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  • Confusion about Rotation matrices from Euler Angles

    - by xEnOn
    I am trying to learn more about Euler Angles so as to help myself in understanding how I can control my camera better in the game. I came across the following formula that converts Euler Angles to rotation matrices: In the equation, I could see that the first matrix from the left is the rotation matrix about x-axis, the second is about y-axis and the third is about z-axis. From my understanding about ordinary matrix transformations, the later transformation is always applied to the right hand side. And if I'm right about this, then the above equation should have a rotation order starting from rotating about z-axis, y-axis, then finally x-axis. But, from the symbols it seems that the rotation order start rotating about x-axis, then y-axis, then finally z-axis. What should the actual order of the rotation be? Also, I am confuse about if the input vector, in this case, would be a row vector on the left, or a column vector on the right?

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  • Using Instance Nodes, worth it?

    - by Twitch
    I am making a 2d game where there are various environments with lots and lots of objects. There is a forest scene with like 1200 objects in total(trees mainly), of which around 100 are visible on the camera at any given time, as you move through the level. These are comprised of around 20 different kind of trees and other props. Each object is usually 2-6 triangles with a transparent texture. My developer asked me to replace each object in the scene with a node, and keeping only a minimal amount of actual objects which would be 300+ or so(?), since there are a few modified unique meshes. So he can instantiate the actual objects to keep the game light. Is this actually effective? And if so how much? I 've read about draw calls and such and I suppose that if I combine each texture (10 kinds of trees) in 1 mesh it will have the same effect?

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  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

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  • Infinite terrain shadows

    - by user35399
    I'm creating an infinite terrain engine, which generates the terrain either with fractals or noise. How can I make dynamic shadows for the sun on this terrain, if I don't know in advance what will be rendered in front of the sun. My terrain: The sun is the only light, it is directional, my terrain is generated on a plane which is positioned before the camera, frustum culled and fits the size of the viewing frustum. It is height mapped with generated noise texture, and using tessellation shaders on it. Video:http://www.youtube.com/watch?v=tk6yFwYusOs Dynamic shadows with the infinite terrain.

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  • SpriteBatch.Begin() making my model not render correctly

    - by manning18
    I was trying to output some debug information using DrawString when I noticed my model suddenly was being rendered like it was inside-out (like the culling had been disabled or something) and the texture maps weren't applied I commented out the DrawString method until I only had SpriteBatch.Begin() and .End() and that was enough to cause the model rendering corruption - when I commented those calls out the model rendered correctly What could this be a symptom of? I've stripped it down to the barest of code to isolate the problem and this is what I noticed. Draw code below (as stripped down as possible) GraphicsDevice.Clear(Color.LightGray); foreach (ModelMesh mesh in TIEAdvanced.Meshes) { foreach (Effect effect in mesh.Effects) { if (effect is BasicEffect) ((BasicEffect)effect).EnableDefaultLighting(); effect.CurrentTechnique.Passes[0].Apply(); } } spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Camera Position: " + cameraPosition.ToString(), new Vector2(10, 10), Color.Blue); spriteBatch.End(); GraphicsDevice.DepthStencilState = DepthStencilState.Default; TIEAdvanced.Draw(Matrix.CreateScale(0.025f), viewMatrix, projectionMatrix);

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  • Un site lance une "Taxe Internet Explorer 7" pour pousser à migrer vers des navigateurs plus récents, bonne ou mauvaise méthode ?

    Un site australien lance une "Taxe sur Internet Explorer 7" Pour pousser ses utilisateurs à migrer vers des navigateurs plus récents, bonne ou mauvaise idée ? Un site australien de vente en ligne de produits électroniques (TV, caméra, APN, etc.) vient de lancer une nouvelle taxe. L'initiative est peu courante, les taxes étant le plus souvent imaginées par les pouvoirs publics, et les entreprises communiquant plus sur la recherche du meilleur prix. Mais cette fois-ci, ce site ? Kogan.com ? a voulu frapper les esprits de ses clients : tous les visiteurs qui achèteront des produits en utilisant Internet Explorer 7 verront leur facture majorée de 6.8 %. Pourquoi ? Par...

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • Steps to rebuild gspca_kinect driver module?

    - by Bobby Ray
    I recently purchased a Kinect for Windows and quickly discovered that the camera drivers included in linux kernel 3.0+ aren't compatible with the Kinect for Windows hardware revision. After looking at the source code it seems like a tiny modification is all that is required for compatibility, so I've been trying to recompile the driver - to no avail. I've been referring to this article and this one as well, though they are a bit outdated. When I try to compile the module, I get an error because the header file "gspca.h" can't be found in the include path. I located the missing header in my filesystem, but the file itself is empty. I've also tried downloading the kernel source (3.2.0-24-generic), which allowed me to compile the module, but when I load the module I get an error. -1 Unknown symbol in module Is there a standard way to go about this without first building the kernel? Will building the kernel ensure that I can build the module? Thanks

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  • Units in tile world

    - by Vilzow
    I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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  • Windows Phone 8 : Nokia dévoile les prix des Lumias 820 et 920, sorties prévues pour novembre entre 500 Euro et 650Euro

    Windows Phone 8 : Nokia dégaine ses Lumia 920 et 820 Pour contrer l'iPhone 5 ou le Galaxy SIII, suffisant ? C'est peu dire que l'attente était grande, une semaine après la présentation du Samsung Ativ S et une semaine avant celle de l'iPhone 5. Les premiers Lumias de Nokia sous Windows Phone 8 devaient être annoncés. Les rumeurs parlaient de terminaux avec des batteries rechargeables sans fil. D'autres, d'écrans de 4.3 et de 4.5 pouces, de processeurs Dual Cores cadencés à 1.5GHz, et 1GB de RAM. On parlait également d'un APN/Caméra à 8 megapixels (décliné de la technologie PureView de Nokia à 41 Megapixels)...

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  • Converting MOD files to quicktime or mpeg for adobe premiere pro

    Ive been Editing lots of videos lately. My company got a video camera: Canon Legria FS200. It saves the movies in a digital format as MOD files. Unfortunately, Adobe Premiere doesnt work with these files. I needed software to convert MOD files to QuickTime or mpeg files. I found a good free one : Its called Mpeg StreamClip:  It works well. and its pretty fast. And its Free. Whats not to like? ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • La fabrication de l'iPad 2 a déjà commencée, il serait plus fin et plus léger que le modèle précédent, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Are there any other approaches to take? Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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  • Zooming to point of interest

    - by user1010005
    I have the following variables: Point of interest which is the position(x,y) in pixels of the place to focus. Screen width,height which are the dimensions of the window. Zoom level which sets the zoom level of the camera. And this is the code I have so far. void Zoom(int pointOfInterestX,int pointOfInterstY,int screenWidth, int screenHeight,int zoomLevel) { glTranslatef( (pointOfInterestX/2 - screenWidth/2), (pointOfInterestY/2 - screenHeight/2),0); glScalef(zoomLevel,zoomLevel,zoomLevel); } And I want to do zoom in/out but keep the point of interest in the middle of the screen. but so far all of my attempts have failed and I would like to ask for some help.

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  • fast java2d translucency

    - by mdriesen
    I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following paintComponent method: public void paintComponent(Graphics g) { Rectangle view = g.getClipBounds(); VolatileImage image = createVolatileImage(view.width, view.height); Graphics2D buffer = image.createGraphics(); // translate to camera location buffer.translate(-cx, -cy); // renderables contains all currently visible objects for(Renderable r : renderables) { r.paint(buffer); } g.drawImage(image.getSnapshot(), view.x, view.y, this); } The paint method of my circles is as follows: public void paint(Graphics2D graphics) { graphics.setPaint(paint); graphics.fillOval(x, y, radius, radius); } The paint is just an rgba color with a < 255: Color(int r, int g, int b, int a) It works fast enough for opaque objects, but is there a simple way to speed this up for translucent ones?

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • How can I change resolution of "my video" in Skype?

    - by koushik
    I have a logitech Quickcam Pro 9000 connected to my ubuntu desktop and it works fine with Skype. However, Skype inputs and sends my video at the native (for the webcam I think) resolution of 1600 x 1200. I can confirm that the camera supports a wide variety of resolutions starting from 160 x 120 upto 1600 x 1200 (including e.g., 320 x 240, 352 x 288) using cheese. I can select these resolutions and see the output is appropriately scaled. Also, I don't see any improvements in smoothness of motion in the captured video so I suspect the original 1600 x 1200 is scaled down in the path somewhere. Is it possible to somehow to enable this scaling capability towards Skype?

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  • Isometric tile range aquisition

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bot left and bot right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? I've linked a picture of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • RIM met à jour son SDK pour BlackBerry pour mettre fin à l'exode des développeurs vers Android : suf

    Mise à jour du 07/04/10 RIM met à jour ses outils pour BlackBerry Et tente de mettre fin à l'exode des développeurs vers Android et iPhone OS Research in Motion, la société qui gère l'OS et les outils de développement pour les BlackBerry, vient de sortir un nouveau plug-in BlackBerry Java pour Eclipse ? le 1.1, qui permet de simuler le fonctionnement d'une appli sur les différents types de modèles de marque, la version 2.0 du BlackBerry Web plug-in (pour Eclipse et Visual Studio) et un nouveau SDK (BlackBerry Java software development kit) ? qui inclue pas moins de 20.000 APIs (calendrier, contacts, caméra, etc.). Le but est claire, rendre la...

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  • Ubuntu 12.04 Syntek in-built webcam not detected

    - by Farotz
    I have installed Ubuntu 12.04 and my inbuilt camera is not detected. I have tried with Cheese and GUVCView, but neither detects the webcam. I have also tried the solution proposed above using the Terminal, with no results. This is my lsusb output: farotz@farotz-EasyNote-BU45:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 003: ID 174f:a821 Syntek Web Cam - Packard Bell BU45, PB Easynote MX66-208W Bus 002 Device 002: ID 1d57:0008 Bus 003 Device 002: ID 08ff:1600 AuthenTec, Inc. AES1600 Bus 001 Device 007: ID 12d1:142d Huawei Technologies Co., Ltd. farotz@farotz-EasyNote-BU45:~$ Any suggestions? Thank you.

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  • How can I get my wireless webcam to work?

    - by hellocatfood
    I recently bought this wireless webcam. I'm having trouble getting it to work on Ubuntu 11.04. I ran lsusb and got the folowing information about the device Bus 006 Device 003: ID 0416:a91a Winbond Electronics Corp. I did a Google serach for teh device ID and this website informs me that it matches the LogiLink Wireless Webcam (so Maplin probably just rebranded this!). What this website states is that this device should work, which it doesn't. The problem I'm facing is that I don't get any actual video being streamed or shown. The built in microphone works and, when running Cheese, when I press the camera button on the webcam itself the software recognises that the button is pressed. On that note, when running cheese from the terminal with this webcam attached I get the following error libv4l2: error getting pixformat: Invalid argument libv4l2: error setting pixformat: Input/output error Any help is appreciated

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Somes importants shorcuts of Blender does not work on Ubuntu

    - by Linko
    In Ubuntu (and Mint) some important shortcuts for Blender does not work. Alt + right click to select an edge loop (heavily used on all 3D softwares) doesn't work, a useless menu of Ubuntu pop up to ask if the application must be closed or minimize. Ctrl + Alt + 0 to define the current view as the view of the camera minimize the application. This shortcut of Ubuntu is useless, it's faster to click on the minimize icon. Ctrl + number to apply a subdivision surface level do nothing on Blender, it's one of the most used shortcut of Blender. For the moment I stay on Windows 7 just to use these 3 shortcuts.

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  • UBUNTU 11.10 will not boot after suggesfully installed on 8GB usb 3.0 pendrive

    - by Oldrifle
    UBUNTU 11.10 on 8GB USB 3.0 pendrive. Drive Partitioned using gparted. 4GB BASE 3GB Home 600MB swap Installation Ok. Restart blinking cursor. Installed another distro on another USB 3.0 stick. It boots OK. --------------- DEBUG -------------------------------------- Boot Other distro and check: I compare boot file with another linux. grub of ubuntu is 1.4mb contend is different. Taken photo with mobile camera but can not add here. Files has note(music) sign on it. Downloaded 11.10 desktop and Installed. Same result. Will download 12.x when ready and try. Ready to try any suggstion. Orhan

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