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  • Installed SQL Server 2008 and now TFS is broken.

    - by johnnycakes
    Hi, My W2K3 server was running TFS 2008 SP1, SQL Server 2005 Development edition. I installed SQL Server 2008 Standard. I installed it while leaving SQL Server 2005 alone. Upgrading was not possible due to the differences in editions of the SQL Servers. Now TFS is broken. On a client computer, if I go Team - Connect to Team Foundation Server, I get this error: Team Foundation services are not available from server myserver. Technical information (for administrator): TF30059: Fatal error while initializing web service. So I head on over to my event viewer on the server. Under Application, I see one warning and two errors. First, the warning: Source: SQLSERVERAGENT Event ID: 208 Description: SQL Server Scheduled Job 'TfsWorkItemTracking Process Identities Job' (0x21F395C1F444CA499A63EBF05D717749) - Status: Failed - Invoked on: 2010-04-26 13:30:00 - Message: The job failed. The Job was invoked by Schedule 9 (ProcessIdentitiesSchedule). The last step to run was step 1 (Process Identities). Then the first error: Source: TFS Services Event ID: 3017 Description: TF53010: The following error has occurred in a Team Foundation component or extension: Date (UTC): 4/26/2010 5:36:29 PM Machine: myserver Application Domain: /LM/W3SVC/799623628/Root/Services-2-129167769888923968 Assembly: Microsoft.TeamFoundation.Server, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; v2.0.50727 Process Details: Process Name: w3wp Process Id: 4008 Thread Id: 224 Account name: DOMAIN\TFSService Detailed Message: TF53013: A crash report is being prepared for Microsoft. The following information is included in that report: System Values OS Version Information=Microsoft Windows NT 5.2.3790 Service Pack 2 CLR Version Information=2.0.50727.3053 Machine Name=myserver Processor Count=1 Working Set=34897920 System Directory=C:\WINDOWS\system32 Process Values ExitCode=0 Interactive=False Has Shutdown Started=False Process Environment Variables Path = C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Microsoft SQL Server\80\Tools\Binn\;C:\Program Files\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Microsoft SQL Server\90\DTS\Binn\;C:\Program Files\Microsoft SQL Server\90\Tools\Binn\VSShell\Common7\IDE\;C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\PrivateAssemblies\;C:\Program Files\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\;C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\PrivateAssemblies\;C:\WINDOWS\system32\WindowsPowerShell\v1.0 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.PSC1 PROCESSOR_ARCHITECTURE = x86 SystemDrive = C: windir = C:\WINDOWS TMP = C:\WINDOWS\TEMP USERPROFILE = C:\Documents and Settings\Default User ProgramFiles = C:\Program Files FP_NO_HOST_CHECK = NO COMPUTERNAME = myserver APP_POOL_ID = Microsoft Team Foundation Server Application Pool NUMBER_OF_PROCESSORS = 1 PROCESSOR_IDENTIFIER = x86 Family 16 Model 5 Stepping 2, AuthenticAMD ClusterLog = C:\WINDOWS\Cluster\cluster.log SystemRoot = C:\WINDOWS ComSpec = C:\WINDOWS\system32\cmd.exe CommonProgramFiles = C:\Program Files\Common Files PROCESSOR_LEVEL = 16 PROCESSOR_REVISION = 0502 lib = C:\Program Files\SQLXML 4.0\bin\ ALLUSERSPROFILE = C:\Documents and Settings\All Users TEMP = C:\WINDOWS\TEMP OS = Windows_NT Request Details Url=http://myserver.domain.local:8080/Services/v1.0/Registration.asmx [method = POST] User Agent=Team Foundation (devenv.exe, 10.0.30128.1) Headers=Content-Length=390&Content-Type=text%2fxml%3b+charset%3dutf-8&Accept-Encoding=gzip%2cgzip%2cgzip&Accept-Language=en-US&Authorization=NTLM+TlRMTVNTUAADAAAAGAAYAIQAAABAAUABnAAAABAAEABYAAAADAAMAGgAAAAQABAAdAAAAAAAAADcAQAABYKIogYBsB0AAAAPN9gzQTXfZIiIFnXDlQrxjUgAWQBQAEUAUgBJAE8ATgBKAG8AaABuAG4AeQBQAEwAQQBUAFkAUABVAFMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUrL79KzznBHCSJi2wVjn5QEBAAAAAAAAuhQoBGflygEImxiHPrhZoAAAAAACABAASABZAFAARQBSAEkATwBOAAEACgBUAEkAVABBAE4ABAAcAEgAeQBwAGUAcgBpAG8AbgAuAGwAbwBjAGEAbAADACgAdABpAHQAYQBuAC4ASAB5AHAAZQByAGkAbwBuAC4AbABvAGMAYQBsAAUAHABIAHkAcABlAHIAaQBvAG4ALgBsAG8AYwBhAGwACAAwADAAAAAAAAAAAAAAAAAwAACg0XxPlP8uXycSFhksBJWiwp8oW7iVDqf%2f6h5U30CEXgoAEAAAAAAAAAAAAAAAAAAAAAAACQAyAEgAVABUAFAALwB0AGkAdABhAG4ALgBoAHkAcABlAHIAaQBvAG4ALgBsAG8AYwBhAGwAAAAAAAAAAAA%3d&Expect=100-continue&Host=myserver.domain.local%3a8080&User-Agent=Team+Foundation+(devenv.exe%2c+10.0.30128.1)&X-TFS-Version=1.0.0.0&X-TFS-Session=b7e7fdec-e7ee-48fc-92e8-537d1cd87ea4&SOAPAction=%22http%3a%2f%2fschemas.microsoft.com%2fTeamFoundation%2f2005%2f06%2fServices%2fRegistration%2f03%2fGetRegistrationEntries%22 Path=/Services/v1.0/Registration.asmx Local Request=False User Host Address=10.0.5.78 User=DOMAIN\Johnny [auth = NTLM] Application Provided Information Team Foundation Application Information Event Log Source = TFS Services Configured Team Foundation Server = http://myserver:8080 License Type = WorkgroupLicense Server Culture = en-US Activity Logging Name = Integration Component Name = CS Initialized = No Requests Processed = 0 Exception: TypeInitializationException Message: The type initializer for 'Microsoft.TeamFoundation.Server.IntegrationResourceComponent' threw an exception. Stack Trace: at Microsoft.TeamFoundation.Server.IntegrationResourceComponent.RegisterExceptions() at Microsoft.TeamFoundation.Server.Global.Initialize() at Microsoft.TeamFoundation.Server.TeamFoundationApplication.Init() Inner Exception Details Exception: ReflectionTypeLoadException Message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. Stack Trace: at System.Reflection.Module._GetTypesInternal(StackCrawlMark& stackMark) at System.Reflection.Assembly.GetTypes() at Microsoft.TeamFoundation.Server.SqlResourceComponent.RegisterExceptions(Assembly assembly) at Microsoft.TeamFoundation.Server.IntegrationResourceComponent.RegisterExceptions() at Microsoft.TeamFoundation.Server.IntegrationResourceComponent..cctor() Application Domain Information Assembly Name=mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll Assembly File Version: File: C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll InternalName: mscorlib.dll OriginalFilename: mscorlib.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: Microsoft Common Language Runtime Class Library Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\System.Web\2.0.0.0__b03f5f7f11d50a3a\System.Web.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\System.Web\2.0.0.0__b03f5f7f11d50a3a\System.Web.dll InternalName: System.Web.dll OriginalFilename: System.Web.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: System.Web.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll InternalName: System.dll OriginalFilename: System.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: .NET Framework Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll InternalName: System.Xml.dll OriginalFilename: System.Xml.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: .NET Framework Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Configuration\2.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System.Configuration\2.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll InternalName: System.Configuration.dll OriginalFilename: System.Configuration.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: System.Configuration.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=Microsoft.JScript, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=8.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\Microsoft.JScript\8.0.0.0__b03f5f7f11d50a3a\Microsoft.JScript.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\Microsoft.JScript\8.0.0.0__b03f5f7f11d50a3a\Microsoft.JScript.dll InternalName: Microsoft.JScript.dll OriginalFilename: Microsoft.JScript.dll FileVersion: 8.0.50727.3053 FileDescription: Microsoft.JScript.dll Product: Microsoft (R) Visual Studio (R) 2005 ProductVersion: 8.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=App_global.asax.4nq_g1xi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null Assembly CLR Version=v2.0.50727 Assembly Version=0.0.0.0 Assembly Location=C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\App_global.asax.4nq_g1xi.dll Assembly File Version: File: C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\App_global.asax.4nq_g1xi.dll InternalName: App_global.asax.4nq_g1xi.dll OriginalFilename: App_global.asax.4nq_g1xi.dll FileVersion: 0.0.0.0 FileDescription: Product: ProductVersion: 0.0.0.0 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=Microsoft.TeamFoundation.Server, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\assembly\dl3\9051eeb6\603ea9a2_d822c801\Microsoft.TeamFoundation.Server.DLL Assembly File Version: File: C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\services\87e24ff8\921625fe\assembly\dl3\9051eeb6\603ea9a2_d822c801\Microsoft.TeamFoundation.Server.DLL InternalName: Microsoft.TeamFoundation.Server.dll OriginalFilename: Microsoft.TeamFoundation.Server.dll FileVersion: 9.0.21022.8 FileDescription: Microsoft.TeamFoundation.Server.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.21022.8 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=Microsoft.TeamFoundation.Common, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.dll InternalName: Microsoft.TeamFoundation.Common.dll OriginalFilename: Microsoft.TeamFoundation.Common.dll FileVersion: 9.0.30729.1 FileDescription: Microsoft.TeamFoundation.Common.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.30729.1 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=Microsoft.TeamFoundation, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.dll InternalName: Microsoft.TeamFoundation.dll OriginalFilename: Microsoft.TeamFoundation.dll FileVersion: 9.0.30729.1 FileDescription: Microsoft.TeamFoundation.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.30729.1 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=System.Security, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Security\2.0.0.0__b03f5f7f11d50a3a\System.Security.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_MSIL\System.Security\2.0.0.0__b03f5f7f11d50a3a\System.Security.dll InternalName: System.Security.dll OriginalFilename: System.Security.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: System.Security.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\System.Data\2.0.0.0__b77a5c561934e089\System.Data.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\System.Data\2.0.0.0__b77a5c561934e089\System.Data.dll InternalName: system.data.dll OriginalFilename: system.data.dll FileVersion: 2.0.50727.3053 (netfxsp.050727-3000) FileDescription: .NET Framework Product: Microsoft® .NET Framework ProductVersion: 2.0.50727.3053 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: English (United States) Assembly Name=Microsoft.TeamFoundation.Common.Library, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=9.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common.Library\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.Library.dll Assembly File Version: File: C:\WINDOWS\assembly\GAC_32\Microsoft.TeamFoundation.Common.Library\9.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Common.Library.dll InternalName: Microsoft.TeamFoundation.Common.Library.dll OriginalFilename: Microsoft.TeamFoundation.Common.Library.dll FileVersion: 9.0.30729.1 FileDescription: Microsoft.TeamFoundation.Common.Library.dll Product: Microsoft (R) Visual Studio (R) 2008 ProductVersion: 9.0.30729.1 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral Assembly Name=System.Web.Mobile, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Assembly CLR Version=v2.0.50727 Assembly Version=2.0.0.0 Assembly Location=C:\WINDOWS\assembly\GAC_MSIL\System.Web.Mobile\2.0.0.0__b03f5f7f11d50a3a\System.Web.Mobile.dll As And finally, the second error: Source: Team Foundation Error Reporting Event ID: 5000 Description: EventType teamfoundationue, P1 1.0.0.0, P2 tfs, P3 9.0.30729.1, P4 9.0.0.0, P5 general, P6 typeinitializationexcept, P7 4758b22a940fe6d9, P8 d15c14bb, P9 NIL, P10 NIL. Any ideas? Thanks.

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  • Passing Flash variables to PHP.

    - by user340553
    Hi, I have a simple standalone application written in Visual Basic that I'm porting to a browser based application using PHP/javascript. The original VB application has some simple embedded flash games with token and point counters. The token and point values are being passed as variables between the application and the game. I'm trying to achieve the same effect in my PHP port without modifying the actionscript code( using the variables in actionscript that already exist). Below is Visual Basic code that's loading a value from a database and posting that value to flash using FlashVars: Private Sub loadPlayer() Try If CtblPoints.CheckPointsByID(mCard) Then objPoints = CtblPoints.GettblPointsByID(mCard) objPlayerAc = CtblPlayerAccount.GettblPlayerAccountByPlayerID(objPoints.AccountId) objPlayer = CtblPlayer.GettblPlayerByID(objPlayerAc.PlayerID) objPlayerBal = CtblPlayerBalance.GettblPlayerBalanceByID(objPlayerAc.PlayerID) objPlayerAcDetail = CtblPlayerAccountDetail.GettblPlayerAccountDetailByAmount(objPoints.AccountId) strTotalPoints = Convert.ToString(objPlayerAc.Points) strTotalWin = Convert.ToString(objPlayerBal.TokenAmount) 'Dim intTokenAmount As Decimal = Convert.ToDecimal(objPlayerBal.TokenAmount) 'strTotalWin = Convert.ToString(Convert.ToInt64(intTokenAmount * 100)) flashPlayer.Size = panelGame.Size flashPlayer.FlashVars = "totalEntries=" & strTotalPoints & "&credit=" & strTotalWin flashPlayer.LoadMovie(0, strGameFile) flashPlayer.Play() Else Me.Close() Dim frmInvCrd As New frmInvalidCard frmInvCrd.ShowDialog() End If Catch ex As Exception End Try I'm trying to recreate this in PHP, but I'm at a loss as to how to begin implementing it. The variables in flash are declared publicly, and global imports used: import com.atticmedia.console.*; import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.system.*; import flash.utils.*; First declaration of variable 'totalEntries' is: public var totalEntries:int = 0; and this is a snip of totalEntries being used in the actionscript public function notifyServerOfUnwonCredits(param1) { var remainder:* = param1; if (this.useServer) { this.targetWinAmount = 0; this.cancelUpdateOverTime = F9.setEnterFrame(this.updateOverTime); fscommand("OverTime", "" + remainder); this.flashVarsUpdatedAction = function () { originalTotalWin = totalWin; return; }// end function ; } else { this.setTotalEntries(100000); this.setTotalWin(0); } return; }// end function Eventually I'll be passing these values back to a mySQL database. Any insight into this would be extremely helpful, Thanks!

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  • Web player which can supports intranet url and frame timecode ?

    - by user284523
    I have looked at Flowplayer, it seems it doesn't support frame timecode. I then looked at JW Player http://www.longtailvideo.com/support/forum But I'm not sure as I can't see any sample code to do this. Anyone has experience with Flowplayer or JW Player or any other suggestion ? Could Flashplayer do this also ? Are the above players based on Flashplayer ?

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  • Spring's EntityManager not persisting

    - by Fernando Camargo
    Well, my project was using EJB and JPA (with Hibernate), but I had to switch to Spring. Everything was working well before that. The EJB used to inject the EntityManager, controled the transaction, etc. Ok, when I switched to Spring, I had a lot of problems because I'm new on Spring. But after everything is running, I have the problem: the data is never saved on database. I configured my Spring to control the transactions, I have spring beans used in JSF, that has spring services that do the hard work. This services have a EntityManager injected and use @Transactional REQUIRED. This services pass the EntityManager to a DAO that call entityManager.persist(bean). The selects appears to work well, the JTA transaction appears to work well to (I saw in log), but the entity is not saved! Here is the log: INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.support.OpenEntityManagerInViewFilter: doFilterInternal() (linha 136): Opening JPA EntityManager in OpenEntityManagerInViewFilter INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.beans.factory.support.DefaultListableBeanFactory: doGetBean() (linha 245): Returning cached instance of singleton bean 'transactionManager' INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: getTransaction() (linha 365): Creating new transaction with name [br.org.cni.pronatec.controller.service.MontanteServiceImpl.adicionarValor]: PROPAGATION_REQUIRED,ISOLATION_DEFAULT; '' INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doBegin() (linha 493): Opened new Session [org.hibernate.impl.SessionImpl@2b2fe2f0] for Hibernate transaction INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doBegin() (linha 504): Preparing JDBC Connection of Hibernate Session [org.hibernate.impl.SessionImpl@2b2fe2f0] INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doBegin() (linha 569): Exposing Hibernate transaction as JDBC transaction [com.sun.gjc.spi.jdbc40.ConnectionHolder40@3bcd4840] INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.ExtendedEntityManagerCreator$ExtendedEntityManagerInvocationHandler: doJoinTransaction() (linha 383): Joined JTA transaction INFO: Hibernate: select hibernate_sequence.nextval from dual INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: processCommit() (linha 752): Initiating transaction commit INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doCommit() (linha 652): Committing Hibernate transaction on Session [org.hibernate.impl.SessionImpl@2b2fe2f0] INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.HibernateTransactionManager: doCleanupAfterCompletion() (linha 734): Closing Hibernate Session [org.hibernate.impl.SessionImpl@2b2fe2f0] after transaction INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.hibernate3.SessionFactoryUtils: closeSession() (linha 800): Closing Hibernate Session INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.support.OpenEntityManagerInViewFilter: doFilterInternal() (linha 154): Closing JPA EntityManager in OpenEntityManagerInViewFilter INFO: [Pronatec] - 04/04/2012 11:30:20 - [DEBUG] org.springframework.orm.jpa.EntityManagerFactoryUtils: closeEntityManager() (linha 343): Closing JPA EntityManager In the log, I see it commiting the transaction, but I don't see the insert query (the Hibernate is printing any query). I also see that the Hibernate lookup to get the next value of the sequence ID. But after that, it never really inserts. Here is the spring context configuration: <bean id="entityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="PronatecPU" /> <property name="persistenceXmlLocation" value="classpath:META-INF/persistence.xml" /> <property name="loadTimeWeaver"> <bean class="org.springframework.instrument.classloading.InstrumentationLoadTimeWeaver"/> </property> <property name="jpaProperties"> <props> <prop key="hibernate.transaction.factory_class">org.hibernate.transaction.JTATransactionFactory</prop> </props> </property> </bean> <bean id="transactionManager" class="org.springframework.orm.jpa.JpaTransactionManager" > <property name="transactionManagerName" value="java:/TransactionManager" /> <property name="userTransactionName" value="UserTransaction" /> <property name="entityManagerFactory" ref="entityManagerFactory" /> </bean> <bean class="org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor" /> <tx:annotation-driven transaction-manager="transactionManager" /> Here is my persistence.xml: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="PronatecPU" transaction-type="JTA"> <provider>org.hibernate.ejb.HibernatePersistence</provider> <jta-data-source>jdbc/pronatec</jta-data-source> <class>br.org.cni.pronatec.model.bean.AgendamentoBuscaSistec</class> <class>br.org.cni.pronatec.model.bean.AgendamentoExportacaoZeus</class> <class>br.org.cni.pronatec.model.bean.AgendamentoImportacaoZeus</class> <class>br.org.cni.pronatec.model.bean.Aluno</class> <class>br.org.cni.pronatec.model.bean.Curso</class> <class>br.org.cni.pronatec.model.bean.DepartamentoRegional</class> <class>br.org.cni.pronatec.model.bean.Dof</class> <class>br.org.cni.pronatec.model.bean.Escola</class> <class>br.org.cni.pronatec.model.bean.Inconsistencia</class> <class>br.org.cni.pronatec.model.bean.Matricula</class> <class>br.org.cni.pronatec.model.bean.Montante</class> <class>br.org.cni.pronatec.model.bean.ParametrosVingentes</class> <class>br.org.cni.pronatec.model.bean.TipoCurso</class> <class>br.org.cni.pronatec.model.bean.Turma</class> <class>br.org.cni.pronatec.model.bean.UnidadeFederativa</class> <class>br.org.cni.pronatec.model.bean.ValorAssistenciaEstudantil</class> <class>br.org.cni.pronatec.model.bean.ValorHora</class> <exclude-unlisted-classes>true</exclude-unlisted-classes> <properties> <property name="current_session_context_class" value="thread"/> <property name="hibernate.show_sql" value="true"/> <property name="hibernate.format_sql" value="true"/> <property name="hibernate.dialect" value="org.hibernate.dialect.OracleDialect"/> <property name="hibernate.transaction.manager_lookup_class" value="org.hibernate.transaction.SunONETransactionManagerLookup"/> <property name="hibernate.hbm2ddl.auto" value="update"/> </properties> </persistence-unit> </persistence> Here is my service that is injected in the managed bean: @Service @Scope("prototype") @Transactional(propagation= Propagation.REQUIRED) public class MontanteServiceImpl { // more code @PersistenceContext(unitName="PronatecPU", type= PersistenceContextType.EXTENDED) private EntityManager entityManager; // more code // The method that is called by another public method that do something before private void salvarMontante(Montante montante) { montante.setDataTransacao(new Date()); MontanteDao montanteDao = new MontanteDao(entityManager); montanteDao.salvar(montante); } // more code } My MontanteDao inherits from a base DAO, like this: public class MontanteDao extends BaseDao<Montante> { public MontanteDao(EntityManager entityManager) { super(entityManager); } } And the method that is called in BaseDao is this: public void salvar(T bean) { entityManager.persist(bean); } Like you can see, it just pick the injected entityManager and call the persist() method. The transaction is being controlled by the Spring, like is printed in the log, but the insert query is never printed in log and it is never saved. I'm sorry about my bad english. Thanks in advance for who helps.

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  • DDD Melbourne -lessons leant

    - by Michael Freidgeim
    I've attended DDD Melbourne and want to list the interesting points, that I've leant and want to follow. To read more: * Moles-Mocking Isolation framework for .NET. Documentation is here.   (See also Mocking frameworks comparison created October 4, 2009 ) * WebFormsMVP * PluralSight   http://www.pluralsight-training.net/offers/default.aspx?cc=trial   * ELMAH: Error Logging Modules and Handlers *Rhino.Mocks   * VS UI Test Recorder -see posts Visual Studio 2010 Coded UI Test User Guide. Note that Microsoft Test Manager (MTM) toolis a separate application, that can be started from Program files/VS 2010 menu.It is not a menu inside Visual Studio.   * CodeContract- seems great in Debug. Will be good if in production  will be possible runtime configuration, ability to log instead of throw exception. Current recommendation to customize Debug.Assert is not trivial The programmer is free to use the customization provided by Debug.Assert using assert listeners to obtain whatever runtime behavior they desire (e.g., ignoring the error, logging it, or throwing an exception).   // Clears the existing list of assert listener (the default pop-up box) System.Diagnostics.Debug.Listeners.Clear(); // Install your own listener System.Diagnostics.Debug.Listeners.Add(MyTraceListener); Note that you can't catch specific ContractException, but can catch generic Exception(see How come you cannot catch Code Contract exceptions?)   Books recommended "Working effectively with legacy code" by Michael Feathers (corresponding article)   Fowler, Martin Refactoring: Improving the Design of Existing Code, slides http://jaoo.dk/jaoo1999/schedule/MartinFowlerRefractoring.pdf

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  • HybridGraphics vga_switcheroo switch to intel at boot

    - by Jan
    How can I do that? I have followed this https://help.ubuntu.com/community/HybridGraphics but it didn't work I'm getting the error at boot that the /sys/kernel/debug/vgaswitcheroo/switch don't exist , so the problem seems to be that the /sys/kernel/debug don't exist when the grub parameters are processed and it is created after the grub parameter processing. So far I have made an alternative method, which works. In rc.local I granted full access to my user to /sys/kernel/debug then also to /sys/kernel/debug/vgaswitcheroo/switch and then I have made a simple script to switch the graphics to intel and putted it in ~./confif/autostart. The script is executed every time I log in to gnome. It's working however it would be nice if it worked at boot, as is described at that help.ubuntu.com page. Any ideas? Thanks

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • Disable discrete AMD GPU

    - by Smajl
    My notebook has two graphic cards and it suffers from severe overheating after installing Ubuntu (no problem with Windows 7 on the same machine). I figured out that the problem may be in the graphic card and I would like to disable the discrete one. I followed some tutorials on this topic (for example http://planetoss.com/articles/how-to-disable-the-discrete-amd-graphics-card-in-linux/). But the problem is, that after executing the commands, nothing really happens and both GPU are still running. Here is what I have done: smajl@smajl-mini:~$ sudo chown smajl /sys/kernel/debug/vgaswitcheroo/switchsmajl@smajl-mini:~$ echo IGD > /sys/kernel/debug/vgaswitcheroo/switch smajl@smajl-mini:~$ sudo cat /sys/kernel/debug/vgaswitcheroo/switch 0:IGD:+:DynPwr:0000:01:05.0 1:DIS-Audio: :Pwr:0000:02:00.1 2:DIS: :DynPwr:0000:02:00.0 smajl@smajl-mini:~$ echo OFF > /sys/kernel/debug/vgaswitcheroo/switch smajl@smajl-mini:~$ sudo cat /sys/kernel/debug/vgaswitcheroo/switch 0:IGD:+:DynPwr:0000:01:05.0 1:DIS-Audio: :Pwr:0000:02:00.1 2:DIS: :DynPwr:0000:02:00.0 What am I missing here? Also, more on the overheating topic: 1) Installed TLP 2) updated system 3) set power setting mode to "power save" ...and nothing helps Tried same thing with Linux Mint without success. Is there anything else to try if I manage to disable the second GPU and the problem preserves? Otherwise I would have to get back to win in order not to melt my laptop.. :-/

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone

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  • Using box2d DrawDebugData with multi layer scene ?

    - by Mr.Gando
    In my Game, a Scene is composed by several layers. Each layer has different camera transformations. This way I can have a layer at z=3 (GUI), z=2 (Monsters), z=1 (scrolling background), and this 3 layers compose my whole Scene. My render loop looks something like: renderLayer() applyTransformations() renderVisibleEntities() renderChildLayers() end If I call DrawDebugData() in the render loop, the whole b2world debug data will be rendered once for each layer in my scene, this generates a mess, because the "debug boxes" get duplicated, some of them get the camera transformations applied and some of them don't, etc. What I would like to do, would be to make DrawDebugData to draw only certain debug boxes. In that way, I could call something like b2world->DrawDebugDataForLayer(int layer_id) and call that on each layer like : renderLayer() applyTransformations() renderVisibleEntities() //Only render my corresponding layer debug data b2world->DrawDebugDataForLayer(layer_id) renderChildLayers() end Is there a way to subclass b2World so I could add this functionality ( specific to my game ) ? If not, what would be the best way to achieve this (Cocos2d uses a similar scene graph approach and box2d, but I'm not sure if debugDraw works in Cocos2d... ) Thanks

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  • I am unable to use the "wubi" install I get the message "ERROR TaskList: Cannot download the metalink and therefore the ISO"

    - by pat
    used WUBI a few months ago on both XP and win7 systems with no problem. Unable to install on either for the last 2 weeks? p From the log 09-05 11:36 DEBUG CommonBackend: Could not find any ISO or CD, downloading one now 09-05 11:36 DEBUG TaskList: New task get_metalink 09-05 11:36 DEBUG TaskList: ### Running get_metalink... 09-05 11:36 DEBUG downloader: downloading http://cdimage.ubuntu.com/xubuntu/releases/12.04/release/xubuntu-12.04-desktop-amd64.metalink > C:\ubuntu\install 09-05 11:36 ERROR CommonBackend: Cannot download metalink file http://cdimage.ubuntu.com/xubuntu/releases/12.04/release/xubuntu-12.04-desktop-amd64.metalink err=[Errno 14] HTTP Error 404: Not Found

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  • How does having the Debugger change the game execution on an XBOX 360?

    - by Sebastian Gray
    So I thought my issue was relating to the difference between a Debug and a Release build as per this question: What's the difference between a "Release" Xbox 360 build and a "Debug" one? but I've since found that if I go ahead and build a Creators Club version of the game using a Debug build and deploy to the XBOX, I get the same experience I had with the Release version of my game. However if I run the game from Visual Studio using F5 and having set the XBOX as the default platform, then the game runs as expected. If I change from Debug to Release and run with CTRL+F5 then the game also works as expected. How would running the game with the debugger attached change the results I am getting in game? Is there any way that I can use the same approach or change the default compilation of the game so that I can use this approach to release my game?

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  • Is there a way to create a cmd shortcut for a specific folder on W7 or/and W8? [migrated]

    - by Hinstein
    Let say i have 3 different folders that i want to access with CMD C:\Users\Henok\Documents\Visual Studio 2012\Projects\TestApp1\Debug C:\Users\Henok\Documents\Visual Studio 2012\Projects\TestApp2\Debug C:\Users\Henok\Documents\Visual Studio 2012\Projects\TestApp3\Debug I wonder if there is a way to create 3 different cmd shortcut to access those directory(folder) individually without changing the default cmd directory location. Forgive me for my broken English, and thanks for your time.

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  • Xcode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside Xcode. Along with the standard .h files, many of the implementation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that it can't find SKINI.msg. What do I need to do to get Xcode to happily include SKINI.msg? Edit: Here's the contents of SKINI.msg: /*********************************************************/ /* Definition of SKINI Message Types and Special Symbols Synthesis toolKit Instrument Network Interface These symbols should have the form: \c __SK_<name>_ where <name> is the string used in the SKINI stream. by Perry R. Cook, 1995 - 2010. */ /*********************************************************/ namespace stk { #define NOPE -32767 #define YEP 1 #define SK_DBL -32766 #define SK_INT -32765 #define SK_STR -32764 #define __SK_Exit_ 999 /***** MIDI COMPATIBLE MESSAGES *****/ /*** (Status bytes for channel=0) ***/ #define __SK_NoteOff_ 128 #define __SK_NoteOn_ 144 #define __SK_PolyPressure_ 160 #define __SK_ControlChange_ 176 #define __SK_ProgramChange_ 192 #define __SK_AfterTouch_ 208 #define __SK_ChannelPressure_ __SK_AfterTouch_ #define __SK_PitchWheel_ 224 #define __SK_PitchBend_ __SK_PitchWheel_ #define __SK_PitchChange_ 49 #define __SK_Clock_ 248 #define __SK_SongStart_ 250 #define __SK_Continue_ 251 #define __SK_SongStop_ 252 #define __SK_ActiveSensing_ 254 #define __SK_SystemReset_ 255 #define __SK_Volume_ 7 #define __SK_ModWheel_ 1 #define __SK_Modulation_ __SK_ModWheel_ #define __SK_Breath_ 2 #define __SK_FootControl_ 4 #define __SK_Portamento_ 65 #define __SK_Balance_ 8 #define __SK_Pan_ 10 #define __SK_Sustain_ 64 #define __SK_Damper_ __SK_Sustain_ #define __SK_Expression_ 11 #define __SK_AfterTouch_Cont_ 128 #define __SK_ModFrequency_ __SK_Expression_ #define __SK_ProphesyRibbon_ 16 #define __SK_ProphesyWheelUp_ 2 #define __SK_ProphesyWheelDown_ 3 #define __SK_ProphesyPedal_ 18 #define __SK_ProphesyKnob1_ 21 #define __SK_ProphesyKnob2_ 22 /*** Instrument Family Specific ***/ #define __SK_NoiseLevel_ __SK_FootControl_ #define __SK_PickPosition_ __SK_FootControl_ #define __SK_StringDamping_ __SK_Expression_ #define __SK_StringDetune_ __SK_ModWheel_ #define __SK_BodySize_ __SK_Breath_ #define __SK_BowPressure_ __SK_Breath_ #define __SK_BowPosition_ __SK_PickPosition_ #define __SK_BowBeta_ __SK_BowPosition_ #define __SK_ReedStiffness_ __SK_Breath_ #define __SK_ReedRestPos_ __SK_FootControl_ #define __SK_FluteEmbouchure_ __SK_Breath_ #define __SK_JetDelay_ __SK_FluteEmbouchure_ #define __SK_LipTension_ __SK_Breath_ #define __SK_SlideLength_ __SK_FootControl_ #define __SK_StrikePosition_ __SK_PickPosition_ #define __SK_StickHardness_ __SK_Breath_ #define __SK_TrillDepth_ 1051 #define __SK_TrillSpeed_ 1052 #define __SK_StrumSpeed_ __SK_TrillSpeed_ #define __SK_RollSpeed_ __SK_TrillSpeed_ #define __SK_FilterQ_ __SK_Breath_ #define __SK_FilterFreq_ 1062 #define __SK_FilterSweepRate_ __SK_FootControl_ #define __SK_ShakerInst_ 1071 #define __SK_ShakerEnergy_ __SK_Breath_ #define __SK_ShakerDamping_ __SK_ModFrequency_ #define __SK_ShakerNumObjects_ __SK_FootControl_ #define __SK_Strumming_ 1090 #define __SK_NotStrumming_ 1091 #define __SK_Trilling_ 1092 #define __SK_NotTrilling_ 1093 #define __SK_Rolling_ __SK_Strumming_ #define __SK_NotRolling_ __SK_NotStrumming_ #define __SK_PlayerSkill_ 2001 #define __SK_Chord_ 2002 #define __SK_ChordOff_ 2003 #define __SK_SINGER_FilePath_ 3000 #define __SK_SINGER_Frequency_ 3001 #define __SK_SINGER_NoteName_ 3002 #define __SK_SINGER_Shape_ 3003 #define __SK_SINGER_Glot_ 3004 #define __SK_SINGER_VoicedUnVoiced_ 3005 #define __SK_SINGER_Synthesize_ 3006 #define __SK_SINGER_Silence_ 3007 #define __SK_SINGER_VibratoAmt_ __SK_ModWheel_ #define __SK_SINGER_RndVibAmt_ 3008 #define __SK_SINGER_VibFreq_ __SK_Expression_ } // stk namespace And here's what the compiler said: CompileC build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o "../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" normal i386 c++ com.apple.compilers.gcc.4_2 cd /Users/morganpackard/Desktop/trashme/StkCompile setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D__IPHONE_OS_VERSION_MIN_REQUIRED=30000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-generated-files.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-own-target-headers.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-all-target-headers.hmap -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-project-headers.hmap -F/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator -I/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator/include -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources/i386 -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources -include /var/folders/dx/dxSUSyOJFv0MBEh9qC1oJ++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/StkCompile_Prefix-bopqzvwpuyqltrdumgtjtfrjvtzb/StkCompile_Prefix.pch -c "/Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" -o /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:33:21: error: SKINI.msg: No such file or directory /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp: In member function 'virtual void stk::BandedWG::controlChange(int, stk::StkFloat)': /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:326: error: '__SK_BowPressure_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:342: error: '__SK_AfterTouch_Cont_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:349: error: '__SK_ModWheel_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:357: error: '__SK_ModFrequency_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:359: error: '__SK_Sustain_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:363: error: '__SK_Portamento_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:367: error: '__SK_ProphesyRibbon_' was not declared in this scope

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  • Bad linking in Qt unit test -- missing the link to the moc file?

    - by dwj
    I'm trying to unit test a class that inherits QObject; the class itself is located up one level in my directory structure. When I build the unit test I get the standard unresolved errors if a class' MOC file cannot be found: test.obj : error LNK2001: unresolved external symbol "public: virtual void * __thiscall UnitToTest::qt_metacast(char const *)" (?qt_metacast@UnitToTest@@UAEPAXPBD@Z) + 2 missing functions The MOC file is created but appears to not be linking. I've been poking around SO, the web, and Qt's docs for quite a while and have hit a wall. How do I get the unit test to include the MOC file in the link? ==== My project file is dead simple: TEMPLATE = app TARGET = test DESTDIR = . CONFIG += qtestlib INCLUDEPATH += . .. DEPENDPATH += . HEADERS += test.h SOURCES += test.cpp ../UnitToTest.cpp stubs.cpp DEFINES += UNIT_TEST My directory structure and files: C:. | UnitToTest.cpp | UnitToTest.h | \---test | test.cpp (Makefiles removed for clarity) | test.h | test.pro | stubs.cpp | +---debug | UnitToTest.obj | test.obj | test.pdb | moc_test.cpp | moc_test.obj | stubs.obj Edit: Additional information The generated Makefile.Debug shows the moc file missing: SOURCES = test.cpp \ ..\test.cpp \ stubs.cpp debug\moc_test.cpp OBJECTS = debug\test.obj \ debug\UnitToTest.obj \ debug\stubs.obj \ debug\moc_test.obj

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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • Creating and using a static lib in xcode (MacOSX)

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • java logging nightmare and log4j not behaving as expected with spring + tomcat6

    - by maverick
    I have a spring application that has configured log4j (via xml) and that runs on Tomcat6 that was working fine until we add a bunch of dependencies via Maven. At some point the whole application just started logging part of what it was supposed to be declared into the log4.xml "a small rant here" Why logging has to be that hard in java world? why suddenly an application that was just fine start behaving so weird and why it's so freaking hard to debug? I've been reading and trying to solve this issue for days but so far no luck, hopefully some expert here can give me some insights on this I've added log4j debug option to check whether log4j is taking reading the config file and its values and this is what part of it shows log4j: Level value for org.springframework.web is [debug]. log4j: org.springframework.web level set to DEBUG log4j: Retreiving an instance of org.apache.log4j.Logger. log4j: Setting [org.compass] additivity to [true]. log4j: Level value for org.compass is [debug]. log4j: org.compass level set to DEBUG As you can see debug is enabled for compass and spring.web but it only shows "INFO" level for both packages. My log4j config file has nothing out of extraordinary just a plain ConsoleAppender <log4j:configuration xmlns:log4j="http://jakarta.apache.org/log4j/"> <!-- Appenders --> <appender name="console" class="org.apache.log4j.ConsoleAppender"> <param name="Target" value="System.out" /> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%-5p: %c - %m%n" /> </layout> </appender> What's the trick to make this work? What it's my misunderstanding here? Can someone point me in the right direction and explain how can I make this logging mess more bullet proof?

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  • Macports and virtualenv site-packages Fallback

    - by Streeter
    I've installed django and python as this link suggested with macports. However, I'd like to use virtualenv to install more packages. My understanding is that if I do not pass in the --no-site-packages to virtualenv, I should get the currently installed packages in addition to whatever packages I install into the virtual environment. Is this correct? As an example, I've installed django through macports and then create a virtual environment, but I cannot import django from within that virtual environment: [streeter@mordecai]:~$ mkvirtualenv django-test New python executable in django-test/bin/python Installing setuptools............done. ... (django-test)[streeter@mordecai]:~$ pip install django-debug-toolbar Downloading/unpacking django-debug-toolbar Downloading django-debug-toolbar-0.8.4.tar.gz (80Kb): 80Kb downloaded Running setup.py egg_info for package django-debug-toolbar Installing collected packages: django-debug-toolbar Running setup.py install for django-debug-toolbar Successfully installed django-debug-toolbar Cleaning up... (django-test)[streeter@mordecai]:~$ python Python 2.6.1 (r261:67515, Jun 24 2010, 21:47:49) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import django Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named django >>> So I can install packages into the virtual environment, but it isn't picking up the global site-packages. Or am I not doing something correctly / missing something / misunderstanding how virtualenv works? I've got Mac OS 10.6 (Snow Leopard), have updated my macports packages and am using macports' python26 (via python_select python26).

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  • How can I call a function in a parent movieclip from an externally-loaded child?

    - by Doug Wolfgram
    I have a swf file that is my 'shell' program that contains many functions. This shell program loads child movies. In the root timeline of the child movie, I have the following code: function putresponse(q,r) { trace (r); _root.debug(r); } _root.debug("foo"); Debug is a function that writes some text to the screen. When I run this locally, the putresponse function gets called and the trace happens. When I run it remotely (inside the shell) the first debug happens immediately on load (as you'd expect) but then later when putresponse is called, the debug(r) is not executed. The external clip is at the same url as the shell so I don't think it is a security issue. Also, as I said, the debug("foo") works fine. This one really has me perplexed. Can anyone shed some light as to why I can't call the debug from _root when called from a function rather than on the first-level timeline? EDIT: The call to putresponse is coming form two layers deep in local (within the child MC) MCs. The actual call is: _parent._parent.putrepsonse(q,r);

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  • How would you go about tackling this problem? [SOLVED in C++]

    - by incrediman
    Intro: EDIT: See solution at the bottom of this question (c++) I have a programming contest coming up in about half a week, and I've been prepping :) I found a bunch of questions from this canadian competition, they're great practice: http://cemc.math.uwaterloo.ca/contests/computing/2009/stage2/day1.pdf I'm looking at problem B ("Dinner"). Any idea where to start? I can't really think of anything besides the naive approach (ie. trying all permutations) which would take too long to be a valid answer. Btw, the language there says c++ and pascal I think, but i don't care what language you use - I mean really all I want is a hint as to the direction I should proceed in, and perhpas a short explanation to go along with it. It feels like I'm missing something obvious... Of course extended speculation is more than welcome, but I just wanted to clarify that I'm not looking for a full solution here :) Short version of the question: You have a binary string N of length 1-100 (in the question they use H's and G's instead of one's and 0's). You must remove all of the digits from it, in the least number of steps possible. In each step you may remove any number of adjacent digits so long as they are the same. That is, in each step you can remove any number of adjacent G's, or any number of adjacent H's, but you can't remove H's and G's in one step. Example: HHHGHHGHH Solution to the example: 1. HHGGHH (remove middle Hs) 2. HHHH (remove middle Gs) 3. Done (remove Hs) -->Would return '3' as the answer. Note that there can also be a limit placed on how large adjacent groups have to be when you remove them. For example it might say '2', and then you can't remove single digits (you'd have to remove pairs or larger groups at a time). Solution I took Mark Harrison's main algorithm, and Paradigm's grouping idea and used them to create the solution below. You can try it out on the official test cases if you want. //B.cpp //include debug messages? #define DEBUG false #include <iostream> #include <stdio.h> #include <vector> using namespace std; #define FOR(i,n) for (int i=0;i<n;i++) #define FROM(i,s,n) for (int i=s;i<n;i++) #define H 'H' #define G 'G' class String{ public: int num; char type; String(){ type=H; num=0; } String(char type){ this->type=type; num=1; } }; //n is the number of bits originally in the line //k is the minimum number of people you can remove at a time //moves is the counter used to determine how many moves we've made so far int n, k, moves; int main(){ /*Input from File*/ scanf("%d %d",&n,&k); char * buffer = new char[200]; scanf("%s",buffer); /*Process input into a vector*/ //the 'line' is a vector of 'String's (essentially contigious groups of identical 'bits') vector<String> line; line.push_back(String()); FOR(i,n){ //if the last String is of the correct type, simply increment its count if (line.back().type==buffer[i]) line.back().num++; //if the last String is of the wrong type but has a 0 count, correct its type and set its count to 1 else if (line.back().num==0){ line.back().type=buffer[i]; line.back().num=1; } //otherwise this is the beginning of a new group, so create the new group at the back with the correct type, and a count of 1 else{ line.push_back(String(buffer[i])); } } /*Geedily remove groups until there are at most two groups left*/ moves=0; int I;//the position of the best group to remove int bestNum;//the size of the newly connected group the removal of group I will create while (line.size()>2){ /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; } /*END DEBUG*/ I=1; bestNum=-1; FROM(i,1,line.size()-1){ if (line[i-1].num+line[i+1].num>bestNum && line[i].num>=k){ bestNum=line[i-1].num+line[i+1].num; I=i; } } //remove the chosen group, thus merging the two adjacent groups line[I-1].num+=line[I+1].num; line.erase(line.begin()+I);line.erase(line.begin()+I); moves++; } /*START DEBUG*/ if (DEBUG){ cout<<"\n"<<moves<<"\n----\n"; FOR(i,line.size()) printf("%d %c \n",line[i].num,line[i].type); cout<<"----\n"; cout<<"\n\nFinal Answer: "; } /*END DEBUG*/ /*Attempt the removal of the last two groups, and output the final result*/ if (line.size()==2 && line[0].num>=k && line[1].num>=k) cout<<moves+2;//success else if (line.size()==1 && line[0].num>=k) cout<<moves+1;//success else cout<<-1;//not everyone could dine. /*START DEBUG*/ if (DEBUG){ cout<<" moves."; } /*END DEBUG*/ }

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  • Hiera can't find puppet environment

    - by quickshiftin
    I'm testing out hiera and hitting a snag on the hierarchy configuration. What I have is extremely simple, the part that isn't working is specification of hiera datadir files based on environment. Here's the config file (/etc/hiera.yaml) I'm trying --- :backends: - yaml :logger: console :hierarchy: - "%{::environment}" :yaml: :datadir: /var/lib/hiera Now, I have a file /var/lib/hiera/development.yaml blah: meh When I run hiera it's not finding the file or the value $ hiera -d blah DEBUG: Fri Oct 25 15:50:52 -0600 2013: Hiera YAML backend starting DEBUG: Fri Oct 25 15:50:52 -0600 2013: Looking up blah in YAML backend nil I've verified this agent is configured for development $ sudo puppet agent --configprint environment development Now let me prove hiera is capable of finding something; a change to the hiera.yaml file: :hierarchy: - development And now hiera finds the file and the value $ hiera -d blah DEBUG: Fri Oct 25 15:53:25 -0600 2013: Hiera YAML backend starting DEBUG: Fri Oct 25 15:53:25 -0600 2013: Looking up blah in YAML backend DEBUG: Fri Oct 25 15:53:25 -0600 2013: Looking for data source development DEBUG: Fri Oct 25 15:53:25 -0600 2013: Found blah in development meh So why isn't it working with the dynamic environment configuration? I got that straight from the documentation. Note, I have tried running the hiera command via sudo with no change in the result.

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  • How to enable error log in lighttpd properly?

    - by Tomaszs
    I have a Centos 5 system with Lighttpd and fastcgi enabled. It does log access but does not log errors. I have Internal Server Error 500 and no info in log and when I try to open not -existing file also - no info in error log. How to enable it properly? Below is list of modules that I've enabled: server.modules = ( "mod_rewrite", "mod_redirect", "mod_alias", # "mod_access", # "mod_cml", # "mod_trigger_b4_dl", # "mod_auth", "mod_status", "mod_setenv", "mod_fastcgi", # "mod_webdav", # "mod_proxy_core", # "mod_proxy_backend_fastcgi", # "mod_proxy_backend_scgi", # "mod_proxy_backend_ajp13", # "mod_simple_vhost", # "mod_evhost", # "mod_userdir", # "mod_cgi", # "mod_compress", # "mod_ssi", # "mod_usertrack", # "mod_expire", # "mod_secdownload", # "mod_rrdtool", "mod_accesslog" ) Here are setting of debugging: ## enable debugging #debug.log-request-header = "enable" #debug.log-response-header = "enable" #debug.log-request-handling = "enable" debug.log-file-not-found = "enable" #debug.log-condition-handling = "enable" Setting of path to error and access log: ## where to send error-messages to server.errorlog = "/home/lxadmin/httpd/lighttpd/error.log" #### accesslog module accesslog.filename = "/home/lxadmin/httpd/lighttpd/ligh.log" Settings of fastcgi: fastcgi.debug = 1 fastcgi.server = ( ".php" => (( "bin-path" => "/usr/bin/php-cgi", "socket" => "/tmp/php.socket", "max-procs" => 12, "bin-environment" => ( "PHP_FCGI_CHILDREN" => "2", "PHP_FCGI_MAX_REQUESTS" => "500" ) ))) And in included config file I have: server.errorlog = "/home/httpd/mywebsite.com/stats/mywebsite.com-error_log" What comes to log files: /home/httpd/mywebsite.com/stats/ -rw-r--r-- 1 apache apache 5173239 May 16 11:34 mywebsite.com-custom_log -rwxrwxrwx 1 root root 0 Mar 27 2009 mywebsite.com-error_log /home/lxadmin/httpd/lighttpd/ -rwxrwxrwx 1 apache apache 2184 Apr 22 22:59 error.log -rwxrwxrwx 1 apache apache 6088621 May 16 11:26 ligh.log I gave error logs chmod 777 for a try to check if it's the issue, but apparently it's not. So my question is: what to do to have error log enabled?

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