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  • How do I perform this MutliArray setup in Java?

    - by Andy Barlow
    I come from a PHP background and I'm just getting my teeth into some Java. I was wondering how I could implement the following in Java as simply as possible, just echoing the results to a terminal via the usual "System.out.print()" method. <?php $Results[0]['title'] = "No Country for Old Men"; $Results[0]['run_time'] = "122 mins"; $Results[0]['cert'] = "15"; $Results[1]['title'] = "Old School"; $Results[1]['run_time'] = "88 mins"; $Results[1]['cert'] = "18"; // Will basically show the above in order. foreach($Results as value) { echo $Results[$value]['title']; echo $Results[$value]['run_time']; echo $Results[$value]['cert']; } // Lets add some more as I need to do this in Java too $Results[2]['title'] = "Saving Private Ryan"; $Results[2]['run_time'] = "153 mins"; $Results[2]['cert'] = "15"; // Lets remove the first one as an example of another need $Results[0] = null; ?> I hear there are "list iterators" or something that are really good for rolling through data like this. Perhaps it could be implemented with that? A fully working .java file would be most handy in this instance, including how to add and remove items from the array like the above. P.S. I do plan on using this for an Android App in the distant future, so, hopefully it should all work on Android fine too, although, I imagine this sort of thing works on anything Java related :).

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  • How do I flatten an associative array into an array with only values in PHP?

    - by aalaap
    I have an array that has keys and values. For eg: Array ( [name] => aalaap [age] => 29 [location] => mumbai ) I want to convert the keys from this into values, but I want the values to apear right after the keys. For eg: Array ( [0] => name [1] => aalaap [2] => age [3] => 29 [4] => location [5] => mumbai ) I can easily write an iteration function that will do this... for eg: array_flatten($arr) { foreach ($arr as $arrkey => $arrval) { $arr_new[] = $arrkey; $arr_new[] = $arrval; } return $arr_new; } ...but I'm trying to find out if there's any way this can be accomplished using array_combine, array_keys, array_values and/or array_merge, preferably in one, so i don't need to use a custom function. Is there?

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  • Int[] Reverse - What does this actually do?

    - by Jamie Dixon
    I was just having a play around with some code in LINQPad and noticed that on an int array there is a Reverse method. Usually when I want to reverse an int array I'd do so with Array.Reverse(myIntArray); Which, given the array {1,2,3,4} would then return 4 as the value of myIntArray[0]. When I used the Reverse() method directly on my int array: myIntArray.Reverse(); I notice that myIntArray[0] still comes out as 1. What is the Reverse method actually doing here?

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  • Sorting an array of objects in ActionScript 3

    - by vitto
    Hi, I'm trying to sort an array of objects with ActionScript 3. The array is like this: var arr:Array = new Array (); arr.push ({name:"John", date:"20080324", message:"Hi"}); arr.push ({name:"Susan", date:"20090528", message:"hello"}); can I do something with Array.sort(...) method?

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  • Creating an array & outputting its code definition for preloading

    - by user422318
    I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin' long to run each time I load the game. How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I'm prototyping a game, so I just need to run this for my test map or two.)

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  • replace a random word of a string with a random replacement

    - by tpickett
    I am developing a script that takes an article, searches the article for a "keyword" and then randomly replaces that keyword with an anchor link. I have the script working as it should, however I need to be able to have an array of "replacements" for the function to loop through and insert at the random location. So the first random position would get anchor link #1. The second random position would get anchor link #2. The third random position would get anchor link #3. etc... I found half of the answer to my question here: PHP replace a random word of a string public function replace_random ($str, $search, $replace, $n) { // Get all occurences of $search and their offsets within the string $count = preg_match_all('/\b'.preg_quote($search, '/').'\b/', $str, $matches, PREG_OFFSET_CAPTURE); // Get string length information so we can account for replacement strings that are of a different length to the search string $searchLen = strlen($search); $diff = strlen($replace) - $searchLen; $offset = 0; // Loop $n random matches and replace them, if $n < 1 || $n > $count, replace all matches $toReplace = ($n < 1 || $n > $count) ? array_keys($matches[0]) : (array) array_rand($matches[0], $n); foreach ($toReplace as $match) { $str = substr($str, 0, $matches[0][$match][1] + $offset).$replace.substr($str, $matches[0][$match][1] + $searchLen + $offset); $offset += $diff; } return $str; } So my question is, How can i alter this function to accept an array for the $replace variable?

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  • How memset initializes an array of integers by -1?

    - by haccks
    The manpage says about memset: #include <string.h> void *memset(void *s, int c, size_t n) The memset() function fills the first n bytes of the memory area pointed to by s with the constant byte c. It is clear that memset can't be used to initialize int array as shown below: int a[10]; memset(a, 1, sizeof(a)); it is because int is represented by 4 bytes (say) and one can not get the desired value for the integers in array a. But I often see the programmers use memset to set the int array elements to either 0 or -1. int a[10]; int b[10]; memset(a, 0, sizeof(a)); memset(b, -1, sizeof(b)); As per my understanding, initializing with integer 0 is OK because 0 can be represented in 1 byte (may be I am wrong in this context). But how it is possible to initialize b with -1 (a 4 bytes value)?

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  • c++ optimize array of ints

    - by a432511
    I have a 2D lookup table of int16_t. int16_t my_array[37][73] = {{**DATA HERE**}} I have a mixture of values that range from just above the range of int8_t to just below the range of int8_t and some of the values repeat themselves. I am trying to reduce the size of this lookup table. What I have done so far is split each int16_t value into two int8_t values to visualize the wasted bytes. int8_t part_1 = original_value >> 4; int8_t part_2 = original_value & 0x0000FFFF; // If the upper 4 bits of the original_value were empty if(part_1 == 0) wasted_bytes_count++; I can easily remove the zero value int8_t that are wasting a byte of space and I can also remove the duplicate values, but my question is how do I do remove those values while retaining the ability to lookup based on the two indices? I contemplated translating this into a 1D array and adding a number following each duplicated value that would represent the number of duplicates that were removed, but I am struggling with how I would then identify what is a lookup value and what is a duplicate count. Also, it is further complicated by stripping out the zero int8_t values that were wasted bytes. EDIT: This array is stored in ROM already. RAM is even more limited than ROM so it is already stored in ROM. EDIT: I am going to post a bounty for this question as soon as I can. I need a complete answer of how to store the information AND retrieve it. It does not need to be a 2D array as long as I can get the same values. EDIT: Adding the actual array below: {150,145,140,135,130,125,120,115,110,105,100,95,90,85,80,75,70,65,60,55,50,45,40,35,30,25,20,15,10,5,0,-4,-9,-14,-19,-24,-29,-34,-39,-44,-49,-54,-59,-64,-69,-74,-79,-84,-89,-94,-99,104,109,114,119,124,129,134,139,144,149,154,159,164,169,174,179,175,170,165,160,155,150}, \ {143,137,131,126,120,115,110,105,100,95,90,85,80,75,71,66,62,57,53,48,44,39,35,31,27,22,18,14,9,5,1,-3,-7,-11,-16,-20,-25,-29,-34,-38,-43,-47,-52,-57,-61,-66,-71,-76,-81,-86,-91,-96,101,107,112,117,123,128,134,140,146,151,157,163,169,175,178,172,166,160,154,148,143}, \ {130,124,118,112,107,101,96,92,87,82,78,74,70,65,61,57,54,50,46,42,38,34,31,27,23,19,16,12,8,4,1,-2,-6,-10,-14,-18,-22,-26,-30,-34,-38,-43,-47,-51,-56,-61,-65,-70,-75,-79,-84,-89,-94,100,105,111,116,122,128,135,141,148,155,162,170,177,174,166,159,151,144,137,130}, \ {111,104,99,94,89,85,81,77,73,70,66,63,60,56,53,50,46,43,40,36,33,30,26,23,20,16,13,10,6,3,0,-3,-6,-9,-13,-16,-20,-24,-28,-32,-36,-40,-44,-48,-52,-57,-61,-65,-70,-74,-79,-84,-88,-93,-98,103,109,115,121,128,135,143,152,162,172,176,165,154,144,134,125,118,111}, \ {85,81,77,74,71,68,65,63,60,58,56,53,51,49,46,43,41,38,35,32,29,26,23,19,16,13,10,7,4,1,-1,-3,-6,-9,-13,-16,-19,-23,-26,-30,-34,-38,-42,-46,-50,-54,-58,-62,-66,-70,-74,-78,-83,-87,-91,-95,100,105,110,117,124,133,144,159,178,160,141,125,112,103,96,90,85}, \ {62,60,58,57,55,54,52,51,50,48,47,46,44,42,41,39,36,34,31,28,25,22,19,16,13,10,7,4,2,0,-3,-5,-8,-10,-13,-16,-19,-22,-26,-29,-33,-37,-41,-45,-49,-53,-56,-60,-64,-67,-70,-74,-77,-80,-83,-86,-89,-91,-94,-97,101,105,111,130,109,84,77,74,71,68,66,64,62}, \ {46,46,45,44,44,43,42,42,41,41,40,39,38,37,36,35,33,31,28,26,23,20,16,13,10,7,4,1,-1,-3,-5,-7,-9,-12,-14,-16,-19,-22,-26,-29,-33,-36,-40,-44,-48,-51,-55,-58,-61,-64,-66,-68,-71,-72,-74,-74,-75,-74,-72,-68,-61,-48,-25,2,22,33,40,43,45,46,47,46,46}, \ {36,36,36,36,36,35,35,35,35,34,34,34,34,33,32,31,30,28,26,23,20,17,14,10,6,3,0,-2,-4,-7,-9,-10,-12,-14,-15,-17,-20,-23,-26,-29,-32,-36,-40,-43,-47,-50,-53,-56,-58,-60,-62,-63,-64,-64,-63,-62,-59,-55,-49,-41,-30,-17,-4,6,15,22,27,31,33,34,35,36,36}, \ {30,30,30,30,30,30,30,29,29,29,29,29,29,29,29,28,27,26,24,21,18,15,11,7,3,0,-3,-6,-9,-11,-12,-14,-15,-16,-17,-19,-21,-23,-26,-29,-32,-35,-39,-42,-45,-48,-51,-53,-55,-56,-57,-57,-56,-55,-53,-49,-44,-38,-31,-23,-14,-6,0,7,13,17,21,24,26,27,29,29,30}, \ {25,25,26,26,26,25,25,25,25,25,25,25,25,26,25,25,24,23,21,19,16,12,8,4,0,-3,-7,-10,-13,-15,-16,-17,-18,-19,-20,-21,-22,-23,-25,-28,-31,-34,-37,-40,-43,-46,-48,-49,-50,-51,-51,-50,-48,-45,-42,-37,-32,-26,-19,-13,-7,-1,3,7,11,14,17,19,21,23,24,25,25}, \ {21,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,21,20,18,16,13,9,5,1,-3,-7,-11,-14,-17,-18,-20,-21,-21,-22,-22,-22,-23,-23,-25,-27,-29,-32,-35,-37,-40,-42,-44,-45,-45,-45,-44,-42,-40,-36,-32,-27,-22,-17,-12,-7,-3,0,3,7,9,12,14,16,18,19,20,21,21}, \ {18,19,19,19,19,19,19,19,19,19,19,19,19,19,19,19,18,17,16,14,10,7,2,-1,-6,-10,-14,-17,-19,-21,-22,-23,-24,-24,-24,-24,-23,-23,-23,-24,-26,-28,-30,-33,-35,-37,-38,-39,-39,-38,-36,-34,-31,-28,-24,-19,-15,-10,-6,-3,0,1,4,6,8,10,12,14,15,16,17,18,18}, \ {16,16,17,17,17,17,17,17,17,17,17,16,16,16,16,16,16,15,13,11,8,4,0,-4,-9,-13,-16,-19,-21,-23,-24,-25,-25,-25,-25,-24,-23,-21,-20,-20,-21,-22,-24,-26,-28,-30,-31,-32,-31,-30,-29,-27,-24,-21,-17,-13,-9,-6,-3,-1,0,2,4,5,7,9,10,12,13,14,15,16,16}, \ {14,14,14,15,15,15,15,15,15,15,14,14,14,14,14,14,13,12,11,9,5,2,-2,-6,-11,-15,-18,-21,-23,-24,-25,-25,-25,-25,-24,-22,-21,-18,-16,-15,-15,-15,-17,-19,-21,-22,-24,-24,-24,-23,-22,-20,-18,-15,-12,-9,-5,-3,-1,0,1,2,4,5,6,8,9,10,11,12,13,14,14}, \ {12,13,13,13,13,13,13,13,13,13,13,13,12,12,12,12,11,10,9,6,3,0,-4,-8,-12,-16,-19,-21,-23,-24,-24,-24,-24,-23,-22,-20,-17,-15,-12,-10,-9,-9,-10,-12,-13,-15,-17,-17,-18,-17,-16,-15,-13,-11,-8,-5,-3,-1,0,1,1,2,3,4,6,7,8,9,10,11,12,12,12}, \ {11,11,11,11,11,12,12,12,12,12,11,11,11,11,11,10,10,9,7,5,2,-1,-5,-9,-13,-17,-20,-22,-23,-23,-23,-23,-22,-20,-18,-16,-14,-11,-9,-6,-5,-4,-5,-6,-8,-9,-11,-12,-12,-12,-12,-11,-9,-8,-6,-3,-1,0,0,1,1,2,3,4,5,6,7,8,9,10,11,11,11}, \ {10,10,10,10,10,10,10,10,10,10,10,10,10,10,9,9,9,7,6,3,0,-3,-6,-10,-14,-17,-20,-21,-22,-22,-22,-21,-19,-17,-15,-13,-10,-8,-6,-4,-2,-2,-2,-2,-4,-5,-7,-8,-8,-9,-8,-8,-7,-5,-4,-2,0,0,1,1,1,2,2,3,4,5,6,7,8,9,10,10,10}, \ {9,9,9,9,9,9,9,10,10,9,9,9,9,9,9,8,8,6,5,2,0,-4,-7,-11,-15,-17,-19,-21,-21,-21,-20,-18,-16,-14,-12,-10,-8,-6,-4,-2,-1,0,0,0,-1,-2,-4,-5,-5,-6,-6,-5,-5,-4,-3,-1,0,0,1,1,1,1,2,3,3,5,6,7,8,8,9,9,9}, \ {9,9,9,9,9,9,9,9,9,9,9,9,8,8,8,8,7,5,4,1,-1,-5,-8,-12,-15,-17,-19,-20,-20,-19,-18,-16,-14,-11,-9,-7,-5,-4,-2,-1,0,0,1,1,0,0,-2,-3,-3,-4,-4,-4,-3,-3,-2,-1,0,0,0,0,0,1,1,2,3,4,5,6,7,8,8,9,9}, \ {9,9,9,8,8,8,9,9,9,9,9,8,8,8,8,7,6,5,3,0,-2,-5,-9,-12,-15,-17,-18,-19,-19,-18,-16,-14,-12,-9,-7,-5,-4,-2,-1,0,0,1,1,1,1,0,0,-1,-2,-2,-3,-3,-2,-2,-1,-1,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,8,9}, \ {8,8,8,8,8,8,9,9,9,9,9,9,8,8,8,7,6,4,2,0,-3,-6,-9,-12,-15,-17,-18,-18,-17,-16,-14,-12,-10,-8,-6,-4,-2,-1,0,0,1,2,2,2,2,1,0,0,-1,-1,-1,-2,-2,-1,-1,0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,8}, \ {8,8,8,8,9,9,9,9,9,9,9,9,9,8,8,7,5,3,1,-1,-4,-7,-10,-13,-15,-16,-17,-17,-16,-15,-13,-11,-9,-6,-5,-3,-2,0,0,0,1,2,2,2,2,1,1,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,0,0,1,3,4,5,7,7,8}, \ {8,8,9,9,9,9,10,10,10,10,10,10,10,9,8,7,5,3,0,-2,-5,-8,-11,-13,-15,-16,-16,-16,-15,-13,-12,-10,-8,-6,-4,-2,-1,0,0,1,2,2,3,3,2,2,1,0,0,0,0,0,0,0,0,0,0,-1,-1,-2,-2,-2,-2,-2,-1,0,0,1,3,4,6,7,8}, \ {7,8,9,9,9,10,10,11,11,11,11,11,10,10,9,7,5,3,0,-2,-6,-9,-11,-13,-15,-16,-16,-15,-14,-13,-11,-9,-7,-5,-3,-2,0,0,1,1,2,3,3,3,3,2,2,1,1,0,0,0,0,0,0,0,-1,-1,-2,-3,-3,-4,-4,-4,-3,-2,-1,0,1,3,5,6,7}, \ {6,8,9,9,10,11,11,12,12,12,12,12,11,11,9,7,5,2,0,-3,-7,-10,-12,-14,-15,-16,-15,-15,-13,-12,-10,-8,-7,-5,-3,-1,0,0,1,2,2,3,3,4,3,3,3,2,2,1,1,1,0,0,0,0,-1,-2,-3,-4,-4,-5,-5,-5,-5,-4,-2,-1,0,2,3,5,6}, \ {6,7,8,10,11,12,12,13,13,14,14,13,13,11,10,8,5,2,0,-4,-8,-11,-13,-15,-16,-16,-16,-15,-13,-12,-10,-8,-6,-5,-3,-1,0,0,1,2,3,3,4,4,4,4,4,3,3,3,2,2,1,1,0,0,-1,-2,-3,-5,-6,-7,-7,-7,-6,-5,-4,-3,-1,0,2,4,6}, \ {5,7,8,10,11,12,13,14,15,15,15,14,14,12,11,8,5,2,-1,-5,-9,-12,-14,-16,-17,-17,-16,-15,-14,-12,-11,-9,-7,-5,-3,-1,0,0,1,2,3,4,4,5,5,5,5,5,5,4,4,3,3,2,1,0,-1,-2,-4,-6,-7,-8,-8,-8,-8,-7,-6,-4,-2,0,1,3,5}, \ {4,6,8,10,12,13,14,15,16,16,16,16,15,13,11,9,5,2,-2,-6,-10,-13,-16,-17,-18,-18,-17,-16,-15,-13,-11,-9,-7,-5,-4,-2,0,0,1,3,3,4,5,6,6,7,7,7,7,7,6,5,4,3,2,0,-1,-3,-5,-7,-8,-9,-10,-10,-10,-9,-7,-5,-4,-1,0,2,4}, \ {4,6,8,10,12,14,15,16,17,18,18,17,16,15,12,9,5,1,-3,-8,-12,-15,-18,-19,-20,-20,-19,-18,-16,-15,-13,-11,-8,-6,-4,-2,-1,0,1,3,4,5,6,7,8,9,9,9,9,9,9,8,7,5,3,1,-1,-3,-6,-8,-10,-11,-12,-12,-11,-10,-9,-7,-5,-2,0,1,4}, \ {4,6,8,11,13,15,16,18,19,19,19,19,18,16,13,10,5,0,-5,-10,-15,-18,-21,-22,-23,-22,-22,-20,-18,-17,-14,-12,-10,-8,-5,-3,-1,0,1,3,5,6,8,9,10,11,12,12,13,12,12,11,9,7,5,2,0,-3,-6,-9,-11,-12,-13,-13,-12,-11,-10,-8,-6,-3,-1,1,4}, \ {3,6,9,11,14,16,17,19,20,21,21,21,19,17,14,10,4,-1,-8,-14,-19,-22,-25,-26,-26,-26,-25,-23,-21,-19,-17,-14,-12,-9,-7,-4,-2,0,1,3,5,7,9,11,13,14,15,16,16,16,16,15,13,10,7,4,0,-3,-7,-10,-12,-14,-15,-14,-14,-12,-11,-9,-6,-4,-1,1,3}, \ {4,6,9,12,14,17,19,21,22,23,23,23,21,19,15,9,2,-5,-13,-20,-25,-28,-30,-31,-31,-30,-29,-27,-25,-22,-20,-17,-14,-11,-9,-6,-3,0,1,4,6,9,11,13,15,17,19,20,21,21,21,20,18,15,11,6,2,-2,-7,-11,-13,-15,-16,-16,-15,-13,-11,-9,-7,-4,-1,1,4}, \ {4,7,10,13,15,18,20,22,24,25,25,25,23,20,15,7,-2,-12,-22,-29,-34,-37,-38,-38,-37,-36,-34,-31,-29,-26,-23,-20,-17,-13,-10,-7,-4,-1,2,5,8,11,13,16,18,21,23,24,26,26,26,26,24,21,17,12,5,0,-6,-10,-14,-16,-16,-16,-15,-14,-12,-10,-7,-4,-1,1,4}, \ {4,7,10,13,16,19,22,24,26,27,27,26,24,19,11,-1,-15,-28,-37,-43,-46,-47,-47,-45,-44,-41,-39,-36,-32,-29,-26,-22,-19,-15,-11,-8,-4,-1,2,5,9,12,15,19,22,24,27,29,31,33,33,33,32,30,26,21,14,6,0,-6,-11,-14,-15,-16,-15,-14,-12,-9,-7,-4,-1,1,4}, \ {6,9,12,15,18,21,23,25,27,28,27,24,17,4,-14,-34,-49,-56,-60,-60,-60,-58,-56,-53,-50,-47,-43,-40,-36,-32,-28,-25,-21,-17,-13,-9,-5,-1,2,6,10,14,17,21,24,28,31,34,37,39,41,42,43,43,41,38,33,25,17,8,0,-4,-8,-10,-10,-10,-8,-7,-4,-2,0,3,6}, \ {22,24,26,28,30,32,33,31,23,-18,-81,-96,-99,-98,-95,-93,-89,-86,-82,-78,-74,-70,-66,-62,-57,-53,-49,-44,-40,-36,-32,-27,-23,-19,-14,-10,-6,-1,2,6,10,15,19,23,27,31,35,38,42,45,49,52,55,57,60,61,63,63,62,61,57,53,47,40,33,28,23,21,19,19,19,20,22}, \ {168,173,178,176,171,166,161,156,151,146,141,136,131,126,121,116,111,106,101,-96,-91,-86,-81,-76,-71,-66,-61,-56,-51,-46,-41,-36,-31,-26,-21,-16,-11,-6,-1,3,8,13,18,23,28,33,38,43,48,53,58,63,68,73,78,83,88,93,98,103,108,113,118,123,128,133,138,143,148,153,158,163,168}, \ Thanks for your time.

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  • Any array function or user defined function to pick up only first occurence of value from the array?

    - by OM The Eternity
    If i have an array Array ( [0] => Array ( [0] => 137 [id] => 137 [1] => 153 [trackid] => 153 [2] => jos_menu [table_name] => jos_menu [3] => UPDATE [operation] => UPDATE [4] => 0 [oldvalue] => 0 [5] => 62 [newvalue] => 62 [6] => checked_out [field] => checked_out [7] => 0 [live] => 0 [8] => 2010-05-11 17:46:28 [changedone] => 2010-05-11 17:46:28 ) [1] => Array ( [0] => 138 [id] => 138 [1] => 153 [trackid] => 153 [2] => jos_menu [table_name] => jos_menu [3] => UPDATE [operation] => UPDATE [4] => 0000-00-00 00:00:00 [oldvalue] => 0000-00-00 00:00:00 [5] => 2010-05-11 12:16:28 [newvalue] => 2010-05-11 12:16:28 [6] => checked_out_time [field] => checked_out_time [7] => 0 [live] => 0 [8] => 2010-05-11 17:46:28 [changedone] => 2010-05-11 17:46:28 ) [2] => Array ( [0] => 139 [id] => 139 [1] => 153 [trackid] => 153 [2] => jos_menu [table_name] => jos_menu [3] => UPDATE [operation] => UPDATE [4] => Subhash [oldvalue] => Subhash [5] => Subhashgfhfgh [newvalue] => Subhashgfhfgh [6] => name [field] => name [7] => 0 [live] => 0 [8] => 2010-05-11 17:46:35 [changedone] => 2010-05-11 17:46:35 ) [3] => Array ( [0] => 140 [id] => 140 [1] => 153 [trackid] => 153 [2] => jos_menu [table_name] => jos_menu [3] => UPDATE [operation] => UPDATE [4] => subhash [oldvalue] => subhash [5] => subhashhfhf [newvalue] => subhashhfhf [6] => alias [field] => alias [7] => 0 [live] => 0 [8] => 2010-05-11 17:46:35 [changedone] => 2010-05-11 17:46:35 ) [4] => Array ( [0] => 141 [id] => 141 [1] => 153 [trackid] => 153 [2] => jos_menu [table_name] => jos_menu [3] => UPDATE [operation] => UPDATE [4] => 62 [oldvalue] => 62 [5] => 0 [newvalue] => 0 [6] => checked_out [field] => checked_out [7] => 0 [live] => 0 [8] => 2010-05-11 17:46:35 [changedone] => 2010-05-11 17:46:35 ) [5] => Array ( [0] => 142 [id] => 142 [1] => 153 [trackid] => 153 [2] => jos_menu [table_name] => jos_menu [3] => UPDATE [operation] => UPDATE [4] => 2010-05-11 12:16:28 [oldvalue] => 2010-05-11 12:16:28 [5] => 0000-00-00 00:00:00 [newvalue] => 0000-00-00 00:00:00 [6] => checked_out_time [field] => checked_out_time [7] => 0 [live] => 0 [8] => 2010-05-11 17:46:35 [changedone] => 2010-05-11 17:46:35 ) ) Now here u can see that the index "field" has repeated values i.e. "checked_out" and "checked_out_time" other indexes have single occurrence, now what should I do to select/grab the first occurrence of the repetitive values only?

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  • Clean up State field with T-SQL?

    - by Pselus
    The State field in our database is a mess. There was no validation when it was filled so we have everything from two letter abbreviations to full state names to misspelled state names to "test" and "xxxx", etc. I am not going to try to handle everything, but for sure I want to fix the correct state names to abbreviations. I have a list of valid state names and abbreviations, but I don't know how I can do this: UPDATE Table SET State = ('AR','AK') WHERE (SELECT * FROM Table WHERE State IN ('Arkansas','Alaska')) Basically, can I update a field to be something from a list by the location it is in another list?

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  • Get Specific Data From Array, Based On Another Value

    - by A Smith
    I have an array that outputs these values: Array ( [0] => stdClass Object ( [ID] => 6585 [COLOR] => red [Name] => steve ) [1] => stdClass Object ( [ID] => 5476 [COLOR] => blue [Name] => sol ) [2] => stdClass Object ( [ID] => 7564 [COLOR] => yellow [Name] => jake ) [3] => stdClass Object ( [ID] => 3465 [COLOR] => green [Name] => helen ) ) Now, I will know the ID of the person, and I need the get the COLOR value for that specific value set. How is this best achieved please?

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  • Randomly generate sound from onClick and onShake events?

    - by Aaron
    I've literally looked everywhere on the net and found very little clarification on how to do this. Pretty much, I have 8 sound files laid out in an array.xml file and I need to play a randomly chosen file ONCE per or onClick or onShake. First off, what technique should I use to achieve this? ARRAY-RANDOM- STRING-PLAY? RANDOM INT-PLAY? RANDOM INT-STRING-PLAY? Any kind of direction will help greatly cause I'm almost 3 weeks worth of research into this. *NOTE: MediaPlayer mp = MediaPlayer.create(JelloMan.this, R.raw.sound) ...is what I'm stuck on being you can't replace the "R.raw" part with a string...

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  • PHP Populating array with $variables

    - by Tom
    Hi, I'm trying to create a basic shopping cart, having an issue with the product page allowing users to add more items to their cart then are in stock (I have code in place to prevent this on the view cart page, just not the view product page) This is what I have so far; for ($i = 0; $i < $numItem; $i++) { extract($cartContent[$i]); $subTotal += $price * $cartQuantity; $cartLimiter[$itemNo => $cartQuantity]; Using an array so the position number becomes the item number and the cart quantity becomes the assigned value, however it doesn't seem to like it and throws out on the bottom line of code: Parse error: syntax error, unexpected T_DOUBLE_ARROW, expecting ']' Thanks

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  • How to save a HTMLElement (Table) in localStorage?

    - by Hagbart Celine
    I've been trying this for a while now and could not find anything online... I have a project, where tablerows get added to a table. Works fine. Now I want to save the Table in the localStorage, so I can load it again. (overwrite the existing table). function saveProject(){ //TODO: Implement Save functionality var projects = []; projects.push($('#tubes table')[0].innerHTML); localStorage.setItem('projects', projects); //console.log(localStorage.getItem('projects')); The problem is the Array "projects" has (after one save) 2000+ elements. But all I want is the whole table to be saved to the first (or appending later) index. In the end I want the different Saves to be listed on a Option element: function loadSaveStates(){ alert('loading saved states...'); var projects = localStorage.getItem('projects'); select = document.getElementById('selectSave'); //my Dropdown var length = projects.length, element = null; console.log(length); for (var i = 0; i < length; i++) { element = projects[i]; var opt = document.createElement('option'); opt.value = i; opt.innerHTML = 'project ' + i; select.appendChild(opt); } } Can anyone tell me what I am doing wrong?

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  • Decode base64 data as array in Python

    - by skerit
    I'm using this handy Javascript function to decode a base64 string and get an array in return. This is the string: base64_decode_array('6gAAAOsAAADsAAAACAEAAAkBAAAKAQAAJgEAACcBAAAoAQAA') This is what's returned: 234,0,0,0,235,0,0,0,236,0,0,0,8,1,0,0,9,1,0,0,10,1,0,0,38,1,0,0,39,1,0,0,40,1,0,0 The problem is I don't really understand the javascript function: var base64chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'.split(""); var base64inv = {}; for (var i = 0; i < base64chars.length; i++) { base64inv[base64chars[i]] = i; } function base64_decode_array (s) { // remove/ignore any characters not in the base64 characters list // or the pad character -- particularly newlines s = s.replace(new RegExp('[^'+base64chars.join("")+'=]', 'g'), ""); // replace any incoming padding with a zero pad (the 'A' character is zero) var p = (s.charAt(s.length-1) == '=' ? (s.charAt(s.length-2) == '=' ? 'AA' : 'A') : ""); var r = []; s = s.substr(0, s.length - p.length) + p; // increment over the length of this encrypted string, four characters at a time for (var c = 0; c < s.length; c += 4) { // each of these four characters represents a 6-bit index in the base64 characters list // which, when concatenated, will give the 24-bit number for the original 3 characters var n = (base64inv[s.charAt(c)] << 18) + (base64inv[s.charAt(c+1)] << 12) + (base64inv[s.charAt(c+2)] << 6) + base64inv[s.charAt(c+3)]; // split the 24-bit number into the original three 8-bit (ASCII) characters r.push((n >>> 16) & 255); r.push((n >>> 8) & 255); r.push(n & 255); } // remove any zero pad that was added to make this a multiple of 24 bits return r; } What's the function of those "<<<" and "" characters. Or is there a function like this for Python?

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  • I want to move 1 array to another in C#

    - by George
    Hi, This is just a quick question in C#. I have a scenario where I am working with several devices that all have slightly different data to work with. When I work out which device I am using, I want to set up a common array to use throughout the code, say arrayCommon. So I want to move the info from device1 to the common array. Do I have to do this in a loop for each occurance in the array or can u move the whole array into the common array, as you could in Cobol all those years ago ? Thanks, George.

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  • How Do I Add Value To All Previous Values In Array

    - by James
    Lets say I have the following array: my_array = [1, 5, 8, 11, -6] I need to iterate over this array and add the values prior to the current value together. An example will probably be easier to understand. I need to return an array that should look something like this: final_array = [1, 6, 14, 25, 19] I have tried doing something like this: my_array.collect {|value| value + previous_values } But obviously that doesn't work because I can't figure out how to get the previous values in the array. I am a programming noob so this might be easier than I am making it. I am pretty sure I need to use either collect or inject, but I can't seem to figure out how to do this. Any help would be appreciated.

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  • I am trying to find how many vowels and consonants in my string in C

    - by John Walter
    #include <stdio.h> #include <string.h> int main() { int i; int counter=0, counter2=0; char *s; char name[30]; char vowel[6] = "AEIOU"; char consonants[21] = "BCDFGHJKLMNPQRSTVWXYZ"; printf ("input the string: "); scanf ("%s", name); printf ("The string is %s\n", name); for (i=0; name[i]!='\0'; i++) { if (s = strchr(vowel, name[i])) { counter++; } else if (s =strchr(consonants, name[i])) { counter2++; } printf ("First counter is %d\n", counter); printf ("The second counter is %d\n", counter2); return 0; } } And the question is, what is wrong with my code? why counter is not working? Because I tried a lot of ways, and nothing works, maybe someone can explain for me.

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  • PHP search multidimensional array for value, then place that element at start of array

    - by BobFlemming
    I need to search this array: cars - [0] -make : Ford -model: Escort -year: 1991 [1] -make: Honda -model: Civic -year: 1996 [2] -make: Vauxhall -model: Astra -year: 1972 And if (for example) the model is "Civic" , place that 'car' at position 0. So the end array would be like: cars - [0] -make: Honda -model: Civic -year: 1996 [1] -make : Ford -model: Escort -year: 1991 [2] -make: Vauxhall -model: Astra -year: 1972 I've tried some usort variations: function typeSort($a, $b) { if ($a['model'] == 'Civic' ) { return 0; } return ($a['model'] < $b['model']) ? -1 : 1; } but this is just returning 1

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • Easier way to add lots of images to an array

    - by Sam Jarman
    Hey Guys In an effort to 'clean up' my code - I was wondering if this could be made simpler. I have 32 images and I was adding them like this [theCarPics addObject:[UIImage imageNamed:@"1.jpg"]]; [theCarPics addObject:[UIImage imageNamed:@"2.jpg"]]; //... [theCarPics addObject:[UIImage imageNamed:@"32.jpg"]]; is there a simpler way? loop perhaps? Any ideas would be appreciated guys Thanks Sam

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  • Stupid newbie c++ two-dimensional array problem.

    - by paulson scott
    I've no idea if this is too newbie or generic for stackoverlflow. Apologies if that's the case, I don't intend to waste time. I've just started working through C++ Primer Plus and I've hit a little stump. This is probably super laughable but: for (int year = 0; year < YEARS; year++) { cout << "Year " << year + 1 << ":"; for (int month = 0; month < MONTHS; month++) { absoluteTotal = (yearlyTotal[year][year] += sales[year][month]); } cout << yearlyTotal[year][year] << endl; } cout << "The total number of books sold over a period of " << YEARS << " years is: " << absoluteTotal << endl; I wish to display the total of all 3 years. The rest of the code works fine: input is fine, individual yearly output is fine but I just can't get 3 years added together for one final total. I did have the total working at one point but I didn't have the individual totals working. I messed with it and reversed the situation. I've been messing with it for God knows how long. Any idea guys? Sorry if this isn't the place!

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  • NSArray containObjects method

    - by Anthony Chan
    Hi, I have a simple question regarding xcode coding but don't know why things are not performing as I think. I have an array of objects (custom objects). I just want to check if this one is within the array. I used the following code: NSArray *collection = [[NSArray alloc] initWithObjects:A, B, C, nil]; //custom "Item" objects Item *tempItem = [[Fruit alloc] initWithLength:1 width:2 height:3]; //3 instance variables in "Item" objects if([collection containsObject:tempItem]) { NSLog(@"collection contains this item"); } I suppose the above checking will give me a positive result but it's not. Further, I checked whether the objects created are the same. NSLog(@"L:%i W:%i H:%i", itemToCheck.length, itemToCheck.width, itemToCheck.height); for (int i = 0, i < [collection count], i++) { Item *itemInArray = [collection objectAtIndex:i]; NSLog(@"collection contains L:%i W:%i H:%i", itemInArray.length, itemInArray.width, itemInArrayheight); } In the console, this is what I got: L:1 W:2 H:3 collection contains L:0 W:0 H:0 collection contains L:1 W:2 H:3 collection contains L:6 W:8 H:2 Obviously the tempItem is inside the collection array but nothing shows up when I use containsObject: to check it. Could anyone give me some direction which part I am wrong? Thanks a lot!

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