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  • Browser: Continue gif animation after escape is pressed

    - by cottsak
    Firefox (and other browsers i believe) stop gif animation when you click the Stop button or invoke it via the Escape key. I have a text input that on change makes ajax requests to update other elements. As part of this ajaxyness i have an animated gif to show feedback. I also trap the escape key press in this input so as to clear the text field for better UX. My problem is after the escape key is pressed once, none of the ajax gifs animate anymore until the page is refreshed. Does anyone know a workaround? Stuff i've tried: I tried the e.stopPropagation(); and e.cancelBubble = true; in the function handling the e.keyCode == 27 and that didn't seem to work. I suspect that this stops trigging more js events and the browser catches the escape irrespective of js activity. I have the gif showing/hiding via adding/removing a css class so it's difficult to apply the "change gif url to reset" workaround. I dont even know if this works anyway - didn't test it. But it seems difficult. If anyone knows that this works and knows of an easy way to apply the hack with background-image: url(../images/ajax-loader_dotcirclel13x13.gif); css then please let me know.

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  • Grails Deployment - Fastest way to get deployed?

    - by gav
    Hi All, If anyone has or is running a Grails application on their server I would appreciate some details on where to go after creating the WAR. Background I chose grails because with Google App Engine and the App Engine Plugin deployment should have been trivial. This issue is that there is a bug which makes any application pretty much unusable, I wish this had been more prominent so I didn't have to get to the point of seeing the error myself before I was aware of it. The next option was EC2 and the Cloud Tools plugin, it seems Cloud Tools worked with grails 1.0 but doesn't work with the current 1.2.1 due to issues getting the JAR dependencies. It also seems that Cloud Tools has been succeeded by Cloud Foundry which is in beta, will cost extra money and has limited places (I signed up but haven't got an e-mail). Question My application is painfully trivial, it has a small load, small data requirements and doesn't need to scale past 5 users. How can I deploy my grails app as quickly and painlessly as possible? Specifically: Are there any hosting companies that have tomcat installed on their servers out of the box that I can sign up to and use that will just work? Do you know of any simple tutorials for getting a grails application deployed to EC2 without Cloud Tools? Thanks in advance, Gav Side-note: I picked grails because of good advice from SO, it should have been a very short time from development to deployed product except the tools for auto-deployment aren't that mature and I've never configured a server before.

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • how can exec change the behavior of exec'ed program

    - by R Samuel Klatchko
    I am trying to track down a very odd crash. What is so odd about it is a workaround that someone discovered and which I cannot explain. The workaround is this small program which I'll refer to as 'runner': #include <stdio.h> #include <unistd.h> #include <string.h> #include <errno.h> int main(int argc, char *argv[]) { if (argc == 1) { fprintf(stderr, "Usage: %s prog [args ...]\n", argv[0]); return 1; } execvp(argv[1], argv + 1); fprintf(stderr, "execv failed: %s\n", strerror(errno)); // If exec returns because the program is not found or we // don't have the appropriate permission return 255; } As you can see, all this program does is use execvp to replace itself with a different program. The program crashes when it is directly invoked from the command line: /path/to/prog args # this crashes but works fine when it is indirectly invoked via my runner shim: /path/to/runner /path/to/prog args # works successfully For the life of me, I can figure out how having an extra exec can change the behavior of the program being run (as you can see the program does not change the environment). Some background on the crash. The crash itself is happening in the C++ runtime. Specifically, when the program does a throw, the crashing version incorrectly thinks there is no matching catch (although there is) and calls terminate. When I invoke the program via runner, the exception is properly caught. My question is any idea why the extra exec changes the behavior of the exec'ed program?

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  • MS Access 2003 - Is there a way to programmatically define the data for a chart?

    - by Justin
    So I have some VBA for taking charts built with the Form's Chart Wizard, and automatically inserting it into PowerPoint Presentation slides. I use those chart-forms as sub forms within a larger forms that has parameters the user can select to determine what is on the chart. The idea is that the user can determine the parameter, build the chart to his/her liking, and click a button and have it in a ppt slide with the company's background template, blah blah blah..... So it works, though it is very bulky in terms of the amount of objects I have to use to accomplish this. I use expressions such as the following: like forms!frmMain.Month&* to get the input values into the saved queries, which was fine when i first started, but it went over so well and they want so many options, that it is driving the number of saved queries/objects up. I need several saved forms with charts because of the number of different types of charts I need to have this be able to handle. SO FINALLY TO MY QUESTION: I would much rather do all this on the fly with some VBA. I know how to insert list boxes, and text boxes on a form, and I know how to use SQL in VBA to get the values I want from tables/queries using VBA, I just don't know if there is some vba I can use to set the data values of the charts from a resulting recordset: DIM rs AS DAO.Rescordset DIM db AS DAO.Database DIM sql AS String sql = "SELECT TOP 5 Count(tblMain.TransactionID) AS Total, tblMain.Location FROM tblMain WHERE (((tblMain.Month) = """ & me.txtMonth & """ )) ORDER BY Count (tblMain.TransactionID) DESC;" set db = currentDB set rs = db.OpenRecordSet(sql) rs.movefirst some kind of cool code in here to make this recordset the data of chart in frmChart ("Chart01") thanks for your help. apologies for the length of the explanation.

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  • onTouchListener togglebutton, ignores first press?

    - by Paul
    I have a togglebutton that should run code when I press it down and more code when I let go. However the first time I press and let go nothing happens. Every other time it is fine, why is this? I can see the method only runs the first time when I let go of the button (it does not trigger any onTouch part of the method though), how can I get around this, and have it work for the first press? public void pushtotalk3(final View view) { ((ToggleButton) view).setChecked(true); ((ToggleButton) view).setChecked(false); view.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { //if more than one call, change this code int callId = 0; for (SipCallSession callInfo : callsInfo) { callId = callInfo.getCallId(); Log.e(TAG, "" + callInfo.getCallId()); } final int id = callId; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { //press ((ToggleButton) view).setBackgroundResource(R.drawable.btn_blue_glossy); ((ToggleButton) view).setChecked(true); OnDtmf(id, 17, 10); OnDtmf(id, 16, 9); return true; } case MotionEvent.ACTION_UP: { //release ((ToggleButton) view).setBackgroundResource(R.drawable.btn_lightblue_glossy); ((ToggleButton) view).setChecked(false); OnDtmf(id, 18, 11); OnDtmf(id, 18, 11); return true; } default: return false; } } }); } EDIT: the xml for the button: <ToggleButton android:id="@+id/PTT_button5" android:layout_width="0dp" android:layout_height="fill_parent" android:text="@string/ptt5" android:onClick="pushtotalk5" android:layout_weight="50" android:textOn="Push To Talk On" android:textOff="Push To Talk Off" android:background="@drawable/btn_lightblue_glossy" android:textColor="@android:color/white" android:textSize="15sp" /> EDIT: hardware problem, can't test solutions atm.

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • How does jquery display an image received from an ajax request?

    - by Gnee
    I have this working great, but I'd like a deeper understanding of what is actually going on behind the scenes. I am using Jquery's Ajax method to pull 5 blog posts (returning only the title and first photo). A PHP script grabs the blog posts' title and first photo and sticks it in an array and sends it back to my browser as JSON. Upon receiving the JSON object, Jquery grabs the first member of the JSON object and displays it's title and photo. In a gallery I made, using buttons – the user can iterate the 1-5 posts. So the actual AJAX call happens right away, and only once. I am basically using this kind of setup: $('my_div').html(json_obj[i]) and each click does a i++. So jquery is plucking these blog posts from my computers memory, my web browsers cache, or some kind of cache in the Javascript engine? One of the things it's returning is a pretty gnarly animated gif. I just wonder if it constantly running in the background (but not visible), stealing processing cycles...etc. Or Javascript just inserting (say a flash movie) into the DOM, but before hand does nothing but take up a little memory (no processing). Anyway, I'm just curious. If someone is a guru on this, I'd love to hear your take. Thanks!!

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  • Second Thread Holding Up Entire Program in C# Windows Form Application

    - by Brandon
    In my windows form application, I'm trying to test the user's ability to access a remote machine's shared folder. The way I'm doing this (and I'm sure that there are better ways...but I don't know of them) is to check for the existence of a specific directory on the remote machine (I'm doing this because of firewall/other security restrictions that I'm confronted with in my organization). If the user has rights to access the shared folder, then it returns in no time at all, but if they don't, it hangs forever. To solve this, I threw the check into another thread and wait only 1000 milliseconds before determining that the share can't be hit by the user. However, when I do this, it still hangs as if it was never run in the same thread. What is making it hang and how do I fix it? I would think that the fact that it is in a separate thread would allow me to just let the thread finish on it's own in the background. Here is my code: bool canHitInstallPath = false; Thread thread = new Thread(new ThreadStart(() => { canHitInstallPath = Directory.Exists(compInfo.InstallPath); })); thread.Start(); thread.Join(1000); if (canHitInstallPath == false) { throw new Exception("Cannot hit folder: " + compInfo.InstallPath); }

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  • Schema-less design guidelines for Google App Engine Datastore and other NoSQL DBs

    - by jamesaharvey
    Coming from a relational database background, as I'm sure many others are, I'm looking for some solid guidelines for setting up / designing my datastore on Google App Engine. Are there any good rules of thumb people have for setting up these kinds of schema-less data stores? I understand some of the basics such as denormalizing since you can't do joins, but I was wondering what other recommendations people had. The particular simple example I am working with concerns storing searches and their results. For example I have the following 2 models defined in my Google App Engine app using Python: class Search(db.Model): who = db.StringProperty() what = db.StringProperty() where = db.StringProperty() createDate = db.DateTimeProperty(auto_now_add=True) class SearchResult(db.Model): title = db.StringProperty() content = db.StringProperty() who = db.StringProperty() what = db.StringProperty() where = db.StringProperty() createDate = db.DateTimeProperty(auto_now_add=True) I'm duplicating a bunch of properties between the models for the sake of denormalization since I can't join Search and SearchResult together. Does this make sense? Or should I store a search ID in the SearchResult model and effectively 'join' the 2 models in code when I retrieve them from the datastore? Please keep in mind that this is a simple example. Both models will have a lot more properties and the way I'm approaching this right now, I would put any property I put in the Search model in the SearchResult model as well.

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  • How to get the actual address of a pointer in C?

    - by Airjoe
    BACKGROUND: I'm writing a single level cache simulator in C for a homework assignment, and I've been given code that I must work from. In our discussions of the cache, we were told that the way a small cache can hold large addresses is by splitting the large address into the position in the cache and an identifying tag. That is, if you had an 8 slot cache but wanted to store something with address larger than 8, you take the 3 (because 2^3=8) rightmost bits and put the data in that position; so if you had address 22 for example, binary 10110, you would take those 3 rightmost bits 110, which is decimal 5, and put it in slot 5 of the cache. You would also store in this position the tag, which is the remaining bits 10. One function, cache_load, takes a single argument, and integer pointer. So effectively, I'm being given this int* addr which is an actual address and points to some value. In order to store this value in the cache, I need to split the addr. However, the compiler doesn't like when I try to work with the pointer directly. So, for example, I try to get the position by doing: npos=addr%num_slots The compiler gets angry and gives me errors. I tried casting to an int, but this actually got me the value that the pointer was pointing to, not the numerical address itself. Any help is appreciated, thanks!

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  • Calculate rotation between two Vector2s around a pivot

    - by Nick
    Hello all. After a good long Sunday google I am going to have to hang my head in shame and ask the question... What I have is a pivot vector2, a "Previous" vector2 and a "Current" vector2. I would like to be able to calculate the rotation in radians between them. A slight complication is the fact that the pivot may moved between previous and current but ill deal with the offsetting as a separate issue if you don't have the time to bring that into the fold. To clarify, an object which has two vectors, a pivot and a base ... the pivot sitting in the centre and the base at the bottom is rotated around an external pivot. I need to work out the rotation of the object itself around its centre using the two mentioned vectors. Very big thanks to anyone that can help. Background to problem I have a game where an object is rotated around an external pivot. By using using two points (one in the centre, one at the base of the object) I am wanting to to work out the rotation that needs to be applied to the objects sprite around its centre to conform to the larger rotation that has been applied.

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  • Drag/drop problem (draggable in position:relative parent)

    - by MackDaddy
    Here's the scenario, I'm using prototype and scriptaculous, but I believe jquery would have the same issue. I have a list draggable images in a relatively positioned div. The problem is I can't drag the images out of the parent div... well... you can, they're just not visible. If you remove the position:relative on the parent div, it works just fine, I can drag items out of the div perfectly. However because of this little IE7 bug: http://snook.ca/archives/html%5Fand%5Fcss/position%5Frelative%5Foverflow%5Fie/ that position:relative is required. IS there another work around to this bug that does not require setting position? I've tried playing with z-index and everything I can think of to no avail. Here's the CSS for the box: #products{ width: 680px; height: 400px; border: 1px solid gray; /*background-color: #66FF00;*/ overflow-y: scroll; overflow-x: hidden; font-family:"Helvetica Neue","Helvetica"; font-size:12px; font-weight:bold; position: relative; } If you would like to see this bug in action, you can visit it here: http://twinmed-dev.com/template%5Fadd.php. Try searching for an item like "gloves" then adding it to the cart below. Thanks for any help.

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  • Flash AS3: Loading bar not finished when movie starts playing

    - by flashey
    Hi, I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded? Any help is much appreciated! Here's my code: var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest); myloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progresshandler); function progresshandler(myevent:ProgressEvent):void { var myprogress:Number=myevent.target.bytesLoaded/myevent.target.bytesTotal; bar_mc.scaleX=myprogress*1.5; myTextField_txt.text = Math.round(myprogress*100)+"%" } myloader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished); function finished(myevent:Event):void { addChild(myloader); removeChild(myTextField_txt) removeChild(bar_mc); removeChild(logo_mc); }

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • Really annoying bug with Topmost property in Windows Forms

    - by Nazgulled
    Hi, I have this Windows Forms application where it sits in the notification area. Clicking on the icon brings it up front, clicking it again (or clicking on the app X icon) sends it back. This is the type of app that having the window always on top is important when it's displayed by clicking the icon, but it's optional. Right-clicking the icon brings up a context menu where one can select to enable the "always on top" option or not. When the application first starts up, the app settings are read from an XML file and I'm 99% that this is working as it should, the Topmost properly is properly read (and written). After some time (minutes, hours, days, whatever, I normally hibernate and rarely shutdown) the Topmost stops working. I don't change the option, I don't think anything is changing the option but I click the notification area icon and app is not brought up front. It shows up (it displays on Alt+Tab) but it's on the background, it's not topmost as it should. I bring up the context menu, disable the option (cause it's enabled) and enable it back and it starts to work after that. The app is now topmost. However, it can lose this ability anytime after while. I can't understand why this happens and how this happens. Does anyone have any idea why? If not, any idea how could I try to debug such behavior?

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  • Adding multiple rss feeds to a script in SCALA InfoChannel Designer 5

    - by godleuf
    Okay, since it is impossible to talk to anyone on the phone or get support through Scala's "forum", I am going to take a shot and see if anyone out there is feeling my pain. I have a client that uses Scala's InfoChannel Designer and Content Manager. I have had to learn this software from scratch and I have to say it hasn't been easy. I think I am at a point where the overall design is set, but I need to implement a couple of things before I can make this happen. RSS feeds are my issue at this point. Multiple RSS feeds to be specific. I need a feed coming in for 3 areas of content: Wiki News (or equivalent), local weather and a stock ticker. I have learned how to setup a "crawl" using a script example available from Scala's file center and copying and pasting into my design. But from what I have learned first hand and through reading through other forums, you can not have a feed from 3 different sources or urls happening simultaneously. Doesn't seem like it would be an issue, but apparently it is. This small step has held up this project for far too long and I need to get it figured out. This doesn't even touch on my issue of feeding in streaming video as a background but I have gone over this in another question but with no luck thus far. If there is ANYONE out there who is in anything similar using this software, your feedback and/or suggestions would be greatly appreciated. Thanks you for allowing me to vent!

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  • jQuery: hard time to get <embed> element

    - by Patrick
    hi, how can I get the embed element with jQuery ? (I spent enough time trying with "children(), find(), last() jquery functions). This is my code. Until here it works, I would like to get the second children (embed). $('div.filefield-file').each(function(index) { console.log($(this).children()); }); </script> This is HTML code: Scheduling Video <div class="field-item even"> <div class="filefield-file clear-block"><div class="filefield-icon field-icon-video-x-flv"><img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div><div style="background-color: rgb(255, 255, 255); width: 400px;"><embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" height="400" width="400"><div>screenshot.flv</div></div></div> </div>

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  • Where do I input a piece of code in Emacs?

    - by Vivi
    Hi there, I have just started using Emacs for the specific purpose of editing latex documents. I was attracted to Emacs because I want to be able to customize syntax highlighting even to the point of defining the colors of specific words. I am new to Emacs and not a programmer, so I having an extreme difficulty in doing what I want to do because most help I find assume too much knowledge for my level (it took me days just to be able to install emacs + auctex and change the first face color). I found something that I think will help me but I don't know how to do it. The post below is what I want to do, but what I am supposed to do with this code? Where should I insert it or where should I type it? I am using GNU Emacs in Windows. Thank you so much for you help :) M-x what-face will print the face found at the current point. And the code for that is: (defun what-face (pos) (interactive "d") (let ((face (or (get-char-property (point) 'read-face-name) (get-char-property (point) 'face)))) (if face (message "Face: %s" face) (message "No face at %d" pos)))) By the way, I found this in another post that can be found here: http://stackoverflow.com/questions/1242352/get-font-face-under-cursor-in-emacs

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Setting ModerationInformation.Status from Approved back to pending removes

    - by Gavin Morgan
    Seeing if anyone else has had this problem and a resolution to it. I have a visual studio sequential workflow on a list (not a library) which does NOT use tasks, the approval process is done through the Approve/Reject OOTB buttons on the list item. The approval is a 2 stage approval, whereby if the 1st stage is completed (via clicking the Approve OOTB button), i reset the ModerationInformation.Status from Approved back to pending then send an email to the 2nd stage approver. My problem is, when i set the the ModerationInformation.Status back to Pending from Approved so there is never an approved version, the Creator loses permissions to view the item, and i get the "cannot find item" error from SharePoint for the person who created the item. The 1st and 2nd level approvers and anyone with approve rights CAN still see the item. Some more background information. the code i am using to update the moderationinformation is I get the properties from the workflow event and get a hook into the listitem properties.Item.ModerationInformation.Status = SPModerationStatusType.Pending; properties.Item.Update(); can anyone help.

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  • Getting Depth Value on Kinect SDK 1.6

    - by AlexanderPD
    this is my first try on Kinect and Kinect SDK so I'm having a lot of "newbie issues" :) my goal is to point my mouse on the Kinect standard video output and get the depth value. I already have both normal video and depth video outputs by using the 2 "Color Basic-WPF" and "Depth Basic-WPF" samples, and handling mouse events or position is not a problem. In fact i already did all and i already got a depth value, but this value is always HIGHLY imprecise. It jumps from 500 to 4000 by just moving to the next pixel in a plane surface. So.. I'm pretty sure I'm reading the depth value in the wrong way. This is how i read it: short debugValue = depthPixels[x*y].Depth; debug.Text = "X = "+x+", Y = "+y+", value = "+debugValue.ToString(); i know it's pretty out of context, this little piece of code is inside the same SensorDepthFrameReady function in "Depth Basic-WPF"! "x" and "y" are the mouse coordinates and depthPixels is DepthImagePixel[] type, a temporary array filled with the "depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);" instruction. Depth frame is filled here: DepthImageFrame depthFrame = e.OpenDepthImageFrame() the "e" comes from here: private void SensorDepthFrameReady(object sender, DepthImageFrameReadyEventArgs e) and this last one is called here: this.sensor.DepthFrameReady += this.SensorDepthFrameReady; how i must handle that depth value i get? I know the value must be between 800 and 4000 but i get values between about 500 and about 8000. i already google a lot (here on SO too) and i still can't understand if the depth value is 11 or 13 bit. The sdk examples uses shrink this value to 8 bit and this is making even more confusion in my head :(

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  • Preserve whitespace and formatting for text returned from $.get jquery call

    - by desigeek
    I have a jquery $.get() call in my app that requests an entire web page. In the callback function, I access a div in the returned page, get its data and show it on my page. The problem is that the text I get from the div does not preserve the source formatting. If the div in the requested page had say an ordered list, then when i get that text and display on my page, it shows up as a paragraph with items inline instead of being shown as a list. I do not know whether the problem is how $.get() is getting the data or in my displaying of the data. //get the page $.get($(this).attr('href'), function(data){ callbackFunc(data,myLink); }, "html"); function callbackFunc(responseText, customData){ //response has bg color of #DFDFDF var td = $("td[bgcolor='#DFDFDF']", responseText); //text to show is in div of that td var forumText = $('div', td).text(); //append new row with request data below the current row in my table var currentRow = $(customData).parent('td').parent('tr'); var toAppend = "<tr><td class='myTd' colspan='3'>" + forumText + "</td></tr>"; $(currentRow).after(toAppend); } The response data shows up like ABC in the new row I add to my div while the source page div had A B C I should add that this script is part of an extension for Google Chrome so that is my only browser that I have tested on

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  • How can a ListBoxItem property be set in Silverlight at runtime?

    - by sympatric greg
    Given this XAML, I need to resize the userControl in response to user input. How can I set a new width for ListBoxItem (or perhaps the StackPanel)? <ScrollViewer x:Name="ScrollViewer" Margin="0" BorderBrush="Transparent" Width="165" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Hidden"> <ListBox x:Name="AttributeListBox" ItemsSource="{Binding Attributes}" BorderBrush="Red" Width="160" Foreground="AntiqueWhite" Background="Transparent" IsEnabled="False" HorizontalAlignment="Stretch"> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="Width" Value="150"/> <Setter Property="Margin" Value="0,-2,0,0"/> <Setter Property="HorizontalContentAlignment" Value="Left" /> <Setter Property="Template" Value="{StaticResource ListBoxItemSansFocus}" /> </Style> </ListBox.ItemContainerStyle> <ListBox.ItemTemplate> <DataTemplate> <StackPanel x:Name="ListBoxItemStackPanel" HorizontalAlignment="Stretch" Orientation="Vertical" > <TextBlock FontSize="10" Text="{Binding Key}" Foreground="White" FontWeight="Bold" HorizontalAlignment="Stretch" Margin="2,0,0,0" TextWrapping="Wrap"/> <TextBlock FontSize="10" Text="{Binding Value}" Foreground="White" Margin="6,-2,0,0" TextWrapping="Wrap"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </ScrollViewer>

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  • Can't get focus on a TextBox inside a ListBox using Silverlight

    - by Steve Temple
    I'm having a little trouble in silverlight with a listBox containing databound textBox elements. The items display correctly in the list and the textBox is populated correctly but I can't get focus on the text box in the list. If I hover over the edges of the textBox it highlights but it won't let me click into it to edit the text. Any ideas? My XAML looks like this: <ListBox x:Name="listImages"> <ListBox.ItemTemplate> <DataTemplate> <Grid x:Name="LayoutRoot" Background="White"> <Image Height="102" HorizontalAlignment="Left" Name="imgThumb" Stretch="UniformToFill" VerticalAlignment="Top" Width="155" Source="{Binding ImageFilename, Converter={StaticResource ImageConverter}}" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="154,25,0,0" Name="txtAltText" VerticalAlignment="Top" Width="239" Text="{Binding Alt}" /> <dataInput:Label Height="19" HorizontalAlignment="Left" Margin="154,6,0,0" Name="lblAltText" VerticalAlignment="Top" Width="239" Content="Alt Text" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

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