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  • TypeError: init_animals() takes 1 positional arguments but 2 were given

    - by libra
    I know this title look familiar to some old questions, but i've looked at every single one of them, none of them solves. And here is my codes: class Island (object):E,W,R,P def __init__(self, x, y): self.init_animals(y) def init_animals(y): pass isle = Island(x,y) However, i got the following error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 3, in __init__ TypeError: init_animals() takes 1 positional arguments but 2 were given Please tell me if i got any mistakes, im so confused by this. Best regards

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  • is there an equivalent to a "Focus Listener" in Objective-C or iPhone SDK? (Coming from Java)

    - by MarcZero
    Hello. I am a student programmer who has taken up Objective-C on my free time as my college doesn't teach it. We have only used Java and basic C so far. I am in the middle of making a program for the iPod and was wondering if there was any type of way to call a method in a class similar to the way a Focus Listener does in Java? I have a view that I would like to call a refresh method (to update the newly inputted titles of buttons from another view) when the view is put at the top and visible again. Is this too easy or is there a more methodical way of doing that? I have tried to just call the method from the other view class but it does not seem to work (says the other class is either undefined or may not accept the method call and crashes on execution). Any insight would be appreciated. Thank you for your time.

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  • multiplying all elements in an array by an outside number?

    - by prodo
    I need to multiple all the values in an array by 3000 which in turn would create a new array that I will use to subtract from another array. I've tried to create a separate method that would do that for me but all I got back in the multiplied array was a bunch of numbers and symbols strangely? here is the code that I wrote public static void main(String[] args) { int numberOfTaxpayers = Integer.parseInt(JOptionPane.showInputDialog("Enter how many users you would like to calculate taxes for: "); int[] usernumChild = new int[numberOfTaxPayers]; for (int i = 0; i < usernumChild.length; i++) { usernumChild[i] = Integer.parseInt(JOptionPane.showInputDialog("Enter number of children for user "+ (i+1) +": ")); }//this for loop finds out the number of children per user so we can later multiply each input by 3000 to create an array that determine dependency exemption for each user int[] depndExemp = multiply(usernumChild, 3000);//this was the calling of the multiply method... somewhere here is the error!! }//end main method public static int[] multiply(int[] children, int number) { int array[] = new int[children.length]; for( int i = 0; i < children.length; i++) { children[i] = children[i] * number; }//end for return array; }//this is the method that I was shown in a previous post on how to create return an array in this the dependency exemption array but when I tested this by printing out the dependency array all I received were a jumble of wrong numbers.

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  • [C++] Start a thread using a method pointer

    - by Michael
    Hi ! I'm trying to develop a thread abstraction (POSIX thread and thread from the Windows API), and I would very much like it to be able to start them with a method pointer, and not a function pointer. What I would like to do is an abstraction of thread being a class with a pure virtual method "runThread", which would be implanted in the future threaded class. I don't know yet about the Windows thread, but to start a POSIX thread, you need a function pointer, and not a method pointer. And I can't manage to find a way to associate a method with an instance so it could work as a function. I probably just can't find the keywords (and I've been searching a lot), I think it's pretty much what Boost::Bind() does, so it must exist. Can you help me ?

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  • Ternary operators in C#

    - by pm_2
    With the ternary operator, it is possible to do something like the following (assuming Func1() and Func2() return an int: int x = (x == y) ? Func1() : Func2(); However, is there any way to do the same thing, without returning a value? For example, something like (assuming Func1() and Func2() return void): (x == y) ? Func1() : Func2(); I realise this could be accomplished using an if statement, I just wondered if there was a way to do it like this.

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  • NoMethodError in UsersController#create

    - by Mike DeVerna
    I'm getting stuck on an error I'm getting when signing up a new user in Michael Hart's Ruby on Rails Tutorial. I'm new to rails but I've been searching for hours and can't seem to find anything to figure out the issue. My initial thought is that it's specific to the following line: redirect_to @user This is my file for users_controller.rb #!/bin/env ruby # encoding: utf-8 class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save flash[:success] = "Welcome to the Sample App!" ?????????????? redirect_to @user else render 'new' end end end This is the error message I get: NoMethodError in UsersController#create undefined method `??????????????' for # Rails.root: /Users/mikedeverna/Documents/rails_projects/sample_app Application Trace | Framework Trace | Full Trace app/controllers/users_controller.rb:18:in `create' Here is the code in my routes.rb file: SampleApp::Application.routes.draw do resources :users resources :sessions, only: [:new, :create, :destroy] root to: 'static_pages#home' match '/signup', to: 'users#new' match '/signin', to: 'sessions#new' match '/signout', to: 'sessions#destroy', via: :delete match '/help', to: 'static_pages#help' match '/about', to: 'static_pages#about' match '/contact', to: 'static_pages#contact'

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  • How to identify each parameter type in a C# method?

    - by user465876
    I have a C# method say: MyMethod(int num, string name, Color color, MyComplexType complex) Using reflection, how can I distinctly identify each of the parameter types of any method? I want to perform some task by parameter type. If the type is simple int, string or boolean then I do something, if it is Color, XMLDocument, etc I do something else and if it is user defined type like MyComplexType or MyCalci etc then I want to do certain task. I am able to retrieve all the parameters of a method using ParameterInfo and can loop through each parameter and get their types. But how can I identify each data type? foreach (var parameter in parameters) { //identify primitive types?? //identify value types //identify reference types } Edit: this is apart of my code to create a propert grid sort of page where I want to show the parameter list with data types for the selected method. If the parameter has any userdefined type/reference type then I want to expand it further to show all the elements under it with datatypes.

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  • php: avoiding __get in certain circumstances?

    - by user151841
    I have a class where I'm using __set. Because I don't want it to set just anything, I have an array of approved variables that it checks before it will actually set a class property. However, on construct, I want the __construct method to set several class properties, some of which are not in the approved list. So when construct happens, and I do $this->var = $value, I of course get my exception that I'm not allowed to set that variable. Can I get around this somehow?

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  • Should I Teach My Son Programming? What approaches should I take? [closed]

    - by DaveDev
    I was wondering if it's a good idea to teach object oriented programming to my son? I was never really good at math as a kid, but I think since I've started programming it's given me a greater ability to understand math by being better able to visualise relationships between abstract models. I thought it might give him a better advantage in learning & applying logical & mathematical concepts throughout his life if he was able to take advantage of the tools available to programmers. what would be the best programming fields, techniques and/or concepts? What approach should I take? what concepts should I avoid? what fields of mathematics would he find this benfits him most? He's only 2 now so it wouldn't be for another few years before I do this, (and even at that, only from a very high level point of view). I thought I'd put it to the programming community and see what you guys thought? Possible Duplicate: What are some recommended programming resources for pre-teens?

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  • C# return and display syntax issue

    - by thatdude
    I am having trouble passing the return value from TheMethod() to Main and displaying the word if the if statement is passed as true. I have thought of two ways of doing this, neither has worked but I think I am missing synatx. Using a return ?; non void method and then displaying the returned value. Using a void method and actually writing out(example below) So yes I am new at this, however I have made so many iterations everything is blending together and I have forgot what I have tried. Any help on the syntax be great for either of these ways. Basically I need it to iterate numbers 1,2,3,4 and depending on if the current iteration matches an expression in the if statements it will display a word. Example: if (3 = i) { Console.WriteLine("Word"); } Code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Proj5 { class Program { int i = 0; static void Main(int i) { for (i = 0; i < 101; i++) { Console.WriteLine("test"); } } string TheMethod(int i) { string f = "Word1"; string b = "Word2"; if (i == 3) { return f; } if (i == 5) { return b; } if (0 == (i % 3)) { return f; } if (0 == i % 5) { return b; } else { return b; } } } }

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  • When To Use this.method()?

    - by Soo
    Hi SO, and happy Friday I have a question regarding the use of this.method();. My code seems to work without using the this., but I include it because it seems like the right thing to do. When should .this be used, and because it's presence doesn't always make a difference, what's the best practice for .this?

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  • Why does this while terminate before receiving a value? (java)

    - by David
    Here's the relevant code snippet. public static Territory[] assignTerri (Territory[] board, String[] colors) { for (int i = 0; i<board.length; i++) { // so a problem is that Territory.translate is void fix this. System.out.print ("What team controls ") ; Territory.translate (i) ; System.out.println (" ?") ; boolean a = false ; while (a = false) { String s = getIns () ; if ((checkColor (s, colors))) { board[i].team = (returnIndex (s, colors)) ; a =true ; } else System.out.println ("error try again") ; } System.out.print ("How many unites are on ") ; Territory.translate (i) ; System.out.println (" ?") ; int n = getInt () ; board[i].population = n ; } return board ; } As an additional piece of information, checkColor just checks to make sure that its first argument, a string, is a string in one of the indexes of its second argument, an array. It seems to me that when the while the method gets a string from the keyboard and then only if that string checks out is a true and the while allowed to terminate. The output I get though is this: What team controls Alaska ? How many unites are on Alaska ? (there is space at the end to type in an input) This would seem to suggest that the while terminates before an input is ever typed in since the first line of text is within the while while the second line of text comes after it outside of it. Why is this happening?

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  • Why does this while terminate before recieving a value? (java)

    - by David
    here's the relevant code snippet. public static Territory[] assignTerri (Territory[] board, String[] colors) { for (int i = 0; i<board.length; i++) { // so a problem is that Territory.translate is void fix this. System.out.print ("What team controls ") ; Territory.translate (i) ; System.out.println (" ?") ; boolean a = false ; while (a = false) { String s = getIns () ; if ((checkColor (s, colors))) { board[i].team = (returnIndex (s, colors)) ; a =true ; } else System.out.println ("error try again") ; } System.out.print ("How many unites are on ") ; Territory.translate (i) ; System.out.println (" ?") ; int n = getInt () ; board[i].population = n ; } return board ; } as an additional piece of information, checkColor just checks to make sure that its first argument, a string, is a string in one of the indexes of its second argument, an array. it seems to me that when the while the method gets a string from the keyboard and then only if that string checks out is a true and the while allowed to terminate. The output i get though is this: What team controls Alaska ? How many unites are on Alaska ? (there is space at the end to type in an input) This would seem to suggest that the while terminates before an input is ever typed in since the first line of text is within the while while the second line of text comes after it outside of it. why is this happening?

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  • Targeting all subclassed CCSprites (cocos2d)

    - by Joethemonkey101
    I'm working on a method to end the level, but to do so, I have to see that all of the enemy character have been killed. If my enemies are CCSprites, how do I make a method that detects if all of them are dead? I'm tracking their health with an int called enemyHp. For example, this is an if statement I made to remove the enemy if (enemy.enemyHp <= 0) { To recap - I want to make a method that detects when all enemies have been killed. Thanks

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  • what does "do" do here? (java)

    - by David
    I saw this bit of code on the interents somewhere. I'm wondering what thedo is for. public class LoopControl { public static void main(String[] args) { int count = 0; do { if(count % 2 == 0) { for(int j = 0; j < count; j++) { System.out.print(j+1); if(j < count-1) System.out.print(", "); } System.out.println(); } count++; } while(count <= 5); } }

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  • High Sqlservr.exe Memory Usage

    - by user18576
    I have a problem with sqlservr.exe (version 2008). It use a more memory. I checked on windows taskbar manager, sqlservr.exe usage ( Mem usage - 8GB Ram). I dont know how can I fix it.Got the following metrics of the server using Perfmon: SQLServer:Buffer Manager Buffer cache hit ratio 13 SQLServer:Buffer Manager Page lookups/sec 46026128096 SQLServer:Buffer Manager Free pages 129295 SQLServer:Buffer Manager Total pages 997309 SQLServer:Buffer Manager Target pages 1053560 SQLServer:Buffer Manager Database pages 484117 SQLServer:Buffer Manager Reserved pages 0 SQLServer:Buffer Manager Stolen pages 383897 SQLServer:Buffer Manager Lazy writes/sec 384369 SQLServer:Buffer Manager Readahead pages/sec 69315446 SQLServer:Buffer Manager Page reads/sec 71280353 SQLServer:Buffer Manager Page writes/sec 12408371 SQLServer:Buffer Manager Checkpoint pages/sec 7053801 SQLServer:Buffer Manager Page life expectancy 735262 SQLServer:General Statistics Active Temp Tables 161 SQLServer:General Statistics Temp Tables Creation Rate 3131845 SQLServer:General Statistics Logins/sec 2336011 SQLServer:General Statistics Logouts/sec 2335984 SQLServer:General Statistics User Connections 27 SQLServer:General Statistics Transactions 0 SQLServer:Access Methods Full Scans/sec 34422821 SQLServer:Access Methods Range Scans/sec 2027247756 SQLServer:Access Methods Workfiles Created/sec 49771600 SQLServer:Access Methods Worktables Created/sec 28205828 SQLServer:Access Methods Index Searches/sec 4890715219 SQLServer:Access Methods FreeSpace Scans/sec 21178928 SQLServer:Access Methods FreeSpace Page Fetches/sec 21226653 SQLServer:Access Methods Pages Allocated/sec 41483279 SQLServer:Access Methods Extents Allocated/sec 4743504 SQLServer:Access Methods Extent Deallocations/sec 4806606 SQLServer:Access Methods Page Deallocations/sec 41419137 SQLServer:Access Methods Page Splits/sec 23834799 SQLServer:Memory Manager SQL Cache Memory (KB) 29160 SQLServer:Memory Manager Target Server Memory (KB) 8428480 SQLServer:Memory Manager Total Server Memory (KB) 7978472 Some body could help me please.And I really want to know the cause for the above.

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • Overloading methods that do logically different things, does this break any major principles?

    - by siva.k
    This is something that's been bugging me for a bit now. In some cases you see code that is a series of overloads, but when you look at the actual implementation you realize they do logically different things. However writing them as overloads allows the caller to ignore this and get the same end result. But would it be more sound to name the methods more explicitly then to write them as overloads? public void LoadWords(string filePath) { var lines = File.ReadAllLines(filePath).ToList(); LoadWords(lines); } public void LoadWords(IEnumerable<string> words) { // loads words into a List<string> based on some filters } Would these methods better serve future developers to be named as LoadWordsFromFile() and LoadWordsFromEnumerable()? It seems unnecessary to me, but if that is better what programming principle would apply here? On the flip side it'd make it so you didn't need to read the signatures to see exactly how you can load the words, which as Uncle Bob says would be a double take. But in general is this type of overloading to be avoided then?

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  • Interface (contract), Generics (universality), and extension methods (ease of use). Is it a right design?

    - by Saeed Neamati
    I'm trying to design a simple conversion framework based on these requirements: All developers should follow a predefined set of rules to convert from the source entity to the target entity Some overall policies should be able to be applied in a central place, without interference with developers' code Both the creation of converters and usage of converter classes should be easy To solve these problems in C# language, A thought came to my mind. I'm writing it here, though it doesn't compile at all. But let's assume that C# compiles this code: I'll create a generic interface called IConverter public interface IConverter<TSource, TTarget> where TSource : class, new() where TTarget : class, new() { TTarget Convert(TSource source); List<TTarget> Convert(List<TSource> sourceItems); } Developers would implement this interface to create converters. For example: public class PhoneToCommunicationChannelConverter : IConverter<Phone, CommunicationChannle> { public CommunicationChannel Convert(Phone phone) { // conversion logic } public List<CommunicationChannel> Convert(List<Phone> phones) { // conversion logic } } And to make the usage of this conversion class easier, imagine that we add static and this keywords to methods to turn them into Extension Methods, and use them this way: List<Phone> phones = GetPhones(); List<CommunicationChannel> channels = phones.Convert(); However, this doesn't even compile. With those requirements, I can think of some other designs, but they each lack an aspect. Either the implementation would become more difficult or chaotic and out of control, or the usage would become truly hard. Is this design right at all? What alternatives I might have to achieve those requirements?

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  • Are super methods in JavaScript limited to functional inheritance, as per Crockford's book?

    - by kindohm
    In Douglas Crockford's "JavaScript: The Good Parts", he walks through three types of inheritance: classical, prototypal, and functional. In the part on functional inheritance he writes: "The functional pattern also gives us a way to deal with super methods." He then goes on to implement a method named "superior" on all Objects. However, in the way he uses the superior method, it just looks like he is copying the method on the super object for later use: // crockford's code: var coolcat = function(spec) { var that = cat(spec), super_get_name = that.superior('get_name'); that.get_name = function (n) { return 'like ' + super_get_name() + ' baby'; }; return that; }; The original get_name method is copied to super_get_name. I don't get what's so special about functional inheritance that makes this possible. Can't you do this with classical or prototypal inheritance? What's the difference between the code above and the code below: var CoolCat = function(name) { this.name = name; } CoolCat.prototype = new Cat(); CoolCat.prototype.super_get_name = CoolCat.prototype.get_name; CoolCat.prototype.get_name = function (n) { return 'like ' + this.super_get_name() + ' baby'; }; Doesn't this second example provide access to "super methods" too?

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  • Is this JS code a good way for defining class with private methods?

    - by tigrou
    I was recently browsing a open source JavaScript project. The project is a straight port from another project in C language. It mostly use static methods, packed together in classes. Most classes are implemented using this pattern : Foo = (function () { var privateField = "bar"; var publicField = "bar";     function publicMethod() { console.log('this is public');     } function privateMethod() { console.log('this is private'); } return {   publicMethod : publicMethod, publicField : publicField }; })(); This was the first time I saw private methods implemented that way. I perfectly understand how it works, using a anonymous method. Here is my question : is this pattern a good practice ? What are the actual limitations or caveats ? Usually i declare my JavaScript classes like that : Foo = new function () { var privateField = "test"; this.publicField = "test";     this.publicMethod = function()     { console.log('this method is public'); privateMethod();     } function privateMethod() { console.log('this method is private'); } }; Other than syntax, is there any difference with the pattern show above ?

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  • What are the methods to estimate source code value?

    - by Antoine
    I've been working on some project on my free time for the past few months. Recently I've been approached by friends to build a startup, and this source code would be very valueable to us. As a co-founder, this code could count for something in the company's capital, and be exchanged for shares. But how can you estimate its value? Do you just multiply industry-standard wqges by the time I spent on it, or are there other methods?

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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