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  • Can you change VS Win Forms designer code generation?

    - by Big Endian
    We implemented new standards, which call for our private members to have a leading underscore. Like so: private System.Windows.Forms.Label _label; Unfortunately VS will put out the default below when you drag a new label onto your form: private System.Windows.Forms.Label label1; Is there a way to change that to: private System.Windows.Forms.Label _label1; Cheers, Plamen

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  • Why aren't static const floats allowed?

    - by Jon Cage
    I have a class which is essentially just holds a bunch of constant definitions used through my application. For some reason though, longs compile but floats do not: class MY_CONSTS { public : static const long LONG_CONST = 1; // Compiles static const float FLOAT_CONST = 0.001f; // C2864 }; Gives the following error: 1>c:\projects\myproject\Constant_definitions.h(71) : error C2864: 'MY_CONSTS::FLOAT_CONST' : only static const integral data members can be initialized within a class Am I missing something?

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  • Java declarations (ordering)

    - by incrediman
    In Java, what's generally the most accepted way to organize a class in terms of the order in which declared data members and methods should be listed in the class file, keeping in mind the following and anything else you can think of for each one: its visibility whether it's a constructor, method, or member if it's a method, does it overload, or override other method(s)?

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  • Invocation of ViewDidLoad after initWithNibName

    - by live2dream95
    It appears that ViewDidLoad() is sent to a ViewController only after its View is physically displayed (i.e. via NavigationController pushViewController), and not immediately after initWithNibName(). Is this a behavior I can rely on? I would like to get the chance to set the member variables of my view so that all the members are valid by the time ViewDidLoad() is invoked.

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  • Tool which can do both UML and ER Diagram

    - by Abhishek
    Hello, I have approval to buy one tool which can help programmers of my team to write better code. Most of my team members either do UML (.NET developers) or they do ER (database developers) Can you please recommend a tool for me which can do both of these type of diagrams? Please don't recommend Visio because my team already evaluated it and everyone disliked it as either a UML or ER diagram tool.

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  • Can I use Code Igniter with Concrete5?

    - by SkippyFire
    I am building a site that will (obvisouly) have a front end public portion that I want to drive with Concrete5, but then it will also have a members section that I would like to build with Code Igniter. Does anyone have any idea how I could do that? I guess I could just throw the Code Igniter code into a sub directory, but would I run into any issues with that?

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  • Iterator failure while moving over equal_range in Boost MultiIndex container

    - by Sarah
    I'm making some mistake with my iterators, but I can't see it yet. I have a Boost MultiIndex container, HostContainer hmap, whose elements are boost::shared_ptr to members of class Host. All the indices work on member functions of class Host. The third index is by Host::getHousehold(), where the household member variable is an int. Below, I'm trying to iterate over the range of Hosts matching a particular household (int hhold2) and load the corresponding private member variable Host::id into an array. I'm getting an "Assertion failed: (px != 0), function operator-, file /Applications/boost_1_42_0/boost/smart_ptr/shared_ptr.hpp, line 418" error in runtime when the household size is 2. (I can't yet tell if it happens anytime the household size is 2, or if other conditions must be met.) typedef multi_index_container< boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> >, // 0 - ID index ordered_non_unique< const_mem_fun<Host,int,&Host::getAgeInY> >, // 1 - Age index ordered_non_unique< const_mem_fun<Host,int,&Host::getHousehold> > // 2 - Household index > // end indexed_by > HostContainer; typedef HostContainer::nth_index<2>::type HostsByHH; // inside main() int numFamily = hmap.get<2>().count( hhold2 ); int familyIDs[ numFamily ]; for ( int f = 0; f < numFamily; f++ ) { familyIDs[ f ] = 0; } int indID = 0; int f = 0; std::pair< HostsByHH::iterator, HostsByHH::iterator pit = hmap.get<2().equal_range( hhold2 ); cout << "\tNeed to update households of " << numFamily << " family members (including self) of host ID " << hid2 << endl; while ( pit.first != pit.second ) { cout << "Pointing at new family member still in hhold " << ((pit.first))-getHousehold() << "; " ; indID = ((pit.first) )-getID(); familyIDs[ f ] = indID; pit.first++; f++; } What could make this code fail? The above snippet only runs when numFamily 1. (Other suggestions and criticisms are welcome too.) Thank you in advance.

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  • WCF Troubleshooting from ASP.NET Client -- Help!

    - by Kobojunkie
    I am trying to call a method in my service that is as below, from an ASP.NET application. public bool ValidateUser(string username, string password) { try { // String CurrentLoggedInWindowsUserName = WindowsIdentity.GetCurrent().Name; // //primary identity of the call // String CurrentServiceSecurityContextPrimaryIdentityName = // ServiceSecurityContext.Current.PrimaryIdentity.Name; // } catch (Exception ex) { FaultExceptionFactory fct = new FaultExceptionFactory(); throw new FaultException<CustomFaultException>(fct.CreateFaultException(ex)); } return false; } The Config for the client end of my service is as below <binding name="WSHttpBinding_IMembershipService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="false" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> Problem I keep having is when I call it; I get the following exception message. Server Error in '/' Application. The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ServiceModel.CommunicationObjectFaultedException: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Stack Trace: [CommunicationObjectFaultedException: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state.] System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) +7596735 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) +275 System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout) +0 System.ServiceModel.ClientBase`1.System.ServiceModel.ICommunicationObject. Close(TimeSpan timeout) +142 System.ServiceModel.ClientBase`1.Close() +38 System.ServiceModel.ClientBase`1.System.IDisposable.Dispose() +4 Controls.Membership.accountLogin.ValidateUserCredentials(String UserName, String Password) in C:\ Petition.WebClient\Controls\ Membership\accountLogin.ascx.cs:49 Controls.Membership.accountLogin.Login1_Authenticate(Object sender, AuthenticateEventArgs e) in C:\ WebClient\ Controls\Membership \accountLogin.ascx.cs:55 I am not entirely sure why I keep getting this. Just in case, here is how I call my service from the client private bool ValidateUserCredentials(string UserName, string Password) { bool boolReturnValue = false; using(Members.MembershipServiceClient client = new Controls.Members.MembershipServiceClient()) { try { boolReturnValue = client.ValidateUser(UserName, Password); } catch (FaultException<CustomFaultException> ex) { throw ex; } } return boolReturnValue; } Anyone have any idea what I need to do in this case?

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  • New Gaming Community

    - by elasolova
    Hi, I want to start a gaming community both for developers and players. I decided to go for buddypress which is a wordpress plugin. I set up the site, but I do not know how to attract members. Do you have any suggestions? Note: I think the idea of gaming community is awesome as people can find other programmers to do projects via that website.

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  • How to retrive message list from p2p

    - by cre-johnny07
    Hello friends I have a messaging system that uses p2p. Each peer has a incoming message list and a outgoing message list. What I need to do is whenever a new peer will join the mesh he will get the all the incoming messages from other peers and add those into it's own incoming message list. Now I know when I get the other peer info from I can ask them to give their own list to me. But I'm not finding the way how..? Any suggestion on this or help would be highly appreciated. I'm giving my code below. Thanking in Advance Johnny #region Instance Fields private string strOrigin = ""; //the chat member name private string m_Member; //the channel instance where we execute our service methods against private IServerChannel m_participant; //the instance context which in this case is our window since it is the service host private InstanceContext m_site; //our binding transport for the p2p mesh private NetPeerTcpBinding m_binding; //the factory to create our chat channel private ChannelFactory<IServerChannel> m_channelFactory; //an interface provided by the channel exposing events to indicate //when we have connected or disconnected from the mesh private IOnlineStatus o_statusHandler; //a generic delegate to execute a thread against that accepts no args private delegate void NoArgDelegate(); //an object to hold user details private IUserService userService; //an Observable Collection of object to get all the Application Instance Details in databas ObservableCollection<AppLoginInstance> appLoginInstances; // an Observable Collection of object to get all Incoming Messages types ObservableCollection<MessageType> inComingMessageTypes; // an Observable Collection of object to get all Outgoing Messages ObservableCollection<PDCL.ERP.DataModels.Message> outGoingMessages; // an Observable Collection of object to get all Incoming Messages ObservableCollection<PDCL.ERP.DataModels.Message> inComingMessages; //an Event Aggregator to publish event for other modules to subscribe private readonly IEventAggregator eventAggregator; /// <summary> /// an IUnityCOntainer to get the container /// </summary> private IUnityContainer container; private RefreshConnectionStatus refreshConnectionStatus; private RefreshConnectionStatusEventArgs args; private ReplyRequestMessage replyMessageRequest; private ReplyRequestMessageEventArgs eventsArgs; #endregion public P2pMessageService(IUserService UserService, IEventAggregator EventAggregator, IUnityContainer container) { userService = UserService; this.container = container; appLoginInstances = new ObservableCollection<AppLoginInstance>(); inComingMessageTypes = new ObservableCollection<MessageType>(); inComingMessages = new ObservableCollection<PDCL.ERP.DataModels.Message>(); outGoingMessages = new ObservableCollection<PDCL.ERP.DataModels.Message>(); this.args = new RefreshConnectionStatusEventArgs(); this.eventsArgs = new ReplyRequestMessageEventArgs(); this.eventAggregator = EventAggregator; this.refreshConnectionStatus = this.eventAggregator.GetEvent<RefreshConnectionStatus>(); this.replyMessageRequest = this.eventAggregator.GetEvent<ReplyRequestMessage>(); } #region IOnlineStatus Event Handlers void ostat_Offline(object sender, EventArgs e) { // we could update a status bar or animate an icon to //indicate to the user they have disconnected from the mesh //currently i don't have a "disconnect" button but adding it //should be trivial if you understand the rest of this code } void ostat_Online(object sender, EventArgs e) { try { m_participant.Join(userService.AppInstance); } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } #endregion #region IServer Members //this method gets called from a background thread to //connect the service client to the p2p mesh specified //by the binding info in the app.config public void ConnectToMesh() { try { m_site = new InstanceContext(this); //use the binding from the app.config with default settings m_binding = new NetPeerTcpBinding("P2PMessageBinding"); m_channelFactory = new DuplexChannelFactory<IServerChannel>(m_site, "P2PMessageEndPoint"); m_participant = m_channelFactory.CreateChannel(); o_statusHandler = m_participant.GetProperty<IOnlineStatus>(); o_statusHandler.Online += new EventHandler(ostat_Online); o_statusHandler.Offline += new EventHandler(ostat_Offline); //m_participant.InitializeMesh(); //this.appLoginInstances.Add(this.userService.AppInstance); BackgroundWorkerHelper.DoWork<object>(() => { //this is an empty unhandled method on the service interface. //why? because for some reason p2p clients don't try to connect to the mesh //until the first service method call. so to facilitate connecting i call this method //to get the ball rolling. m_participant.InitializeMesh(); //SynchronizeMessage(this.inComingMessages); return new object(); }, arg => { }); this.appLoginInstances.Add(this.userService.AppInstance); } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } public void Join(AppLoginInstance obj) { try { // Adding Instance to the PeerList if (appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId)==null) { appLoginInstances.Add(obj); this.refreshConnectionStatus.Publish(new RefreshConnectionStatusEventArgs() { Status = m_channelFactory.State }); } //this will retrieve any new members that have joined before the current user m_participant.SynchronizeMemberList(userService.AppInstance); } catch(Exception Ex) { Logger.Exception(Ex,Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } /// <summary> /// Synchronizes member list /// </summary> /// <param name="obj">The AppLoginInstance Param</param> public void SynchronizeMemberList(AppLoginInstance obj) { //as member names come in we simply disregard duplicates and //add them to the member list, this way we can retrieve a list //of members already in the chatroom when we enter at any time. //again, since this is just an example this is the simplified //way to do things. the correct way would be to retrieve a list //of peernames and retrieve the metadata from each one which would //tell us what the member name is and add it. we would want to check //this list when we join the mesh to make sure our member name doesn't //conflict with someone else try { if (appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId) == null) { appLoginInstances.Add(obj); } } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } /// <summary> /// This methos broadcasts the mesasge to all peers. /// </summary> /// <param name="msg">The whole message which is to be broadcasted</param> /// <param name="securityLevels"> Level of security</param> public void BroadCastMsg(PDCL.ERP.DataModels.Message msg, List<string> securityLevels) { try { foreach (string s in securityLevels) { if (this.userService.IsInRole(s)) { if (this.inComingMessages.Count == 0 && msg.CreatedByApp != this.userService.AppInstanceId) { this.inComingMessages.Add(msg); } else if (this.inComingMessages.SingleOrDefault(a => a.MessageId == msg.MessageId) == null && msg.CreatedByApp != this.userService.AppInstanceId) { this.inComingMessages.Add(msg); } } } } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } /// <summary> /// /// </summary> /// <param name="msg">The Message to denyed</param> public void BroadCastReplyMsg(PDCL.ERP.DataModels.Message msg) { try { //if (this.inComingMessages.SingleOrDefault(a => a.MessageId == msg.MessageId) != null) //{ this.replyMessageRequest.Publish(new ReplyRequestMessageEventArgs() { Message = msg }); this.inComingMessages.Remove(this.inComingMessages.SingleOrDefault(o => o.MessageId == msg.MessageId)); //} } catch (Exception ex) { Logger.Exception(ex, ex.TargetSite.Name + ": " + ex.TargetSite + ": " + ex.Message); } } //again we need to sync the worker thread with the UI thread via Dispatcher public void Whisper(string Member, string MemberTo, string Message) { } public void InitializeMesh() { //do nothing } public void Leave(AppLoginInstance obj) { if (this.appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId) != null) { this.appLoginInstances.Remove(this.appLoginInstances.Single(a => a.InstanceId == obj.InstanceId)); } } //public void SynchronizeRemoveMemberList(AppLoginInstance obj) //{ // if (appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId) != null) // { // appLoginInstances.Remove(obj); // } //} #endregion

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  • How to install ffmpeg, ffmpeg-PHP, Mplayer, Mencoder, LAME MP3 encoder for Winxp. php version 5.3.0

    - by user295239
    Hello All Members I am newbie in php.Can any body tell me how i install ffmpeg, ffmpeg-PHP, Mplayer, Mencoder in Windows XP and php version should be 5.3.0 or Wamp server release July 11 2009/Xamp Server release 2009/12/23. I make search on google and i find tutorial but that tutorial work with previous version of php 5.2.8 . So if some one tell me step by step guide how to install FFMPEG ffmpeg-PHP, Mplayer, Mencoder in winxp. I am very thankful. Highly Appreciated Best Regards Hasnat

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  • Bit fields in C ?

    - by maddy
    HI all, Is there anyway by which we can declare variable specifying bit fields on those which are not any members of structures or unions.If not,then is there anyway by which we can just declare a variable by specifying the number of bits it is permitted to use. Thanks maddy

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Allowing users to delete their own comments in Django

    - by RaDeuX
    I am using the delete() function from django.contrib.comments.views.moderation module. The staff-member is allowed to delete ANY comment posts, which is completely fine. However, I would also like to give registered non-staff members the privilege to delete their OWN comment posts, and their OWN only. How can I accomplish this?

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  • Mercurial local branching and pushing to shared repository

    - by Steve Horn
    I created a branch on my local Mercurial repository. I want to push to the shared repository so my work can be backed up, but I don't want other project members to see the branch. What's the standard operating procedure in this case? I'd like to avoid having the repository get full of developer branches that I don't need to see.

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  • Dependency Injection and Unit of Work pattern

    - by sunwukung
    I have a dilemma. I've used DI (read: factory) to provide core components for a homebrew ORM. The container provides database connections, DAO's,Mappers and their resultant Domain Objects on request. Here's a basic outline of the Mappers and Domain Object classes class Mapper{ public function __constructor($DAO){ $this->DAO = $DAO; } public function load($id){ if(isset(Monitor::members[$id]){ return Monitor::members[$id]; $values = $this->DAO->selectStmt($id); //field mapping process omitted for brevity $Object = new Object($values); return $Object; } } class User(){ public function setName($string){ $this->name = $string; //mark modified by means fair or foul } } The ORM also contains a class (Monitor) based on the Unit of Work pattern i.e. class Monitor(){ private static array modified; private static array dirty; public function markClean($class); public function markModified($class); } The ORM class itself simply co-ordinates resources extracted from the DI container. So, to instantiate a new User object: $Container = new DI_Container; $ORM = new ORM($Container); $User = $ORM->load('user',1); //at this point the container instantiates a mapper class //and passes a database connection to it via the constructor //the mapper then takes the second argument and loads the user with that id $User->setName('Rumpelstiltskin');//at this point, User must mark itself as "modified" My question is this. At the point when a user sets values on a Domain Object class, I need to mark the class as "dirty" in the Monitor class. I have one of three options as I can see it 1: Pass an instance of the Monitor class to the Domain Object. I noticed this gets marked as recursive in FirePHP - i.e. $this-Monitor-markModified($this) 2: Instantiate the Monitor directly in the Domain Object - does this break DI? 3: Make the Monitor methods static, and call them from inside the Domain Object - this breaks DI too doesn't it? What would be your recommended course of action (other than use an existing ORM, I'm doing this for fun...)

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  • C++ template meta-programming, number of member variables?

    - by aaa
    hello Is it possible in C++ to determine number of variables/fields in the generic class? for example // suppose I need metaclass number_members determines number of members struct example { int i, j; }; assert(number_members::value==2); I looked through mpl but could not find implementation thanks.

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  • Is there a simple way to emulate friendship in php 5.3

    - by Itay Moav
    I need some classes to befriend other classes in my system. Lack of this feature made me publicize some methods which shouldn't be public. The consequences of that are that members of my team implement code in a bad and ugly way which causes a mess. Is there a way to define a friendship in php 5.3? (I am aware of http://bugs.php.net/bug.php?id=34044 You might want to vote there if there is no simple solution).

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  • Apache Email trace

    - by Sergio
    I'm using few PHP scripts for sending Email to website members. Is it possible to see at cPanel WHM mail statistic which PHP script was sent specific email using sendmail function? At section "View Relayers" I can see Time Sent, Message ID, Sender, Destination but not the script that fired this sendmail function.

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  • objective c - memory managment

    - by Amir
    lets say I have aclass @interface Foo :NSobject { NSstring *a; NSDate *b; } Foo *temp; my question is: when i use [temp retain] does the counter of the members also retain? lets say that i got ref of the class from some method and i want to retain the class do i need to retain each member?

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  • Are any of these SQL Queries open to SQL injection attacks?

    - by Phil
    I have re-written my code after great help from some friendly stack overflow members (big thanks to Martin B and Kev Chadders especially). I would now like to check if my code is still open to SQL Injections after this work. I believe the code is now working as it should, but any blinding errors that you see i'd love to hear about too. My code is now looking like: -code removed-

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