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  • How to quickly access documentation in Xcode 4.5.1?

    - by International Frog
    How can I quickly access the documentation for a symbol, method, enum, etc. in Xcode 4.5? alt + click on symbol shows a quick-info. Apple removed the dictionary icon which opened the documentation. I tried all other possible shortcuts of the cmd / alt / shift / click mumbo jumbo dance and none of them open the documentation browser. I suppose there is a hidden trick to quickly open it anyways? Edit: Figured out this new quick-info box has a link to the documentation.

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  • Issue with UIImage files not being found on phone

    - by Driss Zouak
    Note: Using Monotouch. I have a directory called Images where I have all my PNG files. In my code I have the following _imgMinusDark = UIImage.FromFile("images/MinusDark.png"); On the simulator it runs fine, on the phone it's null. I have the Images folder content (all the PNGs) in my MonoDevelop marked as Content in terms of Build Action. What am I missing? thanks

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  • Get file property

    - by milanjansari
    Hello, How to get file size of pdf,gif,doc etc using xcode. suppose to i get pdf file form resorce folder so how can i get size of for this file. is there any way? Thanks you,

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  • NSDateFormatter Does not convert correctly

    - by deamonsarea
    Hi, I have a NSString which is passed from an xml feed........ NSString *strDate =@"Thu, 22 Apr 2010 10.30 am CEST"; I'm currently using this code to format the date........ NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"EEE, dd MMM yyyy hh:mm a vvvv"]; NSDate *myDate = [dateFormatter dateFromString:date]; [dateFormatter setDateFormat:@"HH"]; NSLog(@"%@", [dateFormatter stringFromDate:myDate]); I want to format my string only to display only hours and currently I'm getting value like this. strDate =@"2010-04-10 14:00:00 +0530"; Can anyone please help me with this?......

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  • +(void) initialize in objecive c class static variables construstor

    - by sugar
    I found some sample code from here. static UIImage *backgroundImageDepressed; /** * */ @implementation DecimalPointButton + (void) initialize { backgroundImageDepressed = [[UIImage imageNamed:@"decimalKeyDownBackground.png"] retain]; } is it something like this - +(void) initialize method initialize static variables of a class ( interface ) in objective c ? I have never seen this before. Please need your guidance on it. Thanks in advance for sharing your great knowledge. Sagar

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  • Drawing single pixel in Quartz

    - by wwrob
    I have an array of CGPoints, and I'd like to fill the whole screen with colours, the colour of each pixel depending on the total distance to each of the points in the array. The natural way to do this is to, for each pixel, compute the total distance, and turn that into a colour. Questions follow: 1) How can I colour a single pixel in Quartz? I've been thinking of making 1 by 1 rectangles. 2) Are there better, more efficient ways to achieve this effect?

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  • NSInvocation: object does not implement methodSignatureForSelector

    - by Sam V
    I have this weird crash that only happens when running the app on the device (doesn't happen in the Simulator). It seems like the problem surfaces out of nowhere, as I haven't changed anything on that particular class. I had the very same issue a few days ago, and I ended up fixing it by duplicating the class, renaming it, and changing the referenced class — I haven't changed a single bit of code. So I'm trying to understand why it's doing this. I've read somewhere that usually you get this console error when the object isn't a subclass of NSObject (but it is!). Here's the exact console error message: *** NSInvocation: warning: object 0x679e0 of class 'FFProximityPickerView' does not implement methodSignatureForSelector: -- trouble ahead *** NSInvocation: warning: object 0x679e0 of class 'FFProximityPickerView' does not implement doesNotRecognizeSelector: -- abort And then it crashes. I'd be very thankful for anyone who can help me on this.

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • Touch and Drag from one view to another

    - by jollyCocoa
    Hi all! I've search for some clues on this problem without much success. Hope someone can kick me in the right direction. I am prototyping a couple of apps where I need to design my own GUI. The GUI is made up by two separated UIViews where one of them contains a small thumb of an image. I want to be able to drag this thumb from the first view to the other. Simple as that! But I haven't figured out how this is done. Here is the exact flow I am looking for: touch the thumb animate a small enlargement of the thumb drag the thumb to the other UIView drop the thumb animate a shrink of the thumb Not particularly strange, but the thumb remains related to the first view all the time. I've tried to move the thumb via the first views superview and then back to the second view, but with no luck.

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  • UITableView Edit Indentation

    - by Or.Ron
    Hi, I'm building a pretty simple UITable in my app with custom cells that I'v created. The target language is hebrew. thats why all my tabels are right to left. Everything works fine until I'm changing the table to Edit mode. I'v successfully canceled the delete and the red accessory button becuase thay are in the oppisite direction but the cell get this tiny indentation to the right and part of my cell is not showed. I tried the return NO; to the function (BOOL)tableView:(UITableView *)tableView shouldIndentWhileEditingRowAtIndexPath (NSIndexPath *)indexPath but it didn't work. any suggestions ? thanks in advance

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  • Explanation of `self` usage during dealloc?

    - by Greg
    I'm trying to lock down my understanding of proper memory management within Objective-C. I've gotten into the habit of explicitly declaring self.myProperty rather than just myProperty because I was encountering occasional scenarios where a property would not be set to the reference that I intended. Now, I'm reading Apple documentation on releasing IBOutlets, and they say that all outlets should be set to nil during dealloc. So, I put this in place as follows and experienced crashes as a result: - (void)dealloc { [self.dataModel close]; [self.dataModel release], self.dataModel = nil; [super dealloc]; } So, I tried taking out the "self" references, like so: - (void)dealloc { [dataModel close]; [dataModel release], dataModel = nil; [super dealloc]; } This second system seems to work as expected. However, it has me a bit confused. Why would self cause a crash in that case, when I thought self was a fairly benign reference more used as a formality than anything else? Also, if self is not appropriate in this case, then I have to ask: when should you include self references, and when should you not?

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  • How to create a static delegate from main-viewcontroller?

    - by geforce
    Hi, hope someone can help me on learning some new stuff about delegates in iOS-programming. I have a "MainViewController" which is the first VC when the app starts. I´ve a kind of modelselection with different UIImageViews and after choosing one of them, i´m pushing a new VC. I want to handle the modelChoice with a delegate, so all other viewControllers can listen to that and act based on the users choice. But does that mean that i have to alloc a new instance of that "MainViewController" in every VC? Whats the solution on that? How do i create (i think its called) static delegate? Would be great to learn that.. Thanks for sharing..

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  • CALayer Sublayers Flipping

    - by user128647
    Hello All, How to Flip CALayer Sublayer. i have tried : CGFloat timeOffset = 0; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"]; CATransform3D transform = CATransform3DMakeRotation(M_PI/2, 0, 1, 0); animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; animation.toValue = [NSValue valueWithCATransform3D:transform]; animation.duration = 0.2; animation.beginTime = CACurrentMediaTime() + timeOffset; animation.fillMode = kCAFillModeBoth; animation.removedOnCompletion = NO; [selectedLayer addAnimation:animation forKey:nil]; timeOffset += 0.1; in this code selected layer is not flipping properly, Give me some suggestions. Thank you

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  • How to calculate the audio file duration in core audio?

    - by mystify
    I have this info variable which is of this type: struct AudioStreamBasicDescription { Float64 mSampleRate; UInt32 mFormatID; UInt32 mFormatFlags; UInt32 mBytesPerPacket; UInt32 mFramesPerPacket; UInt32 mBytesPerFrame; UInt32 mChannelsPerFrame; UInt32 mBitsPerChannel; UInt32 mReserved; }; How could I calculate the total duration of the audio file, in seconds?

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  • Is there a way to set an int to 001

    - by H.aLFaRSi
    i need to set an integer to start from 001 instead of only 1 int iNumber = 001; NSLog(@"%d",iNumber); // this is logging 1 instead of 001 is there a possible way to make it 001 ? [UPDATED] i need this because i`m creating an NSMutableArray from NSUserDefaults, after that I'm sorting the array using NSSortDescriptor. the problem is because i can't set the int to start from 001 the array i sorted like this 0, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, 9. More Code explained NSString *name = @"Name"; NSUserDefaults *MainArray = [NSUserDefaults standardUserDefaults]; NSString *Temp = [NSString stringWithFormat:@"%@%d", name,MainNumber]; [MainArray setObject:@"test" forKey:Temp]; [MainArray synchronize]; NSLog(@"%@",Temp); MainNumber++; the above code will save it like this : Name1,Name2,Name3.... i need it to be Name001, Name002, Name003 ....... thank you in advance :)

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  • What's going on with "expected specifier-qualifier-list" error

    - by Tattat
    It is my GameEngine.h: #import <Foundation/Foundation.h> #import "GameArray.h"; @interface GameEngine : NSObject { GameArray *gameButtonsArray; } @property (nonatomic, retain) GameArray *gameButtonsArray; And this is my GameArray.h: #import <Foundation/Foundation.h> #import "MyAppDelegate.h" @interface GameArray : NSObject { NSMutableArray *gameButtonsArray; } @property (nonatomic, retain) NSMutableArray *gameButtonsArray; It keep prompt my "expected specifier-qualifier-list" error i my GameEngine.h, and error said that "expected specifier-qualifier-list before 'GameArray'", what's going on?

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  • Handle/Grip bar convention

    - by tomdemuyt
    Greetings, Because textarea elements do not resize with jquery.touch ( http://plugins.jquery.com/project/touch ), I've put an textarea in a table where the first row allows the user to drag the table around and resize it with the textarea growing/shrinking/moving along. It works well, except that users dont seem to 'get' that they can use the bar to resize/move. I was trying to find some 'grip bar' graphics but google isnt helping me. What is the best way to show users that an element can be moved/resized ? Pointer to graphics ( generators ) would be great. Or, does any one know how to make textarea's movable/resizable ? T.

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  • Terminating app due to uncaught exception / / SIGABRT // C++ please help!

    - by user282076
    I have just finished one of my apps when I got this message. I cannot for the life of me work out what is wrong. (gdb) continue 2010-02-26 14:05:51.443 BrainTester[2638:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "SplitSecondViewController"' 2010-02-26 14:05:51.452 BrainTester[2638:207] Stack: ( 861696817, 860329709, 861252493, 861252395, 835170725, 835170141, 835074651, 13515, 834774231, 834773467, 835014237, 835012689, 835011495, 861063661, 861449261, 861447005, 834770767, 834765939, 11025, 10920 ) terminate called after throwing an instance of 'NSException' Program r eceived signal: “SIGABRT”. (gdb) If someone can help, any help is appreciated.

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