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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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  • Why is my UITableView not being set?

    - by Jamie L
    I checked using the debbuger in the viewDidLoad method and tracerTableView is 0x0 which i assume means it is nil. I don't understand. I should go ahaed say yes I have already checked my nib file and yes all the connections are correct. Here is the header file and the begging of the .m. ///////////// .h file //////////// @interface TrackerListController : UITableViewController { // The mutable (modifiable) dictionary days holds all the data for the days tab NSMutableArray *trackerList; UITableView *tracerTableView; } @property (nonatomic, retain) NSMutableArray *trackerList; @property (nonatomic, retain) IBOutlet UITableView. *tracerTableView; //The addPackage: method is invoked when the user taps the addbutton created at runtime. -(void) addPackage : (id) sender; @end /////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// .m file ////////////////////////////////////// @implementation TrackerListController @synthesize trackerList, tracerTableView; (void)viewDidLoad { [super viewDidLoad]; self.title = @"Package Tracker"; self.navigationItem.leftBarButtonItem = self.editButtonItem; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addPackage:)]; // Set up the Add custom button on the right of the navigation bar self.navigationItem.rightBarButtonItem = addButton; [addButton release]; // Release the addButton from memory since it is no longer needed }

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  • AdMob ad is showing in iOS simulator, but not on iDevice

    - by Ben Toscano
    As the heading states, I can get my AdMob Ad to show in the iOS 5.1 and 6.0 simulator just fine, however, when running my application on my iOS 5.1.1 or 6.0 devices, there is just a blank space where the ad should be served. The code in my .m file is as follows: bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0, 411.0 - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; bannerView_.adUnitID = @"**myID**"; bannerView_.rootViewController = self; [self.view addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; //GADRequest *r = [[GADRequest alloc] init]; //r.testing = YES; //[bannerView_ loadRequest:r]; Furthermore, if I initiate testing of ads (see commented-out section), the test ad shows on both the simulator AND my iDevices, which is baffling me! What am I missing? Thanks for your help.

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • Format number as I type Expand this post

    - by conorhiggins
    Hi I am working on an app at the moment that requires number input to be formatted as the textfield changes as well as perform a calculation. I have the text fields set up so that as the user types notifications are passed out and a calculation is performed. However what I need to do now is format the text to be in this style: €1,000,000 rather than 1000000. I have this working for the output of the calculation already but everytime I try to apply it to the input text the simulator seems to crash or at least freezes for a while. I'd imagine its a simple enough fix.

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  • Why call autorelease for iVar definition in init method?

    - by iFloh
    Hi, I just familiarise myself with the CLLocationManager and found several sample class definitions that contain the following init method: - (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; } - (void)dealloc { [self.locationManager release]; [super dealloc]; } I don't understand why the iVar would be autoreleased. Does this not mean it is deallocated at the end of the init method? I am also puzzled to see the same sample codes have the iVar release in the dealloc method. Any thoughts? '

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  • How to check the type of inputAvailable in iPad?

    - by iphoneDev
    Hi, I am implementing the sound recording functionality in my iPad app. I want to prompt the user to attach his headphone with microphone for better performance.For this I need to check that whether the user has connected the headphone with microphone or not. In the AVAudioSession there is a method inputIsAvailable.But this method returns 'Yes' for the inbuilt mic of iPad also.So,please suggest how to detect that whether the headphone with mic is connected to the device or not??

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  • Setting custom UITableViewCells height

    - by Vijayeta
    I am using a custum UITableViewCell , which has some labels , buttons imageviews to be displayed.There is one label in the cell whose text is a NSString object and the length of string could be variable , due to this i cannot set a constant height to the cell in UITableViews : heightForCellAtIndex method.The ceels height depends on the labels height , whcich can be determined using the NSStrings sizeWithFont method . i tried using it , but looks like i m going wrong somewhere . Can anyone help me out in this , adding the code used in iniatilizing the cell if (self = [super initWithFrame:frame reuseIdentifier:reuseIdentifier]) { self.selectionStyle = UITableViewCellSelectionStyleNone; UIImage *image = [UIImage imageNamed:@"dot.png"]; imageView = [[UIImageView alloc] initWithImage:image]; imageView.frame = CGRectMake(45.0,10.0,10,10); headingTxt = [[UILabel alloc] initWithFrame: CGRectMake(60.0,0.0,150.0,post_hdg_ht)]; [headingTxt setContentMode: UIViewContentModeCenter]; headingTxt.text = postData.user_f_name; headingTxt.font = [UIFont boldSystemFontOfSize:13]; headingTxt.textAlignment = UITextAlignmentLeft; headingTxt.textColor = [UIColor blackColor]; dateTxt = [[UILabel alloc] initWithFrame:CGRectMake(55.0,23.0,150.0,post_date_ht)]; dateTxt.text = postData.created_dtm; dateTxt.font = [UIFont italicSystemFontOfSize:11]; dateTxt.textAlignment = UITextAlignmentLeft; dateTxt.textColor = [UIColor grayColor]; NSString * text1 = postData.post_body; NSLog(@"text length = %d",[text1 length]); CGRect bounds = [UIScreen mainScreen].bounds; CGFloat tableViewWidth; CGFloat width = 0; tableViewWidth = bounds.size.width/2; width = tableViewWidth - 40; //fudge factor //CGSize textSize = {width, 20000.0f}; //width and height of text area CGSize textSize = {245.0, 20000.0f}; //width and height of text area CGSize size1 = [text1 sizeWithFont:[UIFont systemFontOfSize:11.0f] constrainedToSize:textSize lineBreakMode:UILineBreakModeWordWrap]; CGFloat ht = MAX(size1.height, 28); textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; textView.text = postData.post_body; textView.font = [UIFont systemFontOfSize:11]; textView.textAlignment = UITextAlignmentLeft; textView.textColor = [UIColor blackColor]; textView.lineBreakMode = UILineBreakModeWordWrap; textView.numberOfLines = 3; textView.autoresizesSubviews = YES; [self.contentView addSubview:imageView]; [self.contentView addSubview:textView]; [self.contentView addSubview:webView]; [self.contentView addSubview:dateTxt]; [self.contentView addSubview:headingTxt]; [self.contentView sizeToFit]; [imageView release]; [textView release]; [webView release]; [dateTxt release]; [headingTxt release]; } textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; this is the label whose height and widh are going wrong

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  • How to reduce UIImage size to a maximum as possible

    - by Tharindu Madushanka
    I am using following code to resize the image. Resize a UIImage Right Way And I use interpolation quality as kCGInterpolationLow. And then I use UIImageJPEGRepresentation(image,0.0) to get the NSData of that image. Still its a little bit high in size around 100kb. when I send it over the network. Can I reduce it further. If I am to reduce it more what could I do ? Thanks and Kind Regards,

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  • What keying option does the keychain use?

    - by Rudiger
    I have read into the keychain and have found that it uses Triple DES. What I can't find is what keying option it uses. I am guessing / hoping that its keying option 1 where all 3 passwords are unique but if thats the case I can only think of two passwords it can use (user password and App ID that comes from your dev cert) so where is the third coming from? Is it a key private to Apple? If its keying option 2 (first and third key are the same) it might not be secure enough for our company to rely on. Although that might sound paranoid I have to justify to our security department that it is secure enough.

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  • parse JSON . I have server response

    - by GauravBOSS
    i am new in JSON Parsing . i have a server response how i can fetch the "Device Name and Id" of 0 index. thanks in Advance { Successfully = ( { 0 = { DeviceName = Tommy; DeviceTypeId = 1; EMEI = xxxxxx; GId = xxxxx; Id = 105; Pet = "<null>"; PetImage = "352022008228784.jpg"; ProtocolId = xxxx; SimNo = xxxxx; }; } ); }

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  • Why am I getting two section headers on this grouped table?

    - by Andy
    I'm sure this is some easy-to-fix issue that I've missed, but I can't figure it out. I've got a grouped table view with 3 sections. I'm using the following code to generate section headers: -(NSString*)tableView:(UITableView*)tableView titleForHeaderInSection:(NSInteger)section { if (section == 0) { NSString *header = @"Header 1"; return header; } if (section == 1) { NSString *header = @"Header 2"; return header; } else { NSString *header = @"Header 3"; return header; } } When my table is displayed, there are two headers for each section - one with white text on a gray bar that stretches across the screen (like the letter separators in the Contacts app), and one in gray text on the table background (which is the one I want). Both headers have identical text. Where is the first header coming from?

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  • UIScrollView: Is 806k Image too much too handle? (Crash, out of memory)?

    - by Jordan
    I'm loading a 2400x1845 png image into a scroll view. The program crashes out of memory, is there a better way to handle this? mapScrollView is an UIScrollView in IB, along with a couple of UIButtons. -(void)loadMapWithName:(NSString *)mapName { NSString* bundlePath = [[NSBundle mainBundle] bundlePath]; UIImage *image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/path/%@", bundlePath, [maps objectForKey:mapName]]]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; CGSize imgSize = image.size; mapScrollView.contentSize = imgSize; [mapScrollView addSubview:imageView]; [imageView release]; [self.view addSubview:mapScrollView]; }

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  • iOS: is it allowed to paint outside the bounds

    - by Tbee
    If clipToBounds = YES then you can draw all you want, but you only can paint inside the bounds. If it is set to NO then painting outside the bounds is possible, but is it allowed? The reason that I'm asking is because iOS uses the concept where the environment takes care of making sure the correct parts of the screen are (re)painted (e.g. setNeedsDisplay). If I draw outside my bounds, will it goof up? I have tried it, and it seems to work, but?

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  • How to make a derived UITableVIew work

    - by justinhj
    I've made a new class in my Xcode project which is derived from UITableView I then drag a UITableView from in the interface builder onto my view and change the class of the object to my derived class. Then I drag the outlet from the table to the files owner and hook it up to an outlet variable in my main view, which is of the same type as my derived class. How do I also set up the datasource and delegate so that they belong to the derived class?

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  • the callback sequence of viewDidAppear and viewDidDisappear between two view controllers

    - by olinYY
    As I know, there are at least two ways to present a UIViewController on another UIViewController, first is using presentModalViewController:animated: on UIViewController, another is using pushViewController:animated: on UINavigationController, it seems when 2 view controller changing their appearance, the invoke sequence of appear/disappear callbacks are different. Following is an example, A is a UINavigationController, and B is a normal view controller, the actual callback sequence are: (1) A using presentModalViewController:animated: to show B: [B viewWillAppear]; [A viewWillDisappear]; [B viewDidAppear]; [A viewDidDisappear]; (2) A using pushViewController:animated: to show B: [A viewWillDisappear]; [B viewWillAppear]; [A viewDidDisappear]; [B viewDidAppear]; So my question is that, are these different callback sequence stable, or there are no definite sequence we can rely on? If they are stable, is there any document mentions this behavior? Can anyone help? Thanks in advanced!

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  • Masking to Transparent returns empty image

    - by Tibi
    Hi there, I'm trying to put white color in my images to transparent with the following code. Problem is that "CGImageRef maskedTransparent" is blank. I don't understand because the code I'm using is nearly a copy paste from the doc ... Any idea ? (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); //Array defining min & max RGB values to be transformed to transparent colors. float maskingMinMax[6] = {255, 255, 255, 255, 255, 255}; //masking image to remove range in maskinLinMax CGImageRef maskedTransparent = CGImageCreateWithMaskingColors(masked, maskingMinMax); return [UIImage imageWithCGImage:maskedTransparent]; }

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