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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

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  • Does not recognize usb sticks and drives

    - by Peter
    When connecting any usb stick to my thinkpad ubuntu 10.10 does not recognize them. I don't see anything on the desktop. the output of "dmesg | tail -n10" gives me: [ 1965.696388] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1965.884537] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.072503] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.260349] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.506227] usb 1-1: new high speed USB device using ehci_hcd and address 9 [ 1966.572375] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.760379] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.948358] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1967.136335] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1967.325423] hub 1-0:1.0: unable to enumerate USB device on port 1 When connecting my usb scanner to the same port: [ 2008.480135] usb 1-1: new high speed USB device using ehci_hcd and address 65 [ 2008.548389] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2008.736786] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2008.924379] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.112348] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.300443] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.488536] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.732180] usb 1-1: new high speed USB device using ehci_hcd and address 71 [ 2014.796299] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2018.000128] usb 2-1: new full speed USB device using uhci_hcd and address 3 And ubuntu 10.10 recognizes that scanner. So: What can i do to see my usb stick? BTW: on my other Thinkpad running fedora 14 it works perfectly... Cheers -Peter

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  • Ask the Readers: How Fast is Your Internet Connection?

    - by Mysticgeek
    The federal government recently announced a broadband initiative that calls for 260 million homes to have 100Mbps Internet connections by the year 2020. This got us wondering, how fast is your current Internet connection? Photo by roland When it comes to the speed of our Internet connection, we all want the maximum possible. The FCC recently announced their National Broadband Plan, which is an initiative to improve the Internet infrastructure in the United States and provide higher speeds to everyone. You’ve also undoubtedly heard the news about Google getting into the mix with their program to bring ultra high-speed fiber broadband to 50,000 users in select cities. While we wait for those programs to come into fruition, we thought it would be cool to check out what kinds of speeds you’re getting now. Test Your Internet Connection Speed There are several sites out there you can use to test your Internet speeds, but probably the best site is Speedtest.net. It’s easy to use, and allows you test download and upload speeds to and from various locations in the US and throughout the world. If you already know the speeds you’re getting leave a comment and let us know. If you use Speedtest.com, just keep in mind that our comment system won’t allow you to copy their result links, but you can simply tell us what you get in the results. We’re especially interested in the results of those of you who have Verizon FIOS or Comcast’s “Ultra” service. Leave a comment and join in the discussion! Similar Articles Productive Geek Tips Configure How often Ubuntu checks for Automatic UpdatesMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPNorton Internet Security 2010 [Review]Disable Fast User Switching on Windows XPUnderstanding Vista’s New Network Connection Icons TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Converting Mp4 to Mp3 Easily Use Quick Translator to Translate Text in 50 Languages (Firefox) Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties

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  • Tips for debugging Samba performance?

    - by j-g-faustus
    Samba gives me 24 MB/s read and 44 MB/s write, while ftp gives 97 and 112 MB/s under the same circumstances. The documentation says that Generally, you should find that Samba performs similarly to ftp at raw transfer speed. In my case it clearly doesn't. Where can I find tips on how to debug Samba performance? Or alternatively tips for replacing Samba with something else? (I can't use ftp, unfortunately, as I need something that can be used with rsync/rsnapshot.) More details: Both computers are running Ubuntu 10.10 (using Samba because I have a Mac as well) The Samba share is on a local home network, mounted as $ mount ... //server.local/share/ on /mnt/share type cifs (rw,mand) Samba performance was tested by copying (cp) a single file of ~4GB to and from the share, using time for timing and calculating transfer speed by hand. ftp performance are the numbers from the ftp client for get/put of the same file. iperf gives network speed ~900 Mbits/s bonnie++ gives disk speeds 200 MB/s on both sides for block reads as well as block writes Tried changing the parameters suggested in the performance tuning HOWTO (read/write raw, read size, socket options), most of them made little to no difference. (The one that made a difference caused write speed to drop 50%.)

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  • ubuntu 10.10 does not recognize usb sticks and drives

    - by Peter
    When connecting any usb stick to my thinkpad ubuntu 10.10 does not recognize them. I don't see anything on the desktop. the output of "dmesg | tail -n10" gives me: [ 1965.696388] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1965.884537] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.072503] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.260349] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.506227] usb 1-1: new high speed USB device using ehci_hcd and address 9 [ 1966.572375] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.760379] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.948358] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1967.136335] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1967.325423] hub 1-0:1.0: unable to enumerate USB device on port 1 When connecting my usb scanner to the same port: [ 2008.480135] usb 1-1: new high speed USB device using ehci_hcd and address 65 [ 2008.548389] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2008.736786] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2008.924379] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.112348] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.300443] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.488536] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.732180] usb 1-1: new high speed USB device using ehci_hcd and address 71 [ 2014.796299] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2018.000128] usb 2-1: new full speed USB device using uhci_hcd and address 3 And ubuntu 10.10 recognizes that scanner. So: What can i do to see my usb stick? BTW: on my other Thinkpad running fedora 14 it works perfectly... Cheers -Peter

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  • Move model forward base on model orientation

    - by ChocoMan
    My model rotates on it's own Y-axis regardless of where it is in the world. Here are the controls for the left ThumbStick: UP (move model forward on Z-Axis) DOWN (move model backward on Z-Axis) LEFT & RIGHT (strafe to either side) The problem is adjusting the direction the model's orientation UP and DOWN if the player should also rotate the player while moving forward or backwards. An example what Im trying to achieve would be a car doing donuts. The car is always facing the current direction that it interprets as forward (or rear as backwards) in relation to it's local rotation. Here is how Im calling the movement: // Rotate model with Right Thumbstick along X-Axis modelRotation -= pController.ThumbSticks.Right.X * mRotSpeed; // Move Forward if (pController.IsButtonDown(Buttons.LeftThumbstickUp)) { modelPosition.Z -= -pController.ThumbSticks.Left.Y * speed; } // Move Backward if (pController.IsButtonDown(Buttons.LeftThumbstickDown)) { modelPosition.Z += pController.ThumbSticks.Left.Y * speed; } // Strafe Left if (pController.IsButtonDown(Buttons.LeftThumbstickLeft)) { modelPosition.X += -pController.ThumbSticks.Left.X * speed; } // Strafe Right if (pController.IsButtonDown(Buttons.LeftThumbstickRight)) { modelPosition.X -= pController.ThumbSticks.Left.X * speed; } // DeadZone if (!pController.IsButtonDown(Buttons.LeftThumbstickUp) && !pController.IsButtonDown(Buttons.LeftThumbstickDown) && !pController.IsButtonDown(Buttons.LeftThumbstickLeft) && !pController.IsButtonDown(Buttons.LeftThumbstickRight)) { }

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • external hard drive not detected after ubuntu crash [restarting machine]

    - by Netmoon
    today i tried to watch movie [with vlc media player] from my external hard drive [expansion portable 500 GB], and it's play good, then pause the movie and play it again, and my Ubuntu crashed! [Ubuntu 12.04]i had to restart the machine, so did it, but after that Ubuntu can't recognize this hard drive! i changed USB cable but it was not effective. this is my dmesg command result : [ 191.281630] usb 2-1.3: new full-speed USB device number 9 using ehci_hcd [ 191.353527] usb 2-1.3: device descriptor read/64, error -32 [ 191.529115] usb 2-1.3: device descriptor read/64, error -32 [ 191.704669] usb 2-1.3: new full-speed USB device number 10 using ehci_hcd [ 191.776524] usb 2-1.3: device descriptor read/64, error -32 [ 191.952202] usb 2-1.3: device descriptor read/64, error -32 [ 192.127772] usb 2-1.3: new full-speed USB device number 11 using ehci_hcd [ 192.534742] usb 2-1.3: device not accepting address 11, error -32 [ 192.606749] usb 2-1.3: new full-speed USB device number 12 using ehci_hcd [ 193.013696] usb 2-1.3: device not accepting address 12, error -32 [ 193.013906] hub 2-1:1.0: unable to enumerate USB device on port 3 note: I am able to hear the sound of the external drive lens. When attach hard drive to usb port, the status light goes on, but it's low bright and i think its power is low! try to mount in Microsoft Windows 7, but nothing happened.

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  • moving in the wrong direction

    - by Will
    Solution: To move a unit forward: forward = Quaternion(0,0,0,1) rotation.normalize() # ocassionally ... pos += ((rotation * forward) * rotation.conjugated()).xyz().normalized() * speed I think the trouble stemmed from how the Euclid math library was doing Quaternion*Vector3 multiplication, although I can't see it. I have a vec3 position, a quaternion for rotation and a speed. I compute the player position like this: rot *= Quaternion().rotate_euler(0.,roll_speed,pitch_speed) rot.normalize() pos += rot.conjugated() * Vector3(0.,0.,-speed) However, printing the pos to console, I can see that I only ever seem to travel on the x-axis. When I draw the scene using the rot quaternion to rotate my camera, it shows a proper orientation. What am I doing wrong? Here's an example: You start off with rotation being an identity quaternion: w=1,x=0,y=0,z=0 You move forward; the code correctly decrements the Z You then pitch right over to face the other way; if you spin only 175deg it'll go in right direction; you have to spin past 180deg. It doesn't matter which direction you spin in, up or down, though Your quaternion can then be something like: w=0.1,x=0.1,y=0,z=0 And moving forward, you actually move backward?! (I am using the euclid Python module, but its the same as every other conjulate) The code can be tried online at http://williame.github.com/ludum_dare_24_evolution/ The only key that adjusts the speed is W and S. The arrow keys only adjust the pitch/roll. At first you can fly ok, but after a bit of weaving around you end up getting sucked towards one of the sides. The code is https://github.com/williame/ludum_dare_24_evolution/blob/cbacf61a7159d2c83a2187af5f2015b2dde28687/tiny1web.py#L102

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  • Android FTP seek Bar issue

    - by Androi Developer
    I am trying to Upload & Download file to server using FTP and Download File using HTTP i am able to do this, my problem is when i am trying to show seek bar with Upload status of file using ftp then it's not showing. In this attached image Using HTTP it's showing seekbar with Network spped like this i need to display seek bar & Network sppeed in FTP. Below code i wrote for FTP to upload file into server. Code:-- // Upload System.out.println("upload test is called"); //Toast.makeText(con, "upload FTP test is called", Toast.LENGTH_SHORT).show(); //ContextWrapper context = null; //assetManager= context.getAssets(); assetManager = getResources().getAssets(); input1 = assetManager.open("hello.txt"); final long started = System.currentTimeMillis(); int size = input1.available(); //byte[] buffer = new byte[size]; byte dataByte[] = new byte[1024]; //input1.read(buffer); //String data = "ZK DATA TESTER TEST DATA1sdfsdf"; String data = input1.toString(); System.out.println("dat value is........"+data); final int lenghtOfFile = data.getBytes().length; //final int lenghtOfFile = input1.getBytes().length; System.out.println("length of file....."+lenghtOfFile); ByteArrayInputStream in = new ByteArrayInputStream( data.getBytes()); //toast("Uploading /test.txt"); //Toast.makeText(con,"File Size : " +data.getBytes().length + " bytes",Toast.LENGTH_SHORT).show(); //byte b[] = new byte[1024]; long total = 0; long sleepingTime= 0; System.out.println("started time --"+started); updateUI(status, "Uploading"); while ((count = in.read(dataByte)) != -1) { System.out.println("read value is...."+in.read(dataByte)); while (sleep1) { Thread.sleep(1000); System.out.println("ftp upload is in sleeping mode"); sleepingTime +=1000; } System.out.println("Total count --"+count); total += count; System.out.println("Only Total --"+total); final int progress = (int) ((total * 100) / lenghtOfFile); final long speed = total; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; boolean result = ObjFtpCon.storeFile("/test.txt", input1); //boolean result = ObjFtpCon.storeFile(map.get("file_address").toString()+"/test.txt", input1); duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; /* runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((((speed / duration)*1000)*0.0078125) + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } if (pk <= ((speed / duration)*1000)*0.0078125) { pk = (long)(((speed / duration)*1000)*0.0078125); } //peak.setText(pk + " kbps"); } } });*/ //in.close(); if (result) { updateUI(status, "Uploaded"); // toast("Uploading succeeded"); // toast("Uploaded at /test.txt"); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; System.out.println("curreent time..... "+System.currentTimeMillis()); System.out.println("started time --"+started); System.out.println("sleep tome...."+sleepingTime); System.out.println("duration is....."+duration); runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((speed / duration) / 1024 + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } peak.setText(pk + " kbps"); } } }); } /*while(!result){Thread.sleep(1000);}*/ } in.close();

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  • usb mouse/keyboard doesn't work with 3.11.0-12-generic kernel

    - by x-yuri
    I can't use my usb keyboard/mouse after upgrade from raring to saucy. The keyboard works in grub menu and if I boot with the previous kernel version (3.8.0-31-generic). My new kernel version is 3.11.0-12-generic. I've got Mad Catz R.A.T.7 wired USB mouse, Canyon CNL-MBMSO02 wired usb mouse and Logitech diNovo Edge wireless keyboard, connected to computer through Logitech Unifying Receiver. Using PS/2 keyboard I've managed to get some information. dmesg says: [ 0.166273] ACPI: bus type USB registered [ 0.166273] usbcore: registered new interface driver usbfs [ 0.166273] usbcore: registered new interface driver hub [ 0.166273] usbcore: registered new device driver usb ... [ 3.534226] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 3.534228] ehci-pci: EHCI PCI platform driver [ 3.534291] ehci-pci 0000:00:1a.7: setting latency timer to 64 [ 3.534299] ehci-pci 0000:00:1a.7: EHCI Host Controller [ 3.534304] ehci-pci 0000:00:1a.7: new USB bus registered, assigned bus number 1 [ 3.534315] ehci-pci 0000:00:1a.7: debug port 1 [ 3.538218] ehci-pci 0000:00:1a.7: cache line size of 64 is not supported [ 3.538231] ehci-pci 0000:00:1a.7: irq 18, io mem 0xd3325400 [ 3.548017] ehci-pci 0000:00:1a.7: USB 2.0 started, EHCI 1.00 [ 3.548042] usb usb1: New USB device found, idVendor=1d6b, idProduct=0002 [ 3.548045] usb usb1: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.548048] usb usb1: Product: EHCI Host Controller [ 3.548050] usb usb1: Manufacturer: Linux 3.11.0-12-generic ehci_hcd [ 3.548053] usb usb1: SerialNumber: 0000:00:1a.7 [ 3.548155] hub 1-0:1.0: USB hub found [ 3.548159] hub 1-0:1.0: 6 ports detected [ 3.548311] ehci-pci 0000:00:1d.7: setting latency timer to 64 [ 3.548319] ehci-pci 0000:00:1d.7: EHCI Host Controller [ 3.548323] ehci-pci 0000:00:1d.7: new USB bus registered, assigned bus number 2 [ 3.548333] ehci-pci 0000:00:1d.7: debug port 1 [ 3.552228] ehci-pci 0000:00:1d.7: cache line size of 64 is not supported [ 3.552239] ehci-pci 0000:00:1d.7: irq 23, io mem 0xd3325000 [ 3.564014] ehci-pci 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 3.564044] usb usb2: New USB device found, idVendor=1d6b, idProduct=0002 [ 3.564047] usb usb2: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564050] usb usb2: Product: EHCI Host Controller [ 3.564052] usb usb2: Manufacturer: Linux 3.11.0-12-generic ehci_hcd [ 3.564056] usb usb2: SerialNumber: 0000:00:1d.7 [ 3.564163] hub 2-0:1.0: USB hub found [ 3.564167] hub 2-0:1.0: 6 ports detected [ 3.564274] ehci-platform: EHCI generic platform driver [ 3.564280] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 3.564281] ohci-platform: OHCI generic platform driver [ 3.564287] uhci_hcd: USB Universal Host Controller Interface driver [ 3.564345] uhci_hcd 0000:00:1a.0: setting latency timer to 64 [ 3.564347] uhci_hcd 0000:00:1a.0: UHCI Host Controller [ 3.564352] uhci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 3 [ 3.564378] uhci_hcd 0000:00:1a.0: irq 16, io base 0x0000f0c0 [ 3.564402] usb usb3: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.564404] usb usb3: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564406] usb usb3: Product: UHCI Host Controller [ 3.564408] usb usb3: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.564410] usb usb3: SerialNumber: 0000:00:1a.0 [ 3.564478] hub 3-0:1.0: USB hub found [ 3.564482] hub 3-0:1.0: 2 ports detected [ 3.564589] uhci_hcd 0000:00:1a.1: setting latency timer to 64 [ 3.564592] uhci_hcd 0000:00:1a.1: UHCI Host Controller [ 3.564597] uhci_hcd 0000:00:1a.1: new USB bus registered, assigned bus number 4 [ 3.564623] uhci_hcd 0000:00:1a.1: irq 21, io base 0x0000f0a0 [ 3.564647] usb usb4: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.564649] usb usb4: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564651] usb usb4: Product: UHCI Host Controller [ 3.564653] usb usb4: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.564654] usb usb4: SerialNumber: 0000:00:1a.1 [ 3.564727] hub 4-0:1.0: USB hub found [ 3.564730] hub 4-0:1.0: 2 ports detected [ 3.564834] uhci_hcd 0000:00:1a.2: setting latency timer to 64 [ 3.564837] uhci_hcd 0000:00:1a.2: UHCI Host Controller [ 3.564843] uhci_hcd 0000:00:1a.2: new USB bus registered, assigned bus number 5 [ 3.564863] uhci_hcd 0000:00:1a.2: irq 18, io base 0x0000f080 [ 3.564885] usb usb5: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.564887] usb usb5: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564889] usb usb5: Product: UHCI Host Controller [ 3.564891] usb usb5: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.564892] usb usb5: SerialNumber: 0000:00:1a.2 [ 3.564962] hub 5-0:1.0: USB hub found [ 3.564966] hub 5-0:1.0: 2 ports detected [ 3.565073] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 3.565076] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 3.565081] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 6 [ 3.565101] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000f060 [ 3.565124] usb usb6: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.565127] usb usb6: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.565128] usb usb6: Product: UHCI Host Controller [ 3.565130] usb usb6: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.565132] usb usb6: SerialNumber: 0000:00:1d.0 [ 3.565195] hub 6-0:1.0: USB hub found [ 3.565198] hub 6-0:1.0: 2 ports detected [ 3.565303] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 3.565306] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 3.565310] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 7 [ 3.565329] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000f040 [ 3.565352] usb usb7: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.565354] usb usb7: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.565356] usb usb7: Product: UHCI Host Controller [ 3.565358] usb usb7: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.565359] usb usb7: SerialNumber: 0000:00:1d.1 [ 3.565424] hub 7-0:1.0: USB hub found [ 3.565427] hub 7-0:1.0: 2 ports detected [ 3.565534] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 3.565537] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 3.565541] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 8 [ 3.565560] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000f020 [ 3.565584] usb usb8: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.565587] usb usb8: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.565588] usb usb8: Product: UHCI Host Controller [ 3.565590] usb usb8: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.565592] usb usb8: SerialNumber: 0000:00:1d.2 [ 3.565658] hub 8-0:1.0: USB hub found [ 3.565661] hub 8-0:1.0: 2 ports detected ... [ 4.120014] usb 2-3: new high-speed USB device number 2 using ehci-pci ... [ 4.468908] usb 2-3: New USB device found, idVendor=046d, idProduct=0825 [ 4.468912] usb 2-3: New USB device strings: Mfr=0, Product=0, SerialNumber=2 [ 4.468914] usb 2-3: SerialNumber: AF582E10 ... [ 5.284019] usb 5-2: new full-speed USB device number 2 using uhci_hcd [ 5.465903] usb 5-2: New USB device found, idVendor=046d, idProduct=0b04 [ 5.465908] usb 5-2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 5.465911] usb 5-2: Product: Logitech BT Mini-Receiver [ 5.465914] usb 5-2: Manufacturer: Logitech [ 5.468948] hub 5-2:1.0: USB hub found [ 5.470898] hub 5-2:1.0: 3 ports detected [ 5.476096] Switched to clocksource tsc [ 5.712099] usb 7-2: new full-speed USB device number 2 using uhci_hcd [ 5.896366] usb 7-2: New USB device found, idVendor=046d, idProduct=c52b [ 5.896370] usb 7-2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 5.896372] usb 7-2: Product: USB Receiver [ 5.896374] usb 7-2: Manufacturer: Logitech [ 6.140016] usb 8-1: new full-speed USB device number 2 using uhci_hcd [ 6.324597] usb 8-1: New USB device found, idVendor=0738, idProduct=1708 [ 6.324603] usb 8-1: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 6.324605] usb 8-1: Product: Mad Catz R.A.T.7 Mouse [ 6.324608] usb 8-1: Manufacturer: Mad Catz [ 6.564012] usb 8-2: new low-speed USB device number 3 using uhci_hcd [ 6.746602] usb 8-2: New USB device found, idVendor=1d57, idProduct=0010 [ 6.746608] usb 8-2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 6.746610] usb 8-2: Product: usb mouse with wheel [ 6.746613] usb 8-2: Manufacturer: HID-Compliant Mouse [ 7.337898] usb 5-2.2: new full-speed USB device number 3 using uhci_hcd [ 7.490902] usb 5-2.2: New USB device found, idVendor=046d, idProduct=c713 [ 7.490907] usb 5-2.2: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [ 7.490910] usb 5-2.2: Product: Logitech BT Mini-Receiver [ 7.490913] usb 5-2.2: Manufacturer: Logitech [ 7.490915] usb 5-2.2: SerialNumber: 001F203BD6A7 [ 7.569898] usb 5-2.3: new full-speed USB device number 4 using uhci_hcd [ 7.722901] usb 5-2.3: New USB device found, idVendor=046d, idProduct=c714 [ 7.722906] usb 5-2.3: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [ 7.722909] usb 5-2.3: Product: Logitech BT Mini-Receiver [ 7.722911] usb 5-2.3: Manufacturer: Logitech [ 7.722913] usb 5-2.3: SerialNumber: 001F203BD6A7 lsusb (more output): Bus 002 Device 002: ID 046d:0825 Logitech, Inc. Webcam C270 Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 008 Device 003: ID 1d57:0010 Xenta Bus 008 Device 002: ID 0738:1708 Mad Catz, Inc. Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 046d:c52b Logitech, Inc. Unifying Receiver Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 004: ID 046d:c714 Logitech, Inc. diNovo Edge Keyboard Bus 005 Device 003: ID 046d:c713 Logitech, Inc. Bus 005 Device 002: ID 046d:0b04 Logitech, Inc. Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub More background. Before that I had a problem with logging in to GNOME. During which I upgraded all the packages at one point (apt-get upgrade) and it stopped booting at all (it didn't get to login screen). Then I fixed PATH issue and now I've got this usb-not-working issue. I tried reinstalling kernel, to no effect. Is there anything else I can do to fix or diagnose the problem?

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  • Tracking My Internet Provider Speeds

    - by Scott Weinstein
    Of late, our broadband internet has been feeling sluggish. A call to the company took way more hold-time than I wanted to spend, and it only fixed the problem for a short while. Thus a perfect opportunity to play with some new tech to solve a problem, in this case, documenting a systemic issue from a service provider. The goal – a log a internet speeds, taken say every 15 min. Recording ping time, upload speed, download speed, and local LAN usage.   The solution A WCF service to measure speeds Internet speed was measured via speedtest.net LAN usage was measured by querying my router for packets received and sent A SQL express instance to persist the data A PowerShell script to invoke the WCF service – launched by Windows’ Task Scheduler An OData WCF Data Service to allow me to read the data MS PowerPivot to show a nice viz (scratch that, the beta expired) LinqPad to get the data, export it to excel Tableau Public to show the viz     Powered by Tableau

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  • Determine arc-length of a Catmull-Rom spline

    - by Wouter
    I have a path that is defined by a concatenation of Catmull-Rom splines. I use the static method Vector2.CatmullRom in XNA that allows for interpolation between points with a value going from 0 to 1. Not every spline in this path has the same length. This causes speed differences if I let the weight go at a constant speed for every spline while proceeding along the path. I can remedy this by letting the speed of the weight be dependent on the length of the spline. How can I determine the length of such a spline? Should I just approximate by cutting the spline into 10 straight lines and sum their lengths? I'm using this for dynamic texture mapping on a generated mesh defined by splines.

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  • Can't recognize local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard. The url is http://dmasti.pk and yes it is a web server browsable by a web browser like firefox or ie.

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  • Ubuntu does not recognized local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard.

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  • How can I switch memory modules to 1600 Mhz?

    - by Salvador
    Some months ago I bought 4 Memory modules of 4GB DDR3 1600 KINGSTON HYPERX. The official Kingston manual says: *This module has been tested to run at DDR3-1600 at a low latency timing of 9-9-9-27 at 1.65V.The SPD is programmed to JEDEC standard latency DDR3-1333 timing of 9-9-9. I cannot find which is the real speed of my memory modules. I normally get from several tools that the real speed is 1333 Mhz srs@ubuntu:~$ sudo dmidecode -t memory # dmidecode 2.9 SMBIOS 2.6 present. Handle 0x005D, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 32 GB Error Information Handle: 0x005F Number Of Devices: 4 Handle 0x005C, DMI type 17, 28 bytes Memory Device Array Handle: 0x005D Error Information Handle: 0x0060 Total Width: 64 bits Data Width: 64 bits Size: 4096 MB Form Factor: DIMM Set: None Locator: ChannelA-DIMM0 Bank Locator: BANK 0 Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz (0.8 ns) Manufacturer: Kingston Serial Number: 07288F23 Asset Tag: 9876543210 Part Number: 9905403-439.A00LF How can I switch memory modules to 1600 Mhz?

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  • Internet connection is very slow

    - by ThanujJA
    I use GSM onnection to surfe internet. Before I move to ubuntu I used windows 7 OS. It gives me good speed with GSM connection (100 kbps) But now ubuntu gives me very slow speed.(2-3 kbps) Now it make difficult to use GSM connection. In my country (Sri Lanka) mobile brodbrand servises are very expensive so I cant move to onother one. If I use GSM connection they gives me free data (Airtel connection) So it is most valuable reason for me to use GSM connection. Please anybody help me to speed up my network. Thanx

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  • Effects to make a speeding spaceship look faster

    - by Badescu Alexandru
    I have a spaceship and I've created a "boost" functionality that speeds up my spaceship, what effects should I implement to create the impression of high speed? I was thinking of making everything except my spaceship blurry but I think there would be something missing. Any ideas? Btw. I am working in XNA C# but if you aren't familiar to XNA describing some effects is still useful. The Game is 3d and i've attached some printscreens of the game This is in normal mode ( none boosted ) and here is the boosted mode ( the craft speeds up forward while the camera speeds in its normal speed , the non boosted speed )

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  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

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  • Changing balls direction in Pong

    - by hustlerinc
    I'm making a Pong game to get started with game-developement but I've run into a problem that i can't figure out. When trying to change the balls direction it doesn't change. This is the relevant code: function moveBall(){ this.speed = 2.5; this.direction = 2; if(this.direction == 1){ ball.X +=this.speed; } else if(this.direction == 2){ ball.X -=this.speed; } } function collision(){ if(ball.X == 500){ moveBall.direction = 2; } if(ball.X == 300){ moveBall.direction = 1; } } Why doesn't it work? I've tried many different ways, and none of them seem to work. The moveBall.direction changes though, since it alerts the new direction once it reaches the defined ball.X position. If someone could help me I would deeply appreciate it. I've included a JSFiddle link. http://jsfiddle.net/hustlerinc/y4wp3/

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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