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  • Custom UIButton Memory Management in dealloc

    - by ddawber
    I am hoping to clarify the processes going on here. I have created a subclass of UIButton whose init method looks like this: - (id)initWithTitle:(NSString *)title frame:(CGRect)btnFrame { self = [UIButton buttonWithType:UIButtonTypeCustom]; [self setTitle:title forState:UIControlStateNormal]; self.frame = btnFrame; return self; } In my view controller I am creating one of these buttons and adding it as a subview: myButton = [[CustomButton alloc] initWithTitle:@"Title" frame:someFrame]; [self.view addSubview:myButton]; In the view controller's dealloc method I log the retain count of my button: - (void)dealloc { NSLog(@"RC: %d", [myButton retainCount]); //RC = 2 [super dealloc]; NSLog(@"RC: %d", [myButton retainCount]); //RC = 1 } The way I understand it, myButton is not actually retained, even though I invoked it using alloc, because in my subclass I created an autorelease button (using buttonWithType:). In dealloc, does this mean that, when dealloc is called the superview releases the button and its retain count goes down to 1? The button has not yet been autoreleased? Or do I need to get that retain count down to zero after calling [super dealloc]? Cheers.

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  • Tool to generated rotated versions of an image

    - by John
    In sprite-based systems, it's common to fake rotation of a sprite by having many different images, each showing it rotated an extra few degrees. Is there any free tool which will take a single image, and output a single image containing several rotations? It should also ideally let us control how many images are in each row. e.g if I have a 32x32 sprite and I want it rotated at 10 degree intervals, the tool might generate a 320x32 file or a 160x64 file

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  • in playgame button Game Get freezed

    - by bmindhacker
    Hey guys i have done a game in cocos2d.And now i am stuck .i have a menu scene and a game scene. In menu scene i have a button named "Play Game". when i press this button game starts perfectly after game over i have a button named "Go back to main menu" that is used to take back to main menu scene now after game over when i click "PlayGame" button game does not perform any action and get freeze. please please help me guys i will be really thankful to you.

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  • Custom Header in ASIHTTPREQUEST

    - by Sharon Nathaniel
    Here is my problem. I am using ASIHTTPREQUEST to send request and get response. Now my need of the time is to upload a image,audio , video or docs via PUT method with a custom header . The header takes filename , filesize,sha256sum,username,mediatype,resume as parameters. Here is the code how I am doing that . -(void)uploadFile { NSString *resume =@"0"; NSUserDefaults *userCredentials =[NSUserDefaults standardUserDefaults]; NSString *userName =[userCredentials objectForKey:@"userName"]; NSArray *objects =[NSArray arrayWithObjects:selectedMediaType,delegate.fileName,userName,fileSize,fileSHA256Sum,resume, nil]; NSArray *keys =[NSArray arrayWithObjects:@"mediatype",@"file_name",@"usrname",@"filesize",@"sha256sum",@"resume", nil]; discSentValue =[NSDictionary dictionaryWithObjects:objects forKeys:keys]; NSURL *url = [NSURL URLWithString:@"http://briareos.code20.com/putmedia.php"]; uploadMedia = [ASIFormDataRequest requestWithURL:url]; [uploadMedia addRequestHeader:@"MEDIA_UPLOAD_CUSTOM_HEADER" value:[discSentValue JSONRepresentation]]; [uploadMedia setData:dataToUpload forKey:@"File"]; [uploadMedia setDelegate:self]; [uploadMedia setRequestMethod:@"PUT"]; [uploadMedia startAsynchronous]; } But the server is unable to recognize the header , it always returns "invalid header"

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  • How to search on a array and display the items on tableview using a searchbar?

    - by skiria
    Hi, I would like to search on a arrays hierachy and display the results on a tableview. The tableview is empty when we run the app and the, when we search it, the data is written. What's the best way to do this? I read tutorials wich explains how it search on a tableview, but i want to search in all of arrays hierachy. I have 3 classes class video //iVars to allocate the video metadata NSInteger videoID; NSString *nameVideo; NSString *nameCategory; NSString *nameTopic; NSString *user; NSString *date; NSString *description; NSString *urlThumbnail; NSString *urlVideo; class Topic NSInteger TopicId; NSString nameTopic; NSMutableArray videos; class Category NSInteger CategoryId; NSString nameCategory NSMutableArray topics AppDelegate NSMutableArray categories

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  • NSDateFormatter Does not convert correctly

    - by deamonsarea
    Hi, I have a NSString which is passed from an xml feed........ NSString *strDate =@"Thu, 22 Apr 2010 10.30 am CEST"; I'm currently using this code to format the date........ NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"EEE, dd MMM yyyy hh:mm a vvvv"]; NSDate *myDate = [dateFormatter dateFromString:date]; [dateFormatter setDateFormat:@"HH"]; NSLog(@"%@", [dateFormatter stringFromDate:myDate]); I want to format my string only to display only hours and currently I'm getting value like this. strDate =@"2010-04-10 14:00:00 +0530"; Can anyone please help me with this?......

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  • How can we set time delay in animation of images to make them appear smooth ?

    - by srikanth rongali
    Hi, I have 10 CCSprite images. They are continues images. I am using, CCSprite *playerH = [CCSprite spriteWithFile:@"Player_01.png" ]; playerH.position = ccp(playerH.contentSize.width/2, windowSize.height/2); [self addChild:playerH z:1]; CCAnimation* animation = [CCAnimation animationWithName:@"dance" delay:0.20f]; for( int i = 1; i < 11; i++ ) { [animation addFrameWithFilename: [NSString stringWithFormat:@"Player_%02d.png", i]]; } NSLog(@"k VALUE: k: %d",k); id actionA = [CCAnimate actionWithAnimation: animation restoreOriginalFrame:NO]; id actionD = [CCDelayTime actionWithDuration:5.0f]; id actionC = [CCCallFunc actionWithTarget:self selector:@selector(enemyEntranceScreen:)]; id seqActionPlayer = [CCSequence actions:actionA, actionD, actionC, nil]; [playerH runAction: seqActionPlayer]; But the animation is not continues. I have changed the animation delay time. but, I can see only three images appearing. How can we know how much time interval should we keep in animation. Is there any relationship between this and the frame rate [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; Thank you.

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  • Paging a UIScrollView with a large PDF

    - by Fousa
    I try to create a simple UIScrollView with paging. And I want to be able to scroll through a large PDF document, but this gives me some problems... I tried the following options: Convert all the PDF pages to UIImages at startup, this works, but is very slow on start Manually drawing the PDF page in the drawRect, but yet again this was slow... And I prefer not to load everything at startup but to do it during the usage. Did anyone did this recently? Can't seem to find a nice example project. Thnx! Jelle

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  • Touch and Drag from one view to another

    - by jollyCocoa
    Hi all! I've search for some clues on this problem without much success. Hope someone can kick me in the right direction. I am prototyping a couple of apps where I need to design my own GUI. The GUI is made up by two separated UIViews where one of them contains a small thumb of an image. I want to be able to drag this thumb from the first view to the other. Simple as that! But I haven't figured out how this is done. Here is the exact flow I am looking for: touch the thumb animate a small enlargement of the thumb drag the thumb to the other UIView drop the thumb animate a shrink of the thumb Not particularly strange, but the thumb remains related to the first view all the time. I've tried to move the thumb via the first views superview and then back to the second view, but with no luck.

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  • Building a NSPredicate for a filter

    - by John
    Hi, Just wondering what the best way to build a NSPredicate is if some filters are optional? This is basically for a filter, so if some options aren't selected I don't to filter by them eg. If I have option1 and option2 set for the filter. NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@ AND option2 = %@] .... otherwise if just option1 NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@] .... The key being there are 10 different options to filter, so I don't want to have to code for the 10x10 possible combinations. Thanks

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  • Mapkit +closest annotation

    - by danskcollignon
    Hi all, I am trying to devellopp an app showing the nearest poi to the users location. My app is now capable of: showing a map (Mapkit) with 110 annotations and the user's location. Furthermore, I have a TableView at the bottom of my screen, to choose between the different annotations. However, they're listed by number, and not by proximity to the user's location, which is my wish. My research have led me to think that I should use CLLocation for getting the user's location. I then have really no idea on how to do it next, using getDistancefrom. My annotations are stored on SecondViewController.m, using this form: -(void)loadOurAnnotations { CLLocationCoordinate2D workingCoordinate; workingCoordinate.latitude = XX.XXXXX; workingCoordinate.longitude = XX.XXXXX; SecondViewAnnotation *POI1 = [[SecondViewAnnotation alloc] initWithCoordinate:workingCoordinate]; [POI1 setTitle:@"POI"]; [POI1 setSubtitle:@"StreetName"]; [POI1 setAnnotationType:SecondViewAnnotationTypePOI1]; [mapView addAnnotation:POI1]; , and so on to POI110. Could someone please give me a clue? I'm a total newbie! Thank you in advance for your help,

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  • Adding methods to an Objective C class interface is optional?

    - by Steve the Plant
    Coming from a C++ background, one thing that confuses me about Objective C is the fact that you can add a method to a class without actually specifying it in the class interface. So I had a barrage of questions: Why would someone choose to not add the method in the class interface? Is it simply because of visibility? Methods without a declaration in the interface are private? Is declaring methods in a class interface just optional? Is it different for overriding a base class' method?

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  • How to improve workflow between developer and designer with Expression Blend?

    - by Amenti
    We use WPF and Expression Blend 4. I'm trying to improve our workflow by tutoring one of our designers to use it for styling and animation. Slowly but surely I get the impression Blend in itself is to technical for the designer in question. I myself use it only occasionally (it's great for Visual States for instance) because a lot of things are easier done in code or not possible at all in Blend alone. It seems a developer with design experience is a lot more productive with it than a sole designer. Are there any good online resources or advice you could give me how to improve this situation?

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  • Performselector not call in NSThread

    - by abdulsamad
    Hi all, I have a problem that i want to call a function when one of my functions that is running into a seperate thread comes to an end. its like that [NSThread detachNewThreadSelector:@selector(fetchFeaturedFreeApps) toTarget:self withObject:nil]; here is my fetchFeaturedFreeApps function -(void)fetchFeaturedFreeApps { ////all my code [self performSelector:@selector(closeView) withObject:nil afterDelay:4.0]; } My problem is that the close view methods doesnt run after the 4 seconds. Hoew if i call the fetchFeaturedFreeApps method with perform selector then my closeview metod is called properly. Your valuable help is highly appreciated.

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  • xml parser not able to read all the nodes of the xml

    - by pankaj
    Hi i am trying to get values from all the nodes of a xml returned from a web service. But my code only reads first node, it does not read it further. code: -(void)parseData{ NuanceAppDelegate *appDel = (NuanceAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *url = @"http://cmweb.bpomatrix.net/SmartPhoneService.svc/login/"; url = [[[url stringByAppendingString:UserName] stringByAppendingString:@"/"] stringByAppendingString:Password]; url = [[url stringByAppendingString:@"/"] stringByAppendingString:appDel.CPAID]; NSLog(@"log: @%",url); NSURL *loginURL = [NSURL URLWithString:url]; NSXMLParser *home_Parser = [[NSXMLParser alloc] initWithContentsOfURL:loginURL]; [home_Parser setDelegate:self]; dict = [[NSMutableDictionary alloc] init]; [home_Parser parse]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict{ if([elementName isEqualToString:@"Address"]) addressFound = TRUE; if([elementName isEqualToString:@"Name"]) nameFound = TRUE; if([elementName isEqualToString:@"LoyaltyNum"]) loyaltyNumFound = TRUE; if([elementName isEqualToString:@"City"]) cityFound = TRUE; if([elementName isEqualToString:@"Province"]) proFound = TRUE; if([elementName isEqualToString:@"Zip"]) zipFound = TRUE; //NSLog(@"Response %@",responseFound); } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ if(addressFound) { [dict setObject:string forKey:@"address"]; addressFound = FALSE; } else if(nameFound) { [dict setObject:string forKey:@"name"]; nameFound = FALSE; } else if(loyaltyNumFound) { [dict setObject:string forKey:@"loyaltyNum"]; loyaltyNumFound = FALSE; } else if(cityFound) { [dict setObject:string forKey:@"city"]; cityFound = FALSE; } else if(proFound) { [dict setObject:string forKey:@"province"]; proFound = FALSE; } else if(zipFound) { [dict setObject:string forKey:@"zip"]; zipFound = FALSE; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"clsUserProfile"]) { [self parsingOver]; } } -(void)parsingOver { NuanceAppDelegate *appDel = (NuanceAppDelegate *)[[UIApplication sharedApplication] delegate]; appDel.dictProfile = dict; }

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  • CoreData is saving model without the save: method being called

    - by chris
    I have a list of items with a plus button in the navigation bar that opens up a modal window containing a table of the models attributes, that displays a form when the table items are clicked (pretty standard form style). For some reason if I click the plus button to open the form to create a new model, then immediately click the done button, the person model is saved. The action linked to the done button does nothing but call on a delegate method notifying the personListViewController to close the window. The apple docs do state that the model is not saved after calling the insertNewObjectForEntityName: ... Simply creating a managed object does not cause it to be saved to a persistent store. The managed object context acts as a scratchpad. I am at a lost to why this is happening, but every time I click the done button I have a new blank item in the original tableView. I am using SDK v3.1.3 // PersonListViewController - open modal window - (void)addPerson { // Load the new form PersonNewViewController *newController = [[PersonNewViewController alloc] init]; newController.modalFormDelegate = self; [self presentModalViewController:newController animated:YES]; [newController release]; } // PersonFormViewController - (void)viewDidLoad { [super viewDidLoad]; if ( person == nil ) { MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; self.person = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:appDelegate.managedObjectContext]; } ... UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; } - (IBAction) done { [self.modalFormDelegate didCancel]; } // delegate method in the original listViewController - (void) didCancel { [self dismissModalViewControllerAnimated:YES]; }

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  • NSFetchedResultsController didn't return data

    - by Dmitry Kochkin
    Hello! I get stuck in some problem and after 2 days of seeking I've found solution but didn't get idea why does it work. First, I'm initialized NSFetchedResultsController using following code (it look like a lot of automatically generated): - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) return fetchedResultsController; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Profile" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lastName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; NSError *error = nil; //[aFetchedResultsController performFetch:&error]; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Have a look at commented string - there wasn't any of these strings and when I asked for data - I didn't get any (and it was there!). When I've uncommented that line, it starts work. Seems evident, but all examples I saw before hadn't that line. And they work. How can it be? I just want to know what am I doing wrong.

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  • Core Data Change property value when another property changes

    - by user320587
    Hi, I have a Core Data Entity which has three properties startDate, endDate and duration. All three properties are persistent properties. I would like to know how I can calculate and update the duration property whenever the value for startDate and endDate changes? BTW, I won't be able to make the duration as transient property since I have to use the property for sorting in my table view? Any help is greatly appreciated Thanks, Javid

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  • Textures loaded with NSOperation are blank

    - by Omega
    So I call this method: -(void)beginExecution { NSOperationQueue *queue = [NSOperationQueue new]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(execute) object:nil]; [queue addOperation:operation]; [operation release]; } Which triggers this: -(void)execute { [[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"MyTexture.plist"]; loaded = YES; // This tells me whenever loading is done. } However, when I create a sprite and try to use the texture MyTexture.png, the sprite is a blank canvas. Why is that?

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • UIAcceleration filtering

    - by Ilya
    Hi, I found the following piece of code in apple guidelines: - (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration { //Use a basic low-pass filter to only keep the gravity in the accelerometer values accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor); accel[1] = acceleration.y * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor); accel[2] = acceleration.z * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor); } What does it exactly do? What is this low-pass filter? Why do I have to apply it? Thank you in advance.

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  • how to get the image position from pdf file in objective c?

    - by Sarah
    Hello, I am doing something like extracting the pdf text in a string format so as to annotate the text and in the same process i need to find the image positions covered in the same pdf file so as to maintain its position. Now the problem is that i am not getting the exact positions of the images in the same pdf file. Is it possible to use some thing like OCR,if yes,how to use that? Can anybody help me in finding the exact position of the image in the pdf file? I need to implement some pdf reader kind of application for ipad,that's just for the knowledge. Thank you.

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