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  • Comet with multiple channels

    - by mark_dj
    Hello, I am writing an web app which needs to subscribe to multiple channels via javascript. I am using Atmosphere and Jersey as backend. However the jQuery plugin they work with only supports 1 channel. I've start buidling my own implementation. Now it works oke, but when i try to subscribe to 2 channels only 1 channel gets notified. Is the XMLHttpRequest blocking the rest of the XMLHttpRequests? Here's my code: function AtmosphereComet(url) { this.Connected = new signals.Signal(); this.Disconnected = new signals.Signal(); this.NewMessage = new signals.Signal(); var xhr = null; var self = this; var gotWelcomeMessage = false; var readPosition; var url = url; var onIncomingXhr = function() { if (xhr.readyState == 3) { if (xhr.status==200) // Received a message { var message = xhr.responseText; console.log(message); if(!gotWelcomeMessage && message.indexOf("") -1) { gotWelcomeMessage = true; self.Connected.dispatch(sprintf("Connected to %s", url)); } else { self.NewMessage.dispatch(message.substr(readPosition)); } readPosition = this.responseText.length; } } else if (this.readyState == 4) { self.disconnect(); } } var getXhr = function() { if ( window.location.protocol !== "file:" ) { try { return new window.XMLHttpRequest(); } catch(xhrError) {} } try { return new window.ActiveXObject("Microsoft.XMLHTTP"); } catch(activeError) {} } this.connect = function() { xhr = getXhr(); xhr.onreadystatechange = onIncomingXhr; xhr.open("GET", url, true); xhr.send(null); } this.disconnect = function() { xhr.onreadystatechange = null; xhr.abort(); } this.send = function(message) { } } And the test code: var connection1 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/2", AtmosphereComet); var connection2 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/1", AtmosphereComet); var output = function(msg) { alert(output); }; connection1.NewMessage.add(output); connection2.NewMessage.add(output); connection1.connect(); In AtmosphereConnection I instantiate the given AtmosphereComet with "new". I iterate over the object to check if it has to methods: "send", "connect", "disconnect". The reason for this is that i can switch the implementation later on when i complete the websocket implementation :) However I think the problem rests with the XmlHttpRequest object, or am i mistaken? P.S.: signals.Signal is a js observer/notifier library: http://millermedeiros.github.com/js-signals/ Testing: Firefox 3.6.1.3

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  • Problem with ScriptManager when trying to email rendered contents of ASP.NET page

    - by pandojc
    I recently added a Telerik control to an ascx that is included in an aspx page. This page has a "Send email" button, which when clicked will email the user the rendered output of the page. The Telerik control I added requires a ScriptManager, so I added that to the ascx. However, now the email button won't work. I get the following error: The control with ID 'myIdHere' requires a ScriptManager on the page. The ScriptManager must appear before any controls that need it. I know the script manager exists because the page works fine when I go that url, it is only failing when it tries to email the rendered output. Here's a code snippet, any ideas as to whether there is a problem with scriptmanager when doing this sort of thing? Page EmailPage = new EmailBasePage(); System.Web.UI.HtmlControls.HtmlForm EmailForm = new System.Web.UI.HtmlControls.HtmlForm(); EmailPage.Controls.Add(EmailForm); EmailForm.Controls.Add(contentTable); //this is the container with all the controls I want to email StringBuilder SB = new StringBuilder(); StringWriter html = new StringWriter(SB); HtmlTextWriter mhtmlWriter = new HtmlTextWriter(html); EmailPage.DesignerInitialize(); EmailPage.RenderControl(mhtmlWriter); mhtmlWriter.Close();

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  • Error when trying to overwrite an image (it succeeds the first time after iis reset )

    - by Omu
    First time (after iis reset) I succeed to overwrite the image, but if I try again it gives me that GDI error this is my code: [HttpPost] public ActionResult Change() { var file = Request.Files["fileUpload"]; if (file.ContentLength > 0) { var filePath = @ConfigurationManager.AppSettings["storagePath"] + @"\Temp\" + User.Identity.Name + ".jpg"; using (var image = Image.FromStream(file.InputStream)) { var size = ResizeImage(image, filePath, 600, 480, true); return RedirectToAction("Crop", new CropDisplay {ImageWidth = size[0], ImageHeight = size[1]}); } } return RedirectToAction("Index"); } private int[] ResizeImage(Image image, string newFilePath, int newWidth, int maxHeight, bool onlyResizeIfWider) { ... using (var thumbnail = new Bitmap(newWidth, newHeight)) { using (var graphic = Graphics.FromImage(thumbnail)) { graphic.InterpolationMode = InterpolationMode.HighQualityBicubic; graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.PixelOffsetMode = PixelOffsetMode.HighQuality; graphic.CompositingQuality = CompositingQuality.HighQuality; graphic.DrawImage(image, 0, 0, newWidth, newHeight); var info = ImageCodecInfo.GetImageEncoders(); var encoderParameters = new EncoderParameters(1); encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 100L); //this is where I get the GDI error thumbnail.Save(newFilePath, info[1], encoderParameters); return new[] { newWidth, newHeight }; } } }

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Ruby proc vs lambda in initialize()

    - by Jimmy Chu
    I found out this morning that proc.new works in a class initialize method, but not lambda. Concretely, I mean: class TestClass attr_reader :proc, :lambda def initialize @proc = Proc.new {puts "Hello from Proc"} @lambda = lambda {puts "Hello from lambda"} end end c = TestClass.new c.proc.call c.lambda.call In the above case, the result will be: Hello from Proc test.rb:14:in `<main>': undefined method `call' for nil:NilClass (NoMethodError) Why is that? Thanks!

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  • Auto pointer for unsigned char array?

    - by Gianluca
    I'd need a class like std::auto_ptr for an array of unsigned char*, allocated with new[]. But auto_ptr only calls delete and not delete[], so i can't use it. I also need to have a function which creates and returns the array. I came out with my own implementation within a class ArrayDeleter, which i use like in this example: #include <Utils/ArrayDeleter.hxx> typedef Utils::ArrayDeleter<unsigned char> Bytes; void f() { // Create array with new unsigned char* xBytes = new unsigned char[10]; // pass array to constructor of ArrayDeleter and // wrap it into auto_ptr return std::auto_ptr<Bytes>(new Bytes(xBytes)); } ... // usage of return value { auto_ptr<Bytes> xBytes(f()); }// unsigned char* is destroyed with delete[] in destructor of ArrayDeleter Is there a more elegant way to solve this? (Even using another "popular" library)

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  • Accessing a struct collection property from within another collection

    - by paddyb
    I have a struct that I need to store in a collection. The struct has a property that returns a Dictionary. public struct Item { private IDictionary<string, string> values; public IDictionary<string, string> Values { get { return this.values ?? (this.values = new Dictionary<string, string>()); } } } public class ItemCollection : Collection<Item> {} When testing I've found that if I add the item to the collection and then try to access the dictionary the structs values property is never updated. var collection = new ItemCollection { new Item() }; // pre-loaded with an item collection[0].Values.Add("myKey", "myValue"); Trace.WriteLine(collection[0].Values["myKey"]); // KeyNotFoundException here However if I load up the item first and then add it to a collection the values field is maintained. var collection = new ItemCollection(); var item = new Item(); item.Values.Add("myKey", "myValue"); collection.Add(item); Trace.WriteLine(collection[0].Values["myKey"]); // ok I've already decided that a struct is the wrong option for this type, and when using a class the issue doesn't occur, but I'm curious what's different between the two methods. Can anybody explain what's happening?

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  • how to extract data from excel (apache poi) to put it in mysql table using jsp? [ SOLVED]

    - by Nihad KH
    I want to extract data from excel sheet to insert it into a mysql table using jsp, so far i've done this and its printing data into the outpout(using apache poi),what should i add to this code ? Output : Name Age Adress Mark 35 New york,AA Elise 22 India,bb Charlotte 45 France,cc Readexcel.jsp : <%@page import="java.sql.Statement"%> <%@page import="java.util.ArrayList"%> <%@page import="java.sql.PreparedStatement"%> <%@page import="java.sql.Connection"%> <%@page import="java.util.Date"%> <%@page import="org.apache.poi.ss.usermodel.Cell"%> <%@page import="org.apache.poi.ss.usermodel.Row"%> <%@page import="org.apache.poi.xssf.usermodel.XSSFSheet"%> <%@page import="org.apache.poi.xssf.usermodel.XSSFWorkbook"%> <%@page import="java.io.File"%> <%@page import="org.apache.commons.io.FilenameUtils"%> <%@page import="org.apache.commons.fileupload.FileItem"%> <%@page import="java.util.Iterator"%> <%@page import="java.util.List"%> <%@page import="org.apache.commons.fileupload.servlet.ServletFileUpload"%> <%@page import="org.apache.commons.fileupload.disk.DiskFileItemFactory"%> <%@page import="org.apache.commons.fileupload.FileItemFactory"%> <%@page contentType="text/html" pageEncoding="UTF-8"%> <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>PRINT DATA FROM EXCEL FILE</title> </head> <body> <% try{ boolean ismultipart=ServletFileUpload.isMultipartContent(request); if(!ismultipart){ }else{ FileItemFactory factory = new DiskFileItemFactory(); ServletFileUpload upload = new ServletFileUpload(factory); List items = null; try{ items = upload.parseRequest(request); }catch(Exception e){ } Iterator itr = items.iterator(); while(itr.hasNext()){ FileItem item = (FileItem)itr.next(); if(item.isFormField()){ }else{ String itemname = item.getName(); if((itemname==null || itemname.equals(""))){ continue; } String filename = FilenameUtils.getName(itemname); File f = checkExist(filename); item.write(f); try{ XSSFWorkbook workbook = new XSSFWorkbook(item.getInputStream()); XSSFSheet sheet = workbook.getSheetAt(0); Iterator<Row> rowIterator = sheet.iterator(); while (rowIterator.hasNext()){ Row row = rowIterator.next(); Iterator<Cell> cellIterator = row.cellIterator(); while (cellIterator.hasNext()) { Cell cell = cellIterator.next(); switch (cell.getCellType()){ case Cell.CELL_TYPE_NUMERIC: out.print(cell.getNumericCellValue() + "t"); break; case Cell.CELL_TYPE_STRING: out.print(cell.getStringCellValue() + "t"); break;} } out.println(""); } }catch (Exception e){ e.printStackTrace(); } } } } }catch(Exception e){ } finally { out.close(); } %> <%! private File checkExist(String fileName){ String saveFile = "D:/upload/"; File f = new File(saveFile+"/"+fileName); if(f.exists()){ StringBuffer sb = new StringBuffer(fileName); sb.insert(sb.lastIndexOf("."),"-"+new Date().getTime()); f = new File(saveFile+"/"+sb.toString()); } return f; } %> </body> </html> I've created a table in my database named EXCELDATA with the header of the excel sheet : ExcelData (Name varchar(50),age int,adress varchar(50)); what should i add to this code to get the data from the excel sheet to the mysql table ??

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  • How do you override operator == when using interfaces instead of actual types?

    - by RickL
    I have some code like this: How should I implement the operator == so that it will be called when the variables are of interface IMyClass? public class MyClass : IMyClass { public static bool operator ==(MyClass a, MyClass b) { if (ReferenceEquals(a, b)) return true; if ((Object)a == null || (Object)b == null) return false; return false; } public static bool operator !=(MyClass a, MyClass b) { return !(a == b); } } class Program { static void Main(string[] args) { IMyClass m1 = new MyClass(); IMyClass m2 = new MyClass(); MyClass m3 = new MyClass(); MyClass m4 = new MyClass(); Console.WriteLine(m1 == m2); // does not go into custom == function. why not? Console.WriteLine(m3 == m4); // DOES go into custom == function } }

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  • UploadFileAsync not asynchronous?

    - by a2h
    Aight, did a bit of Googling and searching here, the only question I found related was this, although the only answer it had wasn't marked as accepted, is old and is confusing. My problem is basically what I've said in the title. What happens is that the GUI freezes while the upload is in progress. My code: // stuff above snipped public partial class Form1 : Form { WebClient wcUploader = new WebClient(); public Form1() { InitializeComponent(); wcUploader.UploadFileCompleted += new UploadFileCompletedEventHandler(UploadFileCompletedCallback); wcUploader.UploadProgressChanged += new UploadProgressChangedEventHandler(UploadProgressCallback); } private void button1_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == DialogResult.OK) { string toUpload = openFileDialog1.FileName; wcUploader.UploadFileAsync(new Uri("http://anyhub.net/api/upload"), "POST", toUpload); } } void UploadFileCompletedCallback(object sender, UploadFileCompletedEventArgs e) { textBox1.Text = System.Text.Encoding.UTF8.GetString(e.Result); } void UploadProgressCallback(object sender, UploadProgressChangedEventArgs e) { textBox1.Text = (string)e.UserState + "\n\n" + "Uploaded " + e.BytesSent + "/" + e.TotalBytesToSend + "b (" + e.ProgressPercentage + "%)"; } }

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  • Am I writing this right? [noob]

    - by Aaron
    private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new mfile[NUM_SOUND_FILES]; //the second mfile //reports error everytime mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4; int sndToPlay = rnd.nextInt(NUM_SOUND_FILES); I keep getting syntax errors no matter how I write it. And when I get the syntax right, it forcecloses. Here's with the alleged "correct" syntax but forcecloses: private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new int[NUM_SOUND_FILES];{ mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4;}

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  • Cannot Generate ParameterSetMetadata While Programmatically Creating A Parameter Block

    - by Steven Murawski
    I'm trying to programmatically create a parameter block for a function ( along the lines of this blog post ). I'm starting with a CommandMetadata object (from an existing function). I can create the ParameterMetadata object and set things like the ParameterType, the name, as well as some attributes. The problem I'm running into is that when I use the GetParamBlock method of the ProxyCommand class, none of my attributes that I set in the Attributes collection of the ParameterMetadata are generated. The problem this causes is that when the GetParamBlock is called, the new parameter is not annotated with the appropriate Parameter attribute. Example: function test { [CmdletBinding()] param ( [Parameter()] $InitialParameter) Write-Host "I don't matter." } $MetaData = New-Object System.Management.Automation.CommandMetaData (get-command test) $NewParameter = New-Object System.Management.Automation.ParameterMetadata 'NewParameter' $NewParameter.ParameterType = [string[]] $Attribute = New-Object System.Management.Automation.ParameterAttribute $Attribute.Position = 1 $Attribute.Mandatory = $true $Attribute.ValueFromPipeline = $true $NewParameter.Attributes.Add($Attribute) $MetaData.Parameters.Add('NewParameter', $NewParameter) [System.Management.Automation.ProxyCommand]::GetParamBlock($MetaData)

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  • How to access widgets created within functions in later function calls in Qt

    - by Inanepenguin
    So currently I have code, in C++, that creates a few QLabels, a QLineEdit, and a QCheckBox when a selection is made from a QComboBox. However, I would like to be able to access the widgets I have created in a later function to destroy them if a new selection is made from the combo box. I am able to access the objects created from using the Designer by doing ui-Object but i am not able to do that with objects created by using my own code. Can I do that some how, because I know how to work with that. In short, I would like to be able to dynamically create/destroy QWidgets based on selections made by the user. Is there a reference I should know of to do this, or any documentation? Or am I just completely going about this the wrong way? Here is the code I presently have for creating the objects: if (eventType == QString::fromStdString("Birthday")) { QLabel *label1 = new QLabel ("Celebrant: "); QLabel *label2 = new QLabel ("Surprise: "); QLineEdit *lineEdit = new QLineEdit; QCheckBox *box = new QCheckBox; ui->gridLayout->addWidget(label1,3,0,1,1, 0); ui->gridLayout->addWidget(label2,4,0,1,1,0); ui->gridLayout->addWidget(lineEdit,3,1,1,1,0); ui->gridLayout->addWidget(box,4,1,1,2,0); }

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  • How to pass Remote Interface (aidl) throughout Activities ?

    - by Spredzy
    Hi All, I am developing an application using services and Remote interface. I have a question about passing the reference of my Remote interface throughout Activities. In my first Activity, I bind my service with my activity, in order to get a reference to my interface I use private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName arg0, IBinder service) { x = X.Stub.asInterface(service); } @Override public void onServiceDisconnected(ComponentName arg0) { // TODO Auto-generated method stub } }; x being the reference to my interface. Now I would like to access this interface from another activity, I see two ways to do it but I don't know which one is the "proper" way to do it : passing x with my intent when I call the new Activity redo this.bindService(new Intent(y.this,z.class), mConnection, Context.BIND_AUTO_CREATE); in the onCreate() of my new Activity What would you advice me to do ?

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  • How can I pass a Context object to a thread on call

    - by Pentium10
    I have this code fragment: public static class ExportDatabaseFileTask extends AsyncTask<String, Void, Boolean> { private final ProgressDialog dialog = new ProgressDialog(ctx); protected void onPreExecute(); protected Boolean doInBackground(final String... args); protected void onPostExecute(final Boolean success); } I execute this thread as new ExportDatabaseFileTask().execute(); As you see I use a ctx as Context variable in the new ProgressDialog call, how do I pass a context to the call method? to this one: new ExportDatabaseFileTask().execute();*

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  • Problems with with A* algorithm

    - by V_Programmer
    I'm trying to implement the A* algorithm in Java. I followed this tutorial,in particular, this pseudocode: http://theory.stanford.edu/~amitp/GameProgramming/ImplementationNotes.html The problem is my code doesn't work. It goes into an infinite loop. I really don't know why this happens... I suspect that the problem are in F = G + H function implemented in Graph constructors. I suspect I am not calculate the neighbor F correclty. Here's my code: List<Graph> open; List<Graph> close; private void createRouteAStar(Unit u) { open = new ArrayList<Graph>(); close = new ArrayList<Graph>(); u.ai_route_endX = 11; u.ai_route_endY = 5; List<Graph> neigh; int index; int i; boolean finish = false; Graph current; int cost; Graph start = new Graph(u.xMap, u.yMap, 0, ManhattanDistance(u.xMap, u.yMap, u.ai_route_endX, u.ai_route_endY)); open.add(start); current = start; while(!finish) { index = findLowerF(); current = new Graph(open, index); System.out.println(current.x); System.out.println(current.y); if (current.x == u.ai_route_endX && current.y == u.ai_route_endY) { finish = true; } else { close.add(current); neigh = current.getNeighbors(); for (i = 0; i < neigh.size(); i++) { cost = current.g + ManhattanDistance(current.x, current.y, neigh.get(i).x, neigh.get(i).y); if (open.contains(neigh.get(i)) && cost < neigh.get(i).g) { open.remove(open.indexOf(neigh)); } else if (close.contains(neigh.get(i)) && cost < neigh.get(i).g) { close.remove(close.indexOf(neigh)); } else if (!open.contains(neigh.get(i)) && !close.contains(neigh.get(i))) { neigh.get(i).g = cost; neigh.get(i).f = cost + ManhattanDistance(neigh.get(i).x, neigh.get(i).y, u.ai_route_endX, u.ai_route_endY); neigh.get(i).setParent(current); open.add(neigh.get(i)); } } } } System.out.println("step"); for (i=0; i < close.size(); i++) { if (close.get(i).parent != null) { System.out.println(i); System.out.println(close.get(i).parent.x); System.out.println(close.get(i).parent.y); } } } private int findLowerF() { int i; int min = 10000; int minIndex = -1; for (i=0; i < open.size(); i++) { if (open.get(i).f < min) { min = open.get(i).f; minIndex = i; System.out.println("min"); System.out.println(min); } } return minIndex; } private int ManhattanDistance(int ax, int ay, int bx, int by) { return Math.abs(ax-bx) + Math.abs(ay-by); } And, as I've said. I suspect that the Graph class has the main problem. However I've not been able to detect and fix it. public class Graph { int x, y; int f,g,h; Graph parent; public Graph(int x, int y, int g, int h) { this.x = x; this.y = y; this.g = g; this.h = h; this.f = g + h; } public Graph(List<Graph> list, int index) { this.x = list.get(index).x; this.y = list.get(index).y; this.g = list.get(index).g; this.h = list.get(index).h; this.f = list.get(index).f; this.parent = list.get(index).parent; } public Graph(Graph gp) { this.x = gp.x; this.y = gp.y; this.g = gp.g; this.h = gp.h; this.f = gp.f; } public Graph(Graph gp, Graph parent) { this.x = gp.x; this.y = gp.y; this.g = gp.g; this.h = gp.h; this.f = g + h; this.parent = parent; } public List<Graph> getNeighbors() { List<Graph> aux = new ArrayList<Graph>(); aux.add(new Graph(x+1, y, g,h)); aux.add(new Graph(x-1, y, g,h)); aux.add(new Graph(x, y+1, g,h)); aux.add(new Graph(x, y-1, g,h)); return aux; } public void setParent(Graph g) { parent = g; } } Little Edit: Using the System.out and the Debugger I discovered that the program ALWAYS is check the same "current" graph, (15,8) which is the (u.xMap, u.yMap) position. Looks like it keeps forever in the first step.

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  • Swing: does DefaultBoundedRangeModel coalesce multiple events?

    - by Jason S
    I have a JProgressBar displaying a BoundedRangeModel which is extremely fine grained and I was concerned that updating it too often would slow down my computer. So I wrote a quick test program (see below) which has a 10Hz timer but each timer tick makes 10,000 calls to microtick() which in turn increments the BoundedRangeModel. Yet it seems to play nicely with a JProgressBar; my CPU is not working hard to run the program. How does JProgressBar or DefaultBoundedRangeModel do this? They seem to be smart about how much work it does to update the JProgressBar, so that as a user I don't have to worry about updating the BoundedRangeModel's value. package com.example.test.gui; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.BoundedRangeModel; import javax.swing.DefaultBoundedRangeModel; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JProgressBar; import javax.swing.Timer; public class BoundedRangeModelTest1 extends JFrame { final private BoundedRangeModel brm = new DefaultBoundedRangeModel(); final private Timer timer = new Timer(100, new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { tick(); } }); public BoundedRangeModelTest1(String title) { super(title); JPanel p = new JPanel(); p.add(new JProgressBar(this.brm)); getContentPane().add(p); this.brm.setMaximum(1000000); this.brm.setMinimum(0); this.brm.setValue(0); } protected void tick() { for (int i = 0; i < 10000; ++i) { microtick(); } } private void microtick() { this.brm.setValue(this.brm.getValue()+1); } public void start() { this.timer.start(); } static public void main(String[] args) { BoundedRangeModelTest1 f = new BoundedRangeModelTest1("BoundedRangeModelTest1"); f.pack(); f.setVisible(true); f.setDefaultCloseOperation(EXIT_ON_CLOSE); f.start(); } }

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  • Angular function constructor in Controller

    - by BigHeadCreations
    In normal JS I can do this: function Droppable() { this.relevant = true; this.uuid = generateUUID(); }; var generateUUID = function() { return '12345'; } console.log(new Droppable); // returns Droppable {relevant: true, uuid: "12345"} But in Angular I have this: angular.module('myApp').controller('MyCtrl', ['$scope', function($scope) { function Droppable() { this.relevant = true; this.uuid = generateUUID(); } var generateUUID = function() { return '12345'; } // initalize droppable areas $scope.region1 = [new Droppable]; $scope.region2 = [new Droppable]; $scope.region3 = [new Droppable]; }]); I am trying to make 3 droppable areas all with a UUID. But when I do this I get 'undefined is not a function' referring to the line this.uuid = generateUUID(); in function Droppable() {...} Why is that?

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  • Calculate average in each group

    - by Gokul
    I am using the following class class Country { int CountryID {get; set;} List<City> city {get; set;} } class City { int CountryID {get; set; } string city {get; set;} int sqkm {get; set;} } Here's is some sample data for Country and City Country US UK Canada City CityC CityF CityA CityB CityG CityD CityE I am populating using List<Country> countries = new List<Country> { new Country() { CountryID = "US", city = new List<City> { new City() {CountryID = "US", City ="CityF", sqkm = 2803 }, and so on Question 1: I want to use LINQ to find avg sq. km of land per country Eg: Canada - 2459 UK - 3243 US - 3564

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  • rails: undefined method and form_tags

    - by SuperString
    I have this in courses.html.erb under app/views/students <% if @student.courses.count < Course.count then%> <% form_tag(course_add_student_path(@student)) do%> <%= select_tag(:course, options_from_collection_for_select(@student.unenrolled_courses, :id, :name))%> <%= submit_tag 'Enroll'%> <%end%> <%else%> <p><%=h @student.name%> is enrolled in every course. </p> <%end%> I have this in my students_controller.rb under app/controllers: def course_add @student = Student.find(params[:id]) @course = Course.find(params[:course]) unless @student.enrolled_in?(@course) @student.coursess << @course flash[:notice] = 'course added' else flash[:error] = 'course already enrolled' end redirect_to :action => courses, :id => @student end And in my routes.rb, I have: resources :students, :has_many => [:awards], :member => {:courses => :get, :course_add => :post, :course_remove => :post} However, I am getting this error: undefined method `course_add_student_path' for #<#<Class:0x105321d78>:0x1053200e0> What am I missing here? Rake routes output: students GET /students(.:format) {:action=>"index", :controller=>"students"} POST /students(.:format) {:action=>"create", :controller=>"students"} new_student GET /students/new(.:format) {:action=>"new", :controller=>"students"} edit_student GET /students/:id/edit(.:format) {:action=>"edit", :controller=>"students"} student GET /students/:id(.:format) {:action=>"show", :controller=>"students"} PUT /students/:id(.:format) {:action=>"update", :controller=>"students"} DELETE /students/:id(.:format) {:action=>"destroy", :controller=>"students"} courses GET /courses(.:format) {:action=>"index", :controller=>"courses"} POST /courses(.:format) {:action=>"create", :controller=>"courses"} new_course GET /courses/new(.:format) {:action=>"new", :controller=>"courses"} edit_course GET /courses/:id/edit(.:format) {:action=>"edit", :controller=>"courses"} course GET /courses/:id(.:format) {:action=>"show", :controller=>"courses"} PUT /courses/:id(.:format) {:action=>"update", :controller=>"courses"} DELETE /courses/:id(.:format) {:action=>"destroy", :controller=>"courses"} student_awards GET /students/:student_id/awards(.:format) {:action=>"index", :controller=>"awards"} POST /students/:student_id/awards(.:format) {:action=>"create", :controller=>"awards"} new_student_award GET /students/:student_id/awards/new(.:format) {:action=>"new", :controller=>"awards"} edit_student_award GET /students/:student_id/awards/:id/edit(.:format) {:action=>"edit", :controller=>"awards"} student_award GET /students/:student_id/awards/:id(.:format) {:action=>"show", :controller=>"awards"} PUT /students/:student_id/awards/:id(.:format) {:action=>"update", :controller=>"awards"} DELETE /students/:student_id/awards/:id(.:format) {:action=>"destroy", :controller=>"awards"} courses_student GET /students/:id/courses(.:format) {:action=>"courses", :controller=>"students"} GET /students(.:format) {:action=>"index", :controller=>"students"} POST /students(.:format) {:action=>"create", :controller=>"students"} GET /students/new(.:format) {:action=>"new", :controller=>"students"} GET /students/:id/edit(.:format) {:action=>"edit", :controller=>"students"} GET /students/:id(.:format) {:action=>"show", :controller=>"students"} PUT /students/:id(.:format) {:action=>"update", :controller=>"students"} DELETE /students/:id(.:format) {:action=>"destroy", :controller=>"students"}

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  • LINQ to XML - How to get Dictionary from Anonymous Object?

    - by DaveDev
    Currently I'm getting a list of HeaderColumns from the following XML snippet: <PerformancePanel> <HeaderColumns> <column performanceId="12" text="Over last month %" /> <column performanceId="13" text="Over last 3 months %" /> <column performanceId="16" text="1 Year %" /> <column performanceId="18" text="3 Years % p.a." /> <column performanceId="20" text="5 Years % p.a." /> <column performanceId="22" text="10 Years % p.a." /> </HeaderColumns> </PerformancePanel> from which I create an object as follows: (admitedly similar to an earlier question!) var performancePanels = new { Panels = (from panel in doc.Elements("PerformancePanel") select new { HeaderColumns = (from column in panel.Elements("HeaderColumns").Elements("column") select new { PerformanceId = (int)column.Attribute("performanceId"), Text = (string)column.Attribute("text") }).ToList(), }).ToList() }; I'd like if HeaderColumns was a Dictionary() so later I extract the values from the anonymous object like follows: Dictionary<int, string> myHeaders = new Dictionary<int, string>(); foreach (var column in performancePanels.Panels[0].HeaderColumns) { myHeaders.Add(column.PerformanceId, column.Text); } I thought I could achieve this with the Linq to XML with something similar to this HeaderColumns = (from column in panel.Elements("HeaderColumns").Elements("column") select new Dictionary<int, string>() { (int)column.Attribute("performanceId"), (string)column.Attribute("text") }).ToDictionary<int,string>(), but this doesn't work because ToDictionary() needs a Func parameter and I don't know what that is / how to implement it, and the code's probably wrong anyway! Could somebody please suggest how I can achieve the result I need? Thanks.

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  • Swing modal dialog refuses to close - sometimes!

    - by Zarkonnen
    // This is supposed to show a modal dialog and then hide it again. In practice, // this works about 75% of the time, and the other 25% of the time, the dialog // stays visible. // This is on Ubuntu 10.10, running: // OpenJDK Runtime Environment (IcedTea6 1.9) (6b20-1.9-0ubuntu1) // This always prints // setVisible(true) about to happen // setVisible(false) about to happen // setVisible(false) has just happened // even when the dialog stays visible. package modalproblemdemo; import java.awt.Frame; import javax.swing.JDialog; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { final Dialogs d = new Dialogs(); new Thread() { @Override public void run() { d.show(); d.hide(); } }.start(); } static class Dialogs { final JDialog dialog; public Dialogs() { dialog = new JDialog((Frame) null, "Hello World", /*modal*/ true); dialog.setSize(400, 200); } public void show() { SwingUtilities.invokeLater(new Runnable() { public void run() { dialog.setLocationRelativeTo(null); System.out.println("setVisible(true) about to happen"); dialog.setVisible(true); }}); } public void hide() { SwingUtilities.invokeLater(new Runnable() { public void run() { System.out.println("setVisible(false) about to happen"); dialog.setVisible(false); System.out.println("setVisible(false) has just happened"); }}); } } }

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  • FileNotFoundException when cropping a photo

    - by James G
    I'm trying to crop a photo to use in a Live Wallpaper but I'm getting a FileNotFoundException when the crop activity tries to save my new cropped image. This is the code I'm using: File file = new File(getFilesDir(), "wallpaper.jpg"); Intent intent = new Intent("com.android.camera.action.CROP"); intent.setData(uri); DisplayMetrics metrics = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(metrics); intent.putExtra("outputX", metrics.widthPixels * 2); intent.putExtra("outputY", metrics.heightPixels); intent.putExtra("aspectX", metrics.widthPixels * 2); intent.putExtra("aspectY", metrics.heightPixels); intent.putExtra("scale", true); intent.putExtra("noFaceDetection", true); intent.putExtra("output", Uri.parse("file:/" + file.getAbsolutePath())); startActivityForResult(intent, REQUEST_CROP_IMAGE); The wallpaper.jpg file seems to exist on DDMS file explorer so I'm not sure what I'm doing wrong. Any advice is greatly appreciated.

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  • C# - What is root reference ?

    - by DotNetGuy
    class GCTest { static Object r1; static void Main() { r1 = new Object(); Object r2 = new Object(); Object r3 = new Object(); System.GC.Collect(); // what can be reclaimed here ? r1 = null; r3.ToString(); System.GC.Collect(); // what can be reclaimed here ? } } // code from - DonBox's Essential .Net

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