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  • Why wont a simple socket to the localhost connect?

    - by Jake M
    I am following a tutorial that teaches me how to use win32 sockets(winsock2). I am attempting to create a simple socket that connects to the "localhost" but my program is failing when I attempt to connect to the local host(at the function connect()). Do I need admin privileges to connect to the localhost? Maybe thats why it fails? Maybe theres a problem with my code? I have tried the ports 8888 & 8000 & they both fail. Also if I change the port to 80 & connect to www.google.com I can connect BUT I get no response back. Is that because I haven't sent a HTTP request or am I meant to get some response back? Here's my code (with the includes removed): // Constants & Globals // typedef unsigned long IPNumber; // IP number typedef for IPv4 const int SOCK_VER = 2; const int SERVER_PORT = 8888; // 8888 SOCKET mSocket = INVALID_SOCKET; SOCKADDR_IN sockAddr = {0}; WSADATA wsaData; HOSTENT* hostent; int _tmain(int argc, _TCHAR* argv[]) { // Initialise winsock version 2.2 if (WSAStartup(MAKEWORD(SOCK_VER,2), &wsaData) != 0) { printf("Failed to initialise winsock\n"); WSACleanup(); system("PAUSE"); return 0; } if (LOBYTE(wsaData.wVersion) != SOCK_VER || HIBYTE(wsaData.wVersion) != 2) { printf("Failed to load the correct winsock version\n"); WSACleanup(); system("PAUSE"); return 0; } // Create socket mSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (mSocket == INVALID_SOCKET) { printf("Failed to create TCP socket\n"); WSACleanup(); system("PAUSE"); return 0; } // Get IP Address of website by the domain name, we do this by contacting(??) the Domain Name Server if ((hostent = gethostbyname("localhost")) == NULL) // "localhost" www.google.com { printf("Failed to resolve website name to an ip address\n"); WSACleanup(); system("PAUSE"); return 0; } sockAddr.sin_port = htons(SERVER_PORT); sockAddr.sin_family = AF_INET; sockAddr.sin_addr.S_un.S_addr = (*reinterpret_cast <IPNumber*> (hostent->h_addr_list[0])); // sockAddr.sin_addr.s_addr=*((unsigned long*)hostent->h_addr); // Can also do this // ERROR OCCURS ON NEXT LINE: Connect to server if (connect(mSocket, (SOCKADDR*)(&sockAddr), sizeof(sockAddr)) != 0) { printf("Failed to connect to server\n"); WSACleanup(); system("PAUSE"); return 0; } printf("Got to here\r\n"); // Display message from server char buffer[1000]; memset(buffer,0,999); int inDataLength=recv(mSocket,buffer,1000,0); printf("Response: %s\r\n", buffer); // Shutdown our socket shutdown(mSocket, SD_SEND); // Close our socket entirely closesocket(mSocket); // Cleanup Winsock WSACleanup(); system("pause"); return 0; }

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  • error LNK2019 for ZLib sample compare.

    - by Nano HE
    Hello. I created win32 console application in vs2010 (without select the option of precompiled header). And I inserted the code below. but *.obj link failed. Could you provide me more information about the error. I searched MSDN, but still can't understand it. #include <stdio.h> #include "zlib.h" // Demonstration of zlib utility functions unsigned long file_size(char *filename) { FILE *pFile = fopen(filename, "rb"); fseek (pFile, 0, SEEK_END); unsigned long size = ftell(pFile); fclose (pFile); return size; } int decompress_one_file(char *infilename, char *outfilename) { gzFile infile = gzopen(infilename, "rb"); FILE *outfile = fopen(outfilename, "wb"); if (!infile || !outfile) return -1; char buffer[128]; int num_read = 0; while ((num_read = gzread(infile, buffer, sizeof(buffer))) > 0) { fwrite(buffer, 1, num_read, outfile); } gzclose(infile); fclose(outfile); } int compress_one_file(char *infilename, char *outfilename) { FILE *infile = fopen(infilename, "rb"); gzFile outfile = gzopen(outfilename, "wb"); if (!infile || !outfile) return -1; char inbuffer[128]; int num_read = 0; unsigned long total_read = 0, total_wrote = 0; while ((num_read = fread(inbuffer, 1, sizeof(inbuffer), infile)) > 0) { total_read += num_read; gzwrite(outfile, inbuffer, num_read); } fclose(infile); gzclose(outfile); printf("Read %ld bytes, Wrote %ld bytes, Compression factor %4.2f%%\n", total_read, file_size(outfilename), (1.0-file_size(outfilename)*1.0/total_read)*100.0); } int main(int argc, char **argv) { compress_one_file(argv[1],argv[2]); decompress_one_file(argv[2],argv[3]);} Output: 1>------ Build started: Project: zlibApp, Configuration: Debug Win32 ------ 1> zlibApp.cpp 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(15): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(25): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(40): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(36): warning C4715: 'decompress_one_file' : not all control paths return a value 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(57): warning C4715: 'compress_one_file' : not all control paths return a value 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzclose referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzread referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzopen referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzwrite referenced in function "int __cdecl compress_one_file(char *,char *)" (?compress_one_file@@YAHPAD0@Z) 1>D:\learning\cpp\cppVS2010\zlibApp\Debug\zlibApp.exe : fatal error LNK1120: 4 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Odd tcp deadlock under windows

    - by John Robertson
    We are moving large amounts of data on a LAN and it has to happen very rapidly and reliably. Currently we use windows TCP as implemented in C++. Using large (synchronous) sends moves the data much faster than a bunch of smaller (synchronous) sends but will frequently deadlock for large gaps of time (.15 seconds) causing the overall transfer rate to plummet. This deadlock happens in very particular circumstances which makes me believe it should be preventable altogether. More importantly if we don't really know the cause we don't really know it won't happen some time with smaller sends anyway. Can anyone explain this deadlock? Deadlock description (OK, zombie-locked, it isn't dead, but for .15 or so seconds it stops, then starts again) The receiving side sends an ACK. The sending side sends a packet containing the end of a message (push flag is set) The call to socket.recv takes about .15 seconds(!) to return About the time the call returns an ACK is sent by the receiving side The the next packet from the sender is finally sent (why is it waiting? the tcp window is plenty big) The odd thing about (3) is that typically that call doesn't take much time at all and receives exactly the same amount of data. On a 2Ghz machine that's 300 million instructions worth of time. I am assuming the call doesn't (heaven forbid) wait for the received data to be acked before it returns, so the ack must be waiting for the call to return, or both must be delayed by something else. The problem NEVER happens when there is a second packet of data (part of the same message) arriving between 1 and 2. That part very clearly makes it sound like it has to do with the fact that windows TCP will not send back a no-data ACK until either a second packet arrives or a 200ms timer expires. However the delay is less than 200 ms (its more like 150 ms). The third unseemly character (and to my mind the real culprit) is (5). Send is definitely being called well before that .15 seconds is up, but the data NEVER hits the wire before that ack returns. That is the most bizarre part of this deadlock to me. Its not a tcp blockage because the TCP window is plenty big since we set SO_RCVBUF to something like 500*1460 (which is still under a meg). The data is coming in very fast (basically there is a loop spinning out data via send) so the buffer should fill almost immediately. According to msdn the buffer being full and at least one pending send should cause the data to be sent (though in another place it mentions that there various "heuristics" used in deciding when a send hits the wire). Anway, why the sender doesn't actually send more data during that .15 second pause is the most bizarre part to me. The information above was captured on the receiving side via wireshark (except of course the socket.recv return times which were logged in a text file). We tried changing the send buffer to zero and turning off Nagle on the sender (yes, I know Nagle is about not sending small packets - but we tried turning Nagle off in case that was part of the unstated "heuristics" affecting whether the message would be posted to the wire. Technically microsoft's Nagle is that a small packet isn't sent if the buffer is full and there is an outstanding ACK, so it seemed like a possibility).

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  • Android: OutOfMemoryError while uploading video - how best to chunk?

    - by AP257
    Hi all, I have the same problem as described here, but I will supply a few more details. While trying to upload a video in Android, I'm reading it into memory, and if the video is large I get an OutOfMemoryError. Here's my code: // get bytestream to upload videoByteArray = getBytesFromFile(cR, fileUriString); public static byte[] getBytesFromFile(ContentResolver cR, String fileUriString) throws IOException { Uri tempuri = Uri.parse(fileUriString); InputStream is = cR.openInputStream(tempuri); byte[] b3 = readBytes(is); is.close(); return b3; } public static byte[] readBytes(InputStream inputStream) throws IOException { ByteArrayOutputStream byteBuffer = new ByteArrayOutputStream(); // this is storage overwritten on each iteration with bytes int bufferSize = 1024; byte[] buffer = new byte[bufferSize]; int len = 0; while ((len = inputStream.read(buffer)) != -1) { byteBuffer.write(buffer, 0, len); } return byteBuffer.toByteArray(); } And here's the traceback (the error is thrown on the byteBuffer.write(buffer, 0, len) line): 04-08 11:56:20.456: ERROR/dalvikvm-heap(6088): Out of memory on a 16775184-byte allocation. 04-08 11:56:20.456: INFO/dalvikvm(6088): "IntentService[UploadService]" prio=5 tid=17 RUNNABLE 04-08 11:56:20.456: INFO/dalvikvm(6088): | group="main" sCount=0 dsCount=0 s=N obj=0x449a3cf0 self=0x38d410 04-08 11:56:20.456: INFO/dalvikvm(6088): | sysTid=6119 nice=0 sched=0/0 cgrp=default handle=4010416 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:~93) 04-08 11:56:20.456: INFO/dalvikvm(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.456: INFO/dalvikvm(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.456: INFO/dalvikvm(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.467: WARN/dalvikvm(6088): threadid=17: thread exiting with uncaught exception (group=0x4001b180) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): Uncaught handler: thread IntentService[UploadService] exiting due to uncaught exception 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): java.lang.OutOfMemoryError 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.expand(ByteArrayOutputStream.java:93) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:218) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.readBytes(UploadService.java:199) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.getBytesFromFile(UploadService.java:182) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.doUploadinBackground(UploadService.java:118) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at com.android.election2010.UploadService.onHandleIntent(UploadService.java:85) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:30) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Handler.dispatchMessage(Handler.java:99) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.Looper.loop(Looper.java:123) 04-08 11:56:20.467: ERROR/AndroidRuntime(6088): at android.os.HandlerThread.run(HandlerThread.java:60) 04-08 11:56:20.496: INFO/Process(4657): Sending signal. PID: 6088 SIG: 3 I guess that as @DroidIn suggests, I need to upload it in chunks. But (newbie question alert) does that mean that I should make multiple PostMethod requests, and glue the file together at the server end? Or can I load the bytestream into memory in chunks, and glue it together in the Android code? If anyone could give me a clue as to the best approach, I would be very grateful.

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  • WCF Stream.Read always returns 0 in client

    - by G_M
    I've spent most of my day trying to figure out why this isn't working. I have a WCF service that streams an object to the client. The client is then supposed to write the file to its disk. But when I call stream.Read(buffer, 0, bufferLength) it always returns 0. Here's my code: namespace StreamServiceNS { [ServiceContract] public interface IStreamService { [OperationContract] Stream downloadStreamFile(); } } class StreamService : IStreamService { public Stream downloadStreamFile() { ISSSteamFile sFile = getStreamFile(); BinaryFormatter bf = new BinaryFormatter(); MemoryStream stream = new MemoryStream(); bf.Serialize(stream, sFile); return stream; } } Service config file: <system.serviceModel> <services> <service name="StreamServiceNS.StreamService"> <endpoint address="stream" binding="basicHttpBinding" bindingConfiguration="BasicHttpBinding_IStreamService" name="BasicHttpEndpoint_IStreamService" contract="SWUpdaterService.ISWUService" /> </service> </services> <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_IStreamService" transferMode="StreamedResponse" maxReceivedMessageSize="209715200"></binding> </basicHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior> <serviceThrottling maxConcurrentCalls ="100" maxConcurrentSessions="400"/> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> Client: TestApp.StreamServiceRef.StreamServiceClient client = new StreamServiceRef.StreamServiceClient(); try { Stream stream = client.downloadStreamFile(); int bufferLength = 8 * 1024; byte[] buffer = new byte[bufferLength]; FileStream fs = new FileStream(@"C:\test\testFile.exe", FileMode.Create, FileAccess.Write); int bytesRead; while ((bytesRead = stream.Read(buffer, 0, bufferLength)) > 0) { fs.Write(buffer, 0, bytesRead); } stream.Close(); fs.Close(); } catch (Exception e) { Console.WriteLine("Error: " + e.Message); } Client app.config: <system.serviceModel> <bindings> <basicHttpBinding> <binding name="BasicHttpEndpoint_IStreamService" maxReceivedMessageSize="209715200" transferMode="StreamedResponse"> </binding> </basicHttpBinding> </bindings> <client> <endpoint address="http://[server]/StreamServices/streamservice.svc/stream" binding="basicHttpBinding" bindingConfiguration="BasicHttpEndpoint_IStreamService" contract="StreamServiceRef.IStreamService" name="BasicHttpEndpoint_IStreamService" /> </client> </system.serviceModel> (some code clipped for brevity) I've read everything I can find on making WCF streaming services, and my code looks no different than theirs. I can replace the streaming with buffering and send an object that way fine, but when I try to stream, the client always sees the stream as "empty". The testFile.exe gets created, but its size is 0KB. What am I missing?

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  • How to create Large resumable download from a secured location .NET

    - by Kelvin H
    I need to preface I'm not a .NET coder at all, but to get partial functionality, I modified a technet chunkedfilefetch.aspx script that uses chunked Data Reading and writing Streamed method of doing file transfer, to get me half-way. iStream = New System.IO.FileStream(path, System.IO.FileMode.Open, _ IO.FileAccess.Read, IO.FileShare.Read) dataToRead = iStream.Length Response.ContentType = "application/octet-stream" Response.AddHeader("Content-Length", file.Length.ToString()) Response.AddHeader("Content-Disposition", "attachment; filename=" & filedownload) ' Read and send the file 16,000 bytes at a time. ' While dataToRead 0 If Response.IsClientConnected Then length = iStream.Read(buffer, 0, 16000) Response.OutputStream.Write(buffer, 0, length) Response.Flush() ReDim buffer(16000) ' Clear the buffer ' dataToRead = dataToRead - length Else ' Prevent infinite loop if user disconnects ' dataToRead = -1 End If End While This works great on files up to 2GB and is fully functioning now.. But only one problem it doesn't allow for resume. I took the original code called it fetch.aspx and pass an orderNUM through the URL. fetch.aspx&ordernum=xxxxxxx It then reads the filename/location from the database occording to the ordernumber, and chunks it out from a secured location NOT under the webroot. I need a way to make this resumable, by the nature of the internet and large files people always get disconnected and would like to resume where they left off. But any resumable articles i've read, assume the file is within the webroot.. ie. http://www.devx.com/dotnet/Article/22533/1954 Great article and works well, but I need to stream from a secured location. I'm not a .NET coder at all, at best i can do a bit of coldfusion, if anyone could help me modify a handler to do this, i would really appreciate it. Requirements: I Have a working fetch.aspx script that functions well and uses the above code snippet as a base for the streamed downloading. Download files are large 600MB and are stored in a secured location outside of the webroot. Users click on the fetch.aspx to start the download, and would therefore be clicking it again if it was to fail. If the ext is a .ASPX and the file being sent is a AVI, clicking on it would completely bypass an IHTTP handler mapped to .AVI ext, so this confuses me From what I understand the browser will read and match etag value and file modified date to determine they are talking about the same file, then a subsequent accept-range is exchanged between the browser and IIS. Since this dialog happens with IIS, we need to use a handler to intercept and respond accordingly, but clicking on the link would send it to an ASPX file which the handeler needs to be on an AVI fiel.. Also confusing me. If there is a way to request the initial HTTP request header containing etag, accept-range into the normal .ASPX file, i could read those values and if the accept-range and etag exist, start chunking at that byte value somehow? but I couldn't find a way to transfer the http request headers since they seem to get lost at the IIS level. OrderNum which is passed in the URL string is unique and could be used as the ETag Response.AddHeader("ETag", request("ordernum")) Files need to be resumable and chunked out due to size. File extensions are .AVI so a handler could be written around it. IIS 6.0 Web Server Any help would really be appreciated, i've been reading and reading and downloading code, but none of the examples given meet my situation with the original file being streamed from outside of the webroot. Please help me get a handle on these httphandlers :)

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  • C program runs in Cygwin but not Linux (Malloc)

    - by Shawn
    I have a heap allocation error that I cant spot in my code that is picked up on vanguard/gdb on Linux but runs perfectly on a Windows cygwin environment. I understand that Linux could be tighter with its heap allocation than Windows but I would really like to have a response that discovers the issue/possible fix. I'm also aware that I shouldn't typecast malloc in C but it's a force of habit and doesn't change my problem from happening. My program actually compiles without error on both Linux & Windows but when I run it in Linux I get a scary looking result: malloc.c:3074: sYSMALLOc: Assertion `(old_top == (((mbinptr) (((char *) &((av)-bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) = (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * (sizeof(size_t))) - 1))) && ((old_top)-size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed. Aborted Attached snippet from my code that is being pointed to as the error for review: /* Main */ int main(int argc, char * argv[]) { FILE *pFile; unsigned char *buffer; long int lSize; pFile = fopen ( argv[1] , "r" ); if (pFile==NULL) {fputs ("File error on arg[1]",stderr); return 1;} fseek (pFile , 0 , SEEK_END); lSize = ftell (pFile); rewind (pFile); buffer = (char*) malloc(sizeof(char) * lSize+1); if (buffer == NULL) {fputs ("Memory error",stderr); return 2;} bitpair * ppairs = (bitpair *) malloc(sizeof(bitpair) * (lSize+1)); //line 51 below calcpair(ppairs, (lSize+1)); /* irrelevant stuff */ fclose(pFile); free(buffer); free(ppairs); } typedef struct { long unsigned int a; //not actual variable names... Yes I need them to be long unsigned long unsigned int b; long unsigned int c; long unsigned int d; long unsigned int e; } bitpair; void calcpair(bitpair * ppairs, long int bits); void calcPairs(bitpair * ppairs, long int bits) { long int i, top, bot, var_1, var_2; int count = 0; for(i = 0; i < cs; i++) { top = 0; ppairs[top].e = 1; do { bot = count; count++; } while(ppairs[bot].e != 0); ppairs[bot].e = 1; var_1 = bot; var_2 = top; calcpair * bp = &ppairs[var_2]; bp->a = var_2; bp->b = var_1; bp->c = i; bp = &ppairs[var_1]; bp->a = var_2; bp->b = var_1; bp->c = i; } return; } gdb reports: free(): invalid pointer: 0x0000000000603290 * valgrind reports the following message 5 times before exiting due to "VALGRIND INTERNAL ERROR" signal 11 (SIGSEGV): Invalid read of size 8 ==2727== at 0x401043: calcPairs (in /home/user/Documents/5-3/ubuntu test/main) ==2727== by 0x400C9A: main (main.c:51) ==2727== Address 0x5a607a0 is not stack'd, malloc'd or (recently) free'd

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  • Lock-Free, Wait-Free and Wait-freedom algorithms for non-blocking multi-thread synchronization.

    - by GJ
    In multi thread programming we can find different terms for data transfer synchronization between two or more threads/tasks. When exactly we can say that some algorithem is: 1)Lock-Free 2)Wait-Free 3)Wait-Freedom I understand what means Lock-free but when we can say that some synchronization algorithm is Wait-Free or Wait-Freedom? I have made some code (ring buffer) for multi-thread synchronization and it use Lock-Free methods but: 1) Algorithm predicts maximum execution time of this routine. 2) Therad which call this routine at beginning set unique reference, what mean that is inside of this routine. 3) Other threads which are calling the same routine check this reference and if is set than count the CPU tick count (measure time) of first involved thread. If that time is to long interrupt the current work of involved thread and overrides him job. 4) Thread which not finished job because was interrupted from task scheduler (is reposed) at the end check the reference if not belongs to him repeat the job again. So this algorithm is not really Lock-free but there is no memory lock in use, and other involved threads can wait (or not) certain time before overide the job of reposed thread. Added RingBuffer.InsertLeft function: function TgjRingBuffer.InsertLeft(const link: pointer): integer; var AtStartReference: cardinal; CPUTimeStamp : int64; CurrentLeft : pointer; CurrentReference: cardinal; NewLeft : PReferencedPtr; Reference : cardinal; label TryAgain; begin Reference := GetThreadId + 1; //Reference.bit0 := 1 with rbRingBuffer^ do begin TryAgain: //Set Left.Reference with respect to all other cores :) CPUTimeStamp := GetCPUTimeStamp + LoopTicks; AtStartReference := Left.Reference OR 1; //Reference.bit0 := 1 repeat CurrentReference := Left.Reference; until (CurrentReference AND 1 = 0)or (GetCPUTimeStamp - CPUTimeStamp > 0); //No threads present in ring buffer or current thread timeout if ((CurrentReference AND 1 <> 0) and (AtStartReference <> CurrentReference)) or not CAS32(CurrentReference, Reference, Left.Reference) then goto TryAgain; //Calculate RingBuffer NewLeft address CurrentLeft := Left.Link; NewLeft := pointer(cardinal(CurrentLeft) - SizeOf(TReferencedPtr)); if cardinal(NewLeft) < cardinal(@Buffer) then NewLeft := EndBuffer; //Calcolate distance result := integer(Right.Link) - Integer(NewLeft); //Check buffer full if result = 0 then //Clear Reference if task still own reference if CAS32(Reference, 0, Left.Reference) then Exit else goto TryAgain; //Set NewLeft.Reference NewLeft^.Reference := Reference; SFence; //Try to set link and try to exchange NewLeft and clear Reference if task own reference if (Reference <> Left.Reference) or not CAS64(NewLeft^.Link, Reference, link, Reference, NewLeft^) or not CAS64(CurrentLeft, Reference, NewLeft, 0, Left) then goto TryAgain; //Calcolate result if result < 0 then result := Length - integer(cardinal(not Result) div SizeOf(TReferencedPtr)) else result := cardinal(result) div SizeOf(TReferencedPtr); end; //with end; { TgjRingBuffer.InsertLeft } RingBuffer unit you can find here: RingBuffer, CAS functions: FockFreePrimitives, and test program: RingBufferFlowTest Thanks in advance, GJ

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  • Cannot Create New Team Project TFS2010 TF249063 TF218017

    - by Kodicus
    Server: Windows 2008 R2 Standard Team Foundation Server 2010 WSS 3.0 TFS Configuration: Single Server instalation (including SharePoint) The following error occurs when trying to create a new team project from my local machine. The ://sourcecontrol site and ://sourcecontrol/sites/DefaultCollection/ site appears to be functioning fine and my user is a Site collection administrator on both. I can navigate both sites through a browser on my local machine. Thanks for your help! 2010-04-23T10:01:42 | Module: Internal | Team Foundation Server proxy retrieved | Completion time: 0 seconds 2010-04-23T10:01:42 | Module: Wizard | Retrieved IAuthorizationService proxy | Completion time: 0 seconds 2010-04-23T10:01:42 | Module: Wizard | TF30227: Project creation permissions retrieved | Completion time: 0.109382 seconds 2010-04-23T10:01:42 | Module: Internal | The template information for Team Foundation Server "sourcecontrol\DefaultCollection" was retrieved from the Team Foundation Server. | Completion time: 0.15626 seconds ---begin Exception entry--- Time: 2010-04-23T10:03:24 Module: Wizard Exception Message: TF218017: A SharePoint site could not be created for use as the team project portal. The following error occurred: TF249063: The following Web service is not available: ://sourcecontrol/_vti_bin/TeamFoundationIntegrationService.asmx. This Web service is used for the Team Foundation Server Extensions for SharePoint Products. The underlying error is: The underlying connection was closed: A connection that was expected to be kept alive was closed by the server.. Verify that the following URL points to a valid SharePoint Web application and that the application is available: ://sourcecontrol. If the URL is correct and the Web application is operating normally, verify that a firewall is not blocking access to the Web application. (type TeamFoundationServerException) Exception Stack Trace: at Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckCreateSite(TfsTeamProjectCollection tfsServer, Uri adminUri, Uri siteUri) at Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.ValidateSettings(ProjectCreationContext context) at Microsoft.VisualStudio.TeamFoundation.PortfolioProjectForm.OnFinish() Inner Exception Details: Exception Message: TF249063: The following Web service is not available: ://sourcecontrol/_vti_bin/TeamFoundationIntegrationService.asmx. This Web service is used for the Team Foundation Server Extensions for SharePoint Products. The underlying error is: The underlying connection was closed: A connection that was expected to be kept alive was closed by the server.. Verify that the following URL points to a valid SharePoint Web application and that the application is available: ://sourcecontrol. If the URL is correct and the Web application is operating normally, verify that a firewall is not blocking access to the Web application. (type TeamFoundationServiceUnavailableException) Exception Stack Trace: at Microsoft.TeamFoundation.Client.SharePoint.SharePointTeamFoundationIntegrationService.HandleException(Exception e) at Microsoft.TeamFoundation.Client.SharePoint.SharePointTeamFoundationIntegrationService.CheckUrl(String absolutePath, CheckUrlOptions options, Guid configurationServerId, Guid projectCollectionId) at Microsoft.TeamFoundation.Client.SharePoint.WssUtilities.CheckUrl(ICredentials credentials, Uri adminUrl, Uri siteUrl, CheckUrlOptions options, Guid configurationServerId, Guid projectCollectionId) at Microsoft.TeamFoundation.Client.SharePoint.WssUtilities.CheckCreateSite(TfsConnection tfs, Uri adminUrl, Uri siteUrl) at Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckCreateSite(TfsTeamProjectCollection tfsServer, Uri adminUri, Uri siteUri) Inner Exception Details: Exception Message: The underlying connection was closed: A connection that was expected to be kept alive was closed by the server. (type WebException) Exception Stack Trace: at System.Net.WebRequest.GetResponse() at Microsoft.TeamFoundation.Client.TeamFoundationClientProxyBase.AsyncWebRequest.ExecRequest(Object obj) Inner Exception Details: Exception Message: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. (type IOException) Exception Stack Trace: at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(WebRequest request, Boolean userRetrievedStream, Boolean probeRead) Inner Exception Details: Exception Message: An existing connection was forcibly closed by the remote host (type SocketException) Exception Stack Trace: at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) --- end Exception entry ---

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  • Odd performance with C# Asynchronous server socket

    - by The.Anti.9
    I'm working on a web server in C# and I have it running on Asynchronous socket calls. The weird thing is that for some reason, when you start loading pages, the 3rd request is where the browser won't connect. It just keeps saying "Connecting..." and doesn't ever stop. If I hit stop. and then refresh, it will load again, but if I try another time after that it does the thing where it doesn't load again. And it continues in that cycle. I'm not really sure what is making it do that. The code is kind of hacked together from a couple of examples and some old code I had. Any miscellaneous tips would be helpful as well. Heres my little Listener class that handles everything (pastied here. thought it might be easier to read this way) using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace irek.Server { public class Listener { private int port; private Socket server; private Byte[] data = new Byte[2048]; static ManualResetEvent allDone = new ManualResetEvent(false); public Listener(int _port) { port = _port; } public void Run() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, port); server.Bind(iep); Console.WriteLine("Server Initialized."); server.Listen(5); Console.WriteLine("Listening..."); while (true) { allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); allDone.WaitOne(); } } private void AcceptCon(IAsyncResult iar) { allDone.Set(); Socket s = (Socket)iar.AsyncState; Socket s2 = s.EndAccept(iar); SocketStateObject state = new SocketStateObject(); state.workSocket = s2; s2.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); } private void Read(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; Socket s = state.workSocket; int read = s.EndReceive(iar); if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, read)); if (s.Available > 0) { s.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); return; } } if (state.sb.Length > 1) { string requestString = state.sb.ToString(); // HANDLE REQUEST HERE // Temporary response string resp = "<h1>It Works!</h1>"; string head = "HTTP/1.1 200 OK\r\nContent-Type: text/html;\r\nServer: irek\r\nContent-Length:"+resp.Length+"\r\n\r\n"; byte[] answer = Encoding.ASCII.GetBytes(head+resp); // end temp. state.workSocket.BeginSend(answer, 0, answer.Length, SocketFlags.None, new AsyncCallback(Send), state.workSocket); } } catch (Exception) { return; } } private void Send(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; int sent = state.workSocket.EndSend(iar); state.workSocket.Shutdown(SocketShutdown.Both); state.workSocket.Close(); } catch (Exception) { } return; } } } And my SocketStateObject: public class SocketStateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); }

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  • error LNK2019 for ZLib sample code compiling.

    - by Nano HE
    Hello. I created win32 console application in vs2010 (without select the option of precompiled header). And I inserted the code below. but *.obj link failed. Could you provide me more information about the error. I searched MSDN, but still can't understand it. #include <stdio.h> #include "zlib.h" // Demonstration of zlib utility functions unsigned long file_size(char *filename) { FILE *pFile = fopen(filename, "rb"); fseek (pFile, 0, SEEK_END); unsigned long size = ftell(pFile); fclose (pFile); return size; } int decompress_one_file(char *infilename, char *outfilename) { gzFile infile = gzopen(infilename, "rb"); FILE *outfile = fopen(outfilename, "wb"); if (!infile || !outfile) return -1; char buffer[128]; int num_read = 0; while ((num_read = gzread(infile, buffer, sizeof(buffer))) > 0) { fwrite(buffer, 1, num_read, outfile); } gzclose(infile); fclose(outfile); } int compress_one_file(char *infilename, char *outfilename) { FILE *infile = fopen(infilename, "rb"); gzFile outfile = gzopen(outfilename, "wb"); if (!infile || !outfile) return -1; char inbuffer[128]; int num_read = 0; unsigned long total_read = 0, total_wrote = 0; while ((num_read = fread(inbuffer, 1, sizeof(inbuffer), infile)) > 0) { total_read += num_read; gzwrite(outfile, inbuffer, num_read); } fclose(infile); gzclose(outfile); printf("Read %ld bytes, Wrote %ld bytes, Compression factor %4.2f%%\n", total_read, file_size(outfilename), (1.0-file_size(outfilename)*1.0/total_read)*100.0); } int main(int argc, char **argv) { compress_one_file(argv[1],argv[2]); decompress_one_file(argv[2],argv[3]);} Output: 1>------ Build started: Project: zlibApp, Configuration: Debug Win32 ------ 1> zlibApp.cpp 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(15): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(25): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(40): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(36): warning C4715: 'decompress_one_file' : not all control paths return a value 1>d:\learning\cpp\cppvs2010\zlibapp\zlibapp\zlibapp.cpp(57): warning C4715: 'compress_one_file' : not all control paths return a value 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzclose referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzread referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzopen referenced in function "int __cdecl decompress_one_file(char *,char *)" (?decompress_one_file@@YAHPAD0@Z) 1>zlibApp.obj : error LNK2019: unresolved external symbol _gzwrite referenced in function "int __cdecl compress_one_file(char *,char *)" (?compress_one_file@@YAHPAD0@Z) 1>D:\learning\cpp\cppVS2010\zlibApp\Debug\zlibApp.exe : fatal error LNK1120: 4 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • There's some html content in a file which is downloaded using PHP scripts on firefox

    - by chqiu
    I use the following to download a file with PHP: ob_start(); $browser = id_browser(); header('Content-Type: '.(($browser=='IE' || $browser=='OPERA')? 'application/octetstream':'application/octet-stream')); header('Expires: '.gmdate('D, d M Y H:i:s').' GMT'); header('Content-Transfer-Encoding: binary'); header('Content-Length: '.filesize(realpath($fullpath))); //header("Content-Encoding: none"); if($browser == 'IE') { header('Content-Disposition: attachment; filename="'.$file.'"'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); header('Pragma: public'); } else { header('Content-Disposition: attachment; filename="'.$file.'"'); header('Cache-Control: no-cache, must-revalidate'); header('Pragma: no-cache'); } //@set_time_limit( 0 ); ReadFileChunked(utf8_decode($fullpath)); ob_end_flush(); The source code of ReadFileChunked is: function ReadFileChunked($filename,$retbytes=true) { $chunksize = 1*(1024*1024); $remainFileSize = filesize($filename); if($remainFileSize < $chunksize) $chunksize = $remainFileSize; $buffer = ''; $cnt =0; // $handle = fopen($filename, 'rb'); //echo $filename."<br>"; $handle = fopen($filename, 'rb'); if ($handle === false) { //echo 1; return false; } //echo 2; while (!feof($handle)) { //echo "current remain file size $remainFileSize<br>"; //echo "current chunksize $chunksize<br>"; $buffer = fread($handle, $chunksize); echo $buffer; sleep(1); ob_flush(); flush(); if ($retbytes) { $cnt += strlen($buffer); } $remainFileSize -= $chunksize; if($remainFileSize == 0) break; if($remainFileSize < $chunksize) { $chunksize = $remainFileSize; } } $status = fclose($handle); if ($retbytes && $status) { return $cnt; // return num. bytes delivered like readfile() does. } return $status; } The question is : The file downloaded will contiain some html tags which are the content of the html code generated by the php. The error will happened when downloading the txt file with the file size smaller than 4096 bytes. Please help me to slove this problem , thank you very much! Chu

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  • Cannot decode complete cipher list in .NET SslStream handshake.

    - by karmasponge
    While attempting to move from a 'C' based SSL implementation to C# using the .NET SslStream and we have run into what look like cipher compatibility issues with the .NET SslStream and a AS400 machine we are trying to connect to (which worked previously). When we call SslStream.AuthenticateAsClient it is sending the following: 16 03 00 00 37 01 00 00 33 03 00 4d 2c 00 ee 99 4e 0c 5d 83 14 77 78 5c 0f d3 8f 8b d5 e6 b8 cd 61 0f 29 08 ab 75 03 f7 fa 7d 70 00 00 0c 00 05 00 0a 00 13 00 04 00 02 00 ff 01 00 Which decodes as (based on http://www.mozilla.org/projects/security/pki/nss/ssl/draft302.txt) [16] Record Type [03 00] SSL Version [00 37] Body length [01] SSL3_MT_CLIENT_HELLO [00 00 33] Length (51 bytes) [03 00] Version number = 768 [4d 2c 00 ee] 4 Bytes unix time [… ] 28 Bytes random number [00] Session number [00 0c] 12 bytes (2 * 6 Cyphers)? [00 05, 00 0a, 00 13, 00 04, 00 02, 00 ff] - [RC4, PBE-MD5-DES, RSA, MD5, PKCS, ???] [01 00] Null compression method The as400 server responds back with: 15 03 00 00 02 02 28 [15] SSL3_RT_ALERT [03 00] SSL Version [00 02] Body Length (2 Bytes) [02 28] 2 = SSL3_RT_FATAL, 40 = SSL3_AD_HANDSHAKE_FAILURE I'm specifically looking to decode the '00 FF' at the end of the cyphers. Have I decoded it correctly? What does, if anything, '00 FF' decode too? I am using the following code to test/reproduce: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net.Security; using System.Security.Authentication; using System.IO; using System.Diagnostics; using System.Security.Cryptography.X509Certificates; namespace TestSslStreamApp { class DebugStream : Stream { private Stream AggregatedStream { get; set; } public DebugStream(Stream stream) { AggregatedStream = stream; } public override bool CanRead { get { return AggregatedStream.CanRead; } } public override bool CanSeek { get { return AggregatedStream.CanSeek; } } public override bool CanWrite { get { return AggregatedStream.CanWrite; } } public override void Flush() { AggregatedStream.Flush(); } public override long Length { get { return AggregatedStream.Length; } } public override long Position { get { return AggregatedStream.Position; } set { AggregatedStream.Position = value; } } public override int Read(byte[] buffer, int offset, int count) { int bytesRead = AggregatedStream.Read(buffer, offset, count); return bytesRead; } public override long Seek(long offset, SeekOrigin origin) { return AggregatedStream.Seek(offset, origin); } public override void SetLength(long value) { AggregatedStream.SetLength(value); } public override void Write(byte[] buffer, int offset, int count) { AggregatedStream.Write(buffer, offset, count); } } class Program { static void Main(string[] args) { const string HostName = "as400"; TcpClient tcpClient = new TcpClient(HostName, 992); SslStream sslStream = new SslStream(new DebugStream(tcpClient.GetStream()), false, null, null, EncryptionPolicy.AllowNoEncryption); sslStream.AuthenticateAsClient(HostName, null, SslProtocols.Ssl3, false); } } }

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  • Perl MiniWebserver

    - by snikolov
    hey guys i have config this miniwebserver, however i require the server to download a file in the local directory i am getting a problem can you please fix my issue thanks !/usr/bin/perl use strict; use Socket; use IO::Socket; my $buffer; my $file; my $length; my $output; Simple web server in Perl Serves out .html files, echos form data sub parse_form { my $data = $_[0]; my %data; foreach (split /&/, $data) { my ($key, $val) = split /=/; $val =~ s/+/ /g; $val =~ s/%(..)/chr(hex($1))/eg; $data{$key} = $val;} return %data; } Setup and create socket my $port = shift; defined($port) or die "Usage: $0 portno\n"; my $DOCUMENT_ROOT = $ENV{'HOME'} . "public"; my $server = new IO::Socket::INET(Proto = 'tcp', LocalPort = $port, Listen = SOMAXCONN, Reuse = 1); $server or die "Unable to create server socket: $!" ; Await requests and handle them as they arrive while (my $client = $server-accept()) { $client-autoflush(1); my %request = (); my %data; { -------- Read Request --------------- local $/ = Socket::CRLF; while (<$client>) { chomp; # Main http request if (/\s*(\w+)\s*([^\s]+)\s*HTTP\/(\d.\d)/) { $request{METHOD} = uc $1; $request{URL} = $2; $request{HTTP_VERSION} = $3; } # Standard headers elsif (/:/) { (my $type, my $val) = split /:/, $_, 2; $type =~ s/^\s+//; foreach ($type, $val) { s/^\s+//; s/\s+$//; } $request{lc $type} = $val; } # POST data elsif (/^$/) { read($client, $request{CONTENT}, $request{'content-length'}) if defined $request{'content-length'}; last; } } } -------- SORT OUT METHOD --------------- if ($request{METHOD} eq 'GET') { if ($request{URL} =~ /(.*)\?(.*)/) { $request{URL} = $1; $request{CONTENT} = $2; %data = parse_form($request{CONTENT}); } else { %data = (); } $data{"_method"} = "GET"; } elsif ($request{METHOD} eq 'POST') { %data = parse_form($request{CONTENT}); $data{"_method"} = "POST"; } else { $data{"_method"} = "ERROR"; } ------- Serve file ---------------------- my $localfile = $DOCUMENT_ROOT.$request{URL}; Send Response if (open(FILE, "<$localfile")) { print $client "HTTP/1.0 200 OK", Socket::CRLF; print $client "Content-type: text/html", Socket::CRLF; print $client Socket::CRLF; my $buffer; while (read(FILE, $buffer, 4096)) { print $client $buffer; } $data{"_status"} = "200"; } else { $file = 'a.pl'; open(INFILE, $file); while (<INFILE>) { $output .= $_; ##output of the file } $length = length($output); print $client "'HTTP/1.0 200 OK", Socket::CRLF; print $client "Content-type: application/octet-stream", Socket::CRLF; print $client "Content-Length:".$length, Socket::CRLF; print $client "Accept-Ranges: bytes", Socket::CRLF; print $client 'Content-Disposition: attachment; filename="test.zip"', Socket::CRLF; print $client $output, Socket::CRLF; print $client 'Content-Transfer-Encoding: binary"', Socket::CRLF; print $client "Connection: Keep-Alive", Socket::CRLF; # #$data{"_status"} = "404"; # } close(FILE); Log Request print ($DOCUMENT_ROOT.$request{URL},"\n"); foreach (keys(%data)) { print (" $_ = $data{$_}\n"); } ----------- Close Connection and loop ------------------ close $client; } END

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  • how to avoid sub-query to gain performance

    - by chun
    hi i have a reporting query which have 2 long sub-query SELECT r1.code_centre, r1.libelle_centre, r1.id_equipe, r1.equipe, r1.id_file_attente, r1.libelle_file_attente,r1.id_date, r1.tranche, r1.id_granularite_de_periode,r1.granularite, r1.ContactsTraites, r1.ContactsenParcage, r1.ContactsenComm, r1.DureeTraitementContacts, r1.DureeComm, r1.DureeParcage, r2.AgentsConnectes, r2.DureeConnexion, r2.DureeTraitementAgents, r2.DureePostTraitement FROM ( SELECT cc.id_centre_contact, cc.code_centre, cc.libelle_centre, a.id_equipe, a.equipe, a.id_file_attente, f.libelle_file_attente, a.id_date, g.tranche, g.id_granularite_de_periode, g.granularite, sum(Nb_Contacts_Traites) as ContactsTraites, sum(Nb_Contacts_en_Parcage) as ContactsenParcage, sum(Nb_Contacts_en_Communication) as ContactsenComm, sum(Duree_Traitement/1000) as DureeTraitementContacts, sum(Duree_Communication / 1000 + Duree_Conference / 1000 + Duree_Com_Interagent / 1000) as DureeComm, sum(Duree_Parcage/1000) as DureeParcage FROM agr_synthese_activite_media_fa_agent a, centre_contact cc, direction_contact dc, granularite_de_periode g, media m, file_attente f WHERE m.id_media = a.id_media AND cc.id_centre_contact = a.id_centre_contact AND a.id_direction_contact = dc.id_direction_contact AND dc.direction_contact ='INCOMING' AND a.id_file_attente = f.id_file_attente AND m.media = 'PHONE' AND ( ( g.valeur_min = date_format(a.id_date,'%d/%m') and g.granularite = 'Jour') or ( g.granularite = 'Heure' and a.id_th_heure = g.id_granularite_de_periode) ) GROUP by cc.id_centre_contact, a.id_equipe, a.id_file_attente, a.id_date, g.tranche, g.id_granularite_de_periode) r1, ( (SELECT cc.id_centre_contact,cc.code_centre, cc.libelle_centre, a.id_equipe, a.equipe, a.id_date, g.tranche, g.id_granularite_de_periode,g.granularite, count(distinct a.id_agent) as AgentsConnectes, sum(Duree_Connexion / 1000) as DureeConnexion, sum(Duree_en_Traitement / 1000) as DureeTraitementAgents, sum(Duree_en_PostTraitement / 1000) as DureePostTraitement FROM activite_agent a, centre_contact cc, granularite_de_periode g WHERE ( g.valeur_min = date_format(a.id_date,'%d/%m') and g.granularite = 'Jour') AND cc.id_centre_contact = a.id_centre_contact GROUP BY cc.id_centre_contact, a.id_equipe, a.id_date, g.tranche, g.id_granularite_de_periode ) UNION (SELECT cc.id_centre_contact,cc.code_centre, cc.libelle_centre, a.id_equipe, a.equipe, a.id_date, g.tranche, g.id_granularite_de_periode,g.granularite, count(distinct a.id_agent) as AgentsConnectes, sum(Duree_Connexion / 1000) as DureeConnexion, sum(Duree_en_Traitement / 1000) as DureeTraitementAgents, sum(Duree_en_PostTraitement / 1000) as DureePostTraitement FROM activite_agent a, centre_contact cc, granularite_de_periode g WHERE ( g.granularite = 'Heure' AND a.id_th_heure = g.id_granularite_de_periode) AND cc.id_centre_contact = a.id_centre_contact GROUP BY cc.id_centre_contact,a.id_equipe, a.id_date, g.tranche, g.id_granularite_de_periode) ) r2 WHERE r1.id_centre_contact = r2.id_centre_contact AND r1.id_equipe = r2.id_equipe AND r1.id_date = r2.id_date AND r1.tranche = r2.tranche AND r1.id_granularite_de_periode = r2.id_granularite_de_periode GROUP BY r1.id_centre_contact , r1.id_equipe, r1.id_file_attente, r1.id_date, r1.tranche, r1.id_granularite_de_periode ORDER BY r1.code_centre, r1.libelle_centre, r1.equipe, r1.libelle_file_attente, r1.id_date, r1.id_granularite_de_periode,r1.tranche the EXPLAIN shows | id | select_type | table | type| possible_keys | key | key_len | ref| rows | Extra | '1', 'PRIMARY', '<derived3>', 'ALL', NULL, NULL, NULL, NULL, '2520', 'Using temporary; Using filesort' '1', 'PRIMARY', '<derived2>', 'ALL', NULL, NULL, NULL, NULL, '4378', 'Using where; Using join buffer' '3', 'DERIVED', 'a', 'ALL', 'fk_Activite_Agent_centre_contact', NULL, NULL, NULL, '83433', 'Using temporary; Using filesort' '3', 'DERIVED', 'g', 'ref', 'Index_granularite,Index_Valeur_min', 'Index_Valeur_min', '23', 'func', '1', 'Using where' '3', 'DERIVED', 'cc', 'ALL', 'PRIMARY', NULL, NULL, NULL, '6', 'Using where; Using join buffer' '4', 'UNION', 'g', 'ref', 'PRIMARY,Index_granularite', 'Index_granularite', '23', '', '24', 'Using where; Using temporary; Using filesort' '4', 'UNION', 'a', 'ref', 'fk_Activite_Agent_centre_contact,fk_activite_agent_TH_heure', 'fk_activite_agent_TH_heure', '5', 'reporting_acd.g.Id_Granularite_de_periode', '2979', 'Using where' '4', 'UNION', 'cc', 'ALL', 'PRIMARY', NULL, NULL, NULL, '6', 'Using where; Using join buffer' NULL, 'UNION RESULT', '<union3,4>', 'ALL', NULL, NULL, NULL, NULL, NULL, '' '2', 'DERIVED', 'g', 'range', 'PRIMARY,Index_granularite,Index_Valeur_min', 'Index_granularite', '23', NULL, '389', 'Using where; Using temporary; Using filesort' '2', 'DERIVED', 'a', 'ALL', 'fk_agr_synthese_activite_media_fa_agent_centre_contact,fk_agr_synthese_activite_media_fa_agent_direction_contact,fk_agr_synthese_activite_media_fa_agent_file_attente,fk_agr_synthese_activite_media_fa_agent_media,fk_agr_synthese_activite_media_fa_agent_th_heure', NULL, NULL, NULL, '20903', 'Using where; Using join buffer' '2', 'DERIVED', 'cc', 'eq_ref', 'PRIMARY', 'PRIMARY', '4', 'reporting_acd.a.Id_Centre_Contact', '1', '' '2', 'DERIVED', 'f', 'eq_ref', 'PRIMARY', 'PRIMARY', '4', 'reporting_acd.a.Id_File_Attente', '1', '' '2', 'DERIVED', 'dc', 'eq_ref', 'PRIMARY', 'PRIMARY', '4', 'reporting_acd.a.Id_Direction_Contact', '1', 'Using where' '2', 'DERIVED', 'm', 'eq_ref', 'PRIMARY', 'PRIMARY', '4', 'reporting_acd.a.Id_Media', '1', 'Using where' don't know it very clear, but i think is the problem of seems it take full scaning than i change all the sub-query to views(create view as select sub-query), and the result is the same thanks for any advice

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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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  • Is there a library available which easily can record and replay results of API calls?

    - by Billy ONeal
    I'm working on writing various things that call relatively complicated Win32 API functions. Here's an example: //Encapsulates calling NtQuerySystemInformation buffer management. WindowsApi::AutoArray NtDll::NtQuerySystemInformation( SystemInformationClass toGet ) const { AutoArray result; ULONG allocationSize = 1024; ULONG previousSize; NTSTATUS errorCheck; do { previousSize = allocationSize; result.Allocate(allocationSize); errorCheck = WinQuerySystemInformation(toGet, result.GetAs<void>(), allocationSize, &allocationSize); if (allocationSize <= previousSize) allocationSize = previousSize * 2; } while (errorCheck == 0xC0000004L); if (errorCheck != 0) { THROW_MANUAL_WINDOWS_ERROR(WinRtlNtStatusToDosError(errorCheck)); } return result; } //Client of the above. ProcessSnapshot::ProcessSnapshot() { using Dll::NtDll; NtDll ntdll; AutoArray systemInfoBuffer = ntdll.NtQuerySystemInformation( NtDll::SystemProcessInformation); BYTE * currentPtr = systemInfoBuffer.GetAs<BYTE>(); //Loop through the results, creating Process objects. SYSTEM_PROCESSES * asSysInfo; do { // Loop book keeping asSysInfo = reinterpret_cast<SYSTEM_PROCESSES *>(currentPtr); currentPtr += asSysInfo->NextEntryDelta; //Create the process for the current iteration and fill it with data. std::auto_ptr<ProcImpl> currentProc(ProcFactory( static_cast<unsigned __int32>(asSysInfo->ProcessId), this)); NormalProcess* nptr = dynamic_cast<NormalProcess*>(currentProc.get()); if (nptr) { nptr->SetProcessName(asSysInfo->ProcessName); } // Populate process threads for(ULONG idx = 0; idx < asSysInfo->ThreadCount; ++idx) { SYSTEM_THREADS& sysThread = asSysInfo->Threads[idx]; Thread thread( currentProc.get(), static_cast<unsigned __int32>(sysThread.ClientId.UniqueThread), sysThread.StartAddress); currentProc->AddThread(thread); } processes.push_back(currentProc); } while(asSysInfo->NextEntryDelta != 0); } My problem is in mocking out the NtDll::NtQuerySystemInformation method -- namely, that the data structure returned is complicated (Well, here it's actually relatively simple but it can be complicated), and writing a test which builds the data structure like the API call does can take 5-6 times as long as writing the code that uses the API. What I'd like to do is take a call to the API, and record it somehow, so that I can return that recorded value to the code under test without actually calling the API. The returned structures cannot simply be memcpy'd, because they often contain inner pointers (pointers to other locations in the same buffer). The library in question would need to check for these kinds of things, and be able to restore pointer values to a similar buffer upon replay. (i.e. check each pointer sized value if it could be interpreted as a pointer within the buffer, change that to an offset, and remember to change it back to a pointer on replay -- a false positive rate here is acceptable) Is there anything out there that does anything like this?

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  • non blocking client server chat application in java using nio

    - by Amith
    I built a simple chat application using nio channels. I am very much new to networking as well as threads. This application is for communicating with server (Server / Client chat application). My problem is that multiple clients are not supported by the server. How do I solve this problem? What's the bug in my code? public class Clientcore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void coreClient() { System.out.println("please enter the text"); BufferedReader stdin=new BufferedReader(new InputStreamReader(System.in)); SocketChannel sc = null; try { sc = SocketChannel.open(); sc.configureBlocking(false); sc.connect(new InetSocketAddress(8888)); int i=0; while (!sc.finishConnect()) { } for(int ii=0;ii>-22;ii++) { System.out.println("Enter the text"); String HELLO_REQUEST =stdin.readLine().toString(); if(HELLO_REQUEST.equalsIgnoreCase("end")) { break; } System.out.println("Sending a request to HelloServer"); ByteBuffer buffer = ByteBuffer.wrap(HELLO_REQUEST.getBytes()); sc.write(buffer); } } catch (IOException e) { e.printStackTrace(); } finally { if (sc != null) { try { sc.close(); } catch (Exception e) { e.printStackTrace(); } } } } public void run() { try { coreClient(); } catch(Exception ej) { ej.printStackTrace(); }}} public class ServerCore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void run() { try { coreServer(); } catch(Exception ej) { ej.printStackTrace(); } } private void coreServer() { try { ServerSocketChannel ssc = ServerSocketChannel.open(); try { ssc.socket().bind(new InetSocketAddress(8888)); while (true) { sckt_manager=SelectorProvider.provider().openSelector(); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); register_server(ssc,SelectionKey.OP_ACCEPT); if (sc == null) { } else { System.out.println("Received an incoming connection from " + sc.socket().getRemoteSocketAddress()); printRequest(sc); System.err.println("testing 1"); String HELLO_REPLY = "Sample Display"; ByteBuffer buffer = ByteBuffer.wrap(HELLO_REPLY.getBytes()); System.err.println("testing 2"); sc.write(buffer); System.err.println("testing 3"); sc.close(); }}} catch (IOException e) { e.printStackTrace(); } finally { if (ssc != null) { try { ssc.close(); } catch (IOException e) { e.printStackTrace(); } } } } catch(Exception E) { System.out.println("Ex in servCORE "+E); } } private static void printRequest(SocketChannel sc) throws IOException { ReadableByteChannel rbc = Channels.newChannel(sc.socket().getInputStream()); WritableByteChannel wbc = Channels.newChannel(System.out); ByteBuffer b = ByteBuffer.allocate(1024); // read 1024 bytes while (rbc.read(b) != -1) { b.flip(); while (b.hasRemaining()) { wbc.write(b); System.out.println(); } b.clear(); } } public void register_server(ServerSocketChannel ssc,int selectionkey_ops)throws Exception { ssc.register(sckt_manager,selectionkey_ops); }} public class HelloClient { public void coreClientChat() { Clientcore t=new Clientcore(); new Thread(t).start(); } public static void main(String[] args)throws Exception { HelloClient cl= new HelloClient(); cl.coreClientChat(); }} public class HelloServer { public void coreServerChat() { ServerCore t=new ServerCore(); new Thread(t).start(); } public static void main(String[] args) { HelloServer st= new HelloServer(); st.coreServerChat(); }}

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  • How can I filter images and use filesystemview icons in my jtree?

    - by HoLeX
    First of all sorry about my english. So, i have some problems with my JTree because i want to filter specific types of images and also i want to use icons of FileSystemView class. Can you help me? I will appreciate so much. Here is my code: import java.awt.BorderLayout; import java.io.File; import java.util.Iterator; import java.util.Vector; import javax.swing.JPanel; import javax.swing.JTree; import javax.swing.event.TreeModelEvent; import javax.swing.event.TreeModelListener; import javax.swing.event.TreeSelectionEvent; import javax.swing.event.TreeSelectionListener; import javax.swing.tree.TreeModel; import javax.swing.tree.TreePath; public class ArbolDirectorio extends JPanel { private JTree fileTree; private FileSystemModel fileSystemModel; public ArbolDirectorio(String directory) { this.setLayout(new BorderLayout()); this.fileSystemModel = new FileSystemModel(new File(directory)); this.fileTree = new JTree(fileSystemModel); this.fileTree.setEditable(true); this.fileTree.addTreeSelectionListener(new TreeSelectionListener() { @Override public void valueChanged(TreeSelectionEvent event) { File file = (File) fileTree.getLastSelectedPathComponent(); System.out.println(getFileDetails(file)); } }); this.add(fileTree, BorderLayout.CENTER); } private String getFileDetails(File file) { if (file == null) { return ""; } StringBuffer buffer = new StringBuffer(); buffer.append("Name: " + file.getName() + "\n"); buffer.append("Path: " + file.getPath() + "\n"); return buffer.toString(); } } class FileSystemModel implements TreeModel { private File root; private Vector listeners = new Vector(); public FileSystemModel(File rootDirectory) { root = rootDirectory; } @Override public Object getRoot() { return root; } @Override public Object getChild(Object parent, int index) { File directory = (File) parent; String[] children = directory.list(); return new TreeFile(directory, children[index]); } @Override public int getChildCount(Object parent) { File file = (File) parent; if (file.isDirectory()) { String[] fileList = file.list(); if (fileList != null) { return file.list().length; } } return 0; } @Override public boolean isLeaf(Object node) { File file = (File) node; return file.isFile(); } @Override public int getIndexOfChild(Object parent, Object child) { File directory = (File) parent; File file = (File) child; String[] children = directory.list(); for (int i = 0; i < children.length; i++) { if (file.getName().equals(children[i])) { return i; } } return -1; } @Override public void valueForPathChanged(TreePath path, Object value) { File oldFile = (File) path.getLastPathComponent(); String fileParentPath = oldFile.getParent(); String newFileName = (String) value; File targetFile = new File(fileParentPath, newFileName); oldFile.renameTo(targetFile); File parent = new File(fileParentPath); int[] changedChildrenIndices = { getIndexOfChild(parent, targetFile) }; Object[] changedChildren = { targetFile }; fireTreeNodesChanged(path.getParentPath(), changedChildrenIndices, changedChildren); } private void fireTreeNodesChanged(TreePath parentPath, int[] indices, Object[] children) { TreeModelEvent event = new TreeModelEvent(this, parentPath, indices, children); Iterator iterator = listeners.iterator(); TreeModelListener listener = null; while (iterator.hasNext()) { listener = (TreeModelListener) iterator.next(); listener.treeNodesChanged(event); } } @Override public void addTreeModelListener(TreeModelListener listener) { listeners.add(listener); } @Override public void removeTreeModelListener(TreeModelListener listener) { listeners.remove(listener); } private class TreeFile extends File { public TreeFile(File parent, String child) { super(parent, child); } @Override public String toString() { return getName(); } } }

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  • Problems with Asynchronous UDP Sockets

    - by ihatenetworkcoding
    Hi, I'm struggling a bit with socket programming (something I'm not at all familiar with) and I can't find anything which helps from google or MSDN (awful). Apologies for the length of this. Basically I have an existing service which recieves and responds to requests over UDP. I can't change this at all. I also have a client within my webapp which dispatches and listens for responses to that service. The existing client I've been given is a singleton which creates a socket and an array of response slots, and then creates a background thread with an infinite looping method that makes "sock.Receive()" calls and pushes the data received into the slot array. All kinds of things about this seem wrong to me and the infinite thread breaks my unit testing so I'm trying to replace this service with one which makes it's it's send/receives asynchronously instead. Point 1: Is this the right approach? I want a non-blocking, scalable, thread-safe service. My first attempt is roughly like this, which sort of worked but the data I got back was always shorter than expected (i.e. the buffer did not have the number of bytes requested) and seemed to throw exceptions when processed. private Socket MyPreConfiguredSocket; public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); IAsyncResult h = this._sock.BeginReceiveFrom(response, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), this._sock); if (!h.AsyncWaitHandle.WaitOne(TIMEOUT)) { throw new Exception("Timed out"); } //process response data (always shortened) } private void ARecieve (IAsyncResult result) { int bytesreceived = (result as Socket).EndReceiveFrom(result, ref this._target); } My second attempt was based on more google trawling and this recursive pattern I frequently saw, but this version always times out! It never gets to ARecieve. public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); State s = new State(this.MyPreConfiguredSocket); this.MyPreConfiguredSocket.BeginReceiveFrom(s.Buffer, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); if (!s.Flag.WaitOne(10000)) { throw new Exception("Timed out"); } //always thrown //process response data } private void ARecieve (IAsyncResult result) { //never gets here! State s = (result as State); int bytesreceived = s.Sock.EndReceiveFrom(result, ref this._target); if (bytesreceived > 0) { s.Received += bytesreceived; this._sock.BeginReceiveFrom(s.Buffer, s.Received, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); } else { s.Flag.Set(); } } private class State { public State(Socket sock) { this._sock = sock; this._buffer = new byte[BUFFER_SIZE]; this._buffer.Initialize(); } public Socket Sock; public byte[] Buffer; public ManualResetEvent Flag = new ManualResetEvent(false); public int Received = 0; } Point 2: So clearly I'm getting something quite wrong. Point 3: I'm not sure if I'm going about this right. How does the data coming from the remote service even get to the right listening thread? Do I need to create a socket per request? Out of my comfort zone here. Need help.

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  • Use of select or multithread for almost 80 or more clients?

    - by Tushar Goel
    I am working on one project in which i need to read from 80 or more clients and then write their o/p into a file continuously and then read these new data for another task. My question is what should i use select or multithreading? Also I tried to use multi threading using read/fgets and write/fputs call but as they are blocking calls and one operation can be performed at one time so it is not feasible. Any idea is much appreciated. update 1: I have tried to implement the same using condition variable. I able to achieve this but it is writing and reading one at a time.When another client tried to write then it cannot able to write unless i quit from the 1st thread. I do not understand this. This should work now. What mistake i am doing? Update 2: Thanks all .. I am able to succeeded to get this model implemented using mutex condition variable. updated Code is as below: **header file******* char *mailbox ; pthread_mutex_t lock = PTHREAD_MUTEX_INITIALIZER ; pthread_cond_t writer = PTHREAD_COND_INITIALIZER; int main(int argc,char *argv[]) { pthread_t t1 , t2; pthread_attr_t attr; int fd, sock , *newfd; struct sockaddr_in cliaddr; socklen_t clilen; void *read_file(); void *update_file(); //making a server socket if((fd=make_server(atoi(argv[1])))==-1) oops("Unable to make server",1) //detaching threads pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED); ///opening thread for reading pthread_create(&t2,&attr,read_file,NULL); while(1) { clilen = sizeof(cliaddr); //accepting request sock=accept(fd,(struct sockaddr *)&cliaddr,&clilen); //error comparison against failire of request and INT if(sock==-1 && errno != EINTR) oops("accept",2) else if ( sock ==-1 && errno == EINTR) oops("Pressed INT",3) newfd = (int *)malloc(sizeof(int)); *newfd = sock; //creating thread per request pthread_create(&t1,&attr,update_file,(void *)newfd); } free(newfd); return 0; } void *read_file(void *m) { pthread_mutex_lock(&lock); while(1) { printf("Waiting for lock.\n"); pthread_cond_wait(&writer,&lock); printf("I am reading here.\n"); printf("%s",mailbox); mailbox = NULL ; pthread_cond_signal(&writer); } } void *update_file(int *m) { int sock = *m; int fs ; int nread; char buffer[BUFSIZ] ; if((fs=open("database.txt",O_RDWR))==-1) oops("Unable to open file",4) while(1) { pthread_mutex_lock(&lock); write(1,"Waiting to get writer lock.\n",29); if(mailbox != NULL) pthread_cond_wait(&writer,&lock); lseek(fs,0,SEEK_END); printf("Reading from socket.\n"); nread=read(sock,buffer,BUFSIZ); printf("Writing in file.\n"); write(fs,buffer,nread); mailbox = buffer ; pthread_cond_signal(&writer); pthread_mutex_unlock(&lock); } close(fs); }

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  • Sharing a texture resource from DX11 to DX9 to WPF, need to wait for DeviceContext.Flush() to finish

    - by Rei Miyasaka
    I'm following these instructions on TheCodeProject for rendering from DirectX to WPF using D3DImage. The trouble is that now that I have no swap chain to call Present() on -- which according to the article shouldn't be a problem, but it definitely wasn't copying my back buffer. An additional step that I have to take before I can copy the texture to WPF is to share it with a second D3D9Ex device, since D3DImage only works with DX9 (which is understandable, as WPF is built on DX9). To that end, I've modified some SlimDX code to work with DirectX 11. I tried calling DeviceContext.Flush() (the Immediate one) at the end of each render cycle, which kind of works -- most of the time it'll show my renderings, but maybe for maybe 3 or 4 out of 60 frames each second, it'll draw my clear color instead. This makes sense -- Flush() is non-blocking; it doesn't wait for the GPU to do its thing the way SwapChain.Present does. Any idea what the proper solution is? I have a feeling it has something to do with my texture parameters for the back buffer, but I don't know.

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • Downloading a file over HTTP the SSIS way

    This post shows you how to download files from a web site whilst really making the most of the SSIS objects that are available. There is no task to do this, so we have to use the Script Task and some simple VB.NET or C# (if you have SQL Server 2008) code. Very often I see suggestions about how to use the .NET class System.Net.WebClient and of course this works, you can code pretty much anything you like in .NET. Here I’d just like to raise the profile of an alternative. This approach uses the HTTP Connection Manager, one of the stock connection managers, so you can use configurations and property expressions in the same way you would for all other connections. Settings like the security details that you would want to make configurable already are, but if you take the .NET route you have to write quite a lot of code to manage those values via package variables. Using the connection manager we get all of that flexibility for free. The screenshot below illustrate some of the options we have. Using the HttpClientConnection class makes for much simpler code as well. I have demonstrated two methods, DownloadFile which just downloads a file to disk, and DownloadData which downloads the file and retains it in memory. In each case we show a message box to note the completion of the download. You can download a sample package below, but first the code: Imports System Imports System.IO Imports System.Text Imports System.Windows.Forms Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() ' Get the unmanaged connection object, from the connection manager called "HTTP Connection Manager" Dim nativeObject As Object = Dts.Connections("HTTP Connection Manager").AcquireConnection(Nothing) ' Create a new HTTP client connection Dim connection As New HttpClientConnection(nativeObject) ' Download the file #1 ' Save the file from the connection manager to the local path specified Dim filename As String = "C:\Temp\Sample.txt" connection.DownloadFile(filename, True) ' Confirm file is there If File.Exists(filename) Then MessageBox.Show(String.Format("File {0} has been downloaded.", filename)) End If ' Download the file #2 ' Read the text file straight into memory Dim buffer As Byte() = connection.DownloadData() Dim data As String = Encoding.ASCII.GetString(buffer) ' Display the file contents MessageBox.Show(data) Dts.TaskResult = Dts.Results.Success End Sub End Class Sample Package HTTPDownload.dtsx (74KB)

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  • SQL SERVER – What is Page Life Expectancy (PLE) Counter

    - by pinaldave
    During performance tuning consultation there are plenty of counters and values, I often come across. Today we will quickly talk about Page Life Expectancy counter, which is commonly known as PLE as well. You can find the value of the PLE by running following query. SELECT [object_name], [counter_name], [cntr_value] FROM sys.dm_os_performance_counters WHERE [object_name] LIKE '%Manager%' AND [counter_name] = 'Page life expectancy' The recommended value of the PLE counter is 300 seconds. I have seen on busy system this value to be as low as even 45 seconds and on unused system as high as 1250 seconds. Page Life Expectancy is number of seconds a page will stay in the buffer pool without references. In simple words, if your page stays longer in the buffer pool (area of the memory cache) your PLE is higher, leading to higher performance as every time request comes there are chances it may find its data in the cache itself instead of going to hard drive to read the data. Now check your system and post back what is this counter value for you during various time of the day. Is this counter any way relates to performance issues for your system? Note: There are various other counters which are important to discuss during the performance tuning and this counter is not everything. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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