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  • Textview with an Imageview as background, inputted text is behind the keyboard

    - by devb0yax
    Hi, I have here a view with an image and the text view (with finite frame size) . I've already implemented the textview keyboard notification but the problem is that when inputting in the textview it still behind the keyboard (the text is not visible). It seems this problem occur when I have an Image view as background. Pls advise me how to fix this. Here's my sample code: http://snipplr.com/view/35758/textview-input-is-behind-the-keyboard/ Thanks

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  • Autorelease with elements in a UITableViewCell - memory leak

    - by Shaun Budhram
    In my 'cellForRowAtIndexPath' method for a UITableView delegate, I'm allocating a cell if it doesn't exist, and in this cell, I'm creating a new activity spinner like so: UIActivityIndicatorView *actView = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray ] autorelease]; I'm using Leaks to detect memory leaks in my program, and for some reason, this is coming up as a leak, even though it's autoreleasing. The cell itself is also autoreleasing. Has anyone had experience with autoreleasing variables coming up as leaks in the Leaks instrument, and how to tackle these problems? Also, if it helps, this is the history Leaks is displaying for this memory location. It looks like it at some point gets an additional retain message? This is not being done in my code.

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  • Communicating between classes set up in nib, in code?

    - by cannyboy
    A beginner's question: If, in your nib, you have the File's Owner linked to the ViewController class, and you also have a NSObject-derived class, how do you communicate between the ViewController class and the NSObject class within code? For instance, suppose ScientificCalculatorView.xib looks like this File's Owner (class: ScientificCalculatorViewController) FirstResponder View Calculator (an object that has been linked to the Calculator class) Obviously, I'd want Calculator to be reusable, so it could be used with a NormalCalculatorViewController or something like that. So that UI and the calculator code are separate. Does Calculator even need to be in the nib? It's a beginners question, but I'm just trying to get my head around it.

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  • Fatsest way to edit alpha of CGImage (or UIImage) with touch and then display?

    - by Pankaj
    I have two image views, one on top of the another, with two different images. As the user touches the image and moves his/her finger, the top image should become transparent along the touch points with a fixed radius. (Like the PhotoChop app). Currently I am doing it this way... For each touch. Get a copy of the image buffer from CGImage of the top image. Edit the alpha channel of the buffer to create a transparent circle centered at the touch point. Create new CGImage from the buffer. Create UIImage from the CGImage and use the new UIImage as the top image view's image. This works but as you can see too many copy, creates are involved and it is slow. Can somebody please suggest me a faster way of doing the same thing?

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • Can I access views when drawn in the drawRect method?

    - by GianPac
    When creating the content view of a tableViewCell, I used the drawInRect:withFont, drawAtPoint... and others, inside drawRect: since all I needed was to lay some text. Turns out, part of the text drawn need to be clickable URLs. So I decided to create a UIWebView and insert it into my drawRect. Everything seems to be laid out fine, the problem is that interaction with the UIWebView is not happening. I tried enabling the interaction, did not work. I want to know, since with drawRect: I am drawing to the current graphics context, there is anything I can do to have my subviews interact with the user? here is some of my code I use inside the UITableViewCell class. -(void) drawRect:(CGRect)rect{ NSString *comment = @"something"; [comment drawAtPoint:point forWidth:195 withFont:someFont lineBreakMode:UILineBreakModeMiddleTruncation]; NSString *anotherCommentWithURL = @"this comment has a URL http://twtr.us"; UIWebView *webView = [[UIWebView alloc] initWithFrame:someFrame]; webView.delegate = self; webView.text = anotherCommentWithURL; [self addSubView:webView]; [webView release]; } As I said, the view draws fine, but there is no interaction with the webView from the outside. the URL gets embedded into HTML and should be clickable. It is not. I got it working on another view, but on that one I lay the views. Any ideas?

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  • Oracle access from iOS

    - by Michael Lowman
    I'm developing an iPad app that needs read-only access to an Oracle database. Is there any way to do this? As far as I can see, the only options are using OCI, which requires a prebuilt binary in the form of the instant client (and not built for ARM), or OJDBC drivers. Both of these seem to be out of the question. In my research I have discovered that libmysqlclient compiles for arm with minimal tuning. This is a stretch, but is there any possible way to use this to my advantage? I have seen this product providing odbc connectivity through the use of a Windows gateway machine using the ODBC client libraries, but this solution really isn't an option for me at the present time. Any ideas?

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  • Getting a UIImage from MySQL using PHP and jSON

    - by Daniel
    I'm developing a little news reader that retrieves the info from a website by doing a POST request to a URL. The response is a jSON object with the unread-news. E.g. the last news on the App has a timeStamp of "2013-03-01". When the user refreshes the table, it POSTS "domain.com/api/api.php?newer-than=2013-03-01". The api.php script goes to the MySQL database and fetches all the news posted after 2013-03-01 and prints them json_encoded. This is // do something to get the data in an array echo $array_of_fetched_data; for example the response would be [{"title": "new app is coming to the market", "text": "lorem ipsum dolor sit amet...", image: XXX}] the App then gets the response and parses it, obtaining an NSDictionary and adds it to a Core Data db. NSDictionary* obtainedNews = [NSJSONSerialization JSONObjectWithData:responseData options:kNilOptions error:&error]; My question is: How can I add an image to the MySQL database, store it, pass it using jSON trough a POST HTTP Request and then interpret it as an UIImage. It's clear that to store an UIImage in CoreData, they must be transform into/from NSData. How can I pass the NSData back and forth to a MySQL db using php and jSON? How should I upload the image to the db? (Serialized, as a BLOB, etc)

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  • Textview not able to move up when begin editing

    - by Jason lau
    I am having problem moving up my UITextview at the bottom. The UITextField is working properly but the UITextView is not working. Here is my code when press the TextView it pop up the toolbar. Please help - (IBAction)HideKeyboard:(id)sender { [self.myTextField resignFirstResponder]; [self.myTextView resignFirstResponder]; [self.myScrollView setContentOffset:CGPointZero animated:YES]; }

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  • Drawing single pixel in Quartz

    - by wwrob
    I have an array of CGPoints, and I'd like to fill the whole screen with colours, the colour of each pixel depending on the total distance to each of the points in the array. The natural way to do this is to, for each pixel, compute the total distance, and turn that into a colour. Questions follow: 1) How can I colour a single pixel in Quartz? I've been thinking of making 1 by 1 rectangles. 2) Are there better, more efficient ways to achieve this effect?

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  • http authenitcation in xcode

    - by user313100
    I am trying to make twitter work in my app and everything works fine except the code does not seem to recognize an error from twitter. If the username/password are not valid, I get an error message through this function: - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSString* strData = [[[NSString alloc] initWithBytes:[data bytes] length:[data length] encoding:NSASCIIStringEncoding] autorelease]; NSLog(@"Received data: %@", strData ) ; return ; } It prints: Received data: Could not authenticate you. . However, the app continues to the post a tweet view I have and ignores the error. Obviously, I do not have something setup right to detect such an error from twitter so my question is how do I get xcode to recognize an error like this? This uses basic http auth btw and don't mention anything about OAuth...just trying to get this to work for now.

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  • UIImageView is clipping a pixel of the bottom of my UIImage...?

    - by akaii
    I'm not sure what might be causing this, but UIImageView occasionally clips off about a pixel or 2 from the bottom of some square/rectangular UIImages I'm using as subviews for UITableViewCells. These UIImageViews are well within the borders of the cell, so it shouldn't be due to cliptobounds. There seems to be no consistency or pattern to which images are being clipped, nor when they're clipped, other than that it only happens to (or is only noticable in) square/rectangular icons, and only ones that are parented to UITableViewCells (or their subclasses). I'm having trouble reproducing the problem consistently, which is why I haven't posted any code this time. Has anyone encountered something similar to this before? I've encountered a similar bug that involved floating point values for origin/size being interpreted weirdly... but that doesn't seem to be the cause of this particular problem. I don't need a specific solution at this point, I'm just making sure I haven't missed any well-known bugs or documented problems that involve UIImageView.

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  • How to know which image is being viewed in UIScrollView? Also, is it possible to loop scrolling for

    - by bruin
    This is what I'm trying to do, and I'm not sure if it's possible using UIScrollView. First, I don't care about zooming, all I care is that the user is able to scroll through images just like the Photo App, this I got. But how do I know which image he is viewing while using UIScrollView? For instance, if he stops on the 3rd image out of 10 images in the view, how do I know he's on that image? I can't find a way to access the index (is this accessible)?? Also, bonus question, once the user scrolls to the last image, I don't want the scrolling to stop but I want it to loop so that image 1 comes after image 10. And vice versa, if you scroll left passed image 1, you'll see image 10. I'm not asking for the logic, I can do this in an array very simply, I just don't know how to access (if it's even possible) the indexing of the images in the scroll view. If it's not, does anyone have a solution to do this? thanks in advance!

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  • Cell contents changing for rows present outside the height of tableview(to see this cells, we shud s

    - by wolverine
    I have set the size of the tableView that I show as the popoverController as 4*rowheight. And I am using 12cells in the tableView. Each cell contains an image and a label. I can see all the cells by scrolling. Upto 5th cell its ok. After th2 5th cell, the label and the image that I am using in the first four cells are being repeated for the remaining cells. And If I select the cell, the result is accurately shown. But when I again take the tableView, the image and labels are not accurate even for the first 5 cells. All are changed but the selection is giving the correct result. Can anyone help me?? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [self tableviewCellWithReuseIdentifier:CellIdentifier rowNumber:indexPath.row]; } //tableView.backgroundColor = [UIColor clearColor]; return cell; } - (UITableViewCell *)tableviewCellWithReuseIdentifier:(NSString *)identifier rowNumber:(NSInteger)row { CGRect rect; rect = CGRectMake(0.0, 0.0, 360.0, ROW_HEIGHT); UITableViewCell *cell = [[[UITableViewCell alloc] initWithFrame:rect reuseIdentifier:identifier] autorelease]; UIImageView *myImageView = [[UIImageView alloc] initWithFrame:CGRectMake(10.00, 10.00, 150.00, 100.00)]; myImageView.tag = IMAGE_TAG; [cell.contentView addSubview:myImageView]; [myImageView release]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(170.00, -10.00, 170.00, 80.00)]; label.tag = LABEL_TAG; [label setBackgroundColor:[UIColor clearColor]]; [label setTextColor:[UIColor blackColor]]; [label setFont:[UIFont fontWithName:@"AmericanTypewriter" size:22]]; [label setTextAlignment:UITextAlignmentLeft]; [cell.contentView addSubview:label]; [label release]; if (row == 0) { UIImageView *imageView = (UIImageView *)[cell viewWithTag:IMAGE_TAG]; imageView.image = [UIImage imageNamed:[NSString stringWithFormat:@"cover_v.jpg"]]; UILabel *mylabel = (UILabel *)[cell viewWithTag:LABEL_TAG]; mylabel.text = [NSString stringWithFormat:@"COVER PAGE"]; } }

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  • Save method in cocoatouch?

    - by Henry D'Andrea
    What is the save method for cocoatouch? I need to add it where the comment is: // whatever you want to do. (BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { if ([request.URL.scheme isEqualToString:@"hide"]) { // whatever you want to do. } return true; }

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  • Manually Adjusting UI for Rotation

    - by Driss Zouak
    In my view I have some number-pad type buttons that I want to manually adjust their X and Y when the view is rotated. I'm having trouble figuring out how to support this. I have added in my ViewDidLoad NSNotificationCenter.DefaultCenter.AddObserver("UIDeviceOrientationDidChangeNotification", DeviceRotated ); And I defined my DeviceRotated but the breakpoint is never hit. I thought this might be because of the Autorotate, so I overrided the ShouldAutorotateToInterfaceOrientation and set that to false (true didn't work either). I figured there should be some WillRotate (but that's a void return type) or something that would allow me to indicate that I want the View to rotate, and whatever is set to auto adjust I'd like it to do that, but that I would like to be able to manually adjust any other items that I need. If I have to do everything myself, that's fine as well. Any advice would be appreciated, Driss.

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  • Multi-Part HTTP Request through xcode

    - by devsri
    Hello Everyone, i want to upload image,video and audio files to a server. I have read this thread on the similar topic but wasn't able to understand completely the flow of the code. It would be great if you can suggest me some sample code or tutorial to start with. I am using the following code to connect without any media to the server [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; NSString *url =[[NSString alloc]initWithFormat:@"%@",[NetworkConstants getURL]]; NSURL *theURL =[NSURL URLWithString:url]; [url release]; NSMutableURLRequest *theRequest =[NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:0.0f]; [theRequest setHTTPMethod:@"POST"]; NSString *theBodyString = [NSString stringWithFormat:@"json1=%@&userID=%@",jsonObject,[GlobalConstants getUID]]; NSData *theBodyData = [theBodyString dataUsingEncoding:NSUTF8StringEncoding]; [theRequest setHTTPBody:theBodyData]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (conn) { NSLog(@"Successful in sending sync"); } else { NSLog(@"Failed Connection in sending sync"); } [conn release]; It would be really convenient for me if anything could be done editing this part of code. Any form of help would be highly appreciated. Thanks in advance!!

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  • Altering ManagedObjects In NSArray

    - by Garry
    I have an entity called 'Job' with two boolean attributes named 'completed' and 'logged'. I am trying to retrieve all completed jobs that have not been logged at app start-up and change them to logged. I'm able to get all the completed but unlogged jobs with this fetchRequest: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(completed == %@ && logged == %@)", [NSNumber numberWithBool:YES], [NSNumber numberWithBool:NO]]; I'm then assigning this predicate to a fetchRequest and calling the [managedObjectContext executeFetchRequest:fetchRequest] method to get an array of all Job entities that meet this criteria. This seems to work fine and is returning the correct number of jobs. What I've been trying to do is loop through the NSArray returned, set the logged attribute to YES and then save. This seems to complete and doesn't return any errors but the changes are not persisted when the application quits. Where am I going wrong? [fetchRequest setPredicate:predicate]; NSError error; NSArray jobsToLog = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; if ([jobsToLog count] > 0) { for (int i = 0; i < [jobsToLog count] - 1; i++) { [[jobsToLog objectAtIndex:i] setLogged:[NSNumber numberWithBool:YES]]; // Commit the changes made to disk error = nil; if (![managedObjectContext save:&error]) { // An error occurred } } } Thanks in anticipation,

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  • Is there any reason why someone would want to create an Core Data model programmatically?

    - by mystify
    I wonder in which cases it would be good to make an NSManagedObjectModel completely programmatically, with NSEntityDescription instances and all this stuff. I'm that kind of person who prefers to code programmatically, rejecting Interface Builder. But when it comes to Core Data, I have a hard time figuring out why I should kill my time NOT using the nice Xcode Data Modeler tool. And since data models are stuck to a given state (except when you want to do some ugly migration operations where thinks probably go wrong and users get mad, really mad), I see no big sense in a data model that's made programmatically for the purpose of changing it all the time. Did I miss something?

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  • How can we set time delay in animation of images to make them appear smooth ?

    - by srikanth rongali
    Hi, I have 10 CCSprite images. They are continues images. I am using, CCSprite *playerH = [CCSprite spriteWithFile:@"Player_01.png" ]; playerH.position = ccp(playerH.contentSize.width/2, windowSize.height/2); [self addChild:playerH z:1]; CCAnimation* animation = [CCAnimation animationWithName:@"dance" delay:0.20f]; for( int i = 1; i < 11; i++ ) { [animation addFrameWithFilename: [NSString stringWithFormat:@"Player_%02d.png", i]]; } NSLog(@"k VALUE: k: %d",k); id actionA = [CCAnimate actionWithAnimation: animation restoreOriginalFrame:NO]; id actionD = [CCDelayTime actionWithDuration:5.0f]; id actionC = [CCCallFunc actionWithTarget:self selector:@selector(enemyEntranceScreen:)]; id seqActionPlayer = [CCSequence actions:actionA, actionD, actionC, nil]; [playerH runAction: seqActionPlayer]; But the animation is not continues. I have changed the animation delay time. but, I can see only three images appearing. How can we know how much time interval should we keep in animation. Is there any relationship between this and the frame rate [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; Thank you.

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