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  • Theme change doesn't work on <4.0 as it should

    - by user1717276
    I have some difficulties with setting up a "theme switcher" programmatically. I would like to switch themes from app (between White (Theme.Light.NoTitleBar) and Dark (Theme.Black.NoTitleBar)) and what I do is: I set a SharedPreference: final String PREFS_NAME = "MyPrefsFile"; final SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0); final SharedPreferences.Editor editor = settings.edit(); and than I have a two buttons to switch themes (second one is almost identical) Button ThemeWhite = (Button) findViewById(R.id.ThemeWhite); ThemeWhite.setOnClickListener(new OnClickListener() { public void onClick(View v) { editor.putBoolean("Theme", false); editor.commit(); System.exit(2); } }); and in begging of each activity I check SharedPreference boolean theme = settings.getBoolean("Theme", false); if(theme){ this.setTheme(R.style.Theme_NoBarBlack); } else{ this.setTheme(R.style.Theme_NoBar); } setContentView(R.layout.aplikacja); I define themes in file styles.xml in folder values: <resources> <style name="Theme.NoBar" parent="@android:style/Theme.Light.NoTitleBar" /> <style name="Theme.NoBarBlack" parent="@android:style/Theme.NoActionBar" /> in values-v11: <resources> <style name="Theme.NoBar" parent="@android:style/Theme.Holo.Light.NoActionBar" /> <style name="Theme.NoBarBlack" parent="@android:style/Theme.Holo.NoActionBar" /> in values-v14: <resources> <style name="Theme.NoBar" parent="@android:style/Theme.DeviceDefault.Light.NoActionBar" /> <style name="Theme.NoBarBlack" parent="@android:style/Theme.DeviceDefault.NoActionBar" /> manifest file: <application android:theme="@style/Theme.NoBar" > Everything is working excellent on android 4.0 but when I use 2.2 it doesn't change theme - just font is getting white as it should be but there is no dark background. I tried checking if it at least works and changed Theme.NoBarBlack in values (for android <3.0) and its value the same as Theme.NoBar and then when I pressed button font wasn't changed -as it should do.

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  • Calculate rotation between two Vector2s around a pivot

    - by Nick
    Hello all. After a good long Sunday google I am going to have to hang my head in shame and ask the question... What I have is a pivot vector2, a "Previous" vector2 and a "Current" vector2. I would like to be able to calculate the rotation in radians between them. A slight complication is the fact that the pivot may moved between previous and current but ill deal with the offsetting as a separate issue if you don't have the time to bring that into the fold. To clarify, an object which has two vectors, a pivot and a base ... the pivot sitting in the centre and the base at the bottom is rotated around an external pivot. I need to work out the rotation of the object itself around its centre using the two mentioned vectors. Very big thanks to anyone that can help. Background to problem I have a game where an object is rotated around an external pivot. By using using two points (one in the centre, one at the base of the object) I am wanting to to work out the rotation that needs to be applied to the objects sprite around its centre to conform to the larger rotation that has been applied.

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  • Can you overlay transparent images in Blackberry Apps?

    - by Greg
    I have a very simple application that has one screen and one button. The main screen has a verticalFieldManager with a BitmapField inside it, and one button beneath the bitmap. I want to be able to overlay another image on top of this when the user clicks a button. The overlay image is a PNG with transparent background, and this is important for design, so I can't use popupscreen or a new screen because the backgrounds are always white by default, and I've heard alpha doesn't really do the trick. I guess what I'm asking is if anyone knows a simple way to... A) take a standard verticalFieldManager and overlay a PNG on top of the inner contents B) overlay a PNG over the screen, no matter the contents The basic functionality of this app was intended to be - show an image. on click, show another overlaid on top. on click again, remove the popup image. I haven't found anything that addresses something like this online, but I have read of people doing similar things that utilize popupscreen and new screens in a way I don't need to do. Hopefully this makes sense. Thanks

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  • How to get the actual address of a pointer in C?

    - by Airjoe
    BACKGROUND: I'm writing a single level cache simulator in C for a homework assignment, and I've been given code that I must work from. In our discussions of the cache, we were told that the way a small cache can hold large addresses is by splitting the large address into the position in the cache and an identifying tag. That is, if you had an 8 slot cache but wanted to store something with address larger than 8, you take the 3 (because 2^3=8) rightmost bits and put the data in that position; so if you had address 22 for example, binary 10110, you would take those 3 rightmost bits 110, which is decimal 5, and put it in slot 5 of the cache. You would also store in this position the tag, which is the remaining bits 10. One function, cache_load, takes a single argument, and integer pointer. So effectively, I'm being given this int* addr which is an actual address and points to some value. In order to store this value in the cache, I need to split the addr. However, the compiler doesn't like when I try to work with the pointer directly. So, for example, I try to get the position by doing: npos=addr%num_slots The compiler gets angry and gives me errors. I tried casting to an int, but this actually got me the value that the pointer was pointing to, not the numerical address itself. Any help is appreciated, thanks!

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • onTouchListener togglebutton, ignores first press?

    - by Paul
    I have a togglebutton that should run code when I press it down and more code when I let go. However the first time I press and let go nothing happens. Every other time it is fine, why is this? I can see the method only runs the first time when I let go of the button (it does not trigger any onTouch part of the method though), how can I get around this, and have it work for the first press? public void pushtotalk3(final View view) { ((ToggleButton) view).setChecked(true); ((ToggleButton) view).setChecked(false); view.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { //if more than one call, change this code int callId = 0; for (SipCallSession callInfo : callsInfo) { callId = callInfo.getCallId(); Log.e(TAG, "" + callInfo.getCallId()); } final int id = callId; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { //press ((ToggleButton) view).setBackgroundResource(R.drawable.btn_blue_glossy); ((ToggleButton) view).setChecked(true); OnDtmf(id, 17, 10); OnDtmf(id, 16, 9); return true; } case MotionEvent.ACTION_UP: { //release ((ToggleButton) view).setBackgroundResource(R.drawable.btn_lightblue_glossy); ((ToggleButton) view).setChecked(false); OnDtmf(id, 18, 11); OnDtmf(id, 18, 11); return true; } default: return false; } } }); } EDIT: the xml for the button: <ToggleButton android:id="@+id/PTT_button5" android:layout_width="0dp" android:layout_height="fill_parent" android:text="@string/ptt5" android:onClick="pushtotalk5" android:layout_weight="50" android:textOn="Push To Talk On" android:textOff="Push To Talk Off" android:background="@drawable/btn_lightblue_glossy" android:textColor="@android:color/white" android:textSize="15sp" /> EDIT: hardware problem, can't test solutions atm.

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  • How to create a semi transparent window in WPF that allows mouse events to pass through

    - by RMK
    I am trying to create an effect similar to the Lights out /lights dim feature in Adobe Lightroom (http://www.youtube.com/watch?v=87hNd3vaENE) except in WPF. What I tried was to create another window over-top of my existing window, make it transparent and put a semi transparent Path geometry on it. But I want mouse events to be able to pass through this semi transparent window (on to windows below). This is a simplified version of what I have: <Window x:Class="LightsOut.MaskWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" AllowsTransparency="True" WindowStyle="None" ShowInTaskbar="False" Topmost="True" Background="Transparent"> <Grid> <Button HorizontalAlignment="Left" Height="20" Width="60">click</Button> <Path IsHitTestVisible="False" Stroke="Black" Fill="Black" Opacity="0.3"> <Path.Data> <RectangleGeometry Rect="0,0,1000,1000 "/> </Path.Data> </Path> </Grid> The window is fully transparent, so on places where the Path doesn't cover, mouse events pass right through. So far so good. The IsHitTestvisible is set to false on the path object. So mouse events will pass through it to other controls on the same form (ie you can click on the Button, because it is on the same form). But mouse events wont pass through the Path object onto windows that are below it. Any ideas? Or better ways to solve this problem? Thanks.

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  • Making text align equally in both IE and Chrome

    - by bobo
    <style type="text/css"> h2{ font-size:13px; line-height:16px; color:#000000; margin:0; padding:6px 22px; font-family: 'Times New Roman'; } div{ border:1px solid black; } </style> <div> <h2> ????????</h2> </div> Pasting the above codes here: http://htmledit.squarefree.com/ You will see that the text stays a little bit higher in the div in IE than in Chrome, I would like to make them consistent. By adding a &nbsp; after the text within the <h2>in IE, the text will automatically move up, which is consistent with Chrome. But I don't quite like this hack, so I would like to know if anybody knows what problem this is and recommends a better way to fix it if possible. Many thanks to you all. Note: this problem does not appear if the text is english only.

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  • Seperate html pages for each screen in Jquery mobile

    - by vrs
    I am newbie to Jquery Mobile, so far what ever examples i searched contains only one html page for whole application, with multipe div tags where each page/screen is defined as div tag with data-role as page with some header and footers optionally. Based on user actions, we are hiding some div's(pages) and showing only expected page. Also, this multi-page template seems to be standard design, as written by some blogs. Are there any other designing ways? what I would like to have is multipe html pages, for ex one for login, one for home, one for contact etc. Other wise it is difficult to understand/code/debug issues, especially people from Java background like me.So, what I want is some kind of MVC design with JQueryMobile, like each view/screen as sepearate html associated with one js (Controller). Can we have multiple html pages in JqueryMobile app? If possible how to pass data/ maintain session between them? Any samples are most welcome. Thanks In Advance. Note: Also I don't want server side includes, may app contains 10 to 15 screens, each page will make a webservice call and fetch some data and map it to UI.

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  • UIView Login screen to tabbar logic

    - by Benjamin De Bos
    Folks, i'm having trouble with some navigation logic. Currently i have a simple two tabbed tabbar application. But i want to show a loginscreen in front. So that would be an UIView. Currently the code is as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UIViewController *viewController1 = [[roosterViewController alloc] initWithNibName:@"roosterViewController" bundle:nil]; UIViewController *viewController2 = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.viewControllers = @[viewController1, viewController2]; self.window.rootViewController = self.tabBarController; [self.window makeKeyAndVisible]; return YES; } SO this pushes a simple tabcontroller. Well, now i want to have a login screen. So that would be a simple UIView which pushes the tabbar controller. But i can't seem to see the logic on how to do this. I've been trying to present a modal view controller, but the thing is: the tabbar will be loaded on the background. Since i need the username/password information to work on the tabbarview, this won't work. My Logic would be: delegate load loginViewController load tabbar controller But, then i need to be able to "logout". So i need to destroy the tabbar controller and present the login screen. Any thoughts on this?

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  • Python: saving and loading objects and using pickle.

    - by Peterstone
    Hello, I´m trying to save and load objects using pickle module. First I declare my objects: >>> class Fruits:pass ... >>> banana = Fruits() >>> banana.color = 'yellow' >>> banana.value = 30 After that I open a file called 'Fruits.obj'(previously I created a new .txt file and I renamed 'Fruits.obj'): >>> import pickle >>> filehandler = open(b"Fruits.obj","wb") >>> pickle.dump(banana,filehandler) After do this I close my session and I began a new one and I put the next (trying to access to the object that it supposed to be saved): file = open("Fruits.obj",'r') object_file = pickle.load(file) But I have this message: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python31\lib\pickle.py", line 1365, in load encoding=encoding, errors=errors).load() ValueError: read() from the underlying stream did notreturn bytes I don´t know what to do because I don´t understand this message. Does anyone know How I can load my object 'banana'? Thank you! EDIT: As some of you have sugested I put: >>> import pickle >>> file = open("Fruits.obj",'rb') There were no problem, but the next I put was: >>> object_file = pickle.load(file) And I have error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python31\lib\pickle.py", line 1365, in load encoding=encoding, errors=errors).load() EOFError

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • How to secure login and member area with SSL certificate?

    - by citronas
    Background: I have a asp.net webapplication project that should contain a public and a member area. Now I want to implement a SSL decription to secure communication between the client and the server. (In the university we have a unsecured wireless network and you can use a wlan sniffer to read username/password. I do not want to have this security problem for my application, so I thought of a ssl decription) The application is running on a IIS 7.5. It it possible to have one webapp that has unsecured pages (like the public area) and a secured area (like the member area, which requires a login)? If yes, how can I relealise the communication between these too areas? Example: My webapp is hosted on http://foo.abc. I have pages like http://foo.abc/default.aspx and http://foo.abc/foo.aspx. In the same project is page like /member/default.aspx which is protected by a login on the page http://foo.abc/login.aspx. So I would need to implement SSL for the page /login.aspx and all pages in /member/ How can I do that? I just found out how to create SSL certificates in IIS 7.5 and how to add such a binding to a webapp. How how can I tell my webapp which page should be called with https and not with http. What is the best practise there?

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  • Schema-less design guidelines for Google App Engine Datastore and other NoSQL DBs

    - by jamesaharvey
    Coming from a relational database background, as I'm sure many others are, I'm looking for some solid guidelines for setting up / designing my datastore on Google App Engine. Are there any good rules of thumb people have for setting up these kinds of schema-less data stores? I understand some of the basics such as denormalizing since you can't do joins, but I was wondering what other recommendations people had. The particular simple example I am working with concerns storing searches and their results. For example I have the following 2 models defined in my Google App Engine app using Python: class Search(db.Model): who = db.StringProperty() what = db.StringProperty() where = db.StringProperty() createDate = db.DateTimeProperty(auto_now_add=True) class SearchResult(db.Model): title = db.StringProperty() content = db.StringProperty() who = db.StringProperty() what = db.StringProperty() where = db.StringProperty() createDate = db.DateTimeProperty(auto_now_add=True) I'm duplicating a bunch of properties between the models for the sake of denormalization since I can't join Search and SearchResult together. Does this make sense? Or should I store a search ID in the SearchResult model and effectively 'join' the 2 models in code when I retrieve them from the datastore? Please keep in mind that this is a simple example. Both models will have a lot more properties and the way I'm approaching this right now, I would put any property I put in the Search model in the SearchResult model as well.

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  • Android map overly transparency has unwanted gradient

    - by DavidP2190
    I'm a making my first android app and for part of it I need some shaded areas over a mapview. I've got this working so far but the when I set the alpha of the fill colour, it goes strange. I'm not allowed to post images yet, but you can see what happens here: http://i.imgur.com/leXmc.png I'm not sure what causes it, but here is some code from where it gets drawn. public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); paint.setStrokeWidth(2); paint.setColor(android.graphics.Color.GREEN); paint.setStyle(Paint.Style.FILL_AND_STROKE); paint.setAlpha(25); screenPoints = new Point[10]; Path path = new Path(); for (int x = 0; x<greenZone.length; x++){ screenPoints[x] = new Point(); mapView.getProjection().toPixels(greenZone[x], screenPoints[x]); } path.moveTo(screenPoints[0].x, screenPoints[0].y); for (int x = 1; x < screenPoints.length-1; x++){ paint.setAlpha(25); if (x<9){ path.lineTo(screenPoints[x].x, screenPoints[x].y); canvas.drawPath(path, paint); } else{ path.moveTo(screenPoints[screenPoints.length-1].x, screenPoints[screenPoints.length-1].y); path.lineTo(screenPoints[0].x, screenPoints[0].y); canvas.drawPath(path, paint); } } return true; } Thanks.

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  • Can you recommend a full-text search engine?

    - by Jen
    Can you recommend a full-text search engine? (Preferably open source) I have a database of many (though relatively short) HTML documents. I want users to be able to search this database by entering one or more search words in my C++ desktop application. Hence, I’m looking for a fast full-text search solution to integrate with my app. Ideally, it should: Skip common words, such as the, of, and, etc. Support stemming, i.e. search for run also finds documents containing runner, running and ran. Be able to update its index in the background as new documents are added to the database. Be able to provide search word suggestions (like Google Suggest) Have a well-documented API To illustrate, assume the database has just two documents: Document 1: This is a test of text search. Document 2: Testing is fun. The following words should be in the index: fun, search, test, testing, text. If the user types t in the search box, I want the application to be able to suggest test, testing and text (Ideally, the application should be able to query the search engine for the 10 most common search words starting with t). A search for testing should return both documents. Other points: I don't need multi-user support I don't need support for complex queries The database resides on the user's computer, so the indexing should be performed locally. Can you suggest a C or C++ based solution? (I’ve briefly reviewed CLucene and Xapian, but I’m not sure if either will address my needs, especially querying the search word indexes for the suggest feature).

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  • How can a ListBoxItem property be set in Silverlight at runtime?

    - by sympatric greg
    Given this XAML, I need to resize the userControl in response to user input. How can I set a new width for ListBoxItem (or perhaps the StackPanel)? <ScrollViewer x:Name="ScrollViewer" Margin="0" BorderBrush="Transparent" Width="165" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Hidden"> <ListBox x:Name="AttributeListBox" ItemsSource="{Binding Attributes}" BorderBrush="Red" Width="160" Foreground="AntiqueWhite" Background="Transparent" IsEnabled="False" HorizontalAlignment="Stretch"> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="Width" Value="150"/> <Setter Property="Margin" Value="0,-2,0,0"/> <Setter Property="HorizontalContentAlignment" Value="Left" /> <Setter Property="Template" Value="{StaticResource ListBoxItemSansFocus}" /> </Style> </ListBox.ItemContainerStyle> <ListBox.ItemTemplate> <DataTemplate> <StackPanel x:Name="ListBoxItemStackPanel" HorizontalAlignment="Stretch" Orientation="Vertical" > <TextBlock FontSize="10" Text="{Binding Key}" Foreground="White" FontWeight="Bold" HorizontalAlignment="Stretch" Margin="2,0,0,0" TextWrapping="Wrap"/> <TextBlock FontSize="10" Text="{Binding Value}" Foreground="White" Margin="6,-2,0,0" TextWrapping="Wrap"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </ScrollViewer>

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  • C# - Naming a value combined "getter/setter" method (WebForms & Binding)

    - by tyndall
    Looking for some help on some names for a project I'm currently working on. I don't have a compsci degree so I don't know what to call this. I have a method called TryToGetSetValue(Direction direction, object value, object valueOnFail) Then there would be a Direction enum public enum Direction { ModelToForm, FormToModel } Background This is a legacy ASP.NET application. The models, database, and mainframe are designed poorly. I can't put in MVP or MVC patterns yet (too much work). ASP.NET code is a ridiculous mess (partial pages, single-page design, 5x the normal amount of jQuery, everything is a jQuery UI dialog). I'm just trying to put in a bridge so then I can do more refactoring over the next year. I have ~200 fields that need to be set on a GET and written back on a POST. I trying not to x2 these 200 fields and have 400 lines of code to support. What would you call my method? enum? Is there so other form of binding that would be easy to use instead? I'm not a fan of the DetailsView or FormView built-ins of ASP.NET WebForms.

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  • Really annoying bug with Topmost property in Windows Forms

    - by Nazgulled
    Hi, I have this Windows Forms application where it sits in the notification area. Clicking on the icon brings it up front, clicking it again (or clicking on the app X icon) sends it back. This is the type of app that having the window always on top is important when it's displayed by clicking the icon, but it's optional. Right-clicking the icon brings up a context menu where one can select to enable the "always on top" option or not. When the application first starts up, the app settings are read from an XML file and I'm 99% that this is working as it should, the Topmost properly is properly read (and written). After some time (minutes, hours, days, whatever, I normally hibernate and rarely shutdown) the Topmost stops working. I don't change the option, I don't think anything is changing the option but I click the notification area icon and app is not brought up front. It shows up (it displays on Alt+Tab) but it's on the background, it's not topmost as it should. I bring up the context menu, disable the option (cause it's enabled) and enable it back and it starts to work after that. The app is now topmost. However, it can lose this ability anytime after while. I can't understand why this happens and how this happens. Does anyone have any idea why? If not, any idea how could I try to debug such behavior?

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  • Detecting branch reintegration or merge in pre-commit script

    - by Shawn Chin
    Within a pre-commit script, is it possible (and if so, how) to identify commits stemming from an svn merge? svnlook changed ... shows files that have changed, but does not differentiate between merges and manual edits. Ideally, I would also like to differentiate between a standard merge and a merge --reintegrate. Background: I'm exploring the possibility of using pre-commit hooks to enforce SVN usage policies for our project. One of the policies state that some directories (such as /trunk) should not be modified directly, and changed only through the reintegration of feature branches. The pre-commit script would therefore reject all changes made to these directories apart from branch reintegrations. Any ideas? Update: I've explored the svnlook command, and the closest I've got is to detect and parse changes to the svn:mergeinfo property of the directory. This approach has some drawback: svnlook can flag up a change in properties, but not which property was changed. (a diff with the proplist of the previous revision is required) By inspecting changes in svn:mergeinfo, it is possible to detect that svn merge was run. However, there is no way to determine if the commits are purely a result of the merge. Changes manually made after the merge will go undetected. (related post: Diff transaction tree against another path/revision)

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  • Where do I input a piece of code in Emacs?

    - by Vivi
    Hi there, I have just started using Emacs for the specific purpose of editing latex documents. I was attracted to Emacs because I want to be able to customize syntax highlighting even to the point of defining the colors of specific words. I am new to Emacs and not a programmer, so I having an extreme difficulty in doing what I want to do because most help I find assume too much knowledge for my level (it took me days just to be able to install emacs + auctex and change the first face color). I found something that I think will help me but I don't know how to do it. The post below is what I want to do, but what I am supposed to do with this code? Where should I insert it or where should I type it? I am using GNU Emacs in Windows. Thank you so much for you help :) M-x what-face will print the face found at the current point. And the code for that is: (defun what-face (pos) (interactive "d") (let ((face (or (get-char-property (point) 'read-face-name) (get-char-property (point) 'face)))) (if face (message "Face: %s" face) (message "No face at %d" pos)))) By the way, I found this in another post that can be found here: http://stackoverflow.com/questions/1242352/get-font-face-under-cursor-in-emacs

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  • How can I get a static URL to a map image using the Google Static Maps API?

    - by Argote
    === BACKGROUND === Hello, so I've published a Web-App (still in "Beta") which uses the Flickr API to get information for the photos of a particular Flickr user and generates IPB code to post any of his/her images. While Flickr now gives you the IPB code to show the image and link back to the photo site directly on its site, my App also has the option of embeding the title, description, select EXIF data, location information, etc. into the post for the IPB forum. === PROBLEM === I've most recently added the option to integrate a Google Maps image of the photo's geolocation data into the post by using the Google Static Maps API. The problem is that the image URL I have is in the following form (including IPB [IMG] tags): [IMG]http://maps.google.com/maps/api/staticmap?zoom=16&size=600x600&maptype=hybrid&markers=19.387687,-99.251732&sensor=false[/IMG] Which shows this example image (In practice the image size is user selectable): However, some IPB forums seem to not support dyamic image URLs which gives me a broken image, I'd like to replace the [IMG]http://maps.google.com/maps/api/staticmap?zoom=16&size=600x600&maptype=hybrid&markers=19.387687,-99.251732&sensor=false[/IMG] with something like [IMG]http://maps.google.com/maps/api/staticmap/map0000001.png[/IMG] which should be supported by all IPB forums. Thanks in advance for your help. In case you're interested, the most recent "released" version of my Web-App can be found here: http://flickr.argote.mx/ (The changes I mention here are still on local development server).

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • How do I search for a string with quotes?

    - by every_answer_gets_a_point
    I am searching for the string <!--m--><li class="g w0"><h3 class=r><a href=" within the HTML source of this link: http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=Santarus+Inc? this is how I am searching for it: string html_string = "http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=" + biocompany; html = new WebClient().DownloadString(html_string); d=html.IndexOf(@"<!--m--><li class=""g w0""><h3 class=r><a href=""",1); For some reason it is finding an occurrence of it at position 45 (in other words d=45) but this incorrect. Here are the first couple hundred characters of the string HTML: <!doctype html><head><title>Santarus Inc&#8206; - Google Search</title><script>window.google={kEI:\"b6jES5nPD4rysQOokrGDDQ\",kEXPI:\"23729,24229,24249,24260,24414,24457\",kCSI:{e:\"23729,24229,24249,24260,24414,24457\",ei:\"b6jES5nPD4rysQOokrGDDQ\",expi:\"23729,24229,24249,24260,24414,24457\"},ml:function(){},kHL:\"en\",time:function(){return(new Date).getTime()},log:function(b,d,c){var a=new Image,e=google,g=e.lc,f=e.li;a.onerror=(a.onload=(a.onabort=function(){delete g[f]}));g[f]=a;c=c||\"/gen_204?atyp=i&ct=\"+b+\"&cad=\"+d+\"&zx=\"+google.time();a.src=c;e.li=f+1},lc:[],li:0,Toolbelt:{}};\nwindow.google.sn=\"web\";window.google.timers={load:{t:{start:(new Date).getTime()}}};try{}catch(u){}window.google.jsrt_kill=1;\n</script><style>body{background:#fff;color:#000;margin:3px 8px}#gbar,#guser{font-size:13px;padding-top:1px !important}#gbar{float:left;height:22px}#guser{padding-bottom:7px !important;text-align:right}.gbh,.gbd{border-top:1px solid #c9d7f1;font-size:1px}.gbh

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