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  • C#, weird optimization

    - by Snake
    Hi, I'm trying to read my compiled C# code. this is my code: using(OleDbCommand insertCommand = new OleDbCommand("...", connection)) { // do super stuff } But! We all know that a using gets translated to this: { OleDbCommand insertCommand = new OleDbCommand("...", connection) try { //do super stuff } finally { if(insertCommand != null) ((IDisposable)insertCommand).Dispose(); } } (since OleDbCommand is a reference type). But when I decompile my assembly (compiled with .NET 2.0) I get this in Resharper: try { insertCommand = new OleDbCommand("", connection); Label_0017: try { //do super stuff } finally { Label_0111: if ((insertCommand == null) != null) { goto Label_0122; } insertCommand.Dispose(); Label_0122:; } I'm talking about this line: if ((insertCommand == null) != null). True is not null, it never is, nor is false. So how is my object disposed properly? WTF? Thanks! -Kristof

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  • Table with a lot of attributes

    - by Robert
    Hi, I'm planing to build some database project. One of the tables have a lot of attributes. My question is: What is better, to divide the the class into 2 separate tables or put all of them into one table. below is an example create table User { id, name, surname,... show_name, show_photos, ...) or create table User { id, name, surname,... ) create table UserPrivacy {usr_id, show_name, show_photos, ...) The performance i suppose is similar due to i can use index.

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  • Architectural decision : QT or Eclipse Platform ?

    - by umanga
    We are in the process of designing a tool to be used with HDEM(High Definition Electron Microscope).We get stacks of 2D images from HDEM and first step is 'detecting borders' on the sections.After detecting edges of 2D slices ,next step is construct the 3D model using these 2D slices. This 'border detecting' algorithm(s) is/are implemented by one of professor and he has used and suggests to use C.(to gain high performance and probably will parallelise in future) We have to develop comprehensive UI ,3D viewer ,2D editor...etc and use this algorithm. Application should support usual features like project save/open.Undo,Redo...etc Our technology decisions are: A) Build entire platform from the scratch using QT. B) Use Eclipse Platform Our concerns are, if we choose A) we can easily integrate the 'border detecting' algorithm(s) because the development environment is C/C++ But we have to implement the basic features from the scratch. If we choose B) we get basic features from the Eclipse platform , but integrating C libraries going to be a tedious task. Any suggestions on this?

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  • Many-To-Many dimensional model

    - by Mevdiven
    Folks, I have a dimension table called DIM_FILE which holds information of the files we received from customers. Each file has detail records which constitutes my FACT table, CUST_DETAIL. In the main process, file is gone through several stages and each stage tags a status to it. Long in a short, I have many-to-many relationship. Any ideas around star schema dimensional modeling. A customer record only belong to a single file and a file can have multiple statuses. FACT ---- CustID FileID AmountDue DIM_FILE -------- FileID FileName DateReceived FILE_STATUS ----------- FileID StatusDateTime StatusCode

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  • mysql and trigger usage question

    - by dhruvbird
    I have a situation in which I don't want inserts to take place (the transaction should rollback) if a certain condition is met. I could write this logic in the application code, but say for some reason, it has to be written in MySQL itself (say clients written in different languages will be inserting into this MySQL InnoDB table) [that's a separate discussion]. Table definition: CREATE TABLE table1(x int NOT NULL); The trigger looks something like this: CREATE TRIGGER t1 BEFORE INSERT ON table1 FOR EACH ROW IF (condition) THEN NEW.x = NULL; END IF; END; I am guessing it could also be written as(untested): CREATE TRIGGER t1 BEFORE INSERT ON table1 FOR EACH ROW IF (condition) THEN ROLLBACK; END IF; END; But, this doesn't work: CREATE TRIGGER t1 BEFORE INSERT ON table1 ROLLBACK; You are guaranteed that: Your DB will always be MySQL Table type will always be InnoDB That NOT NULL column will always stay the way it is Question: Do you see anything objectionable in the 1st method?

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  • Sequence Diagram return a new constructed Object

    - by user256007
    I am drawing a Sequence Diagram where the scenario is. 1. an Actor calls :Table::query(query:String) :Table::query Calls :Connection::execute(query) :Connection::execute < a new :Row Object :Connection::execute calls :Row::fillData(result) :Connection::execute returns :Row ...... There are More But I am Stuck in Step 5 I cant Understand how to draw that, :Connection::execute returning the newly Constructed Row itself, in a Standard way.

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • Any tips of how to handle hierarchical trees in relational model?

    - by George
    Hello all. I have a tree structure that can be n-levels deep, without restriction. That means that each node can have another n nodes. What is the best way to retrieve a tree like that without issuing thousands of queries to the database? I looked at a few other models, like flat table model, Preorder Tree Traversal Algorithm, and so. Do you guys have any tips or suggestions of how to implement a efficient tree model? My objective in the real end is to have one or two queries that would spit the whole tree for me. With enough processing i can display the tree in dot net, but that would be in client machine, so, not much of a big deal. Thanks for the attention

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  • Making change recursively: How do I modify my algorithm to print all combinations?

    - by cb
    I have an algorithm that recursively makes change in the following manner: public static int makeChange(int amount, int currentCoin) { //if amount = zero, we are at the bottom of a successful recursion if (amount == 0){ //return 1 to add this successful solution return 1; //check to see if we went too far }else if(amount < 0){ //don't count this try if we went too far return 0; //if we have exhausted our list of coin values }else if(currentCoin < 0){ return 0; }else{ int firstWay = makeChange(amount, currentCoin-1); int secondWay = makeChange(amount - availableCoins[currentCoin], currentCoin); return firstWay + secondWay; } } However, I'd like to add the capability to store or print each combination as they successfully return. I'm having a bit of a hard time wrapping my head around how to do this. The original algorithm was pretty easy, but now I am frustrated. Any suggestions? CB

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  • Updating Linking Tables

    - by Sasha
    I've currently adding a bit of functionality that manages holiday lettings on top of a CMS that runs on PHP and MySQL. The CMS stores the property details on a couple of tables, and I'm adding a third table (letting_times) that will contain information about when people are staying at the property. Basic functionality would allow the user to add new times when a guest is staying, edit the times that the guest is staying and remove the booking if the guest no longer wants to stay at the property. Right now the best way that I can think of updating the times that the property is occupied is to delete all the times contained in the letting_times database and reinsert them again. The only other way that I can think to do this would be to include the table's primary key and do an update if that is present and has a value, otherwise do an insert, but this would not delete rows of data if they are removed. Is there a better way of doing this?

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  • actionscript-3: refactor interface inheritance to get rid of ambiguous reference error

    - by maxmc
    hi! imagine there are two interfaces arranged via composite pattern, one of them has a dispose method among other methods: interface IComponent extends ILeaf { ... function dispose() : void; } interface ILeaf { ... } some implementations have some more things in common (say an id) so there are two more interfaces: interface ICommonLeaf extends ILeaf { function get id() : String; } interface ICommonComponent extends ICommonLeaf, IComponent { } so far so good. but there is another interface which also has a dispose method: interface ISomething { ... function dispose() : void; } and ISomething is inherited by ICommonLeaf: interface ICommonLeaf extends ILeaf, ISomething { function get id() : String; } As soon as the dispose method is invoked on an instance which implements the ICommonComponent interface, the compiler fails with an ambiguous reference error because ISomething has a method called dispose and ILeaf also has a dispose method, both living in different interfaces (IComponent, ISomething) within the inheritace tree of ICommonComponent. I wonder how to deal with the situation if the IComponent, the ILeaf and the ISomething can't change. the composite structure must also work for for the ICommonLeaf & ICommonComponent implementations and the ICommonLeaf & ICommonComponent must conform to the ISomething type. this might be an actionscript-3 specific issue. i haven't tested how other languages (for instance java) handle stuff like this.

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  • What is an index in MySQL?

    - by Eric
    http://i.imgur.com/JdsUK.jpg I created a table like the picture above. What are the "Indexes"? primary key? unique? It works well without setting indexes.. What do they do? why do I need them? Also, I set all String fields to TEXT because I didn't know how many characters I need. Is this a good idea? I don't see any difference. Thanks!

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  • Google Calendar like interface

    - by John Virgolino
    I need to write an application that essentially functions like a week-view of a calendar, columns for the days and then rows for appointments. Where the height of the appointment box visually represents time. In my case, I just don't want the time of day as the vertical axis, I just want hours or mins. The Google AJAX approach is very clean and easy to use and would be perfect, I think, but my major knowledge comes in ASP.Net and Windows Forms (.Net). I don't want to reinvent the wheel, but I find my mind is stuck on this problem and that I would have to create an interface from scratch for this. I have checked out the Infragistics product (used it for other projects) and read up a lot on the Google API's including their Ajax toolkit. I haven't done Java, however learning a language is not my issue, it's learning the particulars that will help me reach my goal that I feel will take most of the time. Am I making a mountain out of a mole hill? Is this really a lot easier than I think? This is starting to sound like a Dear Abby post - I'll stop now. Any advice or insight would be great! Thanks all!

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  • Practical rules for premature optimization

    - by DougW
    It seems that the phrase "Premature Optimization" is the buzz-word of the day. For some reason, iphone programmers in particular seem to think of avoiding premature optimization as a pro-active goal, rather than the natural result of simply avoiding distraction. The problem is, the term is beginning to be applied more and more to cases that are completely inappropriate. For example, I've seen a growing number of people say not to worry about the complexity of an algorithm, because that's premature optimization (eg http://stackoverflow.com/questions/2190275/help-sorting-an-nsarray-across-two-properties-with-nssortdescriptor/2191720#2191720). Frankly, I think this is just laziness, and appalling to disciplined computer science. But it has occurred to me that maybe considering the complexity and performance of algorithms is going the way of assembly loop unrolling, and other optimization techniques that are now considered unnecessary. What do you think? Are we at the point now where deciding between an O(n^n) and O(n!) complexity algorithm is irrelevant? What about O(n) vs O(n*n)? What do you consider "premature optimization"? What practical rules do you use to consciously or unconsciously avoid it? This is a bit vague, but I'm curious to hear other peoples' opinions on the topic.

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  • SQL efficiency argument, add a column or solvable by query?

    - by theTurk
    I am a recent college graduate and a new hire for software development. Things have been a little slow lately so I was given a db task. My db skills are limited to pet projects with Rails and Django. So, I was a little surprised with my latest task. I have been asked by my manager to subclass Person with a 'Parent' table and add a reference to their custodian in the Person table. This is to facilitate going from Parent to Form when the custodian, not the Parent, is the FormContact. Here is a simplified, mock structure of a sql-db I am working with. I would have drawn the relationship tables if I had access to Visio. We have a table 'Person' and we have a table 'Form'. There is a table, 'FormContact', that relates a Person to a Form, not all Persons are related to a Form. There is a relationship table for Person to Person relationships (Employer, Parent, etc.) I've asked, "Why this couldn't be handled by a query?" Response, Inefficient. (Really!?!) So, I ask, "Why not have a reference to the Form? That would be more efficient since you wouldn't be querying the FormContacts table with the reference from child/custodian." Response, this would essentially make the Parent is a FormContact. (Fair enough.) I went ahead an wrote a query to get from non-FormContact Parent to Form, and tested on the production server. The response time was instantaneous. *SOME_VALUE* is the Parent's fk ID. SELECT FormID FROM FormContact WHERE FormContact.ContactID IN (SELECT SourceContactID FROM ContactRelationship WHERE (ContactRelationship.RelatedContactID = *SOME_VALUE*) AND (ContactRelationship.Relationship = 'Parent')); If I am right, "This is an unnecessary change." What should I do, defend my position or should I concede to the managers request? If I am wrong. What is my error? Is there a better solution than the manager's?

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  • Custom language - FOR loop in a clojure interpeter?

    - by Mark
    I have a basic interpreter in clojure. Now i need to implement for (initialisation; finish-test; loop-update) { statements } Implement a similar for-loop for the interpreted language. The pattern will be: (for variable-declarations end-test loop-update do statement) The variable-declarations will set up initial values for variables.The end-test returns a boolean, and the loop will end if end-test returns false. The statement is interpreted followed by the loop-update for each pass of the loop. Examples of use are: (run ’(for ((i 0)) (< i 10) (set i (+ 1 i)) do (println i))) (run ’(for ((i 0) (j 0)) (< i 10) (seq (set i (+ 1 i)) (set j (+ j (* 2 i)))) do (println j))) inside my interpreter. I will attach my interpreter code I got so far. Any help is appreciated. Interpreter (declare interpret make-env) ;; needed as language terms call out to 'interpret' (def do-trace false) ;; change to 'true' to show calls to 'interpret' ;; simple utilities (def third ; return third item in a list (fn [a-list] (second (rest a-list)))) (def fourth ; return fourth item in a list (fn [a-list] (third (rest a-list)))) (def run ; make it easy to test the interpreter (fn [e] (println "Processing: " e) (println "=> " (interpret e (make-env))))) ;; for the environment (def make-env (fn [] '())) (def add-var (fn [env var val] (cons (list var val) env))) (def lookup-var (fn [env var] (cond (empty? env) 'error (= (first (first env)) var) (second (first env)) :else (lookup-var (rest env) var)))) ;; for terms in language ;; -- define numbers (def is-number? (fn [expn] (number? expn))) (def interpret-number (fn [expn env] expn)) ;; -- define symbols (def is-symbol? (fn [expn] (symbol? expn))) (def interpret-symbol (fn [expn env] (lookup-var env expn))) ;; -- define boolean (def is-boolean? (fn [expn] (or (= expn 'true) (= expn 'false)))) (def interpret-boolean (fn [expn env] expn)) ;; -- define functions (def is-function? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'lambda (first expn))))) (def interpret-function ; keep function definitions as they are written (fn [expn env] expn)) ;; -- define addition (def is-plus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '+ (first expn))))) (def interpret-plus (fn [expn env] (+ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define subtraction (def is-minus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '- (first expn))))) (def interpret-minus (fn [expn env] (- (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define multiplication (def is-times? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '* (first expn))))) (def interpret-times (fn [expn env] (* (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define division (def is-divides? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '/ (first expn))))) (def interpret-divides (fn [expn env] (/ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define equals test (def is-equals? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '= (first expn))))) (def interpret-equals (fn [expn env] (= (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define greater-than test (def is-greater-than? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '> (first expn))))) (def interpret-greater-than (fn [expn env] (> (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define not (def is-not? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'not (first expn))))) (def interpret-not (fn [expn env] (not (interpret (second expn) env)))) ;; -- define or (def is-or? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'or (first expn))))) (def interpret-or (fn [expn env] (or (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define and (def is-and? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'and (first expn))))) (def interpret-and (fn [expn env] (and (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define print (def is-print? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'println (first expn))))) (def interpret-print (fn [expn env] (println (interpret (second expn) env)))) ;; -- define with (def is-with? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'with (first expn))))) (def interpret-with (fn [expn env] (interpret (third expn) (add-var env (first (second expn)) (interpret (second (second expn)) env))))) ;; -- define if (def is-if? (fn [expn] (and (list? expn) (= 4 (count expn)) (= 'if (first expn))))) (def interpret-if (fn [expn env] (cond (interpret (second expn) env) (interpret (third expn) env) :else (interpret (fourth expn) env)))) ;; -- define function-application (def is-function-application? (fn [expn env] (and (list? expn) (= 2 (count expn)) (is-function? (interpret (first expn) env))))) (def interpret-function-application (fn [expn env] (let [function (interpret (first expn) env)] (interpret (third function) (add-var env (first (second function)) (interpret (second expn) env)))))) ;; the interpreter itself (def interpret (fn [expn env] (cond do-trace (println "Interpret is processing: " expn)) (cond ; basic values (is-number? expn) (interpret-number expn env) (is-symbol? expn) (interpret-symbol expn env) (is-boolean? expn) (interpret-boolean expn env) (is-function? expn) (interpret-function expn env) ; built-in functions (is-plus? expn) (interpret-plus expn env) (is-minus? expn) (interpret-minus expn env) (is-times? expn) (interpret-times expn env) (is-divides? expn) (interpret-divides expn env) (is-equals? expn) (interpret-equals expn env) (is-greater-than? expn) (interpret-greater-than expn env) (is-not? expn) (interpret-not expn env) (is-or? expn) (interpret-or expn env) (is-and? expn) (interpret-and expn env) (is-print? expn) (interpret-print expn env) ; special syntax (is-with? expn) (interpret-with expn env) (is-if? expn) (interpret-if expn env) ; functions (is-function-application? expn env) (interpret-function-application expn env) :else 'error))) ;; tests of using environment (println "Environment tests:") (println (add-var (make-env) 'x 1)) (println (add-var (add-var (add-var (make-env) 'x 1) 'y 2) 'x 3)) (println (lookup-var '() 'x)) (println (lookup-var '((x 1)) 'x)) (println (lookup-var '((x 1) (y 2)) 'x)) (println (lookup-var '((x 1) (y 2)) 'y)) (println (lookup-var '((x 3) (y 2) (x 1)) 'x)) ;; examples of using interpreter (println "Interpreter examples:") (run '1) (run '2) (run '(+ 1 2)) (run '(/ (* (+ 4 5) (- 2 4)) 2)) (run '(with (x 1) x)) (run '(with (x 1) (with (y 2) (+ x y)))) (run '(with (x (+ 2 4)) x)) (run 'false) (run '(not false)) (run '(with (x true) (with (y false) (or x y)))) (run '(or (= 3 4) (> 4 3))) (run '(with (x 1) (if (= x 1) 2 3))) (run '(with (x 2) (if (= x 1) 2 3))) (run '((lambda (n) (* 2 n)) 4)) (run '(with (double (lambda (n) (* 2 n))) (double 4))) (run '(with (sum-to (lambda (n) (if (= n 0) 0 (+ n (sum-to (- n 1)))))) (sum-to 100))) (run '(with (x 1) (with (f (lambda (n) (+ n x))) (with (x 2) (println (f 3))))))

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  • PHP MVC Framework Structure

    - by bigstylee
    I am sorry about the amount of code here. I have tried to show enough for understanding while avoiding confusion (I hope). I have included a second copy of the code at Pastebin. (The code does execute without error/notice/warning.) I am currently creating a Content Management System while trying to implement the idea of Model View Controller. I have only recently come across the concept of MVC (within the last week) and trying to implement this into my current project. One of the features of the CMS is dynamic/customisable menu areas and each feature will be represented by a controller. Therefore there will be multiple versions of the Controller Class, each with specific extended functionality. I have looked at a number of tutorials and read some open source solutions to the MVC Framework. I am now trying to create a lightweight solution for my specific requirements. I am not interested in backwards compatibility, I am using PHP 5.3. An advantage of the Base class is not having to use global and can directly access any loaded class using $this->Obj['ClassName']->property/function();. Hoping to get some feedback using the basic structure outlined (with performance in mind). Specifically; a) Have I understood/implemented the concept of MVC correctly? b) Have I understood/implemented Object Orientated techniques with PHP 5 correctly? c) Should the class propertise of Base be static? d) Improvements? Thank you very much in advance! <?php /* A "Super Class" that creates/stores all object instances */ class Base { public static $Obj = array(); // Not sure this is the correct use of the "static" keyword? public static $var; static public function load_class($directory, $class) { echo count(self::$Obj)."\n"; // This does show the array is getting updated and not creating a new array :) if (!isset(self::$Obj[$class]) && !is_object(self::$Obj[$class])) //dont want to load it twice { /* Locate and include the class file based upon name ($class) */ return self::$Obj[$class] = new $class(); } return TRUE; } } /* Loads general configuration objects into the "Super Class" */ class Libraries extends Base { public function __construct(){ $this->load_class('library', 'Database'); $this->load_class('library', 'Session'); self::$var = 'Hello World!'; //testing visibility /* Other general funciton classes */ } } class Database extends Base { /* Connects to the the database and executes all queries */ public function query(){} } class Session extends Base { /* Implements Sessions in database (read/write) */ } /* General functionality of controllers */ abstract class Controller extends Base { protected function load_model($class, $method) { /* Locate and include the model file */ $this->load_class('model', $class); call_user_func(array(self::$Obj[$class], $method)); } protected function load_view($name) { /* Locate and include the view file */ #include('views/'.$name.'.php'); } } abstract class View extends Base { /* ... */ } abstract class Model extends Base { /* ... */ } class News extends Controller { public function index() { /* Displays the 5 most recent News articles and displays with Content Area */ $this->load_model('NewsModel', 'index'); $this->load_view('news', 'index'); echo $this->var; } public function menu() { /* Displays the News Title of the 5 most recent News articles and displays within the Menu Area */ $this->load_model('news/index'); $this->load_view('news/index'); } } class ChatBox extends Controller { /* ... */ } /* Lots of different features extending the controller/view/model class depending upon request and layout */ class NewsModel extends Model { public function index() { echo $this->var; self::$Obj['Database']->query(/*SELECT 5 most recent news articles*/); } public function menu() { /* ... */ } } $Libraries = new Libraries; $controller = 'News'; // Would be determined from Query String $method = 'index'; // Would be determined from Query String $Content = $Libraries->load_class('controller', $controller); //create the controller for the specific page if (in_array($method, get_class_methods($Content))) { call_user_func(array($Content, $method)); } else { die('Bad Request'. $method); } $Content::$var = 'Goodbye World'; echo $Libraries::$var . ' - ' . $Content::$var; ?> /* Ouput */ 0 1 2 3 Goodbye World! - Goodbye World

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  • Android ignoring my setWidth() and setHeight()

    - by popoffka
    So, why does this code: package org.popoffka.apicross; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Game extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button testButton = new Button(this); testButton.setBackgroundResource(R.drawable.cell); testButton.setWidth(20); testButton.setHeight(20); setContentView(testButton); } } ...produce this thing: http://i42.tinypic.com/2hgdzme.png even though there's a setWidth(20) and setHeight(20) in the code? (R.drawable.cell is actually a 20x20 PNG image containing a white cell with a silver border)

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  • Class hierarchy problem (with generic's variance!)

    - by devoured elysium
    The problem: class StatesChain : IState, IHasStateList { private TasksChain tasks = new TasksChain(); ... public IList<IState> States { get { return _taskChain.Tasks; } } IList<ITask> IHasTasksCollection.Tasks { get { return _taskChain.Tasks; } <-- ERROR! You can't do this in C#! I want to return an IList<ITask> from an IList<IStates>. } } Assuming the IList returned will be read-only, I know that what I'm trying to achieve is safe (or is it not?). Is there any way I can accomplish what I'm trying? I wouldn't want to try to implement myself the TasksChain algorithm (again!), as it would be error prone and would lead to code duplication. Maybe I could just define an abstract Chain and then implement both TasksChain and StatesChain from there? Or maybe implementing a Chain<T> class? How would you approach this situation? The Details: I have defined an ITask interface: public interface ITask { bool Run(); ITask FailureTask { get; } } and a IState interface that inherits from ITask: public interface IState : ITask { IState FailureState { get; } } I have also defined an IHasTasksList interface: interface IHasTasksList { List<Tasks> Tasks { get; } } and an IHasStatesList: interface IHasTasksList { List<Tasks> States { get; } } Now, I have defined a TasksChain, that is a class that has some code logic that will manipulate a chain of tasks (beware that TasksChain is itself a kind of ITask!): class TasksChain : ITask, IHasTasksList { IList<ITask> tasks = new List<ITask>(); ... public List<ITask> Tasks { get { return _tasks; } } ... } I am implementing a State the following way: public class State : IState { private readonly TaskChain _taskChain = new TaskChain(); public State(Precondition precondition, Execution execution) { _taskChain.Tasks.Add(precondition); _taskChain.Tasks.Add(execution); } public bool Run() { return _taskChain.Run(); } public IState FailureState { get { return (IState)_taskChain.Tasks[0].FailureTask; } } ITask ITask.FailureTask { get { return FailureState; } } } which, as you can see, makes use of explicit interface implementations to "hide" FailureTask and instead show FailureState property. The problem comes from the fact that I also want to define a StatesChain, that inherits both from IState and IHasStateList (and that also imples ITask and IHasTaskList, implemented as explicit interfaces) and I want it to also hide IHasTaskList's Tasks and only show IHasStateList's States. (What is contained in "The problem" section should really be after this, but I thought puting it first would be way more reader friendly). (pff..long text) Thanks!

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  • Creating Domain Model

    - by Zai
    Hi, I have created a use case of a small application and now I have to create a Domain Model of that use cases of the application and which functions will be implemented in this application. I have no previous experience in Domain Modeling and UML, please suggest me steps to create the domain model or any suggestions, Do I have to have a very solid understanding of Object oriented concepts for creating domain model? The application is simple and creates online poll/voting system and have functions like Register Account, Confirmation Email of account, Membership, Create Poll, Send Poll etc

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  • [C++]Advantage of using a static member function instead of an equivalent non-static member function

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • How to Prove that using subselect queries in SQL is killing performance of server

    - by adopilot
    One of my jobs it to maintain our database, usually we have troubles with lack of performance while getting reports and working whit that base. When I start looking at queries which our ERP sending to database I see a lot of totally needlessly subselect queries inside main queries. As I am not member of developers which is creator of program we using, they do not like much when I criticize they code and job. Let say they do not taking my review as serious statements. So I asking you few questions about subselect in SQL Does subselect is taking a lot of more time then left outer joins? Does exists any blog, article or anything where I subselect is recommended not to use ? How I can prove that if we avoid subselesct in query that query is going to be faster ? Our database server is MSSQL2005

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