Search Results

Search found 2876 results on 116 pages for 'dead pixel'.

Page 53/116 | < Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >

  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

    Read the article

  • Most mature ASP.NET MVC Blog Engine?

    - by Tony_Henrich
    What's the best ASP.NET MVC based blog engine out there which is ready to deploy? I am guessing there are no MVC blog engines which are comparable with WebForms based blog engines like dasBlog, BlogEngine and subText? I think Oxite is a dead end and Orchid is more like a CMS. Looking for an engine which can do these: - RSS feeds support - anti comment spam functionality like support for Akismet - comment post approval support - Some kind of theming is possible

    Read the article

  • Incorrect Coordinates From getLocationOnScreen/getLocationInWindow

    - by nimph
    A call to getLocationOnScreen() or getLocationInWindow() both give me a top/Y coordinate that is about ~30px (status/notifications bar's height) too far down. The left/X coordinate is dead on. As I hinted above, I believe the difference is because of the status/notification bar... I could be wrong. I think I can solve this if I can determine the size of the notification bar but, I'm having trouble doing just that. Any help would be greatly appreciated.

    Read the article

  • Obtaining the tropicity of an image on the iPhone

    - by WhiteTiger
    Hello all I was wondering how it's possible to find out if an image in the iPhone photo library is isotropic or anisotropic. Basically how many millimeters each pixel measures in height and in width. In JPG images the information is hardcoded into the data stream so it's possible to do by simply pointing a const char* to the image file, but I'm not sure I can do that with the data the iPhone image returns. Thank you in advance

    Read the article

  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

    Read the article

  • Android JARSIGNER GUI tool?

    - by BahaiResearch.com
    Newbie question. After I have written the Android App (easy part) I need to sign it and upload it (seems the hard part) Is there an Open Source app or tool that I can use to do this so that I don't have to write command shell scripts. JARSIGNER looks overly complex. I'm looking for a dead simple Sign-And-Package up tool. I am using Eclipse with the Android plug in.

    Read the article

  • Nonblocking texture upload on iPhone and other OpenGL ES platforms

    - by spurserh
    Hello, I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. A below answer suggests that glTexImage2D is always blocking, even if texture object referenced does is not used for any drawing. Is there a way to do a nonblocking texture upload with OpenGL ES (any version)? Thank you very much, Sean

    Read the article

  • Integrating OpenID into Symfony 1.4?

    - by Steve
    I've tried integrating sfPHPOpenIdPlugin but that hit a dead-end since it's built for Symfony 1.2 and relies on deprecated PHP functionality; I also had a go with sfGoogleLoginPlugin which did authenticate correctly but lacks extended capability to retrieve user details (+ would restrict me to Google; obviously). I'm thinking the most viable solution is to link in one of the various PHP libraries available into my model. I'm wondering if anyone else has had any success/tips with such an integration and what libraries to consider?

    Read the article

  • Web-Based User Help System for Silverlight

    - by Mark Roxberry
    I've been googling and binging all morning to find a suitable solution for web-based user help. We've got Sandcastle for dev help, but I'm wondering what people are using for user help for a Silverlight project? I'm interested in options from rolling our own to a comprehensive help doc system. (And is HTML Help dead? the GUI still has Merlin the wizard from days gone by).

    Read the article

  • Is there a pure-managed DirectX wrapper?

    - by Cody Brocious
    I'm currently in need of a purely managed code DirectX wrapper for .NET. While SlimDX is great, its use of unmanaged code makes it impossible to perform proper dead code analysis on, for the purpose of merging it into your assemblies. With a pure managed wrapper, I'd be able to include just the pieces I use in my assembly, allowing very, very small binaries (my goal is to be able to write 64k demos entirely using .NET). Does such a thing exist, or am I going to be getting intimate with P/Invoke?

    Read the article

  • smallest filesize for transparent gif

    - by zaf
    I'm looking for the smallest (in terms of filesize) transparent 1 pixel image. Currently I have a gif of 49 bytes which seems to be the most popular. But I remember many years ago having one which was less than 40 bytes. Could have been 32 bytes. Can anyone do better? Graphics format is no concern as long as modern web browsers can display it and respect the transparency.

    Read the article

  • Any software for pattern-matching and -rewriting source code?

    - by Steven A. Lowe
    I have some old software (in a language that's not dead but is dead to me ;-)) that implements a basic pattern-matching and -rewriting system for source code. I am considering resurrecting this code, translating it into a modern language, and open-sourcing the project as a refactoring power-tool. Before I go much further, I want to know if anything like this exists already (my google-fu is fanning air on this tonight). Here's how it works: the pattern-matching part matches source-code patterns spanning multiple lines of code using a template with binding variables, the pattern-rewriting part uses a template to rewrite the matched code, inserting the contents of the bound variables from the matching template matching and rewriting templates are associated (1:1) by a simple (unconditional) rewrite rule the software operates on the abstract syntax tree (AST) of the input application, and outputs a modified AST which can then be regenerated into new source code for example, suppose we find a bunch of while-loops that really should be for-loops. The following template will match the while-loop pattern: Template oldLoopPtrn int @cnt@ = 0; while (@cnt@ < @max@) { … @body@ ++@cnt@; } End_Template while the following template will specify the output rewrite pattern: Template newLoopPtrn for(int @cnt@ = 0; @cnt@ < @max@; @cnt@++) { @body@ } End_Template and a simple rule to associate them Rule oldLoopPtrn --> newLoopPtrn so code that looks like this int i=0; while(i<arrlen) { printf("element %d: %f\n",i,arr[i]); ++i; } gets automatically rewritten to look like this for(int i = 0; i < arrlen; i++) { printf("element %d: %f\n",i,arr[i]); } The closest thing I've seen like this is some of the code-refactoring tools, but they seem to be geared towards interactive rewriting of selected snippets, not wholesale automated changes. I believe that this kind of tool could supercharge refactoring, and would work on multiple languages (even HTML/CSS). I also believe that converting and polishing the code base would be a huge project that I simply cannot do alone in any reasonable amount of time. So, anything like this out there already? If not, any obvious features (besides rewrite-rule conditions) to consider? EDIT: The one feature of this system that I like very much is that the template patterns are fairly obvious and easy to read because they're written in the same language as the target source code, not in some esoteric mutated regex/BNF format.

    Read the article

  • Having Many Problems with Jquery UI 1.8.1 Dialog.js

    - by chobo2
    Hi I been using the jquery ui for quite a while now. This is the first time using 1.8 though and I am not sure why but it seems to me this plugin has taken steps backwards. I never had so much difficulty to use the Jquery UI as I am having now. First the documentation is out of date. Dependencies * UI Core * UI Draggable (Optional) * UI Resizable (Optional) After line 20mins of trying and getting error after error (like dialog is not a function) I realized that you need some other javascript file called "widget.js" So now I have Jquery 1.4.2.js UI Core.js UI Widget.js UI Dialog.js all on my page. I then did something like this $('#Delete').click(function () { var dialogId = "DeleteDialogBox"; var createdDialog = MakeDialogBox(dialogId, "Delete Conformation"); $('#tabConent').after(createdDialog); dialogId = String.format('#{0}', dialogId); $(dialogId).dialog({ resizable: true, height: 500, width: 500, modal: true, buttons: { 'Delete all items': function() { $(this).dialog('close'); }, Cancel: function() { $(this).dialog('close'); } } }); }); function MakeDialogBox(id, title) { var dialog = String.format('<div id="{0}" title="{1}"></div>', id, title); return dialog; } Now what this should be doing is it makes a where the dialog box should go. After that it should put it right after my tabs. So when watching it with firebug it does this. However once does the .dialog() method it moves the + all the stuff it generates and puts it after my footer. So now I have my dialog box under my footer tucked away in the bottom right hand corner. I want it dead in the center. In previous versions I don't think it mattered where the dialog code was on your page it would always be dead center. So what am I missing? The center.js(I don't know if this exists but seems like you need 100 javascript files now to get this to work proper).

    Read the article

  • Build an Xcode project on a Linux machine

    - by d11wtq
    Without writing a GNUmakefile by hand, do any tools exist that understand Xcode projects and can build then directly against GNUstep, thus simplifying (slightly) the work required to keep projects functional under Cocoa/Mac and GNUstep/Linux? Basically, is there an xcodebuild style app for Linux? I looked at pbtomake a few weeks ago but it seems to be a dead project.

    Read the article

  • creating 2d sprites for games ?

    - by dfafa
    i am pretty new to developing games...i thought i would begin by making a simple 2d game.... curious what tools are commonly used to transform images to pixel sprites ? or is this done by hand, if so what tools are used ? even better, is there a marketplace where i can purchase game sprites and other game assets ?

    Read the article

  • OSGI on google app engine?

    - by Patrick Cornelissen
    I am evaluating several technologies for an open source app for the google app engine. I'm searching for information regarding OSGI on googles app engine. I have found Lemmon but it seems to be a dead project. The last checkin was in mid 2009... :-/ There is also a eclipse blog entry from april 2009, but it's not a real success story. Has anyone successfully used OSGI in a GAE app?

    Read the article

  • Deadlock sample in C#.net

    - by DotNetBeginner
    Can anybody give a simple Deadlock sample code in c#.net ? And please tell the simplest way to find deadlock in your C#.net code sample.(May be the tool which will detect the dead lock in the given sample code.) NOTE: I have VS 2008

    Read the article

  • Deadlock sample in .net?

    - by DotNetBeginner
    Can anybody give a simple Deadlock sample code in c# ? And please tell the simplest way to find deadlock in your C# code sample. (May be the tool which will detect the dead lock in the given sample code.) NOTE: I have VS 2008

    Read the article

  • Java SFTP Transfer Library

    - by Claus Jørgensen
    Hi I'm looking for a dead simple Java Library to use for SFTP file transfers. I don't need any other features beyond that. I've tried Zehon's, but it's incredible naggy, and I think 8 jar files is a bit crazy for so little functionality as I require. And the library have to be free (as in free beer), and preferable Open Source (not a requirement). Thanks.

    Read the article

< Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >