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  • Span with white-space style in IE (7) applied _past_ end of span

    - by WaldenL
    We've got an application where users can enter "notes" into a rich edit control (Telerik's RedEditor, but that doesn't matter here). We had a user enter notes from w/in Safari that had a <span></span> in the middle of the note, and that span had a style on it specifying white-space:pre The HTML of the note was in the form of: <div> This is a note <span class="Apple-tab-span" style="white-space: pre; "> </span> and here's more of the note. </div> Simple enough, the style should apply to the span, and the span had 4 spaces in it. There should have been 4 spaces in the resulting output. Here's the problem. IE seems to apply that white-space: pre; style not only to the span, but to the enclosing div! Therefore, this long line that should have wrapped since it's not in the span, now pushed the document out until the line fits on the page. What am I missing. I know IE has problems, but this doesn't seem right, even for IE. So, the question(s): 1) Am I correct that the white-space attribute should only have applied to the span? 2) Can this be resolved somehow? Remember, I'm not in control of the content being entered. And it's entered from a mac w/Safari and being viewed in IE. Edit: The doctype on the page in question is: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

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  • Relatively simple task: How do I pass back the selected item from one activity to another?

    - by Brian D
    I have two activities: one displays an image and a button, the other displays a photo gallery. I want to be able to select any of the images in the gallery and then display them on the first activity in place of the default image. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.gallery); Gallery g = (Gallery) findViewById(R.id.gallery); g.setAdapter(new ImageAdapter(this)); g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { Toast.makeText(PhotoGallery.this, "Position: " + id, Toast.LENGTH_SHORT).show(); Intent intent=new Intent(); intent.putExtra("PictureID", position); setResult(RESULT_OK, intent); finish(); } }); } Am I even close here? I'm not quite sure what to do with any string or int I would attach to the Intent -- can I attach the object itself? I'd much rather pass back at minimum the string name of the resource (image), but the only thing I can seem to figure out right now is how to pass back the position of the picture ... not a great solution. I can clarify more if necessary -- thanks.

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  • Determining if an unordered vector<T> has all unique elements

    - by Hooked
    Profiling my cpu-bound code has suggested I that spend a long time checking to see if a container contains completely unique elements. Assuming that I have some large container of unsorted elements (with < and = defined), I have two ideas on how this might be done: The first using a set: template <class T> bool is_unique(vector<T> X) { set<T> Y(X.begin(), X.end()); return X.size() == Y.size(); } The second looping over the elements: template <class T> bool is_unique2(vector<T> X) { typename vector<T>::iterator i,j; for(i=X.begin();i!=X.end();++i) { for(j=i+1;j!=X.end();++j) { if(*i == *j) return 0; } } return 1; } I've tested them the best I can, and from what I can gather from reading the documentation about STL, the answer is (as usual), it depends. I think that in the first case, if all the elements are unique it is very quick, but if there is a large degeneracy the operation seems to take O(N^2) time. For the nested iterator approach the opposite seems to be true, it is lighting fast if X[0]==X[1] but takes (understandably) O(N^2) time if all the elements are unique. Is there a better way to do this, perhaps a STL algorithm built for this very purpose? If not, are there any suggestions eek out a bit more efficiency?

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  • Batch insert mode with hibernate and oracle: seems to be dropping back to slow mode silently

    - by Chris
    I'm trying to get a batch insert working with Hibernate into Oracle, according to what i've read here: http://docs.jboss.org/hibernate/core/3.3/reference/en/html/batch.html , but with my benchmarking it doesn't seem any faster than before. Can anyone suggest a way to prove whether hibernate is using batch mode or not? I hear that there are numerous reasons why it may silently drop into normal mode (eg associations and generated ids) so is there some way to find out why it has gone non-batch? My hibernate.cfg.xml contains this line which i believe is all i need to enable batch mode: <property name="jdbc.batch_size">50</property> My insert code looks like this: List<LogEntry> entries = ..a list of 100 LogEntry data classes... Session sess = sessionFactory.getCurrentSession(); for(LogEntry e : entries) { sess.save(e); } sess.flush(); sess.clear(); My 'logentry' class has no associations, the only interesting field is the id: @Entity @Table(name="log_entries") public class LogEntry { @Id @GeneratedValue public Long id; ..other fields - strings and ints... However, since it is oracle, i believe the @GeneratedValue will use the sequence generator. And i believe that only the 'identity' generator will stop bulk inserts. So if anyone can explain why it isn't running in batch mode, or how i can find out for sure if it is or isn't in batch mode, or find out why hibernate is silently dropping back to slow mode, i'd be most grateful. Thanks

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  • 3D and AI basics. The foundation before the coding.

    - by Allan
    Hi, everyone. (If you have the time and patience:) I've recently made the decision to study programming seriously and I'm about to order TAOCP and Concrete Mathematics to begin my studies (please don't get caught up on this). I'm very much interested in learning and understanding how 3D works but I'm aware that if I plan to do it right there's still a long walk before I get to actually play with 3D coding. Now to the question.. (tl;dr) Excluding programming itself, what disciplines do I have to be familiar with to code 3D? What kinds of mathematics? Physics? What else? What books do you recommend on such subjects? Now read it all again but replacing "3D" with "AI". Please don't recommend computer-specific books. The question is about the foundation to be learned before using the machine. Also, if possible, please keep the list brief; I plan to order one book on each subject but no more than that for now. Excuse me for any English mistakes, it's not my first language. Thank you.

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  • Android - BitmapFactory.decodeByteArray - OutOfMemoryError (OOM)

    - by Bob Keathley
    I have read 100s of article about the OOM problem. Most are in regard to large bitmaps. I am doing a mapping application where we download 256x256 weather overlay tiles. Most are totally transparent and very small. I just got a crash on a bitmap stream that was 442 Bytes long while calling BitmapFactory.decodeByteArray(....). The Exception states: java.lang.OutOfMemoryError: bitmap size exceeds VM budget(Heap Size=9415KB, Allocated=5192KB, Bitmap Size=23671KB) The code is: protected Bitmap retrieveImageData() throws IOException { URL url = new URL(imageUrl); InputStream in = null; OutputStream out = null; HttpURLConnection connection = (HttpURLConnection) url.openConnection(); // determine the image size and allocate a buffer int fileSize = connection.getContentLength(); if (fileSize < 0) { return null; } byte[] imageData = new byte[fileSize]; // download the file //Log.d(LOG_TAG, "fetching image " + imageUrl + " (" + fileSize + ")"); BufferedInputStream istream = new BufferedInputStream(connection.getInputStream()); int bytesRead = 0; int offset = 0; while (bytesRead != -1 && offset < fileSize) { bytesRead = istream.read(imageData, offset, fileSize - offset); offset += bytesRead; } // clean up istream.close(); connection.disconnect(); Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeByteArray(imageData, 0, bytesRead); } catch (OutOfMemoryError e) { Log.e("Map", "Tile Loader (241) Out Of Memory Error " + e.getLocalizedMessage()); System.gc(); } return bitmap; } Here is what I see in the debugger: bytesRead = 442 So the Bitmap data is 442 Bytes. Why would it be trying to create a 23671KB Bitmap and running out of memory?

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  • C++ class with char pointers returning garbage

    - by JMP
    I created a class "Entry" to handle Dictionary entries, but in my main(), I create the Entry() and try to cout the char typed public members, but I get garbage. When I look at the Watch list in debugger, I see the values being set, but as soon as I access the values, there is garbage. Can anyone elaborate on what I might be missing? #include <iostream> using namespace std; class Entry { public: Entry(const char *line); char *Word; char *Definition; }; Entry::Entry(const char *line) { char tmp[100]; strcpy(tmp, line); Word = strtok(tmp, ",") + '\0'; Definition = strtok(0,",") + '\0'; } int main() { Entry *e = new Entry("drink,What you need after a long day's work"); cout << "Word: " << e->Word << endl; cout << "Def: " << e->Definition << endl; cout << endl; delete e; e = 0; return 0; }

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  • Android CursorAdapters, ListViews and background threads

    - by MattC
    This application I've been working on has databases with multiple megabytes of data to sift through. A lot of the activities are just ListViews descending through various levels of data within the databases until we reach "documents", which is just HTML to be pulled from the DB(s) and displayed on the phone. The issue I am having is that some of these activities need to have the ability to search through the databases by capturing keystrokes and re-running the query with a "like %blah%" in it. This works reasonably quickly except when the user is first loading the data and when the user first enters a keystroke. I am using a ResourceCursorAdapter and I am generating the cursor in a background thread, but in order to do a listAdapter.changeCursor(), I have to use a Handler to post it to the main UI thread. This particular call is then freezing the UI thread just long enough to bring up the dreaded ANR dialog. I'm curious how I can offload this to a background thread totally so the user interface remains responsive and we don't have ANR dialogs popping up. Just for full disclosure, I was originally returning an ArrayList of custom model objects and using an ArrayAdapter, but (understandably) the customer pointed out it was bad memory-manangement and I wasn't happy with the performance anyways. I'd really like to avoid a solution where I'm generating huge lists of objects and then doing a listAdapter.notifyDataSetChanged/Invalidated() Here is the code in question: private Runnable filterDrugListRunnable = new Runnable() { public void run() { if (filterLock.tryLock() == false) return; cur = ActivityUtils.getIndexItemCursor(DrugListActivity.this); if (cur == null || forceRefresh == true) { cur = docDb.getItemCursor(selectedIndex.getIndexId(), filter); ActivityUtils.setIndexItemCursor(DrugListActivity.this, cur); forceRefresh = false; } updateHandler.post(new Runnable() { public void run() { listAdapter.changeCursor(cur); } }); filterLock.unlock(); updateHandler.post(hideProgressRunnable); updateHandler.post(updateListRunnable); } };

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  • How do I get Facebook Application Login to work

    - by Javaaaa
    I just started making an application for Facebook, however I ran into problem early on. The first step I want people to do is to give permission to access their profile. All over the web are examples of how to do this with: $user_id = $facebook->require_login(); However, this is the way it works using the Old PHP API. I have downloaded and installed the new one in my application folder and it is not working anymore. My question is (and i really have been searching for an answer for a long time) what is the code to do this with the new API? (and related question: is it better to use the old API, or learn to work with the new one when I am just starting making apps right now) I have this code now; <?php // Awesome Facebook Application // // Name: - // require_once 'facebook-php-sdk/src/facebook.php'; // Create our Application instance. $facebook = new Facebook(array( 'appId' => $app_id, 'secret' => $app_secret, 'cookie' => true )); $loginUrl = $facebook->getLoginUrl(array( 'req_perms' => 'email,user_birthday,publish_stream,sms,status_update,user_location' )); echo "<p>hello, <fb:name uid=\"$user_id\" useyou=\"false\" />!</p>"; ?>

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  • retrieve image from gallery in android

    - by smsys
    I have created an Activity where i have a Button. By pressing the button an android Gallery opens. When i choose an image from the gallery it is shows it in an ImageView of my Activity but after choosing second time the following error occuring 01-13 17:55:25.323: ERROR/AndroidRuntime(14899): java.lang.OutOfMemoryError: bitmap size exceeds VM budget Here is the source code i am using: public class MyImage extends Activity { /** Called when the activity is first created. */ Gallery gallery; private Uri[] mUrls; String[] mFiles=null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File images = Environment.getDataDirectory(); File[] imagelist = images.listFiles(); mFiles = new String[imagelist.length]; for(int i= 0 ; i< imagelist.length; i++) { mFiles[i] = imagelist[i].getAbsolutePath(); } mUrls = new Uri[mFiles.length]; for(int i=0; i < mFiles.length; i++) { mUrls[i] = Uri.parse(mFiles[i]); } Gallery g = (Gallery) findViewById(R.id.Gallery01); g.setAdapter(new ImageAdapter(this)); g.setFadingEdgeLength(40); } public class ImageAdapter extends BaseAdapter{ int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; } public int getCount(){ return mUrls.length; } public Object getItem(int position){ return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent){ ImageView i = new ImageView(mContext); i.setImageURI(mUrls[position]); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(260, 210)); return i; } private Context mContext; } }

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  • EF4 + STE: Reattaching via a WCF Service? Using a new objectcontext each and every time?

    - by Martin
    Hi there, I am planning to use WCF (not ria) in conjunction with Entity Framework 4 and STE (Self tracking entitites). If i understnad this correctly my WCF should return an entity or collection of entities (using LIST for example and not IQueryable) to the client (in my case silverlight) The client then can change the entity or update it. At this point i believe it is self tracking???? This is where i sort of get a bit confused as there are a lot of reported problems with STEs not tracking.. Anyway... Then to update i just need to send back the entity to my WCF service on another method to do the update. I should be creating a new OBJECTCONTEXT everytime? In every method? If i am creaitng a new objectcontext everytime in everymethod on my WCF then don't i need to re-attach the STE to the objectcontext? So basically this alone wouldn't work?? using(var ctx = new MyContext()) { ctx.Orders.ApplyChanges(order); ctx.SaveChanges(); } Or should i be creating the object context once in the constructor of the WCF service so that 1 call and every additional call using the same wcf instance uses the same objectcontext? I could create and destroy the wcf service in each method call from the client - hence creating in effect a new objectcontext each time. I understand that it isn't a good idea to keep the objectcontext alive for very long. Any insight or information would be gratefully appreciated thanks

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  • Use cases of [ordered], the new PowerShell 3.0 feature

    - by Roman Kuzmin
    PowerShell 3.0 CTP1 introduces a new feature [ordered] which is somewhat a shortcut for OrderedDictionary. I cannot imagine practical use cases of it. Why is this feature really useful? Can somebody provide some useful examples? Example: this is, IMHO, rather demo case than practical: $a = [ordered]@{a=1;b=2;d=3;c=4} (I do not mind if it is still useful, then I am just looking for other useful cases). I am not looking for use cases of OrderedDictionary, it is useful, indeed. But we can use it directly in v2.0 (and I do a lot). I am trying to understand why is this new feature [ordered] needed in addition. Collected use cases from answers: $hash = [ordered]@{} is shorter than $hash = New-Object System.Collections.Specialized.OrderedDictionary N.B. ordered is not a real shortcut for the type. New-Object ordered does not work. N.B. 2: But this is still a good shortcut because (I think, cannot try) it creates typical for PowerShell case insensitive dictionary. The equivalent command in v2.0 is too long, indeed: New-Object System.Collections.Specialized.OrderedDictionary]([System.StringComparer]::OrdinalIgnoreCase)

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  • What are the benefits of `while(condition) { //work }` and `do { //work } while(condition)`?

    - by Shaharyar
    I found myself confronted with an interview question where the goal was to write a sorting algorithm that sorts an array of unsorted int values: int[] unsortedArray = { 9, 6, 3, 1, 5, 8, 4, 2, 7, 0 }; Now I googled and found out that there are so many sorting algorithms out there! Finally I could motivate myself to dig into Bubble Sort because it seemed pretty simple to start with. I read the sample code and came to a solution looking like this: static int[] BubbleSort(ref int[] array) { long lastItemLocation = array.Length - 1; int temp; bool swapped; do { swapped = false; for (int itemLocationCounter = 0; itemLocationCounter < lastItemLocation; itemLocationCounter++) { if (array[itemLocationCounter] > array[itemLocationCounter + 1]) { temp = array[itemLocationCounter]; array[itemLocationCounter] = array[itemLocationCounter + 1]; array[itemLocationCounter + 1] = temp; swapped = true; } } } while (swapped); return array; } I clearly see that this is a situation where the do { //work } while(cond) statement is a great help to be and prevents the use of another helper variable. But is this the only case that this is more useful or do you know any other application where this condition has been used?

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  • Thumbnail image saved with worse quality on Windows Server 2003

    - by Angelo
    Hello, In asp.net 2.0 application I am trying to create thumbnails from uploaded images. However when I test the application on my PC under Windows7 it works fine, but on the real Windows 2003 Server the resized image has worse quality. Where this difference could come from? Different JPEG codec or what, if Yes how it can be updated on Win 2003 Server? Thanks! Here is the code: Resize of the Image: Bitmap newBmp = new Bitmap(imgWidth, imgHeight, PixelFormat.Format24bppRgb); newBmp.SetResolution(inputBmp.HorizontalResolution, inputBmp.VerticalResolution); //Create a graphics object attached to the new bitmap Graphics newBmpGraphics = Graphics.FromImage(newBmp); newBmpGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic; newBmpGraphics.SmoothingMode = SmoothingMode.HighQuality; newBmpGraphics.PixelOffsetMode = PixelOffsetMode.HighQuality; newBmpGraphics.DrawImage(inputBmp, new Rectangle(0, 0, imgWidth, imgHeight), new Rectangle(0, 0, inputBmp.Width, inputBmp.Height), GraphicsUnit.Pixel); Save of the Image: System.IO.Stream imgStream = new System.IO.MemoryStream(); //Get the ImageCodecInfo for the desired target format ImageCodecInfo destCodec = FindCodecForType(ImageMimeTypes.JPEG); if (destCodec == null) { //No codec available for that format throw new ArgumentException("The requested format image/jpeg does not have an available codec installed", "destFormat"); } //Create an EncoderParameters collection to contain the //parameters that control the dest format's encoder EncoderParameters destEncParams = new EncoderParameters(1); EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality,(long)quality); destEncParams.Param[0] = qualityParam; //Save w/ the selected codec and encoder parameters inputBmp.Save(imgStream, destCodec, destEncParams); Bitmap destBitmap = new Bitmap(imgStream);

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  • How can I debug a session

    - by Organ Grinding Monkey
    I have been asked to work of a very large web application and deploy it. The problem that I'm facing here is that when I deploy the application and more that 1 user logs into the system, the sessions seem to cross over i.e: Person A logs in and works on the site, all good. When person B logs in, person A will then be logged in as person B as well. I have been asked to work of a very large web application and deploy it. The problem that I'm facing here is that when I deploy the application and more that 1 user logs into the system, the sessions seem to cross over i.e: Person A logs in and works on the site, all good. When person B logs in, person A will then be logged in as person B as well. If anyone has experienced this behaviour before and can steer me in the right direction, that would be first prize, Second prize would be to show me how I can debug this situation so that I can find out where the problem is and fix it. Some information about the application. From what I've been told and what I've seen within the app is that it started as a .Net 1.1 application and got upgraded to .Net 2 and that's why the log in system was done the way it is. (The application is huge and now complete and that's why I cant rewrite the whole user authentication process, it will just take to long and I don't know what effect it might have) All the Logged in User information is stored in properties that have been added in the Global.asax.vb file. (could this be the problem?) Any help here would be greatly appreciated

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  • Large scale Merge Replication strategy - what can go wrong?

    - by niidto
    Hi, I'm developing a piece of software that uses Merge Replication and SQL Compact on Windows Mobile 6. At the moment it is running on 5 devices reasonably well. The issues I've come up against are as follows: The schema has had to change a lot, and will continue to have to change as the application evolves. There have been various errors replicating these schema changes down to the device, uploads failing due to schema inconsistencies. Subscriptions expiring (after 14 days) and unable to reinitialize with upload - AKA, potential data los of unsynced data up to that point. Basically, the worst case scenario is data loss, and when merge replication fails, there seems to be no way back to get the data off. My method until now has been to drop and create the subscription on the device. I don't hear many people doing this, though it seems to solve everything. The long term plan is to role this out to 500+ devices. Any advice on people who have undertaken similar projects, and how to minimise data loss and make it so that there's appropriate error handling code to recover from sync failures would be much appreciated. James

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  • Questions regarding detouring by modifying the virtual table

    - by Elliott Darfink
    I've been practicing detours using the same approach as Microsoft Detours (replace the first five bytes with a jmp and an address). More recently I've been reading about detouring by modifying the virtual table. I would appreciate if someone could shed some light on the subject by mentioning a few pros and cons with this method compared to the one previously mentioned! I'd also like to ask about patched vtables and objects on the stack. Consider the following situation: // Class definition struct Foo { virtual void Call(void) { std::cout << "FooCall\n"; } }; // If it's GCC, 'this' is passed as the first parameter void MyCall(Foo * object) { std::cout << "MyCall\n"; } // In some function Foo * foo = new Foo; // Allocated on the heap Foo foo2; // Created on the stack // Arguments: void ** vtable, uint offset, void * replacement PatchVTable(*reinterpret_cast<void***>(foo), 0, MyCall); // Call the methods foo->Call(); // Outputs: 'MyCall' foo2.Call(); // Outputs: 'FooCall' In this case foo->Call() would end up calling MyCall(Foo * object) whilst foo2.Call() call the original function (i.e Foo::Call(void) method). This is because the compiler will try to decide any virtual calls during compile time if possible (correct me if I'm wrong). Does that mean it does not matter if you patch the virtual table or not, as long as you use objects on the stack (not heap allocated)?

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  • Help me plan larger Qt project

    - by Pirate for Profit
    I'm trying to create an automated task management system for our company, because they pay me to waste my time. New users will create a "profile", which will store all the working data (I guess serialize everything into xml rite?). A "profile" will contain many different tasks. Tasks are basically just standard computer janitor crap such as moving around files, reading/writing to databases, pinging servers, etc.). So as you can see, a task has many different jobs they do, and also that tasks should run indefinitely as long as the user somehow generates "jobs" for them. There should also be a way to enable/disable (start/pause) tasks. They say create the UI first so... I figure the best way to represent this is with a list-view widget, that lists all the tasks in the profile. Enabled tasks will be bold, disabled will be then when you double-click a task, a tab in the main view opens with all the settings, output, errors,. You can right click a task in the list-view to enable/disable/etc. So each task will be a closable tab, but when you close it just hides. My question is: should I extend from QAction and QTabWidget so I can easily drop tasks in and out of my list-view and tab bar? I'm thinking some way to make this plugin-based, since a lot of the plugins may share similar settings (like some of the same options, but different infos are input). Also, what's the best way to set up threading for this application?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • C#/.NET: FInd out whether a server exists, Query DNS for SVC records.

    - by TomTom
    Writing a cleint/Server tool I am tasked trying to find a server to connect to. I would love to make things as easy as possible for the user. As such, my idea is to: CHeck whether specific servers (coded by name) exist (like "mail.xxx" for a mail server, for example - my exampüle is not a mail server;) Query otherwise for DNS SVC records, allowing the admin to configure a server location for a specific serivce (that the client connects to). The result is that the user may have to enter only a domain name, possibly even not even that (using the registered standard domain of the computer in a LAN environment). Anyone ideas how: To find out whether a server exists and answers (i.e. is online) in the fastest way? TCP can take a long time if the server is not there. A UDP style ping sounds like a good idea to me. PING itself may be unavailable. Anyonw knows how to ask from withint .NET best for a SVC record in a specific (the default) domain?

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  • How to report progress of a JavaScript function?

    - by LambyPie
    I have a JavaScript function which is quite long and performs a number of tasks, I would like to report progress to the user by updating the contents of a SPAN element with a message as I go. I tried adding document.getElementById('spnProgress').innerText = ... statements throughout the function code. However, whilst the function is executing the UI will not update and so you only ever see the last message written to the SPAN which is not very helpful. My current solution is to break the task up into a number of functions, at the end of each I set the SPAN message and then "trigger" the next one with a window.setTimeout call with a very short delay (say 10ms). This yields control and allows the browser to repaint the SPAN with the updated message before starting the next step. However I find this very messy and difficult to follow the code, I'm thinking there must be a better way. Does anyone have any suggestions? Is there any way to force the SPAN to repaint without having to leave the context of the function? Thanks

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  • How to programmatically create a node in Drupal 8?

    - by chapka
    I'm designing a new module in Drupal 8. It's a long-term project that won't be going public for a few months at least, so I'm using it as a way to figure out what's new. In this module, I want to be able to programmatically create nodes. In Drupal 7, I would do this by creating the object, then calling "node_submit" and "node_save". These functions no longer exist in Drupal 8. Instead, according to the documentation, "Modules and scripts may programmatically submit nodes using the usual form API pattern." I'm at a loss. What does this mean? I've used Form API to create forms in Drupal 7, but I don't get what the docs are saying here. What I'm looking to do is programmatically create at least one and possibly multiple new nodes, based on information not taken directly from a user-presented form. I need to be able to: 1) Specify the content type 2) Specify the URL path 3) Set any other necessary variables that would previously have been handled by the now-obsolete node_object_prepare() 4) Commit the new node object I would prefer to be able to do this in an independent, highly abstracted function not tied to a specific block or form. So what am I missing?

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  • JNA Passing Structure By Reference Help

    - by tyeh26
    Hi all, I'm trying to use JNA to talk over a USB device plugged into the computer. Using Java and a .dll that was provided to me. I am having trouble with the Write function: C code: typedef struct { unsigned int id; unsigned int timestamp; unsigned char flags; unsigned char len; unsigned char data[16]; } CANMsg; CAN_STATUS canplus_Write( CANHANDLE handle, //long CANMsg *msg ); Java Equivalent: public class CANMsg extends Structure{ public int id = 0; public int timestamp = 0; public byte flags = 0; public byte len = 8; public byte data[] = new byte[16]; } int canplus_Write(NativeLong handle, CANMsg msg); I have confirmed that I can open and close the device. The close requires the NativeLong handle, so i am assuming that the CANMsg msg is the issue here. I have also confirmed that the device works when tested with C only code. I have read the the JNA documentation thoroughly... I think. Any pointers. Thanks all.

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  • stripping random number with substr problem

    - by Jim
    Using a random number to be included with another character. Then I want to strip out the random number and just leave the other character. I have this code that generates the random number (8 characters long) consistently. If you hit your refresh button multiple times, the “ID” field disappears even though the “Random Number” plus “ID” are still there. Not sure what is happening to the random number on refresh in the substr function. This is the code: // Begin Create Random ID Code ///////////////////////////////////////// function gRanStr1() { $length1 = 8; $characters = “0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ”; for ($p = 0; $p < $length1; $p++) { $lcrs1 .= $characters[mt_rand(0, strlen($characters)-1)]; } $lcrs9 = str_replace(' ', '', $lcrs9); return $lcrs1; } // End Create Random ID Code ///////////////////////////////////////// // Begin Decode Random ID Code ///////////////////////////////////////// $TrkR99 = "c"; $ResHeadID = gRanStr1() . $TrkR99; $ResHeadID = preg_replace('/[\s]+/',' ',$ResHeadID); echo "”; echo $ResHeadID . ” = echo of Random Number plus ID“; for($i=0; $i if ($ResHeadID == "") { ""; } else { $ResHeadID = preg_replace('/[\s]+/',' ',$ResHeadID); $TrkRa1 = substr($ResHeadID, $Index1 + 8, 1); } $dTrkRes = $TrkRa1; echo $TrkRa1 . " = echo of ID after random number stripped.“; echo “”; // End Decode Random ID Code /////////////////////////////////////////

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  • How do I convert a simple ruby flashcard program into a ROR app?

    - by Mark Wilbur
    What I'm trying to do is make a basic flashcard app on rails. At this point, all I'm looking for is the functionality to iterate through a list of flashcards, quiz the user and let the user know if they were right or not. In ruby, it didn't take me long to write: class Card attr_accessor :answer, :question def initialize(answer = "", question="") @answer = answer @question = question end def quiz puts "What does #@question mean?" answer = gets.chomp if answer == @answer puts "Right" return true else puts "Wrong" return answer end end end class Cardlist attr_accessor :Cards def initialize(Cards = []) @Cards = Cards end def quiz Cards.each do |w| w.quiz end end end The problem I'm having with rails is figuring out where to put the logic to loop through all the cards in the list. I've made models specifying that Card belongs_to cardlist and that Cardlist has_many cards. I know application logic should go in the controller, but if I were to make a "quiz" action for my Cardlist controller, how would I make it iterate through all the cards? After each "quiz" page generated, I'd need to get an answer back from the user, respond (maybe flash) whether it was right or not and then continue onto the next question. Would any of that logic have to go into the view in order to make sure it's sending back the user inputted answers to the controller?

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