation li.getting a:link, #navigation li.getting a:visited { left: 400px } #navigation li.about a:link, #navigation li.about a:visited { left: 500px } #navigation li.contact a:link, #navigation li.contact a:visited { left: 600px } #navigation li.home a:hover { background: url(menu.jpg) no-repeat 0 -50px; } #navigation li.places a:hover { background: url(menu.jpg) no-repeat -100px -50px; } #navigation li.things a:hover { background: url(menu.jpg) no-repeat -200px -50px; } #navigation li.where a:hover { background: url(menu.jpg) no-repeat -300px -50px; } #navigation li.getting a:hover { background: url(menu.jpg) no-repeat -400px -50px; } #navigation li.about a:hover { background: url(menu.jpg) no-repeat -500px -50px; } #navigation li.contact a:hover { background: url(menu.jpg) no-repeat -600px -50px; }

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  • Data not synchornizing java sockets

    - by Droid_Interceptor
    I am writing a auction server and client and using a class called BidHandler to deal with the bids another class AuctionItem to deal with the items for auction. The main problem I am having is little synchroization problem. Screen output of client server as can see from the image at 1st it takes the new bid and changes the value of the time to it, but when one the user enters 1.0 the item seems to be changed to that. But later on when the bid changes again to 15.0 it seems to stay at that price. Is there any reason for that. I have included my code below. Sorry if didnt explain this well. This is the auction client import java.io.*; import java.net.*; public class AuctionClient { private AuctionGui gui; private Socket socket; private DataInputStream dataIn; private DataOutputStream dataOut; //Auction Client constructor String name used as identifier for each client to allow server to pick the winning bidder public AuctionClient(String name,String server, int port) { gui = new AuctionGui("Bidomatic 5000"); gui.input.addKeyListener (new EnterListener(this,gui)); gui.addWindowListener(new ExitListener(this)); try { socket = new Socket(server, port); dataIn = new DataInputStream(socket.getInputStream()); dataOut = new DataOutputStream(socket.getOutputStream()); dataOut.writeUTF(name); while (true) { gui.output.append("\n"+dataIn.readUTF()); } } catch (Exception e) { e.printStackTrace(); } } public void sentBid(String bid) { try { dataOut.writeUTF(bid); } catch(IOException e) { e.printStackTrace(); } } public void disconnect() { try { socket.close(); } catch(IOException e) { e.printStackTrace(); } } public static void main (String args[]) throws IOException { if(args.length!=3) { throw new RuntimeException ("Syntax: java AuctionClient <name> <serverhost> <port>"); } int port = Integer.parseInt(args[2]); AuctionClient a = new AuctionClient(args[0],args[1],port); } } The Auction Server import java.io.*; import java.net.*; import java.util.*; public class AuctionServer { public AuctionServer(int port) throws IOException { ServerSocket server = new ServerSocket(port); while(true) { Socket client = server.accept(); DataInputStream in = new DataInputStream(client.getInputStream()); String name = in.readUTF(); System.out.println("New client "+name+" from " +client.getInetAddress()); BidHandler b = new BidHandler (name, client); b.start(); } } public static void main(String args[]) throws IOException { if(args.length != 1) throw new RuntimeException("Syntax: java AuctionServer <port>"); new AuctionServer(Integer.parseInt(args[0])); } } The BidHandler import java.net.*; import java.io.*; import java.util.*; import java.lang.Float; public class BidHandler extends Thread { Socket socket; DataInputStream in; DataOutputStream out; String name; float currentBid = 0.0f; AuctionItem paper = new AuctionItem(" News Paper ", " Free newspaper from 1990 ", 1.0f, false); protected static Vector handlers = new Vector(); public BidHandler(String name, Socket socket) throws IOException { this.name = name; this.socket = socket; in = new DataInputStream (new BufferedInputStream (socket.getInputStream())); out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream())); } public synchronized void run() { try { broadcast("New bidder has entered the room"); handlers.addElement(this); while(true) { broadcast(paper.getName() + paper.getDescription()+" for sale at: " +paper.getPrice()); while(paper.getStatus() == false) { String message = in.readUTF(); currentBid = Float.parseFloat(message); broadcast("Bidder entered " +currentBid); if(currentBid > paper.getPrice()) { paper.setPrice(currentBid); broadcast("New Higgest Bid is "+paper.getPrice()); } else if(currentBid < paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } else if(currentBid == paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } } } } catch(IOException ex) { System.out.println("-- Connection to user lost."); } finally { handlers.removeElement(this); broadcast(name+" left"); try { socket.close(); } catch(IOException ex) { System.out.println("-- Socket to user already closed ?"); } } } protected static void broadcast (String message) { synchronized(handlers) { Enumeration e = handlers.elements(); while(e.hasMoreElements()) { BidHandler handler = (BidHandler) e.nextElement(); try { handler.out.writeUTF(message); handler.out.flush(); } catch(IOException ex) { handler = null; } } } } } The AuctionItem Class class AuctionItem { String itemName; String itemDescription; float itemPrice; boolean itemStatus; //Create a new auction item with name, description, price and status public AuctionItem(String name, String description, float price, boolean status) { itemName = name; itemDescription = description; itemPrice = price; itemStatus = status; } //return the price of the item. public synchronized float getPrice() { return itemPrice; } //Set the price of the item. public synchronized void setPrice(float newPrice) { itemPrice = newPrice; } //Get the status of the item public synchronized boolean getStatus() { return itemStatus; } //Set the status of the item public synchronized void setStatus(boolean newStatus) { itemStatus = newStatus; } //Get the name of the item public String getName() { return itemName; } //Get the description of the item public String getDescription() { return itemDescription; } } There is also simple GUI to go with this that seems to be working fine. If anyone wants it will include the GUI code.

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  • Android App Crashes On Second Run

    - by user1091286
    My app runs fine on first run. On the Menu I added two choices options and quit. options which set up a new intent who goes to a PreferenceActivity and quit which simply call: "android.os.Process.killProcess(android.os.Process.myPid());" On the second time I run my app (after I quit from inside the emulator) it crashes.. Ideas? the menu is called by the foolowing code: @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.menu , menu); return true; } - @Override public boolean onOptionsItemSelected(MenuItem item) { // Set up a new intent between the updater service and the main screen Intent options = new Intent(this, OptionsScreenActivity.class); // Switch case on the options switch (item.getItemId()) { case R.id.options: startActivity(options); return true; case R.id.quit: android.os.Process.killProcess(android.os.Process.myPid()); return true; default: return false; } Code for SeekBarPreference: package com.testapp.logic; import com.testapp.R; import android.content.Context; import android.content.res.TypedArray; import android.preference.Preference; import android.util.AttributeSet; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.ViewParent; import android.widget.RelativeLayout; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.widget.TextView; public class SeekBarPreference extends Preference implements OnSeekBarChangeListener { private final String TAG = getClass().getName(); private static final String ANDROIDNS="http://schemas.android.com/apk/res/android"; private static final String PREFS="com.testapp.logic"; private static final int DEFAULT_VALUE = 5; private int mMaxValue = 100; private int mMinValue = 1; private int mInterval = 1; private int mCurrentValue; private String mUnitsLeft = ""; private String mUnitsRight = ""; private SeekBar mSeekBar; private TextView mStatusText; public SeekBarPreference(Context context, AttributeSet attrs) { super(context, attrs); initPreference(context, attrs); } public SeekBarPreference(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initPreference(context, attrs); } private void initPreference(Context context, AttributeSet attrs) { setValuesFromXml(attrs); mSeekBar = new SeekBar(context, attrs); mSeekBar.setMax(mMaxValue - mMinValue); mSeekBar.setOnSeekBarChangeListener(this); } private void setValuesFromXml(AttributeSet attrs) { mMaxValue = attrs.getAttributeIntValue(ANDROIDNS, "max", 100); mMinValue = attrs.getAttributeIntValue(PREFS, "min", 0); mUnitsLeft = getAttributeStringValue(attrs, PREFS, "unitsLeft", ""); String units = getAttributeStringValue(attrs, PREFS, "units", ""); mUnitsRight = getAttributeStringValue(attrs, PREFS, "unitsRight", units); try { String newInterval = attrs.getAttributeValue(PREFS, "interval"); if(newInterval != null) mInterval = Integer.parseInt(newInterval); } catch(Exception e) { Log.e(TAG, "Invalid interval value", e); } } private String getAttributeStringValue(AttributeSet attrs, String namespace, String name, String defaultValue) { String value = attrs.getAttributeValue(namespace, name); if(value == null) value = defaultValue; return value; } @Override protected View onCreateView(ViewGroup parent){ RelativeLayout layout = null; try { LayoutInflater mInflater = (LayoutInflater) getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); layout = (RelativeLayout)mInflater.inflate(R.layout.seek_bar_preference, parent, false); } catch(Exception e) { Log.e(TAG, "Error creating seek bar preference", e); } return layout; } @Override public void onBindView(View view) { super.onBindView(view); try { // move our seekbar to the new view we've been given ViewParent oldContainer = mSeekBar.getParent(); ViewGroup newContainer = (ViewGroup) view.findViewById(R.id.seekBarPrefBarContainer); if (oldContainer != newContainer) { // remove the seekbar from the old view if (oldContainer != null) { ((ViewGroup) oldContainer).removeView(mSeekBar); } // remove the existing seekbar (there may not be one) and add ours newContainer.removeAllViews(); newContainer.addView(mSeekBar, ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); } } catch(Exception ex) { Log.e(TAG, "Error binding view: " + ex.toString()); } updateView(view); } /** * Update a SeekBarPreference view with our current state * @param view */ protected void updateView(View view) { try { RelativeLayout layout = (RelativeLayout)view; mStatusText = (TextView)layout.findViewById(R.id.seekBarPrefValue); mStatusText.setText(String.valueOf(mCurrentValue)); mStatusText.setMinimumWidth(30); mSeekBar.setProgress(mCurrentValue - mMinValue); TextView unitsRight = (TextView)layout.findViewById(R.id.seekBarPrefUnitsRight); unitsRight.setText(mUnitsRight); TextView unitsLeft = (TextView)layout.findViewById(R.id.seekBarPrefUnitsLeft); unitsLeft.setText(mUnitsLeft); } catch(Exception e) { Log.e(TAG, "Error updating seek bar preference", e); } } public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { int newValue = progress + mMinValue; if(newValue > mMaxValue) newValue = mMaxValue; else if(newValue < mMinValue) newValue = mMinValue; else if(mInterval != 1 && newValue % mInterval != 0) newValue = Math.round(((float)newValue)/mInterval)*mInterval; // change rejected, revert to the previous value if(!callChangeListener(newValue)){ seekBar.setProgress(mCurrentValue - mMinValue); return; } // change accepted, store it mCurrentValue = newValue; mStatusText.setText(String.valueOf(newValue)); persistInt(newValue); } public void onStartTrackingTouch(SeekBar seekBar) {} public void onStopTrackingTouch(SeekBar seekBar) { notifyChanged(); } @Override protected Object onGetDefaultValue(TypedArray ta, int index){ int defaultValue = ta.getInt(index, DEFAULT_VALUE); return defaultValue; } @Override protected void onSetInitialValue(boolean restoreValue, Object defaultValue) { if(restoreValue) { mCurrentValue = getPersistedInt(mCurrentValue); } else { int temp = 0; try { temp = (Integer)defaultValue; } catch(Exception ex) { Log.e(TAG, "Invalid default value: " + defaultValue.toString()); } persistInt(temp); mCurrentValue = temp; } } } Logcat: E/AndroidRuntime( 4525): FATAL EXCEPTION: main E/AndroidRuntime( 4525): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.ui.testapp/com.logic.testapp.SeekBarPreferen ce}: java.lang.InstantiationException: can't instantiate class com.logic.testapp.SeekBarPreference; no empty constructor E/AndroidRuntime( 4525): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1879) E/AndroidRuntime( 4525): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) E/AndroidRuntime( 4525): at android.app.ActivityThread.access$600(ActivityThread.java:122) E/AndroidRuntime( 4525): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) E/AndroidRuntime( 4525): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 4525): at android.os.Looper.loop(Looper.java:137) E/AndroidRuntime( 4525): at android.app.ActivityThread.main(ActivityThread.java:4340) E/AndroidRuntime( 4525): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 4525): at java.lang.reflect.Method.invoke(Method.java:511) E/AndroidRuntime( 4525): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) E/AndroidRuntime( 4525): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) E/AndroidRuntime( 4525): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 4525): Caused by: java.lang.InstantiationException: can't instantiate class com.logic.testapp.SeekBarPreference; no empty construc tor E/AndroidRuntime( 4525): at java.lang.Class.newInstanceImpl(Native Method) E/AndroidRuntime( 4525): at java.lang.Class.newInstance(Class.java:1319) E/AndroidRuntime( 4525): at android.app.Instrumentation.newActivity(Instrumentation.java:1023) E/AndroidRuntime( 4525): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1870) E/AndroidRuntime( 4525): ... 11 more W/ActivityManager( 84): Force finishing activity com.ui.testapp/com.logic.testapp.SeekBarPreference W/ActivityManager( 84): Force finishing activity com.ui.testapp/.MainScreen I/WindowManager( 84): createSurface Window{41a90320 paused=false}: DRAW NOW PENDING W/ActivityManager( 84): Activity pause timeout for ActivityRecord{4104a848 com.ui.testapp/com.logic.testapp.SeekBarPreference} W/NetworkManagementSocketTagger( 84): setKernelCountSet(10021, 1) failed with errno -2 I/WindowManager( 84): createSurface Window{412bcc10 com.android.launcher/com.android.launcher2.Launcher paused=false}: DRAW NOW PENDING W/NetworkManagementSocketTagger( 84): setKernelCountSet(10045, 0) failed with errno -2 I/Process ( 4525): Sending signal. PID: 4525 SIG: 9 I/ActivityManager( 84): Process com.ui.testapp (pid 4525) has died. I/WindowManager( 84): WIN DEATH: Window{41a6c9c0 com.ui.testapp/com.ui.testapp.MainScreen paused=true}

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  • Using jQuery to slideToggle a group of Table Rows

    - by CCC
    Hi. I'm fairly new to javaScript and jQuery, so hopefully this will be a quick fix. I need to display a table containing data that can be grouped into several categories, and I'd like to implement a slideToggle that hides/reveals all of the observations in each given category. The code below should (ideally) display a table with 4 columns and 9 rows, with every group of 3 rows preceded by a green "Section i" row. I would like each Section header to work as a slideToggle that expands or collapses all of the rows beneath it. Right now, nothing is collapsing. Any thoughts? <head> <style type="text/css"> td{padding:5px;} </style> <script type="text/javascript" src="js/jquery.js"></script> <script type="text/javascript"> $(document).ready(function(){ $(".flip").click(function(){ $(this).next(".section").slideToggle(); }); }); </script> </head> <body> <p> <table id="main_table"> <thead> <tr class="firstline"> <th>Column1</th> <th>Column2</th> <th>Column3</th> <th>Column4</th> </tr> </thead> <tbody> <tr style="background-color:green; color:white"> <td colspan="4" class="flip"> Section 1 </td> </tr> <div class="section"> <tr> <td>item 111</td> <td>item 112</td> <td>item 113</td> <td>item 114</td> </tr> <tr> <td>item 121</td> <td>item 122</td> <td>item 123</td> <td>item 124</td> </tr> <tr> <td>item 131</td> <td>item 132</td> <td>item 133</td> <td>item 134</td> </tr> </div> <tr style="background-color:green; color:white"> <td colspan="4" class="flip"> Section 2 </td> </tr> <div class="section"> <tr> <td>item 211</td> <td>item 212</td> <td>item 213</td> <td>item 214</td> </tr> <tr> <td>item 221</td> <td>item 222</td> <td>item 223</td> <td>item 224</td> </tr> <tr> <td>item 231</td> <td>item 232</td> <td>item 233</td> <td>item 234</td> </tr> </div> <tr style="background-color:green; color:white"> <td colspan="4" class="flip"> Section 3 </td> </tr> <div class="section"> <tr> <td>item 311</td> <td>item 312</td> <td>item 313</td> <td>item 314</td> </tr> <tr> <td>item 321</td> <td>item 322</td> <td>item 323</td> <td>item 324</td> </tr> <tr> <td>item 331</td> <td>item 332</td> <td>item 333</td> <td>item 334</td> </tr> </div> </tbody> </table> </p> </body>

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  • Submiting a Form without Refreshing the page with jQuery and Ajax Not updating MySQL database.

    - by HEEEEEEELP
    I'm a newbie to JQuery and have a problem, when I click submit button on the form everything says registration was successful but my MYSQL database was not updated everything worked fine until I tried to add the JQuery to the picture. Can someone help me fix this problem so my database is updated? Thanks Here is the JQuery code. $(function() { $(".save-button").click(function() { var address = $("#address").val(); var address_two = $("#address_two").val(); var city_town = $("#city_town").val(); var state_province = $("#state_province").val(); var zipcode = $("#zipcode").val(); var country = $("#country").val(); var email = $("#email").val(); var dataString = 'address='+ address + '&address_two=' + address_two + '&city_town=' + city_town + '&state_province=' + state_province + '&zipcode=' + zipcode + '&country=' + country + '$email=' + email; if(address=='' || address_two=='' || city_town=='' || state_province=='' || zipcode=='' || country=='' || email=='') { $('.success').fadeOut(200).hide(); $('.error').fadeOut(200).show(); } else { $.ajax({ type: "POST", url: "http://localhost/New%20Project/home/index.php", data: dataString, success: function(){ $('.success').fadeIn(200).show(); $('.error').fadeOut(200).hide(); } }); } return false; }); }); Here is the PHP code. if (isset($_POST['contact_info_submitted'])) { // Handle the form. // Query member data from the database and ready it for display $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT users.*, contact_info.* FROM users INNER JOIN contact_info ON contact_info.user_id = users.user_id WHERE users.user_id=3"); $user_id = mysqli_real_escape_string($mysqli, htmlentities('3')); $address = mysqli_real_escape_string($mysqli, htmlentities($_POST['address'])); $address_two = mysqli_real_escape_string($mysqli, htmlentities($_POST['address_two'])); $city_town = mysqli_real_escape_string($mysqli, htmlentities($_POST['city_town'])); $state_province = mysqli_real_escape_string($mysqli, htmlentities($_POST['state_province'])); $zipcode = mysqli_real_escape_string($mysqli, htmlentities($_POST['zipcode'])); $country = mysqli_real_escape_string($mysqli, htmlentities($_POST['country'])); $email = mysqli_real_escape_string($mysqli, strip_tags($_POST['email'])); //If the table is not found add it to the database if (mysqli_num_rows($dbc) == 0) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"INSERT INTO contact_info (user_id, address, address_two, city_town, state_province, zipcode, country, email) VALUES ('$user_id', '$address', '$address_two', '$city_town', '$state_province', '$zipcode', '$country', '$email')"); } //If the table is in the database update each field when needed if ($dbc == TRUE) { $dbc = mysqli_query($mysqli,"UPDATE contact_info SET address = '$address', address_two = '$address_two', city_town = '$city_town', state_province = '$state_province', zipcode = '$zipcode', country = '$country', email = '$email' WHERE user_id = '$user_id'"); } if (!$dbc) { // There was an error...do something about it here... print mysqli_error($mysqli); return; } } Here is the XHTML code. <form method="post" action="index.php"> <fieldset> <ul> <li><label for="address">Address 1: </label><input type="text" name="address" id="address" size="25" class="input-size" value="<?php if (isset($_POST['address'])) { echo $_POST['address']; } else if(!empty($address)) { echo $address; } ?>" /></li> <li><label for="address_two">Address 2: </label><input type="text" name="address_two" id="address_two" size="25" class="input-size" value="<?php if (isset($_POST['address_two'])) { echo $_POST['address_two']; } else if(!empty($address_two)) { echo $address_two; } ?>" /></li> <li><label for="city_town">City/Town: </label><input type="text" name="city_town" id="city_town" size="25" class="input-size" value="<?php if (isset($_POST['city_town'])) { echo $_POST['city_town']; } else if(!empty($city_town)) { echo $city_town; } ?>" /></li> <li><label for="state_province">State/Province: </label> <?php echo '<select name="state_province" id="state_province">' . "\n"; foreach($state_options as $option) { if ($option == $state_province) { echo '<option value="' . $option . '" selected="selected">' . $option . '</option>' . "\n"; } else { echo '<option value="'. $option . '">' . $option . '</option>'."\n"; } } echo '</select>'; ?> </li> <li><label for="zipcode">Zip/Post Code: </label><input type="text" name="zipcode" id="zipcode" size="5" class="input-size" value="<?php if (isset($_POST['zipcode'])) { echo $_POST['zipcode']; } else if(!empty($zipcode)) { echo $zipcode; } ?>" /></li> <li><label for="country">Country: </label> <?php echo '<select name="country" id="country">' . "\n"; foreach($countries as $option) { if ($option == $country) { echo '<option value="' . $option . '" selected="selected">' . $option . '</option>' . "\n"; } else if($option == "-------------") { echo '<option value="' . $option . '" disabled="disabled">' . $option . '</option>'; } else { echo '<option value="'. $option . '">' . $option . '</option>'."\n"; } } echo '</select>'; ?> </li> <li><label for="email">Email Address: </label><input type="text" name="email" id="email" size="25" class="input-size" value="<?php if (isset($_POST['email'])) { echo $_POST['email']; } else if(!empty($email)) { echo $email; } ?>" /><br /><span>We don't spam or share your email with third parties. We respect your privacy.</span></li> <li><input type="submit" name="submit" value="Save Changes" class="save-button" /> <input type="hidden" name="contact_info_submitted" value="true" /> <input type="submit" name="submit" value="Preview Changes" class="preview-changes-button" /></li> </ul> </fieldset> </form>

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